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-rw-r--r--src/gui/rhi/qrhid3d11_p_p.h802
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diff --git a/src/gui/rhi/qrhid3d11_p_p.h b/src/gui/rhi/qrhid3d11_p_p.h
deleted file mode 100644
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--- a/src/gui/rhi/qrhid3d11_p_p.h
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@@ -1,802 +0,0 @@
-// Copyright (C) 2019 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
-
-#ifndef QRHID3D11_P_H
-#define QRHID3D11_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include "qrhid3d11_p.h"
-#include "qrhi_p_p.h"
-#include "qshaderdescription_p.h"
-#include <QWindow>
-
-#include <d3d11_1.h>
-#include <dxgi1_6.h>
-#include <dcomp.h>
-
-QT_BEGIN_NAMESPACE
-
-struct QD3D11Buffer : public QRhiBuffer
-{
- QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size);
- ~QD3D11Buffer();
- void destroy() override;
- bool create() override;
- QRhiBuffer::NativeBuffer nativeBuffer() override;
- char *beginFullDynamicBufferUpdateForCurrentFrame() override;
- void endFullDynamicBufferUpdateForCurrentFrame() override;
-
- ID3D11UnorderedAccessView *unorderedAccessView();
-
- ID3D11Buffer *buffer = nullptr;
- char *dynBuf = nullptr;
- bool hasPendingDynamicUpdates = false;
- ID3D11UnorderedAccessView *uav = nullptr;
- uint generation = 0;
- friend class QRhiD3D11;
-};
-
-struct QD3D11RenderBuffer : public QRhiRenderBuffer
-{
- QD3D11RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
- int sampleCount, QRhiRenderBuffer::Flags flags,
- QRhiTexture::Format backingFormatHint);
- ~QD3D11RenderBuffer();
- void destroy() override;
- bool create() override;
- QRhiTexture::Format backingFormat() const override;
-
- ID3D11Texture2D *tex = nullptr;
- ID3D11DepthStencilView *dsv = nullptr;
- ID3D11RenderTargetView *rtv = nullptr;
- DXGI_FORMAT dxgiFormat;
- DXGI_SAMPLE_DESC sampleDesc;
- uint generation = 0;
- friend class QRhiD3D11;
-};
-
-struct QD3D11Texture : public QRhiTexture
-{
- QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int arraySize, int sampleCount, Flags flags);
- ~QD3D11Texture();
- void destroy() override;
- bool create() override;
- bool createFrom(NativeTexture src) override;
- NativeTexture nativeTexture() override;
-
- bool prepareCreate(QSize *adjustedSize = nullptr);
- bool finishCreate();
- ID3D11UnorderedAccessView *unorderedAccessViewForLevel(int level);
- ID3D11Resource *textureResource() const
- {
- if (tex)
- return tex;
- return tex3D;
- }
-
- ID3D11Texture2D *tex = nullptr;
- ID3D11Texture3D *tex3D = nullptr;
- bool owns = true;
- ID3D11ShaderResourceView *srv = nullptr;
- DXGI_FORMAT dxgiFormat;
- uint mipLevelCount = 0;
- DXGI_SAMPLE_DESC sampleDesc;
- ID3D11UnorderedAccessView *perLevelViews[QRhi::MAX_MIP_LEVELS];
- uint generation = 0;
- friend class QRhiD3D11;
-};
-
-struct QD3D11Sampler : public QRhiSampler
-{
- QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
- AddressMode u, AddressMode v, AddressMode w);
- ~QD3D11Sampler();
- void destroy() override;
- bool create() override;
-
- ID3D11SamplerState *samplerState = nullptr;
- uint generation = 0;
- friend class QRhiD3D11;
-};
-
-struct QD3D11RenderPassDescriptor : public QRhiRenderPassDescriptor
-{
