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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdrawutil.h"
-#include "qbitmap.h"
-#include "qpixmapcache.h"
-#include "qapplication.h"
-#include "qpainter.h"
-#include "qpalette.h"
-#include <private/qpaintengineex_p.h>
-#include <qvarlengtharray.h>
-#include <qmath.h>
-#include <private/qstylehelper_p.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \headerfile <qdrawutil.h>
- \title Drawing Utility Functions
-
- \sa QPainter
-*/
-
-/*!
- \fn void qDrawShadeLine(QPainter *painter, int x1, int y1, int x2, int y2,
- const QPalette &palette, bool sunken,
- int lineWidth, int midLineWidth)
- \relates <qdrawutil.h>
-
- Draws a horizontal (\a y1 == \a y2) or vertical (\a x1 == \a x2)
- shaded line using the given \a painter. Note that nothing is
- drawn if \a y1 != \a y2 and \a x1 != \a x2 (i.e. the line is
- neither horizontal nor vertical).
-
- The provided \a palette specifies the shading colors (\l
- {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
- {QPalette::mid()}{middle} colors). The given \a lineWidth
- specifies the line width for each of the lines; it is not the
- total line width. The given \a midLineWidth specifies the width of
- a middle line drawn in the QPalette::mid() color.
-
- The line appears sunken if \a sunken is true, otherwise raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to
- make widgets that follow the current GUI style.
-
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a shaded line:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 0
-
- \sa qDrawShadeRect(), qDrawShadePanel(), QStyle
-*/
-
-void qDrawShadeLine(QPainter *p, int x1, int y1, int x2, int y2,
- const QPalette &pal, bool sunken,
- int lineWidth, int midLineWidth)
-{
- if (!(p && lineWidth >= 0 && midLineWidth >= 0)) {
- qWarning("qDrawShadeLine: Invalid parameters");
- return;
- }
- int tlw = lineWidth*2 + midLineWidth; // total line width
- QPen oldPen = p->pen(); // save pen
- if (sunken)
- p->setPen(pal.color(QPalette::Dark));
- else
- p->setPen(pal.light().color());
- QPolygon a;
- int i;
- if (y1 == y2) { // horizontal line
- int y = y1 - tlw/2;
- if (x1 > x2) { // swap x1 and x2
- int t = x1;
- x1 = x2;
- x2 = t;
- }
- x2--;
- for (i=0; i<lineWidth; i++) { // draw top shadow
- a.setPoints(3, x1+i, y+tlw-1-i,
- x1+i, y+i,
- x2-i, y+i);
- p->drawPolyline(a);
- }
- if (midLineWidth > 0) {
- p->setPen(pal.mid().color());
- for (i=0; i<midLineWidth; i++) // draw lines in the middle
- p->drawLine(x1+lineWidth, y+lineWidth+i,
- x2-lineWidth, y+lineWidth+i);
- }
- if (sunken)
- p->setPen(pal.light().color());
- else
- p->setPen(pal.dark().color());
- for (i=0; i<lineWidth; i++) { // draw bottom shadow
- a.setPoints(3, x1+i, y+tlw-i-1,
- x2-i, y+tlw-i-1,
- x2-i, y+i+1);
- p->drawPolyline(a);
- }
- }
- else if (x1 == x2) { // vertical line
- int x = x1 - tlw/2;
- if (y1 > y2) { // swap y1 and y2
- int t = y1;
- y1 = y2;
- y2 = t;
- }
- y2--;
- for (i=0; i<lineWidth; i++) { // draw left shadow
- a.setPoints(3, x+i, y2,
- x+i, y1+i,
- x+tlw-1, y1+i);
- p->drawPolyline(a);
- }
- if (midLineWidth > 0) {
- p->setPen(pal.mid().color());
- for (i=0; i<midLineWidth; i++) // draw lines in the middle
- p->drawLine(x+lineWidth+i, y1+lineWidth, x+lineWidth+i, y2);
- }
- if (sunken)
- p->setPen(pal.light().color());
- else
- p->setPen(pal.dark().color());
- for (i=0; i<lineWidth; i++) { // draw right shadow
- a.setPoints(3, x+lineWidth, y2-i,
- x+tlw-i-1, y2-i,
- x+tlw-i-1, y1+lineWidth);
- p->drawPolyline(a);
- }
- }
- p->setPen(oldPen);
-}
-
-/*!
- \fn void qDrawShadeRect(QPainter *painter, int x, int y, int width, int height,
- const QPalette &palette, bool sunken,
- int lineWidth, int midLineWidth,
- const QBrush *fill)
- \relates <qdrawutil.h>
-
- Draws the shaded rectangle beginning at (\a x, \a y) with the
- given \a width and \a height using the provided \a painter.
-
- The provide \a palette specifies the shading colors (\l
- {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
- {QPalette::mid()}{middle} colors. The given \a lineWidth
- specifies the line width for each of the lines; it is not the
- total line width. The \a midLineWidth specifies the width of a
- middle line drawn in the QPalette::mid() color. The rectangle's
- interior is filled with the \a fill brush unless \a fill is 0.
