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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Gui module
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshaderdescription_p_p.h"
+#include <QDebug>
+#include <QJsonObject>
+#include <QJsonArray>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QShaderDescription
+ \inmodule QtRhi
+
+ \brief Describes the interface of a shader.
+
+ A shader typically has a set of inputs and outputs. A vertex shader for
+ example has a number of input variables and may use one or more uniform
+ buffers to access data (e.g. a modelview matrix) provided by the
+ application. The shader for the fragment stage receives data from the
+ vertex stage (in a simple setup) and may also rely on data from uniform
+ buffers, images, and samplers.
+
+ When it comes to vertex inputs and the layout of the uniform buffers (what
+ are the names of the members? what is there size, offset, and so on),
+ applications and frameworks may need to discover this dynamically at run
+ time. This is typical when the shader is not built-in but provided by an
+ external entity, like the user.
+
+ Modern and lean graphics APIs may no longer provide a way to query shader
+ reflection information at run time. Therefore, such data is now
+ automatically generated by QShaderBaker and is provided as a
+ QShaderDescription object for each and every QShader.
+
+ \section2 Example
+
+ Take the following vertex shader:
+
+ \badcode
+ #version 440
+
+ layout(location = 0) in vec4 position;
+ layout(location = 1) in vec3 color;
+ layout(location = 0) out vec3 v_color;
+
+ layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float opacity;
+ } ubuf;
+
+ out gl_PerVertex { vec4 gl_Position; };
+
+ void main()
+ {
+ v_color = color;
+ gl_Position = ubuf.mvp * position;
+ }
+ \endcode
+
+ This shader has two inputs: \c position at location 0 with a type of \c
+ vec4, and \c color at location 1 with a type of \c vec3. It has one output:
+ \c v_color, although this is typically not interesting for applications.
+ What is more important, there is a uniform block at binding 0 with a size
+ of 68 bytes and two members, a 4x4 matrix named \c mvp at offset 0, and a
+ float \c opacity at offset 64.
+
+ All this is described by a QShaderDescription object. QShaderDescription
+ can also be serialized to JSON and binary JSON, and can be deserialized
+ from binary JSON. In practice this is rarely needed since QShader
+ takes care of the associated QShaderDescription automatically, but if the
+ QShaderDescription of the above shader would be written out as JSON, it
+ would look like the following:
+
+ \badcode
+ {
+ "inputs": [
+ {
+ "location": 1,
+ "name": "color",
+ "type": "vec3"
+ },
+ {
+ "location": 0,
+ "name": "position",
+ "type": "vec4"
+ }
+ ],
+ "outputs": [
+ {
+ "location": 0,
+ "name": "v_color",
+ "type": "vec3"
+ }
+ ],
+ "uniformBlocks": [
+ {
+ "binding": 0,
+ "blockName": "buf",
+ "members": [
+ {
+ "matrixStride": 16,
+ "name": "mvp",
+ "offset": 0,
+ "size": 64,
+ "type": "mat4"
+ },
+ {
+ "name": "opacity",
+ "offset": 64,
+ "size": 4,
+ "type": "float"
+ }
+ ],
+ "set": 0,
+ "size": 68,
+ "structName": "ubuf"
+ }
+ ]
+ }
+ \endcode
+
+ The C++ API allows accessing a data structure like the above. For
+ simplicity the inner structs only contain public data members, also
+ considering that their layout is unlikely to change in the future.
+
+ \sa QShaderBaker, QShader
+ */
+
+/*!
+ \enum QShaderDescription::VariableType
+ Represents the type of a variable or block member.
+
+ \value Unknown
+ \value Float
+ \value Vec2
+ \value Vec3
+ \value Vec4
+ \value Mat2
+ \value Mat2x3
+ \value Mat2x4
+ \value Mat3
+ \value Mat3x2
+ \value Mat3x4
+ \value Mat4
+ \value Mat4x2
+ \value Mat4x3
+ \value Int
+ \value Int2
+ \value Int3
+ \value Int4
+ \value Uint
+ \value Uint2
+ \value Uint3
+ \value Uint4
+ \value Bool
+ \value Bool2
+ \value Bool3
+ \value Bool4
+ \value Double
+ \value Double2
+ \value Double3
+ \value Double4
+ \value DMat2
+ \value DMat2x3
+ \value DMat2x4
+ \value DMat3
+ \value DMat3x2
+ \value DMat3x4
+ \value DMat4
+ \value DMat4x2
+ \value DMat4x3
+ \value Sampler1D
+ \value Sampler2D
+ \value Sampler2DMS
+ \value Sampler3D
+ \value SamplerCube
+ \value Sampler1DArray
+ \value Sampler2DArray
+ \value Sampler2DMSArray
+ \value Sampler3DArray
+ \value SamplerCubeArray
+ \value SamplerRect
+ \value SamplerBuffer
+ \value Image1D
+ \value Image2D
+ \value Image2DMS
+ \value Image3D
+ \value ImageCube
+ \value Image1DArray
+ \value Image2DArray
+ \value Image2DMSArray
+ \value Image3DArray
+ \value ImageCubeArray
+ \value ImageRect
+ \value ImageBuffer
+ \value Struct
+ */
+
+/*!
+ \class QShaderDescription::InOutVariable
+ \inmodule QtRhi
+
+ \brief Describes an input or output variable in the shader.