- QD3D11RenderPassDescriptor(QRhiImplementation *rhi);
- ~QD3D11RenderPassDescriptor();
- void destroy() override;
- bool isCompatible(const QRhiRenderPassDescriptor *other) const override;
- QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() const override;
- QVector<quint32> serializedFormat() const override;
-};
-
-struct QD3D11RenderTargetData
-{
- QD3D11RenderTargetData(QRhiImplementation *)
- {
- for (int i = 0; i < MAX_COLOR_ATTACHMENTS; ++i)
- rtv[i] = nullptr;
- }
-
- QD3D11RenderPassDescriptor *rp = nullptr;
- QSize pixelSize;
- float dpr = 1;
- int sampleCount = 1;
- int colorAttCount = 0;
- int dsAttCount = 0;
-
- static const int MAX_COLOR_ATTACHMENTS = 8;
- ID3D11RenderTargetView *rtv[MAX_COLOR_ATTACHMENTS];
- ID3D11DepthStencilView *dsv = nullptr;
-
- QRhiRenderTargetAttachmentTracker::ResIdList currentResIdList;
-};
-
-struct QD3D11SwapChainRenderTarget : public QRhiSwapChainRenderTarget
-{
- QD3D11SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain);
- ~QD3D11SwapChainRenderTarget();
- void destroy() override;
-
- QSize pixelSize() const override;
- float devicePixelRatio() const override;
- int sampleCount() const override;
-
- QD3D11RenderTargetData d;
-};
-
-struct QD3D11TextureRenderTarget : public QRhiTextureRenderTarget
-{
- QD3D11TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
- ~QD3D11TextureRenderTarget();
- void destroy() override;
-
- QSize pixelSize() const override;
- float devicePixelRatio() const override;
- int sampleCount() const override;
-
- QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
- bool create() override;
-
- QD3D11RenderTargetData d;
- bool ownsRtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS];
- ID3D11RenderTargetView *rtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS];
- bool ownsDsv = false;
- ID3D11DepthStencilView *dsv = nullptr;
- friend class QRhiD3D11;
-};
-
-struct QD3D11ShaderResourceBindings : public QRhiShaderResourceBindings
-{
- QD3D11ShaderResourceBindings(QRhiImplementation *rhi);
- ~QD3D11ShaderResourceBindings();
- void destroy() override;
- bool create() override;
- void updateResources(UpdateFlags flags) override;
-
- bool hasDynamicOffset = false;
- QVarLengthArray<QRhiShaderResourceBinding, 8> sortedBindings;
- uint generation = 0;
-
- // Keep track of the generation number of each referenced QRhi* to be able
- // to detect that the batched bindings are out of date.
- struct BoundUniformBufferData {
- quint64 id;
- uint generation;
- };
- struct BoundSampledTextureData {
- int count;
- struct {
- quint64 texId;
- uint texGeneration;
- quint64 samplerId;
- uint samplerGeneration;
- } d[QRhiShaderResourceBinding::Data::MAX_TEX_SAMPLER_ARRAY_SIZE];
- };
- struct BoundStorageImageData {
- quint64 id;
- uint generation;
- };
- struct BoundStorageBufferData {
- quint64 id;
- uint generation;
- };
- struct BoundResourceData {
- union {
- BoundUniformBufferData ubuf;
- BoundSampledTextureData stex;
- BoundStorageImageData simage;
- BoundStorageBufferData sbuf;
- };
- };
- QVarLengthArray<BoundResourceData, 8> boundResourceData;
-
- bool vsubufsPresent = false;
- bool fsubufsPresent = false;
- bool csubufsPresent = false;
- bool vssamplersPresent = false;
- bool fssamplersPresent = false;
