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-rw-r--r--src/gui/rhi/qrhivulkan.cpp201
1 files changed, 131 insertions, 70 deletions
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp
index a200a6e271..49ca2326bc 100644
--- a/src/gui/rhi/qrhivulkan.cpp
+++ b/src/gui/rhi/qrhivulkan.cpp
@@ -1032,54 +1032,62 @@ VkFormat QRhiVulkan::optimalDepthStencilFormat()
return optimalDsFormat;
}
-bool QRhiVulkan::createDefaultRenderPass(VkRenderPass *rp, bool hasDepthStencil, VkSampleCountFlagBits samples, VkFormat colorFormat)
+bool QRhiVulkan::createDefaultRenderPass(QVkRenderPassDescriptor *rpD, bool hasDepthStencil, VkSampleCountFlagBits samples, VkFormat colorFormat)
{
- VkAttachmentDescription attDesc[3];
- memset(attDesc, 0, sizeof(attDesc));
-
// attachment list layout is color (1), ds (0-1), resolve (0-1)
- attDesc[0].format = colorFormat;
- attDesc[0].samples = samples;
- attDesc[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- attDesc[0].storeOp = samples > VK_SAMPLE_COUNT_1_BIT ? VK_ATTACHMENT_STORE_OP_DONT_CARE : VK_ATTACHMENT_STORE_OP_STORE;
- attDesc[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- attDesc[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attDesc[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- attDesc[0].finalLayout = samples > VK_SAMPLE_COUNT_1_BIT ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
-
- // clear on load + no store + lazy alloc + transient image should play
- // nicely with tiled GPUs (no physical backing necessary for ds buffer)
- attDesc[1].format = optimalDepthStencilFormat();
- attDesc[1].samples = samples;
- attDesc[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- attDesc[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attDesc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- attDesc[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attDesc[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- attDesc[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ VkAttachmentDescription attDesc;
+ memset(&attDesc, 0, sizeof(attDesc));
+ attDesc.format = colorFormat;
+ attDesc.samples = samples;
+ attDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ attDesc.storeOp = samples > VK_SAMPLE_COUNT_1_BIT ? VK_ATTACHMENT_STORE_OP_DONT_CARE : VK_ATTACHMENT_STORE_OP_STORE;
+ attDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ attDesc.finalLayout = samples > VK_SAMPLE_COUNT_1_BIT ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
+ rpD->attDescs.append(attDesc);
- if (samples > VK_SAMPLE_COUNT_1_BIT) {
- attDesc[2].format = colorFormat;
- attDesc[2].samples = VK_SAMPLE_COUNT_1_BIT;
- attDesc[2].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- attDesc[2].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- attDesc[2].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- attDesc[2].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attDesc[2].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- attDesc[2].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
+ rpD->colorRefs.append({ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL });
+
+ if (hasDepthStencil) {
+ // clear on load + no store + lazy alloc + transient image should play
+ // nicely with tiled GPUs (no physical backing necessary for ds buffer)
+ memset(&attDesc, 0, sizeof(attDesc));
+ attDesc.format = optimalDepthStencilFormat();
+ attDesc.samples = samples;
+ attDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ attDesc.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ attDesc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ rpD->attDescs.append(attDesc);
+
+ rpD->dsRef = { 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
}
- VkAttachmentReference colorRef = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
- VkAttachmentReference dsRef = { 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
- VkAttachmentReference resolveRef = { 2, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
+ if (samples > VK_SAMPLE_COUNT_1_BIT) {
+ memset(&attDesc, 0, sizeof(attDesc));
+ attDesc.format = colorFormat;
+ attDesc.samples = VK_SAMPLE_COUNT_1_BIT;
+ attDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ attDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ attDesc.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
+ rpD->attDescs.append(attDesc);
+
+ rpD->resolveRefs.append({ 2, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL });
+ }
VkSubpassDescription subpassDesc;
memset(&subpassDesc, 0, sizeof(subpassDesc));
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc.colorAttachmentCount = 1;
- subpassDesc.pColorAttachments = &colorRef;
- subpassDesc.pDepthStencilAttachment = hasDepthStencil ? &dsRef : nullptr;
+ subpassDesc.pColorAttachments = rpD->colorRefs.constData();
+ subpassDesc.pDepthStencilAttachment = hasDepthStencil ? &rpD->dsRef : nullptr;
// Replace the first implicit dep (TOP_OF_PIPE / ALL_COMMANDS) with our own.
