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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include <qapplication.h>
-#include "qsound.h"
-#include "qsound_p.h"
-#include <private/qt_mac_p.h>
-#include <qhash.h>
-#include <qdebug.h>
-#import <AppKit/AppKit.h>
-
-#include <AppKit/NSSound.h>
-
-QT_BEGIN_NAMESPACE
-
-void qt_mac_beep()
-{
- NSBeep();
-}
-
-QT_END_NAMESPACE
-
-#ifndef QT_NO_SOUND
-
-QT_BEGIN_NAMESPACE
-
-typedef QHash<QSound *, NSSound const *> Sounds;
-static Sounds sounds;
-
-class QAuServerMac : public QAuServer
-{
- Q_OBJECT
-public:
- QAuServerMac(QObject* parent) : QAuServer(parent) { }
- void play(const QString& filename);
- void play(QSound *s);
- void stop(QSound*);
- bool okay() { return true; }
- using QAuServer::decLoop; // promote to public.
-protected:
- NSSound *createNSSound(const QString &filename, QSound *qSound);
-};
-
-QT_END_NAMESPACE
-
-#if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_5
-@protocol NSSoundDelegate <NSObject>
--(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)aBool;
-@end
-#endif
-
-QT_USE_NAMESPACE
-
-@interface QT_MANGLE_NAMESPACE(QMacSoundDelegate) : NSObject<NSSoundDelegate> {
- QSound *qSound; // may be null.
- QAuServerMac* server;
-}
--(id)initWithQSound:(QSound*)sound:(QAuServerMac*)server;
-@end
-
-@implementation QT_MANGLE_NAMESPACE(QMacSoundDelegate)
--(id)initWithQSound:(QSound*)s:(QAuServerMac*)serv {
- self = [super init];
- if(self) {
- qSound = s;
- server = serv;
- }
- return self;
-}
-
-// Delegate function that gets called each time a sound finishes.
--(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedOk
-{
- // qSound is null if this sound was started by play(QString),
- // in which case there is no corresponding QSound object.
- if (qSound == 0) {
- [sound release];
- [self release];
- return;
- }
-
- // finishedOk is false if the sound cold not be played or
- // if it was interrupted by stop().
- if (finishedOk == false) {
- sounds.remove(qSound);
- [sound release];
- [self release];
- return;
- }
-
- // Check if the sound should loop "forever" (until stop).
- if (qSound->loops() == -1) {
- [sound play];
- return;
- }
-
- const int remainingIterations = server->decLoop(qSound);
- if (remainingIterations > 0) {
- [sound play];
- } else {
- sounds.remove(qSound);
- [sound release];
- [self release];
- }
-}
-@end
-
-QT_BEGIN_NAMESPACE
-
-void QAuServerMac::play(const QString &fileName)
-{
- QMacCocoaAutoReleasePool pool;
- NSSound * const nsSound = createNSSound(fileName, 0);
- [nsSound play];
-}
-
-void QAuServerMac::play(QSound *qSound)
-{
- QMacCocoaAutoReleasePool pool;
- NSSound * const nsSound = createNSSound(qSound->fileName(), qSound);
- [nsSound play];
- // Keep track of the nsSound object so we can find it again in stop().
- sounds[qSound] = nsSound;
-}
-
-void QAuServerMac::stop(QSound *qSound)
-{
- Sounds::const_iterator it = sounds.constFind(qSound);
- if (it != sounds.constEnd())
- [*it stop];
-}
-
-// Creates an NSSound object and installs a "sound finished" callack delegate on it.
-NSSound *QAuServerMac::createNSSound(const QString &fileName, QSound *qSound)
-{
- NSString *nsFileName = const_cast<NSString *>(reinterpret_cast<const NSString *>(QCFString::toCFStringRef(fileName)));
- NSSound * const nsSound = [[NSSound alloc] initWithContentsOfFile: nsFileName byReference:YES];
- QT_MANGLE_NAMESPACE(QMacSoundDelegate) * const delegate = [[QT_MANGLE_NAMESPACE(QMacSoundDelegate) alloc] initWithQSound:qSound:this];
- [nsSound setDelegate:delegate];
- [nsFileName release];
- return nsSound;
-}
-
-QAuServer* qt_new_audio_server()
-{
- return new QAuServerMac(qApp);
-}
-
-QT_END_NAMESPACE
-
-#include "qsound_mac.moc"
-
-#endif // QT_NO_SOUND