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-rw-r--r--src/gui/rhi/qrhid3d11.cpp802
1 files changed, 524 insertions, 278 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 3e136cdb80..717f3e6d6c 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -36,6 +36,7 @@
#include "qrhid3d11_p_p.h"
#include "qshader_p.h"
+#include "cs_tdr_p.h"
#include <QWindow>
#include <QOperatingSystemVersion>
#include <qmath.h>
@@ -118,10 +119,20 @@ QT_BEGIN_NAMESPACE
\c{ID3D11Texture2D *}.
*/
+// help mingw with its ancient sdk headers
+#ifndef DXGI_ADAPTER_FLAG_SOFTWARE
+#define DXGI_ADAPTER_FLAG_SOFTWARE 2
+#endif
+
QRhiD3D11::QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice)
- : ofr(this)
+ : ofr(this),
+ deviceCurse(this)
{
debugLayer = params->enableDebugLayer;
+
+ deviceCurse.framesToActivate = params->framesUntilKillingDeviceViaTdr;
+ deviceCurse.permanent = params->repeatDeviceKill;
+
importedDevice = importDevice != nullptr;
if (importedDevice) {
dev = reinterpret_cast<ID3D11Device *>(importDevice->dev);
@@ -155,7 +166,7 @@ static QString comErrorMessage(HRESULT hr)
}
template <class Int>
-static inline Int aligned(Int v, Int byteAlign)
+inline Int aligned(Int v, Int byteAlign)
{
return (v + byteAlign - 1) & ~(byteAlign - 1);
}
@@ -166,7 +177,7 @@ static IDXGIFactory1 *createDXGIFactory2()
if (QOperatingSystemVersion::current() > QOperatingSystemVersion::Windows7) {
using PtrCreateDXGIFactory2 = HRESULT (WINAPI *)(UINT, REFIID, void **);
QSystemLibrary dxgilib(QStringLiteral("dxgi"));
- if (auto createDXGIFactory2 = (PtrCreateDXGIFactory2)dxgilib.resolve("CreateDXGIFactory2")) {
+ if (auto createDXGIFactory2 = reinterpret_cast<PtrCreateDXGIFactory2>(dxgilib.resolve("CreateDXGIFactory2"))) {
const HRESULT hr = createDXGIFactory2(0, IID_IDXGIFactory2, reinterpret_cast<void **>(&result));
if (FAILED(hr)) {
qWarning("CreateDXGIFactory2() failed to create DXGI factory: %s", qPrintable(comErrorMessage(hr)));
@@ -221,11 +232,29 @@ bool QRhiD3D11::create(QRhi::Flags flags)
int requestedAdapterIndex = -1;
if (qEnvironmentVariableIsSet("QT_D3D_ADAPTER_INDEX"))
requestedAdapterIndex = qEnvironmentVariableIntValue("QT_D3D_ADAPTER_INDEX");
- for (int adapterIndex = 0; dxgiFactory->EnumAdapters1(adapterIndex, &adapter) != DXGI_ERROR_NOT_FOUND; ++adapterIndex) {
+
+ if (requestedAdapterIndex < 0 && flags.testFlag(QRhi::PreferSoftwareRenderer)) {
+ for (int adapterIndex = 0; dxgiFactory->EnumAdapters1(UINT(adapterIndex), &adapter) != DXGI_ERROR_NOT_FOUND; ++adapterIndex) {
+ DXGI_ADAPTER_DESC1 desc;
+ adapter->GetDesc1(&desc);
+ adapter->Release();
+ if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
+ requestedAdapterIndex = adapterIndex;
+ break;
+ }
+ }
+ }
+
+ for (int adapterIndex = 0; dxgiFactory->EnumAdapters1(UINT(adapterIndex), &adapter) != DXGI_ERROR_NOT_FOUND; ++adapterIndex) {
DXGI_ADAPTER_DESC1 desc;
adapter->GetDesc1(&desc);
- const QString name = QString::fromUtf16((char16_t *) desc.Description);
- qCDebug(QRHI_LOG_INFO, "Adapter %d: '%s' (flags 0x%x)", adapterIndex, qPrintable(name), desc.Flags);
+ const QString name = QString::fromUtf16(reinterpret_cast<char16_t *>(desc.Description));
+ qCDebug(QRHI_LOG_INFO, "Adapter %d: '%s' (vendor 0x%X device 0x%X flags 0x%X)",
+ adapterIndex,
+ qPrintable(name),
+ desc.VendorId,
+ desc.DeviceId,
+ desc.Flags);
if (!adapterToUse && (requestedAdapterIndex < 0 || requestedAdapterIndex == adapterIndex)) {
adapterToUse = adapter;
qCDebug(QRHI_LOG_INFO, " using this adapter");
@@ -261,16 +290,33 @@ bool QRhiD3D11::create(QRhi::Flags flags)
if (FAILED(context->QueryInterface(IID_ID3DUserDefinedAnnotation, reinterpret_cast<void **>(&annotations))))
annotations = nullptr;
+ deviceLost = false;
+
nativeHandlesStruct.dev = dev;
nativeHandlesStruct.context = context;
+ if (deviceCurse.framesToActivate > 0)
+ deviceCurse.initResources();
+
return true;
}
+void QRhiD3D11::clearShaderCache()
+{
+ for (Shader &s : m_shaderCache)
+ s.s->Release();
+
+ m_shaderCache.clear();
+}
+
void QRhiD3D11::destroy()
{
finishActiveReadbacks();
+ clearShaderCache();
+
+ deviceCurse.releaseResources();
+
if (annotations) {
annotations->Release();
annotations = nullptr;
@@ -322,9 +368,9 @@ DXGI_SAMPLE_DESC QRhiD3D11::effectiveSampleCount(int sampleCount) const
return desc;
}
- desc.Count = s;
+ desc.Count = UINT(s);
if (s > 1)
- desc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN;
+ desc.Quality = UINT(D3D11_STANDARD_MULTISAMPLE_PATTERN);
else
desc.Quality = 0;
@@ -423,6 +469,12 @@ bool QRhiD3D11::isFeatureSupported(QRhi::Feature feature) const
return true;
case QRhi::BaseInstance:
return true;
+ case QRhi::TriangleFanTopology:
+ return false;
+ case QRhi::ReadBackNonUniformBuffer:
+ return true;
+ case QRhi::ReadBackNonBaseMipLevel:
+ return true;
default:
Q_UNREACHABLE();
return false;
@@ -456,9 +508,20 @@ void QRhiD3D11::sendVMemStatsToProfiler()
// nothing to do here
}
-void QRhiD3D11::makeThreadLocalNativeContextCurrent()
+bool QRhiD3D11::makeThreadLocalNativeContextCurrent()
{
- // nothing to do here
+ // not applicable
+ return false;
+}
+
+void QRhiD3D11::releaseCachedResources()
+{
+ clearShaderCache();
+}
+
+bool QRhiD3D11::isDeviceLost() const
+{
+ return deviceLost;
}
QRhiRenderBuffer *QRhiD3D11::createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize,
@@ -541,7 +604,7 @@ void QRhiD3D11::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
bool hasDynamicOffsetInSrb = false;
bool srbUpdate = false;
for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->sortedBindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
QD3D11ShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[i]);
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -640,7 +703,7 @@ void QRhiD3D11::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
uint *p = cmd.args.bindShaderResources.dynamicOffsetPairs;
for (int i = 0; i < dynamicOffsetCount; ++i) {
const QRhiCommandBuffer::DynamicOffset &dynOfs(dynamicOffsets[i]);
- const uint binding = dynOfs.first;
+ const uint binding = uint(dynOfs.first);
Q_ASSERT(aligned(dynOfs.second, quint32(256)) == dynOfs.second);
const uint offsetInConstants = dynOfs.second / 16;
*p++ = binding;
@@ -685,13 +748,14 @@ void QRhiD3D11::setVertexInput(QRhiCommandBuffer *cb,
cmd.cmd = QD3D11CommandBuffer::Command::BindVertexBuffers;
cmd.args.bindVertexBuffers.startSlot = startBinding;
cmd.args.bindVertexBuffers.slotCount = bindingCount;
- const QVector<QRhiVertexInputBinding> inputBindings =
- QRHI_RES(QD3D11GraphicsPipeline, cbD->currentGraphicsPipeline)->m_vertexInputLayout.bindings();
- for (int i = 0, ie = qMin(bindingCount, inputBindings.count()); i != ie; ++i) {
+ QD3D11GraphicsPipeline *psD = QRHI_RES(QD3D11GraphicsPipeline, cbD->currentGraphicsPipeline);
+ const QRhiVertexInputLayout &inputLayout(psD->m_vertexInputLayout);
+ const int inputBindingCount = inputLayout.cendBindings() - inputLayout.cbeginBindings();
+ for (int i = 0, ie = qMin(bindingCount, inputBindingCount); i != ie; ++i) {
QD3D11Buffer *bufD = QRHI_RES(QD3D11Buffer, bindings[i].first);
cmd.args.bindVertexBuffers.buffers[i] = bufD->buffer;
cmd.args.bindVertexBuffers.offsets[i] = bindings[i].second;
- cmd.args.bindVertexBuffers.strides[i] = inputBindings[i].stride();
+ cmd.args.bindVertexBuffers.strides[i] = inputLayout.bindingAt(i)->stride();
}
cbD->commands.append(cmd);
}
