diff options
Diffstat (limited to 'src/gui/rhi/qrhigles2.cpp')
-rw-r--r-- | src/gui/rhi/qrhigles2.cpp | 79 |
1 files changed, 69 insertions, 10 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp index 3fb2ec38a7..ffaccbad71 100644 --- a/src/gui/rhi/qrhigles2.cpp +++ b/src/gui/rhi/qrhigles2.cpp @@ -2378,12 +2378,23 @@ void QRhiGles2::executeBindGraphicsPipeline(QRhiGraphicsPipeline *ps) f->glUseProgram(psD->program); } +static inline void qrhi_std140_to_packed(float *dst, int vecSize, int elemCount, const void *src) +{ + const float *p = reinterpret_cast<const float *>(src); + for (int i = 0; i < elemCount; ++i) { + for (int j = 0; j < vecSize; ++j) + dst[vecSize * i + j] = *p++; + p += 4 - vecSize; + } +} + void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs, QRhiShaderResourceBindings *srb, const uint *dynOfsPairs, int dynOfsCount) { QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb); int texUnit = 0; + QVarLengthArray<float, 256> packedFloatArray; for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) { const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data(); @@ -2411,18 +2422,64 @@ void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiC // so this should not cause unaligned reads const void *src = bufView.constData() + uniform.offset; + if (uniform.arrayDim > 0 + && uniform.type != QShaderDescription::Float + && uniform.type != QShaderDescription::Vec2 + && uniform.type != QShaderDescription::Vec3 + && uniform.type != QShaderDescription::Vec4) + { + qWarning("Uniform with buffer binding %d, buffer offset %d, type %d is an array, " + "but arrays are only supported for float, vec2, vec3, and vec4. " + "Only the first element will be set.", + uniform.binding, uniform.offset, uniform.type); + } + + // Our input is an std140 layout uniform block. See + // "Standard Uniform Block Layout" in section 7.6.2.2 of + // the OpenGL spec. This has some peculiar alignment + // requirements, which is not what glUniform* wants. Hence + // the unpacking/repacking for arrays and certain types. + switch (uniform.type) { case QShaderDescription::Float: - f->glUniform1f(uniform.glslLocation, *reinterpret_cast<const float *>(src)); + { + const int elemCount = uniform.arrayDim; + if (elemCount < 1) { + f->glUniform1f(uniform.glslLocation, *reinterpret_cast<const float *>(src)); + } else { + // input is 16 bytes per element as per std140, have to convert to packed + packedFloatArray.resize(elemCount); + qrhi_std140_to_packed(packedFloatArray.data(), 1, elemCount, src); + f->glUniform1fv(uniform.glslLocation, elemCount, packedFloatArray.constData()); + } + } break; case QShaderDescription::Vec2: - f->glUniform2fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src)); + { + const int elemCount = uniform.arrayDim; + if (elemCount < 1) { + f->glUniform2fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src)); + } else { + packedFloatArray.resize(elemCount * 2); + qrhi_std140_to_packed(packedFloatArray.data(), 2, elemCount, src); + f->glUniform2fv(uniform.glslLocation, elemCount, packedFloatArray.constData()); + } + } break; case QShaderDescription::Vec3: - f->glUniform3fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src)); + { + const int elemCount = uniform.arrayDim; + if (elemCount < 1) { + f->glUniform3fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src)); + } else { + packedFloatArray.resize(elemCount * 3); + qrhi_std140_to_packed(packedFloatArray.data(), 3, elemCount, src); + f->glUniform3fv(uniform.glslLocation, elemCount, packedFloatArray.constData()); + } + } break; case QShaderDescription::Vec4: - f->glUniform4fv(uniform.glslLocation, 1, reinterpret_cast<const float *>(src)); + f->glUniform4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), reinterpret_cast<const float *>(src)); break; case QShaderDescription::Mat2: f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE, reinterpret_cast<const float *>(src)); @@ -2477,8 +2534,9 @@ void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiC case QShaderDescription::Bool4: f->glUniform4iv(uniform.glslLocation, 1, reinterpret_cast<const qint32 *>(src)); break; - // ### more types default: + qWarning("Uniform with buffer binding %d, buffer offset %d has unsupported type %d", + uniform.binding, uniform.offset, uniform.type); break; } } @@ -2944,9 +3002,15 @@ void QRhiGles2::registerUniformIfActive(const QShaderDescription::BlockVariable const QByteArray name = namePrefix + var.name.toUtf8(); uniform.glslLocation = f->glGetUniformLocation(program, name.constData()); if (uniform.glslLocation >= 0) { + if (var.arrayDims.count() > 1) { + qWarning("Array '%s' has more than one dimension. This is not supported.", + qPrintable(var.name)); + return; + } uniform.binding = binding; uniform.offset = uint(baseOffset + var.offset); uniform.size = var.size; + uniform.arrayDim = var.arrayDims.isEmpty() ? 0 : var.arrayDims.first(); dst->append(uniform); } } @@ -2979,11 +3043,6 @@ void QRhiGles2::gatherUniforms(GLuint program, } } } else { - if (!blockMember.arrayDims.isEmpty()) { - qWarning("Arrays are only supported for structs at the moment. '%s' ignored.", - qPrintable(blockMember.name)); - continue; - } registerUniformIfActive(blockMember, prefix, ub.binding, 0, program, dst); } } |