-
- The rectangle appears sunken if \a sunken is true, otherwise
- raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a shaded rectangle:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 1
-
- \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle
-*/
-
-void qDrawShadeRect(QPainter *p, int x, int y, int w, int h,
- const QPalette &pal, bool sunken,
- int lineWidth, int midLineWidth,
- const QBrush *fill)
-{
- if (w == 0 || h == 0)
- return;
- if (! (w > 0 && h > 0 && lineWidth >= 0 && midLineWidth >= 0)) {
- qWarning("qDrawShadeRect: Invalid parameters");
- return;
- }
- QPen oldPen = p->pen();
- if (sunken)
- p->setPen(pal.dark().color());
- else
- p->setPen(pal.light().color());
- int x1=x, y1=y, x2=x+w-1, y2=y+h-1;
-
- if (lineWidth == 1 && midLineWidth == 0) {// standard shade rectangle
- p->drawRect(x1, y1, w-2, h-2);
- if (sunken)
- p->setPen(pal.light().color());
- else
- p->setPen(pal.dark().color());
- QLineF lines[4] = { QLineF(x1+1, y1+1, x2-2, y1+1),
- QLineF(x1+1, y1+2, x1+1, y2-2),
- QLineF(x1, y2, x2, y2),
- QLineF(x2,y1, x2,y2-1) };
- p->drawLines(lines, 4); // draw bottom/right lines
- } else { // more complicated
- int m = lineWidth+midLineWidth;
- int i, j=0, k=m;
- for (i=0; i<lineWidth; i++) { // draw top shadow
- QLineF lines[4] = { QLineF(x1+i, y2-i, x1+i, y1+i),
- QLineF(x1+i, y1+i, x2-i, y1+i),
- QLineF(x1+k, y2-k, x2-k, y2-k),
- QLineF(x2-k, y2-k, x2-k, y1+k) };
- p->drawLines(lines, 4);
- k++;
- }
- p->setPen(pal.mid().color());
- j = lineWidth*2;
- for (i=0; i<midLineWidth; i++) { // draw lines in the middle
- p->drawRect(x1+lineWidth+i, y1+lineWidth+i, w-j-1, h-j-1);
- j += 2;
- }
- if (sunken)
- p->setPen(pal.light().color());
- else
- p->setPen(pal.dark().color());
- k = m;
- for (i=0; i<lineWidth; i++) { // draw bottom shadow
- QLineF lines[4] = { QLineF(x1+1+i, y2-i, x2-i, y2-i),
- QLineF(x2-i, y2-i, x2-i, y1+i+1),
- QLineF(x1+k, y2-k, x1+k, y1+k),
- QLineF(x1+k, y1+k, x2-k, y1+k) };
- p->drawLines(lines, 4);
- k++;
- }
- }
- if (fill) {
- QBrush oldBrush = p->brush();
- int tlw = lineWidth + midLineWidth;
- p->setPen(Qt::NoPen);
- p->setBrush(*fill);
- p->drawRect(x+tlw, y+tlw, w-2*tlw, h-2*tlw);
- p->setBrush(oldBrush);
- }
- p->setPen(oldPen); // restore pen
-}
-
-
-/*!
- \fn void qDrawShadePanel(QPainter *painter, int x, int y, int width, int height,
- const QPalette &palette, bool sunken,
- int lineWidth, const QBrush *fill)
- \relates <qdrawutil.h>
-
- Draws the shaded panel beginning at (\a x, \a y) with the given \a
- width and \a height using the provided \a painter and the given \a
- lineWidth.
-
- The given \a palette specifies the shading colors (\l
- {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
- {QPalette::mid()}{middle} colors). The panel's interior is filled
- with the \a fill brush unless \a fill is 0.
-
- The panel appears sunken if \a sunken is true, otherwise raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a shaded panel:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 2
-
- \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle
-*/
-
-void qDrawShadePanel(QPainter *p, int x, int y, int w, int h,
- const QPalette &pal, bool sunken,
- int lineWidth, const QBrush *fill)
-{
- if (w == 0 || h == 0)
- return;
- if (!(w > 0 && h > 0 && lineWidth >= 0)) {
- qWarning("qDrawShadePanel: Invalid parameters");
- }
- QColor shade = pal.dark().color();
- QColor light = pal.light().color();
- if (fill) {
- if (fill->color() == shade)
- shade = pal.shadow().color();
- if (fill->color() == light)
- light = pal.midlight().color();
- }
- QPen oldPen = p->pen(); // save pen
- QVector<QLineF> lines;
- lines.reserve(2*lineWidth);
-
- if (sunken)
- p->setPen(shade);
- else
- p->setPen(light);
- int x1, y1, x2, y2;
- int i;
- x1 = x;
- y1 = y2 = y;
- x2 = x+w-2;
- for (i=0; i<lineWidth; i++) { // top shadow
- lines << QLineF(x1, y1++, x2--, y2++);
- }
- x2 = x1;
- y1 = y+h-2;
- for (i=0; i<lineWidth; i++) { // left shado
- lines << QLineF(x1++, y1, x2++, y2--);
- }
- p->drawLines(lines);
- lines.clear();
- if (sunken)
- p->setPen(light);
- else
- p->setPen(shade);
- x1 = x;
- y1 = y2 = y+h-1;
- x2 = x+w-1;
- for (i=0; i<lineWidth; i++) { // bottom shadow
- lines << QLineF(x1++, y1--, x2, y2--);
- }
- x1 = x2;
- y1 = y;
- y2 = y+h-lineWidth-1;
- for (i=0; i<lineWidth; i++) { // right shadow
- lines << QLineF(x1--, y1++, x2--, y2);
- }
- p->drawLines(lines);
- if (fill) // fill with fill color
- p->fillRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2, *fill);
- p->setPen(oldPen); // restore pen
-}
-
-
-/*!
- \internal
- This function draws a rectangle with two pixel line width.
- It is called from qDrawWinButton() and qDrawWinPanel().