- bool cssamplersPresent = false;
- bool csUAVsPresent = false;
-
- QRhiBatchedBindings<ID3D11Buffer *> vsubufs;
- QRhiBatchedBindings<UINT> vsubuforigbindings;
- QRhiBatchedBindings<UINT> vsubufoffsets;
- QRhiBatchedBindings<UINT> vsubufsizes;
-
- QRhiBatchedBindings<ID3D11Buffer *> fsubufs;
- QRhiBatchedBindings<UINT> fsubuforigbindings;
- QRhiBatchedBindings<UINT> fsubufoffsets;
- QRhiBatchedBindings<UINT> fsubufsizes;
-
- QRhiBatchedBindings<ID3D11Buffer *> csubufs;
- QRhiBatchedBindings<UINT> csubuforigbindings;
- QRhiBatchedBindings<UINT> csubufoffsets;
- QRhiBatchedBindings<UINT> csubufsizes;
-
- QRhiBatchedBindings<ID3D11SamplerState *> vssamplers;
- QRhiBatchedBindings<ID3D11ShaderResourceView *> vsshaderresources;
-
- QRhiBatchedBindings<ID3D11SamplerState *> fssamplers;
- QRhiBatchedBindings<ID3D11ShaderResourceView *> fsshaderresources;
-
- QRhiBatchedBindings<ID3D11SamplerState *> cssamplers;
- QRhiBatchedBindings<ID3D11ShaderResourceView *> csshaderresources;
-
- QRhiBatchedBindings<ID3D11UnorderedAccessView *> csUAVs;
-
- friend class QRhiD3D11;
-};
-
-Q_DECLARE_TYPEINFO(QD3D11ShaderResourceBindings::BoundResourceData, Q_RELOCATABLE_TYPE);
-
-struct QD3D11GraphicsPipeline : public QRhiGraphicsPipeline
-{
- QD3D11GraphicsPipeline(QRhiImplementation *rhi);
- ~QD3D11GraphicsPipeline();
- void destroy() override;
- bool create() override;
-
- ID3D11DepthStencilState *dsState = nullptr;
- ID3D11BlendState *blendState = nullptr;
- struct {
- ID3D11VertexShader *shader = nullptr;
- QShader::NativeResourceBindingMap nativeResourceBindingMap;
- } vs;
- struct {
- ID3D11PixelShader *shader = nullptr;
- QShader::NativeResourceBindingMap nativeResourceBindingMap;
- } fs;
- ID3D11InputLayout *inputLayout = nullptr;
- D3D11_PRIMITIVE_TOPOLOGY d3dTopology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
- ID3D11RasterizerState *rastState = nullptr;
- uint generation = 0;
- friend class QRhiD3D11;
-};
-
-struct QD3D11ComputePipeline : public QRhiComputePipeline
-{
- QD3D11ComputePipeline(QRhiImplementation *rhi);
- ~QD3D11ComputePipeline();
- void destroy() override;
- bool create() override;
-
- struct {
- ID3D11ComputeShader *shader = nullptr;
- QShader::NativeResourceBindingMap nativeResourceBindingMap;
- } cs;
- uint generation = 0;
- friend class QRhiD3D11;
-};
-
-struct QD3D11SwapChain;
-
-struct QD3D11CommandBuffer : public QRhiCommandBuffer
-{
- QD3D11CommandBuffer(QRhiImplementation *rhi);
- ~QD3D11CommandBuffer();
- void destroy() override;
-
- // these must be kept at a reasonably low value otherwise sizeof Command explodes
- static const int MAX_DYNAMIC_OFFSET_COUNT = 8;
- static const int MAX_VERTEX_BUFFER_BINDING_COUNT = 8;
-
- struct Command {
- enum Cmd {
- ResetShaderResources,
- SetRenderTarget,
- Clear,
- Viewport,
- Scissor,
- BindVertexBuffers,
- BindIndexBuffer,
- BindGraphicsPipeline,
- BindShaderResources,
- StencilRef,
- BlendConstants,
- Draw,
- DrawIndexed,
- UpdateSubRes,
- CopySubRes,
- ResolveSubRes,
- GenMip,
- DebugMarkBegin,
- DebugMarkEnd,
- DebugMarkMsg,
- BindComputePipeline,
- Dispatch
- };
- enum ClearFlag { Color = 1, Depth = 2, Stencil = 4 };
- Cmd cmd;
-
- // QRhi*/QD3D11* references should be kept at minimum (so no
- // QRhiTexture/Buffer/etc. pointers).