@@ -776,10 +840,10 @@ void QRhiD3D11::setBlendConstants(QRhiCommandBuffer *cb, const QColor &c)
QD3D11CommandBuffer::Command cmd;
cmd.cmd = QD3D11CommandBuffer::Command::BlendConstants;
cmd.args.blendConstants.ps = QRHI_RES(QD3D11GraphicsPipeline, cbD->currentGraphicsPipeline);
- cmd.args.blendConstants.c[0] = c.redF();
- cmd.args.blendConstants.c[1] = c.greenF();
- cmd.args.blendConstants.c[2] = c.blueF();
- cmd.args.blendConstants.c[3] = c.alphaF();
+ cmd.args.blendConstants.c[0] = float(c.redF());
+ cmd.args.blendConstants.c[1] = float(c.greenF());
+ cmd.args.blendConstants.c[2] = float(c.blueF());
+ cmd.args.blendConstants.c[3] = float(c.alphaF());
cbD->commands.append(cmd);
}
@@ -977,8 +1041,14 @@ QRhi::FrameOpResult QRhiD3D11::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
if (!flags.testFlag(QRhi::SkipPresent)) {
const UINT presentFlags = 0;
HRESULT hr = swapChainD->swapChain->Present(swapChainD->swapInterval, presentFlags);
- if (FAILED(hr))
+ if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) {
+ qWarning("Device loss detected in Present()");
+ deviceLost = true;
+ return QRhi::FrameOpDeviceLost;
+ } else if (FAILED(hr)) {
qWarning("Failed to present: %s", qPrintable(comErrorMessage(hr)));
+ return QRhi::FrameOpError;
+ }
// move on to the next buffer
swapChainD->currentFrameSlot = (swapChainD->currentFrameSlot + 1) % QD3D11SwapChain::BUFFER_COUNT;
@@ -988,6 +1058,20 @@ QRhi::FrameOpResult QRhiD3D11::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
swapChainD->frameCount += 1;
contextState.currentSwapChain = nullptr;
+
+ if (deviceCurse.framesToActivate > 0) {
+ deviceCurse.framesLeft -= 1;
+ if (deviceCurse.framesLeft == 0) {
+ deviceCurse.framesLeft = deviceCurse.framesToActivate;
+ if (!deviceCurse.permanent)
+ deviceCurse.framesToActivate = -1;
+
+ deviceCurse.activate();
+ } else if (deviceCurse.framesLeft % 100 == 0) {
+ qDebug("Impending doom: %d frames left", deviceCurse.framesLeft);
+ }
+ }
+
return QRhi::FrameOpSuccess;
}
@@ -1161,7 +1245,7 @@ QRhi::FrameOpResult QRhiD3D11::finish()
void QRhiD3D11::enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD,
int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc)
{
- UINT subres = D3D11CalcSubresource(level, layer, texD->mipLevelCount);
+ UINT subres = D3D11CalcSubresource(UINT(level), UINT(layer), texD->mipLevelCount);
const QPoint dp = subresDesc.destinationTopLeft();
D3D11_BOX box;
box.front = 0;
@@ -1192,13 +1276,13 @@ void QRhiD3D11::enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cb
} else {
cmd.args.updateSubRes.src = cbD->retainImage(img);
}
- box.left = dp.x();
- box.top = dp.y();
- box.right = dp.x() + size.width();
- box.bottom = dp.y() + size.height();
+ box.left = UINT(dp.x());
+ box.top = UINT(dp.y());
+ box.right = UINT(dp.x() + size.width());
+ box.bottom = UINT(dp.y() + size.height());
cmd.args.updateSubRes.hasDstBox = true;
cmd.args.updateSubRes.dstBox = box;
- cmd.args.updateSubRes.srcRowPitch = bpl;
+ cmd.args.updateSubRes.srcRowPitch = UINT(bpl);
} else if (!subresDesc.data().isEmpty() && isCompressedFormat(texD->m_format)) {
const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
: subresDesc.sourceSize();
@@ -1208,10 +1292,10 @@ void QRhiD3D11::enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cb
// Everything must be a multiple of the block width and
// height, so e.g. a mip level of size 2x2 will be 4x4 when it
// comes to the actual data.
- box.left = aligned(dp.x(), blockDim.width());
- box.top = aligned(dp.y(), blockDim.height());
- box.right = aligned(dp.x() + size.width(), blockDim.width());
- box.bottom = aligned(dp.y() + size.height(), blockDim.height());
+ box.left = UINT(aligned(dp.x(), blockDim.width()));
+ box.top = UINT(aligned(dp.y(), blockDim.height()));
+ box.right = UINT(aligned(dp.x() + size.width(), blockDim.width()));
+ box.bottom = UINT(aligned(dp.y() + size.height(), blockDim.height()));
cmd.args.updateSubRes.hasDstBox = true;
cmd.args.updateSubRes.dstBox = box;
cmd.args.updateSubRes.src = cbD->retainData(subresDesc.data());
@@ -1220,12 +1304,11 @@ void QRhiD3D11::enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cb
const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
: subresDesc.sourceSize();
quint32 bpl = 0;
- QSize blockDim;
textureFormatInfo(texD->m_format, size, &bpl, nullptr);
- box.left = dp.x();
- box.top = dp.y();
- box.right = dp.x() + size.width();
- box.bottom = dp.y() + size.height();
+ box.left = UINT(dp.x());
+ box.top = UINT(dp.y());
+ box.right = UINT(dp.x() + size.width());
+ box.bottom = UINT(dp.y() + size.height());
cmd.args.updateSubRes.hasDstBox = true;
cmd.args.updateSubRes.dstBox = box;
cmd.args.updateSubRes.src = cbD->retainData(subresDesc.data());
@@ -1244,84 +1327,128 @@ void QRhiD3D11::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
QRhiResourceUpdateBatchPrivate *ud = QRhiResourceUpdateBatchPrivate::get(resourceUpdates);
QRhiProfilerPrivate *rhiP = profilerPrivateOrNull();
- for (const QRhiResourceUpdateBatchPrivate::DynamicBufferUpdate &u : ud->dynamicBufferUpdates) {
- QD3D11Buffer *bufD = QRHI_RES(QD3D11Buffer, u.buf);
- Q_ASSERT(bufD->m_type == QRhiBuffer::Dynamic);
- memcpy(bufD->dynBuf.data() + u.offset, u.data.constData(), u.data.size());
- bufD->hasPendingDynamicUpdates = true;
- }
-
- for (const QRhiResourceUpdateBatchPrivate::StaticBufferUpload &u : ud->staticBufferUploads) {
- QD3D11Buffer *bufD = QRHI_RES(QD3D11Buffer, u.buf);
- Q_ASSERT(bufD->m_type != QRhiBuffer::Dynamic);
- Q_ASSERT(u.offset + u.data.size() <= bufD->m_size);
- QD3D11CommandBuffer::Command cmd;
- cmd.cmd = QD3D11CommandBuffer::Command::UpdateSubRes;
- cmd.args.updateSubRes.dst = bufD->buffer;
- cmd.args.updateSubRes.dstSubRes = 0;
- cmd.args.updateSubRes.src = cbD->retainData(u.data);
- cmd.args.updateSubRes.srcRowPitch = 0;
- // Specify the region (even when offset is 0 and all data is provided)
- // since the ID3D11Buffer's size is rounded up to be a multiple of 256
- // while the data we have has the original size.
- D3D11_BOX box;
- box.left = u.offset;
- box.top = box.front = 0;
- box.back = box.bottom = 1;
- box.right = u.offset + u.data.size(); // no -1: right, bottom, back are exclusive, see D3D11_BOX doc
- cmd.args.updateSubRes.hasDstBox = true;
- cmd.args.updateSubRes.dstBox = box;
- cbD->commands.append(cmd);
+ for (const QRhiResourceUpdateBatchPrivate::BufferOp &u : ud->bufferOps) {
+ if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::DynamicUpdate) {
+ QD3D11Buffer *bufD = QRHI_RES(QD3D11Buffer, u.buf);
+ Q_ASSERT(bufD->m_type == QRhiBuffer::Dynamic);
+ memcpy(bufD->dynBuf.data() + u.offset, u.data.constData(), size_t(u.data.size()));
+ bufD->hasPendingDynamicUpdates = true;
+ } else if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::StaticUpload) {
+ QD3D11Buffer *bufD = QRHI_RES(QD3D11Buffer, u.buf);
+ Q_ASSERT(bufD->m_type != QRhiBuffer::Dynamic);
+ Q_ASSERT(u.offset + u.data.size() <= bufD->m_size);
+ QD3D11CommandBuffer::Command cmd;
+ cmd.cmd = QD3D11CommandBuffer::Command::UpdateSubRes;
+ cmd.args.updateSubRes.dst = bufD->buffer;
+ cmd.args.updateSubRes.dstSubRes = 0;
+ cmd.args.updateSubRes.src = cbD->retainData(u.data);
+ cmd.args.updateSubRes.srcRowPitch = 0;
+ // Specify the region (even when offset is 0 and all data is provided)
+ // since the ID3D11Buffer's size is rounded up to be a multiple of 256
+ // while the data we have has the original size.