VkSubpassDependency subpassDep;
@@ -1095,7 +1103,7 @@ bool QRhiVulkan::createDefaultRenderPass(VkRenderPass *rp, bool hasDepthStencil,
memset(&rpInfo, 0, sizeof(rpInfo));
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpInfo.attachmentCount = 1;
- rpInfo.pAttachments = attDesc;
+ rpInfo.pAttachments = rpD->attDescs.constData();
rpInfo.subpassCount = 1;
rpInfo.pSubpasses = &subpassDesc;
rpInfo.dependencyCount = 1;
@@ -1106,19 +1114,21 @@ bool QRhiVulkan::createDefaultRenderPass(VkRenderPass *rp, bool hasDepthStencil,
if (samples > VK_SAMPLE_COUNT_1_BIT) {
rpInfo.attachmentCount += 1;
- subpassDesc.pResolveAttachments = &resolveRef;
+ subpassDesc.pResolveAttachments = rpD->resolveRefs.constData();
}
- VkResult err = df->vkCreateRenderPass(dev, &rpInfo, nullptr, rp);
+ VkResult err = df->vkCreateRenderPass(dev, &rpInfo, nullptr, &rpD->rp);
if (err != VK_SUCCESS) {
qWarning("Failed to create renderpass: %d", err);
return false;
}
+ rpD->hasDepthStencil = hasDepthStencil;
+
return true;
}
-bool QRhiVulkan::createOffscreenRenderPass(VkRenderPass *rp,
+bool QRhiVulkan::createOffscreenRenderPass(QVkRenderPassDescriptor *rpD,
const QRhiColorAttachment *firstColorAttachment,
const QRhiColorAttachment *lastColorAttachment,
bool preserveColor,
@@ -1126,10 +1136,6 @@ bool QRhiVulkan::createOffscreenRenderPass(VkRenderPass *rp,
QRhiRenderBuffer *depthStencilBuffer,
QRhiTexture *depthTexture)
{
- QVarLengthArray<VkAttachmentDescription, 8> attDescs;
- QVarLengthArray<VkAttachmentReference, 8> colorRefs;
- QVarLengthArray<VkAttachmentReference, 8> resolveRefs;
-
// attachment list layout is color (0-8), ds (0-1), resolve (0-8)
for (auto it = firstColorAttachment; it != lastColorAttachment; ++it) {
@@ -1150,14 +1156,14 @@ bool QRhiVulkan::createOffscreenRenderPass(VkRenderPass *rp,
// this has to interact correctly with activateTextureRenderTarget(), hence leaving in COLOR_ATT
attDesc.initialLayout = preserveColor ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_UNDEFINED;
attDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- attDescs.append(attDesc);
+ rpD->attDescs.append(attDesc);
- const VkAttachmentReference ref = { uint32_t(attDescs.count() - 1), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
- colorRefs.append(ref);
+ const VkAttachmentReference ref = { uint32_t(rpD->attDescs.count() - 1), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
+ rpD->colorRefs.append(ref);
}
- const bool hasDepthStencil = depthStencilBuffer || depthTexture;
- if (hasDepthStencil) {
+ rpD->hasDepthStencil = depthStencilBuffer || depthTexture;
+ if (rpD->hasDepthStencil) {
const VkFormat dsFormat = depthTexture ? QRHI_RES(QVkTexture, depthTexture)->vkformat
: QRHI_RES(QVkRenderBuffer, depthStencilBuffer)->vkformat;
const VkSampleCountFlagBits samples = depthTexture ? QRHI_RES(QVkTexture, depthTexture)->samples
@@ -1174,9 +1180,9 @@ bool QRhiVulkan::createOffscreenRenderPass(VkRenderPass *rp,
attDesc.stencilStoreOp = storeOp;
attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- attDescs.append(attDesc);
+ rpD->attDescs.append(attDesc);
}
- VkAttachmentReference dsRef = { uint32_t(attDescs.count() - 1), VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
