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-rw-r--r--src/gui/painting/qplatformbackingstore.cpp439
1 files changed, 31 insertions, 408 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index c092a7153f..e8ac494e04 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -40,43 +40,8 @@
#include "qplatformbackingstore.h"
#include <qwindow.h>
#include <qpixmap.h>
-#include <private/qwindow_p.h>
-
-#include <qopengl.h>
-#include <qopenglcontext.h>
-#include <QtGui/QMatrix4x4>
-#include <QtGui/QOpenGLShaderProgram>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLFunctions>
-#ifndef QT_NO_OPENGL
-#include <QtGui/qopengltextureblitter.h>
-#include <QtGui/qoffscreensurface.h>
-#endif
-#include <qpa/qplatformgraphicsbuffer.h>
-#include <qpa/qplatformgraphicsbufferhelper.h>
-#ifndef GL_TEXTURE_BASE_LEVEL
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#endif
-#ifndef GL_TEXTURE_MAX_LEVEL
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#endif
-#ifndef GL_UNPACK_ROW_LENGTH
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#endif
-#ifndef GL_RGB10_A2
-#define GL_RGB10_A2 0x8059
-#endif
-#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#endif
-
-#ifndef GL_FRAMEBUFFER_SRGB
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#endif
-#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
-#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
-#endif
+#include <QtCore/private/qobject_p.h>
QT_BEGIN_NAMESPACE
@@ -88,38 +53,19 @@ public:
QPlatformBackingStorePrivate(QWindow *w)
: window(w)
, backingStore(nullptr)
-#ifndef QT_NO_OPENGL
- , textureId(0)
- , blitter(nullptr)
-#endif
{
}
~QPlatformBackingStorePrivate()
{
#ifndef QT_NO_OPENGL
- if (context) {
- QOffscreenSurface offscreenSurface;
- offscreenSurface.setFormat(context->format());
- offscreenSurface.create();
- context->makeCurrent(&offscreenSurface);
- if (textureId)
- context->functions()->glDeleteTextures(1, &textureId);
- if (blitter)
- blitter->destroy();
- }
- delete blitter;
+ delete openGLSupport;
#endif
}
QWindow *window;
QBackingStore *backingStore;
#ifndef QT_NO_OPENGL
- QScopedPointer<QOpenGLContext> context;
- mutable GLuint textureId;
- mutable QSize textureSize;
- mutable bool needsSwizzle;
- mutable bool premultiplied;
- QOpenGLTextureBlitter *blitter;
+ QPlatformBackingStoreOpenGLSupportBase *openGLSupport = nullptr;
#endif
};
@@ -240,83 +186,20 @@ void QPlatformTextureList::clear()
*/
#ifndef QT_NO_OPENGL
-
-static inline QRect deviceRect(const QRect &rect, QWindow *window)
-{
- QRect deviceRect(rect.topLeft() * window->devicePixelRatio(),
- rect.size() * window->devicePixelRatio());
- return deviceRect;
-}
-
-static inline QPoint deviceOffset(const QPoint &pt, QWindow *window)
-{
- return pt * window->devicePixelRatio();
-}
-
-static QRegion deviceRegion(const QRegion &region, QWindow *window, const QPoint &offset)
-{
- if (offset.isNull() && window->devicePixelRatio() <= 1)
- return region;
-
- QVector<QRect> rects;
- rects.reserve(region.rectCount());
- for (const QRect &rect : region)
- rects.append(deviceRect(rect.translated(offset), window));
-
- QRegion deviceRegion;
- deviceRegion.setRects(rects.constData(), rects.count());
- return deviceRegion;
-}
-
-static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
-{
- return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1,
- topLeftRect.width(), topLeftRect.height());
-}
-
-static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
- QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb)
-{
- const QRect clipRect = textures->clipRect(idx);
- if (clipRect.isEmpty())
- return;
-
- QRect rectInWindow = textures->geometry(idx);
- // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust
- rectInWindow.translate(-offset);
-
- const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
- const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
-
- const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window),
- deviceWindowRect);
-
- const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window),
- deviceRect(rectInWindow, window).size(),
- QOpenGLTextureBlitter::OriginBottomLeft);
-
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb);
- if (srgb && canUseSrgb)
- funcs->glEnable(GL_FRAMEBUFFER_SRGB);
-
- blitter->blit(textures->textureId(idx), target, source);
-
- if (srgb && canUseSrgb)
- funcs->glDisable(GL_FRAMEBUFFER_SRGB);
-}
-
/*!
