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-rw-r--r--src/gui/rhi/qrhi.cpp33
1 files changed, 28 insertions, 5 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 7a0d53e1e4..c805e23ad0 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -2048,11 +2048,9 @@ QRhiResource::Type QRhiBuffer::resourceType() const
UniformBuffer may not even be backed by a native buffer object at all if
uniform buffers are not used or supported by a given backend and graphics
API. There are also differences to how data is written to the buffer and
- the type of backing memory used, and, if host visible memory is involved,
- when memory writes become available and visible. Therefore, in general it
- is recommended to limit native buffer object access to vertex and index
- buffers with types Static or Immutable, because these operate in a
- relatively uniform manner with all backends.
+ the type of backing memory used. For buffers backed by host visible memory,
+ calling this function guarantees that pending host writes are executed for
+ all the returned native buffers.
\sa QRhi::currentFrameSlot(), QRhi::FramesInFlight
*/
@@ -2342,6 +2340,31 @@ bool QRhiTexture::buildFrom(QRhiTexture::NativeTexture src)
}
/*!
+ With some graphics APIs, such as Vulkan, integrating custom rendering code
+ that uses the graphics API directly needs special care when it comes to
+ image layouts. This function allows communicating the expected layout the
+ image backing the QRhiTexture is in after the native rendering commands.
+
+ For example, consider rendering into a QRhiTexture's VkImage directly with
+ Vulkan in a code block enclosed by QRhiCommandBuffer::beginExternal() and
+ QRhiCommandBuffer::endExternal(), followed by using the image for texture
+ sampling in a QRhi-based render pass. To avoid potentially incorrect image
+ layout transitions, this function can be used to indicate what the image
+ layout will be once the commands recorded in said code block complete.
+
+ Calling this function makes sense only after
+ QRhiCommandBuffer::endExternal() and before a subsequent
+ QRhiCommandBuffer::beginPass().
+
+ This function has no effect with QRhi backends where the underlying
+ graphics API does not expose a concept of image layouts.
+ */
+void QRhiTexture::setNativeLayout(int layout)
+{
+ Q_UNUSED(layout);
+}
+
+/*!
\class QRhiSampler
\internal
\inmodule QtGui