+ rpD->dsRef = { uint32_t(rpD->attDescs.count() - 1), VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
for (auto it = firstColorAttachment; it != lastColorAttachment; ++it) {
if (it->resolveTexture()) {
@@ -1194,37 +1200,37 @@ bool QRhiVulkan::createOffscreenRenderPass(VkRenderPass *rp,
attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- attDescs.append(attDesc);
+ rpD->attDescs.append(attDesc);
- const VkAttachmentReference ref = { uint32_t(attDescs.count() - 1), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
- resolveRefs.append(ref);
+ const VkAttachmentReference ref = { uint32_t(rpD->attDescs.count() - 1), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
+ rpD->resolveRefs.append(ref);
} else {
const VkAttachmentReference ref = { VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
- resolveRefs.append(ref);
+ rpD->resolveRefs.append(ref);
}
}
VkSubpassDescription subpassDesc;
memset(&subpassDesc, 0, sizeof(subpassDesc));
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- subpassDesc.colorAttachmentCount = uint32_t(colorRefs.count());
- Q_ASSERT(colorRefs.count() == resolveRefs.count());
- subpassDesc.pColorAttachments = !colorRefs.isEmpty() ? colorRefs.constData() : nullptr;
- subpassDesc.pDepthStencilAttachment = hasDepthStencil ? &dsRef : nullptr;
- subpassDesc.pResolveAttachments = !resolveRefs.isEmpty() ? resolveRefs.constData() : nullptr;
+ subpassDesc.colorAttachmentCount = uint32_t(rpD->colorRefs.count());
+ Q_ASSERT(rpD->colorRefs.count() == rpD->resolveRefs.count());
+ subpassDesc.pColorAttachments = !rpD->colorRefs.isEmpty() ? rpD->colorRefs.constData() : nullptr;
+ subpassDesc.pDepthStencilAttachment = rpD->hasDepthStencil ? &rpD->dsRef : nullptr;
+ subpassDesc.pResolveAttachments = !rpD->resolveRefs.isEmpty() ? rpD->resolveRefs.constData() : nullptr;
VkRenderPassCreateInfo rpInfo;
memset(&rpInfo, 0, sizeof(rpInfo));
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
- rpInfo.attachmentCount = uint32_t(attDescs.count());
- rpInfo.pAttachments = attDescs.constData();
+ rpInfo.attachmentCount = uint32_t(rpD->attDescs.count());
+ rpInfo.pAttachments = rpD->attDescs.constData();
rpInfo.subpassCount = 1;
rpInfo.pSubpasses = &subpassDesc;
// don't yet know the correct initial/final access and stage stuff for the
// implicit deps at this point, so leave it to the resource tracking to
// generate barriers
- VkResult err = df->vkCreateRenderPass(dev, &rpInfo, nullptr, rp);
+ VkResult err = df->vkCreateRenderPass(dev, &rpInfo, nullptr, &rpD->rp);
if (err != VK_SUCCESS) {
qWarning("Failed to create renderpass: %d", err);
return false;
@@ -1710,6 +1716,10 @@ QRhi::FrameOpResult QRhiVulkan::endFrame(QRhiSwapChain *swapChain, QRhi::EndFram
presInfo.waitSemaphoreCount = 1;
presInfo.pWaitSemaphores = &frame.drawSem; // gfxQueueFamilyIdx == presQueueFamilyIdx ? &frame.drawSem : &frame.presTransSem;
+ // Do platform-specific WM notification. F.ex. essential on Wayland in
+ // order to circumvent driver frame callbacks
+ inst->presentAboutToBeQueued(swapChainD->window);
+
VkResult err = vkQueuePresentKHR(gfxQueue, &presInfo);
if (err != VK_SUCCESS) {
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