-
- c1..c4 and fill are used:
-
- 1 1 1 1 1 2
- 1 3 3 3 4 2
- 1 3 F F 4 2
- 1 3 F F 4 2
- 1 4 4 4 4 2
- 2 2 2 2 2 2
-*/
-
-static void qDrawWinShades(QPainter *p,
- int x, int y, int w, int h,
- const QColor &c1, const QColor &c2,
- const QColor &c3, const QColor &c4,
- const QBrush *fill)
-{
- if (w < 2 || h < 2) // can't do anything with that
- return;
- QPen oldPen = p->pen();
- QPoint a[3] = { QPoint(x, y+h-2), QPoint(x, y), QPoint(x+w-2, y) };
- p->setPen(c1);
- p->drawPolyline(a, 3);
- QPoint b[3] = { QPoint(x, y+h-1), QPoint(x+w-1, y+h-1), QPoint(x+w-1, y) };
- p->setPen(c2);
- p->drawPolyline(b, 3);
- if (w > 4 && h > 4) {
- QPoint c[3] = { QPoint(x+1, y+h-3), QPoint(x+1, y+1), QPoint(x+w-3, y+1) };
- p->setPen(c3);
- p->drawPolyline(c, 3);
- QPoint d[3] = { QPoint(x+1, y+h-2), QPoint(x+w-2, y+h-2), QPoint(x+w-2, y+1) };
- p->setPen(c4);
- p->drawPolyline(d, 3);
- if (fill)
- p->fillRect(QRect(x+2, y+2, w-4, h-4), *fill);
- }
- p->setPen(oldPen);
-}
-
-
-/*!
- \fn void qDrawWinButton(QPainter *painter, int x, int y, int width, int height,
- const QPalette &palette, bool sunken,
- const QBrush *fill)
- \relates <qdrawutil.h>
-
- Draws the Windows-style button specified by the given point (\a x,
- \a y}, \a width and \a height using the provided \a painter with a
- line width of 2 pixels. The button's interior is filled with the
- \a{fill} brush unless \a fill is 0.
-
- The given \a palette specifies the shading colors (\l
- {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
- {QPalette::mid()}{middle} colors).
-
- The button appears sunken if \a sunken is true, otherwise raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style()-> Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- \sa qDrawWinPanel(), QStyle
-*/
-
-void qDrawWinButton(QPainter *p, int x, int y, int w, int h,
- const QPalette &pal, bool sunken,
- const QBrush *fill)
-{
- if (sunken)
- qDrawWinShades(p, x, y, w, h,
- pal.shadow().color(), pal.light().color(), pal.dark().color(),
- pal.button().color(), fill);
- else
- qDrawWinShades(p, x, y, w, h,
- pal.light().color(), pal.shadow().color(), pal.button().color(),
- pal.dark().color(), fill);
-}
-
-/*!
- \fn void qDrawWinPanel(QPainter *painter, int x, int y, int width, int height,
- const QPalette &palette, bool sunken,
- const QBrush *fill)
- \relates <qdrawutil.h>
-
- Draws the Windows-style panel specified by the given point(\a x,
- \a y), \a width and \a height using the provided \a painter with a
- line width of 2 pixels. The button's interior is filled with the
- \a fill brush unless \a fill is 0.
-
- The given \a palette specifies the shading colors. The panel
- appears sunken if \a sunken is true, otherwise raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a shaded panel:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 3
-
- \sa qDrawShadePanel(), qDrawWinButton(), QStyle
-*/
-
-void qDrawWinPanel(QPainter *p, int x, int y, int w, int h,
- const QPalette &pal, bool sunken,
- const QBrush *fill)
-{
- if (sunken)
- qDrawWinShades(p, x, y, w, h,
- pal.dark().color(), pal.light().color(), pal.shadow().color(),
- pal.midlight().color(), fill);
- else
- qDrawWinShades(p, x, y, w, h,
- pal.light().color(), pal.shadow().color(), pal.midlight().color(),
- pal.dark().color(), fill);
-}
-
-/*!
- \fn void qDrawPlainRect(QPainter *painter, int x, int y, int width, int height, const QColor &lineColor,
- int lineWidth, const QBrush *fill)
- \relates <qdrawutil.h>
-
- Draws the plain rectangle beginning at (\a x, \a y) with the given
- \a width and \a height, using the specified \a painter, \a lineColor
- and \a lineWidth. The rectangle's interior is filled with the \a
- fill brush unless \a fill is 0.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a plain rectangle:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 4
-
- \sa qDrawShadeRect(), QStyle
-*/
-
-void qDrawPlainRect(QPainter *p, int x, int y, int w, int h, const QColor &c,
- int lineWidth, const QBrush *fill)
-{
- if (w == 0 || h == 0)
- return;
- if (!(w > 0 && h > 0 && lineWidth >= 0)) {
- qWarning("qDrawPlainRect: Invalid parameters");
- }
- QPen oldPen = p->pen();
- QBrush oldBrush = p->brush();
- p->setPen(c);
- p->setBrush(Qt::NoBrush);
- for (int i=0; i<lineWidth; i++)
- p->drawRect(x+i, y+i, w-i*2 - 1, h-i*2 - 1);
- if (fill) { // fill with fill color
- p->setPen(Qt::NoPen);
- p->setBrush(*fill);
- p->drawRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2);
- }
- p->setPen(oldPen);
- p->setBrush(oldBrush);
-}
-
-/*****************************************************************************
- Overloaded functions.
- *****************************************************************************/
-
-/*!
- \fn void qDrawShadeLine(QPainter *painter, const QPoint &p1, const QPoint &p2,
- const QPalette &palette, bool sunken, int lineWidth, int midLineWidth)
- \relates <qdrawutil.h>
- \overload
-
- Draws a horizontal or vertical shaded line between \a p1 and \a p2
- using the given \a painter. Note that nothing is drawn if the line
- between the points would be neither horizontal nor vertical.
