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diff --git a/src/gui/painting/qregion_qws.cpp b/src/gui/painting/qregion_qws.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// XXX - add appropriate friendship relationships
-#define private public
-#include "qregion.h"
-#undef private
-#include "qpainterpath.h"
-#include "qpolygon.h"
-#include "qbuffer.h"
-#include "qimage.h"
-#include <qdebug.h>
-#include "qbitmap.h"
-#include <stdlib.h>
-#include <qatomic.h>
-#include <qsemaphore.h>
-
-QT_BEGIN_NAMESPACE
-
-class QFastMutex
-{
- QAtomicInt contenders;
- QSemaphore semaphore;
-public:
- inline QFastMutex()
- : contenders(0), semaphore(0)
- { }
- inline void lock()
- {
- if (contenders.fetchAndAddAcquire(1) != 0) {
- semaphore.acquire();
- contenders.deref();
- }
- }
- inline bool tryLock()
- {
- return contenders.testAndSetAcquire(0, 1);
- }
- inline void unlock()
- {
- if (!contenders.testAndSetRelease(1, 0))
- semaphore.release();
- }
-};
-
-
-/*
- * 1 if r1 contains r2
- * 0 if r1 does not completely contain r2
- */
-#define CONTAINSCHECK(r1, r2) \
- ((r2).left() >= (r1).left() && (r2).right() <= (r1).right() && \
- (r2).top() >= (r1).top() && (r2).bottom() <= (r1).bottom())
-
-/*
- * clip region
- */
-struct QRegionPrivate : public QRegion::QRegionData {
- enum { Single, Vector } mode;
- int numRects;
- QVector<QRect> rects;
- QRect single;
- QRect extents;
- QRect innerRect;
- union {
- int innerArea;
- QRegionPrivate *next;
- };
-
- inline void vector()
- {
- if(mode != Vector && numRects) {
- if(rects.size() < 1) rects.resize(1);
- rects[0] = single;
- }
- mode = Vector;
- }
-
- inline QRegionPrivate() : mode(Single), numRects(0), innerArea(-1) {}
- inline QRegionPrivate(const QRect &r) : mode(Single) {
- numRects = 1;
-// rects[0] = r;
- single = r;
- extents = r;
- innerRect = r;
- innerArea = r.width() * r.height();
- }
-
- inline QRegionPrivate(const QRegionPrivate &r) {
- mode = r.mode;
- rects = r.rects;
- single = r.single;
- numRects = r.numRects;
- extents = r.extents;
- innerRect = r.innerRect;
- innerArea = r.innerArea;
- }
-
- inline QRegionPrivate &operator=(const QRegionPrivate &r) {
- mode = r.mode;
- rects = r.rects;
- single = r.single;
- numRects = r.numRects;
- extents = r.extents;
- innerRect = r.innerRect;
- innerArea = r.innerArea;
- return *this;
- }
-
- /*
- * Returns true if r is guaranteed to be fully contained in this region.
- * A false return value does not guarantee the opposite.
- */
- inline bool contains(const QRegionPrivate &r) const {
- const QRect &r1 = innerRect;
- const QRect &r2 = r.extents;
- return CONTAINSCHECK(r1, r2);
- }
-
- inline void updateInnerRect(const QRect &rect) {
- const int area = rect.width() * rect.height();
- if (area > innerArea) {
- innerArea = area;
- innerRect = rect;
- }
- }
-
- void append(const QRegionPrivate *r);
- void prepend(const QRegionPrivate *r);
- inline bool canAppend(const QRegionPrivate *r) const;
- inline bool canPrepend(const QRegionPrivate *r) const;
-};
-
-static QRegionPrivate *qt_nextRegionPtr = 0;
-static QFastMutex qt_nextRegionLock;
-
-static QRegionPrivate *qt_allocRegionMemory()
-{
- QRegionPrivate *rv = 0;
- qt_nextRegionLock.lock();
-
- if(qt_nextRegionPtr) {
- rv = qt_nextRegionPtr;
- qt_nextRegionPtr = rv->next;
- } else {
- qt_nextRegionPtr =
- (QRegionPrivate *)malloc(256 * sizeof(QRegionPrivate));
- for(int ii = 0; ii < 256; ++ii) {
- if(ii == 255) {
- qt_nextRegionPtr[ii].next = 0;
- } else {
- qt_nextRegionPtr[ii].next = &qt_nextRegionPtr[ii + 1];
- }
- }
-
- rv = qt_nextRegionPtr;
- qt_nextRegionPtr = rv->next;
- }
-
- qt_nextRegionLock.unlock();
- return rv;
-}
-
-static void qt_freeRegionMemory(QRegionPrivate *rp)
-{
- qt_nextRegionLock.lock();
- rp->next = qt_nextRegionPtr;
- qt_nextRegionPtr = rp;
- qt_nextRegionLock.unlock();
-}
-
-static QRegionPrivate *qt_allocRegion()
-{
- QRegionPrivate *mem = qt_allocRegionMemory();
- return new (mem) QRegionPrivate;
-}
-
-static QRegionPrivate *qt_allocRegion(const QRect &r)
-{
- QRegionPrivate *mem = qt_allocRegionMemory();
- return new (mem) QRegionPrivate(r);
-}
-
-static QRegionPrivate *qt_allocRegion(const QRegionPrivate &r)
-{
- QRegionPrivate *mem = qt_allocRegionMemory();
- return new (mem) QRegionPrivate(r);
-}
-
-void qt_freeRegion(QRegionPrivate *rp)
-{
- rp->~QRegionPrivate();
- qt_freeRegionMemory(rp);
-// delete rp;
-}
-
-static inline bool isEmptyHelper(const QRegionPrivate *preg)
-{
- return !preg || preg->numRects == 0;
-}
-
-void QRegionPrivate::append(const QRegionPrivate *r)
-{
- Q_ASSERT(!isEmptyHelper(r));
-
- vector();
- QRect *destRect = rects.data() + numRects;
- const QRect *srcRect = (r->mode==Vector)?r->rects.constData():&r->single;
- int numAppend = r->numRects;
-
- // test for merge in x direction
- {
- const QRect *rFirst = srcRect;
- QRect *myLast = rects.data() + (numRects - 1);
- if (rFirst->top() == myLast->top()
- && rFirst->height() == myLast->height()
- && rFirst->left() == (myLast->right() + 1))
- {
- myLast->setWidth(myLast->width() + rFirst->width());
- updateInnerRect(*myLast);
- ++srcRect;
- --numAppend;
- }
- }
-
- // append rectangles
- const int newNumRects = numRects + numAppend;
- if (newNumRects > rects.size()) {
- rects.resize(newNumRects);
- destRect = rects.data() + numRects;
- }
- memcpy(destRect, srcRect, numAppend * sizeof(QRect));
-
- // update inner rectangle
- if (innerArea < r->innerArea) {
- innerArea = r->innerArea;
- innerRect = r->innerRect;
- }
-
- // update extents
- destRect = &extents;
- srcRect = &r->extents;
- extents.setCoords(qMin(destRect->left(), srcRect->left()),
- qMin(destRect->top(), srcRect->top()),
- qMax(destRect->right(), srcRect->right()),
- qMax(destRect->bottom(), srcRect->bottom()));
-
- numRects = newNumRects;
-}
-
-void QRegionPrivate::prepend(const QRegionPrivate *r)
-{
-#if 1
- Q_UNUSED(r);
-#else
- // XXX ak: does not respect vectorization of region
-
- Q_ASSERT(!isEmpty(r));
-
- // move existing rectangles
- memmove(rects.data() + r->numRects, rects.constData(),
- numRects * sizeof(QRect));
-
- // prepend new rectangles
- memcpy(rects.data(), r->rects.constData(), r->numRects * sizeof(QRect));
-
- // update inner rectangle
- if (innerArea < r->innerArea) {
- innerArea = r->innerArea;
- innerRect = r->innerRect;
- }
-
- // update extents
- destRect = &extents;
- srcRect = &r->extents;
- extents.setCoords(qMin(destRect->left(), srcRect->left()),
- qMin(destRect->top(), srcRect->top()),
- qMax(destRect->right(), srcRect->right()),
- qMax(destRect->bottom(), srcRect->bottom()));
-
- numRects = newNumRects;
-#endif
-}
-
-bool QRegionPrivate::canAppend(const QRegionPrivate *r) const
-{
- Q_ASSERT(!isEmptyHelper(r));
-
- const QRect *rFirst = (r->mode==Vector)?r->rects.constData():&r->single;
- const QRect *myLast = (mode==Vector)?(rects.constData() + (numRects - 1)):&single;
- // XXX: possible improvements:
- // - nFirst->top() == myLast->bottom() + 1, must possibly merge bands
- if (rFirst->top() > (myLast->bottom() + 1)
- || (rFirst->top() == myLast->top()
- && rFirst->height() == myLast->height()
- && rFirst->left() > myLast->right()))
- {
- return true;
- }
-
- return false;
-}
-
-bool QRegionPrivate::canPrepend(const QRegionPrivate *r) const
-{
-#if 1
- Q_UNUSED(r);
- return false;
-#else
- return r->canAppend(this);
-#endif
-}
-
-#if defined(Q_WS_X11)
-QT_BEGIN_INCLUDE_NAMESPACE
-# include "qregion_x11.cpp"
-QT_END_INCLUDE_NAMESPACE
-#elif defined(Q_WS_MAC)
-QT_BEGIN_INCLUDE_NAMESPACE
-# include "qregion_mac.cpp"
-QT_END_INCLUDE_NAMESPACE
-#elif defined(Q_WS_QWS)
-static QRegionPrivate qrp;
-QRegion::QRegionData QRegion::shared_empty = {Q_BASIC_ATOMIC_INITIALIZER(1), &qrp};
-#endif
-
-typedef void (*OverlapFunc)(register QRegionPrivate &dest, register const QRect *r1, const QRect *r1End,
- register const QRect *r2, const QRect *r2End, register int y1, register int y2);
-typedef void (*NonOverlapFunc)(register QRegionPrivate &dest, register const QRect *r, const QRect *rEnd,
- register int y1, register int y2);
-
-static bool EqualRegion(const QRegionPrivate *r1, const QRegionPrivate *r2);
-static void UnionRegion(const QRegionPrivate *reg1, const QRegionPrivate *reg2, QRegionPrivate &dest);
-static void miRegionOp(register QRegionPrivate &dest, const QRegionPrivate *reg1, const QRegionPrivate *reg2,
- OverlapFunc overlapFunc, NonOverlapFunc nonOverlap1Func,
- NonOverlapFunc nonOverlap2Func);
-
-#define RectangleOut 0
-#define RectangleIn 1
-#define RectanglePart 2
-#define EvenOddRule 0
-#define WindingRule 1
-
-// START OF region.h extract
-/* $XConsortium: region.h,v 11.14 94/04/17 20:22:20 rws Exp $ */
-/************************************************************************
-
-Copyright (c) 1987 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-
-#ifndef _XREGION_H
-#define _XREGION_H
-
-QT_BEGIN_INCLUDE_NAMESPACE
-#include <limits.h>
-QT_END_INCLUDE_NAMESPACE
-
-/* 1 if two BOXs overlap.
- * 0 if two BOXs do not overlap.