+ D3D11_BOX box;
+ box.left = UINT(u.offset);
+ box.top = box.front = 0;
+ box.back = box.bottom = 1;
+ box.right = UINT(u.offset + u.data.size()); // no -1: right, bottom, back are exclusive, see D3D11_BOX doc
+ cmd.args.updateSubRes.hasDstBox = true;
+ cmd.args.updateSubRes.dstBox = box;
+ cbD->commands.append(cmd);
+ } else if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::Read) {
+ QD3D11Buffer *bufD = QRHI_RES(QD3D11Buffer, u.buf);
+ if (bufD->m_type == QRhiBuffer::Dynamic) {
+ u.result->data.resize(u.readSize);
+ memcpy(u.result->data.data(), bufD->dynBuf.constData() + u.offset, size_t(u.readSize));
+ } else {
+ BufferReadback readback;
+ readback.result = u.result;
+ readback.byteSize = u.readSize;
+
+ D3D11_BUFFER_DESC desc;
+ memset(&desc, 0, sizeof(desc));
+ desc.ByteWidth = readback.byteSize;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ HRESULT hr = dev->CreateBuffer(&desc, nullptr, &readback.stagingBuf);
+ if (FAILED(hr)) {
+ qWarning("Failed to create buffer: %s", qPrintable(comErrorMessage(hr)));
+ continue;
+ }
+ QRHI_PROF_F(newReadbackBuffer(qint64(qintptr(readback.stagingBuf)), bufD, readback.byteSize));
+
+ QD3D11CommandBuffer::Command cmd;
+ cmd.cmd = QD3D11CommandBuffer::Command::CopySubRes;
+ cmd.args.copySubRes.dst = readback.stagingBuf;
+ cmd.args.copySubRes.dstSubRes = 0;
+ cmd.args.copySubRes.dstX = 0;
+ cmd.args.copySubRes.dstY = 0;
+ cmd.args.copySubRes.src = bufD->buffer;
+ cmd.args.copySubRes.srcSubRes = 0;
+ cmd.args.copySubRes.hasSrcBox = true;
+ D3D11_BOX box;
+ box.left = UINT(u.offset);
+ box.top = box.front = 0;
+ box.back = box.bottom = 1;
+ box.right = UINT(u.offset + u.readSize);
+ cmd.args.copySubRes.srcBox = box;
+ cbD->commands.append(cmd);
+
+ activeBufferReadbacks.append(readback);
+ }
+ if (u.result->completed)
+ u.result->completed();
+ }
}
for (const QRhiResourceUpdateBatchPrivate::TextureOp &u : ud->textureOps) {
if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Upload) {
- QD3D11Texture *texD = QRHI_RES(QD3D11Texture, u.upload.tex);
+ QD3D11Texture *texD = QRHI_RES(QD3D11Texture, u.dst);
for (int layer = 0; layer < QRhi::MAX_LAYERS; ++layer) {
for (int level = 0; level < QRhi::MAX_LEVELS; ++level) {
- for (const QRhiTextureSubresourceUploadDescription &subresDesc : qAsConst(u.upload.subresDesc[layer][level]))
+ for (const QRhiTextureSubresourceUploadDescription &subresDesc : qAsConst(u.subresDesc[layer][level]))
enqueueSubresUpload(texD, cbD, layer, level, subresDesc);
}
}
} else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Copy) {
- Q_ASSERT(u.copy.src && u.copy.dst);
- QD3D11Texture *srcD = QRHI_RES(QD3D11Texture, u.copy.src);
- QD3D11Texture *dstD = QRHI_RES(QD3D11Texture, u.copy.dst);
- UINT srcSubRes = D3D11CalcSubresource(u.copy.desc.sourceLevel(), u.copy.desc.sourceLayer(), srcD->mipLevelCount);
- UINT dstSubRes = D3D11CalcSubresource(u.copy.desc.destinationLevel(), u.copy.desc.destinationLayer(), dstD->mipLevelCount);
- const QPoint dp = u.copy.desc.destinationTopLeft();
- const QSize size = u.copy.desc.pixelSize().isEmpty() ? srcD->m_pixelSize : u.copy.desc.pixelSize();
- const QPoint sp = u.copy.desc.sourceTopLeft();
+ Q_ASSERT(u.src && u.dst);
+ QD3D11Texture *srcD = QRHI_RES(QD3D11Texture, u.src);
+ QD3D11Texture *dstD = QRHI_RES(QD3D11Texture, u.dst);
+ UINT srcSubRes = D3D11CalcSubresource(UINT(u.desc.sourceLevel()), UINT(u.desc.sourceLayer()), srcD->mipLevelCount);
+ UINT dstSubRes = D3D11CalcSubresource(UINT(u.desc.destinationLevel()), UINT(u.desc.destinationLayer()), dstD->mipLevelCount);
+ const QPoint dp = u.desc.destinationTopLeft();
+ const QSize mipSize = q->sizeForMipLevel(u.desc.sourceLevel(), srcD->m_pixelSize);
+ const QSize copySize = u.desc.pixelSize().isEmpty() ? mipSize : u.desc.pixelSize();
+ const QPoint sp = u.desc.sourceTopLeft();
D3D11_BOX srcBox;
- srcBox.left = sp.x();
- srcBox.top = sp.y();
+ srcBox.left = UINT(sp.x());
+ srcBox.top = UINT(sp.y());
srcBox.front = 0;
// back, right, bottom are exclusive
- srcBox.right = srcBox.left + size.width();
- srcBox.bottom = srcBox.top + size.height();
+ srcBox.right = srcBox.left + UINT(copySize.width());
+ srcBox.bottom = srcBox.top + UINT(copySize.height());
srcBox.back = 1;
QD3D11CommandBuffer::Command cmd;
cmd.cmd = QD3D11CommandBuffer::Command::CopySubRes;
cmd.args.copySubRes.dst = dstD->tex;
cmd.args.copySubRes.dstSubRes = dstSubRes;
- cmd.args.copySubRes.dstX = dp.x();
- cmd.args.copySubRes.dstY = dp.y();
+ cmd.args.copySubRes.dstX = UINT(dp.x());
+ cmd.args.copySubRes.dstY = UINT(dp.y());
cmd.args.copySubRes.src = srcD->tex;
cmd.args.copySubRes.srcSubRes = srcSubRes;
cmd.args.copySubRes.hasSrcBox = true;
cmd.args.copySubRes.srcBox = srcBox;
cbD->commands.append(cmd);
} else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Read) {
- ActiveReadback aRb;
- aRb.desc = u.read.rb;
- aRb.result = u.read.result;
+ TextureReadback readback;
+ readback.desc = u.rb;
+ readback.result = u.result;
ID3D11Resource *src;
DXGI_FORMAT dxgiFormat;
QSize pixelSize;
QRhiTexture::Format format;
UINT subres = 0;
- QD3D11Texture *texD = QRHI_RES(QD3D11Texture, u.read.rb.texture());
+ QD3D11Texture *texD = QRHI_RES(QD3D11Texture, u.rb.texture());
QD3D11SwapChain *swapChainD = nullptr;
if (texD) {
@@ -1331,9 +1458,9 @@ void QRhiD3D11::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
}
src = texD->tex;
dxgiFormat = texD->dxgiFormat;
- pixelSize = u.read.rb.level() > 0 ? q->sizeForMipLevel(u.read.rb.level(), texD->m_pixelSize) : texD->m_pixelSize;
+ pixelSize = q->sizeForMipLevel(u.rb.level(), texD->m_pixelSize);
format = texD->m_format;
- subres = D3D11CalcSubresource(u.read.rb.level(), u.read.rb.layer(), texD->mipLevelCount);
+ subres = D3D11CalcSubresource(UINT(u.rb.level()), UINT(u.rb.layer()), texD->mipLevelCount);
} else {
Q_ASSERT(contextState.currentSwapChain);
swapChainD = QRHI_RES(QD3D11SwapChain, contextState.currentSwapChain);
@@ -1356,14 +1483,14 @@ void QRhiD3D11::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
if (format == QRhiTexture::UnknownFormat)
continue;
}
- quint32 bufSize = 0;
+ quint32 byteSize = 0;
quint32 bpl = 0;
- textureFormatInfo(format, pixelSize, &bpl, &bufSize);
+ textureFormatInfo(format, pixelSize, &bpl, &byteSize);
D3D11_TEXTURE2D_DESC desc;
memset(&desc, 0, sizeof(desc));
- desc.Width = pixelSize.width();
- desc.Height = pixelSize.height();
+ desc.Width = UINT(pixelSize.width());
+ desc.Height = UINT(pixelSize.height());
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = dxgiFormat;
@@ -1376,9 +1503,9 @@ void QRhiD3D11::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
qWarning("Failed to create readback staging texture: %s", qPrintable(comErrorMessage(hr)));
return;
}
- QRHI_PROF_F(newReadbackBuffer(quint64(quintptr(stagingTex)),
+ QRHI_PROF_F(newReadbackBuffer(qint64(qintptr(stagingTex)),
texD ? static_cast<QRhiResource *>(texD) : static_cast<QRhiResource *>(swapChainD),
- bufSize));
+ byteSize));
QD3D11CommandBuffer::Command cmd;
cmd.cmd = QD3D11CommandBuffer::Command::CopySubRes;
@@ -1391,18 +1518,18 @@ void QRhiD3D11::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
cmd.args.copySubRes.hasSrcBox = false;
cbD->commands.append(cmd);
- aRb.stagingTex = stagingTex;
- aRb.bufSize = bufSize;
- aRb.bpl = bpl;
- aRb.pixelSize = pixelSize;
- aRb.format = format;
+ readback.stagingTex = stagingTex;
+ readback.byteSize = byteSize;
+ readback.bpl = bpl;
+ readback.pixelSize = pixelSize;
+ readback.format = format;