-
- The provided \a palette specifies the shading colors (\l
- {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
- {QPalette::mid()}{middle} colors). The given \a lineWidth
- specifies the line width for each of the lines; it is not the
- total line width. The given \a midLineWidth specifies the width of
- a middle line drawn in the QPalette::mid() color.
-
- The line appears sunken if \a sunken is true, otherwise raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to
- make widgets that follow the current GUI style.
-
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a shaded line:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 5
-
- \sa qDrawShadeRect(), qDrawShadePanel(), QStyle
-*/
-
-void qDrawShadeLine(QPainter *p, const QPoint &p1, const QPoint &p2,
- const QPalette &pal, bool sunken,
- int lineWidth, int midLineWidth)
-{
- qDrawShadeLine(p, p1.x(), p1.y(), p2.x(), p2.y(), pal, sunken,
- lineWidth, midLineWidth);
-}
-
-/*!
- \fn void qDrawShadeRect(QPainter *painter, const QRect &rect, const QPalette &palette,
- bool sunken, int lineWidth, int midLineWidth, const QBrush *fill)
- \relates <qdrawutil.h>
- \overload
-
- Draws the shaded rectangle specified by \a rect using the given \a painter.
-
- The provide \a palette specifies the shading colors (\l
- {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
- {QPalette::mid()}{middle} colors. The given \a lineWidth
- specifies the line width for each of the lines; it is not the
- total line width. The \a midLineWidth specifies the width of a
- middle line drawn in the QPalette::mid() color. The rectangle's
- interior is filled with the \a fill brush unless \a fill is 0.
-
- The rectangle appears sunken if \a sunken is true, otherwise
- raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a shaded rectangle:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 6
-
- \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle
-*/
-
-void qDrawShadeRect(QPainter *p, const QRect &r,
- const QPalette &pal, bool sunken,
- int lineWidth, int midLineWidth,
- const QBrush *fill)
-{
- qDrawShadeRect(p, r.x(), r.y(), r.width(), r.height(), pal, sunken,
- lineWidth, midLineWidth, fill);
-}
-
-/*!
- \fn void qDrawShadePanel(QPainter *painter, const QRect &rect, const QPalette &palette,
- bool sunken, int lineWidth, const QBrush *fill)
- \relates <qdrawutil.h>
- \overload
-
- Draws the shaded panel at the rectangle specified by \a rect using the
- given \a painter and the given \a lineWidth.
-
- The given \a palette specifies the shading colors (\l
- {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
- {QPalette::mid()}{middle} colors). The panel's interior is filled
- with the \a fill brush unless \a fill is 0.
-
- The panel appears sunken if \a sunken is true, otherwise raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a shaded panel:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 7
-
- \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle
-*/
-
-void qDrawShadePanel(QPainter *p, const QRect &r,
- const QPalette &pal, bool sunken,
- int lineWidth, const QBrush *fill)
-{
- qDrawShadePanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken,
- lineWidth, fill);
-}
-
-/*!
- \fn void qDrawWinButton(QPainter *painter, const QRect &rect, const QPalette &palette,
- bool sunken, const QBrush *fill)
- \relates <qdrawutil.h>
- \overload
-
- Draws the Windows-style button at the rectangle specified by \a rect using
- the given \a painter with a line width of 2 pixels. The button's interior
- is filled with the \a{fill} brush unless \a fill is 0.
-
- The given \a palette specifies the shading colors (\l
- {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
- {QPalette::mid()}{middle} colors).
-
- The button appears sunken if \a sunken is true, otherwise raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style()-> Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- \sa qDrawWinPanel(), QStyle
-*/
-
-void qDrawWinButton(QPainter *p, const QRect &r,
- const QPalette &pal, bool sunken, const QBrush *fill)
-{
- qDrawWinButton(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill);
-}
-
-/*!
- \fn void qDrawWinPanel(QPainter *painter, const QRect &rect, const QPalette &palette,
- bool sunken, const QBrush *fill)
- \overload
-
- Draws the Windows-style panel at the rectangle specified by \a rect using
- the given \a painter with a line width of 2 pixels. The button's interior
- is filled with the \a fill brush unless \a fill is 0.
-
- The given \a palette specifies the shading colors. The panel
- appears sunken if \a sunken is true, otherwise raised.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a shaded panel:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 8
-
- \sa qDrawShadePanel(), qDrawWinButton(), QStyle
-*/
-
-void qDrawWinPanel(QPainter *p, const QRect &r,
- const QPalette &pal, bool sunken, const QBrush *fill)
-{
- qDrawWinPanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill);
-}
-
-/*!
- \fn void qDrawPlainRect(QPainter *painter, const QRect &rect, const QColor &lineColor, int lineWidth, const QBrush *fill)
- \relates <qdrawutil.h>
- \overload
-
- Draws the plain rectangle specified by \a rect using the given \a painter,
- \a lineColor and \a lineWidth. The rectangle's interior is filled with the
- \a fill brush unless \a fill is 0.
-
- \warning This function does not look at QWidget::style() or
- QApplication::style(). Use the drawing functions in QStyle to make
- widgets that follow the current GUI style.
