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-rw-r--r--src/gui/rhi/qrhimetal.mm96
1 files changed, 51 insertions, 45 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index b2d56b43af..131b2da802 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -686,6 +686,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
QRhiBatchedBindings<id<MTLTexture> > textures;
QRhiBatchedBindings<id<MTLSamplerState> > samplers;
} res[SUPPORTED_STAGES];
+ enum { VERTEX = 0, FRAGMENT = 1, COMPUTE = 2 };
for (const QRhiShaderResourceBinding &binding : qAsConst(srbD->sortedBindings)) {
const QRhiShaderResourceBinding::Data *b = binding.data();
@@ -703,16 +704,16 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
}
}
if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) {
- res[0].buffers.feed(mapBinding(b->binding, 0, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[0].bufferOffsets.feed(b->binding, offset);
+ res[VERTEX].buffers.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
+ res[VERTEX].bufferOffsets.feed(b->binding, offset);
}
if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage)) {
- res[1].buffers.feed(mapBinding(b->binding, 1, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[1].bufferOffsets.feed(b->binding, offset);
+ res[FRAGMENT].buffers.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
+ res[FRAGMENT].bufferOffsets.feed(b->binding, offset);
}
if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage)) {
- res[2].buffers.feed(mapBinding(b->binding, 2, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[2].bufferOffsets.feed(b->binding, offset);
+ res[COMPUTE].buffers.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
+ res[COMPUTE].bufferOffsets.feed(b->binding, offset);
}
}
break;
@@ -721,16 +722,16 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.stex.tex);
QMetalSampler *samplerD = QRHI_RES(QMetalSampler, b->u.stex.sampler);
if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) {
- res[0].textures.feed(mapBinding(b->binding, 0, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
- res[0].samplers.feed(mapBinding(b->binding, 0, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
+ res[VERTEX].textures.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
+ res[VERTEX].samplers.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
}
if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage)) {
- res[1].textures.feed(mapBinding(b->binding, 1, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
- res[1].samplers.feed(mapBinding(b->binding, 1, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
+ res[FRAGMENT].textures.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
+ res[FRAGMENT].samplers.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
}
if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage)) {
- res[2].textures.feed(mapBinding(b->binding, 2, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
- res[2].samplers.feed(mapBinding(b->binding, 2, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
+ res[COMPUTE].textures.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
+ res[COMPUTE].samplers.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
}
}
break;
@@ -743,11 +744,11 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex);
id<MTLTexture> t = texD->d->viewForLevel(b->u.simage.level);
if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage))
- res[0].textures.feed(mapBinding(b->binding, 0, nativeResourceBindingMaps, BindingType::Texture), t);
+ res[VERTEX].textures.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Texture), t);
if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage))
- res[1].textures.feed(mapBinding(b->binding, 1, nativeResourceBindingMaps, BindingType::Texture), t);
+ res[FRAGMENT].textures.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Texture), t);
if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage))
- res[2].textures.feed(mapBinding(b->binding, 2, nativeResourceBindingMaps, BindingType::Texture), t);
+ res[COMPUTE].textures.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Texture), t);
}
break;
case QRhiShaderResourceBinding::BufferLoad:
@@ -760,16 +761,16 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
id<MTLBuffer> mtlbuf = bufD->d->buf[0];
uint offset = uint(b->u.sbuf.offset);
if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) {
- res[0].buffers.feed(mapBinding(b->binding, 0, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[0].bufferOffsets.feed(b->binding, offset);