+ */
+
+/*!
+ \class QShaderDescription::BlockVariable
+ \inmodule QtRhi
+
+ \brief Describes a member of a uniform or push constant block.
+ */
+
+/*!
+ \class QShaderDescription::UniformBlock
+ \inmodule QtRhi
+
+ \brief Describes a uniform block.
+
+ \note When translating to shading languages without uniform block support
+ (like GLSL 120 or GLSL/ES 100), uniform blocks are replaced with ordinary
+ uniforms in a struct. The name of the struct, and so the prefix for the
+ uniforms generated from the block members, is given by structName.
+ */
+
+/*!
+ \class QShaderDescription::PushConstantBlock
+ \inmodule QtRhi
+
+ \brief Describes a push constant block.
+ */
+
+/*!
+ \class QShaderDescription::StorageBlock
+ \inmodule QtRhi
+
+ \brief Describes a shader storage block.
+ */
+
+/*!
+ Constructs a new, empty QShaderDescription.
+
+ \note Being empty implies that isValid() returns \c false for the
+ newly constructed instance.
+ */
+QShaderDescription::QShaderDescription()
+ : d(new QShaderDescriptionPrivate)
+{
+}
+
+/*!
+ \internal
+ */
+void QShaderDescription::detach()
+{
+ qAtomicDetach(d);
+}
+
+/*!
+ \internal
+ */
+QShaderDescription::QShaderDescription(const QShaderDescription &other)
+ : d(other.d)
+{
+ d->ref.ref();
+}
+
+/*!
+ \internal
+ */
+QShaderDescription &QShaderDescription::operator=(const QShaderDescription &other)
+{
+ qAtomicAssign(d, other.d);
+ return *this;
+}
+
+/*!
+ Destructor.
+ */
+QShaderDescription::~QShaderDescription()
+{
+ if (!d->ref.deref())
+ delete d;
+}
+
+/*!
+ \return true if the QShaderDescription contains at least one entry in one of
+ the variable and block lists.
+ */
+bool QShaderDescription::isValid() const
+{
+ return !d->inVars.isEmpty() || !d->outVars.isEmpty()
+ || !d->uniformBlocks.isEmpty() || !d->pushConstantBlocks.isEmpty() || !d->storageBlocks.isEmpty()
+ || !d->combinedImageSamplers.isEmpty() || !d->storageImages.isEmpty();
+}
+
+/*!
+ \return a serialized binary version of the data.
+
+ \sa toJson()
+ */
+QByteArray QShaderDescription::toBinaryJson() const
+{
+ return d->makeDoc().toBinaryData();
+}
+
+/*!
+ \return a serialized JSON text version of the data.
+
+ \note There is no deserialization method provided for JSON text.
+
+ \sa toBinaryJson()
+ */
+QByteArray QShaderDescription::toJson() const
+{
+ return d->makeDoc().toJson();
+}
+
+/*!
+ Deserializes the given binary JSON \a data and returns a new
+ QShaderDescription.
+ */
+QShaderDescription QShaderDescription::fromBinaryJson(const QByteArray &data)
+{
+ QShaderDescription desc;
+ QShaderDescriptionPrivate::get(&desc)->loadDoc(QJsonDocument::fromBinaryData(data));
+ return desc;
+}
+
+/*!
+ \return the list of input variables. This includes vertex inputs (sometimes
+ called attributes) for the vertex stage, and inputs for other stages
+ (sometimes called varyings).
+ */
+QVector<QShaderDescription::InOutVariable> QShaderDescription::inputVariables() const
+{
+ return d->inVars;
+}
+
+/*!
+ \return the list of output variables.
+ */
+QVector<QShaderDescription::InOutVariable> QShaderDescription::outputVariables() const
+{
+ return d->outVars;
+}
+
+/*!
+ \return the list of uniform blocks.
+ */
+QVector<QShaderDescription::UniformBlock> QShaderDescription::uniformBlocks() const
+{
+ return d->uniformBlocks;
+}
+
+/*!
+ \return the list of push constant blocks.
+
+ \note Avoid relying on push constant blocks for shaders that are to be used
+ in combination with the Qt Rendering Hardware Interface since that
+ currently has no support for them.
+ */
+QVector<QShaderDescription::PushConstantBlock> QShaderDescription::pushConstantBlocks() const
+{
+ return d->pushConstantBlocks;
+}
+
+/*!
+ \return the list of shader storage blocks.
+
+ For example, with GLSL/Vulkan shaders as source, the declaration
+
+ \badcode
+ struct Stuff {
+ vec2 a;
+ vec2 b;
+ };
+ layout(std140, binding = 0) buffer StuffSsbo {
+ vec4 whatever;
+ Stuff stuff[];
+ } buf;
+ \endcode
+
+ generates the following: (shown as textual JSON here)
+
+ \badcode
+ "storageBlocks": [ {
+ "binding": 0,
+ "blockName": "StuffSsbo",
+ "instanceName": "buf",
+ "knownSize": 16,
+ "members": [
+ {
+ "name": "whatever",
+ "offset": 0,
+ "size": 16,
+ "type": "vec4"
+ },
+ {
+ "arrayDims": [
+ 0
+ ],
+ "name": "stuff",
+ "offset": 16,
+ "size": 0,
+ "structMembers": [
+ {
+ "name": "a",
+ "offset": 0,
+ "size": 8,
+ "type": "vec2"
+ },
+ {
+ "name": "b",
+ "offset": 8,
+ "size": 8,
+ "type": "vec2"
+ }
+ ],
+ "type": "struct"
+ }
+ ],
+ "set": 0
+ } ]
+ \endcode
+
+ \note The size of the last member in the storage block is undefined. This shows
+ up as \c size 0 and an array dimension of \c{[0]}. The storage block's \c knownSize
+ excludes the size of the last member since that will only be known at run time.