-
- Alternatively you can use a QFrame widget and apply the
- QFrame::setFrameStyle() function to display a plain rectangle:
-
- \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 9
-
- \sa qDrawShadeRect(), QStyle
-*/
-
-void qDrawPlainRect(QPainter *p, const QRect &r, const QColor &c,
- int lineWidth, const QBrush *fill)
-{
- qDrawPlainRect(p, r.x(), r.y(), r.width(), r.height(), c,
- lineWidth, fill);
-}
-
-#ifdef QT3_SUPPORT
-static void qDrawWinArrow(QPainter *p, Qt::ArrowType type, bool down,
- int x, int y, int w, int h,
- const QPalette &pal, bool enabled)
-{
- QPolygon a; // arrow polygon
- switch (type) {
- case Qt::UpArrow:
- a.setPoints(7, -3,1, 3,1, -2,0, 2,0, -1,-1, 1,-1, 0,-2);
- break;
- case Qt::DownArrow:
- a.setPoints(7, -3,-1, 3,-1, -2,0, 2,0, -1,1, 1,1, 0,2);
- break;
- case Qt::LeftArrow:
- a.setPoints(7, 1,-3, 1,3, 0,-2, 0,2, -1,-1, -1,1, -2,0);
- break;
- case Qt::RightArrow:
- a.setPoints(7, -1,-3, -1,3, 0,-2, 0,2, 1,-1, 1,1, 2,0);
- break;
- default:
- break;
- }
- if (a.isEmpty())
- return;
-
- if (down) {
- x++;
- y++;
- }
-
- QPen savePen = p->pen(); // save current pen
- if (down)
- p->setBrushOrigin(p->brushOrigin() + QPoint(1,1));
- p->fillRect(x, y, w, h, pal.brush(QPalette::Button));
- if (down)
- p->setBrushOrigin(p->brushOrigin() - QPoint(1,1));
- if (enabled) {
- a.translate(x+w/2, y+h/2);
- p->setPen(pal.foreground().color());
- p->drawLine(a.at(0), a.at(1));
- p->drawLine(a.at(2), a.at(2));
- p->drawPoint(a[6]);
- } else {
- a.translate(x+w/2+1, y+h/2+1);
- p->setPen(pal.light().color());
- p->drawLine(a.at(0), a.at(1));
- p->drawLine(a.at(2), a.at(2));
- p->drawPoint(a[6]);
- a.translate(-1, -1);
- p->setPen(pal.mid().color());
- p->drawLine(a.at(0), a.at(1));
- p->drawLine(a.at(2), a.at(2));
- p->drawPoint(a[6]);
- }
- p->setPen(savePen); // restore pen
-}
-#endif // QT3_SUPPORT
-
-#if defined(Q_CC_MSVC)
-#pragma warning(disable: 4244)
-#endif
-
-#ifdef QT3_SUPPORT
-#ifndef QT_NO_STYLE_MOTIF
-// motif arrows look the same whether they are used or not
-// is this correct?
-static void qDrawMotifArrow(QPainter *p, Qt::ArrowType type, bool down,
- int x, int y, int w, int h,
- const QPalette &pal, bool)
-{
- QPolygon bFill; // fill polygon
- QPolygon bTop; // top shadow.
- QPolygon bBot; // bottom shadow.
- QPolygon bLeft; // left shadow.
- QTransform matrix; // xform matrix
- bool vertical = type == Qt::UpArrow || type == Qt::DownArrow;
- bool horizontal = !vertical;
- int dim = w < h ? w : h;
- int colspec = 0x0000; // color specification array
-
- if (dim < 2) // too small arrow
- return;
-
- if (dim > 3) {
- if (dim > 6)
- bFill.resize(dim & 1 ? 3 : 4);
- bTop.resize((dim/2)*2);
- bBot.resize(dim & 1 ? dim + 1 : dim);
- bLeft.resize(dim > 4 ? 4 : 2);
- bLeft.putPoints(0, 2, 0,0, 0,dim-1);
- if (dim > 4)
- bLeft.putPoints(2, 2, 1,2, 1,dim-3);
- bTop.putPoints(0, 4, 1,0, 1,1, 2,1, 3,1);
- bBot.putPoints(0, 4, 1,dim-1, 1,dim-2, 2,dim-2, 3,dim-2);
-
- for(int i=0; i<dim/2-2 ; i++) {
- bTop.putPoints(i*2+4, 2, 2+i*2,2+i, 5+i*2, 2+i);
- bBot.putPoints(i*2+4, 2, 2+i*2,dim-3-i, 5+i*2,dim-3-i);
- }
- if (dim & 1) // odd number size: extra line
- bBot.putPoints(dim-1, 2, dim-3,dim/2, dim-1,dim/2);
- if (dim > 6) { // dim>6: must fill interior
- bFill.putPoints(0, 2, 1,dim-3, 1,2);
- if (dim & 1) // if size is an odd number
- bFill.setPoint(2, dim - 3, dim / 2);
- else
- bFill.putPoints(2, 2, dim-4,dim/2-1, dim-4,dim/2);
- }
- }
- else {
- if (dim == 3) { // 3x3 arrow pattern
- bLeft.setPoints(4, 0,0, 0,2, 1,1, 1,1);
- bTop .setPoints(2, 1,0, 1,0);
- bBot .setPoints(2, 1,2, 2,1);
- }
- else { // 2x2 arrow pattern
- bLeft.setPoints(2, 0,0, 0,1);
- bTop .setPoints(2, 1,0, 1,0);
- bBot .setPoints(2, 1,1, 1,1);
- }
- }
-
- if (type == Qt::UpArrow || type == Qt::LeftArrow) {
- matrix.translate(x, y);
- if (vertical) {
- matrix.translate(0, h - 1);
- matrix.rotate(-90);
- } else {
- matrix.translate(w - 1, h - 1);
- matrix.rotate(180);
- }
- if (down)
- colspec = horizontal ? 0x2334 : 0x2343;
- else
- colspec = horizontal ? 0x1443 : 0x1434;
- }
- else if (type == Qt::DownArrow || type == Qt::RightArrow) {
- matrix.translate(x, y);
- if (vertical) {
- matrix.translate(w-1, 0);
- matrix.rotate(90);
- }
- if (down)
- colspec = horizontal ? 0x2443 : 0x2434;
- else
- colspec = horizontal ? 0x1334 : 0x1343;
- }
-
- const QColor *cols[5];
- cols[0] = 0;