- * Remember, x2 and y2 are not in the region
- */
-#define EXTENTCHECK(r1, r2) \
- ((r1)->right() >= (r2)->left() && \
- (r1)->left() <= (r2)->right() && \
- (r1)->bottom() >= (r2)->top() && \
- (r1)->top() <= (r2)->bottom())
-
-/*
- * update region extents
- */
-#define EXTENTS(r,idRect){\
- if((r)->left() < (idRect)->extents.left())\
- (idRect)->extents.setLeft((r)->left());\
- if((r)->top() < (idRect)->extents.top())\
- (idRect)->extents.setTop((r)->top());\
- if((r)->right() > (idRect)->extents.right())\
- (idRect)->extents.setRight((r)->right());\
- if((r)->bottom() > (idRect)->extents.bottom())\
- (idRect)->extents.setBottom((r)->bottom());\
- }
-
-/*
- * Check to see if there is enough memory in the present region.
- */
-#define MEMCHECK(dest, rect, firstrect){\
- if ((dest).numRects >= ((dest).rects.size()-1)){\
- firstrect.resize(firstrect.size() * 2); \
- (rect) = (firstrect).data() + (dest).numRects;\
- }\
- }
-
-
-/*
- * number of points to buffer before sending them off
- * to scanlines(): Must be an even number
- */
-#define NUMPTSTOBUFFER 200
-
-/*
- * used to allocate buffers for points and link
- * the buffers together
- */
-typedef struct _POINTBLOCK {
- QPoint pts[NUMPTSTOBUFFER];
- struct _POINTBLOCK *next;
-} POINTBLOCK;
-
-#endif
-// END OF region.h extract
-
-// START OF Region.c extract
-/* $XConsortium: Region.c /main/30 1996/10/22 14:21:24 kaleb $ */
-/************************************************************************
-
-Copyright (c) 1987, 1988 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-/*
- * The functions in this file implement the Region abstraction, similar to one
- * used in the X11 sample server. A Region is simply an area, as the name
- * implies, and is implemented as a "y-x-banded" array of rectangles. To
- * explain: Each Region is made up of a certain number of rectangles sorted
- * by y coordinate first, and then by x coordinate.
- *
- * Furthermore, the rectangles are banded such that every rectangle with a
- * given upper-left y coordinate (y1) will have the same lower-right y
- * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
- * will span the entire vertical distance of the band. This means that some
- * areas that could be merged into a taller rectangle will be represented as
- * several shorter rectangles to account for shorter rectangles to its left
- * or right but within its "vertical scope".
- *
- * An added constraint on the rectangles is that they must cover as much
- * horizontal area as possible. E.g. no two rectangles in a band are allowed
- * to touch.
- *
- * Whenever possible, bands will be merged together to cover a greater vertical
- * distance (and thus reduce the number of rectangles). Two bands can be merged
- * only if the bottom of one touches the top of the other and they have
- * rectangles in the same places (of the same width, of course). This maintains
- * the y-x-banding that's so nice to have...
- */
-/* $XFree86: xc/lib/X11/Region.c,v 1.1.1.2.2.2 1998/10/04 15:22:50 hohndel Exp $ */
-
-static void UnionRectWithRegion(register const QRect *rect, const QRegionPrivate *source,
- QRegionPrivate &dest)
-{
- if (!rect->width() || !rect->height())
- return;
-
- QRegionPrivate region(*rect);
-
- Q_ASSERT(EqualRegion(source, &dest));
- Q_ASSERT(!isEmptyHelper(&region));
-
- if (dest.numRects == 0)
- dest = region;
- else if (dest.canAppend(&region))
- dest.append(&region);
- else
- UnionRegion(&region, source, dest);
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSetExtents --
- * Reset the extents and innerRect of a region to what they should be.
- * Called by miSubtract and miIntersect b/c they can't figure it out
- * along the way or do so easily, as miUnion can.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * The region's 'extents' and 'innerRect' structure is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-static void miSetExtents(QRegionPrivate &dest)
-{
- register const QRect *pBox,
- *pBoxEnd;
- register QRect *pExtents;
-
- dest.innerRect.setCoords(0, 0, -1, -1);
- dest.innerArea = -1;
- if (dest.numRects == 0) {
- dest.extents.setCoords(0, 0, 0, 0);
- return;
- }
-
- pExtents = &dest.extents;
- pBox = (dest.mode==QRegionPrivate::Vector)?(dest.rects.constData()):(&dest.single);
- pBoxEnd = (dest.mode==QRegionPrivate::Vector)?(&pBox[dest.numRects - 1]):(&dest.single);
-
- /*
- * Since pBox is the first rectangle in the region, it must have the
- * smallest y1 and since pBoxEnd is the last rectangle in the region,
- * it must have the largest y2, because of banding. Initialize x1 and
- * x2 from pBox and pBoxEnd, resp., as good things to initialize them
- * to...
- */
- pExtents->setLeft(pBox->left());
- pExtents->setTop(pBox->top());
- pExtents->setRight(pBoxEnd->right());
- pExtents->setBottom(pBoxEnd->bottom());
-
- Q_ASSERT(pExtents->top() <= pExtents->bottom());
- while (pBox <= pBoxEnd) {
- if (pBox->left() < pExtents->left())
- pExtents->setLeft(pBox->left());
- if (pBox->right() > pExtents->right())
- pExtents->setRight(pBox->right());
- dest.updateInnerRect(*pBox);
- ++pBox;
- }
- Q_ASSERT(pExtents->left() <= pExtents->right());
-}
-
-/* TranslateRegion(pRegion, x, y)
- translates in place
- added by raymond
-*/
-
-static void OffsetRegion(register QRegionPrivate &region, register int x, register int y)
-{
- register int nbox;
- register QRect *pbox;
-
- if(region.mode == QRegionPrivate::Single) {
- region.single.translate(x, y);
- } else {
- pbox = region.rects.data();
- nbox = region.numRects;
-
- while (nbox--) {
- pbox->translate(x, y);
- ++pbox;
- }
- }
- region.extents.translate(x, y);
- region.innerRect.translate(x, y);
-}
-
-/*======================================================================
- * Region Intersection
- *====================================================================*/
-/*-
- *-----------------------------------------------------------------------
- * miIntersectO --
- * Handle an overlapping band for miIntersect.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * Rectangles may be added to the region.
- *
- *-----------------------------------------------------------------------
- */
-static void miIntersectO(register QRegionPrivate &dest, register const QRect *r1, const QRect *r1End,
- register const QRect *r2, const QRect *r2End, int y1, int y2)
-{
- register int x1;
- register int x2;
- register QRect *pNextRect;
-
- pNextRect = dest.rects.data() + dest.numRects;
-
- while (r1 != r1End && r2 != r2End) {
- x1 = qMax(r1->left(), r2->left());
- x2 = qMin(r1->right(), r2->right());
-
- /*
- * If there's any overlap between the two rectangles, add that
- * overlap to the new region.
- * There's no need to check for subsumption because the only way
- * such a need could arise is if some region has two rectangles
- * right next to each other. Since that should never happen...
- */
- if (x1 <= x2) {
- Q_ASSERT(y1 <= y2);
- MEMCHECK(dest, pNextRect, dest.rects)
- pNextRect->setCoords(x1, y1, x2, y2);
- ++dest.numRects;
- ++pNextRect;
- }
-
- /*
- * Need to advance the pointers. Shift the one that extends
- * to the right the least, since the other still has a chance to
- * overlap with that region's next rectangle, if you see what I mean.
- */
- if (r1->right() < r2->right()) {
- ++r1;
- } else if (r2->right() < r1->right()) {
- ++r2;
- } else {
- ++r1;
- ++r2;
- }
- }
-}
-
-/*======================================================================
- * Generic Region Operator
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miCoalesce --
- * Attempt to merge the boxes in the current band with those in the
- * previous one. Used only by miRegionOp.
- *
- * Results:
- * The new index for the previous band.
- *
- * Side Effects:
- * If coalescing takes place:
- * - rectangles in the previous band will have their y2 fields
- * altered.
- * - dest.numRects will be decreased.
- *
- *-----------------------------------------------------------------------
- */
-static int miCoalesce(register QRegionPrivate &dest, int prevStart, int curStart)
-{
- register QRect *pPrevBox; /* Current box in previous band */
- register QRect *pCurBox; /* Current box in current band */
- register QRect *pRegEnd; /* End of region */
- int curNumRects; /* Number of rectangles in current band */
- int prevNumRects; /* Number of rectangles in previous band */
- int bandY1; /* Y1 coordinate for current band */
- QRect *rData = dest.rects.data();
-
- pRegEnd = rData + dest.numRects;
-
- pPrevBox = rData + prevStart;
- prevNumRects = curStart - prevStart;
-
- /*
- * Figure out how many rectangles are in the current band. Have to do
- * this because multiple bands could have been added in miRegionOp
- * at the end when one region has been exhausted.
- */
- pCurBox = rData + curStart;
- bandY1 = pCurBox->top();
- for (curNumRects = 0; pCurBox != pRegEnd && pCurBox->top() == bandY1; ++curNumRects) {
- ++pCurBox;
- }
-
- if (pCurBox != pRegEnd) {
- /*
- * If more than one band was added, we have to find the start
- * of the last band added so the next coalescing job can start
- * at the right place... (given when multiple bands are added,
- * this may be pointless -- see above).
- */
- --pRegEnd;
- while ((pRegEnd - 1)->top() == pRegEnd->top())
- --pRegEnd;
- curStart = pRegEnd - rData;
- pRegEnd = rData + dest.numRects;
- }
-
- if (curNumRects == prevNumRects && curNumRects != 0) {
- pCurBox -= curNumRects;
- /*
- * The bands may only be coalesced if the bottom of the previous
- * matches the top scanline of the current.
- */
- if (pPrevBox->bottom() == pCurBox->top() - 1) {
- /*
- * Make sure the bands have boxes in the same places. This
- * assumes that boxes have been added in such a way that they
- * cover the most area possible. I.e. two boxes in a band must
- * have some horizontal space between them.
- */
- do {
- if (pPrevBox->left() != pCurBox->left() || pPrevBox->right() != pCurBox->right()) {
- // The bands don't line up so they can't be coalesced.
- return curStart;
- }
- ++pPrevBox;
- ++pCurBox;
- --prevNumRects;
- } while (prevNumRects != 0);
-
- dest.numRects -= curNumRects;
- pCurBox -= curNumRects;
- pPrevBox -= curNumRects;
-
- /*
- * The bands may be merged, so set the bottom y of each box
- * in the previous band to that of the corresponding box in
- * the current band.
- */
- do {
- pPrevBox->setBottom(pCurBox->bottom());
- dest.updateInnerRect(*pPrevBox);
- ++pPrevBox;
- ++pCurBox;
- curNumRects -= 1;
- } while (curNumRects != 0);
-
- /*
- * If only one band was added to the region, we have to backup
- * curStart to the start of the previous band.
- *
- * If more than one band was added to the region, copy the
- * other bands down. The assumption here is that the other bands
- * came from the same region as the current one and no further
- * coalescing can be done on them since it's all been done
- * already... curStart is already in the right place.
