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-rw-r--r--src/gui/rhi/qrhigles2_p.h1164
1 files changed, 1108 insertions, 56 deletions
diff --git a/src/gui/rhi/qrhigles2_p.h b/src/gui/rhi/qrhigles2_p.h
index b948b42be5..4305186c02 100644
--- a/src/gui/rhi/qrhigles2_p.h
+++ b/src/gui/rhi/qrhigles2_p.h
@@ -1,44 +1,8 @@
-/****************************************************************************
-**
-** Copyright (C) 2019 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Gui module
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QRHIGLES2_H
-#define QRHIGLES2_H
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#ifndef QRHIGLES2_P_H
+#define QRHIGLES2_P_H
//
// W A R N I N G
@@ -51,33 +15,1121 @@
// We mean it.
//
-#include <private/qrhi_p.h>
-#include <QtGui/qsurfaceformat.h>
+#include "qrhi_p.h"
+#include <rhi/qshaderdescription.h>
+#include <qopengl.h>
+#include <QByteArray>
+#include <QWindow>
+#include <QPointer>
+#include <QtCore/private/qduplicatetracker_p.h>
+#include <optional>
QT_BEGIN_NAMESPACE
-class QOpenGLContext;
-class QOffscreenSurface;
-class QWindow;
+class QOpenGLExtensions;
+class QRhiGles2;
+
+struct QGles2Buffer : public QRhiBuffer
+{
+ QGles2Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size);
+ ~QGles2Buffer();
+ void destroy() override;
+ bool create() override;
+ QRhiBuffer::NativeBuffer nativeBuffer() override;
+ char *beginFullDynamicBufferUpdateForCurrentFrame() override;
+ void endFullDynamicBufferUpdateForCurrentFrame() override;
+
+ quint32 nonZeroSize = 0;
+ GLuint buffer = 0;
+ GLenum targetForDataOps;
+ QByteArray data;
+ enum Access {
+ AccessNone,
+ AccessVertex,
+ AccessIndex,
+ AccessUniform,
+ AccessStorageRead,
+ AccessStorageWrite,
+ AccessStorageReadWrite,
+ AccessUpdate
+ };
+ struct UsageState {
+ Access access;
+ };
+ UsageState usageState;
+ friend class QRhiGles2;
+};
+
+struct QGles2RenderBuffer : public QRhiRenderBuffer
+{
+ QGles2RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
+ int sampleCount, QRhiRenderBuffer::Flags flags,
+ QRhiTexture::Format backingFormatHint);
+ ~QGles2RenderBuffer();
+ void destroy() override;
+ bool create() override;
+ bool createFrom(NativeRenderBuffer src) override;
+ QRhiTexture::Format backingFormat() const override;
+
+ GLuint renderbuffer = 0;
+ GLuint stencilRenderbuffer = 0; // when packed depth-stencil not supported
+ int samples;
+ bool owns = true;
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2SamplerData
+{
+ GLenum glminfilter = 0;
+ GLenum glmagfilter = 0;
+ GLenum glwraps = 0;
+ GLenum glwrapt = 0;
+ GLenum glwrapr = 0;
+ GLenum gltexcomparefunc = 0;
+};
+
+inline bool operator==(const QGles2SamplerData &a, const QGles2SamplerData &b)
+{
+ return a.glminfilter == b.glminfilter
+ && a.glmagfilter == b.glmagfilter
+ && a.glwraps == b.glwraps
+ && a.glwrapt == b.glwrapt
+ && a.glwrapr == b.glwrapr
+ && a.gltexcomparefunc == b.gltexcomparefunc;
+}
+
+inline bool operator!=(const QGles2SamplerData &a, const QGles2SamplerData &b)
+{
+ return !(a == b);
+}
+
+struct QGles2Texture : public QRhiTexture
+{
+ QGles2Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
+ int arraySize, int sampleCount, Flags flags);
+ ~QGles2Texture();
+ void destroy() override;
+ bool create() override;
+ bool createFrom(NativeTexture src) override;
+ NativeTexture nativeTexture() override;
+
+ bool prepareCreate(QSize *adjustedSize = nullptr);
+
+ GLuint texture = 0;
+ bool owns = true;
+ GLenum target;
+ GLenum glintformat;
+ GLenum glsizedintformat;
+ GLenum glformat;
+ GLenum gltype;
+ QGles2SamplerData samplerState;
+ bool specified = false;
+ bool zeroInitialized = false;
+ int mipLevelCount = 0;
+
+ enum Access {
+ AccessNone,
+ AccessSample,
+ AccessFramebuffer,
+ AccessStorageRead,
+ AccessStorageWrite,
+ AccessStorageReadWrite,
+ AccessUpdate,
+ AccessRead
+ };
+ struct UsageState {
+ Access access;
+ };
+ UsageState usageState;
+
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2Sampler : public QRhiSampler
+{
+ QGles2Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
+ AddressMode u, AddressMode v, AddressMode w);
+ ~QGles2Sampler();
+ void destroy() override;
+ bool create() override;
+
+ QGles2SamplerData d;
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2RenderPassDescriptor : public QRhiRenderPassDescriptor
+{
+ QGles2RenderPassDescriptor(QRhiImplementation *rhi);
+ ~QGles2RenderPassDescriptor();
+ void destroy() override;
+ bool isCompatible(const QRhiRenderPassDescriptor *other) const override;
+ QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() const override;