- cols[1] = &pal.button().color();
- cols[2] = &pal.mid().color();
- cols[3] = &pal.light().color();
- cols[4] = &pal.dark().color();
-#define CMID *cols[(colspec>>12) & 0xf]
-#define CLEFT *cols[(colspec>>8) & 0xf]
-#define CTOP *cols[(colspec>>4) & 0xf]
-#define CBOT *cols[colspec & 0xf]
-
- QPen savePen = p->pen(); // save current pen
- QBrush saveBrush = p->brush(); // save current brush
- QTransform wxm = p->transform();
- QPen pen(Qt::NoPen);
- const QBrush &brush = pal.brush(QPalette::Button);
-
- p->setPen(pen);
- p->setBrush(brush);
- p->setTransform(matrix, true); // set transformation matrix
- p->drawPolygon(bFill); // fill arrow
- p->setBrush(Qt::NoBrush); // don't fill
-
- p->setPen(CLEFT);
- p->drawLines(bLeft);
- p->setPen(CTOP);
- p->drawLines(bTop);
- p->setPen(CBOT);
- p->drawLines(bBot);
-
- p->setTransform(wxm);
- p->setBrush(saveBrush); // restore brush
- p->setPen(savePen); // restore pen
-
-#undef CMID
-#undef CLEFT
-#undef CTOP
-#undef CBOT
-}
-#endif // QT_NO_STYLE_MOTIF
-
-QRect qItemRect(QPainter *p, Qt::GUIStyle gs,
- int x, int y, int w, int h,
- int flags,
- bool enabled,
- const QPixmap *pixmap,
- const QString& text, int len)
-{
- QRect result;
-
- if (pixmap) {
- if ((flags & Qt::AlignVCenter) == Qt::AlignVCenter)
- y += h/2 - pixmap->height()/2;
- else if ((flags & Qt::AlignBottom) == Qt::AlignBottom)
- y += h - pixmap->height();
- if ((flags & Qt::AlignRight) == Qt::AlignRight)
- x += w - pixmap->width();
- else if ((flags & Qt::AlignHCenter) == Qt::AlignHCenter)
- x += w/2 - pixmap->width()/2;
- else if ((flags & Qt::AlignLeft) != Qt::AlignLeft && QApplication::isRightToLeft())
- x += w - pixmap->width();
- result = QRect(x, y, pixmap->width(), pixmap->height());
- } else if (!text.isNull() && p) {
- result = p->boundingRect(QRect(x, y, w, h), flags, text.left(len));
- if (gs == Qt::WindowsStyle && !enabled) {
- result.setWidth(result.width()+1);
- result.setHeight(result.height()+1);
- }
- } else {
- result = QRect(x, y, w, h);
- }
-
- return result;
-}
-
-void qDrawArrow(QPainter *p, Qt::ArrowType type, Qt::GUIStyle style, bool down,
- int x, int y, int w, int h,
- const QPalette &pal, bool enabled)
-{
- switch (style) {
- case Qt::WindowsStyle:
- qDrawWinArrow(p, type, down, x, y, w, h, pal, enabled);
- break;
-#ifndef QT_NO_STYLE_MOTIF
- case Qt::MotifStyle:
- qDrawMotifArrow(p, type, down, x, y, w, h, pal, enabled);
- break;
-#endif
- default:
- qWarning("qDrawArrow: Requested unsupported GUI style");
- }
-}
-
-void qDrawItem(QPainter *p, Qt::GUIStyle gs,
- int x, int y, int w, int h,
- int flags,
- const QPalette &pal, bool enabled,
- const QPixmap *pixmap,
- const QString& text, int len , const QColor* penColor)
-{
- p->setPen(penColor?*penColor:pal.foreground().color());
- if (pixmap) {
- QPixmap pm(*pixmap);
- bool clip = (flags & Qt::TextDontClip) == 0;
- if (clip) {
- if (pm.width() < w && pm.height() < h)
- clip = false;
- else
- p->setClipRect(x, y, w, h);
- }
- if ((flags & Qt::AlignVCenter) == Qt::AlignVCenter)
- y += h/2 - pm.height()/2;
- else if ((flags & Qt::AlignBottom) == Qt::AlignBottom)
- y += h - pm.height();
- if ((flags & Qt::AlignRight) == Qt::AlignRight)
- x += w - pm.width();
- else if ((flags & Qt::AlignHCenter) == Qt::AlignHCenter)
- x += w/2 - pm.width()/2;
- else if (((flags & Qt::AlignLeft) != Qt::AlignLeft) && QApplication::isRightToLeft()) // Qt::AlignAuto && rightToLeft
- x += w - pm.width();
-
- if (!enabled) {
- if (pm.hasAlphaChannel()) { // pixmap with a mask
- pm = pm.mask();
- } else if (pm.depth() == 1) { // monochrome pixmap, no mask
- ;
-#ifndef QT_NO_IMAGE_HEURISTIC_MASK
- } else { // color pixmap, no mask
- QString k = QLatin1Literal("$qt-drawitem")
- % HexString<qint64>(pm.cacheKey());
-
- if (!QPixmapCache::find(k, pm)) {
- pm = pm.createHeuristicMask();
- pm.setMask((QBitmap&)pm);
- QPixmapCache::insert(k, pm);
- }
-#endif
- }
- if (gs == Qt::WindowsStyle) {
- p->setPen(pal.light().color());
- p->drawPixmap(x+1, y+1, pm);
- p->setPen(pal.text().color());
- }
- }
- p->drawPixmap(x, y, pm);
- if (clip)
- p->setClipping(false);
- } else if (!text.isNull()) {
- if (gs == Qt::WindowsStyle && !enabled) {
- p->setPen(pal.light().color());
- p->drawText(x+1, y+1, w, h, flags, text.left(len));
- p->setPen(pal.text().color());
- }
- p->drawText(x, y, w, h, flags, text.left(len));
- }
-}
-
-#endif
-
-/*!