- activeReadbacks.append(aRb);
- } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::MipGen) {
- Q_ASSERT(u.mipgen.tex->flags().testFlag(QRhiTexture::UsedWithGenerateMips));
+ activeTextureReadbacks.append(readback);
+ } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::GenMips) {
+ Q_ASSERT(u.dst->flags().testFlag(QRhiTexture::UsedWithGenerateMips));
QD3D11CommandBuffer::Command cmd;
cmd.cmd = QD3D11CommandBuffer::Command::GenMip;
- cmd.args.genMip.srv = QRHI_RES(QD3D11Texture, u.mipgen.tex)->srv;
+ cmd.args.genMip.srv = QRHI_RES(QD3D11Texture, u.dst)->srv;
cbD->commands.append(cmd);
}
}
@@ -1415,37 +1542,58 @@ void QRhiD3D11::finishActiveReadbacks()
QVarLengthArray<std::function<void()>, 4> completedCallbacks;
QRhiProfilerPrivate *rhiP = profilerPrivateOrNull();
- for (int i = activeReadbacks.count() - 1; i >= 0; --i) {
- const QRhiD3D11::ActiveReadback &aRb(activeReadbacks[i]);
- aRb.result->format = aRb.format;
- aRb.result->pixelSize = aRb.pixelSize;
- aRb.result->data.resize(aRb.bufSize);
+ for (int i = activeTextureReadbacks.count() - 1; i >= 0; --i) {
+ const QRhiD3D11::TextureReadback &readback(activeTextureReadbacks[i]);
+ readback.result->format = readback.format;
+ readback.result->pixelSize = readback.pixelSize;
D3D11_MAPPED_SUBRESOURCE mp;
- HRESULT hr = context->Map(aRb.stagingTex, 0, D3D11_MAP_READ, 0, &mp);
- if (FAILED(hr)) {
+ HRESULT hr = context->Map(readback.stagingTex, 0, D3D11_MAP_READ, 0, &mp);
+ if (SUCCEEDED(hr)) {
+ readback.result->data.resize(int(readback.byteSize));
+ // nothing says the rows are tightly packed in the texture, must take
+ // the stride into account
+ char *dst = readback.result->data.data();
+ char *src = static_cast<char *>(mp.pData);
+ for (int y = 0, h = readback.pixelSize.height(); y != h; ++y) {
+ memcpy(dst, src, readback.bpl);
+ dst += readback.bpl;
+ src += mp.RowPitch;
+ }
+ context->Unmap(readback.stagingTex, 0);
+ } else {
qWarning("Failed to map readback staging texture: %s", qPrintable(comErrorMessage(hr)));
- aRb.stagingTex->Release();
- continue;
}
- // nothing says the rows are tightly packed in the texture, must take
- // the stride into account
- char *dst = aRb.result->data.data();
- char *src = static_cast<char *>(mp.pData);
- for (int y = 0, h = aRb.pixelSize.height(); y != h; ++y) {
- memcpy(dst, src, aRb.bpl);
- dst += aRb.bpl;
- src += mp.RowPitch;
+
+ readback.stagingTex->Release();
+ QRHI_PROF_F(releaseReadbackBuffer(qint64(qintptr(readback.stagingTex))));
+
+ if (readback.result->completed)
+ completedCallbacks.append(readback.result->completed);
+
+ activeTextureReadbacks.removeAt(i);
+ }
+
+ for (int i = activeBufferReadbacks.count() - 1; i >= 0; --i) {
+ const QRhiD3D11::BufferReadback &readback(activeBufferReadbacks[i]);
+
+ D3D11_MAPPED_SUBRESOURCE mp;
+ HRESULT hr = context->Map(readback.stagingBuf, 0, D3D11_MAP_READ, 0, &mp);
+ if (SUCCEEDED(hr)) {
+ readback.result->data.resize(int(readback.byteSize));
+ memcpy(readback.result->data.data(), mp.pData, readback.byteSize);
+ context->Unmap(readback.stagingBuf, 0);
+ } else {
+ qWarning("Failed to map readback staging texture: %s", qPrintable(comErrorMessage(hr)));
}
- context->Unmap(aRb.stagingTex, 0);
- aRb.stagingTex->Release();
- QRHI_PROF_F(releaseReadbackBuffer(quint64(quintptr(aRb.stagingTex))));
+ readback.stagingBuf->Release();
+ QRHI_PROF_F(releaseReadbackBuffer(qint64(qintptr(readback.stagingBuf))));
- if (aRb.result->completed)
- completedCallbacks.append(aRb.result->completed);
+ if (readback.result->completed)
+ completedCallbacks.append(readback.result->completed);
- activeReadbacks.removeAt(i);
+ activeBufferReadbacks.removeAt(i);
}
for (auto f : completedCallbacks)
@@ -1509,10 +1657,10 @@ void QRhiD3D11::beginPass(QRhiCommandBuffer *cb,
if (rtD->dsAttCount && wantsDsClear)
clearCmd.args.clear.mask |= QD3D11CommandBuffer::Command::Depth | QD3D11CommandBuffer::Command::Stencil;
- clearCmd.args.clear.c[0] = colorClearValue.redF();
- clearCmd.args.clear.c[1] = colorClearValue.greenF();
- clearCmd.args.clear.c[2] = colorClearValue.blueF();
- clearCmd.args.clear.c[3] = colorClearValue.alphaF();
+ clearCmd.args.clear.c[0] = float(colorClearValue.redF());
+ clearCmd.args.clear.c[1] = float(colorClearValue.greenF());
+ clearCmd.args.clear.c[2] = float(colorClearValue.blueF());
+ clearCmd.args.clear.c[3] = float(colorClearValue.alphaF());
clearCmd.args.clear.d = depthStencilClearValue.depthClearValue();
clearCmd.args.clear.s = depthStencilClearValue.stencilClearValue();
cbD->commands.append(clearCmd);
@@ -1530,9 +1678,10 @@ void QRhiD3D11::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resource
if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) {
QD3D11TextureRenderTarget *rtTex = QRHI_RES(QD3D11TextureRenderTarget, cbD->currentTarget);
- const QVector<QRhiColorAttachment> colorAttachments = rtTex->m_desc.colorAttachments();
- for (int att = 0, attCount = colorAttachments.count(); att != attCount; ++att) {
- const QRhiColorAttachment &colorAtt(colorAttachments[att]);
+ for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments();
+ it != itEnd; ++it)
+ {
+ const QRhiColorAttachment &colorAtt(*it);
if (!colorAtt.resolveTexture())
continue;
@@ -1543,8 +1692,8 @@ void QRhiD3D11::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resource
QD3D11CommandBuffer::Command cmd;
cmd.cmd = QD3D11CommandBuffer::Command::ResolveSubRes;
cmd.args.resolveSubRes.dst = dstTexD->tex;
- cmd.args.resolveSubRes.dstSubRes = D3D11CalcSubresource(colorAtt.resolveLevel(),
- colorAtt.resolveLayer(),
+ cmd.args.resolveSubRes.dstSubRes = D3D11CalcSubresource(UINT(colorAtt.resolveLevel()),
+ UINT(colorAtt.resolveLayer()),
dstTexD->mipLevelCount);
if (srcTexD) {
cmd.args.resolveSubRes.src = srcTexD->tex;
@@ -1571,7 +1720,7 @@ void QRhiD3D11::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resource
continue;
}
}
- cmd.args.resolveSubRes.srcSubRes = D3D11CalcSubresource(0, colorAtt.layer(), 1);
+ cmd.args.resolveSubRes.srcSubRes = D3D11CalcSubresource(0, UINT(colorAtt.layer()), 1);
cmd.args.resolveSubRes.format = dstTexD->dxgiFormat;
cbD->commands.append(cmd);
}
@@ -1638,9 +1787,9 @@ void QRhiD3D11::dispatch(QRhiCommandBuffer *cb, int x, int y, int z)
QD3D11CommandBuffer::Command cmd;
cmd.cmd = QD3D11CommandBuffer::Command::Dispatch;
- cmd.args.dispatch.x = x;
- cmd.args.dispatch.y = y;
- cmd.args.dispatch.z = z;
+ cmd.args.dispatch.x = UINT(x);
+ cmd.args.dispatch.y = UINT(y);
+ cmd.args.dispatch.z = UINT(z);
cbD->commands.append(cmd);
}
@@ -1670,7 +1819,7 @@ void QRhiD3D11::updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD)
srbD->csUAVs.clear();
for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->sortedBindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
QD3D11ShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[i]);
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -1682,11 +1831,11 @@ void QRhiD3D11::updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD)
// dynamic ubuf offsets are not considered here, those are baked in
// at a later stage, which is good as vsubufoffsets and friends are
// per-srb, not per-setShaderResources call
- const uint offsetInConstants = b->u.ubuf.offset / 16;
+ const uint offsetInConstants = uint(b->u.ubuf.offset) / 16;
// size must be 16 mult. (in constants, i.e. multiple of 256 bytes).
// We can round up if needed since the buffers's actual size
// (ByteWidth) is always a multiple of 256.
