diff options
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r-- | src/gui/rhi/qrhimetal.mm | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm index 68886a6edf..ca6f829acf 100644 --- a/src/gui/rhi/qrhimetal.mm +++ b/src/gui/rhi/qrhimetal.mm @@ -656,7 +656,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD } res[KNOWN_STAGES]; for (const QRhiShaderResourceBinding &binding : qAsConst(srbD->sortedBindings)) { - const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&binding); + const QRhiShaderResourceBinding::Data *b = binding.data(); switch (b->type) { case QRhiShaderResourceBinding::UniformBuffer: { @@ -875,7 +875,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind // do buffer writes, figure out if we need to rebind, and mark as in-use for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) { - const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->sortedBindings[i]); + const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data(); QMetalShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[i]); switch (b->type) { case QRhiShaderResourceBinding::UniformBuffer: @@ -2772,17 +2772,17 @@ bool QMetalShaderResourceBindings::build() std::sort(sortedBindings.begin(), sortedBindings.end(), [](const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) { - return QRhiShaderResourceBindingPrivate::get(&a)->binding < QRhiShaderResourceBindingPrivate::get(&b)->binding; + return a.data()->binding < b.data()->binding; }); if (!sortedBindings.isEmpty()) - maxBinding = QRhiShaderResourceBindingPrivate::get(&sortedBindings.last())->binding; + maxBinding = sortedBindings.last().data()->binding; else maxBinding = -1; boundResourceData.resize(sortedBindings.count()); for (int i = 0, ie = sortedBindings.count(); i != ie; ++i) { - const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&sortedBindings[i]); + const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data(); QMetalShaderResourceBindings::BoundResourceData &bd(boundResourceData[i]); switch (b->type) { case QRhiShaderResourceBinding::UniformBuffer: |