- \class QTileRules
- \since 4.6
-
- Holds the rules used to draw a pixmap or image split into nine segments,
- similar to \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images}.
-
- \sa Qt::TileRule, QMargins
-*/
-
-/*! \fn QTileRules::QTileRules(Qt::TileRule horizontalRule, Qt::TileRule verticalRule)
- Constructs a QTileRules with the given \a horizontalRule and
- \a verticalRule.
- */
-
-/*! \fn QTileRules::QTileRules(Qt::TileRule rule)
- Constructs a QTileRules with the given \a rule used for both
- the horizontal rule and the vertical rule.
- */
-
-/*!
- \fn void qDrawBorderPixmap(QPainter *painter, const QRect &target, const QMargins &margins, const QPixmap &pixmap)
- \relates <qdrawutil.h>
- \since 4.6
- \overload
-
- \brief The qDrawBorderPixmap function is for drawing a pixmap into
- the margins of a rectangle.
-
- Draws the given \a pixmap into the given \a target rectangle, using the
- given \a painter. The pixmap will be split into nine segments and drawn
- according to the \a margins structure.
-*/
-
-typedef QVarLengthArray<QPainter::PixmapFragment, 16> QPixmapFragmentsArray;
-
-/*!
- \since 4.6
-
- Draws the indicated \a sourceRect rectangle from the given \a pixmap into
- the given \a targetRect rectangle, using the given \a painter. The pixmap
- will be split into nine segments according to the given \a targetMargins
- and \a sourceMargins structures. Finally, the pixmap will be drawn
- according to the given \a rules.
-
- This function is used to draw a scaled pixmap, similar to
- \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images}
-
- \sa Qt::TileRule, QTileRules, QMargins
-*/
-
-void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMargins,
- const QPixmap &pixmap, const QRect &sourceRect,const QMargins &sourceMargins,
- const QTileRules &rules, QDrawBorderPixmap::DrawingHints hints)
-{
- QPainter::PixmapFragment d;
- d.opacity = 1.0;
- d.rotation = 0.0;
-
- QPixmapFragmentsArray opaqueData;
- QPixmapFragmentsArray translucentData;
-
- // source center
- const int sourceCenterTop = sourceRect.top() + sourceMargins.top();
- const int sourceCenterLeft = sourceRect.left() + sourceMargins.left();
- const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom() + 1;
- const int sourceCenterRight = sourceRect.right() - sourceMargins.right() + 1;
- const int sourceCenterWidth = sourceCenterRight - sourceCenterLeft;
- const int sourceCenterHeight = sourceCenterBottom - sourceCenterTop;
- // target center
- const int targetCenterTop = targetRect.top() + targetMargins.top();
- const int targetCenterLeft = targetRect.left() + targetMargins.left();
- const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom() + 1;
- const int targetCenterRight = targetRect.right() - targetMargins.right() + 1;
- const int targetCenterWidth = targetCenterRight - targetCenterLeft;
- const int targetCenterHeight = targetCenterBottom - targetCenterTop;
-
- QVarLengthArray<qreal, 16> xTarget; // x-coordinates of target rectangles
- QVarLengthArray<qreal, 16> yTarget; // y-coordinates of target rectangles
-
- int columns = 3;
- int rows = 3;
- if (rules.horizontal != Qt::StretchTile && sourceCenterWidth != 0)
- columns = qMax(3, 2 + qCeil(targetCenterWidth / qreal(sourceCenterWidth)));
- if (rules.vertical != Qt::StretchTile && sourceCenterHeight != 0)
- rows = qMax(3, 2 + qCeil(targetCenterHeight / qreal(sourceCenterHeight)));
-
- xTarget.resize(columns + 1);
- yTarget.resize(rows + 1);
-
- bool oldAA = painter->testRenderHint(QPainter::Antialiasing);
- if (painter->paintEngine()->type() != QPaintEngine::OpenGL
- && painter->paintEngine()->type() != QPaintEngine::OpenGL2
- && oldAA && painter->combinedTransform().type() != QTransform::TxNone) {
- painter->setRenderHint(QPainter::Antialiasing, false);
- }
-
- xTarget[0] = targetRect.left();
- xTarget[1] = targetCenterLeft;
- xTarget[columns - 1] = targetCenterRight;
- xTarget[columns] = targetRect.left() + targetRect.width();
-
- yTarget[0] = targetRect.top();
- yTarget[1] = targetCenterTop;
- yTarget[rows - 1] = targetCenterBottom;
- yTarget[rows] = targetRect.top() + targetRect.height();
-
- qreal dx = targetCenterWidth;
- qreal dy = targetCenterHeight;
-
- switch (rules.horizontal) {
- case Qt::StretchTile:
- dx = targetCenterWidth;
- break;
- case Qt::RepeatTile:
- dx = sourceCenterWidth;
- break;
- case Qt::RoundTile:
- dx = targetCenterWidth / qreal(columns - 2);
- break;
- }
-
- for (int i = 2; i < columns - 1; ++i)
- xTarget[i] = xTarget[i - 1] + dx;
-
- switch (rules.vertical) {
- case Qt::StretchTile:
- dy = targetCenterHeight;
- break;
- case Qt::RepeatTile:
- dy = sourceCenterHeight;
- break;
- case Qt::RoundTile:
- dy = targetCenterHeight / qreal(rows - 2);
- break;
- }
-
- for (int i = 2; i < rows - 1; ++i)
- yTarget[i] = yTarget[i - 1] + dy;
-
- // corners
- if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left
- d.x = (0.5 * (xTarget[1] + xTarget[0]));
- d.y = (0.5 * (yTarget[1] + yTarget[0]));
- d.sourceLeft = sourceRect.left();
- d.sourceTop = sourceRect.top();
- d.width = sourceMargins.left();
- d.height = sourceMargins.top();
- d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
- d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
- if (hints & QDrawBorderPixmap::OpaqueTopLeft)
- opaqueData.append(d);
- else
- translucentData.append(d);
- }
- if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right
- d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
- d.y = (0.5 * (yTarget[1] + yTarget[0]));
