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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QPATHCLIPPER_P_H
+#define QPATHCLIPPER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qpainterpath.h>
+#include <QtCore/qlist.h>
+
+#include <private/qbezier_p.h>
+#include <private/qdatabuffer_p.h>
+#include <stdio.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Gui)
+
+class QWingedEdge;
+
+class Q_AUTOTEST_EXPORT QPathClipper
+{
+public:
+ enum Operation {
+ BoolAnd,
+ BoolOr,
+ BoolSub,
+ Simplify
+ };
+public:
+ QPathClipper(const QPainterPath &subject,
+ const QPainterPath &clip);
+
+ QPainterPath clip(Operation op = BoolAnd);
+
+ bool intersect();
+ bool contains();
+
+ static bool pathToRect(const QPainterPath &path, QRectF *rect = 0);
+ static QPainterPath intersect(const QPainterPath &path, const QRectF &rect);
+
+private:
+ Q_DISABLE_COPY(QPathClipper)
+
+ enum ClipperMode {
+ ClipMode, // do the full clip
+ CheckMode // for contains/intersects (only interested in whether the result path is non-empty)
+ };
+
+ bool handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode);
+ bool doClip(QWingedEdge &list, ClipperMode mode);
+
+ QPainterPath subjectPath;
+ QPainterPath clipPath;
+ Operation op;
+
+ int aMask;
+ int bMask;
+};
+
+struct QPathVertex
+{
+public:
+ QPathVertex(const QPointF &p = QPointF(), int e = -1);
+ operator QPointF() const;
+
+ int edge;
+
+ qreal x;
+ qreal y;
+};
+
+class QPathEdge
+{
+public:
+ enum Traversal {
+ RightTraversal,
+ LeftTraversal
+ };
+
+ enum Direction {
+ Forward,
+ Backward
+ };
+
+ enum Type {
+ Line,
+ Curve
+ };
+
+ QPathEdge(int a = -1, int b = -1);
+
+ mutable int flag;
+
+ int windingA;
+ int windingB;
+
+ int first;
+ int second;
+
+ double angle;
+ double invAngle;
+
+ int next(Traversal traversal, Direction direction) const;
+
+ void setNext(Traversal traversal, Direction direction, int next);
+ void setNext(Direction direction, int next);
+
+ Direction directionTo(int vertex) const;
+ int vertex(Direction direction) const;
+
+private:
+ int m_next[2][2];
+};
+
+class QPathSegments
+{
+public:
+ struct Intersection {
+ int vertex;
+ qreal t;
+
+ int next;
+
+ bool operator<(const Intersection &o) const {
+ return t < o.t;
+ }
+ };
+
+ struct Segment {
+ Segment(int pathId, int vertexA, int vertexB)
+ : path(pathId)
+ , va(vertexA)
+ , vb(vertexB)
+ , intersection(-1)
+ {
+ }
+
+ int path;
+
+ // vertices
+ int va;
+ int vb;
+
+ // intersection index
+ int intersection;
+
+ QRectF bounds;
+ };
+
+
+ QPathSegments(int reserve);
+
+ void setPath(const QPainterPath &path);
+ void addPath(const QPainterPath &path);
+
+ int intersections() const;
+ int segments() const;
+ int points() const;
+
+ const Segment &segmentAt(int index) const;
+ const QLineF lineAt(int index) const;
+ const QRectF &elementBounds(int index) const;
+ int pathId(int index) const;
+
+ const QPointF &pointAt(int vertex) const;
+ int addPoint(const QPointF &point);
+
+ const Intersection *intersectionAt(int index) const;
+ void addIntersection(int index, const Intersection &intersection);
+
+ void mergePoints();
+
+private:
+ QDataBuffer<QPointF> m_points;
+ QDataBuffer<Segment> m_segments;
+ QDataBuffer<Intersection> m_intersections;
+
+ int m_pathId;
+};
+
+class Q_AUTOTEST_EXPORT QWingedEdge
+{
+public:
+ struct TraversalStatus
+ {
+ int edge;
+ QPathEdge::Traversal traversal;
+ QPathEdge::Direction direction;
+
+ void flipDirection();
+ void flipTraversal();
+
+ void flip();
+ };
+
+ QWingedEdge();
+ QWingedEdge(const QPainterPath &subject, const QPainterPath &clip);
+
+ void simplify();
+ QPainterPath toPath() const;
+
+ int edgeCount() const;
+
+ QPathEdge *edge(int edge);
+ const QPathEdge *edge(int edge) const;
+
+ int vertexCount() const;
+
+ int addVertex(const QPointF &p);
+
+ QPathVertex *vertex(int vertex);
+ const QPathVertex *vertex(int vertex) const;
+
+ TraversalStatus next(const TraversalStatus &status) const;
+
+ int addEdge(const QPointF &a, const QPointF &b);
+ int addEdge(int vertexA, int vertexB);
+
+ bool isInside(qreal x, qreal y) const;
+
+ static QPathEdge::Traversal flip(QPathEdge::Traversal traversal);
+ static QPathEdge::Direction flip(QPathEdge::Direction direction);
+
+private:
+ void intersectAndAdd();
+
+ void printNode(int i, FILE *handle);
+
+ void removeEdge(int ei);
+
+ int insert(const QPathVertex &vertex);
+ TraversalStatus findInsertStatus(int vertex, int edge) const;
+
+ qreal delta(int vertex, int a, int b) const;
+