+ QVector<quint32> serializedFormat() const override;
+};
+
+struct QGles2RenderTargetData
+{
+ QGles2RenderTargetData(QRhiImplementation *) { }
+
+ bool isValid() const { return rp != nullptr; }
+
+ QGles2RenderPassDescriptor *rp = nullptr;
+ QSize pixelSize;
+ float dpr = 1;
+ int sampleCount = 1;
+ int colorAttCount = 0;
+ int dsAttCount = 0;
+ bool srgbUpdateAndBlend = false;
+ QRhiRenderTargetAttachmentTracker::ResIdList currentResIdList;
+ std::optional<QRhiSwapChain::StereoTargetBuffer> stereoTarget;
+};
+
+struct QGles2SwapChainRenderTarget : public QRhiSwapChainRenderTarget
+{
+ QGles2SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain);
+ ~QGles2SwapChainRenderTarget();
+ void destroy() override;
+
+ QSize pixelSize() const override;
+ float devicePixelRatio() const override;
+ int sampleCount() const override;
+
+ QGles2RenderTargetData d;
+};
+
+struct QGles2TextureRenderTarget : public QRhiTextureRenderTarget
+{
+ QGles2TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
+ ~QGles2TextureRenderTarget();
+ void destroy() override;
+
+ QSize pixelSize() const override;
+ float devicePixelRatio() const override;
+ int sampleCount() const override;
+
+ QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
+ bool create() override;
+
+ QGles2RenderTargetData d;
+ GLuint framebuffer = 0;
+ GLuint nonMsaaThrowawayDepthTexture = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2ShaderResourceBindings : public QRhiShaderResourceBindings
+{
+ QGles2ShaderResourceBindings(QRhiImplementation *rhi);
+ ~QGles2ShaderResourceBindings();
+ void destroy() override;
+ bool create() override;
+ void updateResources(UpdateFlags flags) override;
+
+ bool hasDynamicOffset = false;
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2UniformDescription
+{
+ QShaderDescription::VariableType type;
+ int glslLocation;
+ int binding;
+ quint32 offset;
+ quint32 size;
+ int arrayDim;
+};
+
+Q_DECLARE_TYPEINFO(QGles2UniformDescription, Q_RELOCATABLE_TYPE);
+
+struct QGles2SamplerDescription
+{
+ int glslLocation;
+ int combinedBinding;
+ int tbinding;
+ int sbinding;
+};
+
+Q_DECLARE_TYPEINFO(QGles2SamplerDescription, Q_RELOCATABLE_TYPE);
+
+using QGles2UniformDescriptionVector = QVarLengthArray<QGles2UniformDescription, 8>;
+using QGles2SamplerDescriptionVector = QVarLengthArray<QGles2SamplerDescription, 4>;
+
+struct QGles2UniformState
+{
+ static constexpr int MAX_TRACKED_LOCATION = 1023;
+ int componentCount;
+ float v[4];
+};
+
+struct QGles2GraphicsPipeline : public QRhiGraphicsPipeline
+{
+ QGles2GraphicsPipeline(QRhiImplementation *rhi);
+ ~QGles2GraphicsPipeline();
+ void destroy() override;
+ bool create() override;
+
+ GLuint program = 0;
+ GLenum drawMode = GL_TRIANGLES;
+ QGles2UniformDescriptionVector uniforms;
+ QGles2SamplerDescriptionVector samplers;
+ QGles2UniformState uniformState[QGles2UniformState::MAX_TRACKED_LOCATION + 1];
+ QRhiShaderResourceBindings *currentSrb = nullptr;
+ uint currentSrbGeneration = 0;
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2ComputePipeline : public QRhiComputePipeline
+{
+ QGles2ComputePipeline(QRhiImplementation *rhi);
+ ~QGles2ComputePipeline();
+ void destroy() override;
+ bool create() override;
+
+ GLuint program = 0;
+ QGles2UniformDescriptionVector uniforms;
+ QGles2SamplerDescriptionVector samplers;
+ QGles2UniformState uniformState[QGles2UniformState::MAX_TRACKED_LOCATION + 1];
+ QRhiShaderResourceBindings *currentSrb = nullptr;
+ uint currentSrbGeneration = 0;
+ uint generation = 0;
+ friend class QRhiGles2;
+};
-struct Q_GUI_EXPORT QRhiGles2InitParams : public QRhiInitParams
+struct QGles2CommandBuffer : public QRhiCommandBuffer
{
- QRhiGles2InitParams();
+ QGles2CommandBuffer(QRhiImplementation *rhi);
+ ~QGles2CommandBuffer();
+ void destroy() override;
+
+ // keep at a reasonably low value otherwise sizeof Command explodes
+ static const int MAX_DYNAMIC_OFFSET_COUNT = 8;
+
+ struct Command {
+ enum Cmd {
+ BeginFrame,
+ EndFrame,
+ ResetFrame,
+ Viewport,
+ Scissor,
+ BlendConstants,
+ StencilRef,
+ BindVertexBuffer,
+ BindIndexBuffer,
+ Draw,
+ DrawIndexed,
+ BindGraphicsPipeline,
+ BindShaderResources,
+ BindFramebuffer,
+ Clear,
+ BufferSubData,
+ GetBufferSubData,
+ CopyTex,
+ ReadPixels,
+ SubImage,
+ CompressedImage,
+ CompressedSubImage,
+ BlitFromRenderbuffer,
+ BlitFromTexture,
+ GenMip,
+ BindComputePipeline,
+ Dispatch,
+ BarriersForPass,
+ Barrier,
+ InvalidateFramebuffer
+ };
+ Cmd cmd;
+
+ // QRhi*/QGles2* references should be kept at minimum (so no
+ // QRhiTexture/Buffer/etc. pointers).