- const uint sizeInConstants = aligned(b->u.ubuf.maybeSize ? b->u.ubuf.maybeSize : bufD->m_size, 256) / 16;
+ const uint sizeInConstants = uint(aligned(b->u.ubuf.maybeSize ? b->u.ubuf.maybeSize : bufD->m_size, 256) / 16);
if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) {
srbD->vsubufs.feed(b->binding, bufD->buffer);
srbD->vsubufoffsets.feed(b->binding, offsetInConstants);
@@ -1804,7 +1953,7 @@ void QRhiD3D11::executeBufferHostWritesForCurrentFrame(QD3D11Buffer *bufD)
D3D11_MAPPED_SUBRESOURCE mp;
HRESULT hr = context->Map(bufD->buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mp);
if (SUCCEEDED(hr)) {
- memcpy(mp.pData, bufD->dynBuf.constData(), bufD->dynBuf.size());
+ memcpy(mp.pData, bufD->dynBuf.constData(), size_t(bufD->dynBuf.size()));
context->Unmap(bufD->buffer, 0);
} else {
qWarning("Failed to map buffer: %s", qPrintable(comErrorMessage(hr)));
@@ -1817,13 +1966,13 @@ static void applyDynamicOffsets(QVarLengthArray<UINT, 4> *offsets,
QRhiBatchedBindings<UINT> *ubufoffsets,
const uint *dynOfsPairs, int dynOfsPairCount)
{
- const UINT count = ubufs->batches[batchIndex].resources.count();
+ const int count = ubufs->batches[batchIndex].resources.count();
const UINT startBinding = ubufs->batches[batchIndex].startBinding;
*offsets = ubufoffsets->batches[batchIndex].resources;
- for (UINT b = 0; b < count; ++b) {
+ for (int b = 0; b < count; ++b) {
for (int di = 0; di < dynOfsPairCount; ++di) {
const uint binding = dynOfsPairs[2 * di];
- if (binding == startBinding + b) {
+ if (binding == startBinding + UINT(b)) {
const uint offsetInConstants = dynOfsPairs[2 * di + 1];
(*offsets)[b] = offsetInConstants;
break;
@@ -1838,37 +1987,37 @@ void QRhiD3D11::bindShaderResources(QD3D11ShaderResourceBindings *srbD,
{
if (!offsetOnlyChange) {
for (const auto &batch : srbD->vssamplers.batches)
- context->VSSetSamplers(batch.startBinding, batch.resources.count(), batch.resources.constData());
+ context->VSSetSamplers(batch.startBinding, UINT(batch.resources.count()), batch.resources.constData());
for (const auto &batch : srbD->vsshaderresources.batches) {
- context->VSSetShaderResources(batch.startBinding, batch.resources.count(), batch.resources.constData());
+ context->VSSetShaderResources(batch.startBinding, UINT(batch.resources.count()), batch.resources.constData());
contextState.vsHighestActiveSrvBinding = qMax<int>(contextState.vsHighestActiveSrvBinding,
- batch.startBinding + batch.resources.count() - 1);
+ int(batch.startBinding) + batch.resources.count() - 1);
}
for (const auto &batch : srbD->fssamplers.batches)
- context->PSSetSamplers(batch.startBinding, batch.resources.count(), batch.resources.constData());
+ context->PSSetSamplers(batch.startBinding, UINT(batch.resources.count()), batch.resources.constData());
for (const auto &batch : srbD->fsshaderresources.batches) {
- context->PSSetShaderResources(batch.startBinding, batch.resources.count(), batch.resources.constData());
+ context->PSSetShaderResources(batch.startBinding, UINT(batch.resources.count()), batch.resources.constData());
contextState.fsHighestActiveSrvBinding = qMax<int>(contextState.fsHighestActiveSrvBinding,
- batch.startBinding + batch.resources.count() - 1);
+ int(batch.startBinding) + batch.resources.count() - 1);
}
for (const auto &batch : srbD->cssamplers.batches)
- context->CSSetSamplers(batch.startBinding, batch.resources.count(), batch.resources.constData());
+ context->CSSetSamplers(batch.startBinding, UINT(batch.resources.count()), batch.resources.constData());
for (const auto &batch : srbD->csshaderresources.batches) {
- context->CSSetShaderResources(batch.startBinding, batch.resources.count(), batch.resources.constData());
+ context->CSSetShaderResources(batch.startBinding, UINT(batch.resources.count()), batch.resources.constData());
contextState.csHighestActiveSrvBinding = qMax<int>(contextState.csHighestActiveSrvBinding,
- batch.startBinding + batch.resources.count() - 1);
+ int(batch.startBinding) + batch.resources.count() - 1);
}
}
for (int i = 0, ie = srbD->vsubufs.batches.count(); i != ie; ++i) {
if (!dynOfsPairCount) {
context->VSSetConstantBuffers1(srbD->vsubufs.batches[i].startBinding,
- srbD->vsubufs.batches[i].resources.count(),
+ UINT(srbD->vsubufs.batches[i].resources.count()),
srbD->vsubufs.batches[i].resources.constData(),
srbD->vsubufoffsets.batches[i].resources.constData(),
srbD->vsubufsizes.batches[i].resources.constData());
@@ -1876,7 +2025,7 @@ void QRhiD3D11::bindShaderResources(QD3D11ShaderResourceBindings *srbD,
QVarLengthArray<UINT, 4> offsets;
applyDynamicOffsets(&offsets, i, &srbD->vsubufs, &srbD->vsubufoffsets, dynOfsPairs, dynOfsPairCount);
context->VSSetConstantBuffers1(srbD->vsubufs.batches[i].startBinding,
- srbD->vsubufs.batches[i].resources.count(),
+ UINT(srbD->vsubufs.batches[i].resources.count()),
srbD->vsubufs.batches[i].resources.constData(),
offsets.constData(),
srbD->vsubufsizes.batches[i].resources.constData());
@@ -1886,7 +2035,7 @@ void QRhiD3D11::bindShaderResources(QD3D11ShaderResourceBindings *srbD,
for (int i = 0, ie = srbD->fsubufs.batches.count(); i != ie; ++i) {
if (!dynOfsPairCount) {
context->PSSetConstantBuffers1(srbD->fsubufs.batches[i].startBinding,
- srbD->fsubufs.batches[i].resources.count(),
+ UINT(srbD->fsubufs.batches[i].resources.count()),
srbD->fsubufs.batches[i].resources.constData(),
srbD->fsubufoffsets.batches[i].resources.constData(),
srbD->fsubufsizes.batches[i].resources.constData());
@@ -1894,7 +2043,7 @@ void QRhiD3D11::bindShaderResources(QD3D11ShaderResourceBindings *srbD,
QVarLengthArray<UINT, 4> offsets;
applyDynamicOffsets(&offsets, i, &srbD->fsubufs, &srbD->fsubufoffsets, dynOfsPairs, dynOfsPairCount);
context->PSSetConstantBuffers1(srbD->fsubufs.batches[i].startBinding,
- srbD->fsubufs.batches[i].resources.count(),
+ UINT(srbD->fsubufs.batches[i].resources.count()),
srbD->fsubufs.batches[i].resources.constData(),
offsets.constData(),
srbD->fsubufsizes.batches[i].resources.constData());
@@ -1904,7 +2053,7 @@ void QRhiD3D11::bindShaderResources(QD3D11ShaderResourceBindings *srbD,
for (int i = 0, ie = srbD->csubufs.batches.count(); i != ie; ++i) {
if (!dynOfsPairCount) {
context->CSSetConstantBuffers1(srbD->csubufs.batches[i].startBinding,
- srbD->csubufs.batches[i].resources.count(),
+ UINT(srbD->csubufs.batches[i].resources.count()),
srbD->csubufs.batches[i].resources.constData(),
srbD->csubufoffsets.batches[i].resources.constData(),
srbD->csubufsizes.batches[i].resources.constData());
@@ -1912,7 +2061,7 @@ void QRhiD3D11::bindShaderResources(QD3D11ShaderResourceBindings *srbD,
QVarLengthArray<UINT, 4> offsets;
applyDynamicOffsets(&offsets, i, &srbD->csubufs, &srbD->csubufoffsets, dynOfsPairs, dynOfsPairCount);
context->CSSetConstantBuffers1(srbD->csubufs.batches[i].startBinding,
- srbD->csubufs.batches[i].resources.count(),
+ UINT(srbD->csubufs.batches[i].resources.count()),
srbD->csubufs.batches[i].resources.constData(),
offsets.constData(),
srbD->csubufsizes.batches[i].resources.constData());
@@ -1921,13 +2070,13 @@ void QRhiD3D11::bindShaderResources(QD3D11ShaderResourceBindings *srbD,
for (int i = 0, ie = srbD->csUAVs.batches.count(); i != ie; ++i) {
const uint startBinding = srbD->csUAVs.batches[i].startBinding;
- const uint count = srbD->csUAVs.batches[i].resources.count();
+ const uint count = uint(srbD->csUAVs.batches[i].resources.count());
context->CSSetUnorderedAccessViews(startBinding,
count,
srbD->csUAVs.batches[i].resources.constData(),
nullptr);
contextState.csHighestActiveUavBinding = qMax<int>(contextState.csHighestActiveUavBinding,
- startBinding + count - 1);
+ int(startBinding + count - 1));
}
}
@@ -1951,7 +2100,7 @@ void QRhiD3D11::resetShaderResources()
QVarLengthArray<UINT, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> nulloffsets(count);
for (int i = 0; i < count; ++i)
nulloffsets[i] = 0;
- context->IASetVertexBuffers(0, count, nullbufs.constData(), nullstrides.constData(), nulloffsets.constData());
+ context->IASetVertexBuffers(0, UINT(count), nullbufs.constData(), nullstrides.constData(), nulloffsets.constData());
contextState.vsHighestActiveVertexBufferBinding = -1;
}
@@ -1964,15 +2113,15 @@ void QRhiD3D11::resetShaderResources()
for (int i = 0; i < nullsrvs.count(); ++i)
nullsrvs[i] = nullptr;
if (contextState.vsHighestActiveSrvBinding >= 0) {
- context->VSSetShaderResources(0, contextState.vsHighestActiveSrvBinding + 1, nullsrvs.constData());
+ context->VSSetShaderResources(0, UINT(contextState.vsHighestActiveSrvBinding + 1), nullsrvs.constData());
contextState.vsHighestActiveSrvBinding = -1;
}
if (contextState.fsHighestActiveSrvBinding >= 0) {
- context->PSSetShaderResources(0, contextState.fsHighestActiveSrvBinding + 1, nullsrvs.constData());
+ context->PSSetShaderResources(0, UINT(contextState.fsHighestActiveSrvBinding + 1), nullsrvs.constData());
contextState.fsHighestActiveSrvBinding = -1;
}
if (contextState.csHighestActiveSrvBinding >= 0) {
- context->CSSetShaderResources(0, contextState.csHighestActiveSrvBinding + 1, nullsrvs.constData());
+ context->CSSetShaderResources(0, UINT(contextState.csHighestActiveSrvBinding + 1), nullsrvs.constData());
contextState.csHighestActiveSrvBinding = -1;
}
}
@@ -1983,7 +2132,7 @@ void QRhiD3D11::resetShaderResources()
D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT> nulluavs(nulluavCount);
for (int i = 0; i < nulluavCount; ++i)
nulluavs[i] = nullptr;
- context->CSSetUnorderedAccessViews(0, nulluavCount, nulluavs.constData(), nullptr);
+ context->CSSetUnorderedAccessViews(0, UINT(nulluavCount), nulluavs.constData(), nullptr);
contextState.csHighestActiveUavBinding = -1;
}
}
@@ -2005,7 +2154,7 @@ void QRhiD3D11::executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *
// writing the first timestamp only afterwards.