+
+ \note SSBOs are not available with some graphics APIs, such as, OpenGL 2.x or
+ OpenGL ES older than 3.1.
+ */
+QVector<QShaderDescription::StorageBlock> QShaderDescription::storageBlocks() const
+{
+ return d->storageBlocks;
+}
+
+/*!
+ \return the list of combined image samplers
+
+ With GLSL/Vulkan shaders as source a \c{layout(binding = 1) uniform sampler2D tex;}
+ uniform generates the following: (shown as textual JSON here)
+
+ \badcode
+ "combinedImageSamplers": [
+ {
+ "binding": 1,
+ "name": "tex",
+ "set": 0,
+ "type": "sampler2D"
+ }
+ ]
+ \endcode
+
+ This does not mean that other language versions of the shader must also use
+ a combined image sampler, especially considering that the concept may not
+ exist everywhere. For instance, a HLSL version will likely just use a
+ Texture2D and SamplerState object with registers t1 and s1, respectively.
+ */
+QVector<QShaderDescription::InOutVariable> QShaderDescription::combinedImageSamplers() const
+{
+ return d->combinedImageSamplers;
+}
+
+/*!
+ \return the list of image variables.
+
+ These will likely occur in compute shaders. For example,
+ \c{layout (binding = 0, rgba8) uniform readonly image2D inputImage;}
+ generates the following: (shown as textual JSON here)
+
+ \badcode
+ "storageImages": [
+ {
+ "binding": 0,
+ "imageFormat": "rgba8",
+ "name": "inputImage",
+ "set": 0,
+ "type": "image2D"
+ }
+ ]
+ \endcode
+
+ \note Separate image objects are not compatible with some graphics APIs,
+ such as, OpenGL 2.x or OpenGL ES older than 3.1.
+ */
+QVector<QShaderDescription::InOutVariable> QShaderDescription::storageImages() const
+{
+ return d->storageImages;
+}
+
+/*!
+ Returns the local size of a compute shader.
+
+ For example, for a compute shader with the following declaration the
+ function returns { 256, 16, 1}.
+
+ \badcode
+ layout(local_size_x = 256, local_size_y = 16, local_size_z = 1) in;
+ \endcode
+ */
+std::array<uint, 3> QShaderDescription::computeShaderLocalSize() const
+{
+ return d->localSize;
+}
+
+static struct TypeTab {
+ QString k;
+ QShaderDescription::VariableType v;
+} typeTab[] = {
+ { QLatin1String("float"), QShaderDescription::Float },
+ { QLatin1String("vec2"), QShaderDescription::Vec2 },
+ { QLatin1String("vec3"), QShaderDescription::Vec3 },
+ { QLatin1String("vec4"), QShaderDescription::Vec4 },
+ { QLatin1String("mat2"), QShaderDescription::Mat2 },
+ { QLatin1String("mat3"), QShaderDescription::Mat3 },
+ { QLatin1String("mat4"), QShaderDescription::Mat4 },
+
+ { QLatin1String("struct"), QShaderDescription::Struct },
+
+ { QLatin1String("sampler1D"), QShaderDescription::Sampler1D },
+ { QLatin1String("sampler2D"), QShaderDescription::Sampler2D },
+ { QLatin1String("sampler2DMS"), QShaderDescription::Sampler2DMS },
+ { QLatin1String("sampler3D"), QShaderDescription::Sampler3D },
+ { QLatin1String("samplerCube"), QShaderDescription::SamplerCube },
+ { QLatin1String("sampler1DArray"), QShaderDescription::Sampler1DArray },
+ { QLatin1String("sampler2DArray"), QShaderDescription::Sampler2DArray },
+ { QLatin1String("sampler2DMSArray"), QShaderDescription::Sampler2DMSArray },
+ { QLatin1String("sampler3DArray"), QShaderDescription::Sampler3DArray },
+ { QLatin1String("samplerCubeArray"), QShaderDescription::SamplerCubeArray },
+ { QLatin1String("samplerRect"), QShaderDescription::SamplerRect },
+ { QLatin1String("samplerBuffer"), QShaderDescription::SamplerBuffer },
+
+ { QLatin1String("mat2x3"), QShaderDescription::Mat2x3 },
+ { QLatin1String("mat2x4"), QShaderDescription::Mat2x4 },
+ { QLatin1String("mat3x2"), QShaderDescription::Mat3x2 },
+ { QLatin1String("mat3x4"), QShaderDescription::Mat3x4 },
+ { QLatin1String("mat4x2"), QShaderDescription::Mat4x2 },
+ { QLatin1String("mat4x3"), QShaderDescription::Mat4x3 },
+
+ { QLatin1String("int"), QShaderDescription::Int },
+ { QLatin1String("ivec2"), QShaderDescription::Int2 },
+ { QLatin1String("ivec3"), QShaderDescription::Int3 },
+ { QLatin1String("ivec4"), QShaderDescription::Int4 },
+
+ { QLatin1String("uint"), QShaderDescription::Uint },