+ union Args {
+ struct {
+ GLuint timestampQuery;
+ } beginFrame;
+ struct {
+ GLuint timestampQuery;
+ } endFrame;
+ struct {
+ float x, y, w, h;
+ float d0, d1;
+ } viewport;
+ struct {
+ int x, y, w, h;
+ } scissor;
+ struct {
+ float r, g, b, a;
+ } blendConstants;
+ struct {
+ quint32 ref;
+ QRhiGraphicsPipeline *ps;
+ } stencilRef;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ GLuint buffer;
+ quint32 offset;
+ int binding;
+ } bindVertexBuffer;
+ struct {
+ GLuint buffer;
+ quint32 offset;
+ GLenum type;
+ } bindIndexBuffer;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ quint32 vertexCount;
+ quint32 firstVertex;
+ quint32 instanceCount;
+ quint32 baseInstance;
+ } draw;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ quint32 indexCount;
+ quint32 firstIndex;
+ quint32 instanceCount;
+ quint32 baseInstance;
+ qint32 baseVertex;
+ } drawIndexed;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ } bindGraphicsPipeline;
+ struct {
+ QRhiGraphicsPipeline *maybeGraphicsPs;
+ QRhiComputePipeline *maybeComputePs;
+ QRhiShaderResourceBindings *srb;
+ int dynamicOffsetCount;
+ uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT * 2]; // binding, offset
+ } bindShaderResources;
+ struct {
+ GLbitfield mask;
+ float c[4];
+ float d;
+ quint32 s;
+ } clear;
+ struct {
+ GLuint fbo;
+ bool srgb;
+ int colorAttCount;
+ bool stereo;
+ QRhiSwapChain::StereoTargetBuffer stereoTarget;
+ } bindFramebuffer;
+ struct {
+ GLenum target;
+ GLuint buffer;
+ int offset;
+ int size;
+ const void *data; // must come from retainData()
+ } bufferSubData;
+ struct {
+ QRhiReadbackResult *result;
+ GLenum target;
+ GLuint buffer;
+ int offset;
+ int size;
+ } getBufferSubData;
+ struct {
+ GLenum srcTarget;
+ GLenum srcFaceTarget;
+ GLuint srcTexture;
+ int srcLevel;
+ int srcX;
+ int srcY;
+ int srcZ;
+ GLenum dstTarget;
+ GLuint dstTexture;
+ GLenum dstFaceTarget;
+ int dstLevel;
+ int dstX;
+ int dstY;
+ int dstZ;
+ int w;
+ int h;
+ } copyTex;
+ struct {
+ QRhiReadbackResult *result;
+ GLuint texture;
+ int w;
+ int h;
+ QRhiTexture::Format format;
+ GLenum readTarget;
+ int level;
+ int slice3D;
+ } readPixels;
+ struct {
+ GLenum target;
+ GLuint texture;
+ GLenum faceTarget;
+ int level;
+ int dx;
+ int dy;
+ int dz;
+ int w;
+ int h;
+ GLenum glformat;
+ GLenum gltype;
+ int rowStartAlign;
+ int rowLength;
+ const void *data; // must come from retainImage()
+ } subImage;
+ struct {
+ GLenum target;
+ GLuint texture;
+ GLenum faceTarget;
+ int level;
+ GLenum glintformat;
+ int w;
+ int h;
+ int depth;
+ int size;
+ const void *data; // must come from retainData()
+ } compressedImage;
+ struct {
+ GLenum target;
+ GLuint texture;
+ GLenum faceTarget;
+ int level;
+ int dx;
+ int dy;
+ int dz;
+ int w;
+ int h;
+ GLenum glintformat;
+ int size;
+ const void *data; // must come from retainData()
+ } compressedSubImage;
+ struct {
+ GLuint renderbuffer;
+ int w;
+ int h;
+ GLenum target;
+ GLuint dstTexture;
+ int dstLevel;
+ int dstLayer;
+ bool isDepthStencil;
+ } blitFromRenderbuffer;
+ struct {
+ GLenum srcTarget;
+ GLuint srcTexture;
+ int srcLevel;
+ int srcLayer;
+ int w;
+ int h;
+ GLenum dstTarget;
+ GLuint dstTexture;
+ int dstLevel;
+ int dstLayer;
+ bool isDepthStencil;
+ } blitFromTexture;
+ struct {
+ GLenum target;
+ GLuint texture;
+ } genMip;
+ struct {
+ QRhiComputePipeline *ps;
+ } bindComputePipeline;
+ struct {
+ GLuint x;
+ GLuint y;
+ GLuint z;
+ } dispatch;
+ struct {
+ int trackerIndex;
+ } barriersForPass;
+ struct {
+ GLbitfield barriers;
+ } barrier;
+ struct {
+ int attCount;
+ GLenum att[3];
+ } invalidateFramebuffer;
+ } args;
+ };
+
+ enum PassType {
+ NoPass,
+ RenderPass,
+ ComputePass
+ };
- QSurfaceFormat format;
- QOffscreenSurface *fallbackSurface = nullptr;
- QWindow *window = nullptr;
- QOpenGLContext *shareContext = nullptr;
+ QRhiBackendCommandList<Command> commands;
