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Diffstat (limited to 'src/gui/painting/qplatformbackingstore.cpp')
-rw-r--r--src/gui/painting/qplatformbackingstore.cpp80
1 files changed, 64 insertions, 16 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index b527ef6ab2..640792c6ec 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -63,6 +63,12 @@
#ifndef GL_UNPACK_ROW_LENGTH
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
+#ifndef GL_RGB10_A2
+#define GL_RGB10_A2 0x8059
+#endif
+#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#endif
QT_BEGIN_NAMESPACE
@@ -98,6 +104,7 @@ public:
mutable GLuint textureId;
mutable QSize textureSize;
mutable bool needsSwizzle;
+ mutable bool premultiplied;
QOpenGLTextureBlitter *blitter;
#endif
};
@@ -329,9 +336,6 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset);
}
- funcs->glEnable(GL_BLEND);
- funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
-
// Backingstore texture with the normal widgets.
GLuint textureId = 0;
QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
@@ -351,7 +355,7 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle)) {
+ if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied)) {
d_ptr->textureSize = graphicsBuffer->size();
} else {
d_ptr->textureSize = QSize(0,0);
@@ -360,7 +364,7 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
graphicsBuffer->unlock();
} else if (!region.isEmpty()){
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
- QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle);
+ QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied);
}
if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
@@ -370,10 +374,17 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
TextureFlags flags = 0;
textureId = toTexture(deviceRegion(region, window, offset), &d_ptr->textureSize, &flags);
d_ptr->needsSwizzle = (flags & TextureSwizzle) != 0;
+ d_ptr->premultiplied = (flags & TexturePremultiplied) != 0;
if (flags & TextureFlip)
origin = QOpenGLTextureBlitter::OriginBottomLeft;
}
+ funcs->glEnable(GL_BLEND);
+ if (d_ptr->premultiplied)
+ funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ else
+ funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+
if (textureId) {
if (d_ptr->needsSwizzle)
d_ptr->blitter->setSwizzleRB(true);
@@ -449,10 +460,50 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
QImage image = toImage();
QSize imageSize = image.size();
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ GLenum internalFormat = GL_RGBA;
+ GLuint pixelType = GL_UNSIGNED_BYTE;
+
+ bool needsConversion = false;
*flags = 0;
- if (image.format() == QImage::Format_RGB32)
+ switch (image.format()) {
+ case QImage::Format_ARGB32_Premultiplied:
+ *flags |= TexturePremultiplied;
+ // no break
+ case QImage::Format_RGB32:
+ case QImage::Format_ARGB32:
*flags |= TextureSwizzle;
-
+ break;
+ case QImage::Format_RGBA8888_Premultiplied:
+ *flags |= TexturePremultiplied;
+ // no break
+ case QImage::Format_RGBX8888:
+ case QImage::Format_RGBA8888:
+ break;
+ case QImage::Format_BGR30:
+ case QImage::Format_A2BGR30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ case QImage::Format_RGB30:
+ case QImage::Format_A2RGB30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= TextureSwizzle | TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ default:
+ needsConversion = true;
+ break;
+ }
if (imageSize.isEmpty()) {
*textureSize = imageSize;
return 0;
@@ -466,17 +517,15 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
*textureSize = imageSize;
- // Fast path for RGB32 and RGBA8888, convert everything else to RGBA8888.
- if (image.format() != QImage::Format_RGB32 && image.format() != QImage::Format_RGBA8888)
+ if (needsConversion)
image = image.convertToFormat(QImage::Format_RGBA8888);
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ QOpenGLFunctions *funcs = ctx->functions();
if (resized) {
if (d_ptr->textureId)
funcs->glDeleteTextures(1, &d_ptr->textureId);
funcs->glGenTextures(1, &d_ptr->textureId);
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
@@ -486,17 +535,16 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageSize.width(), imageSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
const_cast<uchar*>(image.constBits()));
} else {
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
QRect imageRect = image.rect();
QRect rect = dirtyRegion.boundingRect() & imageRect;
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
image.constScanLine(rect.y()) + rect.x() * 4);
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} else {
@@ -511,10 +559,10 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
// OpenGL instead of copying, since there's no gap between scanlines
if (rect.width() == imageRect.width()) {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
image.constScanLine(rect.y()));
} else {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
image.copy(rect).constBits());
}
}