summaryrefslogtreecommitdiffstats
path: root/src/gui/rhi/qrhigles2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/rhi/qrhigles2.cpp')
-rw-r--r--src/gui/rhi/qrhigles2.cpp61
1 files changed, 32 insertions, 29 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 4a442bc582..ea9bce08e4 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -917,10 +917,12 @@ void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
hasDynamicOffsetInSrb = true;
break;
case QRhiShaderResourceBinding::SampledTexture:
- trackedRegisterTexture(&passResTracker,
- QRHI_RES(QGles2Texture, b->u.stex.tex),
- QRhiPassResourceTracker::TexSample,
- QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage));
+ for (int elem = 0; elem < b->u.stex.count; ++elem) {
+ trackedRegisterTexture(&passResTracker,
+ QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex),
+ QRhiPassResourceTracker::TexSample,
+ QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage));
+ }
break;
case QRhiShaderResourceBinding::ImageLoad:
case QRhiShaderResourceBinding::ImageStore:
@@ -2572,36 +2574,37 @@ void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiC
break;
case QRhiShaderResourceBinding::SampledTexture:
{
- QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.stex.tex);
- QGles2Sampler *samplerD = QRHI_RES(QGles2Sampler, b->u.stex.sampler);
QVector<QGles2SamplerDescription> &samplers(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->samplers
: QRHI_RES(QGles2ComputePipeline, maybeComputePs)->samplers);
-
- for (QGles2SamplerDescription &sampler : samplers) {
- if (sampler.binding == b->binding) {
- f->glActiveTexture(GL_TEXTURE0 + uint(texUnit));
- f->glBindTexture(texD->target, texD->texture);
-
- if (texD->samplerState != samplerD->d) {
- f->glTexParameteri(texD->target, GL_TEXTURE_MIN_FILTER, GLint(samplerD->d.glminfilter));
- f->glTexParameteri(texD->target, GL_TEXTURE_MAG_FILTER, GLint(samplerD->d.glmagfilter));
- f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_S, GLint(samplerD->d.glwraps));
- f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_T, GLint(samplerD->d.glwrapt));
- // 3D textures not supported by GLES 2.0 or by us atm...
- //f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_R, samplerD->d.glwrapr);
- if (caps.textureCompareMode) {
- if (samplerD->d.gltexcomparefunc != GL_NEVER) {
- f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
- f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_FUNC, GLint(samplerD->d.gltexcomparefunc));
- } else {
- f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+ for (int elem = 0; elem < b->u.stex.count; ++elem) {
+ QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex);
+ QGles2Sampler *samplerD = QRHI_RES(QGles2Sampler, b->u.stex.texSamplers[elem].sampler);
+ for (QGles2SamplerDescription &sampler : samplers) {
+ if (sampler.binding == b->binding) {
+ f->glActiveTexture(GL_TEXTURE0 + uint(texUnit));
+ f->glBindTexture(texD->target, texD->texture);
+
+ if (texD->samplerState != samplerD->d) {
+ f->glTexParameteri(texD->target, GL_TEXTURE_MIN_FILTER, GLint(samplerD->d.glminfilter));
+ f->glTexParameteri(texD->target, GL_TEXTURE_MAG_FILTER, GLint(samplerD->d.glmagfilter));
+ f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_S, GLint(samplerD->d.glwraps));
+ f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_T, GLint(samplerD->d.glwrapt));
+ // 3D textures not supported by GLES 2.0 or by us atm...
+ //f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_R, samplerD->d.glwrapr);
+ if (caps.textureCompareMode) {
+ if (samplerD->d.gltexcomparefunc != GL_NEVER) {
+ f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+ f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_FUNC, GLint(samplerD->d.gltexcomparefunc));
+ } else {
+ f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+ }
}
+ texD->samplerState = samplerD->d;
}
- texD->samplerState = samplerD->d;
- }
- f->glUniform1i(sampler.glslLocation, texUnit);
- ++texUnit;
+ f->glUniform1i(sampler.glslLocation + elem, texUnit);
+ ++texUnit;
+ }
}
}
}