- */
- if (pCurBox == pRegEnd) {
- curStart = prevStart;
- } else {
- do {
- *pPrevBox++ = *pCurBox++;
- dest.updateInnerRect(*pPrevBox);
- } while (pCurBox != pRegEnd);
- }
- }
- }
- return curStart;
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miRegionOp --
- * Apply an operation to two regions. Called by miUnion, miInverse,
- * miSubtract, miIntersect...
- *
- * Results:
- * None.
- *
- * Side Effects:
- * The new region is overwritten.
- *
- * Notes:
- * The idea behind this function is to view the two regions as sets.
- * Together they cover a rectangle of area that this function divides
- * into horizontal bands where points are covered only by one region
- * or by both. For the first case, the nonOverlapFunc is called with
- * each the band and the band's upper and lower extents. For the
- * second, the overlapFunc is called to process the entire band. It
- * is responsible for clipping the rectangles in the band, though
- * this function provides the boundaries.
- * At the end of each band, the new region is coalesced, if possible,
- * to reduce the number of rectangles in the region.
- *
- *-----------------------------------------------------------------------
- */
-static void miRegionOp(register QRegionPrivate &dest, const QRegionPrivate *reg1, const QRegionPrivate *reg2,
- OverlapFunc overlapFunc, NonOverlapFunc nonOverlap1Func,
- NonOverlapFunc nonOverlap2Func)
-{
- register const QRect *r1; // Pointer into first region
- register const QRect *r2; // Pointer into 2d region
- const QRect *r1End; // End of 1st region
- const QRect *r2End; // End of 2d region
- register int ybot; // Bottom of intersection
- register int ytop; // Top of intersection
- int prevBand; // Index of start of previous band in dest
- int curBand; // Index of start of current band in dest
- register const QRect *r1BandEnd; // End of current band in r1
- register const QRect *r2BandEnd; // End of current band in r2
- int top; // Top of non-overlapping band
- int bot; // Bottom of non-overlapping band
-
- /*
- * Initialization:
- * set r1, r2, r1End and r2End appropriately, preserve the important
- * parts of the destination region until the end in case it's one of
- * the two source regions, then mark the "new" region empty, allocating
- * another array of rectangles for it to use.
- */
- r1 = (reg1->mode==QRegionPrivate::Vector)?reg1->rects.data():&reg1->single;
- r2 = (reg2->mode==QRegionPrivate::Vector)?reg2->rects.data():&reg2->single;
- r1End = r1 + reg1->numRects;
- r2End = r2 + reg2->numRects;
-
- dest.vector();
- QVector<QRect> oldRects = dest.rects;
-
- dest.numRects = 0;
-
- /*
- * Allocate a reasonable number of rectangles for the new region. The idea
- * is to allocate enough so the individual functions don't need to
- * reallocate and copy the array, which is time consuming, yet we don't
- * have to worry about using too much memory. I hope to be able to
- * nuke the realloc() at the end of this function eventually.
- */
- dest.rects.resize(qMax(reg1->numRects,reg2->numRects) * 2);
-
- /*
- * Initialize ybot and ytop.
- * In the upcoming loop, ybot and ytop serve different functions depending
- * on whether the band being handled is an overlapping or non-overlapping
- * band.
- * In the case of a non-overlapping band (only one of the regions
- * has points in the band), ybot is the bottom of the most recent
- * intersection and thus clips the top of the rectangles in that band.
- * ytop is the top of the next intersection between the two regions and
- * serves to clip the bottom of the rectangles in the current band.
- * For an overlapping band (where the two regions intersect), ytop clips
- * the top of the rectangles of both regions and ybot clips the bottoms.
- */
- if (reg1->extents.top() < reg2->extents.top())
- ybot = reg1->extents.top() - 1;
- else
- ybot = reg2->extents.top() - 1;
-
- /*
- * prevBand serves to mark the start of the previous band so rectangles
- * can be coalesced into larger rectangles. qv. miCoalesce, above.
- * In the beginning, there is no previous band, so prevBand == curBand
- * (curBand is set later on, of course, but the first band will always
- * start at index 0). prevBand and curBand must be indices because of
- * the possible expansion, and resultant moving, of the new region's
- * array of rectangles.
- */
- prevBand = 0;
-
- do {
- curBand = dest.numRects;
-
- /*
- * This algorithm proceeds one source-band (as opposed to a
- * destination band, which is determined by where the two regions
- * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
- * rectangle after the last one in the current band for their
- * respective regions.
- */
- r1BandEnd = r1;
- while (r1BandEnd != r1End && r1BandEnd->top() == r1->top())
- ++r1BandEnd;
-
- r2BandEnd = r2;
- while (r2BandEnd != r2End && r2BandEnd->top() == r2->top())
- ++r2BandEnd;
-
- /*
- * First handle the band that doesn't intersect, if any.
- *
- * Note that attention is restricted to one band in the
- * non-intersecting region at once, so if a region has n
- * bands between the current position and the next place it overlaps
- * the other, this entire loop will be passed through n times.
- */
- if (r1->top() < r2->top()) {
- top = qMax(r1->top(), ybot + 1);
- bot = qMin(r1->bottom(), r2->top() - 1);
-
- if (nonOverlap1Func != 0 && bot >= top)
- (*nonOverlap1Func)(dest, r1, r1BandEnd, top, bot);
- ytop = r2->top();
- } else if (r2->top() < r1->top()) {
- top = qMax(r2->top(), ybot + 1);
- bot = qMin(r2->bottom(), r1->top() - 1);
-
- if (nonOverlap2Func != 0 && bot >= top)
- (*nonOverlap2Func)(dest, r2, r2BandEnd, top, bot);
- ytop = r1->top();
- } else {
- ytop = r1->top();
- }
-
- /*
- * If any rectangles got added to the region, try and coalesce them
- * with rectangles from the previous band. Note we could just do
- * this test in miCoalesce, but some machines incur a not
- * inconsiderable cost for function calls, so...
- */
- if (dest.numRects != curBand)
- prevBand = miCoalesce(dest, prevBand, curBand);
-
- /*
- * Now see if we've hit an intersecting band. The two bands only
- * intersect if ybot >= ytop
- */
- ybot = qMin(r1->bottom(), r2->bottom());
- curBand = dest.numRects;
- if (ybot >= ytop)
- (*overlapFunc)(dest, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
-
- if (dest.numRects != curBand)
- prevBand = miCoalesce(dest, prevBand, curBand);
-
- /*
- * If we've finished with a band (y2 == ybot) we skip forward
- * in the region to the next band.
- */
- if (r1->bottom() == ybot)
- r1 = r1BandEnd;
- if (r2->bottom() == ybot)
- r2 = r2BandEnd;
- } while (r1 != r1End && r2 != r2End);
-
- /*
- * Deal with whichever region still has rectangles left.
- */
- curBand = dest.numRects;
- if (r1 != r1End) {
- if (nonOverlap1Func != 0) {
- do {
- r1BandEnd = r1;
- while (r1BandEnd < r1End && r1BandEnd->top() == r1->top())
- ++r1BandEnd;
- (*nonOverlap1Func)(dest, r1, r1BandEnd, qMax(r1->top(), ybot + 1), r1->bottom());
- r1 = r1BandEnd;
- } while (r1 != r1End);
- }
- } else if ((r2 != r2End) && (nonOverlap2Func != 0)) {
- do {
- r2BandEnd = r2;
- while (r2BandEnd < r2End && r2BandEnd->top() == r2->top())
- ++r2BandEnd;
- (*nonOverlap2Func)(dest, r2, r2BandEnd, qMax(r2->top(), ybot + 1), r2->bottom());
- r2 = r2BandEnd;
- } while (r2 != r2End);
- }
-
- if (dest.numRects != curBand)
- (void)miCoalesce(dest, prevBand, curBand);
-
- /*
- * A bit of cleanup. To keep regions from growing without bound,
- * we shrink the array of rectangles to match the new number of
- * rectangles in the region.
- *
- * Only do this stuff if the number of rectangles allocated is more than
- * twice the number of rectangles in the region (a simple optimization).
- */
- if (qMax(4, dest.numRects) < (dest.rects.size() >> 1))
- dest.rects.resize(dest.numRects);
-}
-
-/*======================================================================
- * Region Union
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miUnionNonO --
- * Handle a non-overlapping band for the union operation. Just
- * Adds the rectangles into the region. Doesn't have to check for
- * subsumption or anything.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * dest.numRects is incremented and the final rectangles overwritten
- * with the rectangles we're passed.
- *
- *-----------------------------------------------------------------------
- */
-
-static void miUnionNonO(register QRegionPrivate &dest, register const QRect *r, const QRect *rEnd,
- register int y1, register int y2)
-{
- register QRect *pNextRect;
-
- pNextRect = dest.rects.data() + dest.numRects;
-
- Q_ASSERT(y1 <= y2);
-
- while (r != rEnd) {
- Q_ASSERT(r->left() <= r->right());
- MEMCHECK(dest, pNextRect, dest.rects)
- pNextRect->setCoords(r->left(), y1, r->right(), y2);
- dest.numRects++;
- ++pNextRect;
- ++r;
- }
-}
-
-
-/*-
- *-----------------------------------------------------------------------
- * miUnionO --
- * Handle an overlapping band for the union operation. Picks the
- * left-most rectangle each time and merges it into the region.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * Rectangles are overwritten in dest.rects and dest.numRects will
- * be changed.
- *
- *-----------------------------------------------------------------------
- */
-
-static void miUnionO(register QRegionPrivate &dest, register const QRect *r1, const QRect *r1End,
- register const QRect *r2, const QRect *r2End, register int y1, register int y2)
-{
- register QRect *pNextRect;
-
- pNextRect = dest.rects.data() + dest.numRects;
-
-#define MERGERECT(r) \
- if ((dest.numRects != 0) && \
- (pNextRect[-1].top() == y1) && \
- (pNextRect[-1].bottom() == y2) && \
- (pNextRect[-1].right() >= r->left()-1)) { \
- if (pNextRect[-1].right() < r->right()) { \
- pNextRect[-1].setRight(r->right()); \
- dest.updateInnerRect(pNextRect[-1]); \
- Q_ASSERT(pNextRect[-1].left() <= pNextRect[-1].right()); \
- } \
- } else { \
- MEMCHECK(dest, pNextRect, dest.rects) \
- pNextRect->setCoords(r->left(), y1, r->right(), y2); \
- dest.updateInnerRect(*pNextRect); \
- dest.numRects++; \
- pNextRect++; \
- } \
- r++;
-
- Q_ASSERT(y1 <= y2);
- while (r1 != r1End && r2 != r2End) {
- if (r1->left() < r2->left()) {
- MERGERECT(r1)
- } else {
- MERGERECT(r2)
- }
- }
-
- if (r1 != r1End) {
- do {
- MERGERECT(r1)
- } while (r1 != r1End);
- } else {
- while (r2 != r2End) {
- MERGERECT(r2)
- }
- }
-}
-
-static void UnionRegion(const QRegionPrivate *reg1, const QRegionPrivate *reg2, QRegionPrivate &dest)
-{
- Q_ASSERT(!isEmptyHelper(reg1) && !isEmptyHelper(reg2));
- Q_ASSERT(!reg1->contains(*reg2));
- Q_ASSERT(!reg2->contains(*reg1));
- Q_ASSERT(!EqualRegion(reg1, reg2));
- Q_ASSERT(!reg1->canAppend(reg2));
- Q_ASSERT(!reg2->canAppend(reg1));
-
- if (reg1->innerArea > reg2->innerArea) {
- dest.innerArea = reg1->innerArea;
- dest.innerRect = reg1->innerRect;
- } else {
- dest.innerArea = reg2->innerArea;
- dest.innerRect = reg2->innerRect;
- }
- miRegionOp(dest, reg1, reg2, miUnionO, miUnionNonO, miUnionNonO);
-
- dest.extents.setCoords(qMin(reg1->extents.left(), reg2->extents.left()),
- qMin(reg1->extents.top(), reg2->extents.top()),
- qMax(reg1->extents.right(), reg2->extents.right()),
- qMax(reg1->extents.bottom(), reg2->extents.bottom()));
-}
-
-/*======================================================================
- * Region Subtraction
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtractNonO --
- * Deal with non-overlapping band for subtraction. Any parts from
- * region 2 we discard. Anything from region 1 we add to the region.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * dest may be affected.