+ res[VERTEX].buffers.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
+ res[VERTEX].bufferOffsets.feed(b->binding, offset);
}
if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage)) {
- res[1].buffers.feed(mapBinding(b->binding, 1, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[1].bufferOffsets.feed(b->binding, offset);
+ res[FRAGMENT].buffers.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
+ res[FRAGMENT].bufferOffsets.feed(b->binding, offset);
}
if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage)) {
- res[2].buffers.feed(mapBinding(b->binding, 2, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[2].bufferOffsets.feed(b->binding, offset);
+ res[COMPUTE].buffers.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
+ res[COMPUTE].bufferOffsets.feed(b->binding, offset);
}
}
break;
@@ -779,25 +780,30 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
}
}
- for (int idx = 0; idx < SUPPORTED_STAGES; ++idx) {
- res[idx].buffers.finish();
- res[idx].bufferOffsets.finish();
+ for (int stage = 0; stage < SUPPORTED_STAGES; ++stage) {
+ if (cbD->recordingPass != QMetalCommandBuffer::RenderPass && (stage == VERTEX || stage == FRAGMENT))
+ continue;
+ if (cbD->recordingPass != QMetalCommandBuffer::ComputePass && stage == COMPUTE)
+ continue;
+
+ res[stage].buffers.finish();
+ res[stage].bufferOffsets.finish();
- for (int i = 0, ie = res[idx].buffers.batches.count(); i != ie; ++i) {
- const auto &bufferBatch(res[idx].buffers.batches[i]);
- const auto &offsetBatch(res[idx].bufferOffsets.batches[i]);
- switch (idx) {
- case 0:
+ for (int i = 0, ie = res[stage].buffers.batches.count(); i != ie; ++i) {
+ const auto &bufferBatch(res[stage].buffers.batches[i]);
+ const auto &offsetBatch(res[stage].bufferOffsets.batches[i]);
+ switch (stage) {
+ case VERTEX:
[cbD->d->currentRenderPassEncoder setVertexBuffers: bufferBatch.resources.constData()
offsets: offsetBatch.resources.constData()
withRange: NSMakeRange(bufferBatch.startBinding, NSUInteger(bufferBatch.resources.count()))];
break;
- case 1:
+ case FRAGMENT:
[cbD->d->currentRenderPassEncoder setFragmentBuffers: bufferBatch.resources.constData()
offsets: offsetBatch.resources.constData()
withRange: NSMakeRange(bufferBatch.startBinding, NSUInteger(bufferBatch.resources.count()))];
break;
- case 2:
+ case COMPUTE:
[cbD->d->currentComputePassEncoder setBuffers: bufferBatch.resources.constData()
offsets: offsetBatch.resources.constData()
withRange: NSMakeRange(bufferBatch.startBinding, NSUInteger(bufferBatch.resources.count()))];
@@ -811,21 +817,21 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
if (offsetOnlyChange)
continue;
- res[idx].textures.finish();
- res[idx].samplers.finish();
+ res[stage].textures.finish();
+ res[stage].samplers.finish();
- for (int i = 0, ie = res[idx].textures.batches.count(); i != ie; ++i) {
- const auto &batch(res[idx].textures.batches[i]);
- switch (idx) {
- case 0:
+ for (int i = 0, ie = res[stage].textures.batches.count(); i != ie; ++i) {
+ const auto &batch(res[stage].textures.batches[i]);
+ switch (stage) {
+ case VERTEX:
[cbD->d->currentRenderPassEncoder setVertexTextures: batch.resources.constData()
withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))];
break;
- case 1:
+ case FRAGMENT:
[cbD->d->currentRenderPassEncoder setFragmentTextures: batch.resources.constData()
withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))];
break;
- case 2:
+ case COMPUTE:
[cbD->d->currentComputePassEncoder setTextures: batch.resources.constData()
withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))];
break;
@@ -834,18 +840,18 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
break;
}
}
- for (int i = 0, ie = res[idx].samplers.batches.count(); i != ie; ++i) {
- const auto &batch(res[idx].samplers.batches[i]);
- switch (idx) {
- case 0:
+ for (int i = 0, ie = res[stage].samplers.batches.count(); i != ie; ++i) {
+ const auto &batch(res[stage].samplers.batches[i]);
+ switch (stage) {
+ case VERTEX:
[cbD->d->currentRenderPassEncoder setVertexSamplerStates: batch.resources.constData()
withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))];
break;
- case 1:
+ case FRAGMENT:
[cbD->d->currentRenderPassEncoder setFragmentSamplerStates: batch.resources.constData()
withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))];
break;
- case 2:
+ case COMPUTE:
[cbD->d->currentComputePassEncoder setSamplerStates: batch.resources.constData()
withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))];
break;