diff options
Diffstat (limited to 'src/gui/painting/qtriangulator_p.h')
-rw-r--r-- | src/gui/painting/qtriangulator_p.h | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/gui/painting/qtriangulator_p.h b/src/gui/painting/qtriangulator_p.h index 4d1aba099c..8f043fc925 100644 --- a/src/gui/painting/qtriangulator_p.h +++ b/src/gui/painting/qtriangulator_p.h @@ -137,11 +137,18 @@ struct Q_GUI_EXPORT QPolylineSet // integers, the polygon is triangulated, and then scaled back by 1/32. // 'hint' should be a combination of QVectorPath::Hints. // 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher. -QTriangleSet Q_GUI_EXPORT qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform()); -QTriangleSet Q_GUI_EXPORT qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); -QTriangleSet Q_GUI_EXPORT qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); -QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); -QPolylineSet Q_GUI_EXPORT qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); +QTriangleSet Q_GUI_EXPORT qTriangulate(const qreal *polygon, int count, + uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, + const QTransform &matrix = QTransform(), + bool allowUintIndices = true); +QTriangleSet Q_GUI_EXPORT qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), + qreal lod = 1, bool allowUintIndices = true); +QTriangleSet Q_GUI_EXPORT qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), + qreal lod = 1, bool allowUintIndices = true); +QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), + qreal lod = 1, bool allowUintIndices = true); +QPolylineSet Q_GUI_EXPORT qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), + qreal lod = 1, bool allowUintIndices = true); QT_END_NAMESPACE |