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-rw-r--r--src/gui/rhi/qrhigles2.cpp79
1 files changed, 69 insertions, 10 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 3fb2ec38a7..ffaccbad71 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -2378,12 +2378,23 @@ void QRhiGles2::executeBindGraphicsPipeline(QRhiGraphicsPipeline *ps)
f->glUseProgram(psD->program);
}
+static inline void qrhi_std140_to_packed(float *dst, int vecSize, int elemCount, const void *src)
+{
+ const float *p = reinterpret_cast<const float *>(src);
+ for (int i = 0; i < elemCount; ++i) {
+ for (int j = 0; j < vecSize; ++j)
+ dst[vecSize * i + j] = *p++;
+ p += 4 - vecSize;
+ }
+}
+
void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs,
QRhiShaderResourceBindings *srb,
const uint *dynOfsPairs, int dynOfsCount)
{
QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb);
int texUnit = 0;
+ QVarLengthArray<float, 256> packedFloatArray;
for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) {
const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
@@ -2411,18 +2422,64 @@ void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiC
// so this should not cause unaligned reads
const void *src = bufView.constData() + uniform.offset;
+ if (uniform.arrayDim > 0
+ && uniform.type != QShaderDescription::Float
+ && uniform.type != QShaderDescription::Vec2
+ && uniform.type != QShaderDescription::Vec3
+ && uniform.type != QShaderDescription::Vec4)
+ {
+ qWarning("Uniform with buffer binding %d, buffer offset %d, type %d is an array, "
+ "but arrays are only supported for float, vec2, vec3, and vec4. "
+ "Only the first element will be set.",
+ uniform.binding, uniform.offset, uniform.type);
+ }
+
+ // Our input is an std140 layout uniform block. See
+ // "Standard Uniform Block Layout" in section 7.6.2.2 of
+ // the OpenGL spec. This has some peculiar alignment
+ // requirements, which is not what glUniform* wants. Hence
+ // the unpacking/repacking for arrays and certain types.
+
switch (uniform.type) {
case QShaderDescription::Float:
- f->glUniform1f(uniform.glslLocation, *reinterpret_cast<const float *>(src));
+ {
+ const int elemCount = uniform.arrayDim;
+ if (elemCount < 1) {
+ f->glUniform1f(uniform.glslLocation, *reinterpret_cast<const float *>(src));
+ } else {
+ // input is 16 bytes per element as per std140, have to convert to packed
+ packedFloatArray.resize(elemCount);
+ qrhi_std140_to_packed(packedFloatArray.data(), 1, elemCount, src);
+ f->glUniform1fv(uniform.glslLocation, elemCount, packedFloatArray.constData());
+ }
+ }
break;
case QShaderDescription::Vec2:
- f->glUniform2fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src));
+ {
+ const int elemCount = uniform.arrayDim;
+ if (elemCount < 1) {
+ f->glUniform2fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src));
+ } else {
+ packedFloatArray.resize(elemCount * 2);
+ qrhi_std140_to_packed(packedFloatArray.data(), 2, elemCount, src);
+ f->glUniform2fv(uniform.glslLocation, elemCount, packedFloatArray.constData());
+ }
+ }
break;
case QShaderDescription::Vec3:
- f->glUniform3fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src));
+ {
+ const int elemCount = uniform.arrayDim;
+ if (elemCount < 1) {
+ f->glUniform3fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src));
+ } else {
+ packedFloatArray.resize(elemCount * 3);
+ qrhi_std140_to_packed(packedFloatArray.data(), 3, elemCount, src);
+ f->glUniform3fv(uniform.glslLocation, elemCount, packedFloatArray.constData());
+ }
+ }
break;
case QShaderDescription::Vec4:
- f->glUniform4fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src));
+ f->glUniform4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), reinterpret_cast<const float *>(src));
break;
case QShaderDescription::Mat2:
f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE, reinterpret_cast<const float *>(src));
@@ -2477,8 +2534,9 @@ void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiC
case QShaderDescription::Bool4:
f->glUniform4iv(uniform.glslLocation, 1, reinterpret_cast<const qint32 *>(src));
break;
- // ### more types
default:
+ qWarning("Uniform with buffer binding %d, buffer offset %d has unsupported type %d",
+ uniform.binding, uniform.offset, uniform.type);
break;
}
}
@@ -2944,9 +3002,15 @@ void QRhiGles2::registerUniformIfActive(const QShaderDescription::BlockVariable
const QByteArray name = namePrefix + var.name.toUtf8();
uniform.glslLocation = f->glGetUniformLocation(program, name.constData());
if (uniform.glslLocation >= 0) {
+ if (var.arrayDims.count() > 1) {
+ qWarning("Array '%s' has more than one dimension. This is not supported.",
+ qPrintable(var.name));
+ return;
+ }
uniform.binding = binding;
uniform.offset = uint(baseOffset + var.offset);
uniform.size = var.size;
+ uniform.arrayDim = var.arrayDims.isEmpty() ? 0 : var.arrayDims.first();
dst->append(uniform);
}
}
@@ -2979,11 +3043,6 @@ void QRhiGles2::gatherUniforms(GLuint program,
}
}
} else {
- if (!blockMember.arrayDims.isEmpty()) {
- qWarning("Arrays are only supported for structs at the moment. '%s' ignored.",
- qPrintable(blockMember.name));
- continue;
- }
registerUniformIfActive(blockMember, prefix, ub.binding, 0, program, dst);
}
}