context->Begin(tsDisjoint);
QD3D11RenderTargetData *rtD = rtData(&timestampSwapChain->rt);
- context->OMSetRenderTargets(rtD->colorAttCount, rtD->colorAttCount ? rtD->rtv : nullptr, rtD->dsv);
+ context->OMSetRenderTargets(UINT(rtD->colorAttCount), rtD->colorAttCount ? rtD->rtv : nullptr, rtD->dsv);
context->End(tsStart); // just record a timestamp, no Begin needed
}
}
@@ -2018,7 +2167,7 @@ void QRhiD3D11::executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *
case QD3D11CommandBuffer::Command::SetRenderTarget:
{
QD3D11RenderTargetData *rtD = rtData(cmd.args.setRenderTarget.rt);
- context->OMSetRenderTargets(rtD->colorAttCount, rtD->colorAttCount ? rtD->rtv : nullptr, rtD->dsv);
+ context->OMSetRenderTargets(UINT(rtD->colorAttCount), rtD->colorAttCount ? rtD->rtv : nullptr, rtD->dsv);
}
break;
case QD3D11CommandBuffer::Command::Clear:
@@ -2034,7 +2183,7 @@ void QRhiD3D11::executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *
if (cmd.args.clear.mask & QD3D11CommandBuffer::Command::Stencil)
ds |= D3D11_CLEAR_STENCIL;
if (ds)
- context->ClearDepthStencilView(rtD->dsv, ds, cmd.args.clear.d, cmd.args.clear.s);
+ context->ClearDepthStencilView(rtD->dsv, ds, cmd.args.clear.d, UINT8(cmd.args.clear.s));
}
break;
case QD3D11CommandBuffer::Command::Viewport:
@@ -2064,8 +2213,8 @@ void QRhiD3D11::executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *
contextState.vsHighestActiveVertexBufferBinding = qMax<int>(
contextState.vsHighestActiveVertexBufferBinding,
cmd.args.bindVertexBuffers.startSlot + cmd.args.bindVertexBuffers.slotCount - 1);
- context->IASetVertexBuffers(cmd.args.bindVertexBuffers.startSlot,
- cmd.args.bindVertexBuffers.slotCount,
+ context->IASetVertexBuffers(UINT(cmd.args.bindVertexBuffers.startSlot),
+ UINT(cmd.args.bindVertexBuffers.slotCount),
cmd.args.bindVertexBuffers.buffers,
cmd.args.bindVertexBuffers.strides,
cmd.args.bindVertexBuffers.offsets);
@@ -2208,7 +2357,7 @@ static inline uint toD3DBufferUsage(QRhiBuffer::UsageFlags usage)
u |= D3D11_BIND_CONSTANT_BUFFER;
if (usage.testFlag(QRhiBuffer::StorageBuffer))
u |= D3D11_BIND_UNORDERED_ACCESS;
- return u;
+ return uint(u);
}
bool QD3D11Buffer::build()
@@ -2231,7 +2380,7 @@ bool QD3D11Buffer::build()
D3D11_BUFFER_DESC desc;
memset(&desc, 0, sizeof(desc));
- desc.ByteWidth = roundedSize;
+ desc.ByteWidth = UINT(roundedSize);
desc.Usage = m_type == Dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
desc.BindFlags = toD3DBufferUsage(m_usage);
desc.CPUAccessFlags = m_type == Dynamic ? D3D11_CPU_ACCESS_WRITE : 0;
@@ -2250,10 +2399,10 @@ bool QD3D11Buffer::build()
}
if (!m_objectName.isEmpty())
- buffer->SetPrivateData(WKPDID_D3DDebugObjectName, m_objectName.size(), m_objectName.constData());
+ buffer->SetPrivateData(WKPDID_D3DDebugObjectName, UINT(m_objectName.size()), m_objectName.constData());
QRHI_PROF;
- QRHI_PROF_F(newBuffer(this, roundedSize, m_type == Dynamic ? 2 : 1, m_type == Dynamic ? 1 : 0));
+ QRHI_PROF_F(newBuffer(this, quint32(roundedSize), m_type == Dynamic ? 2 : 1, m_type == Dynamic ? 1 : 0));
generation += 1;
rhiD->registerResource(this);
@@ -2271,7 +2420,7 @@ ID3D11UnorderedAccessView *QD3D11Buffer::unorderedAccessView()
desc.Format = DXGI_FORMAT_R32_TYPELESS;
desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
desc.Buffer.FirstElement = 0;
- desc.Buffer.NumElements = aligned(m_size, 4) / 4;
+ desc.Buffer.NumElements = UINT(aligned(m_size, 4) / 4);
desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
QRHI_RES_RHI(QRhiD3D11);
@@ -2332,8 +2481,8 @@ bool QD3D11RenderBuffer::build()
D3D11_TEXTURE2D_DESC desc;
memset(&desc, 0, sizeof(desc));
- desc.Width = m_pixelSize.width();
- desc.Height = m_pixelSize.height();
+ desc.Width = UINT(m_pixelSize.width());
+ desc.Height = UINT(m_pixelSize.height());
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.SampleDesc = sampleDesc;
@@ -2382,10 +2531,10 @@ bool QD3D11RenderBuffer::build()
}
if (!m_objectName.isEmpty())
- tex->SetPrivateData(WKPDID_D3DDebugObjectName, m_objectName.size(), m_objectName.constData());
+ tex->SetPrivateData(WKPDID_D3DDebugObjectName, UINT(m_objectName.size()), m_objectName.constData());
QRHI_PROF;
- QRHI_PROF_F(newRenderBuffer(this, false, false, sampleDesc.Count));
+ QRHI_PROF_F(newRenderBuffer(this, false, false, int(sampleDesc.Count)));
rhiD->registerResource(this);
return true;
@@ -2475,7 +2624,7 @@ bool QD3D11Texture::prepareBuild(QSize *adjustedSize)
QRHI_RES_RHI(QRhiD3D11);
dxgiFormat = toD3DTextureFormat(m_format, m_flags);
- mipLevelCount = hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1;
+ mipLevelCount = uint(hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1);
sampleDesc = rhiD->effectiveSampleCount(m_sampleCount);
if (sampleDesc.Count > 1) {
if (isCube) {
@@ -2561,8 +2710,8 @@ bool QD3D11Texture::build()
D3D11_TEXTURE2D_DESC desc;
memset(&desc, 0, sizeof(desc));
- desc.Width = size.width();
- desc.Height = size.height();
+ desc.Width = UINT(size.width());
+ desc.Height = UINT(size.height());
desc.MipLevels = mipLevelCount;
desc.ArraySize = isCube ? 6 : 1;
desc.Format = dxgiFormat;
@@ -2582,10 +2731,10 @@ bool QD3D11Texture::build()
return false;
if (!m_objectName.isEmpty())
- tex->SetPrivateData(WKPDID_D3DDebugObjectName, m_objectName.size(), m_objectName.constData());
+ tex->SetPrivateData(WKPDID_D3DDebugObjectName, UINT(m_objectName.size()), m_objectName.constData());
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, true, mipLevelCount, isCube ? 6 : 1, sampleDesc.Count));
+ QRHI_PROF_F(newTexture(this, true, int(mipLevelCount), isCube ? 6 : 1, int(sampleDesc.Count)));
owns = true;
rhiD->registerResource(this);
@@ -2607,7 +2756,7 @@ bool QD3D11Texture::buildFrom(const QRhiNativeHandles *src)
return false;
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, false, mipLevelCount, m_flags.testFlag(CubeMap) ? 6 : 1, sampleDesc.Count));
+ QRHI_PROF_F(newTexture(this, false, int(mipLevelCount), m_flags.testFlag(CubeMap) ? 6 : 1, int(sampleDesc.Count)));
owns = false;
QRHI_RES_RHI(QRhiD3D11);
@@ -2631,12 +2780,12 @@ ID3D11UnorderedAccessView *QD3D11Texture::unorderedAccessViewForLevel(int level)
desc.Format = dxgiFormat;
if (isCube) {
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.MipSlice = level;
+ desc.Texture2DArray.MipSlice = UINT(level);
desc.Texture2DArray.FirstArraySlice = 0;
desc.Texture2DArray.ArraySize = 6;
} else {
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipSlice = level;
+ desc.Texture2D.MipSlice = UINT(level);
}
QRHI_RES_RHI(QRhiD3D11);
@@ -2877,17 +3026,20 @@ bool QD3D11TextureRenderTarget::build()
if (rtv[0] || dsv)
release();
- const QVector<QRhiColorAttachment> colorAttachments = m_desc.colorAttachments();
- Q_ASSERT(!colorAttachments.isEmpty() || m_desc.depthTexture());
+ const bool hasColorAttachments = m_desc.cbeginColorAttachments() != m_desc.cendColorAttachments();
+ Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();
QRHI_RES_RHI(QRhiD3D11);
- d.colorAttCount = colorAttachments.count();
- for (int i = 0; i < d.colorAttCount; ++i) {
- QRhiTexture *texture = colorAttachments[i].texture();
- QRhiRenderBuffer *rb = colorAttachments[i].renderBuffer();
+ d.colorAttCount = 0;
+ int attIndex = 0;
+ for (auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) {
+ d.colorAttCount += 1;
+ const QRhiColorAttachment &colorAtt(*it);
+ QRhiTexture *texture = colorAtt.texture();
+ QRhiRenderBuffer *rb = colorAtt.renderBuffer();
Q_ASSERT(texture || rb);
if (texture) {
QD3D11Texture *texD = QRHI_RES(QD3D11Texture, texture);
@@ -2896,34 +3048,34 @@ bool QD3D11TextureRenderTarget::build()
rtvDesc.Format = toD3DTextureFormat(texD->format(), texD->flags());
if (texD->flags().testFlag(QRhiTexture::CubeMap)) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = colorAttachments[i].level();
- rtvDesc.Texture2DArray.FirstArraySlice = colorAttachments[i].layer();
+ rtvDesc.Texture2DArray.MipSlice = UINT(colorAtt.level());
+ rtvDesc.Texture2DArray.FirstArraySlice = UINT(colorAtt.layer());
rtvDesc.Texture2DArray.ArraySize = 1;
} else {
if (texD->sampleDesc.Count > 1) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
} else {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = colorAttachments[i].level();