- d.sourceLeft = sourceCenterRight;
- d.sourceTop = sourceRect.top();
- d.width = sourceMargins.right();
- d.height = sourceMargins.top();
- d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
- d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
- if (hints & QDrawBorderPixmap::OpaqueTopRight)
- opaqueData.append(d);
- else
- translucentData.append(d);
- }
- if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left
- d.x = (0.5 * (xTarget[1] + xTarget[0]));
- d.y =(0.5 * (yTarget[rows] + yTarget[rows - 1]));
- d.sourceLeft = sourceRect.left();
- d.sourceTop = sourceCenterBottom;
- d.width = sourceMargins.left();
- d.height = sourceMargins.bottom();
- d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
- d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
- if (hints & QDrawBorderPixmap::OpaqueBottomLeft)
- opaqueData.append(d);
- else
- translucentData.append(d);
- }
- if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right
- d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
- d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
- d.sourceLeft = sourceCenterRight;
- d.sourceTop = sourceCenterBottom;
- d.width = sourceMargins.right();
- d.height = sourceMargins.bottom();
- d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
- d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
- if (hints & QDrawBorderPixmap::OpaqueBottomRight)
- opaqueData.append(d);
- else
- translucentData.append(d);
- }
-
- // horizontal edges
- if (targetCenterWidth > 0 && sourceCenterWidth > 0) {
- if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top
- QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueTop ? opaqueData : translucentData;
- d.sourceLeft = sourceCenterLeft;
- d.sourceTop = sourceRect.top();
- d.width = sourceCenterWidth;
- d.height = sourceMargins.top();
- d.y = (0.5 * (yTarget[1] + yTarget[0]));
- d.scaleX = dx / d.width;
- d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
- for (int i = 1; i < columns - 1; ++i) {
- d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
- data.append(d);
- }
- if (rules.horizontal == Qt::RepeatTile)
- data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
- }
- if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom
- QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueBottom ? opaqueData : translucentData;
- d.sourceLeft = sourceCenterLeft;
- d.sourceTop = sourceCenterBottom;
- d.width = sourceCenterWidth;
- d.height = sourceMargins.bottom();
- d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
- d.scaleX = dx / d.width;
- d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
- for (int i = 1; i < columns - 1; ++i) {
- d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
- data.append(d);
- }
- if (rules.horizontal == Qt::RepeatTile)
- data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
- }
- }
-
- // vertical edges
- if (targetCenterHeight > 0 && sourceCenterHeight > 0) {
- if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left
- QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueLeft ? opaqueData : translucentData;
- d.sourceLeft = sourceRect.left();
- d.sourceTop = sourceCenterTop;
- d.width = sourceMargins.left();
- d.height = sourceCenterHeight;
- d.x = (0.5 * (xTarget[1] + xTarget[0]));
- d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
- d.scaleY = dy / d.height;
- for (int i = 1; i < rows - 1; ++i) {
- d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
- data.append(d);
- }
- if (rules.vertical == Qt::RepeatTile)
- data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
- }
- if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right
- QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueRight ? opaqueData : translucentData;
- d.sourceLeft = sourceCenterRight;
- d.sourceTop = sourceCenterTop;
- d.width = sourceMargins.right();
- d.height = sourceCenterHeight;
- d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
- d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
- d.scaleY = dy / d.height;
- for (int i = 1; i < rows - 1; ++i) {
- d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
- data.append(d);
- }
- if (rules.vertical == Qt::RepeatTile)
- data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
- }
- }
-
- // center
- if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) {
- QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueCenter ? opaqueData : translucentData;
- d.sourceLeft = sourceCenterLeft;
- d.sourceTop = sourceCenterTop;
- d.width = sourceCenterWidth;
- d.height = sourceCenterHeight;
- d.scaleX = dx / d.width;
- d.scaleY = dy / d.height;
-
- qreal repeatWidth = (xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX;
- qreal repeatHeight = (yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY;
-
- for (int j = 1; j < rows - 1; ++j) {
- d.y = (0.5 * (yTarget[j + 1] + yTarget[j]));
- for (int i = 1; i < columns - 1; ++i) {
- d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
- data.append(d);
- }
- if (rules.horizontal == Qt::RepeatTile)
- data[data.size() - 1].width = repeatWidth;
- }
- if (rules.vertical == Qt::RepeatTile) {
- for (int i = 1; i < columns - 1; ++i)
- data[data.size() - i].height = repeatHeight;
- }
- }
-
- if (opaqueData.size())
- painter->drawPixmapFragments(opaqueData.data(), opaqueData.size(), pixmap, QPainter::OpaqueHint);
- if (translucentData.size())
- painter->drawPixmapFragments(translucentData.data(), translucentData.size(), pixmap);
-
- if (oldAA)
- painter->setRenderHint(QPainter::Antialiasing, true);
-}
-
-QT_END_NAMESPACE