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-rw-r--r--src/gui/rhi/qrhimetal.mm234
1 files changed, 164 insertions, 70 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index 3ecc56d147..883d6923b9 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -41,6 +41,8 @@
#ifdef Q_OS_MACOS
#include <AppKit/AppKit.h>
+#else
+#include <UIKit/UIKit.h>
#endif
#include <Metal/Metal.h>
@@ -112,15 +114,6 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \class QRhiMetalTextureNativeHandles
- \inmodule QtRhi
- \brief Holds the Metal texture object that is backing a QRhiTexture instance.
-
- \note The class uses \c{void *} as the type since including the Objective C
- headers is not acceptable here. The actual type is \c{id<MTLTexture>}.
- */
-
-/*!
\class QRhiMetalCommandBufferNativeHandles
\inmodule QtRhi
\brief Holds the MTLCommandBuffer and MTLRenderCommandEncoder objects that are backing a QRhiCommandBuffer.
@@ -318,7 +311,13 @@ struct QMetalComputePipelineData
struct QMetalSwapChainData
{
+ // The iOS simulator's headers mark CAMetalLayer as iOS 13.0+ only.
+ // (for real device SDKs it is 8.0+)
+#ifdef TARGET_IPHONE_SIMULATOR
+ API_AVAILABLE(ios(13.0)) CAMetalLayer *layer = nullptr;
+#else
CAMetalLayer *layer = nullptr;
+#endif
id<CAMetalDrawable> curDrawable;
dispatch_semaphore_t sem[QMTL_FRAMES_IN_FLIGHT];
MTLRenderPassDescriptor *rp = nullptr;
@@ -665,12 +664,17 @@ static inline int mapBinding(int binding,
BindingType type)
{
const QShader::NativeResourceBindingMap *map = nativeResourceBindingMaps[stageIndex];
- if (map) {
- auto it = map->constFind(binding);
- if (it != map->cend())
- return type == BindingType::Sampler ? it->second : it->first;
- }
- return binding;
+ if (!map || map->isEmpty())
+ return binding; // old QShader versions do not have this map, assume 1:1 mapping then
+
+ auto it = map->constFind(binding);
+ if (it != map->cend())
+ return type == BindingType::Sampler ? it->second : it->first; // may be -1, if the resource is inactive
+
+ // Hitting this path is normal too. It is not given that the resource (for
+ // example, a uniform block) is present in the shaders for all the stages
+ // specified by the visibility mask in the QRhiShaderResourceBinding.
+ return -1;
}
void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD,
@@ -704,16 +708,25 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
}
}
if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) {
- res[VERTEX].buffers.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[VERTEX].bufferOffsets.feed(b->binding, offset);
+ const int nativeBinding = mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Buffer);
+ if (nativeBinding >= 0) {
+ res[VERTEX].buffers.feed(nativeBinding, mtlbuf);
+ res[VERTEX].bufferOffsets.feed(b->binding, offset);
+ }
}
if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage)) {
- res[FRAGMENT].buffers.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[FRAGMENT].bufferOffsets.feed(b->binding, offset);
+ const int nativeBinding = mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Buffer);
+ if (nativeBinding >= 0) {
+ res[FRAGMENT].buffers.feed(nativeBinding, mtlbuf);
+ res[FRAGMENT].bufferOffsets.feed(b->binding, offset);
+ }
}
if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage)) {
- res[COMPUTE].buffers.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[COMPUTE].bufferOffsets.feed(b->binding, offset);
+ const int nativeBinding = mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Buffer);
+ if (nativeBinding >= 0) {
+ res[COMPUTE].buffers.feed(nativeBinding, mtlbuf);
+ res[COMPUTE].bufferOffsets.feed(b->binding, offset);
+ }
}
}
break;
@@ -722,55 +735,81 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.stex.tex);
QMetalSampler *samplerD = QRHI_RES(QMetalSampler, b->u.stex.sampler);
if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) {
- res[VERTEX].textures.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
- res[VERTEX].samplers.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
+ const int nativeBindingTexture = mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Texture);
+ const int nativeBindingSampler = mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Sampler);
+ if (nativeBindingTexture >= 0 && nativeBindingSampler >= 0) {
+ res[VERTEX].textures.feed(nativeBindingTexture, texD->d->tex);
+ res[VERTEX].samplers.feed(nativeBindingSampler, samplerD->d->samplerState);
+ }
}
if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage)) {
- res[FRAGMENT].textures.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
- res[FRAGMENT].samplers.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
+ const int nativeBindingTexture = mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Texture);
+ const int nativeBindingSampler = mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Sampler);
+ if (nativeBindingTexture >= 0 && nativeBindingSampler >= 0) {