+ { QLatin1String("uvec2"), QShaderDescription::Uint2 },
+ { QLatin1String("uvec3"), QShaderDescription::Uint3 },
+ { QLatin1String("uvec4"), QShaderDescription::Uint4 },
+
+ { QLatin1String("bool"), QShaderDescription::Bool },
+ { QLatin1String("bvec2"), QShaderDescription::Bool2 },
+ { QLatin1String("bvec3"), QShaderDescription::Bool3 },
+ { QLatin1String("bvec4"), QShaderDescription::Bool4 },
+
+ { QLatin1String("double"), QShaderDescription::Double },
+ { QLatin1String("dvec2"), QShaderDescription::Double2 },
+ { QLatin1String("dvec3"), QShaderDescription::Double3 },
+ { QLatin1String("dvec4"), QShaderDescription::Double4 },
+ { QLatin1String("dmat2"), QShaderDescription::DMat2 },
+ { QLatin1String("dmat3"), QShaderDescription::DMat3 },
+ { QLatin1String("dmat4"), QShaderDescription::DMat4 },
+ { QLatin1String("dmat2x3"), QShaderDescription::DMat2x3 },
+ { QLatin1String("dmat2x4"), QShaderDescription::DMat2x4 },
+ { QLatin1String("dmat3x2"), QShaderDescription::DMat3x2 },
+ { QLatin1String("dmat3x4"), QShaderDescription::DMat3x4 },
+ { QLatin1String("dmat4x2"), QShaderDescription::DMat4x2 },
+ { QLatin1String("dmat4x3"), QShaderDescription::DMat4x3 },
+
+ { QLatin1String("image1D"), QShaderDescription::Image1D },
+ { QLatin1String("image2D"), QShaderDescription::Image2D },
+ { QLatin1String("image2DMS"), QShaderDescription::Image2DMS },
+ { QLatin1String("image3D"), QShaderDescription::Image3D },
+ { QLatin1String("imageCube"), QShaderDescription::ImageCube },
+ { QLatin1String("image1DArray"), QShaderDescription::Image1DArray },
+ { QLatin1String("image2DArray"), QShaderDescription::Image2DArray },
+ { QLatin1String("image2DMSArray"), QShaderDescription::Image2DMSArray },
+ { QLatin1String("image3DArray"), QShaderDescription::Image3DArray },
+ { QLatin1String("imageCubeArray"), QShaderDescription::ImageCubeArray },
+ { QLatin1String("imageRect"), QShaderDescription::ImageRect },
+ { QLatin1String("imageBuffer"), QShaderDescription::ImageBuffer }
+};
+
+static QString typeStr(const QShaderDescription::VariableType &t)
+{
+ for (size_t i = 0; i < sizeof(typeTab) / sizeof(TypeTab); ++i) {
+ if (typeTab[i].v == t)
+ return typeTab[i].k;
+ }
+ return QString();
+}
+
+static QShaderDescription::VariableType mapType(const QString &t)
+{
+ for (size_t i = 0; i < sizeof(typeTab) / sizeof(TypeTab); ++i) {
+ if (typeTab[i].k == t)
+ return typeTab[i].v;
+ }
+ return QShaderDescription::Unknown;
+}
+
+static struct ImageFormatTab {
+ QString k;
+ QShaderDescription::ImageFormat v;
+} imageFormatTab[] {
+ { QLatin1String("unknown"), QShaderDescription::ImageFormatUnknown },
+ { QLatin1String("rgba32f"), QShaderDescription::ImageFormatRgba32f },
+ { QLatin1String("rgba16"), QShaderDescription::ImageFormatRgba16f },
+ { QLatin1String("r32f"), QShaderDescription::ImageFormatR32f },
+ { QLatin1String("rgba8"), QShaderDescription::ImageFormatRgba8 },
+ { QLatin1String("rgba8_snorm"), QShaderDescription::ImageFormatRgba8Snorm },
+ { QLatin1String("rg32f"), QShaderDescription::ImageFormatRg32f },
+ { QLatin1String("rg16f"), QShaderDescription::ImageFormatRg16f },
+ { QLatin1String("r11f_g11f_b10f"), QShaderDescription::ImageFormatR11fG11fB10f },
+ { QLatin1String("r16f"), QShaderDescription::ImageFormatR16f },
+ { QLatin1String("rgba16"), QShaderDescription::ImageFormatRgba16 },
+ { QLatin1String("rgb10_a2"), QShaderDescription::ImageFormatRgb10A2 },
+ { QLatin1String("rg16"), QShaderDescription::ImageFormatRg16 },
+ { QLatin1String("rg8"), QShaderDescription::ImageFormatRg8 },
+ { QLatin1String("r16"), QShaderDescription::ImageFormatR16 },
+ { QLatin1String("r8"), QShaderDescription::ImageFormatR8 },
+ { QLatin1String("rgba16_snorm"), QShaderDescription::ImageFormatRgba16Snorm },
+ { QLatin1String("rg16_snorm"), QShaderDescription::ImageFormatRg16Snorm },
+ { QLatin1String("rg8_snorm"), QShaderDescription::ImageFormatRg8Snorm },
+ { QLatin1String("r16_snorm"), QShaderDescription::ImageFormatR16Snorm },
+ { QLatin1String("r8_snorm"), QShaderDescription::ImageFormatR8Snorm },
