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Diffstat (limited to 'src/gui/rhi/qrhigles2.cpp')
-rw-r--r--src/gui/rhi/qrhigles2.cpp63
1 files changed, 45 insertions, 18 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index f4e711e33e..9ad591a17a 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -502,6 +502,10 @@ void QRhiGles2::destroy()
ensureContext();
executeDeferredReleases();
+ for (uint shader : m_shaderCache)
+ f->glDeleteShader(shader);
+ m_shaderCache.clear();
+
if (!importedContext) {
delete ctx;
ctx = nullptr;
@@ -757,6 +761,17 @@ void QRhiGles2::makeThreadLocalNativeContextCurrent()
ensureContext();
}
+void QRhiGles2::releaseCachedResources()
+{
+ if (!ensureContext())
+ return;
+
+ for (uint shader : m_shaderCache)
+ f->glDeleteShader(shader);
+
+ m_shaderCache.clear();
+}
+
QRhiRenderBuffer *QRhiGles2::createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize,
int sampleCount, QRhiRenderBuffer::Flags flags)
{
@@ -2673,7 +2688,6 @@ static inline GLenum toGlShaderType(QRhiShaderStage::Type type)
bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage,
QShaderDescription *desc, int *glslVersionUsed)
{
- GLuint shader = f->glCreateShader(toGlShaderType(shaderStage.type()));
const QShader bakedShader = shaderStage.shader();
QVector<int> versionsToTry;
QByteArray source;
@@ -2733,27 +2747,40 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
return false;
}
- const char *srcStr = source.constData();
- const GLint srcLength = source.count();
- f->glShaderSource(shader, 1, &srcStr, &srcLength);
- f->glCompileShader(shader);
- GLint compiled = 0;
- f->glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- GLint infoLogLength = 0;
- f->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
- QByteArray log;
- if (infoLogLength > 1) {
- GLsizei length = 0;
- log.resize(infoLogLength);
- f->glGetShaderInfoLog(shader, infoLogLength, &length, log.data());
+ GLuint shader;
+ auto cacheIt = m_shaderCache.constFind(shaderStage);
+ if (cacheIt != m_shaderCache.constEnd()) {
+ shader = *cacheIt;
+ } else {
+ shader = f->glCreateShader(toGlShaderType(shaderStage.type()));
+ const char *srcStr = source.constData();
+ const GLint srcLength = source.count();
+ f->glShaderSource(shader, 1, &srcStr, &srcLength);
+ f->glCompileShader(shader);
+ GLint compiled = 0;
+ f->glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (!compiled) {
+ GLint infoLogLength = 0;
+ f->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
+ QByteArray log;
+ if (infoLogLength > 1) {
+ GLsizei length = 0;
+ log.resize(infoLogLength);
+ f->glGetShaderInfoLog(shader, infoLogLength, &length, log.data());
+ }
+ qWarning("Failed to compile shader: %s\nSource was:\n%s", log.constData(), source.constData());
+ return false;
}
- qWarning("Failed to compile shader: %s\nSource was:\n%s", log.constData(), source.constData());
- return false;
+ if (m_shaderCache.count() >= MAX_SHADER_CACHE_ENTRIES) {
+ // Use the simplest strategy: too many cached shaders -> drop them all.
+ for (uint shader : m_shaderCache)
+ f->glDeleteShader(shader); // does not actually get released yet when attached to a not-yet-released program
+ m_shaderCache.clear();
+ }
+ m_shaderCache.insert(shaderStage, shader);
}
f->glAttachShader(program, shader);
- f->glDeleteShader(shader);
*desc = bakedShader.description();
return true;