+ res[FRAGMENT].textures.feed(nativeBindingTexture, texD->d->tex);
+ res[FRAGMENT].samplers.feed(nativeBindingSampler, samplerD->d->samplerState);
+ }
}
if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage)) {
- res[COMPUTE].textures.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Texture), texD->d->tex);
- res[COMPUTE].samplers.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Sampler), samplerD->d->samplerState);
+ const int nativeBindingTexture = mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Texture);
+ const int nativeBindingSampler = mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Sampler);
+ if (nativeBindingTexture >= 0 && nativeBindingSampler >= 0) {
+ res[COMPUTE].textures.feed(nativeBindingTexture, texD->d->tex);
+ res[COMPUTE].samplers.feed(nativeBindingSampler, samplerD->d->samplerState);
+ }
}
}
break;
case QRhiShaderResourceBinding::ImageLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageLoadStore:
{
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex);
id<MTLTexture> t = texD->d->viewForLevel(b->u.simage.level);
- if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage))
- res[VERTEX].textures.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Texture), t);
- if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage))
- res[FRAGMENT].textures.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Texture), t);
- if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage))
- res[COMPUTE].textures.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Texture), t);
+ if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) {
+ const int nativeBinding = mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Texture);
+ if (nativeBinding >= 0)
+ res[VERTEX].textures.feed(nativeBinding, t);
+ }
+ if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage)) {
+ const int nativeBinding = mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Texture);
+ if (nativeBinding >= 0)
+ res[FRAGMENT].textures.feed(nativeBinding, t);
+ }
+ if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage)) {
+ const int nativeBinding = mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Texture);
+ if (nativeBinding >= 0)
+ res[COMPUTE].textures.feed(nativeBinding, t);
+ }
}
break;
case QRhiShaderResourceBinding::BufferLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferLoadStore:
{
QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf);
id<MTLBuffer> mtlbuf = bufD->d->buf[0];
uint offset = uint(b->u.sbuf.offset);
if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) {
- res[VERTEX].buffers.feed(mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[VERTEX].bufferOffsets.feed(b->binding, offset);
+ const int nativeBinding = mapBinding(b->binding, VERTEX, nativeResourceBindingMaps, BindingType::Buffer);
+ if (nativeBinding >= 0) {
+ res[VERTEX].buffers.feed(nativeBinding, mtlbuf);
+ res[VERTEX].bufferOffsets.feed(b->binding, offset);
+ }
}
if (b->stage.testFlag(QRhiShaderResourceBinding::FragmentStage)) {
- res[FRAGMENT].buffers.feed(mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[FRAGMENT].bufferOffsets.feed(b->binding, offset);
+ const int nativeBinding = mapBinding(b->binding, FRAGMENT, nativeResourceBindingMaps, BindingType::Buffer);
+ if (nativeBinding >= 0) {
+ res[FRAGMENT].buffers.feed(nativeBinding, mtlbuf);
+ res[FRAGMENT].bufferOffsets.feed(b->binding, offset);
+ }
}
if (b->stage.testFlag(QRhiShaderResourceBinding::ComputeStage)) {
- res[COMPUTE].buffers.feed(mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Buffer), mtlbuf);
- res[COMPUTE].bufferOffsets.feed(b->binding, offset);
+ const int nativeBinding = mapBinding(b->binding, COMPUTE, nativeResourceBindingMaps, BindingType::Buffer);
+ if (nativeBinding >= 0) {
+ res[COMPUTE].buffers.feed(nativeBinding, mtlbuf);
+ res[COMPUTE].bufferOffsets.feed(b->binding, offset);
+ }
}
}
break;
@@ -953,9 +992,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
}
break;
case QRhiShaderResourceBinding::ImageLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageLoadStore:
{
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex);
@@ -968,9 +1005,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
}
break;
case QRhiShaderResourceBinding::BufferLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferLoadStore:
{
QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf);
@@ -1763,8 +1798,10 @@ void QRhiMetal::executeBufferHostWritesForCurrentFrame(QMetalBuffer *bufD)
if (changeEnd == -1 || u.offset + u.data.size() > changeEnd)
changeEnd = u.offset + u.data.size();
}
+#ifdef Q_OS_MACOS
if (changeBegin >= 0 && bufD->d->managed)
[bufD->d->buf[idx] didModifyRange: NSMakeRange(NSUInteger(changeBegin), NSUInteger(changeEnd - changeBegin))];
+#endif
bufD->d->pendingUpdates[idx].clear();
}
@@ -1798,8 +1835,12 @@ void QRhiMetal::beginPass(QRhiCommandBuffer *cb,
if (color0.needsDrawableForTex || color0.needsDrawableForResolveTex) {