Flushes the given \a region from the specified \a window onto the
screen, and composes it with the specified \a textures.
- The default implementation retrieves the contents using toTexture()
+ If OpenGLSupport has been enabled using \c setOpenGLSupport,
+ the default implementation retrieves the contents using toTexture()
and composes using OpenGL. May be reimplemented in subclasses if there
is a more efficient native way to do it.
\note \a region is relative to the window which may not be top-level in case
\a window corresponds to a native child widget. \a offset is the position of
the native child relative to the top-level window.
+
+ \sa setOpenGLSupport()
*/
void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &region,
@@ -324,162 +207,13 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
QPlatformTextureList *textures,
bool translucentBackground)
{
- if (!qt_window_private(window)->receivedExpose)
- return;
-
- if (!d_ptr->context) {
- d_ptr->context.reset(new QOpenGLContext);
- d_ptr->context->setFormat(d_ptr->window->requestedFormat());
- d_ptr->context->setScreen(d_ptr->window->screen());
- d_ptr->context->setShareContext(qt_window_private(d_ptr->window)->shareContext());
- if (!d_ptr->context->create()) {
- qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed");
- return;
- }
- }
-
- bool current = d_ptr->context->makeCurrent(window);
-
- if (!current && !d_ptr->context->isValid()) {
- delete d_ptr->blitter;
- d_ptr->blitter = nullptr;
- d_ptr->textureId = 0;
- current = d_ptr->context->create() && d_ptr->context->makeCurrent(window);
- }
-
- if (!current) {
- qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed");
- return;
- }
-
- qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window
- << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures;
-
- QWindowPrivate::get(window)->lastComposeTime.start();
-
- QOpenGLFunctions *funcs = d_ptr->context->functions();
- funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio()));
- funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
- funcs->glClear(GL_COLOR_BUFFER_BIT);
-
- if (!d_ptr->blitter) {
- d_ptr->blitter = new QOpenGLTextureBlitter;
- d_ptr->blitter->create();
- }
-
- d_ptr->blitter->bind();
-
- const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window);
- const QPoint deviceWindowOffset = deviceOffset(offset, window);
-
- bool canUseSrgb = false;
- // If there are any sRGB textures in the list, check if the destination
- // framebuffer is sRGB capable.
- for (int i = 0; i < textures->count(); ++i) {
- if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) {
- GLint cap = 0;
- funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap);
- if (cap)
- canUseSrgb = true;
- break;
- }
- }
-
- // Textures for renderToTexture widgets.
- for (int i = 0; i < textures->count(); ++i) {
- if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
- blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset, canUseSrgb);
- }
-
- // Backingstore texture with the normal widgets.