+ rtvDesc.Texture2D.MipSlice = UINT(colorAtt.level());
}
}
- HRESULT hr = rhiD->dev->CreateRenderTargetView(texD->tex, &rtvDesc, &rtv[i]);
+ HRESULT hr = rhiD->dev->CreateRenderTargetView(texD->tex, &rtvDesc, &rtv[attIndex]);
if (FAILED(hr)) {
qWarning("Failed to create rtv: %s", qPrintable(comErrorMessage(hr)));
return false;
}
- ownsRtv[i] = true;
- if (i == 0) {
+ ownsRtv[attIndex] = true;
+ if (attIndex == 0) {
d.pixelSize = texD->pixelSize();
- d.sampleCount = texD->sampleDesc.Count;
+ d.sampleCount = int(texD->sampleDesc.Count);
}
} else if (rb) {
QD3D11RenderBuffer *rbD = QRHI_RES(QD3D11RenderBuffer, rb);
- ownsRtv[i] = false;
- rtv[i] = rbD->rtv;
- if (i == 0) {
+ ownsRtv[attIndex] = false;
+ rtv[attIndex] = rbD->rtv;
+ if (attIndex == 0) {
d.pixelSize = rbD->pixelSize();
- d.sampleCount = rbD->sampleDesc.Count;
+ d.sampleCount = int(rbD->sampleDesc.Count);
}
}
}
@@ -2945,7 +3097,7 @@ bool QD3D11TextureRenderTarget::build()
}
if (d.colorAttCount == 0) {
d.pixelSize = depthTexD->pixelSize();
- d.sampleCount = depthTexD->sampleDesc.Count;
+ d.sampleCount = int(depthTexD->sampleDesc.Count);
}
} else {
ownsDsv = false;
@@ -2953,7 +3105,7 @@ bool QD3D11TextureRenderTarget::build()
dsv = depthRbD->dsv;
if (d.colorAttCount == 0) {
d.pixelSize = m_desc.depthStencilBuffer()->pixelSize();
- d.sampleCount = depthRbD->sampleDesc.Count;
+ d.sampleCount = int(depthRbD->sampleDesc.Count);
}
}
d.dsAttCount = 1;
@@ -3006,11 +3158,11 @@ bool QD3D11ShaderResourceBindings::build()
if (!sortedBindings.isEmpty())
release();
- sortedBindings = m_bindings;
+ std::copy(m_bindings.cbegin(), m_bindings.cend(), std::back_inserter(sortedBindings));
std::sort(sortedBindings.begin(), sortedBindings.end(),
[](const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b)
{
- return QRhiShaderResourceBindingPrivate::get(&a)->binding < QRhiShaderResourceBindingPrivate::get(&b)->binding;
+ return a.data()->binding < b.data()->binding;
});
boundResourceData.resize(sortedBindings.count());
@@ -3177,9 +3329,9 @@ static inline D3D11_PRIMITIVE_TOPOLOGY toD3DTopology(QRhiGraphicsPipeline::Topol
}
}
-static inline uint toD3DColorWriteMask(QRhiGraphicsPipeline::ColorMask c)
+static inline UINT8 toD3DColorWriteMask(QRhiGraphicsPipeline::ColorMask c)
{
- uint f = 0;
+ UINT8 f = 0;
if (c.testFlag(QRhiGraphicsPipeline::R))
f |= D3D11_COLOR_WRITE_ENABLE_RED;
if (c.testFlag(QRhiGraphicsPipeline::G))
@@ -3314,22 +3466,22 @@ static QByteArray compileHlslShaderSource(const QShader &shader, QShader::Varian
ID3DBlob *bytecode = nullptr;
ID3DBlob *errors = nullptr;
- HRESULT hr = d3dCompile(hlslSource.shader().constData(), hlslSource.shader().size(),
+ HRESULT hr = d3dCompile(hlslSource.shader().constData(), SIZE_T(hlslSource.shader().size()),
nullptr, nullptr, nullptr,
hlslSource.entryPoint().constData(), target, 0, 0, &bytecode, &errors);
if (FAILED(hr) || !bytecode) {
qWarning("HLSL shader compilation failed: 0x%x", uint(hr));
if (errors) {
*error = QString::fromUtf8(static_cast<const char *>(errors->GetBufferPointer()),
- errors->GetBufferSize());
+ int(errors->GetBufferSize()));
errors->Release();
}
return QByteArray();
}
QByteArray result;
- result.resize(bytecode->GetBufferSize());
- memcpy(result.data(), bytecode->GetBufferPointer(), result.size());
+ result.resize(int(bytecode->GetBufferSize()));
+ memcpy(result.data(), bytecode->GetBufferPointer(), size_t(result.size()));
bytecode->Release();
return result;
}
@@ -3340,6 +3492,8 @@ bool QD3D11GraphicsPipeline::build()
release();
QRHI_RES_RHI(QRhiD3D11);
+ if (!rhiD->sanityCheckGraphicsPipeline(this))
+ return false;
D3D11_RASTERIZER_DESC rastDesc;
memset(&rastDesc, 0, sizeof(rastDesc));
@@ -3361,8 +3515,8 @@ bool QD3D11GraphicsPipeline::build()
dsDesc.DepthFunc = toD3DCompareOp(m_depthOp);
dsDesc.StencilEnable = m_stencilTest;
if (m_stencilTest) {
- dsDesc.StencilReadMask = m_stencilReadMask;
- dsDesc.StencilWriteMask = m_stencilWriteMask;
+ dsDesc.StencilReadMask = UINT8(m_stencilReadMask);
+ dsDesc.StencilWriteMask = UINT8(m_stencilWriteMask);
dsDesc.FrontFace.StencilFailOp = toD3DStencilOp(m_stencilFront.failOp);
dsDesc.FrontFace.StencilDepthFailOp = toD3DStencilOp(m_stencilFront.depthFailOp);
dsDesc.FrontFace.StencilPassOp = toD3DStencilOp(m_stencilFront.passOp);
@@ -3409,58 +3563,86 @@ bool QD3D11GraphicsPipeline::build()
QByteArray vsByteCode;
for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) {
- QString error;
- QByteArray bytecode = compileHlslShaderSource(shaderStage.shader(), shaderStage.shaderVariant(), &error);
- if (bytecode.isEmpty()) {
- qWarning("HLSL shader compilation failed: %s", qPrintable(error));
- return false;
- }
- switch (shaderStage.type()) {
- case QRhiShaderStage::Vertex:
- hr = rhiD->dev->CreateVertexShader(bytecode.constData(), bytecode.size(), nullptr, &vs);
- if (FAILED(hr)) {
- qWarning("Failed to create vertex shader: %s", qPrintable(comErrorMessage(hr)));
- return false;
+ auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage);
+ if (cacheIt != rhiD->m_shaderCache.constEnd()) {
+ switch (shaderStage.type()) {
+ case QRhiShaderStage::Vertex:
+ vs = static_cast<ID3D11VertexShader *>(cacheIt->s);
+ vs->AddRef();
+ vsByteCode = cacheIt->bytecode;
+ break;
+ case QRhiShaderStage::Fragment:
+ fs = static_cast<ID3D11PixelShader *>(cacheIt->s);
+ fs->AddRef();
+ break;
+ default:
+ break;
}
- vsByteCode = bytecode;
- break;
- case QRhiShaderStage::Fragment:
- hr = rhiD->dev->CreatePixelShader(bytecode.constData(), bytecode.size(), nullptr, &fs);
- if (FAILED(hr)) {
- qWarning("Failed to create pixel shader: %s", qPrintable(comErrorMessage(hr)));
+ } else {
+ QString error;
+ const QByteArray bytecode = compileHlslShaderSource(shaderStage.shader(), shaderStage.shaderVariant(), &error);
+ if (bytecode.isEmpty()) {
+ qWarning("HLSL shader compilation failed: %s", qPrintable(error));
return false;
}
- break;
- default:
- break;
+
+ if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES) {
+ // Use the simplest strategy: too many cached shaders -> drop them all.
+ rhiD->clearShaderCache();
+ }
+
+ switch (shaderStage.type()) {
+ case QRhiShaderStage::Vertex:
+ hr = rhiD->dev->CreateVertexShader(bytecode.constData(), SIZE_T(bytecode.size()), nullptr, &vs);
+ if (FAILED(hr)) {
+ qWarning("Failed to create vertex shader: %s", qPrintable(comErrorMessage(hr)));
+ return false;
+ }
+ vsByteCode = bytecode;
+ rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(vs, bytecode));
+ vs->AddRef();
+ break;
+ case QRhiShaderStage::Fragment:
+ hr = rhiD->dev->CreatePixelShader(bytecode.constData(), SIZE_T(bytecode.size()), nullptr, &fs);
+ if (FAILED(hr)) {
+ qWarning("Failed to create pixel shader: %s", qPrintable(comErrorMessage(hr)));
+ return false;
+ }
+ rhiD->m_shaderCache.insert(shaderStage, QRhiD3D11::Shader(fs, bytecode));
+ fs->AddRef();
+ break;
+ default:
+ break;
+ }
}
}
d3dTopology = toD3DTopology(m_topology);
if (!vsByteCode.isEmpty()) {
- const QVector<QRhiVertexInputBinding> bindings = m_vertexInputLayout.bindings();
- const QVector<QRhiVertexInputAttribute> attributes = m_vertexInputLayout.attributes();
QVarLengthArray<D3D11_INPUT_ELEMENT_DESC, 4> inputDescs;
- for (const QRhiVertexInputAttribute &attribute : attributes) {
+ for (auto it = m_vertexInputLayout.cbeginAttributes(), itEnd = m_vertexInputLayout.cendAttributes();
+ it != itEnd; ++it)
+ {
D3D11_INPUT_ELEMENT_DESC desc;
memset(&desc, 0, sizeof(desc));
// the output from SPIRV-Cross uses TEXCOORD<location> as the semantic
desc.SemanticName = "TEXCOORD";
- desc.SemanticIndex = attribute.location();
- desc.Format = toD3DAttributeFormat(attribute.format());
- desc.InputSlot = attribute.binding();
- desc.AlignedByteOffset = attribute.offset();
- const QRhiVertexInputBinding &binding(bindings[attribute.binding()]);
- if (binding.classification() == QRhiVertexInputBinding::PerInstance) {
+ desc.SemanticIndex = UINT(it->location());
+ desc.Format = toD3DAttributeFormat(it->format());
+ desc.InputSlot = UINT(it->binding());
+ desc.AlignedByteOffset = it->offset();
+ const QRhiVertexInputBinding *inputBinding = m_vertexInputLayout.bindingAt(it->binding());
+ if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance) {