- *
- *-----------------------------------------------------------------------
- */
-
-static void miSubtractNonO1(register QRegionPrivate &dest, register const QRect *r,
- const QRect *rEnd, register int y1, register int y2)
-{
- register QRect *pNextRect;
-
- pNextRect = dest.rects.data() + dest.numRects;
-
- Q_ASSERT(y1<=y2);
-
- while (r != rEnd) {
- Q_ASSERT(r->left() <= r->right());
- MEMCHECK(dest, pNextRect, dest.rects)
- pNextRect->setCoords(r->left(), y1, r->right(), y2);
- ++dest.numRects;
- ++pNextRect;
- ++r;
- }
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtractO --
- * Overlapping band subtraction. x1 is the left-most point not yet
- * checked.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * dest may have rectangles added to it.
- *
- *-----------------------------------------------------------------------
- */
-
-static void miSubtractO(register QRegionPrivate &dest, register const QRect *r1, const QRect *r1End,
- register const QRect *r2, const QRect *r2End, register int y1, register int y2)
-{
- register QRect *pNextRect;
- register int x1;
-
- x1 = r1->left();
-
- Q_ASSERT(y1 <= y2);
- pNextRect = dest.rects.data() + dest.numRects;
-
- while (r1 != r1End && r2 != r2End) {
- if (r2->right() < x1) {
- /*
- * Subtrahend missed the boat: go to next subtrahend.
- */
- ++r2;
- } else if (r2->left() <= x1) {
- /*
- * Subtrahend precedes minuend: nuke left edge of minuend.
- */
- x1 = r2->right() + 1;
- if (x1 > r1->right()) {
- /*
- * Minuend completely covered: advance to next minuend and
- * reset left fence to edge of new minuend.
- */
- ++r1;
- if (r1 != r1End)
- x1 = r1->left();
- } else {
- // Subtrahend now used up since it doesn't extend beyond minuend
- ++r2;
- }
- } else if (r2->left() <= r1->right()) {
- /*
- * Left part of subtrahend covers part of minuend: add uncovered
- * part of minuend to region and skip to next subtrahend.
- */
- Q_ASSERT(x1 < r2->left());
- MEMCHECK(dest, pNextRect, dest.rects)
- pNextRect->setCoords(x1, y1, r2->left() - 1, y2);
- ++dest.numRects;
- ++pNextRect;
-
- x1 = r2->right() + 1;
- if (x1 > r1->right()) {
- /*
- * Minuend used up: advance to new...
- */
- ++r1;
- if (r1 != r1End)
- x1 = r1->left();
- } else {
- // Subtrahend used up
- ++r2;
- }
- } else {
- /*
- * Minuend used up: add any remaining piece before advancing.
- */
- if (r1->right() >= x1) {
- MEMCHECK(dest, pNextRect, dest.rects)
- pNextRect->setCoords(x1, y1, r1->right(), y2);
- ++dest.numRects;
- ++pNextRect;
- }
- ++r1;
- if (r1 != r1End)
- x1 = r1->left();
- }
- }
-
- /*
- * Add remaining minuend rectangles to region.
- */
- while (r1 != r1End) {
- Q_ASSERT(x1 <= r1->right());
- MEMCHECK(dest, pNextRect, dest.rects)
- pNextRect->setCoords(x1, y1, r1->right(), y2);
- ++dest.numRects;
- ++pNextRect;
-
- ++r1;
- if (r1 != r1End)
- x1 = r1->left();
- }
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtract --
- * Subtract regS from regM and leave the result in regD.
- * S stands for subtrahend, M for minuend and D for difference.
- *
- * Side Effects:
- * regD is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-
-static void SubtractRegion(QRegionPrivate *regM, QRegionPrivate *regS,
- register QRegionPrivate &dest)
-{
- Q_ASSERT(!isEmptyHelper(regM));
- Q_ASSERT(!isEmptyHelper(regS));
- Q_ASSERT(EXTENTCHECK(&regM->extents, &regS->extents));
- Q_ASSERT(!regS->contains(*regM));
- Q_ASSERT(!EqualRegion(regM, regS));
-
- miRegionOp(dest, regM, regS, miSubtractO, miSubtractNonO1, 0);
-
- /*
- * Can't alter dest's extents before we call miRegionOp because
- * it might be one of the source regions and miRegionOp depends
- * on the extents of those regions being the unaltered. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to examine fewer rectangles.
- */
- miSetExtents(dest);
-}
-
-static void XorRegion(QRegionPrivate *sra, QRegionPrivate *srb, QRegionPrivate &dest)
-{
- Q_ASSERT(!isEmptyHelper(sra) && !isEmptyHelper(srb));
- Q_ASSERT(EXTENTCHECK(&sra->extents, &srb->extents));
- Q_ASSERT(!EqualRegion(sra, srb));
-
- QRegionPrivate tra, trb;
-
- if (!srb->contains(*sra))
- SubtractRegion(sra, srb, tra);
- if (!sra->contains(*srb))
- SubtractRegion(srb, sra, trb);
-
- Q_ASSERT(isEmptyHelper(&trb) || !tra.contains(trb));
- Q_ASSERT(isEmptyHelper(&tra) || !trb.contains(tra));
-
- if (isEmptyHelper(&tra)) {
- dest = trb;
- } else if (isEmptyHelper(&trb)) {
- dest = tra;
- } else if (tra.canAppend(&trb)) {
- dest = tra;
- dest.append(&trb);
- } else if (trb.canAppend(&tra)) {
- dest = trb;
- dest.append(&tra);
- } else {
- UnionRegion(&tra, &trb, dest);
- }
-}
-
-/*
- * Check to see if two regions are equal
- */
-static bool EqualRegion(const QRegionPrivate *r1, const QRegionPrivate *r2)
-{
- if (r1->numRects != r2->numRects) {
- return false;
- } else if (r1->numRects == 0) {
- return true;
- } else if (r1->extents != r2->extents) {
- return false;
- } else if (r1->mode == QRegionPrivate::Single && r2->mode == QRegionPrivate::Single) {
- return r1->single == r2->single;
- } else {
- const QRect *rr1 = (r1->mode==QRegionPrivate::Vector)?r1->rects.constData():&r1->single;
- const QRect *rr2 = (r2->mode==QRegionPrivate::Vector)?r2->rects.constData():&r2->single;
- for (int i = 0; i < r1->numRects; ++i, ++rr1, ++rr2) {
- if (*rr1 != *rr2)
- return false;
- }
- }
-
- return true;
-}
-
-static bool PointInRegion(QRegionPrivate *pRegion, int x, int y)
-{
- int i;
-
- if (pRegion->mode == QRegionPrivate::Single)
- return pRegion->single.contains(x, y);
- if (isEmptyHelper(pRegion))
- return false;
- if (!pRegion->extents.contains(x, y))
- return false;
- if (pRegion->innerRect.contains(x, y))
- return true;
- for (i = 0; i < pRegion->numRects; ++i) {
- if (pRegion->rects[i].contains(x, y))
- return true;
- }
- return false;
-}
-
-static bool RectInRegion(register QRegionPrivate *region, int rx, int ry, uint rwidth, uint rheight)
-{
- register const QRect *pbox;
- register const QRect *pboxEnd;
- QRect rect(rx, ry, rwidth, rheight);
- register QRect *prect = &rect;
- int partIn, partOut;
-
- if (!region || region->numRects == 0 || !EXTENTCHECK(&region->extents, prect))
- return RectangleOut;
-
- partOut = false;
- partIn = false;
-
- /* can stop when both partOut and partIn are true, or we reach prect->y2 */
- for (pbox = (region->mode==QRegionPrivate::Vector)?region->rects.constData():&region->single, pboxEnd = pbox + region->numRects;
- pbox < pboxEnd; ++pbox) {
- if (pbox->bottom() < ry)
- continue;
-
- if (pbox->top() > ry) {
- partOut = true;
- if (partIn || pbox->top() > prect->bottom())
- break;
- ry = pbox->top();
- }
-
- if (pbox->right() < rx)
- continue; /* not far enough over yet */
-
- if (pbox->left() > rx) {
- partOut = true; /* missed part of rectangle to left */
- if (partIn)
- break;
- }
-
- if (pbox->left() <= prect->right()) {
- partIn = true; /* definitely overlap */
- if (partOut)
- break;
- }
-
- if (pbox->right() >= prect->right()) {
- ry = pbox->bottom() + 1; /* finished with this band */
- if (ry > prect->bottom())
- break;
- rx = prect->left(); /* reset x out to left again */
- } else {
- /*
- * Because boxes in a band are maximal width, if the first box
- * to overlap the rectangle doesn't completely cover it in that
- * band, the rectangle must be partially out, since some of it
- * will be uncovered in that band. partIn will have been set true
- * by now...
- */
- break;
- }
- }
- return partIn ? ((ry <= prect->bottom()) ? RectanglePart : RectangleIn) : RectangleOut;
-}
-// END OF Region.c extract
-// START OF poly.h extract
-/* $XConsortium: poly.h,v 1.4 94/04/17 20:22:19 rws Exp $ */
-/************************************************************************
-
-Copyright (c) 1987 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-
-/*
- * This file contains a few macros to help track
- * the edge of a filled object. The object is assumed
- * to be filled in scanline order, and thus the
- * algorithm used is an extension of Bresenham's line
- * drawing algorithm which assumes that y is always the
- * major axis.
- * Since these pieces of code are the same for any filled shape,
- * it is more convenient to gather the library in one
- * place, but since these pieces of code are also in
- * the inner loops of output primitives, procedure call
- * overhead is out of the question.
- * See the author for a derivation if needed.
- */
-
-
-/*
- * In scan converting polygons, we want to choose those pixels
- * which are inside the polygon. Thus, we add .5 to the starting
- * x coordinate for both left and right edges. Now we choose the
- * first pixel which is inside the pgon for the left edge and the
- * first pixel which is outside the pgon for the right edge.
- * Draw the left pixel, but not the right.
- *
- * How to add .5 to the starting x coordinate:
- * If the edge is moving to the right, then subtract dy from the
- * error term from the general form of the algorithm.
- * If the edge is moving to the left, then add dy to the error term.
- *
- * The reason for the difference between edges moving to the left
- * and edges moving to the right is simple: If an edge is moving
- * to the right, then we want the algorithm to flip immediately.
- * If it is moving to the left, then we don't want it to flip until
- * we traverse an entire pixel.