+ QVarLengthArray<QRhiPassResourceTracker, 8> passResTrackers;
+ int currentPassResTrackerIndex;
- static QOffscreenSurface *newFallbackSurface(const QSurfaceFormat &format = QSurfaceFormat::defaultFormat());
- static QSurfaceFormat adjustedFormat(const QSurfaceFormat &format = QSurfaceFormat::defaultFormat());
+ PassType recordingPass;
+ bool passNeedsResourceTracking;
+ double lastGpuTime = 0;
+ QRhiRenderTarget *currentTarget;
+ QRhiGraphicsPipeline *currentGraphicsPipeline;
+ QRhiComputePipeline *currentComputePipeline;
+ uint currentPipelineGeneration;
+ QRhiShaderResourceBindings *currentGraphicsSrb;
+ QRhiShaderResourceBindings *currentComputeSrb;
+ uint currentSrbGeneration;
+
+ struct GraphicsPassState {
+ bool valid = false;
+ bool scissor;
+ bool cullFace;
+ GLenum cullMode;
+ GLenum frontFace;
+ bool blendEnabled;
+ struct ColorMask { bool r, g, b, a; } colorMask;
+ struct Blend {
+ GLenum srcColor;
+ GLenum dstColor;
+ GLenum srcAlpha;
+ GLenum dstAlpha;
+ GLenum opColor;
+ GLenum opAlpha;
+ } blend;
+ bool depthTest;
+ bool depthWrite;
+ GLenum depthFunc;
+ bool stencilTest;
+ GLuint stencilReadMask;
+ GLuint stencilWriteMask;
+ struct StencilFace {
+ GLenum func;
+ GLenum failOp;
+ GLenum zfailOp;
+ GLenum zpassOp;
+ } stencil[2]; // front, back
+ bool polyOffsetFill;
+ float polyOffsetFactor;
+ float polyOffsetUnits;
+ float lineWidth;
+ int cpCount;
+ GLenum polygonMode;
+ void reset() { valid = false; }
+ struct {
+ // not part of QRhiGraphicsPipeline but used by setGraphicsPipeline()
+ GLint stencilRef = 0;
+ } dynamic;
+ } graphicsPassState;
+
+ struct ComputePassState {
+ enum Access {
+ Read = 0x01,
+ Write = 0x02
+ };
+ QHash<QRhiResource *, QPair<int, bool> > writtenResources;
+ void reset() {
+ writtenResources.clear();
+ }
+ } computePassState;
+
+ struct TextureUnitState {
+ void *ps;
+ uint psGeneration;
+ uint texture;
+ } textureUnitState[16];
+
+ QVarLengthArray<QByteArray, 4> dataRetainPool;
+ QVarLengthArray<QRhiBufferData, 4> bufferDataRetainPool;
+ QVarLengthArray<QImage, 4> imageRetainPool;
+
+ // relies heavily on implicit sharing (no copies of the actual data will be made)
+ const void *retainData(const QByteArray &data) {
+ dataRetainPool.append(data);
+ return dataRetainPool.last().constData();
+ }
+ const uchar *retainBufferData(const QRhiBufferData &data) {
+ bufferDataRetainPool.append(data);
+ return reinterpret_cast<const uchar *>(bufferDataRetainPool.last().constData());
+ }
+ const void *retainImage(const QImage &image) {
+ imageRetainPool.append(image);
+ return imageRetainPool.last().constBits();
+ }
+ void resetCommands() {
+ commands.reset();
+ dataRetainPool.clear();
+ bufferDataRetainPool.clear();
+ imageRetainPool.clear();
+
+ passResTrackers.clear();
+ currentPassResTrackerIndex = -1;
+ }
+ void resetState() {
+ recordingPass = NoPass;
+ passNeedsResourceTracking = true;
+ // do not zero lastGpuTime
+ currentTarget = nullptr;
+ resetCommands();
+ resetCachedState();
+ }
+ void resetCachedState() {
+ currentGraphicsPipeline = nullptr;
+ currentComputePipeline = nullptr;
+ currentPipelineGeneration = 0;
+ currentGraphicsSrb = nullptr;
+ currentComputeSrb = nullptr;
+ currentSrbGeneration = 0;
+ graphicsPassState.reset();
+ computePassState.reset();
+ memset(textureUnitState, 0, sizeof(textureUnitState));
+ }
};
-struct Q_GUI_EXPORT QRhiGles2NativeHandles : public QRhiNativeHandles
+inline bool operator==(const QGles2CommandBuffer::GraphicsPassState::StencilFace &a,
+ const QGles2CommandBuffer::GraphicsPassState::StencilFace &b)
+{
+ return a.func == b.func
+ && a.failOp == b.failOp
+ && a.zfailOp == b.zfailOp
+ && a.zpassOp == b.zpassOp;
+}
+
+inline bool operator!=(const QGles2CommandBuffer::GraphicsPassState::StencilFace &a,
+ const QGles2CommandBuffer::GraphicsPassState::StencilFace &b)
{
- QOpenGLContext *context = nullptr;
+ return !(a == b);
+}
+
+inline bool operator==(const QGles2CommandBuffer::GraphicsPassState::ColorMask &a,