- GLuint textureId = 0;
- QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
- if (QPlatformGraphicsBuffer *graphicsBuffer = this->graphicsBuffer()) {
- if (graphicsBuffer->size() != d_ptr->textureSize) {
- if (d_ptr->textureId)
- funcs->glDeleteTextures(1, &d_ptr->textureId);
- funcs->glGenTextures(1, &d_ptr->textureId);
- funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- }
- funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied)) {
- d_ptr->textureSize = graphicsBuffer->size();
- } else {
- d_ptr->textureSize = QSize(0,0);
- }
-
- graphicsBuffer->unlock();
- } else if (!region.isEmpty()){
- funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
- QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied);
- graphicsBuffer->unlock();
- }
-
- if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
- origin = QOpenGLTextureBlitter::OriginBottomLeft;
- textureId = d_ptr->textureId;
- } else {
- TextureFlags flags;
- textureId = toTexture(deviceRegion(region, window, offset), &d_ptr->textureSize, &flags);
- d_ptr->needsSwizzle = (flags & TextureSwizzle) != 0;
- d_ptr->premultiplied = (flags & TexturePremultiplied) != 0;
- if (flags & TextureFlip)
- origin = QOpenGLTextureBlitter::OriginBottomLeft;
- }
-
- funcs->glEnable(GL_BLEND);
- if (d_ptr->premultiplied)
- funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ if (auto *c = d_ptr->openGLSupport)
+ c->composeAndFlush(window, region, offset, textures, translucentBackground);
else
- funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
-
- if (textureId) {
- if (d_ptr->needsSwizzle)
- d_ptr->blitter->setRedBlueSwizzle(true);
- // The backingstore is for the entire tlw.
- // In case of native children offset tells the position relative to the tlw.
- const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), d_ptr->textureSize.height());
- const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect,
- d_ptr->textureSize,
- origin);
- d_ptr->blitter->blit(textureId, QMatrix4x4(), source);
- if (d_ptr->needsSwizzle)
- d_ptr->blitter->setRedBlueSwizzle(false);
- }
-
- // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
- bool blendIsPremultiplied = d_ptr->premultiplied;
- for (int i = 0; i < textures->count(); ++i) {
- const QPlatformTextureList::Flags flags = textures->flags(i);
- if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) {
- if (!blendIsPremultiplied) {
- funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
- blendIsPremultiplied = true;
- }
- } else {
- if (blendIsPremultiplied) {
- funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
- blendIsPremultiplied = false;
- }
- }
- if (flags.testFlag(QPlatformTextureList::StacksOnTop))
- blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset, canUseSrgb);
- }
-
- funcs->glDisable(GL_BLEND);
- d_ptr->blitter->release();
-
- d_ptr->context->swapBuffers(window);
+ qWarning() << Q_FUNC_INFO << "no opengl support set";
}
#endif
+
/*!
Implemented in subclasses to return the content of the backingstore as a QImage.
@@ -504,7 +238,8 @@ QImage QPlatformBackingStore::toImage() const
The ownership of the texture is not transferred. The caller must not store
the return value between calls, but instead call this function before each use.
- The default implementation returns a cached texture if \a dirtyRegion is empty and
+ If OpenGLSupport has been enabled using \c setOpenGLSupport,
+ the default implementation returns a cached texture if \a dirtyRegion is empty and
\a textureSize matches the backingstore size, otherwise it retrieves the content using
toImage() and performs a texture upload. This works only if the value of \a textureSize
is preserved between the calls to this function.
@@ -520,141 +255,17 @@ QImage QPlatformBackingStore::toImage() const
flags will be set to include \c TextureFlip.
\note \a dirtyRegion is relative to the backingstore so no adjustment is needed.