desc.InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA;
- desc.InstanceDataStepRate = binding.instanceStepRate();
+ desc.InstanceDataStepRate = UINT(inputBinding->instanceStepRate());
} else {
desc.InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
}
inputDescs.append(desc);
}
- hr = rhiD->dev->CreateInputLayout(inputDescs.constData(), inputDescs.count(), vsByteCode, vsByteCode.size(), &inputLayout);
+ hr = rhiD->dev->CreateInputLayout(inputDescs.constData(), UINT(inputDescs.count()),
+ vsByteCode, SIZE_T(vsByteCode.size()), &inputLayout);
if (FAILED(hr)) {
qWarning("Failed to create input layout: %s", qPrintable(comErrorMessage(hr)));
return false;
@@ -3502,19 +3684,31 @@ bool QD3D11ComputePipeline::build()
QRHI_RES_RHI(QRhiD3D11);
- QString error;
- QByteArray bytecode = compileHlslShaderSource(m_shaderStage.shader(), m_shaderStage.shaderVariant(), &error);
- if (bytecode.isEmpty()) {
- qWarning("HLSL compute shader compilation failed: %s", qPrintable(error));
- return false;
- }
+ auto cacheIt = rhiD->m_shaderCache.constFind(m_shaderStage);
+ if (cacheIt != rhiD->m_shaderCache.constEnd()) {
+ cs = static_cast<ID3D11ComputeShader *>(cacheIt->s);
+ } else {
+ QString error;
+ const QByteArray bytecode = compileHlslShaderSource(m_shaderStage.shader(), m_shaderStage.shaderVariant(), &error);
+ if (bytecode.isEmpty()) {
+ qWarning("HLSL compute shader compilation failed: %s", qPrintable(error));
+ return false;
+ }
- HRESULT hr = rhiD->dev->CreateComputeShader(bytecode.constData(), bytecode.size(), nullptr, &cs);
- if (FAILED(hr)) {
- qWarning("Failed to create compute shader: %s", qPrintable(comErrorMessage(hr)));
- return false;
+ HRESULT hr = rhiD->dev->CreateComputeShader(bytecode.constData(), SIZE_T(bytecode.size()), nullptr, &cs);
+ if (FAILED(hr)) {
+ qWarning("Failed to create compute shader: %s", qPrintable(comErrorMessage(hr)));
+ return false;
+ }
+
+ if (rhiD->m_shaderCache.count() >= QRhiD3D11::MAX_SHADER_CACHE_ENTRIES)
+ rhiD->clearShaderCache();
+
+ rhiD->m_shaderCache.insert(m_shaderStage, QRhiD3D11::Shader(cs, bytecode));
}
+ cs->AddRef();
+
generation += 1;
rhiD->registerResource(this);
return true;
@@ -3637,8 +3831,8 @@ bool QD3D11SwapChain::newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI
{
D3D11_TEXTURE2D_DESC desc;
memset(&desc, 0, sizeof(desc));
- desc.Width = size.width();
- desc.Height = size.height();
+ desc.Width = UINT(size.width());
+ desc.Height = UINT(size.height());
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = format;
@@ -3694,11 +3888,23 @@ bool QD3D11SwapChain::buildOrResize()
const UINT swapChainFlags = 0;
QRHI_RES_RHI(QRhiD3D11);
- const bool useFlipDiscard = rhiD->hasDxgi2 && rhiD->supportsFlipDiscardSwapchain;
+ bool useFlipDiscard = rhiD->hasDxgi2 && rhiD->supportsFlipDiscardSwapchain;
if (!swapChain) {
HWND hwnd = reinterpret_cast<HWND>(window->winId());
sampleDesc = rhiD->effectiveSampleCount(m_sampleCount);
+ // Take a shortcut for alpha: our QWindow is OpenGLSurface so whatever
+ // the platform plugin does to enable transparency for OpenGL window
+ // will be sufficient for us too on the legacy (DISCARD) path. For
+ // FLIP_DISCARD we'd need to use DirectComposition (create a
+ // IDCompositionDevice/Target/Visual), avoid that for now.
+ if (m_flags.testFlag(SurfaceHasPreMulAlpha) || m_flags.testFlag(SurfaceHasNonPreMulAlpha)) {
+ useFlipDiscard = false;
+ if (window->requestedFormat().alphaBufferSize() <= 0)
+ qWarning("Swapchain says surface has alpha but the window has no alphaBufferSize set. "
+ "This may lead to problems.");
+ }
+
HRESULT hr;
if (useFlipDiscard) {
// We use FLIP_DISCARD which implies a buffer count of 2 (as opposed to the
@@ -3709,18 +3915,17 @@ bool QD3D11SwapChain::buildOrResize()
DXGI_SWAP_CHAIN_DESC1 desc;
memset(&desc, 0, sizeof(desc));
- desc.Width = pixelSize.width();
- desc.Height = pixelSize.height();
+ desc.Width = UINT(pixelSize.width());
+ desc.Height = UINT(pixelSize.height());
desc.Format = colorFormat;
desc.SampleDesc.Count = 1;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = BUFFER_COUNT;
desc.Scaling = DXGI_SCALING_STRETCH;
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
- if (m_flags.testFlag(SurfaceHasPreMulAlpha))
- desc.AlphaMode = DXGI_ALPHA_MODE_PREMULTIPLIED;
- else if (m_flags.testFlag(SurfaceHasNonPreMulAlpha))
- desc.AlphaMode = DXGI_ALPHA_MODE_STRAIGHT;
+ // Do not bother with AlphaMode, if won't work unless we go through
+ // DirectComposition. Instead, we just take the other (DISCARD)
+ // path for now when alpha is requested.
desc.Flags = swapChainFlags;
IDXGISwapChain1 *sc1;
@@ -3735,8 +3940,8 @@ bool QD3D11SwapChain::buildOrResize()
DXGI_SWAP_CHAIN_DESC desc;
memset(&desc, 0, sizeof(desc));
- desc.BufferDesc.Width = pixelSize.width();
- desc.BufferDesc.Height = pixelSize.height();
+ desc.BufferDesc.Width = UINT(pixelSize.width());
+ desc.BufferDesc.Height = UINT(pixelSize.height());
desc.BufferDesc.RefreshRate.Numerator = 60;
desc.BufferDesc.RefreshRate.Denominator = 1;
desc.BufferDesc.Format = colorFormat;
@@ -3758,9 +3963,13 @@ bool QD3D11SwapChain::buildOrResize()
} else {
releaseBuffers();
const UINT count = useFlipDiscard ? BUFFER_COUNT : 1;
- HRESULT hr = swapChain->ResizeBuffers(count, pixelSize.width(), pixelSize.height(),
+ HRESULT hr = swapChain->ResizeBuffers(count, UINT(pixelSize.width()), UINT(pixelSize.height()),
colorFormat, swapChainFlags);
- if (FAILED(hr)) {
+ if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) {
+ qWarning("Device loss detected in ResizeBuffers()");
+ rhiD->deviceLost = true;
+ return false;
+ } else if (FAILED(hr)) {
qWarning("Failed to resize D3D11 swapchain: %s", qPrintable(comErrorMessage(hr)));
return false;
}
@@ -3808,9 +4017,16 @@ bool QD3D11SwapChain::buildOrResize()
m_depthStencil->sampleCount(), m_sampleCount);
}
if (m_depthStencil && m_depthStencil->pixelSize() != pixelSize) {
- qWarning("Depth-stencil buffer's size (%dx%d) does not match the surface size (%dx%d). Expect problems.",
- m_depthStencil->pixelSize().width(), m_depthStencil->pixelSize().height(),
- pixelSize.width(), pixelSize.height());
+ if (m_depthStencil->flags().testFlag(QRhiRenderBuffer::UsedWithSwapChainOnly)) {
+ m_depthStencil->setPixelSize(pixelSize);
+ if (!m_depthStencil->build())
+ qWarning("Failed to rebuild swapchain's associated depth-stencil buffer for size %dx%d",
+ pixelSize.width(), pixelSize.height());
+ } else {
+ qWarning("Depth-stencil buffer's size (%dx%d) does not match the surface size (%dx%d). Expect problems.",
+ m_depthStencil->pixelSize().width(), m_depthStencil->pixelSize().height(),
+ pixelSize.width(), pixelSize.height());
+ }
}
currentFrameSlot = 0;
@@ -3821,13 +4037,13 @@ bool QD3D11SwapChain::buildOrResize()
QD3D11ReferenceRenderTarget *rtD = QRHI_RES(QD3D11ReferenceRenderTarget, &rt);
rtD->d.rp = QRHI_RES(QD3D11RenderPassDescriptor, m_renderPassDesc);
rtD->d.pixelSize = pixelSize;
- rtD->d.dpr = window->devicePixelRatio();
- rtD->d.sampleCount = sampleDesc.Count;
+ rtD->d.dpr = float(window->devicePixelRatio());
+ rtD->d.sampleCount = int(sampleDesc.Count);
rtD->d.colorAttCount = 1;
rtD->d.dsAttCount = m_depthStencil ? 1 : 0;
QRHI_PROF;
- QRHI_PROF_F(resizeSwapChain(this, BUFFER_COUNT, sampleDesc.Count > 1 ? BUFFER_COUNT : 0, sampleDesc.Count));
+ QRHI_PROF_F(resizeSwapChain(this, BUFFER_COUNT, sampleDesc.Count > 1 ? BUFFER_COUNT : 0, int(sampleDesc.Count)));
if (rhiP) {
D3D11_QUERY_DESC queryDesc;
memset(&queryDesc, 0, sizeof(queryDesc));
@@ -3861,4 +4077,34 @@ bool QD3D11SwapChain::buildOrResize()
return true;
}
+void QRhiD3D11::DeviceCurse::initResources()
+{
+ framesLeft = framesToActivate;
+
+ HRESULT hr = q->dev->CreateComputeShader(g_killDeviceByTimingOut, sizeof(g_killDeviceByTimingOut), nullptr, &cs);
+ if (FAILED(hr)) {
+ qWarning("Failed to create compute shader: %s", qPrintable(comErrorMessage(hr)));
+ return;
+ }
+}
+
+void QRhiD3D11::DeviceCurse::releaseResources()
+{
+ if (cs) {
+ cs->Release();
+ cs = nullptr;
+ }
+}
+
+void QRhiD3D11::DeviceCurse::activate()
+{
+ if (!cs)
+ return;
+
+ qDebug("Activating Curse. Goodbye Cruel World.");
+
+ q->context->CSSetShader(cs, nullptr, 0);
+ q->context->Dispatch(256, 1, 1);
+}
+
QT_END_NAMESPACE