+ QDataBuffer<QPathEdge> m_edges;
+ QDataBuffer<QPathVertex> m_vertices;
+
+ QVector<qreal> m_splitPoints;
+
+ QPathSegments m_segments;
+};
+
+inline QPathEdge::QPathEdge(int a, int b)
+ : flag(0)
+ , windingA(0)
+ , windingB(0)
+ , first(a)
+ , second(b)
+ , angle(0)
+ , invAngle(0)
+{
+ m_next[0][0] = -1;
+ m_next[1][0] = -1;
+ m_next[0][0] = -1;
+ m_next[1][0] = -1;
+}
+
+inline int QPathEdge::next(Traversal traversal, Direction direction) const
+{
+ return m_next[int(traversal)][int(direction)];
+}
+
+inline void QPathEdge::setNext(Traversal traversal, Direction direction, int next)
+{
+ m_next[int(traversal)][int(direction)] = next;
+}
+
+inline void QPathEdge::setNext(Direction direction, int next)
+{
+ m_next[0][int(direction)] = next;
+ m_next[1][int(direction)] = next;
+}
+
+inline QPathEdge::Direction QPathEdge::directionTo(int vertex) const
+{
+ return first == vertex ? Backward : Forward;
+}
+
+inline int QPathEdge::vertex(Direction direction) const
+{
+ return direction == Backward ? first : second;
+}
+
+inline QPathVertex::QPathVertex(const QPointF &p, int e)
+ : edge(e)
+ , x(p.x())
+ , y(p.y())
+{
+}
+
+inline QPathVertex::operator QPointF() const
+{
+ return QPointF(x, y);
+}
+
+inline QPathSegments::QPathSegments(int reserve) :
+ m_points(reserve),
+ m_segments(reserve),
+ m_intersections(reserve)
+{
+}
+
+inline int QPathSegments::segments() const
+{
+ return m_segments.size();
+}
+
+inline int QPathSegments::points() const
+{
+ return m_points.size();
+}
+
+inline const QPointF &QPathSegments::pointAt(int i) const
+{
+ return m_points.at(i);
+}
+
+inline int QPathSegments::addPoint(const QPointF &point)
+{
+ m_points << point;
+ return m_points.size() - 1;
+}
+
+inline const QPathSegments::Segment &QPathSegments::segmentAt(int index) const
+{
+ return m_segments.at(index);
+}
+
+inline const QLineF QPathSegments::lineAt(int index) const
+{
+ const Segment &segment = m_segments.at(index);
+ return QLineF(m_points.at(segment.va), m_points.at(segment.vb));
+}
+
+inline const QRectF &QPathSegments::elementBounds(int index) const
+{
+ return m_segments.at(index).bounds;
+}
+
+inline int QPathSegments::pathId(int index) const
+{
+ return m_segments.at(index).path;
+}
+
+inline const QPathSegments::Intersection *QPathSegments::intersectionAt(int index) const
+{
+ const int intersection = m_segments.at(index).intersection;
+ if (intersection < 0)
+ return 0;
+ else
+ return &m_intersections.at(intersection);
+}
+
+inline int QPathSegments::intersections() const
+{
+ return m_intersections.size();
+}
+
+inline void QPathSegments::addIntersection(int index, const Intersection &intersection)
+{
+ m_intersections << intersection;
+
+ Segment &segment = m_segments.at(index);
+ if (segment.intersection < 0) {
+ segment.intersection = m_intersections.size() - 1;
+ } else {
+ Intersection *isect = &m_intersections.at(segment.intersection);
+
+ while (isect->next != 0)
+ isect += isect->next;
+
+ isect->next = (m_intersections.size() - 1) - (isect - m_intersections.data());
+ }
+}
+
+inline void QWingedEdge::TraversalStatus::flipDirection()
+{
+ direction = QWingedEdge::flip(direction);
+}
+
+inline void QWingedEdge::TraversalStatus::flipTraversal()
+{
+ traversal = QWingedEdge::flip(traversal);
+}
+
+inline void QWingedEdge::TraversalStatus::flip()
+{
+ flipDirection();
+ flipTraversal();
+}
+
+inline int QWingedEdge::edgeCount() const
+{
+ return m_edges.size();
+}
+
+inline QPathEdge *QWingedEdge::edge(int edge)
+{
+ return edge < 0 ? 0 : &m_edges.at(edge);
+}
+
+inline const QPathEdge *QWingedEdge::edge(int edge) const
+{
+ return edge < 0 ? 0 : &m_edges.at(edge);
+}
+
+inline int QWingedEdge::vertexCount() const
+{
+ return m_vertices.size();
+}
+
+inline int QWingedEdge::addVertex(const QPointF &p)
+{
+ m_vertices << p;
+ return m_vertices.size() - 1;
+}
+
+inline QPathVertex *QWingedEdge::vertex(int vertex)
+{
+ return vertex < 0 ? 0 : &m_vertices.at(vertex);
+}
+
+inline const QPathVertex *QWingedEdge::vertex(int vertex) const
+{
+ return vertex < 0 ? 0 : &m_vertices.at(vertex);
+}
+
+inline QPathEdge::Traversal QWingedEdge::flip(QPathEdge::Traversal traversal)
+{
+ return traversal == QPathEdge::RightTraversal ? QPathEdge::LeftTraversal : QPathEdge::RightTraversal;
+}
+
+inline QPathEdge::Direction QWingedEdge::flip(QPathEdge::Direction direction)
+{
+ return direction == QPathEdge::Forward ? QPathEdge::Backward : QPathEdge::Forward;
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QPATHCLIPPER_P_H