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diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 0952bd22fb..e86aff1cae 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -222,6 +222,7 @@ static void nanWarning(const char *func)
transformation is achieved by setting both the projection factors and
the scaling factors.
+ \section2 Combining Transforms
Here's the combined transformations example using basic matrix
operations:
@@ -232,6 +233,26 @@ static void nanWarning(const char *func)
\snippet transform/main.cpp 2
\endtable
+ The combined transform first scales each operand, then rotates it, and
+ finally translates it, just as in the order in which the product of its
+ factors is written. This means the point to which the transforms are
+ applied is implicitly multiplied on the left with the transform
+ to its right.
+
+ \section2 Relation to Matrix Notation
+ The matrix notation in QTransform is the transpose of a commonly-taught
+ convention which represents transforms and points as matrices and vectors.
+ That convention multiplies its matrix on the left and column vector to the
+ right. In other words, when several transforms are applied to a point, the
+ right-most matrix acts directly on the vector first. Then the next matrix
+ to the left acts on the result of the first operation - and so on. As a
+ result, that convention multiplies the matrices that make up a composite
+ transform in the reverse of the order in QTransform, as you can see in
+ \l {Combining Transforms}. Transposing the matrices, and combining them to
+ the right of a row vector that represents the point, lets the matrices of
+ transforms appear, in their product, in the order in which we think of the
+ transforms being applied to the point.
+
\sa QPainter, {Coordinate System}, {painting/affine}{Affine
Transformations Example}, {Transformations Example}
*/