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-rw-r--r--src/gui/rhi/qrhigles2.cpp124
1 files changed, 111 insertions, 13 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index dfa0351a8d..11beda5b92 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -39,6 +39,7 @@
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QtGui/private/qopenglextensions_p.h>
+#include <QtGui/private/qopenglprogrambinarycache_p.h>
#include <qmath.h>
QT_BEGIN_NAMESPACE
@@ -275,6 +276,8 @@ QT_BEGIN_NAMESPACE
#define GL_POINT_SPRITE 0x8861
#endif
+Q_DECLARE_LOGGING_CATEGORY(lcOpenGLProgramDiskCache)
+
/*!
Constructs a new QRhiGles2InitParams.
@@ -2709,8 +2712,7 @@ static inline GLenum toGlShaderType(QRhiShaderStage::Type type)
}
}
-bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage,
- QShaderDescription *desc, int *glslVersionUsed)
+QByteArray QRhiGles2::shaderSource(const QRhiShaderStage &shaderStage, int *glslVersion)
{
const QShader bakedShader = shaderStage.shader();
QVector<int> versionsToTry;
@@ -2729,8 +2731,8 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
QShaderVersion ver(v, QShaderVersion::GlslEs);
source = bakedShader.shader({ QShader::GlslShader, ver, shaderStage.shaderVariant() }).shader();
if (!source.isEmpty()) {
- if (glslVersionUsed)
- *glslVersionUsed = v;
+ if (glslVersion)
+ *glslVersion = v;
break;
}
}
@@ -2759,8 +2761,8 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
for (int v : versionsToTry) {
source = bakedShader.shader({ QShader::GlslShader, v, shaderStage.shaderVariant() }).shader();
if (!source.isEmpty()) {
- if (glslVersionUsed)
- *glslVersionUsed = v;
+ if (glslVersion)
+ *glslVersion = v;
break;
}
}
@@ -2768,8 +2770,15 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
if (source.isEmpty()) {
qWarning() << "No GLSL shader code found (versions tried: " << versionsToTry
<< ") in baked shader" << bakedShader;
- return false;
}
+ return source;
+}
+
+bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage, int *glslVersion)
+{
+ const QByteArray source = shaderSource(shaderStage, glslVersion);
+ if (source.isEmpty())
+ return false;
GLuint shader;
auto cacheIt = m_shaderCache.constFind(shaderStage);
@@ -2806,7 +2815,6 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
f->glAttachShader(program, shader);
- *desc = bakedShader.description();
return true;
}
@@ -2861,6 +2869,68 @@ void QRhiGles2::gatherSamplers(GLuint program, const QShaderDescription::InOutVa
}
}
+bool QRhiGles2::isProgramBinaryDiskCacheEnabled() const
+{
+ static QOpenGLProgramBinarySupportCheckWrapper checker;
+ return checker.get(ctx)->isSupported();
+}
+
+static QOpenGLProgramBinaryCache qrhi_programBinaryCache;
+
+static inline QShader::Stage toShaderStage(QRhiShaderStage::Type type)
+{
+ switch (type) {
+ case QRhiShaderStage::Vertex:
+ return QShader::VertexStage;
+ case QRhiShaderStage::Fragment:
+ return QShader::FragmentStage;
+ case QRhiShaderStage::Compute:
+ return QShader::ComputeStage;
+ default:
+ Q_UNREACHABLE();
+ return QShader::VertexStage;
+ }
+}
+
+QRhiGles2::DiskCacheResult QRhiGles2::tryLoadFromDiskCache(const QRhiShaderStage *stages, int stageCount,
+ GLuint program, QByteArray *cacheKey)
+{
+ QRhiGles2::DiskCacheResult result = QRhiGles2::DiskCacheMiss;
+ QByteArray diskCacheKey;
+
+ if (isProgramBinaryDiskCacheEnabled()) {
+ QOpenGLProgramBinaryCache::ProgramDesc binaryProgram;
+ for (int i = 0; i < stageCount; ++i) {
+ const QRhiShaderStage &stage(stages[i]);
+ const QByteArray source = shaderSource(stage, nullptr);
