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Diffstat (limited to 'src/gui/painting/qplatformbackingstore.cpp')
-rw-r--r--src/gui/painting/qplatformbackingstore.cpp156
1 files changed, 110 insertions, 46 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index 22f5662c34..83b75ae605 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -48,6 +48,22 @@
#include <qpa/qplatformgraphicsbuffer.h>
#include <qpa/qplatformgraphicsbufferhelper.h>
+#ifndef GL_TEXTURE_BASE_LEVEL
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#endif
+#ifndef GL_TEXTURE_MAX_LEVEL
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+#ifndef GL_UNPACK_ROW_LENGTH
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#endif
+#ifndef GL_RGB10_A2
+#define GL_RGB10_A2 0x8059
+#endif
+#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#endif
+
QT_BEGIN_NAMESPACE
class QPlatformBackingStorePrivate
@@ -82,6 +98,7 @@ public:
mutable GLuint textureId;
mutable QSize textureSize;
mutable bool needsSwizzle;
+ mutable bool premultiplied;
QOpenGLTextureBlitter *blitter;
#endif
};
@@ -107,7 +124,7 @@ public:
{
}
- QList<QBackingstoreTextureInfo> textures;
+ QVector<QBackingstoreTextureInfo> textures;
bool locked;
};
@@ -221,14 +238,16 @@ static inline QRect deviceRect(const QRect &rect, QWindow *window)
return deviceRect;
}
-static QRegion deviceRegion(const QRegion &region, QWindow *window)
+static QRegion deviceRegion(const QRegion &region, QWindow *window, const QPoint &offset)
{
- if (!(window->devicePixelRatio() > 1))
+ if (offset.isNull() && window->devicePixelRatio() <= 1)
return region;
QVector<QRect> rects;
- foreach (QRect rect, region.rects())
- rects.append(deviceRect(rect, window));
+ const QVector<QRect> regionRects = region.rects();
+ rects.reserve(regionRects.count());
+ foreach (const QRect &rect, regionRects)
+ rects.append(deviceRect(rect.translated(offset), window));
QRegion deviceRegion;
deviceRegion.setRects(rects.constData(), rects.count());
@@ -241,10 +260,12 @@ static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
topLeftRect.width(), topLeftRect.height());
}
-static void blit(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
- QOpenGLTextureBlitter *blitter)
+static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
+ QOpenGLTextureBlitter *blitter, const QPoint &offset)
{
- const QRect rectInWindow = textures->geometry(idx);
+ QRect rectInWindow = textures->geometry(idx);
+ // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust
+ rectInWindow.translate(-offset);
QRect clipRect = textures->clipRect(idx);
if (clipRect.isEmpty())
clipRect = QRect(QPoint(0, 0), rectInWindow.size());
@@ -269,7 +290,9 @@ static void blit(const QPlatformTextureList *textures, int idx, QWindow *window,
and composes using OpenGL. May be reimplemented in subclasses if there
is a more efficient native way to do it.
- Note that the \a offset parameter is currently unused.
+ \note \a region is relative to the window which may not be top-level in case
+ \a window corresponds to a native child widget. \a offset is the position of
+ the native child relative to the top-level window.
*/
void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &region,
@@ -277,13 +300,16 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
QPlatformTextureList *textures, QOpenGLContext *context,
bool translucentBackground)
{
- Q_UNUSED(offset);
+ if (!qt_window_private(window)->receivedExpose)
+ return;
if (!context->makeCurrent(window)) {
qWarning("composeAndFlush: makeCurrent() failed");
return;
}
+ QWindowPrivate::get(window)->lastComposeTime.start();
+
QOpenGLFunctions *funcs = context->functions();
funcs->glViewport(0, 0, window->width() * window->devicePixelRatio(), window->height() * window->devicePixelRatio());
funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
@@ -301,16 +327,9 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
// Textures for renderToTexture widgets.
for (int i = 0; i < textures->count(); ++i) {
if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
- blit(textures, i, window, deviceWindowRect, d_ptr->blitter);
+ blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset);
}
- funcs->glEnable(GL_BLEND);
- funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- // Do not write out alpha. We need blending, but only for RGB. The toplevel may have
- // alpha enabled in which case blending (writing out < 1.0 alpha values) would lead to
- // semi-transparency even when it is not wanted.
- funcs->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
-
// Backingstore texture with the normal widgets.