Q_ASSERT(currentSwapChain);
QMetalSwapChain *swapChainD = QRHI_RES(QMetalSwapChain, currentSwapChain);
- if (!swapChainD->d->curDrawable)
- swapChainD->d->curDrawable = [swapChainD->d->layer nextDrawable];
+ if (!swapChainD->d->curDrawable) {
+#ifdef TARGET_IPHONE_SIMULATOR
+ if (@available(ios 13.0, *))
+#endif
+ swapChainD->d->curDrawable = [swapChainD->d->layer nextDrawable];
+ }
if (!swapChainD->d->curDrawable) {
qWarning("No drawable");
return;
@@ -2170,12 +2211,13 @@ bool QMetalRenderBuffer::build()
case DepthStencil:
#ifdef Q_OS_MACOS
desc.storageMode = MTLStorageModePrivate;
+ d->format = rhiD->d->dev.depth24Stencil8PixelFormatSupported
+ ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8;
#else
- desc.storageMode = MTLResourceStorageModeMemoryless;
+ desc.storageMode = MTLStorageModeMemoryless;
transientBacking = true;
+ d->format = MTLPixelFormatDepth32Float_Stencil8;
#endif
- d->format = rhiD->d->dev.depth24Stencil8PixelFormatSupported
- ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8;
desc.pixelFormat = d->format;
break;
case Color:
@@ -2237,7 +2279,6 @@ void QMetalTexture::release()
e.texture.texture = d->owns ? d->tex : nil;
d->tex = nil;
- nativeHandlesStruct.texture = nullptr;
for (int i = 0; i < QMTL_FRAMES_IN_FLIGHT; ++i) {
e.texture.stagingBuffers[i] = d->stagingBuf[i];
@@ -2279,6 +2320,10 @@ static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QR
return MTLPixelFormatRGBA16Float;
case QRhiTexture::RGBA32F:
return MTLPixelFormatRGBA32Float;
+ case QRhiTexture::R16F:
+ return MTLPixelFormatR16Float;
+ case QRhiTexture::R32F:
+ return MTLPixelFormatR32Float;
case QRhiTexture::D16:
#ifdef Q_OS_MACOS
@@ -2449,7 +2494,6 @@ bool QMetalTexture::build()
d->tex.label = [NSString stringWithUTF8String: m_objectName.constData()];
d->owns = true;
- nativeHandlesStruct.texture = d->tex;
QRHI_PROF;
QRHI_PROF_F(newTexture(this, true, mipLevelCount, isCube ? 6 : 1, samples));
@@ -2460,19 +2504,18 @@ bool QMetalTexture::build()
return true;
}
-bool QMetalTexture::buildFrom(const QRhiNativeHandles *src)
+bool QMetalTexture::buildFrom(QRhiTexture::NativeTexture src)
{
- const QRhiMetalTextureNativeHandles *h = static_cast<const QRhiMetalTextureNativeHandles *>(src);
- if (!h || !h->texture)
+ void * const * tex = (void * const *) src.object;
+ if (!tex || !*tex)
return false;
if (!prepareBuild())
return false;
- d->tex = (id<MTLTexture>) h->texture;
+ d->tex = (id<MTLTexture>) *tex;
d->owns = false;
- nativeHandlesStruct.texture = d->tex;
QRHI_PROF;
QRHI_PROF_F(newTexture(this, false, mipLevelCount, m_flags.testFlag(CubeMap) ? 6 : 1, samples));
@@ -2484,9 +2527,9 @@ bool QMetalTexture::buildFrom(const QRhiNativeHandles *src)
return true;
}
-const QRhiNativeHandles *QMetalTexture::nativeHandles()
+QRhiTexture::NativeTexture QMetalTexture::nativeTexture()
{
- return &nativeHandlesStruct;
+ return {&d->tex, 0};
}
id<MTLTexture> QMetalTextureData::viewForLevel(int level)
@@ -2569,12 +2612,8 @@ static inline MTLSamplerAddressMode toMetalAddressMode(QRhiSampler::AddressMode
return MTLSamplerAddressModeRepeat;
case QRhiSampler::ClampToEdge:
return MTLSamplerAddressModeClampToEdge;
- case QRhiSampler::Border:
- return MTLSamplerAddressModeClampToBorderColor;
case QRhiSampler::Mirror:
return MTLSamplerAddressModeMirrorRepeat;
- case QRhiSampler::MirrorOnce:
- return MTLSamplerAddressModeMirrorClampToEdge;
default:
Q_UNREACHABLE();
return MTLSamplerAddressModeClampToEdge;
@@ -2647,6 +2686,32 @@ void QMetalRenderPassDescriptor::release()
// nothing to do here
}
+bool QMetalRenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const
+{
+ if (!other)
+ return false;
+
+ const QMetalRenderPassDescriptor *o = QRHI_RES(const QMetalRenderPassDescriptor, other);
+
+ if (colorAttachmentCount != o->colorAttachmentCount)
+ return false;
+
+ if (hasDepthStencil != o->hasDepthStencil)
+ return false;
+
+ for (int i = 0; i < colorAttachmentCount; ++i) {
+ if (colorFormat[i] != o->colorFormat[i])
+ return false;
+ }
+
+ if (hasDepthStencil) {
+ if (dsFormat != o->dsFormat)
+ return false;
+ }
+
+ return true;
+}
+
QMetalReferenceRenderTarget::QMetalReferenceRenderTarget(QRhiImplementation *rhi)
: QRhiRenderTarget(rhi),
d(new QMetalRenderTargetData)
@@ -2859,9 +2924,7 @@ bool QMetalShaderResourceBindings::build()
}
break;
case QRhiShaderResourceBinding::ImageLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageLoadStore:
{
QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex);
@@ -2870,9 +2933,7 @@ bool QMetalShaderResourceBindings::build()
}
break;
case QRhiShaderResourceBinding::BufferLoad:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferStore:
- Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferLoadStore:
{
QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf);
@@ -3314,7 +3375,11 @@ bool QMetalGraphicsPipeline::build()
// validation blows up otherwise.
