diff options
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r-- | src/gui/rhi/qrhimetal.mm | 119 |
1 files changed, 109 insertions, 10 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm index 3ecc56d147..3aa68db585 100644 --- a/src/gui/rhi/qrhimetal.mm +++ b/src/gui/rhi/qrhimetal.mm @@ -41,6 +41,8 @@ #ifdef Q_OS_MACOS #include <AppKit/AppKit.h> +#else +#include <UIKit/UIKit.h> #endif #include <Metal/Metal.h> @@ -318,7 +320,13 @@ struct QMetalComputePipelineData struct QMetalSwapChainData { + // The iOS simulator's headers mark CAMetalLayer as iOS 13.0+ only. + // (for real device SDKs it is 8.0+) +#ifdef TARGET_IPHONE_SIMULATOR + API_AVAILABLE(ios(13.0)) CAMetalLayer *layer = nullptr; +#else CAMetalLayer *layer = nullptr; +#endif id<CAMetalDrawable> curDrawable; dispatch_semaphore_t sem[QMTL_FRAMES_IN_FLIGHT]; MTLRenderPassDescriptor *rp = nullptr; @@ -1763,8 +1771,10 @@ void QRhiMetal::executeBufferHostWritesForCurrentFrame(QMetalBuffer *bufD) if (changeEnd == -1 || u.offset + u.data.size() > changeEnd) changeEnd = u.offset + u.data.size(); } +#ifdef Q_OS_MACOS if (changeBegin >= 0 && bufD->d->managed) [bufD->d->buf[idx] didModifyRange: NSMakeRange(NSUInteger(changeBegin), NSUInteger(changeEnd - changeBegin))]; +#endif bufD->d->pendingUpdates[idx].clear(); } @@ -1798,8 +1808,12 @@ void QRhiMetal::beginPass(QRhiCommandBuffer *cb, if (color0.needsDrawableForTex || color0.needsDrawableForResolveTex) { Q_ASSERT(currentSwapChain); QMetalSwapChain *swapChainD = QRHI_RES(QMetalSwapChain, currentSwapChain); - if (!swapChainD->d->curDrawable) - swapChainD->d->curDrawable = [swapChainD->d->layer nextDrawable]; + if (!swapChainD->d->curDrawable) { +#ifdef TARGET_IPHONE_SIMULATOR + if (@available(ios 13.0, *)) +#endif + swapChainD->d->curDrawable = [swapChainD->d->layer nextDrawable]; + } if (!swapChainD->d->curDrawable) { qWarning("No drawable"); return; @@ -2170,12 +2184,13 @@ bool QMetalRenderBuffer::build() case DepthStencil: #ifdef Q_OS_MACOS desc.storageMode = MTLStorageModePrivate; + d->format = rhiD->d->dev.depth24Stencil8PixelFormatSupported + ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8; #else - desc.storageMode = MTLResourceStorageModeMemoryless; + desc.storageMode = MTLStorageModeMemoryless; transientBacking = true; + d->format = MTLPixelFormatDepth32Float_Stencil8; #endif - d->format = rhiD->d->dev.depth24Stencil8PixelFormatSupported - ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8; desc.pixelFormat = d->format; break; case Color: @@ -2484,11 +2499,40 @@ bool QMetalTexture::buildFrom(const QRhiNativeHandles *src) return true; } +bool QMetalTexture::buildFrom(QRhiTexture::NativeTexture src) +{ + void * const * tex = (void * const *) src.object; + if (!tex || !*tex) + return false; + + if (!prepareBuild()) + return false; + + d->tex = (id<MTLTexture>) *tex; + + d->owns = false; + nativeHandlesStruct.texture = d->tex; + + QRHI_PROF; + QRHI_PROF_F(newTexture(this, false, mipLevelCount, m_flags.testFlag(CubeMap) ? 6 : 1, samples)); + + lastActiveFrameSlot = -1; + generation += 1; + QRHI_RES_RHI(QRhiMetal); + rhiD->registerResource(this); + return true; +} + const QRhiNativeHandles *QMetalTexture::nativeHandles() { return &nativeHandlesStruct; } +QRhiTexture::NativeTexture QMetalTexture::nativeTexture() +{ + return {&nativeHandlesStruct.texture, 0}; +} + id<MTLTexture> QMetalTextureData::viewForLevel(int level) { Q_ASSERT(level >= 0 && level < int(q->mipLevelCount)); @@ -2569,12 +2613,8 @@ static inline MTLSamplerAddressMode toMetalAddressMode(QRhiSampler::AddressMode return MTLSamplerAddressModeRepeat; case QRhiSampler::ClampToEdge: return MTLSamplerAddressModeClampToEdge; - case QRhiSampler::Border: - return MTLSamplerAddressModeClampToBorderColor; case QRhiSampler::Mirror: return MTLSamplerAddressModeMirrorRepeat; - case QRhiSampler::MirrorOnce: - return MTLSamplerAddressModeMirrorClampToEdge; default: Q_UNREACHABLE(); return MTLSamplerAddressModeClampToEdge; @@ -2647,6 +2687,32 @@ void QMetalRenderPassDescriptor::release() // nothing to do here } +bool QMetalRenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const +{ + if (!other) + return false; + + const QMetalRenderPassDescriptor *o = QRHI_RES(const QMetalRenderPassDescriptor, other); + + if (colorAttachmentCount != o->colorAttachmentCount) + return false; + + if (hasDepthStencil != o->hasDepthStencil) + return false; + + for (int i = 0; i < colorAttachmentCount; ++i) { + if (colorFormat[i] != o->colorFormat[i]) + return false; + } + + if (hasDepthStencil) { + if (dsFormat != o->dsFormat) + return false; + } + + return true; +} + QMetalReferenceRenderTarget::QMetalReferenceRenderTarget(QRhiImplementation *rhi) : QRhiRenderTarget(rhi), d(new QMetalRenderTargetData) @@ -3314,7 +3380,11 @@ bool QMetalGraphicsPipeline::build() // validation blows up otherwise. MTLPixelFormat fmt = MTLPixelFormat(rpD->dsFormat); rpDesc.depthAttachmentPixelFormat = fmt; +#ifdef Q_OS_MACOS if (fmt != MTLPixelFormatDepth16Unorm && fmt != MTLPixelFormatDepth32Float) +#else + if (fmt != MTLPixelFormatDepth32Float) +#endif rpDesc.stencilAttachmentPixelFormat = fmt; } @@ -3531,6 +3601,10 @@ QMetalSwapChain::~QMetalSwapChain() void QMetalSwapChain::release() { +#ifdef TARGET_IPHONE_SIMULATOR + if (@available(ios 13.0, *)) { +#endif + if (!d->layer) return; @@ -3559,6 +3633,10 @@ void QMetalSwapChain::release() QRHI_PROF_F(releaseSwapChain(this)); rhiD->unregisterResource(this); + +#ifdef TARGET_IPHONE_SIMULATOR + } +#endif } QRhiCommandBuffer *QMetalSwapChain::currentFrameCommandBuffer() @@ -3581,16 +3659,20 @@ QRhiRenderPassDescriptor *QMetalSwapChain::newCompatibleRenderPassDescriptor() { chooseFormats(); // ensure colorFormat and similar are filled out - QRHI_RES_RHI(QRhiMetal); QMetalRenderPassDescriptor *rpD = new QMetalRenderPassDescriptor(m_rhi); rpD->colorAttachmentCount = 1; rpD->hasDepthStencil = m_depthStencil != nullptr; rpD->colorFormat[0] = int(d->colorFormat); +#ifdef Q_OS_MACOS // m_depthStencil may not be built yet so cannot rely on computed fields in it + QRHI_RES_RHI(QRhiMetal); rpD->dsFormat = rhiD->d->dev.depth24Stencil8PixelFormatSupported ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8; +#else + rpD->dsFormat = MTLPixelFormatDepth32Float_Stencil8; +#endif return rpD; } @@ -3606,6 +3688,10 @@ void QMetalSwapChain::chooseFormats() bool QMetalSwapChain::buildOrResize() { +#ifdef TARGET_IPHONE_SIMULATOR + if (@available(ios 13.0, *)) { +#endif + Q_ASSERT(m_window); const bool needsRegistration = !window || window != m_window; @@ -3625,7 +3711,11 @@ bool QMetalSwapChain::buildOrResize() return false; } +#ifdef Q_OS_MACOS NSView *view = reinterpret_cast<NSView *>(window->winId()); +#else + UIView *view = reinterpret_cast<UIView *>(window->winId()); +#endif Q_ASSERT(view); d->layer = static_cast<CAMetalLayer *>(view.layer); Q_ASSERT(d->layer); @@ -3729,6 +3819,15 @@ bool QMetalSwapChain::buildOrResize() rhiD->registerResource(this); return true; + +#ifdef TARGET_IPHONE_SIMULATOR + } else { + // Won't ever get here in a normal app because MTLDevice creation would + // fail too. Print a warning, just in case. + qWarning("No CAMetalLayer support in this version of the iOS Simulator"); + return false; + } +#endif } QT_END_NAMESPACE |