GLuint textureId = 0;
QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
@@ -320,18 +339,17 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
funcs->glDeleteTextures(1, &d_ptr->textureId);
funcs->glGenTextures(1, &d_ptr->textureId);
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
-#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
-#endif
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle)) {
+ if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied)) {
d_ptr->textureSize = graphicsBuffer->size();
} else {
d_ptr->textureSize = QSize(0,0);
@@ -340,7 +358,7 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
graphicsBuffer->unlock();
} else if (!region.isEmpty()){
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
- QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle);
+ QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied);
}
if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
@@ -348,17 +366,29 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
textureId = d_ptr->textureId;
} else {
TextureFlags flags = 0;
- textureId = toTexture(deviceRegion(region, window), &d_ptr->textureSize, &flags);
+ textureId = toTexture(deviceRegion(region, window, offset), &d_ptr->textureSize, &flags);
d_ptr->needsSwizzle = (flags & TextureSwizzle) != 0;
+ d_ptr->premultiplied = (flags & TexturePremultiplied) != 0;
if (flags & TextureFlip)
origin = QOpenGLTextureBlitter::OriginBottomLeft;
}
+ funcs->glEnable(GL_BLEND);
+ if (d_ptr->premultiplied)
+ funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ else
+ funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+
if (textureId) {
- QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRect(QPoint(), d_ptr->textureSize), deviceWindowRect);
if (d_ptr->needsSwizzle)
d_ptr->blitter->setSwizzleRB(true);
- d_ptr->blitter->blit(textureId, target, origin);
+ // The backingstore is for the entire tlw.
+ // In case of native children offset tells the position relative to the tlw.
+ const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(offset), d_ptr->textureSize.height());
+ const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window),
+ d_ptr->textureSize,
+ origin);
+ d_ptr->blitter->blit(textureId, QMatrix4x4(), source);
if (d_ptr->needsSwizzle)
d_ptr->blitter->setSwizzleRB(false);
}
@@ -366,10 +396,9 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
// Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
for (int i = 0; i < textures->count(); ++i) {
if (textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
- blit(textures, i, window, deviceWindowRect, d_ptr->blitter);
+ blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset);
}
- funcs->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
funcs->glDisable(GL_BLEND);
d_ptr->blitter->release();
@@ -414,6 +443,8 @@ QImage QPlatformBackingStore::toImage() const
If the image has to be flipped (e.g. because the texture is attached to an FBO), \a
flags will be set to include \c TextureFlip.
+
+ \note \a dirtyRegion is relative to the backingstore so no adjustment is needed.
*/
GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const
{
@@ -423,10 +454,50 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
QImage image = toImage();
QSize imageSize = image.size();
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ GLenum internalFormat = GL_RGBA;
+ GLuint pixelType = GL_UNSIGNED_BYTE;
+
+ bool needsConversion = false;
*flags = 0;
- if (image.format() == QImage::Format_RGB32)
+ switch (image.format()) {
+ case QImage::Format_ARGB32_Premultiplied:
+ *flags |= TexturePremultiplied;
+ // no break
+ case QImage::Format_RGB32:
+ case QImage::Format_ARGB32:
*flags |= TextureSwizzle;
-
+ break;
+ case QImage::Format_RGBA8888_Premultiplied:
+ *flags |= TexturePremultiplied;
+ // no break
+ case QImage::Format_RGBX8888:
+ case QImage::Format_RGBA8888:
+ break;
+ case QImage::Format_BGR30:
+ case QImage::Format_A2BGR30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ case QImage::Format_RGB30:
+ case QImage::Format_A2RGB30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= TextureSwizzle | TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ default:
+ needsConversion = true;
+ break;
+ }
if (imageSize.isEmpty()) {
*textureSize = imageSize;
return 0;
@@ -440,44 +511,37 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
*textureSize = imageSize;
- // Fast path for RGB32 and RGBA8888, convert everything else to RGBA8888.
- if (image.format() != QImage::Format_RGB32 && image.format() != QImage::Format_RGBA8888)
+ if (needsConversion)
image = image.convertToFormat(QImage::Format_RGBA8888);
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
-
+ QOpenGLFunctions *funcs = ctx->functions();
if (resized) {
if (d_ptr->textureId)
funcs->glDeleteTextures(1, &d_ptr->textureId);
funcs->glGenTextures(1, &d_ptr->textureId);
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
-#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
-#endif
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageSize.width(), imageSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
const_cast<uchar*>(image.constBits()));
} else {
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
QRect imageRect = image.rect();
QRect rect = dirtyRegion.boundingRect() & imageRect;
-#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
image.constScanLine(rect.y()) + rect.x() * 4);
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- } else
-#endif
- {
+ } else {
// if the rect is wide enough it's cheaper to just
// extend it instead of doing an image copy
if (rect.width() >= imageRect.width() / 2) {
@@ -489,10 +553,10 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
// OpenGL instead of copying, since there's no gap between scanlines
if (rect.width() == imageRect.width()) {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
image.constScanLine(rect.y()));
} else {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
image.copy(rect).constBits());
}
}