- */
-#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
- int dx; /* local storage */ \
-\
- /* \
- * if the edge is horizontal, then it is ignored \
- * and assumed not to be processed. Otherwise, do this stuff. \
- */ \
- if ((dy) != 0) { \
- xStart = (x1); \
- dx = (x2) - xStart; \
- if (dx < 0) { \
- m = dx / (dy); \
- m1 = m - 1; \
- incr1 = -2 * dx + 2 * (dy) * m1; \
- incr2 = -2 * dx + 2 * (dy) * m; \
- d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
- } else { \
- m = dx / (dy); \
- m1 = m + 1; \
- incr1 = 2 * dx - 2 * (dy) * m1; \
- incr2 = 2 * dx - 2 * (dy) * m; \
- d = -2 * m * (dy) + 2 * dx; \
- } \
- } \
-}
-
-#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
- if (m1 > 0) { \
- if (d > 0) { \
- minval += m1; \
- d += incr1; \
- } \
- else { \
- minval += m; \
- d += incr2; \
- } \
- } else {\
- if (d >= 0) { \
- minval += m1; \
- d += incr1; \
- } \
- else { \
- minval += m; \
- d += incr2; \
- } \
- } \
-}
-
-
-/*
- * This structure contains all of the information needed
- * to run the bresenham algorithm.
- * The variables may be hardcoded into the declarations
- * instead of using this structure to make use of
- * register declarations.
- */
-typedef struct {
- int minor_axis; /* minor axis */
- int d; /* decision variable */
- int m, m1; /* slope and slope+1 */
- int incr1, incr2; /* error increments */
-} BRESINFO;
-
-
-#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
- BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
- bres.m, bres.m1, bres.incr1, bres.incr2)
-
-#define BRESINCRPGONSTRUCT(bres) \
- BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
-
-
-
-/*
- * These are the data structures needed to scan
- * convert regions. Two different scan conversion
- * methods are available -- the even-odd method, and
- * the winding number method.
- * The even-odd rule states that a point is inside
- * the polygon if a ray drawn from that point in any
- * direction will pass through an odd number of
- * path segments.
- * By the winding number rule, a point is decided
- * to be inside the polygon if a ray drawn from that
- * point in any direction passes through a different
- * number of clockwise and counter-clockwise path
- * segments.
- *
- * These data structures are adapted somewhat from
- * the algorithm in (Foley/Van Dam) for scan converting
- * polygons.
- * The basic algorithm is to start at the top (smallest y)
- * of the polygon, stepping down to the bottom of
- * the polygon by incrementing the y coordinate. We
- * keep a list of edges which the current scanline crosses,
- * sorted by x. This list is called the Active Edge Table (AET)
- * As we change the y-coordinate, we update each entry in
- * in the active edge table to reflect the edges new xcoord.
- * This list must be sorted at each scanline in case
- * two edges intersect.
- * We also keep a data structure known as the Edge Table (ET),
- * which keeps track of all the edges which the current
- * scanline has not yet reached. The ET is basically a
- * list of ScanLineList structures containing a list of
- * edges which are entered at a given scanline. There is one
- * ScanLineList per scanline at which an edge is entered.
- * When we enter a new edge, we move it from the ET to the AET.
- *
- * From the AET, we can implement the even-odd rule as in
- * (Foley/Van Dam).
- * The winding number rule is a little trickier. We also
- * keep the EdgeTableEntries in the AET linked by the
- * nextWETE (winding EdgeTableEntry) link. This allows
- * the edges to be linked just as before for updating
- * purposes, but only uses the edges linked by the nextWETE
- * link as edges representing spans of the polygon to
- * drawn (as with the even-odd rule).
- */
-
-/*
- * for the winding number rule
- */
-#define CLOCKWISE 1
-#define COUNTERCLOCKWISE -1
-
-typedef struct _EdgeTableEntry {
- int ymax; /* ycoord at which we exit this edge. */
- BRESINFO bres; /* Bresenham info to run the edge */
- struct _EdgeTableEntry *next; /* next in the list */
- struct _EdgeTableEntry *back; /* for insertion sort */
- struct _EdgeTableEntry *nextWETE; /* for winding num rule */
- int ClockWise; /* flag for winding number rule */
-} EdgeTableEntry;
-
-
-typedef struct _ScanLineList{
- int scanline; /* the scanline represented */
- EdgeTableEntry *edgelist; /* header node */
- struct _ScanLineList *next; /* next in the list */
-} ScanLineList;
-
-
-typedef struct {
- int ymax; /* ymax for the polygon */
- int ymin; /* ymin for the polygon */
- ScanLineList scanlines; /* header node */
-} EdgeTable;
-
-
-/*
- * Here is a struct to help with storage allocation
- * so we can allocate a big chunk at a time, and then take
- * pieces from this heap when we need to.
- */
-#define SLLSPERBLOCK 25
-
-typedef struct _ScanLineListBlock {
- ScanLineList SLLs[SLLSPERBLOCK];
- struct _ScanLineListBlock *next;
-} ScanLineListBlock;
-
-
-
-/*
- *
- * a few macros for the inner loops of the fill code where
- * performance considerations don't allow a procedure call.
- *
- * Evaluate the given edge at the given scanline.
- * If the edge has expired, then we leave it and fix up
- * the active edge table; otherwise, we increment the
- * x value to be ready for the next scanline.
- * The winding number rule is in effect, so we must notify
- * the caller when the edge has been removed so he
- * can reorder the Winding Active Edge Table.
- */
-#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
- if (pAET->ymax == y) { /* leaving this edge */ \
- pPrevAET->next = pAET->next; \
- pAET = pPrevAET->next; \
- fixWAET = 1; \
- if (pAET) \
- pAET->back = pPrevAET; \
- } \
- else { \
- BRESINCRPGONSTRUCT(pAET->bres) \
- pPrevAET = pAET; \
- pAET = pAET->next; \
- } \
-}
-
-
-/*
- * Evaluate the given edge at the given scanline.
- * If the edge has expired, then we leave it and fix up
- * the active edge table; otherwise, we increment the
- * x value to be ready for the next scanline.
- * The even-odd rule is in effect.
- */
-#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
- if (pAET->ymax == y) { /* leaving this edge */ \
- pPrevAET->next = pAET->next; \
- pAET = pPrevAET->next; \
- if (pAET) \
- pAET->back = pPrevAET; \
- } \
- else { \
- BRESINCRPGONSTRUCT(pAET->bres) \
- pPrevAET = pAET; \
- pAET = pAET->next; \
- } \
-}
-// END OF poly.h extract
-// START OF PolyReg.c extract
-/* $XConsortium: PolyReg.c,v 11.23 94/11/17 21:59:37 converse Exp $ */
-/************************************************************************
-
-Copyright (c) 1987 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-/* $XFree86: xc/lib/X11/PolyReg.c,v 1.1.1.2.8.2 1998/10/04 15:22:49 hohndel Exp $ */
-
-#define LARGE_COORDINATE 1000000
-#define SMALL_COORDINATE -LARGE_COORDINATE
-
-/*
- * InsertEdgeInET
- *
- * Insert the given edge into the edge table.
- * First we must find the correct bucket in the
- * Edge table, then find the right slot in the
- * bucket. Finally, we can insert it.
- *
- */
-static void InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
- ScanLineListBlock **SLLBlock, int *iSLLBlock)
-{
- register EdgeTableEntry *start, *prev;
- register ScanLineList *pSLL, *pPrevSLL;
- ScanLineListBlock *tmpSLLBlock;
-
- /*
- * find the right bucket to put the edge into
- */
- pPrevSLL = &ET->scanlines;
- pSLL = pPrevSLL->next;
- while (pSLL && (pSLL->scanline < scanline)) {
- pPrevSLL = pSLL;
- pSLL = pSLL->next;
- }
-
- /*
- * reassign pSLL (pointer to ScanLineList) if necessary
- */
- if ((!pSLL) || (pSLL->scanline > scanline)) {
- if (*iSLLBlock > SLLSPERBLOCK-1)
- {
- tmpSLLBlock =
- (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
- (*SLLBlock)->next = tmpSLLBlock;
- tmpSLLBlock->next = (ScanLineListBlock *)NULL;
- *SLLBlock = tmpSLLBlock;
- *iSLLBlock = 0;
- }
- pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
-
- pSLL->next = pPrevSLL->next;
- pSLL->edgelist = (EdgeTableEntry *)NULL;
- pPrevSLL->next = pSLL;
- }
- pSLL->scanline = scanline;
-
- /*
- * now insert the edge in the right bucket
- */
- prev = 0;
- start = pSLL->edgelist;
- while (start && (start->bres.minor_axis < ETE->bres.minor_axis)) {
- prev = start;
- start = start->next;
- }
- ETE->next = start;
-
- if (prev)
- prev->next = ETE;
- else
- pSLL->edgelist = ETE;
-}
-
-/*
- * CreateEdgeTable
- *
- * This routine creates the edge table for
- * scan converting polygons.
- * The Edge Table (ET) looks like:
- *
- * EdgeTable
- * --------
- * | ymax | ScanLineLists
- * |scanline|-->------------>-------------->...
- * -------- |scanline| |scanline|
- * |edgelist| |edgelist|
- * --------- ---------
- * | |
- * | |
- * V V
- * list of ETEs list of ETEs
- *
- * where ETE is an EdgeTableEntry data structure,
- * and there is one ScanLineList per scanline at
- * which an edge is initially entered.
- *
- */
-
-static void CreateETandAET(register int count, register const QPoint *pts,
- EdgeTable *ET, EdgeTableEntry *AET, register EdgeTableEntry *pETEs,
- ScanLineListBlock *pSLLBlock)
-{
- register const QPoint *top,
- *bottom,
- *PrevPt,
- *CurrPt;
- int iSLLBlock = 0;
- int dy;
-
- if (count < 2)
- return;
-
- /*
- * initialize the Active Edge Table
- */
- AET->next = 0;
- AET->back = 0;
- AET->nextWETE = 0;
- AET->bres.minor_axis = SMALL_COORDINATE;
-
- /*
- * initialize the Edge Table.
- */
- ET->scanlines.next = 0;
- ET->ymax = SMALL_COORDINATE;
- ET->ymin = LARGE_COORDINATE;
- pSLLBlock->next = 0;
-
- PrevPt = &pts[count - 1];
-
- /*
- * for each vertex in the array of points.
- * In this loop we are dealing with two vertices at
- * a time -- these make up one edge of the polygon.
- */
- while (count--) {
- CurrPt = pts++;
-
- /*
- * find out which point is above and which is below.
- */
- if (PrevPt->y() > CurrPt->y()) {
- bottom = PrevPt;
- top = CurrPt;
- pETEs->ClockWise = 0;
- } else {
- bottom = CurrPt;
- top = PrevPt;
- pETEs->ClockWise = 1;
- }
-
- /*
- * don't add horizontal edges to the Edge table.