- union Args {
- struct {
- QRhiRenderTarget *rt;
- } setRenderTarget;
- struct {
- QRhiRenderTarget *rt;
- int mask;
- float c[4];
- float d;
- quint32 s;
- } clear;
- struct {
- float x, y, w, h;
- float d0, d1;
- } viewport;
- struct {
- int x, y, w, h;
- } scissor;
- struct {
- int startSlot;
- int slotCount;
- ID3D11Buffer *buffers[MAX_VERTEX_BUFFER_BINDING_COUNT];
- UINT offsets[MAX_VERTEX_BUFFER_BINDING_COUNT];
- UINT strides[MAX_VERTEX_BUFFER_BINDING_COUNT];
- } bindVertexBuffers;
- struct {
- ID3D11Buffer *buffer;
- quint32 offset;
- DXGI_FORMAT format;
- } bindIndexBuffer;
- struct {
- QD3D11GraphicsPipeline *ps;
- } bindGraphicsPipeline;
- struct {
- QD3D11ShaderResourceBindings *srb;
- bool offsetOnlyChange;
- int dynamicOffsetCount;
- uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT * 2]; // binding, offsetInConstants
- } bindShaderResources;
- struct {
- QD3D11GraphicsPipeline *ps;
- quint32 ref;
- } stencilRef;
- struct {
- QD3D11GraphicsPipeline *ps;
- float c[4];
- } blendConstants;
- struct {
- QD3D11GraphicsPipeline *ps;
- quint32 vertexCount;
- quint32 instanceCount;
- quint32 firstVertex;
- quint32 firstInstance;
- } draw;
- struct {
- QD3D11GraphicsPipeline *ps;
- quint32 indexCount;
- quint32 instanceCount;
- quint32 firstIndex;
- qint32 vertexOffset;
- quint32 firstInstance;
- } drawIndexed;
- struct {
- ID3D11Resource *dst;
- UINT dstSubRes;
- bool hasDstBox;
- D3D11_BOX dstBox;
- const void *src; // must come from retain*()
- UINT srcRowPitch;
- } updateSubRes;
- struct {
- ID3D11Resource *dst;
- UINT dstSubRes;
- UINT dstX;
- UINT dstY;
- UINT dstZ;
- ID3D11Resource *src;
- UINT srcSubRes;
- bool hasSrcBox;
- D3D11_BOX srcBox;
- } copySubRes;
- struct {
- ID3D11Resource *dst;
- UINT dstSubRes;
- ID3D11Resource *src;
- UINT srcSubRes;
- DXGI_FORMAT format;
- } resolveSubRes;
- struct {
- ID3D11ShaderResourceView *srv;
- } genMip;
- struct {
- char s[64];
- } debugMark;
- struct {
- QD3D11ComputePipeline *ps;
- } bindComputePipeline;
- struct {
- UINT x;
- UINT y;
- UINT z;
- } dispatch;
- } args;
- };
-
- enum PassType {
- NoPass,
- RenderPass,
- ComputePass
- };
-
- QRhiBackendCommandList<Command> commands;
- PassType recordingPass;
- QRhiRenderTarget *currentTarget;
- QRhiGraphicsPipeline *currentGraphicsPipeline;
- QRhiComputePipeline *currentComputePipeline;
- uint currentPipelineGeneration;
- QRhiShaderResourceBindings *currentGraphicsSrb;
- QRhiShaderResourceBindings *currentComputeSrb;
- uint currentSrbGeneration;
- ID3D11Buffer *currentIndexBuffer;
- quint32 currentIndexOffset;
- DXGI_FORMAT currentIndexFormat;
- ID3D11Buffer *currentVertexBuffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- quint32 currentVertexOffsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
-
- QVarLengthArray<QByteArray, 4> dataRetainPool;
- QVarLengthArray<QRhiBufferData, 4> bufferDataRetainPool;
- QVarLengthArray<QImage, 4> imageRetainPool;
-
- // relies heavily on implicit sharing (no copies of the actual data will be made)
- const uchar *retainData(const QByteArray &data) {
- dataRetainPool.append(data);
- return reinterpret_cast<const uchar *>(dataRetainPool.last().constData());
- }
- const uchar *retainBufferData(const QRhiBufferData &data) {
- bufferDataRetainPool.append(data);
- return reinterpret_cast<const uchar *>(bufferDataRetainPool.last().constData());
- }
- const uchar *retainImage(const QImage &image) {
- imageRetainPool.append(image);
- return imageRetainPool.last().constBits();
- }
- void resetCommands() {
- commands.reset();
- dataRetainPool.clear();
- bufferDataRetainPool.clear();
- imageRetainPool.clear();
- }
- void resetState() {
- recordingPass = NoPass;