+ { QLatin1String("rgba32i"), QShaderDescription::ImageFormatRgba32i },
+ { QLatin1String("rgba16i"), QShaderDescription::ImageFormatRgba16i },
+ { QLatin1String("rgba8i"), QShaderDescription::ImageFormatRgba8i },
+ { QLatin1String("r32i"), QShaderDescription::ImageFormatR32i },
+ { QLatin1String("rg32i"), QShaderDescription::ImageFormatRg32i },
+ { QLatin1String("rg16i"), QShaderDescription::ImageFormatRg16i },
+ { QLatin1String("rg8i"), QShaderDescription::ImageFormatRg8i },
+ { QLatin1String("r16i"), QShaderDescription::ImageFormatR16i },
+ { QLatin1String("r8i"), QShaderDescription::ImageFormatR8i },
+ { QLatin1String("rgba32ui"), QShaderDescription::ImageFormatRgba32ui },
+ { QLatin1String("rgba16ui"), QShaderDescription::ImageFormatRgba16ui },
+ { QLatin1String("rgba8ui"), QShaderDescription::ImageFormatRgba8ui },
+ { QLatin1String("r32ui"), QShaderDescription::ImageFormatR32ui },
+ { QLatin1String("rgb10_a2ui"), QShaderDescription::ImageFormatRgb10a2ui },
+ { QLatin1String("rg32ui"), QShaderDescription::ImageFormatRg32ui },
+ { QLatin1String("rg16ui"), QShaderDescription::ImageFormatRg16ui },
+ { QLatin1String("rg8ui"), QShaderDescription::ImageFormatRg8ui },
+ { QLatin1String("r16ui"), QShaderDescription::ImageFormatR16ui },
+ { QLatin1String("r8ui"), QShaderDescription::ImageFormatR8ui }
+};
+
+static QString imageFormatStr(const QShaderDescription::ImageFormat &f)
+{
+ for (size_t i = 0; i < sizeof(imageFormatTab) / sizeof(ImageFormatTab); ++i) {
+ if (imageFormatTab[i].v == f)
+ return imageFormatTab[i].k;
+ }
+ return QString();
+}
+
+static QShaderDescription::ImageFormat mapImageFormat(const QString &f)
+{
+ for (size_t i = 0; i < sizeof(imageFormatTab) / sizeof(ImageFormatTab); ++i) {
+ if (imageFormatTab[i].k == f)
+ return imageFormatTab[i].v;
+ }
+ return QShaderDescription::ImageFormatUnknown;
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug dbg, const QShaderDescription &sd)
+{
+ const QShaderDescriptionPrivate *d = sd.d;
+ QDebugStateSaver saver(dbg);
+
+ if (sd.isValid()) {
+ dbg.nospace() << "QShaderDescription("
+ << "inVars " << d->inVars
+ << " outVars " << d->outVars
+ << " uniformBlocks " << d->uniformBlocks
+ << " pcBlocks " << d->pushConstantBlocks
+ << " storageBlocks " << d->storageBlocks
+ << " combinedSamplers " << d->combinedImageSamplers
+ << " images " << d->storageImages
+ << ')';
+ } else {
+ dbg.nospace() << "QShaderDescription(null)";
+ }
+
+ return dbg;
+}
+
+QDebug operator<<(QDebug dbg, const QShaderDescription::InOutVariable &var)
+{
+ QDebugStateSaver saver(dbg);
+ dbg.nospace() << "InOutVariable(" << typeStr(var.type) << ' ' << var.name;
+ if (var.location >= 0)
+ dbg.nospace() << " location=" << var.location;
+ if (var.binding >= 0)
+ dbg.nospace() << " binding=" << var.binding;
+ if (var.descriptorSet >= 0)
+ dbg.nospace() << " set=" << var.descriptorSet;
+ if (var.imageFormat != QShaderDescription::ImageFormatUnknown)
+ dbg.nospace() << " imageFormat=" << imageFormatStr(var.imageFormat);
+ if (var.imageFlags)
+ dbg.nospace() << " imageFlags=" << var.imageFlags;
+ dbg.nospace() << ')';
+ return dbg;
+}
+
+QDebug operator<<(QDebug dbg, const QShaderDescription::BlockVariable &var)
+{
+ QDebugStateSaver saver(dbg);
+ dbg.nospace() << "BlockVariable(" << typeStr(var.type) << ' ' << var.name
+ << " offset=" << var.offset << " size=" << var.size;
+ if (!var.arrayDims.isEmpty())
+ dbg.nospace() << " array=" << var.arrayDims;
+ if (var.arrayStride)
+ dbg.nospace() << " arrayStride=" << var.arrayStride;
+ if (var.matrixStride)
+ dbg.nospace() << " matrixStride=" << var.matrixStride;
+ if (var.matrixIsRowMajor)
+ dbg.nospace() << " [rowmaj]";
+ if (!var.structMembers.isEmpty())
+ dbg.nospace() << " structMembers=" << var.structMembers;
+ dbg.nospace() << ')';
+ return dbg;
+}
+
+QDebug operator<<(QDebug dbg, const QShaderDescription::UniformBlock &blk)
+{
+ QDebugStateSaver saver(dbg);
+ dbg.nospace() << "UniformBlock(" << blk.blockName << ' ' << blk.structName << " size=" << blk.size;
+ if (blk.binding >= 0)
+ dbg.nospace() << " binding=" << blk.binding;
+ if (blk.descriptorSet >= 0)
