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-rw-r--r--src/gui/painting/qplatformbackingstore.cpp134
1 files changed, 99 insertions, 35 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index 76269f6e65..14a9429c71 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -1,7 +1,7 @@
/****************************************************************************
**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
@@ -10,9 +10,9 @@
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
@@ -23,8 +23,8 @@
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
@@ -45,6 +45,8 @@
#ifndef QT_NO_OPENGL
#include <QtGui/private/qopengltextureblitter_p.h>
#endif
+#include <qpa/qplatformgraphicsbuffer.h>
+#include <qpa/qplatformgraphicsbufferhelper.h>
QT_BEGIN_NAMESPACE
@@ -69,7 +71,6 @@ public:
#endif
}
QWindow *window;
- QSize size;
#ifndef QT_NO_OPENGL
mutable GLuint textureId;
mutable QSize textureSize;
@@ -236,7 +237,11 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
{
Q_UNUSED(offset);
- context->makeCurrent(window);
+ if (!context->makeCurrent(window)) {
+ qWarning("composeAndFlush: makeCurrent() failed");
+ return;
+ }
+
QOpenGLFunctions *funcs = context->functions();
funcs->glViewport(0, 0, window->width() * window->devicePixelRatio(), window->height() * window->devicePixelRatio());
funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
@@ -267,13 +272,54 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
// semi-transparency even when it is not wanted.
funcs->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
- // Backingstore texture with the normal widgets.
- GLuint textureId = toTexture(deviceRegion(region, window), &d_ptr->textureSize, &d_ptr->needsSwizzle);
+ GLuint textureId = 0;
+ QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
+ if (QPlatformGraphicsBuffer *graphicsBuffer = this->graphicsBuffer()) {
+ if (graphicsBuffer->size() != d_ptr->textureSize) {
+ if (d_ptr->textureId)
+ funcs->glDeleteTextures(1, &d_ptr->textureId);
+ funcs->glGenTextures(1, &d_ptr->textureId);
+ funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
+#ifndef QT_OPENGL_ES_2
+ if (!QOpenGLContext::currentContext()->isOpenGLES()) {
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ }
+#endif
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle)) {
+ d_ptr->textureSize = graphicsBuffer->size();
+ } else {
+ d_ptr->textureSize = QSize(0,0);
+ }
+
+ graphicsBuffer->unlock();
+ } else if (!region.isEmpty()){
+ funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
+ QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle);
+ }
+
+ if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
+ origin = QOpenGLTextureBlitter::OriginBottomLeft;
+ textureId = d_ptr->textureId;
+ } else {
+ // Backingstore texture with the normal widgets.
+ TextureFlags flags = 0;
+ textureId = toTexture(deviceRegion(region, window), &d_ptr->textureSize, &flags);
+ d_ptr->needsSwizzle = (flags & TextureSwizzle) != 0;
+ if (flags & TextureFlip)
+ origin = QOpenGLTextureBlitter::OriginBottomLeft;
+ }
+
if (textureId) {
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRect(QPoint(), d_ptr->textureSize), windowRect);
if (d_ptr->needsSwizzle)
d_ptr->blitter->setSwizzleRB(true);
- d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ d_ptr->blitter->blit(textureId, target, origin);
if (d_ptr->needsSwizzle)
d_ptr->blitter->setSwizzleRB(false);
}
@@ -312,43 +358,55 @@ QImage QPlatformBackingStore::toImage() const
backingstore as an OpenGL texture. \a dirtyRegion is the part of the
backingstore which may have changed since the last call to this function. The
caller of this function must ensure that there is a current context.
+
The size of the texture is returned in \a textureSize.
The ownership of the texture is not transferred. The caller must not store
the return value between calls, but instead call this function before each use.
- The default implementation returns a cached texture if \a dirtyRegion is
- empty and the window has not been resized, otherwise it retrieves the
- content using toImage() and performs a texture upload.
+ The default implementation returns a cached texture if \a dirtyRegion is empty and
+ \a textureSize matches the backingstore size, otherwise it retrieves the content using
+ toImage() and performs a texture upload. This works only if the value of \a textureSize
+ is preserved between the calls to this function.
+
+ If the red and blue components have to swapped, \a flags will be set to include \c
+ TextureSwizzle. This allows creating textures from images in formats like
+ QImage::Format_RGB32 without any further image conversion. Instead, the swizzling will
+ be done in the shaders when performing composition. Other formats, that do not need
+ such swizzling due to being already byte ordered RGBA, for example
+ QImage::Format_RGBA8888, must result in having \a needsSwizzle set to false.
- If the red and blue components have to swapped, \a needsSwizzle will be set to \c true.
- This allows creating textures from images in formats like QImage::Format_RGB32 without
- any further image conversion. Instead, the swizzling will be done in the shaders when
- performing composition. Other formats, that do not need such swizzling due to being
- already byte ordered RGBA, for example QImage::Format_RGBA8888, must result in having \a
- needsSwizzle set to false.
+ If the image has to be flipped (e.g. because the texture is attached to an FBO), \a
+ flags will be set to include \c TextureFlip.
*/
-GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, bool *needsSwizzle) const
+GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const
{
+ Q_ASSERT(textureSize);
+ Q_ASSERT(flags);
+
QImage image = toImage();
QSize imageSize = image.size();
- if (imageSize.isEmpty())
+
+ *flags = 0;
+ if (image.format() == QImage::Format_RGB32)
+ *flags |= TextureSwizzle;
+
+ if (imageSize.isEmpty()) {
+ *textureSize = imageSize;
return 0;
+ }
- bool resized = d_ptr->textureSize != imageSize;
+ // Must rely on the input only, not d_ptr.
+ // With the default composeAndFlush() textureSize is &d_ptr->textureSize.
+ bool resized = *textureSize != imageSize;
if (dirtyRegion.isEmpty() && !resized)
return d_ptr->textureId;
+ *textureSize = imageSize;
+
// Fast path for RGB32 and RGBA8888, convert everything else to RGBA8888.
- if (image.format() == QImage::Format_RGB32) {
- if (needsSwizzle)
- *needsSwizzle = true;
- } else {
- if (needsSwizzle)
- *needsSwizzle = false;
- if (image.format() != QImage::Format_RGBA8888)
- image = image.convertToFormat(QImage::Format_RGBA8888);
- }
+ if (image.format() != QImage::Format_RGB32 && image.format() != QImage::Format_RGBA8888)
+ image = image.convertToFormat(QImage::Format_RGBA8888);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
@@ -370,8 +428,6 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageSize.width(), imageSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
const_cast<uchar*>(image.constBits()));
- if (textureSize)
- *textureSize = imageSize;
} else {
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
QRect imageRect = image.rect();
@@ -463,6 +519,14 @@ void QPlatformBackingStore::endPaint()
}
/*!
+ Accessor for a backingstores graphics buffer abstraction
+*/
+QPlatformGraphicsBuffer *QPlatformBackingStore::graphicsBuffer() const
+{
+ return Q_NULLPTR;
+}
+
+/*!
Scrolls the given \a area \a dx pixels to the right and \a dy
downward; both \a dx and \a dy may be negative.