+ const QGles2CommandBuffer::GraphicsPassState::ColorMask &b)
+{
+ return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
+}
+
+inline bool operator!=(const QGles2CommandBuffer::GraphicsPassState::ColorMask &a,
+ const QGles2CommandBuffer::GraphicsPassState::ColorMask &b)
+{
+ return !(a == b);
+}
+
+inline bool operator==(const QGles2CommandBuffer::GraphicsPassState::Blend &a,
+ const QGles2CommandBuffer::GraphicsPassState::Blend &b)
+{
+ return a.srcColor == b.srcColor
+ && a.dstColor == b.dstColor
+ && a.srcAlpha == b.srcAlpha
+ && a.dstAlpha == b.dstAlpha
+ && a.opColor == b.opColor
+ && a.opAlpha == b.opAlpha;
+}
+
+inline bool operator!=(const QGles2CommandBuffer::GraphicsPassState::Blend &a,
+ const QGles2CommandBuffer::GraphicsPassState::Blend &b)
+{
+ return !(a == b);
+}
+
+struct QGles2SwapChainTimestamps
+{
+ static const int TIMESTAMP_PAIRS = 2;
+
+ bool active[TIMESTAMP_PAIRS] = {};
+ GLuint query[TIMESTAMP_PAIRS * 2] = {};
+
+ void prepare(QRhiGles2 *rhiD);
+ void destroy(QRhiGles2 *rhiD);
+ bool tryQueryTimestamps(int pairIndex, QRhiGles2 *rhiD, double *elapsedSec);
};
+struct QGles2SwapChain : public QRhiSwapChain
+{
+ QGles2SwapChain(QRhiImplementation *rhi);
+ ~QGles2SwapChain();
+ void destroy() override;
+
+ QRhiCommandBuffer *currentFrameCommandBuffer() override;
+ QRhiRenderTarget *currentFrameRenderTarget() override;
+ QRhiRenderTarget *currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override;
+
+ QSize surfacePixelSize() override;
+ bool isFormatSupported(Format f) override;
+
+ QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
+ bool createOrResize() override;
+
+ void initSwapChainRenderTarget(QGles2SwapChainRenderTarget *rt);
+
+ QSurface *surface = nullptr;
+ QSize pixelSize;
+ QGles2SwapChainRenderTarget rt;
+ QGles2SwapChainRenderTarget rtLeft;
+ QGles2SwapChainRenderTarget rtRight;
+ QGles2CommandBuffer cb;
+ int frameCount = 0;
+ QGles2SwapChainTimestamps timestamps;
+ int currentTimestampPairIndex = 0;
+};
+
+class QRhiGles2 : public QRhiImplementation
+{
+public:
+ QRhiGles2(QRhiGles2InitParams *params, QRhiGles2NativeHandles *importDevice = nullptr);
+
+ bool create(QRhi::Flags flags) override;
+ void destroy() override;
+
+ QRhiGraphicsPipeline *createGraphicsPipeline() override;
+ QRhiComputePipeline *createComputePipeline() override;
+ QRhiShaderResourceBindings *createShaderResourceBindings() override;
+ QRhiBuffer *createBuffer(QRhiBuffer::Type type,
+ QRhiBuffer::UsageFlags usage,
+ quint32 size) override;
+ QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
+ const QSize &pixelSize,
+ int sampleCount,
+ QRhiRenderBuffer::Flags flags,
+ QRhiTexture::Format backingFormatHint) override;
+ QRhiTexture *createTexture(QRhiTexture::Format format,
+ const QSize &pixelSize,
+ int depth,
+ int arraySize,
+ int sampleCount,
+ QRhiTexture::Flags flags) override;
+ QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
+ QRhiSampler::Filter minFilter,
+ QRhiSampler::Filter mipmapMode,
+ QRhiSampler:: AddressMode u,
+ QRhiSampler::AddressMode v,
+ QRhiSampler::AddressMode w) override;
+
+ QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
+ QRhiTextureRenderTarget::Flags flags) override;
+
+ QRhiSwapChain *createSwapChain() override;
+ QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
+ QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
+ QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
+ QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
+ QRhi::FrameOpResult finish() override;
+
+ void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
+
+ void beginPass(QRhiCommandBuffer *cb,
+ QRhiRenderTarget *rt,
+ const QColor &colorClearValue,
+ const QRhiDepthStencilClearValue &depthStencilClearValue,
+ QRhiResourceUpdateBatch *resourceUpdates,
+ QRhiCommandBuffer::BeginPassFlags flags) override;
+ void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