+
+ \sa setOpenGLSupport()
*/
GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const
{
- Q_ASSERT(textureSize);
- Q_ASSERT(flags);
-
- QImage image = toImage();
- QSize imageSize = image.size();
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- GLenum internalFormat = GL_RGBA;
- GLuint pixelType = GL_UNSIGNED_BYTE;
-
- bool needsConversion = false;
- *flags = { };
- switch (image.format()) {
- case QImage::Format_ARGB32_Premultiplied:
- *flags |= TexturePremultiplied;
- Q_FALLTHROUGH();
- case QImage::Format_RGB32:
- case QImage::Format_ARGB32:
- *flags |= TextureSwizzle;
- break;
- case QImage::Format_RGBA8888_Premultiplied:
- *flags |= TexturePremultiplied;
- Q_FALLTHROUGH();
- case QImage::Format_RGBX8888:
- case QImage::Format_RGBA8888:
- break;
- case QImage::Format_BGR30:
- case QImage::Format_A2BGR30_Premultiplied:
- if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
- pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
- internalFormat = GL_RGB10_A2;
- *flags |= TexturePremultiplied;
- } else {
- needsConversion = true;
- }
- break;
- case QImage::Format_RGB30:
- case QImage::Format_A2RGB30_Premultiplied:
- if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
- pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
- internalFormat = GL_RGB10_A2;
- *flags |= TextureSwizzle | TexturePremultiplied;
- } else {
- needsConversion = true;
- }
- break;
- default:
- needsConversion = true;
- break;
- }
- if (imageSize.isEmpty()) {
- *textureSize = imageSize;
+ if (auto *c = d_ptr->openGLSupport)
+ return c->toTexture(dirtyRegion, textureSize, flags);
+ else {
+ qWarning() << Q_FUNC_INFO << "no opengl support set";
return 0;
}
-
- // Must rely on the input only, not d_ptr.
- // With the default composeAndFlush() textureSize is &d_ptr->textureSize.
- bool resized = *textureSize != imageSize;
- if (dirtyRegion.isEmpty() && !resized)
- return d_ptr->textureId;
-
- *textureSize = imageSize;
-
- if (needsConversion)
- image = image.convertToFormat(QImage::Format_RGBA8888);
-
- // The image provided by the backingstore may have a stride larger than width * 4, for
- // instance on platforms that manually implement client-side decorations.
- static const int bytesPerPixel = 4;
- const int strideInPixels = image.bytesPerLine() / bytesPerPixel;
- const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3;
-
- QOpenGLFunctions *funcs = ctx->functions();
-
- if (hasUnpackRowLength) {
- funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels);
- } else if (strideInPixels != image.width()) {
- // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically
- // hit with QtWayland which is rarely used in combination with a ES2.0-only GL
- // implementation. Therefore, accept the performance hit and do a copy.
- image = image.copy();
- }
-
- if (resized) {
- if (d_ptr->textureId)
- funcs->glDeleteTextures(1, &d_ptr->textureId);
- funcs->glGenTextures(1, &d_ptr->textureId);
- funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
- if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- }
- funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
- const_cast<uchar*>(image.constBits()));
- } else {
- funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
- QRect imageRect = image.rect();
- QRect rect = dirtyRegion.boundingRect() & imageRect;
-
- if (hasUnpackRowLength) {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
- image.constScanLine(rect.y()) + rect.x() * bytesPerPixel);
- } else {
- // if the rect is wide enough it's cheaper to just
- // extend it instead of doing an image copy
- if (rect.width() >= imageRect.width() / 2) {
- rect.setX(0);
- rect.setWidth(imageRect.width());
- }
-
- // if the sub-rect is full-width we can pass the image data directly to
- // OpenGL instead of copying, since there's no gap between scanlines
-
- if (rect.width() == imageRect.width()) {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
- image.constScanLine(rect.y()));
- } else {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
- image.copy(rect).constBits());
- }
- }
- }
-
- if (hasUnpackRowLength)
- funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-
- return d_ptr->textureId;
}
#endif // QT_NO_OPENGL
@@ -706,6 +317,18 @@ QBackingStore *QPlatformBackingStore::backingStore() const
return d_ptr->backingStore;
}
+#ifndef QT_NO_OPENGL
+/*!
+ Injects an OpenGL implementation helper. Platform integrations need to
+ call this if they intend to use the default OpenGL implementations of
+ composeAndFlush or toTexture.
+*/
+void QPlatformBackingStore::setOpenGLSupport(QPlatformBackingStoreOpenGLSupportBase *openGLSupport)
+{
+ d_ptr->openGLSupport = openGLSupport;
+}
+#endif // QT_NO_OPENGL
+
/*!
This function is called before painting onto the surface begins,
with the \a region in which the painting will occur.