- */
- if (bottom->y() != top->y()) {
- pETEs->ymax = bottom->y() - 1; /* -1 so we don't get last scanline */
-
- /*
- * initialize integer edge algorithm
- */
- dy = bottom->y() - top->y();
- BRESINITPGONSTRUCT(dy, top->x(), bottom->x(), pETEs->bres)
-
- InsertEdgeInET(ET, pETEs, top->y(), &pSLLBlock, &iSLLBlock);
-
- if (PrevPt->y() > ET->ymax)
- ET->ymax = PrevPt->y();
- if (PrevPt->y() < ET->ymin)
- ET->ymin = PrevPt->y();
- ++pETEs;
- }
-
- PrevPt = CurrPt;
- }
-}
-
-/*
- * loadAET
- *
- * This routine moves EdgeTableEntries from the
- * EdgeTable into the Active Edge Table,
- * leaving them sorted by smaller x coordinate.
- *
- */
-
-static void loadAET(register EdgeTableEntry *AET, register EdgeTableEntry *ETEs)
-{
- register EdgeTableEntry *pPrevAET;
- register EdgeTableEntry *tmp;
-
- pPrevAET = AET;
- AET = AET->next;
- while (ETEs) {
- while (AET && AET->bres.minor_axis < ETEs->bres.minor_axis) {
- pPrevAET = AET;
- AET = AET->next;
- }
- tmp = ETEs->next;
- ETEs->next = AET;
- if (AET)
- AET->back = ETEs;
- ETEs->back = pPrevAET;
- pPrevAET->next = ETEs;
- pPrevAET = ETEs;
-
- ETEs = tmp;
- }
-}
-
-/*
- * computeWAET
- *
- * This routine links the AET by the
- * nextWETE (winding EdgeTableEntry) link for
- * use by the winding number rule. The final
- * Active Edge Table (AET) might look something
- * like:
- *
- * AET
- * ---------- --------- ---------
- * |ymax | |ymax | |ymax |
- * | ... | |... | |... |
- * |next |->|next |->|next |->...
- * |nextWETE| |nextWETE| |nextWETE|
- * --------- --------- ^--------
- * | | |
- * V-------------------> V---> ...
- *
- */
-static void computeWAET(register EdgeTableEntry *AET)
-{
- register EdgeTableEntry *pWETE;
- register int inside = 1;
- register int isInside = 0;
-
- AET->nextWETE = 0;
- pWETE = AET;
- AET = AET->next;
- while (AET) {
- if (AET->ClockWise)
- ++isInside;
- else
- --isInside;
-
- if (!inside && !isInside || inside && isInside) {
- pWETE->nextWETE = AET;
- pWETE = AET;
- inside = !inside;
- }
- AET = AET->next;
- }
- pWETE->nextWETE = 0;
-}
-
-/*
- * InsertionSort
- *
- * Just a simple insertion sort using
- * pointers and back pointers to sort the Active
- * Edge Table.
- *
- */
-
-static int InsertionSort(register EdgeTableEntry *AET)
-{
- register EdgeTableEntry *pETEchase;
- register EdgeTableEntry *pETEinsert;
- register EdgeTableEntry *pETEchaseBackTMP;
- register int changed = 0;
-
- AET = AET->next;
- while (AET) {
- pETEinsert = AET;
- pETEchase = AET;
- while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
- pETEchase = pETEchase->back;
-
- AET = AET->next;
- if (pETEchase != pETEinsert) {
- pETEchaseBackTMP = pETEchase->back;
- pETEinsert->back->next = AET;
- if (AET)
- AET->back = pETEinsert->back;
- pETEinsert->next = pETEchase;
- pETEchase->back->next = pETEinsert;
- pETEchase->back = pETEinsert;
- pETEinsert->back = pETEchaseBackTMP;
- changed = 1;
- }
- }
- return changed;
-}
-
-/*
- * Clean up our act.
- */
-static void FreeStorage(register ScanLineListBlock *pSLLBlock)
-{
- register ScanLineListBlock *tmpSLLBlock;
-
- while (pSLLBlock) {
- tmpSLLBlock = pSLLBlock->next;
- free(pSLLBlock);
- pSLLBlock = tmpSLLBlock;
- }
-}
-
-/*
- * Create an array of rectangles from a list of points.
- * If indeed these things (POINTS, RECTS) are the same,
- * then this proc is still needed, because it allocates
- * storage for the array, which was allocated on the
- * stack by the calling procedure.
- *
- */
-static void PtsToRegion(register int numFullPtBlocks, register int iCurPtBlock,
- POINTBLOCK *FirstPtBlock, QRegionPrivate *reg)
-{
- register QRect *rects;
- register QPoint *pts;
- register POINTBLOCK *CurPtBlock;
- register int i;
- register QRect *extents;
- register int numRects;
-
- extents = &reg->extents;
- numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
-
- reg->rects.resize(numRects);
-
- CurPtBlock = FirstPtBlock;
- rects = reg->rects.data() - 1;
- numRects = 0;
- extents->setLeft(INT_MAX);
- extents->setRight(INT_MIN);
- reg->innerArea = -1;
-
- for (; numFullPtBlocks >= 0; --numFullPtBlocks) {
- /* the loop uses 2 points per iteration */
- i = NUMPTSTOBUFFER >> 1;
- if (!numFullPtBlocks)
- i = iCurPtBlock >> 1;
- if(i) {
- for (pts = CurPtBlock->pts; i--; pts += 2) {
- if (pts->x() == pts[1].x())
- continue;
- if (numRects && pts->x() == rects->left() && pts->y() == rects->bottom() + 1
- && pts[1].x() == rects->right()+1 && (numRects == 1 || rects[-1].top() != rects->top())
- && (i && pts[2].y() > pts[1].y())) {
- rects->setBottom(pts[1].y());
- reg->updateInnerRect(*rects);
- continue;
- }
- ++numRects;
- ++rects;
- rects->setCoords(pts->x(), pts->y(), pts[1].x() - 1, pts[1].y());
- if (rects->left() < extents->left())
- extents->setLeft(rects->left());
- if (rects->right() > extents->right())
- extents->setRight(rects->right());
- reg->updateInnerRect(*rects);
- }
- }
- CurPtBlock = CurPtBlock->next;
- }
-
- if (numRects) {
- extents->setTop(reg->rects[0].top());
- extents->setBottom(rects->bottom());
- } else {
- extents->setCoords(0, 0, 0, 0);
- }
- reg->numRects = numRects;
-}
-
-/*
- * polytoregion
- *
- * Scan converts a polygon by returning a run-length
- * encoding of the resultant bitmap -- the run-length
- * encoding is in the form of an array of rectangles.
- */
-static QRegionPrivate *PolygonRegion(const QPoint *Pts, int Count, int rule,
- QRegionPrivate *region)
- //Point *Pts; /* the pts */
- //int Count; /* number of pts */
- //int rule; /* winding rule */
-{
- register EdgeTableEntry *pAET; /* Active Edge Table */
- register int y; /* current scanline */
- register int iPts = 0; /* number of pts in buffer */
- register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
- register ScanLineList *pSLL; /* current scanLineList */
- register QPoint *pts; /* output buffer */
- EdgeTableEntry *pPrevAET; /* ptr to previous AET */
- EdgeTable ET; /* header node for ET */
- EdgeTableEntry AET; /* header node for AET */
- EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
- ScanLineListBlock SLLBlock; /* header for scanlinelist */
- int fixWAET = false;
- POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
- POINTBLOCK *tmpPtBlock;
- int numFullPtBlocks = 0;
-
- region->vector();
-
- /* special case a rectangle */
- if (((Count == 4) ||
- ((Count == 5) && (Pts[4].x() == Pts[0].x()) && (Pts[4].y() == Pts[0].y())))
- && (((Pts[0].y() == Pts[1].y()) && (Pts[1].x() == Pts[2].x()) && (Pts[2].y() == Pts[3].y())
- && (Pts[3].x() == Pts[0].x())) || ((Pts[0].x() == Pts[1].x())
- && (Pts[1].y() == Pts[2].y()) && (Pts[2].x() == Pts[3].x())
- && (Pts[3].y() == Pts[0].y())))) {
- int x = qMin(Pts[0].x(), Pts[2].x());
- region->extents.setLeft(x);
- int y = qMin(Pts[0].y(), Pts[2].y());
- region->extents.setTop(y);
- region->extents.setWidth(qMax(Pts[0].x(), Pts[2].x()) - x);
- region->extents.setHeight(qMax(Pts[0].y(), Pts[2].y()) - y);
- if ((region->extents.left() <= region->extents.right()) &&
- (region->extents.top() <= region->extents.bottom())) {
- region->numRects = 1;
- region->rects.resize(1);
- region->rects[0] = region->extents;
- region->innerRect = region->extents;
- region->innerArea = region->innerRect.width() * region->innerRect.height();
- }
- return region;
- }
-
- if (!(pETEs = static_cast<EdgeTableEntry *>(malloc(sizeof(EdgeTableEntry) * Count))))
- return 0;
-
- pts = FirstPtBlock.pts;
- CreateETandAET(Count, Pts, &ET, &AET, pETEs, &SLLBlock);
- pSLL = ET.scanlines.next;
- curPtBlock = &FirstPtBlock;
-
- if (rule == EvenOddRule) {
- /*
- * for each scanline
- */
- for (y = ET.ymin; y < ET.ymax; ++y) {
- /*
- * Add a new edge to the active edge table when we
- * get to the next edge.
- */
- if (pSLL && y == pSLL->scanline) {
- loadAET(&AET, pSLL->edgelist);
- pSLL = pSLL->next;
- }
- pPrevAET = &AET;
- pAET = AET.next;
-
- /*
- * for each active edge
- */
- while (pAET) {
- pts->setX(pAET->bres.minor_axis);
- pts->setY(y);
- ++pts;
- ++iPts;
-
- /*
- * send out the buffer
- */
- if (iPts == NUMPTSTOBUFFER) {
- tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
- curPtBlock->next = tmpPtBlock;
- curPtBlock = tmpPtBlock;
- pts = curPtBlock->pts;
- ++numFullPtBlocks;
- iPts = 0;
- }
- EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
- }
- InsertionSort(&AET);
- }
- } else {
- /*
- * for each scanline
- */
- for (y = ET.ymin; y < ET.ymax; ++y) {
- /*
- * Add a new edge to the active edge table when we
- * get to the next edge.
- */
- if (pSLL && y == pSLL->scanline) {
- loadAET(&AET, pSLL->edgelist);
- computeWAET(&AET);
- pSLL = pSLL->next;
- }
- pPrevAET = &AET;
- pAET = AET.next;
- pWETE = pAET;
-
- /*
- * for each active edge
- */
- while (pAET) {
- /*
- * add to the buffer only those edges that
- * are in the Winding active edge table.
- */
- if (pWETE == pAET) {
- pts->setX(pAET->bres.minor_axis);
- pts->setY(y);
- ++pts;
- ++iPts;
-
- /*
- * send out the buffer
- */
- if (iPts == NUMPTSTOBUFFER) {
- tmpPtBlock = static_cast<POINTBLOCK *>(malloc(sizeof(POINTBLOCK)));
- curPtBlock->next = tmpPtBlock;
- curPtBlock = tmpPtBlock;
- pts = curPtBlock->pts;
- ++numFullPtBlocks;
- iPts = 0;
- }
- pWETE = pWETE->nextWETE;
- }
- EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
- }
-
- /*
- * recompute the winding active edge table if
- * we just resorted or have exited an edge.