+ if (source.isEmpty())
+ return QRhiGles2::DiskCacheError;
+ binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(toShaderStage(stage.type()), source));
+ }
+
+ diskCacheKey = binaryProgram.cacheKey();
+ if (qrhi_programBinaryCache.load(diskCacheKey, program)) {
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary received from cache, program %u, key %s",
+ program, diskCacheKey.constData());
+ result = QRhiGles2::DiskCacheHit;
+ }
+ }
+
+ if (cacheKey)
+ *cacheKey = diskCacheKey;
+
+ return result;
+}
+
+void QRhiGles2::trySaveToDiskCache(GLuint program, const QByteArray &cacheKey)
+{
+ if (isProgramBinaryDiskCacheEnabled()) {
+ qCDebug(lcOpenGLProgramDiskCache, "Saving program binary, program %u, key %s",
+ program, cacheKey.constData());
+ qrhi_programBinaryCache.save(cacheKey, program);
+ }
+}
+
QGles2Buffer::QGles2Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size)
: QRhiBuffer(rhi, type, usage, size)
{
@@ -3547,17 +3617,29 @@ bool QGles2GraphicsPipeline::build()
program = rhiD->f->glCreateProgram();
+ QByteArray diskCacheKey;
+ QRhiGles2::DiskCacheResult diskCacheResult = rhiD->tryLoadFromDiskCache(m_shaderStages.constData(),
+ m_shaderStages.count(),
+ program,
+ &diskCacheKey);
+ if (diskCacheResult == QRhiGles2::DiskCacheError)
+ return false;
+
+ const bool needsCompile = diskCacheResult == QRhiGles2::DiskCacheMiss;
+
QShaderDescription vsDesc;
QShaderDescription fsDesc;
for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) {
const bool isVertex = shaderStage.type() == QRhiShaderStage::Vertex;
const bool isFragment = shaderStage.type() == QRhiShaderStage::Fragment;
if (isVertex) {
- if (!rhiD->compileShader(program, shaderStage, &vsDesc, nullptr))
+ if (needsCompile && !rhiD->compileShader(program, shaderStage, nullptr))
return false;
+ vsDesc = shaderStage.shader().description();
} else if (isFragment) {
- if (!rhiD->compileShader(program, shaderStage, &fsDesc, nullptr))
+ if (needsCompile && !rhiD->compileShader(program, shaderStage, nullptr))
return false;
+ fsDesc = shaderStage.shader().description();
}
}
@@ -3566,9 +3648,12 @@ bool QGles2GraphicsPipeline::build()
rhiD->f->glBindAttribLocation(program, GLuint(inVar.location), name.constData());
}
- if (!rhiD->linkProgram(program))
+ if (needsCompile && !rhiD->linkProgram(program))
return false;
+ if (needsCompile)
+ rhiD->trySaveToDiskCache(program, diskCacheKey);
+
for (const QShaderDescription::UniformBlock &ub : vsDesc.uniformBlocks())
rhiD->gatherUniforms(program, ub, &uniforms);
@@ -3629,11 +3714,24 @@ bool QGles2ComputePipeline::build()
program = rhiD->f->glCreateProgram();
QShaderDescription csDesc;
- if (!rhiD->compileShader(program, m_shaderStage, &csDesc, nullptr))
+ QByteArray diskCacheKey;
+ QRhiGles2::DiskCacheResult diskCacheResult = rhiD->tryLoadFromDiskCache(&m_shaderStage, 1, program, &diskCacheKey);
+ if (diskCacheResult == QRhiGles2::DiskCacheError)
return false;
- if (!rhiD->linkProgram(program))
+
+ const bool needsCompile = diskCacheResult == QRhiGles2::DiskCacheMiss;
+
+ if (needsCompile && !rhiD->compileShader(program, m_shaderStage, nullptr))
return false;
+ csDesc = m_shaderStage.shader().description();
+
+ if (needsCompile && !rhiD->linkProgram(program))
+ return false;
+
+ if (needsCompile)
+ rhiD->trySaveToDiskCache(program, diskCacheKey);
+
for (const QShaderDescription::UniformBlock &ub : csDesc.uniformBlocks())
rhiD->gatherUniforms(program, ub, &uniforms);
for (const QShaderDescription::InOutVariable &v : csDesc.combinedImageSamplers())