- currentTarget = nullptr;
- resetCommands();
- resetCachedState();
- }
- void resetCachedState() {
- currentGraphicsPipeline = nullptr;
- currentComputePipeline = nullptr;
- currentPipelineGeneration = 0;
- currentGraphicsSrb = nullptr;
- currentComputeSrb = nullptr;
- currentSrbGeneration = 0;
- currentIndexBuffer = nullptr;
- currentIndexOffset = 0;
- currentIndexFormat = DXGI_FORMAT_R16_UINT;
- memset(currentVertexBuffers, 0, sizeof(currentVertexBuffers));
- memset(currentVertexOffsets, 0, sizeof(currentVertexOffsets));
- }
-};
-
-struct QD3D11SwapChain : public QRhiSwapChain
-{
- QD3D11SwapChain(QRhiImplementation *rhi);
- ~QD3D11SwapChain();
- void destroy() override;
-
- QRhiCommandBuffer *currentFrameCommandBuffer() override;
- QRhiRenderTarget *currentFrameRenderTarget() override;
-
- QSize surfacePixelSize() override;
- bool isFormatSupported(Format f) override;
- QRhiSwapChainHdrInfo hdrInfo() override;
-
- QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
- bool createOrResize() override;
-
- void releaseBuffers();
- bool newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc,
- ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv) const;
-
- QWindow *window = nullptr;
- QSize pixelSize;
- QD3D11SwapChainRenderTarget rt;
- QD3D11CommandBuffer cb;
- DXGI_FORMAT colorFormat;
- DXGI_FORMAT srgbAdjustedColorFormat;
- IDXGISwapChain *swapChain = nullptr;
- UINT swapChainFlags = 0;
- static const int BUFFER_COUNT = 2;
- ID3D11Texture2D *backBufferTex;
- ID3D11RenderTargetView *backBufferRtv;
- ID3D11Texture2D *msaaTex[BUFFER_COUNT];
- ID3D11RenderTargetView *msaaRtv[BUFFER_COUNT];
- DXGI_SAMPLE_DESC sampleDesc;
- int currentFrameSlot = 0;
- int frameCount = 0;
- QD3D11RenderBuffer *ds = nullptr;
- bool timestampActive[BUFFER_COUNT];
- ID3D11Query *timestampDisjointQuery[BUFFER_COUNT];
- ID3D11Query *timestampQuery[BUFFER_COUNT * 2];
- UINT swapInterval = 1;
- IDCompositionTarget *dcompTarget = nullptr;
- IDCompositionVisual *dcompVisual = nullptr;
-};
-
-class QRhiD3D11 : public QRhiImplementation
-{
-public:
- QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice = nullptr);
-
- bool create(QRhi::Flags flags) override;
- void destroy() override;
-
- QRhiGraphicsPipeline *createGraphicsPipeline() override;
- QRhiComputePipeline *createComputePipeline() override;
- QRhiShaderResourceBindings *createShaderResourceBindings() override;
- QRhiBuffer *createBuffer(QRhiBuffer::Type type,
- QRhiBuffer::UsageFlags usage,
- quint32 size) override;
- QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
- const QSize &pixelSize,
- int sampleCount,
- QRhiRenderBuffer::Flags flags,
- QRhiTexture::Format backingFormatHint) override;
- QRhiTexture *createTexture(QRhiTexture::Format format,
- const QSize &pixelSize,
- int depth,
- int arraySize,
- int sampleCount,
- QRhiTexture::Flags flags) override;
- QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
- QRhiSampler::Filter minFilter,
- QRhiSampler::Filter mipmapMode,
- QRhiSampler:: AddressMode u,
- QRhiSampler::AddressMode v,
- QRhiSampler::AddressMode w) override;
-
- QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
- QRhiTextureRenderTarget::Flags flags) override;
-
- QRhiSwapChain *createSwapChain() override;
- QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
- QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
- QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
- QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
- QRhi::FrameOpResult finish() override;
-
- void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
-
- void beginPass(QRhiCommandBuffer *cb,
- QRhiRenderTarget *rt,
- const QColor &colorClearValue,