- */
- if (InsertionSort(&AET) || fixWAET) {
- computeWAET(&AET);
- fixWAET = false;
- }
- }
- }
- FreeStorage(SLLBlock.next);
- PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
- for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
- tmpPtBlock = curPtBlock->next;
- free(curPtBlock);
- curPtBlock = tmpPtBlock;
- }
- free(pETEs);
- return region;
-}
-// END OF PolyReg.c extract
-
-QRegionPrivate *qt_bitmapToRegion(const QBitmap& bitmap, QRegionPrivate *region)
-{
- region->vector();
-
- QImage image = bitmap.toImage();
-
- QRect xr;
-
-#define AddSpan \
- { \
- xr.setCoords(prev1, y, x-1, y); \
- UnionRectWithRegion(&xr, region, *region); \
- }
-
- const uchar zero = 0;
- bool little = image.format() == QImage::Format_MonoLSB;
-
- int x,
- y;
- for (y = 0; y < image.height(); ++y) {
- uchar *line = image.scanLine(y);
- int w = image.width();
- uchar all = zero;
- int prev1 = -1;
- for (x = 0; x < w;) {
- uchar byte = line[x / 8];
- if (x > w - 8 || byte!=all) {
- if (little) {
- for (int b = 8; b > 0 && x < w; --b) {
- if (!(byte & 0x01) == !all) {
- // More of the same
- } else {
- // A change.
- if (all!=zero) {
- AddSpan
- all = zero;
- } else {
- prev1 = x;
- all = ~zero;
- }
- }
- byte >>= 1;
- ++x;
- }
- } else {
- for (int b = 8; b > 0 && x < w; --b) {
- if (!(byte & 0x80) == !all) {
- // More of the same
- } else {
- // A change.
- if (all != zero) {
- AddSpan
- all = zero;
- } else {
- prev1 = x;
- all = ~zero;
- }
- }
- byte <<= 1;
- ++x;
- }
- }
- } else {
- x += 8;
- }
- }
- if (all != zero) {
- AddSpan
- }
- }
-#undef AddSpan
-
- return region;
-}
-
-/*
- Constructs an empty region.
-
- \sa isEmpty()
-*/
-
-QRegion::QRegion()
- : d(&shared_empty)
-{
- d->ref.ref();
-}
-
-/*
- \overload
-
- Create a region based on the rectange \a r with region type \a t.
-
- If the rectangle is invalid a null region will be created.
-
- \sa QRegion::RegionType
-*/
-
-QRegion::QRegion(const QRect &r, RegionType t)
-{
- if (r.isEmpty()) {
- d = &shared_empty;
- d->ref.ref();
- } else {
-// d = new QRegionData;
- QRegionPrivate *rp = 0;
- if (t == Rectangle) {
-// rp = new QRegionPrivate(r);
- rp = qt_allocRegion(r);
- } else if (t == Ellipse) {
- QPainterPath path;
- path.addEllipse(r.x(), r.y(), r.width(), r.height());
- QPolygon a = path.toSubpathPolygons().at(0).toPolygon();
- rp = qt_allocRegion();
-// rp = new QRegionPrivate;
- PolygonRegion(a.constData(), a.size(), EvenOddRule, rp);
- }
- d = rp;
- d->ref = 1;
-#if defined(Q_WS_X11)
- d->rgn = 0;
- d->xrectangles = 0;
-#elif defined(Q_WS_MAC)
- d->rgn = 0;
-#endif
- d->qt_rgn = rp;
- }
-}
-
-/*
- Constructs a polygon region from the point array \a a with the fill rule
- specified by \a fillRule.
-
- If \a fillRule is \l{Qt::WindingFill}, the polygon region is defined
- using the winding algorithm; if it is \l{Qt::OddEvenFill}, the odd-even fill
- algorithm is used.
-
- \warning This constructor can be used to create complex regions that will
- slow down painting when used.
-*/
-
-QRegion::QRegion(const QPolygon &a, Qt::FillRule fillRule)
-{
- if (a.count() > 2) {
- //d = new QRegionData;
- // QRegionPrivate *rp = new QRegionPrivate;
- QRegionPrivate *rp = qt_allocRegion();
- PolygonRegion(a.constData(), a.size(),
- fillRule == Qt::WindingFill ? WindingRule : EvenOddRule, rp);
- d = rp;
- d->ref = 1;
-#if defined(Q_WS_X11)
- d->rgn = 0;
- d->xrectangles = 0;
-#elif defined(Q_WS_MAC)
- d->rgn = 0;
-#endif
- d->qt_rgn = rp;
- } else {
- d = &shared_empty;
- d->ref.ref();
- }
-}
-
-
-/*
- Constructs a new region which is equal to region \a r.
-*/
-
-QRegion::QRegion(const QRegion &r)
-{
- d = r.d;
- d->ref.ref();
-}
-
-
-/*
- Constructs a region from the bitmap \a bm.
-
- The resulting region consists of the pixels in bitmap \a bm that
- are Qt::color1, as if each pixel was a 1 by 1 rectangle.
-
- This constructor may create complex regions that will slow down
- painting when used. Note that drawing masked pixmaps can be done
- much faster using QPixmap::setMask().
-*/
-QRegion::QRegion(const QBitmap &bm)
-{
- if (bm.isNull()) {
- d = &shared_empty;
- d->ref.ref();
- } else {
- // d = new QRegionData;
-// QRegionPrivate *rp = new QRegionPrivate;
- QRegionPrivate *rp = qt_allocRegion();
-
- qt_bitmapToRegion(bm, rp);
- d = rp;
- d->ref = 1;
-#if defined(Q_WS_X11)
- d->rgn = 0;
- d->xrectangles = 0;
-#elif defined(Q_WS_MAC)
- d->rgn = 0;
-#endif
- d->qt_rgn = rp;
- }
-}
-
-void QRegion::cleanUp(QRegion::QRegionData *x)
-{
- // delete x->qt_rgn;
-#if defined(Q_WS_X11)
- if (x->rgn)
- XDestroyRegion(x->rgn);
- if (x->xrectangles)
- free(x->xrectangles);
-#elif defined(Q_WS_MAC)
- if (x->rgn)
- qt_mac_dispose_rgn(x->rgn);
-#endif
- if(x->qt_rgn) {
-// delete x->qt_rgn;
- qt_freeRegion(x->qt_rgn);
- } else {
- delete x;
- }
-}
-
-/*
- Destroys the region.
-*/
-
-QRegion::~QRegion()
-{
- if (!d->ref.deref())
- cleanUp(d);
-}
-
-
-/*
- Assigns \a r to this region and returns a reference to the region.
-*/
-
-QRegion &QRegion::operator=(const QRegion &r)
-{
- r.d->ref.ref();
- if (!d->ref.deref())
- cleanUp(d);
- d = r.d;
- return *this;
-}
-
-
-/*
- \internal
-*/
-
-QRegion QRegion::copy() const
-{
- QRegion r;
- QRegionData *x = 0; // new QRegionData;
- QRegionPrivate *rp = 0;
- if (d->qt_rgn)
-// rp = new QRegionPrivate(*d->qt_rgn);
- rp = qt_allocRegion(*d->qt_rgn);
- else
- rp = qt_allocRegion();
- x = rp;
- x->qt_rgn = rp;
- x->ref = 1;
-#if defined(Q_WS_X11)
- x->rgn = 0;
- x->xrectangles = 0;
-#elif defined(Q_WS_MAC)
- x->rgn = 0;
-#endif
-
- if (!r.d->ref.deref())
- cleanUp(r.d);
- r.d = x;
- return r;
-}
-
-/*
- Returns true if the region is empty; otherwise returns false. An
- empty region is a region that contains no points.
-
- Example:
- \snippet doc/src/snippets/code/src.gui.painting.qregion_qws.cpp 0
-*/
-
-bool QRegion::isEmpty() const
-{
- return d == &shared_empty || d->qt_rgn->numRects == 0;
-}
-
-
-/*
- Returns true if the region contains the point \a p; otherwise
- returns false.
-*/
-
-bool QRegion::contains(const QPoint &p) const
-{
- return PointInRegion(d->qt_rgn, p.x(), p.y());
-}
-
-/*
- \overload
-
- Returns true if the region overlaps the rectangle \a r; otherwise
- returns false.
-*/
-
-bool QRegion::contains(const QRect &r) const
-{
- if(!d->qt_rgn)
- return false;
- if(d->qt_rgn->mode == QRegionPrivate::Single)
- return d->qt_rgn->single.contains(r);
-
- return RectInRegion(d->qt_rgn, r.left(), r.top(), r.width(), r.height()) != RectangleOut;
-}
-
-
-
-/*
- Translates (moves) the region \a dx along the X axis and \a dy
- along the Y axis.
-*/
-
-void QRegion::translate(int dx, int dy)
-{
- if ((dx == 0 && dy == 0) || isEmptyHelper(d->qt_rgn))
- return;
-
- detach();
- OffsetRegion(*d->qt_rgn, dx, dy);
-#if defined(Q_WS_X11)
- if (d->xrectangles) {
- free(d->xrectangles);
- d->xrectangles = 0;
- }
-#elif defined(Q_WS_MAC)
- if(d->rgn) {
- qt_mac_dispose_rgn(d->rgn);
- d->rgn = 0;
- }
-#endif
-}
-
-/*
- \fn QRegion QRegion::unite(const QRegion &r) const
- \obsolete
-
- Use united(\a r) instead.
-*/
-
-/*
- \fn QRegion QRegion::united(const QRegion &r) const
- \since 4.2
-
- Returns a region which is the union of this region and \a r.
-
- \img runion.png Region Union
-
- The figure shows the union of two elliptical regions.
-
- \sa intersected(), subtracted(), xored()
-*/
-
-QRegion QRegion::unite(const QRegion &r) const
-{
- if (isEmptyHelper(d->qt_rgn))
- return r;
- if (isEmptyHelper(r.d->qt_rgn))
- return *this;
-
- if (d->qt_rgn->contains(*r.d->qt_rgn)) {
- return *this;
- } else if (r.d->qt_rgn->contains(*d->qt_rgn)) {
- return r;
- } else if (d->qt_rgn->canAppend(r.d->qt_rgn)) {
- QRegion result(*this);
- result.detach();
- result.d->qt_rgn->append(r.d->qt_rgn);
- return result;
- } else if (r.d->qt_rgn->canAppend(d->qt_rgn)) {
- QRegion result(r);
- result.detach();
- result.d->qt_rgn->append(d->qt_rgn);
- return result;
- } else if (EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
- return *this;
- } else {
- QRegion result;
- result.detach();
- UnionRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
- return result;
- }
-}
-
-QRegion& QRegion::operator+=(const QRegion &r)
-{
- if (isEmptyHelper(d->qt_rgn))
- return *this = r;
- if (isEmptyHelper(r.d->qt_rgn))
- return *this;
-
- if (d->qt_rgn->contains(*r.d->qt_rgn)) {
- return *this;
- } else if (r.d->qt_rgn->contains(*d->qt_rgn)) {
- return *this = r;
- } else if (d->qt_rgn->canAppend(r.d->qt_rgn)) {
- detach();
- d->qt_rgn->append(r.d->qt_rgn);
- return *this;
- } else if (d->qt_rgn->canPrepend(r.d->qt_rgn)) {
- detach();
- d->qt_rgn->prepend(r.d->qt_rgn);
- return *this;
- } else if (EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
- return *this;
- }
-
- return *this = unite(r);
-}
-
-/*
- \fn QRegion QRegion::intersect(const QRegion &r) const
- \obsolete
-
- Use intersected(\a r) instead.
