summaryrefslogtreecommitdiffstats
path: root/src/gui/platforms/win/qsound_win.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/platforms/win/qsound_win.cpp')
-rw-r--r--src/gui/platforms/win/qsound_win.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/src/gui/platforms/win/qsound_win.cpp b/src/gui/platforms/win/qsound_win.cpp
new file mode 100644
index 0000000000..c11482d608
--- /dev/null
+++ b/src/gui/platforms/win/qsound_win.cpp
@@ -0,0 +1,205 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsound.h"
+
+#ifndef QT_NO_SOUND
+
+#include "qapplication.h"
+#include "qapplication_p.h"
+#include <qfile.h>
+#include "qpointer.h"
+#include "qsound_p.h"
+
+#include <qt_windows.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAuServerWindows : public QAuServer {
+ Q_OBJECT
+
+public:
+ QAuServerWindows(QObject* parent);
+ ~QAuServerWindows();
+
+ void playHelper(const QString &filename, int loop, QSound *snd);
+ void play(const QString& filename, int loop);
+ void play(QSound*);
+
+ void stop(QSound*);
+ bool okay();
+
+ int decLoop(QSound *snd) { return QAuServer::decLoop(snd); }
+
+ HANDLE current;
+ HANDLE mutex;
+ HANDLE event;
+};
+
+QAuServerWindows::QAuServerWindows(QObject* parent) :
+ QAuServer(parent), current(0)
+{
+ mutex = CreateMutex(0, 0, 0);
+ event = CreateEvent(0, FALSE, FALSE, 0);
+}
+
+QAuServerWindows::~QAuServerWindows()
+{
+ HANDLE mtx = mutex;
+ WaitForSingleObject(mtx, INFINITE);
+ mutex = 0;
+
+ ReleaseMutex(mtx);
+ CloseHandle(mtx);
+ CloseHandle(event);
+}
+
+struct SoundInfo
+{
+ SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv)
+ : sound(snd), server(srv), filename(fn), loops(lp)
+ {
+ }
+
+ QSound *sound;
+ QAuServerWindows *server;
+ QString filename;
+ int loops;
+};
+
+DWORD WINAPI SoundPlayProc(LPVOID param)
+{
+ SoundInfo *info = (SoundInfo*)param;
+
+ // copy data before waking up GUI thread
+ QAuServerWindows *server = info->server;
+ QSound *sound = info->sound;
+ int loops = info->loops;
+ QString filename = info->filename;
+ HANDLE mutex = server->mutex;
+ HANDLE event = server->event;
+ info = 0;
+
+ // server must not be destroyed until thread finishes
+ // and all other sounds have to wait
+ WaitForSingleObject(mutex, INFINITE);
+
+ if (loops <= 1) {
+ server->current = 0;
+ int flags = SND_FILENAME|SND_ASYNC;
+ if (loops == -1)
+ flags |= SND_LOOP;
+
+ PlaySound((wchar_t*)filename.utf16(), 0, flags);
+ if (sound && loops == 1)
+ server->decLoop(sound);
+
+ // GUI thread continues, but we are done as well.
+ SetEvent(event);
+ } else {
+ // signal GUI thread to continue - sound might be reset!
+ QPointer<QSound> guarded_sound = sound;
+ SetEvent(event);
+
+ for (int l = 0; l < loops && server->current; ++l) {
+ PlaySound((wchar_t*)filename.utf16(), 0, SND_FILENAME | SND_SYNC);
+
+ if (guarded_sound)
+ server->decLoop(guarded_sound);
+ }
+ server->current = 0;
+ }
+ ReleaseMutex(mutex);
+
+ return 0;
+}
+
+void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd)
+{
+ if (loop == 0)
+ return;
+ // busy?
+ if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT)
+ return;
+ ReleaseMutex(mutex);
+
+ DWORD threadid = 0;
+ SoundInfo info(filename, loop, snd, this);
+ current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid);
+ CloseHandle(current);
+
+ WaitForSingleObject(event, INFINITE);
+}
+
+void QAuServerWindows::play(const QString& filename, int loop)
+{
+ playHelper(filename, loop, 0);
+}
+
+void QAuServerWindows::play(QSound* s)
+{
+ playHelper(s->fileName(), s->loops(), s);
+}
+
+void QAuServerWindows::stop(QSound*)
+{
+ // stop unlooped sound
+ if (!current)
+ PlaySound(0, 0, 0);
+ // stop after loop is done
+ current = 0;
+}
+
+bool QAuServerWindows::okay()
+{
+ return true;
+}
+
+QAuServer* qt_new_audio_server()
+{
+ return new QAuServerWindows(qApp);
+}
+
+QT_END_NAMESPACE
+
+#include "qsound_win.moc"
+
+#endif // QT_NO_SOUND