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-rw-r--r--src/gui/painting/qpainterpath.cpp70
1 files changed, 0 insertions, 70 deletions
diff --git a/src/gui/painting/qpainterpath.cpp b/src/gui/painting/qpainterpath.cpp
index 11623c78f0..e3cdc218b2 100644
--- a/src/gui/painting/qpainterpath.cpp
+++ b/src/gui/painting/qpainterpath.cpp
@@ -1603,25 +1603,6 @@ QPainterPath QPainterPath::toReversed() const
}
/*!
- \overload
-
- Converts the path into a list of polygons without any transformation,
- and returns the list.
-
- This function creates one polygon for each subpath regardless of
- intersecting subpaths (i.e. overlapping bounding rectangles). To
- make sure that such overlapping subpaths are filled correctly, use
- the toFillPolygons() function instead.
-
- \sa toFillPolygons(), toFillPolygon(), {QPainterPath#QPainterPath
- Conversion}{QPainterPath Conversion}
-*/
-QList<QPolygonF> QPainterPath::toSubpathPolygons() const
-{
- return toSubpathPolygons(QTransform());
-}
-
-/*!
Converts the path into a list of polygons using the QTransform
\a matrix, and returns the list.
@@ -1679,35 +1660,6 @@ QList<QPolygonF> QPainterPath::toSubpathPolygons(const QTransform &matrix) const
}
/*!
- \overload
-
- Converts the path into a list of polygons without any transformation,
- and returns the list.
-
- The function differs from the toFillPolygon() function in that it
- creates several polygons. It is provided because it is usually
- faster to draw several small polygons than to draw one large
- polygon, even though the total number of points drawn is the same.
-
- The toFillPolygons() function differs from the toSubpathPolygons()
- function in that it create only polygon for subpaths that have
- overlapping bounding rectangles.
-
- Like the toFillPolygon() function, this function uses a rewinding
- technique to make sure that overlapping subpaths can be filled
- using the correct fill rule. Note that rewinding inserts addition
- lines in the polygons so the outline of the fill polygon does not
- match the outline of the path.
-
- \sa toSubpathPolygons(), toFillPolygon(),
- {QPainterPath#QPainterPath Conversion}{QPainterPath Conversion}
-*/
-QList<QPolygonF> QPainterPath::toFillPolygons() const
-{
- return toFillPolygons(QTransform());
-}
-
-/*!
Converts the path into a list of polygons using the
QTransform \a matrix, and returns the list.
@@ -2903,28 +2855,6 @@ void QPainterPathStroker::setDashOffset(qreal offset)
}
/*!
- \overload
-
- Converts the path into a polygon without any transformation,
- and returns the polygon.
-
- The polygon is created by first converting all subpaths to
- polygons, then using a rewinding technique to make sure that
- overlapping subpaths can be filled using the correct fill rule.
-
- Note that rewinding inserts addition lines in the polygon so
- the outline of the fill polygon does not match the outline of
- the path.
-
- \sa toSubpathPolygons(), toFillPolygons(),
- {QPainterPath#QPainterPath Conversion}{QPainterPath Conversion}
-*/
-QPolygonF QPainterPath::toFillPolygon() const
-{
- return toFillPolygon(QTransform());
-}
-
-/*!
Converts the path into a polygon using the QTransform
\a matrix, and returns the polygon.