+ dbg.nospace() << " set=" << blk.descriptorSet;
+ dbg.nospace() << ' ' << blk.members << ')';
+ return dbg;
+}
+
+QDebug operator<<(QDebug dbg, const QShaderDescription::PushConstantBlock &blk)
+{
+ QDebugStateSaver saver(dbg);
+ dbg.nospace() << "PushConstantBlock(" << blk.name << " size=" << blk.size << ' ' << blk.members << ')';
+ return dbg;
+}
+
+QDebug operator<<(QDebug dbg, const QShaderDescription::StorageBlock &blk)
+{
+ QDebugStateSaver saver(dbg);
+ dbg.nospace() << "StorageBlock(" << blk.blockName << ' ' << blk.instanceName << " knownSize=" << blk.knownSize;
+ if (blk.binding >= 0)
+ dbg.nospace() << " binding=" << blk.binding;
+ if (blk.descriptorSet >= 0)
+ dbg.nospace() << " set=" << blk.descriptorSet;
+ dbg.nospace() << ' ' << blk.members << ')';
+ return dbg;
+}
+#endif
+
+static const QString nameKey = QLatin1String("name");
+static const QString typeKey = QLatin1String("type");
+static const QString locationKey = QLatin1String("location");
+static const QString bindingKey = QLatin1String("binding");
+static const QString setKey = QLatin1String("set");
+static const QString imageFormatKey = QLatin1String("imageFormat");
+static const QString imageFlagsKey = QLatin1String("imageFlags");
+static const QString offsetKey = QLatin1String("offset");
+static const QString arrayDimsKey = QLatin1String("arrayDims");
+static const QString arrayStrideKey = QLatin1String("arrayStride");
+static const QString matrixStrideKey = QLatin1String("matrixStride");
+static const QString matrixRowMajorKey = QLatin1String("matrixRowMajor");
+static const QString structMembersKey = QLatin1String("structMembers");
+static const QString membersKey = QLatin1String("members");
+static const QString inputsKey = QLatin1String("inputs");
+static const QString outputsKey = QLatin1String("outputs");
+static const QString uniformBlocksKey = QLatin1String("uniformBlocks");
+static const QString blockNameKey = QLatin1String("blockName");
+static const QString structNameKey = QLatin1String("structName");
+static const QString instanceNameKey = QLatin1String("instanceName");
+static const QString sizeKey = QLatin1String("size");
+static const QString knownSizeKey = QLatin1String("knownSize");
+static const QString pushConstantBlocksKey = QLatin1String("pushConstantBlocks");
+static const QString storageBlocksKey = QLatin1String("storageBlocks");
+static const QString combinedImageSamplersKey = QLatin1String("combinedImageSamplers");
+static const QString storageImagesKey = QLatin1String("storageImages");
+static const QString localSizeKey = QLatin1String("localSize");
+
+static void addDeco(QJsonObject *obj, const QShaderDescription::InOutVariable &v)
+{
+ if (v.location >= 0)
+ (*obj)[locationKey] = v.location;
+ if (v.binding >= 0)
+ (*obj)[bindingKey] = v.binding;
+ if (v.descriptorSet >= 0)
+ (*obj)[setKey] = v.descriptorSet;
+ if (v.imageFormat != QShaderDescription::ImageFormatUnknown)
+ (*obj)[imageFormatKey] = imageFormatStr(v.imageFormat);
+ if (v.imageFlags)
+ (*obj)[imageFlagsKey] = int(v.imageFlags);
+}
+
+static QJsonObject inOutObject(const QShaderDescription::InOutVariable &v)
+{
+ QJsonObject obj;
+ obj[nameKey] = v.name;
+ obj[typeKey] = typeStr(v.type);
+ addDeco(&obj, v);
+ return obj;
+}
+
+static QJsonObject blockMemberObject(const QShaderDescription::BlockVariable &v)
+{
+ QJsonObject obj;
+ obj[nameKey] = v.name;
+ obj[typeKey] = typeStr(v.type);
+ obj[offsetKey] = v.offset;
+ obj[sizeKey] = v.size;
+ if (!v.arrayDims.isEmpty()) {
+ QJsonArray dimArr;
+ for (int dim : v.arrayDims)
+ dimArr.append(dim);
+ obj[arrayDimsKey] = dimArr;
+ }
+ if (v.arrayStride)
+ obj[arrayStrideKey] = v.arrayStride;
+ if (v.matrixStride)
+ obj[matrixStrideKey] = v.matrixStride;
+ if (v.matrixIsRowMajor)
+ obj[matrixRowMajorKey] = true;
+ if (!v.structMembers.isEmpty()) {
+ QJsonArray arr;
+ for (const QShaderDescription::BlockVariable &sv : v.structMembers)
+ arr.append(blockMemberObject(sv));
+ obj[structMembersKey] = arr;
+ }
+ return obj;
+}
+
+QJsonDocument QShaderDescriptionPrivate::makeDoc()