+
+ void setGraphicsPipeline(QRhiCommandBuffer *cb,
+ QRhiGraphicsPipeline *ps) override;
+
+ void setShaderResources(QRhiCommandBuffer *cb,
+ QRhiShaderResourceBindings *srb,
+ int dynamicOffsetCount,
+ const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;
+
+ void setVertexInput(QRhiCommandBuffer *cb,
+ int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
+ QRhiBuffer *indexBuf, quint32 indexOffset,
+ QRhiCommandBuffer::IndexFormat indexFormat) override;
+
+ void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
+ void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
+ void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
+ void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;
+
+ void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
+ quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;
+
+ void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
+ quint32 instanceCount, quint32 firstIndex,
+ qint32 vertexOffset, quint32 firstInstance) override;
+
+ void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
+ void debugMarkEnd(QRhiCommandBuffer *cb) override;
+ void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;
+
+ void beginComputePass(QRhiCommandBuffer *cb,
+ QRhiResourceUpdateBatch *resourceUpdates,
+ QRhiCommandBuffer::BeginPassFlags flags) override;
+ void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
+ void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
+ void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;
+
+ const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
+ void beginExternal(QRhiCommandBuffer *cb) override;
+ void endExternal(QRhiCommandBuffer *cb) override;
+ double lastCompletedGpuTime(QRhiCommandBuffer *cb) override;
+
+ QList<int> supportedSampleCounts() const override;
+ int ubufAlignment() const override;
+ bool isYUpInFramebuffer() const override;
+ bool isYUpInNDC() const override;
+ bool isClipDepthZeroToOne() const override;
+ QMatrix4x4 clipSpaceCorrMatrix() const override;
+ bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
+ bool isFeatureSupported(QRhi::Feature feature) const override;
+ int resourceLimit(QRhi::ResourceLimit limit) const override;
+ const QRhiNativeHandles *nativeHandles() override;
+ QRhiDriverInfo driverInfo() const override;
+ QRhiStats statistics() override;
+ bool makeThreadLocalNativeContextCurrent() override;
+ void releaseCachedResources() override;
+ bool isDeviceLost() const override;
+
+ QByteArray pipelineCacheData() override;
+ void setPipelineCacheData(const QByteArray &data) override;
+
+ bool ensureContext(QSurface *surface = nullptr) const;
+ QSurface *evaluateFallbackSurface() const;
+ void executeDeferredReleases();
+ void trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *bufD, QGles2Buffer::Access access);
+ void trackedImageBarrier(QGles2CommandBuffer *cbD, QGles2Texture *texD, QGles2Texture::Access access);
+ void enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cbD,
+ int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc);
+ void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates);
+ void trackedRegisterBuffer(QRhiPassResourceTracker *passResTracker,
+ QGles2Buffer *bufD,
+ QRhiPassResourceTracker::BufferAccess access,
+ QRhiPassResourceTracker::BufferStage stage);
+ void trackedRegisterTexture(QRhiPassResourceTracker *passResTracker,
+ QGles2Texture *texD,
+ QRhiPassResourceTracker::TextureAccess access,
+ QRhiPassResourceTracker::TextureStage stage);
+ void executeCommandBuffer(QRhiCommandBuffer *cb);
+ void executeBindGraphicsPipeline(QGles2CommandBuffer *cbD, QGles2GraphicsPipeline *psD);
+ void bindCombinedSampler(QGles2CommandBuffer *cbD, QGles2Texture *texD, QGles2Sampler *samplerD,
+ void *ps, uint psGeneration, int glslLocation,
+ int *texUnit, bool *activeTexUnitAltered);
+ void bindShaderResources(QGles2CommandBuffer *cbD,
+ QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs,