MTLPixelFormat fmt = MTLPixelFormat(rpD->dsFormat);
rpDesc.depthAttachmentPixelFormat = fmt;
+#ifdef Q_OS_MACOS
if (fmt != MTLPixelFormatDepth16Unorm && fmt != MTLPixelFormatDepth32Float)
+#else
+ if (fmt != MTLPixelFormatDepth32Float)
+#endif
rpDesc.stencilAttachmentPixelFormat = fmt;
}
@@ -3531,6 +3596,10 @@ QMetalSwapChain::~QMetalSwapChain()
void QMetalSwapChain::release()
{
+#ifdef TARGET_IPHONE_SIMULATOR
+ if (@available(ios 13.0, *)) {
+#endif
+
if (!d->layer)
return;
@@ -3559,6 +3628,10 @@ void QMetalSwapChain::release()
QRHI_PROF_F(releaseSwapChain(this));
rhiD->unregisterResource(this);
+
+#ifdef TARGET_IPHONE_SIMULATOR
+ }
+#endif
}
QRhiCommandBuffer *QMetalSwapChain::currentFrameCommandBuffer()
@@ -3581,16 +3654,20 @@ QRhiRenderPassDescriptor *QMetalSwapChain::newCompatibleRenderPassDescriptor()
{
chooseFormats(); // ensure colorFormat and similar are filled out
- QRHI_RES_RHI(QRhiMetal);
QMetalRenderPassDescriptor *rpD = new QMetalRenderPassDescriptor(m_rhi);
rpD->colorAttachmentCount = 1;
rpD->hasDepthStencil = m_depthStencil != nullptr;
rpD->colorFormat[0] = int(d->colorFormat);
+#ifdef Q_OS_MACOS
// m_depthStencil may not be built yet so cannot rely on computed fields in it
+ QRHI_RES_RHI(QRhiMetal);
rpD->dsFormat = rhiD->d->dev.depth24Stencil8PixelFormatSupported
? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8;
+#else
+ rpD->dsFormat = MTLPixelFormatDepth32Float_Stencil8;
+#endif
return rpD;
}
@@ -3606,6 +3683,10 @@ void QMetalSwapChain::chooseFormats()
bool QMetalSwapChain::buildOrResize()
{
+#ifdef TARGET_IPHONE_SIMULATOR
+ if (@available(ios 13.0, *)) {
+#endif
+
Q_ASSERT(m_window);
const bool needsRegistration = !window || window != m_window;
@@ -3625,7 +3706,11 @@ bool QMetalSwapChain::buildOrResize()
return false;
}
+#ifdef Q_OS_MACOS
NSView *view = reinterpret_cast<NSView *>(window->winId());
+#else
+ UIView *view = reinterpret_cast<UIView *>(window->winId());
+#endif
Q_ASSERT(view);
d->layer = static_cast<CAMetalLayer *>(view.layer);
Q_ASSERT(d->layer);
@@ -3729,6 +3814,15 @@ bool QMetalSwapChain::buildOrResize()
rhiD->registerResource(this);
return true;
+
+#ifdef TARGET_IPHONE_SIMULATOR
+ } else {
+ // Won't ever get here in a normal app because MTLDevice creation would
+ // fail too. Print a warning, just in case.
+ qWarning("No CAMetalLayer support in this version of the iOS Simulator");
+ return false;
+ }
+#endif
}
QT_END_NAMESPACE