+{
+ QJsonObject root;
+
+ QJsonArray jinputs;
+ for (const QShaderDescription::InOutVariable &v : qAsConst(inVars))
+ jinputs.append(inOutObject(v));
+ if (!jinputs.isEmpty())
+ root[inputsKey] = jinputs;
+
+ QJsonArray joutputs;
+ for (const QShaderDescription::InOutVariable &v : qAsConst(outVars))
+ joutputs.append(inOutObject(v));
+ if (!joutputs.isEmpty())
+ root[outputsKey] = joutputs;
+
+ QJsonArray juniformBlocks;
+ for (const QShaderDescription::UniformBlock &b : uniformBlocks) {
+ QJsonObject juniformBlock;
+ juniformBlock[blockNameKey] = b.blockName;
+ juniformBlock[structNameKey] = b.structName;
+ juniformBlock[sizeKey] = b.size;
+ if (b.binding >= 0)
+ juniformBlock[bindingKey] = b.binding;
+ if (b.descriptorSet >= 0)
+ juniformBlock[setKey] = b.descriptorSet;
+ QJsonArray members;
+ for (const QShaderDescription::BlockVariable &v : b.members)
+ members.append(blockMemberObject(v));
+ juniformBlock[membersKey] = members;
+ juniformBlocks.append(juniformBlock);
+ }
+ if (!juniformBlocks.isEmpty())
+ root[uniformBlocksKey] = juniformBlocks;
+
+ QJsonArray jpushConstantBlocks;
+ for (const QShaderDescription::PushConstantBlock &b : pushConstantBlocks) {
+ QJsonObject jpushConstantBlock;
+ jpushConstantBlock[nameKey] = b.name;
+ jpushConstantBlock[sizeKey] = b.size;
+ QJsonArray members;
+ for (const QShaderDescription::BlockVariable &v : b.members)
+ members.append(blockMemberObject(v));
+ jpushConstantBlock[membersKey] = members;
+ jpushConstantBlocks.append(jpushConstantBlock);
+ }
+ if (!jpushConstantBlocks.isEmpty())
+ root[pushConstantBlocksKey] = jpushConstantBlocks;
+
+ QJsonArray jstorageBlocks;
+ for (const QShaderDescription::StorageBlock &b : storageBlocks) {
+ QJsonObject jstorageBlock;
+ jstorageBlock[blockNameKey] = b.blockName;
+ jstorageBlock[instanceNameKey] = b.instanceName;
+ jstorageBlock[knownSizeKey] = b.knownSize;
+ if (b.binding >= 0)
+ jstorageBlock[bindingKey] = b.binding;
+ if (b.descriptorSet >= 0)
+ jstorageBlock[setKey] = b.descriptorSet;
+ QJsonArray members;
+ for (const QShaderDescription::BlockVariable &v : b.members)
+ members.append(blockMemberObject(v));
+ jstorageBlock[membersKey] = members;
+ jstorageBlocks.append(jstorageBlock);
+ }
+ if (!jstorageBlocks.isEmpty())
+ root[storageBlocksKey] = jstorageBlocks;
+
+ QJsonArray jcombinedSamplers;
+ for (const QShaderDescription::InOutVariable &v : qAsConst(combinedImageSamplers)) {
+ QJsonObject sampler;
+ sampler[nameKey] = v.name;
+ sampler[typeKey] = typeStr(v.type);
+ addDeco(&sampler, v);
+ jcombinedSamplers.append(sampler);
+ }
+ if (!jcombinedSamplers.isEmpty())
+ root[combinedImageSamplersKey] = jcombinedSamplers;
+
+ QJsonArray jstorageImages;
+ for (const QShaderDescription::InOutVariable &v : qAsConst(storageImages)) {
+ QJsonObject image;
+ image[nameKey] = v.name;
+ image[typeKey] = typeStr(v.type);
+ addDeco(&image, v);
+ jstorageImages.append(image);
+ }
+ if (!jstorageImages.isEmpty())
+ root[storageImagesKey] = jstorageImages;
+
+ QJsonArray jlocalSize;
+ for (int i = 0; i < 3; ++i)
+ jlocalSize.append(QJsonValue(int(localSize[i])));
+ root[localSizeKey] = jlocalSize;
+
+ return QJsonDocument(root);
+}
+
+static QShaderDescription::InOutVariable inOutVar(const QJsonObject &obj)
+{
+ QShaderDescription::InOutVariable var;
+ var.name = obj[nameKey].toString();
+ var.type = mapType(obj[typeKey].toString());
+ if (obj.contains(locationKey))
+ var.location = obj[locationKey].toInt();
+ if (obj.contains(bindingKey))
+ var.binding = obj[bindingKey].toInt();
+ if (obj.contains(setKey))
+ var.descriptorSet = obj[setKey].toInt();
+ if (obj.contains(imageFormatKey))
+ var.imageFormat = mapImageFormat(obj[imageFormatKey].toString());
+ if (obj.contains(imageFlagsKey))
+ var.imageFlags = QShaderDescription::ImageFlags(obj[imageFlagsKey].toInt());
+ return var;
+}
+
+static QShaderDescription::BlockVariable blockVar(const QJsonObject &obj)
+{
+ QShaderDescription::BlockVariable var;
+ var.name = obj[nameKey].toString();
+ var.type = mapType(obj[typeKey].toString());
+ var.offset = obj[offsetKey].toInt();