- const QRhiDepthStencilClearValue &depthStencilClearValue,
- QRhiResourceUpdateBatch *resourceUpdates,
- QRhiCommandBuffer::BeginPassFlags flags) override;
- void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
-
- void setGraphicsPipeline(QRhiCommandBuffer *cb,
- QRhiGraphicsPipeline *ps) override;
-
- void setShaderResources(QRhiCommandBuffer *cb,
- QRhiShaderResourceBindings *srb,
- int dynamicOffsetCount,
- const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;
-
- void setVertexInput(QRhiCommandBuffer *cb,
- int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
- QRhiBuffer *indexBuf, quint32 indexOffset,
- QRhiCommandBuffer::IndexFormat indexFormat) override;
-
- void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
- void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
- void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
- void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;
-
- void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
- quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;
-
- void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
- quint32 instanceCount, quint32 firstIndex,
- qint32 vertexOffset, quint32 firstInstance) override;
-
- void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
- void debugMarkEnd(QRhiCommandBuffer *cb) override;
- void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;
-
- void beginComputePass(QRhiCommandBuffer *cb,
- QRhiResourceUpdateBatch *resourceUpdates,
- QRhiCommandBuffer::BeginPassFlags flags) override;
- void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
- void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
- void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;
-
- const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
- void beginExternal(QRhiCommandBuffer *cb) override;
- void endExternal(QRhiCommandBuffer *cb) override;
-
- QList<int> supportedSampleCounts() const override;
- int ubufAlignment() const override;
- bool isYUpInFramebuffer() const override;
- bool isYUpInNDC() const override;
- bool isClipDepthZeroToOne() const override;
- QMatrix4x4 clipSpaceCorrMatrix() const override;
- bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
- bool isFeatureSupported(QRhi::Feature feature) const override;
- int resourceLimit(QRhi::ResourceLimit limit) const override;
- const QRhiNativeHandles *nativeHandles() override;
- QRhiDriverInfo driverInfo() const override;
- QRhiStats statistics() override;
- bool makeThreadLocalNativeContextCurrent() override;
- void releaseCachedResources() override;
- bool isDeviceLost() const override;
-
- QByteArray pipelineCacheData() override;
- void setPipelineCacheData(const QByteArray &data) override;
-
- void enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD,
- int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc);
- void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates);
- void updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD,
- const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[]);
- void executeBufferHostWrites(QD3D11Buffer *bufD);
- void bindShaderResources(QD3D11ShaderResourceBindings *srbD,
- const uint *dynOfsPairs, int dynOfsPairCount,
- bool offsetOnlyChange);
- void resetShaderResources();
- void executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *timestampSwapChain = nullptr);
- DXGI_SAMPLE_DESC effectiveSampleCount(int sampleCount) const;
- void finishActiveReadbacks();
- void reportLiveObjects(ID3D11Device *device);
- void clearShaderCache();
- QByteArray compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags,
- QString *error, QShaderKey *usedShaderKey);
