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-rw-r--r--src/gui/painting/qstroker.cpp56
1 files changed, 33 insertions, 23 deletions
diff --git a/src/gui/painting/qstroker.cpp b/src/gui/painting/qstroker.cpp
index 22302f9790..3b6357a893 100644
--- a/src/gui/painting/qstroker.cpp
+++ b/src/gui/painting/qstroker.cpp
@@ -1179,32 +1179,42 @@ void QDashStroker::processCurrentSubpath()
bool done = pos >= estop;
- if (clipping) {
- // Check if the entire line can be clipped away.
- if (!lineIntersectsRect(prev, e, clip_tl, clip_br)) {
- // Cut away full dash sequences.
- elen -= qFloor(elen * invSumLength) * sumLength;
- // Update dash offset.
- while (!done) {
- qreal dpos = pos + dashes[idash] - doffset - estart;
-
- Q_ASSERT(dpos >= 0);
-
- if (dpos > elen) { // dash extends this line
- doffset = dashes[idash] - (dpos - elen); // subtract the part already used
- pos = estop; // move pos to next path element
- done = true;
- } else { // Dash is on this line
- pos = dpos + estart;
- done = pos >= estop;
- if (++idash >= dashCount)
- idash = 0;
- doffset = 0; // full segment so no offset on next.
- }
+ // Check if the entire line should be clipped away or simplified
+ bool clipIt = clipping && !lineIntersectsRect(prev, e, clip_tl, clip_br);
+ bool skipDashing = elen * invSumLength > repetitionLimit();
+ int maxDashes = dashCount;
+ if (skipDashing || clipIt) {
+ // Cut away full dash sequences.
+ elen -= std::floor(elen * invSumLength) * sumLength;
+ // Update dash offset.
+ while (!done) {
+ qreal dpos = pos + dashes[idash] - doffset - estart;
+
+ Q_ASSERT(dpos >= 0);
+
+ if (dpos > elen) { // dash extends this line
+ doffset = dashes[idash] - (dpos - elen); // subtract the part already used
+ pos = estop; // move pos to next path element
+ done = true;
+ } else { // Dash is on this line
+ pos = --maxDashes > 0 ? dpos + estart : estop;
+ done = pos >= estop;
+ if (++idash >= dashCount)
+ idash = 0;
+ doffset = 0; // full segment so no offset on next.
}
+ }
+ if (clipIt) {
hasMoveTo = false;
- move_to_pos = e;
+ } else {
+ // skip costly dashing, just draw solid line
+ if (!hasMoveTo) {
+ emitMoveTo(move_to_pos.x, move_to_pos.y);
+ hasMoveTo = true;
+ }
+ emitLineTo(e.x, e.y);
}
+ move_to_pos = e;
}
// Dash away...