@@ -4613,12 +4623,8 @@ static inline VkSamplerAddressMode toVkAddressMode(QRhiSampler::AddressMode m)
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
case QRhiSampler::ClampToEdge:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
- case QRhiSampler::Border:
- return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
case QRhiSampler::Mirror:
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
- case QRhiSampler::MirrorOnce:
- return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
default:
Q_UNREACHABLE();
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
@@ -5501,6 +5507,61 @@ void QVkRenderPassDescriptor::release()
rhiD->unregisterResource(this);
}
+static inline bool attachmentDescriptionEquals(const VkAttachmentDescription &a, const VkAttachmentDescription &b)
+{
+ return a.format == b.format
+ && a.samples == b.samples
+ && a.loadOp == b.loadOp
+ && a.storeOp == b.storeOp
+ && a.stencilLoadOp == b.stencilLoadOp
+ && a.stencilStoreOp == b.stencilStoreOp
+ && a.initialLayout == b.initialLayout
+ && a.finalLayout == b.finalLayout;
+}
+
+bool QVkRenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const
+{
+ if (!other)
+ return false;
+
+ const QVkRenderPassDescriptor *o = QRHI_RES(const QVkRenderPassDescriptor, other);
+
+ if (attDescs.count() != o->attDescs.count())
+ return false;
+ if (colorRefs.count() != o->colorRefs.count())
+ return false;
+ if (resolveRefs.count() != o->resolveRefs.count())
+ return false;
+ if (hasDepthStencil != o->hasDepthStencil)
+ return false;
+
+ for (int i = 0, ie = colorRefs.count(); i != ie; ++i) {
+ const uint32_t attIdx = colorRefs[i].attachment;
+ if (attIdx != o->colorRefs[i].attachment)
+ return false;
+ if (attIdx != VK_ATTACHMENT_UNUSED && !attachmentDescriptionEquals(attDescs[attIdx], o->attDescs[attIdx]))
+ return false;
+ }
+
+ if (hasDepthStencil) {
+ const uint32_t attIdx = dsRef.attachment;
+ if (attIdx != o->dsRef.attachment)
+ return false;
+ if (attIdx != VK_ATTACHMENT_UNUSED && !attachmentDescriptionEquals(attDescs[attIdx], o->attDescs[attIdx]))
+ return false;
+ }
+
+ for (int i = 0, ie = resolveRefs.count(); i != ie; ++i) {
+ const uint32_t attIdx = resolveRefs[i].attachment;
+ if (attIdx != o->resolveRefs[i].attachment)
+ return false;
+ if (attIdx != VK_ATTACHMENT_UNUSED && !attachmentDescriptionEquals(attDescs[attIdx], o->attDescs[attIdx]))
+ return false;
+ }
+
+ return true;
+}
+
const QRhiNativeHandles *QVkRenderPassDescriptor::nativeHandles()
{
nativeHandlesStruct.renderPass = rp;
@@ -5584,7 +5645,7 @@ QRhiRenderPassDescriptor *QVkTextureRenderTarget::newCompatibleRenderPassDescrip
QRHI_RES_RHI(QRhiVulkan);
QVkRenderPassDescriptor *rp = new QVkRenderPassDescriptor(m_rhi);
- if (!rhiD->createOffscreenRenderPass(&rp->rp,
+ if (!rhiD->createOffscreenRenderPass(rp,
m_desc.cbeginColorAttachments(),
m_desc.cendColorAttachments(),
m_flags.testFlag(QRhiTextureRenderTarget::PreserveColorContents),
@@ -6285,7 +6346,7 @@ QRhiRenderPassDescriptor *QVkSwapChain::newCompatibleRenderPassDescriptor()
QRHI_RES_RHI(QRhiVulkan);
QVkRenderPassDescriptor *rp = new QVkRenderPassDescriptor(m_rhi);
- if (!rhiD->createDefaultRenderPass(&rp->rp,
+ if (!rhiD->createDefaultRenderPass(rp,
m_depthStencil != nullptr,
samples,
colorFormat))