+ QRhiShaderResourceBindings *srb,
+ const uint *dynOfsPairs, int dynOfsCount);
+ QGles2RenderTargetData *enqueueBindFramebuffer(QRhiRenderTarget *rt, QGles2CommandBuffer *cbD,
+ bool *wantsColorClear = nullptr, bool *wantsDsClear = nullptr);
+ void enqueueBarriersForPass(QGles2CommandBuffer *cbD);
+ QByteArray shaderSource(const QRhiShaderStage &shaderStage, QShaderVersion *shaderVersion);
+ bool compileShader(GLuint program, const QRhiShaderStage &shaderStage, QShaderVersion *shaderVersion);
+ bool linkProgram(GLuint program);
+ void registerUniformIfActive(const QShaderDescription::BlockVariable &var,
+ const QByteArray &namePrefix, int binding, int baseOffset,
+ GLuint program,
+ QDuplicateTracker<int, 256> *activeUniformLocations,
+ QGles2UniformDescriptionVector *dst);
+ void gatherUniforms(GLuint program, const QShaderDescription::UniformBlock &ub,
+ QDuplicateTracker<int, 256> *activeUniformLocations, QGles2UniformDescriptionVector *dst);
+ void gatherSamplers(GLuint program, const QShaderDescription::InOutVariable &v,
+ QGles2SamplerDescriptionVector *dst);
+ void gatherGeneratedSamplers(GLuint program,
+ const QShader::SeparateToCombinedImageSamplerMapping &mapping,
+ QGles2SamplerDescriptionVector *dst);
+ void sanityCheckVertexFragmentInterface(const QShaderDescription &vsDesc, const QShaderDescription &fsDesc);
+ bool isProgramBinaryDiskCacheEnabled() const;
+
+ enum ProgramCacheResult {
+ ProgramCacheHit,
+ ProgramCacheMiss,
+ ProgramCacheError
+ };
+ ProgramCacheResult tryLoadFromDiskOrPipelineCache(const QRhiShaderStage *stages,
+ int stageCount,
+ GLuint program,
+ const QVector<QShaderDescription::InOutVariable> &inputVars,
+ QByteArray *cacheKey);
+ void trySaveToDiskCache(GLuint program, const QByteArray &cacheKey);
+ void trySaveToPipelineCache(GLuint program, const QByteArray &cacheKey, bool force = false);
+
+ QRhi::Flags rhiFlags;
+ QOpenGLContext *ctx = nullptr;
+ bool importedContext = false;
+ QSurfaceFormat requestedFormat;
+ QSurface *fallbackSurface = nullptr;
+ QPointer<QWindow> maybeWindow = nullptr;
+ QOpenGLContext *maybeShareContext = nullptr;
+ mutable bool needsMakeCurrentDueToSwap = false;
+ QOpenGLExtensions *f = nullptr;
+ void (QOPENGLF_APIENTRYP glPolygonMode) (GLenum, GLenum) = nullptr;
+ void(QOPENGLF_APIENTRYP glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum,
+ const void *) = nullptr;
+ void(QOPENGLF_APIENTRYP glTexStorage1D)(GLenum, GLint, GLenum, GLsizei) = nullptr;
+ void(QOPENGLF_APIENTRYP glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum,
+ const GLvoid *) = nullptr;
+ void(QOPENGLF_APIENTRYP glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint,
+ GLsizei) = nullptr;
+ void(QOPENGLF_APIENTRYP glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei,
+ const GLvoid *) = nullptr;
+ void(QOPENGLF_APIENTRYP glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum,
+ GLsizei, const GLvoid *) = nullptr;
+ void(QOPENGLF_APIENTRYP glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint,
+ GLint) = nullptr;
+ void(QOPENGLF_APIENTRYP glFramebufferTextureMultiviewOVR)(GLenum, GLenum, GLuint, GLint,
+ GLint, GLsizei) = nullptr;
+ void (QOPENGLF_APIENTRYP glQueryCounter)(GLuint, GLenum) = nullptr;
+ void (QOPENGLF_APIENTRYP glGetQueryObjectui64v)(GLuint, GLenum, quint64 *) = nullptr;
+ void (QOPENGLF_APIENTRYP glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr;
+ void (QOPENGLF_APIENTRYP glFramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) = nullptr;
+ void (QOPENGLF_APIENTRYP glFramebufferTextureMultisampleMultiviewOVR)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei) = nullptr;
+ uint vao = 0;
+ struct Caps {
+ Caps()
+ : ctxMajor(2),
+ ctxMinor(0),
+ maxTextureSize(2048),
+ maxDrawBuffers(4),
+ maxSamples(16),
+ maxTextureArraySize(0),
+ maxThreadGroupsPerDimension(0),
+ maxThreadsPerThreadGroup(0),
+ maxThreadGroupsX(0),