-*/
-
-/*
- \fn QRegion QRegion::intersected(const QRegion &r) const
- \since 4.2
-
- Returns a region which is the intersection of this region and \a r.
-
- \img rintersect.png Region Intersection
-
- The figure shows the intersection of two elliptical regions.
-*/
-
-QRegion QRegion::intersect(const QRegion &r) const
-{
- if (isEmptyHelper(d->qt_rgn) || isEmptyHelper(r.d->qt_rgn)
- || !EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents))
- return QRegion();
-
- /* this is fully contained in r */
- if (r.d->qt_rgn->contains(*d->qt_rgn))
- return *this;
-
- /* r is fully contained in this */
- if (d->qt_rgn->contains(*r.d->qt_rgn))
- return r;
-
- if(r.d->qt_rgn->mode == QRegionPrivate::Single &&
- d->qt_rgn->mode == QRegionPrivate::Single)
- return QRegion(r.d->qt_rgn->single.intersected(d->qt_rgn->single));
-#ifdef QT_GREENPHONE_OPT
- else if(r.d->qt_rgn->mode == QRegionPrivate::Single)
- return intersect(r.d->qt_rgn->single);
- else if(d->qt_rgn->mode == QRegionPrivate::Single)
- return r.intersect(d->qt_rgn->single);
-#endif
-
- QRegion result;
- result.detach();
- miRegionOp(*result.d->qt_rgn, d->qt_rgn, r.d->qt_rgn, miIntersectO, 0, 0);
-
- /*
- * Can't alter dest's extents before we call miRegionOp because
- * it might be one of the source regions and miRegionOp depends
- * on the extents of those regions being the same. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to examine fewer rectangles.
- */
- miSetExtents(*result.d->qt_rgn);
- return result;
-}
-
-#ifdef QT_GREENPHONE_OPT
-/*
- \overload
- */
-QRegion QRegion::intersect(const QRect &r) const
-{
- // No intersection
- if(r.isEmpty() || isEmpty() || !EXTENTCHECK(&r, &d->qt_rgn->extents))
- return QRegion();
-
- // This is fully contained in r
- if(CONTAINSCHECK(r, d->qt_rgn->extents))
- return *this;
-
- // r is fully contained in this
- if(CONTAINSCHECK(d->qt_rgn->innerRect, r))
- return QRegion(r);
-
- if(d->qt_rgn->mode == QRegionPrivate::Single) {
- return QRegion(d->qt_rgn->single & r);
- } else {
- QRegion rv(*this);
- rv.detach();
-
- rv.d->qt_rgn->extents &= r;
- rv.d->qt_rgn->innerRect &= r;
- rv.d->qt_rgn->innerArea = rv.d->qt_rgn->innerRect.height() *
- rv.d->qt_rgn->innerRect.width();
-
- int numRects = 0;
- for(int ii = 0; ii < rv.d->qt_rgn->numRects; ++ii) {
- QRect result = rv.d->qt_rgn->rects[ii] & r;
- if(!result.isEmpty())
- rv.d->qt_rgn->rects[numRects++] = result;
- }
- rv.d->qt_rgn->numRects = numRects;
- return rv;
- }
-}
-
-/*
- \overload
- */
-const QRegion QRegion::operator&(const QRect &r) const
-{
- return intersect(r);
-}
-
-/*
- \overload
- */
-QRegion& QRegion::operator&=(const QRect &r)
-{
- if(isEmpty() || CONTAINSCHECK(r, d->qt_rgn->extents)) {
- // Do nothing
- } else if(r.isEmpty() || !EXTENTCHECK(&r, &d->qt_rgn->extents)) {
- *this = QRegion();
- } else if(CONTAINSCHECK(d->qt_rgn->innerRect, r)) {
- *this = QRegion(r);
- } else {
- detach();
- if(d->qt_rgn->mode == QRegionPrivate::Single) {
- QRect result = d->qt_rgn->single & r;
- d->qt_rgn->single = result;
- d->qt_rgn->extents = result;
- d->qt_rgn->innerRect = result;
- d->qt_rgn->innerArea = result.height() * result.width();
- } else {
- d->qt_rgn->extents &= r;
- d->qt_rgn->innerRect &= r;
- d->qt_rgn->innerArea = d->qt_rgn->innerRect.height() *
- d->qt_rgn->innerRect.width();
-
- int numRects = 0;
- for(int ii = 0; ii < d->qt_rgn->numRects; ++ii) {
- QRect result = d->qt_rgn->rects[ii] & r;
- if(!result.isEmpty())
- d->qt_rgn->rects[numRects++] = result;
- }
- d->qt_rgn->numRects = numRects;
- }
- }
- return *this;
-}
-#endif
-
-/*
- \fn QRegion QRegion::subtract(const QRegion &r) const
- \obsolete
-
- Use subtracted(\a r) instead.
-*/
-
-/*
- \fn QRegion QRegion::subtracted(const QRegion &r) const
- \since 4.2
-
- Returns a region which is \a r subtracted from this region.
-
- \img rsubtract.png Region Subtraction
-
- The figure shows the result when the ellipse on the right is
- subtracted from the ellipse on the left (\c {left - right}).
-
- \sa intersected(), united(), xored()
-*/
-
-QRegion QRegion::subtract(const QRegion &r) const
-{
- if (isEmptyHelper(d->qt_rgn) || isEmptyHelper(r.d->qt_rgn))
- return *this;
- if (r.d->qt_rgn->contains(*d->qt_rgn))
- return QRegion();
- if (!EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents))
- return *this;
- if (EqualRegion(d->qt_rgn, r.d->qt_rgn))
- return QRegion();
-
- QRegion result;
- result.detach();
- SubtractRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
- return result;
-}
-
-/*
- \fn QRegion QRegion::eor(const QRegion &r) const
- \obsolete
-
- Use xored(\a r) instead.
-*/
-
-/*
- \fn QRegion QRegion::xored(const QRegion &r) const
- \since 4.2
-
- Returns a region which is the exclusive or (XOR) of this region
- and \a r.
-
- \img rxor.png Region XORed
-
- The figure shows the exclusive or of two elliptical regions.
-
- \sa intersected(), united(), subtracted()
-*/
-
-QRegion QRegion::eor(const QRegion &r) const
-{
- if (isEmptyHelper(d->qt_rgn)) {
- return r;
- } else if (isEmptyHelper(r.d->qt_rgn)) {
- return *this;
- } else if (!EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents)) {
- return (*this + r);
- } else if (EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
- return QRegion();
- } else {
- QRegion result;
- result.detach();
- XorRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
- return result;
- }
-}
-
-/*
- Returns the bounding rectangle of this region. An empty region
- gives a rectangle that is QRect::isNull().
-*/
-
-QRect QRegion::boundingRect() const
-{
- if (isEmpty())
- return QRect();
- return d->qt_rgn->extents;
-}
-
-/* \internal
- Returns true if \a rect is guaranteed to be fully contained in \a region.
- A false return value does not guarantee the opposite.
-*/
-bool qt_region_strictContains(const QRegion &region, const QRect &rect)
-{
- if (isEmptyHelper(region.d->qt_rgn) || !rect.isValid())
- return false;
-
-#if 0 // TEST_INNERRECT
- static bool guard = false;
- if (guard)
- return QRect();
- guard = true;
- QRegion inner = region.d->qt_rgn->innerRect;
- Q_ASSERT((inner - region).isEmpty());
- guard = false;
-
- int maxArea = 0;
- for (int i = 0; i < region.d->qt_rgn->numRects; ++i) {
- const QRect r = region.d->qt_rgn->rects.at(i);
- if (r.width() * r.height() > maxArea)
- maxArea = r.width() * r.height();
- }
-
- if (maxArea > region.d->qt_rgn->innerArea) {
- qDebug() << "not largest rectangle" << region << region.d->qt_rgn->innerRect;
- }
- Q_ASSERT(maxArea <= region.d->qt_rgn->innerArea);
-#endif
-
- const QRect r1 = region.d->qt_rgn->innerRect;
- return (rect.left() >= r1.left() && rect.right() <= r1.right()
- && rect.top() >= r1.top() && rect.bottom() <= r1.bottom());
-}
-
-/*
- Returns an array of non-overlapping rectangles that make up the
- region.
-
- The union of all the rectangles is equal to the original region.
-*/
-QVector<QRect> QRegion::rects() const
-{
- if (d->qt_rgn) {
- d->qt_rgn->vector();
- d->qt_rgn->rects.resize(d->qt_rgn->numRects);
- return d->qt_rgn->rects;
- } else {
- return QVector<QRect>();
- }
-}
-
-/*
- \fn void QRegion::setRects(const QRect *rects, int number)
-
- Sets the region using the array of rectangles specified by \a rects and
- \a number.
- The rectangles \e must be optimally Y-X sorted and follow these restrictions:
-
- \list
- \o The rectangles must not intersect.
- \o All rectangles with a given top coordinate must have the same height.
- \o No two rectangles may abut horizontally (they should be combined
- into a single wider rectangle in that case).
- \o The rectangles must be sorted in ascending order, with Y as the major
- sort key and X as the minor sort key.
- \endlist
- \omit
- Only some platforms have these restrictions (Qt for Embedded Linux, X11 and Mac OS X).
- \endomit
-*/
-void QRegion::setRects(const QRect *rects, int num)
-{
- *this = QRegion();
- if (!rects || num == 0 || (num == 1 && rects->isEmpty()))
- return;
-
- detach();
-
- if(num == 1) {
- d->qt_rgn->single = *rects;
- d->qt_rgn->mode = QRegionPrivate::Single;
- d->qt_rgn->numRects = num;
- d->qt_rgn->extents = *rects;
- d->qt_rgn->innerRect = *rects;
- } else {
- d->qt_rgn->mode = QRegionPrivate::Vector;
- d->qt_rgn->rects.resize(num);
- d->qt_rgn->numRects = num;
- int left = INT_MAX,
- right = INT_MIN,
- top = INT_MAX,
- bottom = INT_MIN;
- for (int i = 0; i < num; ++i) {
- const QRect &rect = rects[i];
- d->qt_rgn->rects[i] = rect;
- left = qMin(rect.left(), left);
- right = qMax(rect.right(), right);
- top = qMin(rect.top(), top);
- bottom = qMax(rect.bottom(), bottom);
- d->qt_rgn->updateInnerRect(rect);
- }
- d->qt_rgn->extents = QRect(QPoint(left, top), QPoint(right, bottom));
- }
-}
-
-/*
- Returns true if the region is equal to \a r; otherwise returns
- false.
-*/
-
-bool QRegion::operator==(const QRegion &r) const
-{
- if (!d->qt_rgn || !r.d->qt_rgn)
- return r.d->qt_rgn == d->qt_rgn;
-
- if (d == r.d)
- return true;
- else
- return EqualRegion(d->qt_rgn, r.d->qt_rgn);
-}
-
-#ifdef QT_GREENPHONE_OPT
-bool QRegion::isRect() const
-{
- return d->qt_rgn && d->qt_rgn->mode == QRegionPrivate::Single;
-}
-#endif
-
-QT_END_NAMESPACE