- bool ensureDirectCompositionDevice();
-
- QRhi::Flags rhiFlags;
- bool debugLayer = false;
- bool importedDeviceAndContext = false;
- ID3D11Device *dev = nullptr;
- ID3D11DeviceContext1 *context = nullptr;
- D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL(0);
- LUID adapterLuid = {};
- ID3DUserDefinedAnnotation *annotations = nullptr;
- IDXGIAdapter1 *activeAdapter = nullptr;
- IDXGIFactory1 *dxgiFactory = nullptr;
- IDCompositionDevice *dcompDevice = nullptr;
- bool supportsAllowTearing = false;
- bool forceFlipDiscard = false;
- bool deviceLost = false;
- QRhiD3D11NativeHandles nativeHandlesStruct;
- QRhiDriverInfo driverInfoStruct;
-
- struct {
- int vsHighestActiveVertexBufferBinding = -1;
- bool vsHasIndexBufferBound = false;
- int vsHighestActiveSrvBinding = -1;
- int fsHighestActiveSrvBinding = -1;
- int csHighestActiveSrvBinding = -1;
- int csHighestActiveUavBinding = -1;
- QD3D11SwapChain *currentSwapChain = nullptr;
- } contextState;
-
- struct OffscreenFrame {
- OffscreenFrame(QRhiImplementation *rhi) : cbWrapper(rhi) { }
- bool active = false;
- QD3D11CommandBuffer cbWrapper;
- } ofr;
-
- struct TextureReadback {
- QRhiReadbackDescription desc;
- QRhiReadbackResult *result;
- ID3D11Texture2D *stagingTex;
- quint32 byteSize;
- quint32 bpl;
- QSize pixelSize;
- QRhiTexture::Format format;
- };
- QVarLengthArray<TextureReadback, 2> activeTextureReadbacks;
- struct BufferReadback {
- QRhiBufferReadbackResult *result;
- quint32 byteSize;
- ID3D11Buffer *stagingBuf;
- };
- QVarLengthArray<BufferReadback, 2> activeBufferReadbacks;
-
- struct Shader {
- Shader() = default;
- Shader(IUnknown *s, const QByteArray &bytecode, const QShader::NativeResourceBindingMap &rbm)
- : s(s), bytecode(bytecode), nativeResourceBindingMap(rbm) { }
- IUnknown *s;
- QByteArray bytecode;
- QShader::NativeResourceBindingMap nativeResourceBindingMap;
- };
- QHash<QRhiShaderStage, Shader> m_shaderCache;
-
- struct DeviceCurse {
- DeviceCurse(QRhiD3D11 *impl) : q(impl) { }
- QRhiD3D11 *q;
- int framesToActivate = -1;
- bool permanent = false;
- int framesLeft = 0;
- ID3D11ComputeShader *cs = nullptr;
-
- void initResources();
- void releaseResources();
- void activate();
- } deviceCurse;
-
- // This is what gets exposed as the "pipeline cache", not that that concept
- // applies anyway. Here we are just storing the DX bytecode for a shader so
- // we can skip the HLSL->DXBC compilation when the QShader has HLSL source
- // code and the same shader source has already been compiled before.
- // m_shaderCache seemingly does the same, but this here does not care about
- // the ID3D11*Shader, this is just about the bytecode and about allowing
- // the data to be serialized to persistent storage and then reloaded in
- // future runs of the app, or when creating another QRhi, etc.
- struct BytecodeCacheKey {
- QByteArray sourceHash;
- QByteArray target;
- QByteArray entryPoint;
- uint compileFlags;
- };
- QHash<BytecodeCacheKey, QByteArray> m_bytecodeCache;
-};
-
-Q_DECLARE_TYPEINFO(QRhiD3D11::TextureReadback, Q_RELOCATABLE_TYPE);
-Q_DECLARE_TYPEINFO(QRhiD3D11::BufferReadback, Q_RELOCATABLE_TYPE);
-
-inline bool operator==(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
-{
- return a.sourceHash == b.sourceHash
- && a.target == b.target
- && a.entryPoint == b.entryPoint
- && a.compileFlags == b.compileFlags;
-}
-
-inline bool operator!=(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
-{
- return !(a == b);
-}
-
-inline size_t qHash(const QRhiD3D11::BytecodeCacheKey &k, size_t seed = 0) noexcept
-{
- return qHash(k.sourceHash, seed) ^ qHash(k.target) ^ qHash(k.entryPoint) ^ k.compileFlags;
-}
-
-QT_END_NAMESPACE
-
-#endif