+ maxThreadGroupsY(0),
+ maxThreadGroupsZ(0),
+ maxUniformVectors(4096),
+ maxVertexInputs(8),
+ maxVertexOutputs(8),
+ msaaRenderBuffer(false),
+ multisampledTexture(false),
+ npotTextureFull(true),
+ gles(false),
+ fixedIndexPrimitiveRestart(false),
+ bgraExternalFormat(false),
+ bgraInternalFormat(false),
+ r8Format(false),
+ r16Format(false),
+ floatFormats(false),
+ rgb10Formats(false),
+ depthTexture(false),
+ packedDepthStencil(false),
+ needsDepthStencilCombinedAttach(false),
+ srgbWriteControl(false),
+ coreProfile(false),
+ uniformBuffers(false),
+ elementIndexUint(false),
+ depth24(false),
+ rgba8Format(false),
+ instancing(false),
+ baseVertex(false),
+ compute(false),
+ textureCompareMode(false),
+ properMapBuffer(false),
+ nonBaseLevelFramebufferTexture(false),
+ texelFetch(false),
+ intAttributes(true),
+ screenSpaceDerivatives(false),
+ programBinary(false),
+ texture3D(false),
+ tessellation(false),
+ geometryShader(false),
+ texture1D(false),
+ hasDrawBuffersFunc(false),
+ halfAttributes(false),
+ multiView(false),
+ timestamps(false),
+ objectLabel(false)
+ { }
+ int ctxMajor;
+ int ctxMinor;
+ int maxTextureSize;
+ int maxDrawBuffers;
+ int maxSamples;
+ int maxTextureArraySize;
+ int maxThreadGroupsPerDimension;
+ int maxThreadsPerThreadGroup;
+ int maxThreadGroupsX;
+ int maxThreadGroupsY;
+ int maxThreadGroupsZ;
+ int maxUniformVectors;
+ int maxVertexInputs;
+ int maxVertexOutputs;
+ // Multisample fb and blit are supported (GLES 3.0 or OpenGL 3.x). Not
+ // the same as multisample textures!
+ uint msaaRenderBuffer : 1;
+ uint multisampledTexture : 1;
+ uint npotTextureFull : 1;
+ uint gles : 1;
+ uint fixedIndexPrimitiveRestart : 1;
+ uint bgraExternalFormat : 1;
+ uint bgraInternalFormat : 1;
+ uint r8Format : 1;
+ uint r16Format : 1;
+ uint floatFormats : 1;
+ uint rgb10Formats : 1;
+ uint depthTexture : 1;
+ uint packedDepthStencil : 1;
+ uint needsDepthStencilCombinedAttach : 1;
+ uint srgbWriteControl : 1;
+ uint coreProfile : 1;
+ uint uniformBuffers : 1;
+ uint elementIndexUint : 1;
+ uint depth24 : 1;
+ uint rgba8Format : 1;
+ uint instancing : 1;
+ uint baseVertex : 1;
+ uint compute : 1;
+ uint textureCompareMode : 1;
+ uint properMapBuffer : 1;
+ uint nonBaseLevelFramebufferTexture : 1;
+ uint texelFetch : 1;
+ uint intAttributes : 1;
+ uint screenSpaceDerivatives : 1;
+ uint programBinary : 1;
+ uint texture3D : 1;
+ uint tessellation : 1;
+ uint geometryShader : 1;
+ uint texture1D : 1;
+ uint hasDrawBuffersFunc : 1;
+ uint halfAttributes : 1;
+ uint multiView : 1;
+ uint timestamps : 1;
+ uint objectLabel : 1;
+ uint glesMultisampleRenderToTexture : 1;
+ uint glesMultiviewMultisampleRenderToTexture : 1;
+ } caps;
+ QGles2SwapChain *currentSwapChain = nullptr;
+ QSet<GLint> supportedCompressedFormats;
+ mutable QList<int> supportedSampleCountList;
+ QRhiGles2NativeHandles nativeHandlesStruct;
+ QRhiDriverInfo driverInfoStruct;
+ mutable bool contextLost = false;
+
+ struct DeferredReleaseEntry {
+ enum Type {
+ Buffer,
+ Pipeline,
+ Texture,
+ RenderBuffer,
+ TextureRenderTarget
+ };
+ Type type;
+ union {
+ struct {
+ GLuint buffer;
+ } buffer;
+ struct {
+ GLuint program;
+ } pipeline;
+ struct {
+ GLuint texture;
+ } texture;
+ struct {
+ GLuint renderbuffer;
+ GLuint renderbuffer2;
+ } renderbuffer;
+ struct {
+ GLuint framebuffer;
+ GLuint nonMsaaThrowawayDepthTexture;
+ } textureRenderTarget;
+ };
+ };
+ QList<DeferredReleaseEntry> releaseQueue;
+
+ struct OffscreenFrame {
+ OffscreenFrame(QRhiImplementation *rhi) : cbWrapper(rhi) { }
+ bool active = false;
+ QGles2CommandBuffer cbWrapper;
+ GLuint tsQueries[2] = {};
+ } ofr;
+
+ QHash<QRhiShaderStage, uint> m_shaderCache;
+
+ struct PipelineCacheData {
+ quint32 format;
+ QByteArray data;
+ };
+ QHash<QByteArray, PipelineCacheData> m_pipelineCache;
+};
+
+Q_DECLARE_TYPEINFO(QRhiGles2::DeferredReleaseEntry, Q_RELOCATABLE_TYPE);
+
QT_END_NAMESPACE
#endif