+ var.size = obj[sizeKey].toInt();
+ if (obj.contains(arrayDimsKey)) {
+ QJsonArray dimArr = obj[arrayDimsKey].toArray();
+ for (int i = 0; i < dimArr.count(); ++i)
+ var.arrayDims.append(dimArr.at(i).toInt());
+ }
+ if (obj.contains(arrayStrideKey))
+ var.arrayStride = obj[arrayStrideKey].toInt();
+ if (obj.contains(matrixStrideKey))
+ var.matrixStride = obj[matrixStrideKey].toInt();
+ if (obj.contains(matrixRowMajorKey))
+ var.matrixIsRowMajor = obj[matrixRowMajorKey].toBool();
+ if (obj.contains(structMembersKey)) {
+ QJsonArray arr = obj[structMembersKey].toArray();
+ for (int i = 0; i < arr.count(); ++i)
+ var.structMembers.append(blockVar(arr.at(i).toObject()));
+ }
+ return var;
+}
+
+void QShaderDescriptionPrivate::loadDoc(const QJsonDocument &doc)
+{
+ if (doc.isNull()) {
+ qWarning("QShaderDescription: JSON document is empty");
+ return;
+ }
+
+ Q_ASSERT(ref.load() == 1); // must be detached
+
+ inVars.clear();
+ outVars.clear();
+ uniformBlocks.clear();
+ pushConstantBlocks.clear();
+ storageBlocks.clear();
+ combinedImageSamplers.clear();
+ storageImages.clear();
+
+ QJsonObject root = doc.object();
+
+ if (root.contains(inputsKey)) {
+ QJsonArray inputs = root[inputsKey].toArray();
+ for (int i = 0; i < inputs.count(); ++i)
+ inVars.append(inOutVar(inputs[i].toObject()));
+ }
+
+ if (root.contains(outputsKey)) {
+ QJsonArray outputs = root[outputsKey].toArray();
+ for (int i = 0; i < outputs.count(); ++i)
+ outVars.append(inOutVar(outputs[i].toObject()));
+ }
+
+ if (root.contains(uniformBlocksKey)) {
+ QJsonArray ubs = root[uniformBlocksKey].toArray();
+ for (int i = 0; i < ubs.count(); ++i) {
+ QJsonObject ubObj = ubs[i].toObject();
+ QShaderDescription::UniformBlock ub;
+ ub.blockName = ubObj[blockNameKey].toString();
+ ub.structName = ubObj[structNameKey].toString();
+ ub.size = ubObj[sizeKey].toInt();
+ if (ubObj.contains(bindingKey))
+ ub.binding = ubObj[bindingKey].toInt();
+ if (ubObj.contains(setKey))
+ ub.descriptorSet = ubObj[setKey].toInt();
+ QJsonArray members = ubObj[membersKey].toArray();
+ for (const QJsonValue &member : members)
+ ub.members.append(blockVar(member.toObject()));
+ uniformBlocks.append(ub);
+ }
+ }
+
+ if (root.contains(pushConstantBlocksKey)) {
+ QJsonArray pcs = root[pushConstantBlocksKey].toArray();
+ for (int i = 0; i < pcs.count(); ++i) {
+ QJsonObject pcObj = pcs[i].toObject();
+ QShaderDescription::PushConstantBlock pc;
+ pc.name = pcObj[nameKey].toString();
+ pc.size = pcObj[sizeKey].toInt();
+ QJsonArray members = pcObj[membersKey].toArray();
+ for (const QJsonValue &member : members)
+ pc.members.append(blockVar(member.toObject()));
+ pushConstantBlocks.append(pc);
+ }
+ }
+
+ if (root.contains(storageBlocksKey)) {
+ QJsonArray ubs = root[storageBlocksKey].toArray();
+ for (int i = 0; i < ubs.count(); ++i) {
+ QJsonObject sbObj = ubs[i].toObject();
+ QShaderDescription::StorageBlock sb;
+ sb.blockName = sbObj[blockNameKey].toString();
+ sb.instanceName = sbObj[instanceNameKey].toString();
+ sb.knownSize = sbObj[knownSizeKey].toInt();
+ if (sbObj.contains(bindingKey))
+ sb.binding = sbObj[bindingKey].toInt();
+ if (sbObj.contains(setKey))
+ sb.descriptorSet = sbObj[setKey].toInt();
+ QJsonArray members = sbObj[membersKey].toArray();
+ for (const QJsonValue &member : members)
+ sb.members.append(blockVar(member.toObject()));
+ storageBlocks.append(sb);
+ }
+ }
+
+ if (root.contains(combinedImageSamplersKey)) {
+ QJsonArray samplers = root[combinedImageSamplersKey].toArray();
+ for (int i = 0; i < samplers.count(); ++i)
+ combinedImageSamplers.append(inOutVar(samplers[i].toObject()));
+ }
+
+ if (root.contains(storageImagesKey)) {
+ QJsonArray images = root[storageImagesKey].toArray();
+ for (int i = 0; i < images.count(); ++i)
+ storageImages.append(inOutVar(images[i].toObject()));
+ }
+
+ if (root.contains(localSizeKey)) {
+ QJsonArray localSizeArr = root[localSizeKey].toArray();
+ if (localSizeArr.count() == 3) {
+ for (int i = 0; i < 3; ++i)
+ localSize[i] = localSizeArr[i].toInt();
+ }
+ }
+}
+
+QT_END_NAMESPACE