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diff --git a/src/gui/to_be_moved/qshortcutmap.cpp b/src/gui/to_be_moved/qshortcutmap.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qshortcutmap_p.h"
-#include "private/qobject_p.h"
-#include "qkeysequence.h"
-#include "qgraphicsscene.h"
-#include "qgraphicsview.h"
-#include "qdebug.h"
-#include "qevent.h"
-#include "qwidget.h"
-#include "qapplication.h"
-#include "qvector.h"
-#include "qmenu.h"
-#include "qmenubar.h"
-#include "qshortcut.h"
-#include "private/qapplication_p.h"
-#include <private/qaction_p.h>
-#include <private/qkeymapper_p.h>
-#include <private/qwidget_p.h>
-
-#ifndef QT_NO_SHORTCUT
-
-QT_BEGIN_NAMESPACE
-
-// To enable verbose output uncomment below
-//#define DEBUG_QSHORTCUTMAP
-
-/* \internal
- Entry data for QShortcutMap
- Contains:
- Keysequence for entry
- Pointer to parent owning the sequence
-*/
-struct QShortcutEntry
-{
- QShortcutEntry()
- : keyseq(0), context(Qt::WindowShortcut), enabled(false), autorepeat(1), id(0), owner(0)
- {}
-
- QShortcutEntry(const QKeySequence &k)
- : keyseq(k), context(Qt::WindowShortcut), enabled(false), autorepeat(1), id(0), owner(0)
- {}
-
- QShortcutEntry(QObject *o, const QKeySequence &k, Qt::ShortcutContext c, int i)
- : keyseq(k), context(c), enabled(true), autorepeat(1), id(i), owner(o)
- {}
-
- QShortcutEntry(QObject *o, const QKeySequence &k, Qt::ShortcutContext c, int i, bool a)
- : keyseq(k), context(c), enabled(true), autorepeat(a), id(i), owner(o)
- {}
-
- bool operator<(const QShortcutEntry &f) const
- { return keyseq < f.keyseq; }
-
- QKeySequence keyseq;
- Qt::ShortcutContext context;
- bool enabled : 1;
- bool autorepeat : 1;
- signed int id;
- QObject *owner;
-};
-
-#if 0 //ndef QT_NO_DEBUG_STREAM
-/*! \internal
- QDebug operator<< for easy debug output of the shortcut entries.
-*/
-static QDebug &operator<<(QDebug &dbg, const QShortcutEntry *se) {
- if (!se)
- return dbg << "QShortcutEntry(0x0)";
- dbg.nospace()
- << "QShortcutEntry(" << se->keyseq
- << "), id(" << se->id << "), enabled(" << se->enabled << "), autorepeat(" << se->autorepeat
- << "), owner(" << se->owner << ')';
- return dbg.space();
-}
-#endif // QT_NO_DEBUGSTREAM
-
-/* \internal
- Private data for QShortcutMap
-*/
-class QShortcutMapPrivate
-{
- Q_DECLARE_PUBLIC(QShortcutMap)
-
-public:
- QShortcutMapPrivate(QShortcutMap* parent)
- : q_ptr(parent), currentId(0), ambigCount(0), currentState(QKeySequence::NoMatch)
- {
- identicals.reserve(10);
- currentSequences.reserve(10);
- }
- QShortcutMap *q_ptr; // Private's parent
-
- QList<QShortcutEntry> sequences; // All sequences!
-
- int currentId; // Global shortcut ID number
- int ambigCount; // Index of last enabled ambiguous dispatch
- QKeySequence::SequenceMatch currentState;
- QVector<QKeySequence> currentSequences; // Sequence for the current state
- QVector<QKeySequence> newEntries;
- QKeySequence prevSequence; // Sequence for the previous identical match
- QVector<const QShortcutEntry*> identicals; // Last identical matches
-};
-
-
-/*! \internal
- QShortcutMap constructor.
-*/
-QShortcutMap::QShortcutMap()
- : d_ptr(new QShortcutMapPrivate(this))
-{
- resetState();
-}
-
-/*! \internal
- QShortcutMap destructor.
-*/
-QShortcutMap::~QShortcutMap()
-{
-}
-
-/*! \internal
- Adds a shortcut to the global map.
- Returns the id of the newly added shortcut.
-*/
-int QShortcutMap::addShortcut(QObject *owner, const QKeySequence &key, Qt::ShortcutContext context)
-{
- Q_ASSERT_X(owner, "QShortcutMap::addShortcut", "All shortcuts need an owner");
- Q_ASSERT_X(!key.isEmpty(), "QShortcutMap::addShortcut", "Cannot add keyless shortcuts to map");
- Q_D(QShortcutMap);
-
- QShortcutEntry newEntry(owner, key, context, --(d->currentId), true);
- QList<QShortcutEntry>::iterator it = qUpperBound(d->sequences.begin(), d->sequences.end(), newEntry);
- d->sequences.insert(it, newEntry); // Insert sorted
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug().nospace()
- << "QShortcutMap::addShortcut(" << owner << ", "
- << key << ", " << context << ") = " << d->currentId;
-#endif
- return d->currentId;
-}
-
-/*! \internal
- Removes a shortcut from the global map.
- If \a owner is 0, all entries in the map with the key sequence specified
- is removed. If \a key is null, all sequences for \a owner is removed from
- the map. If \a id is 0, any identical \a key sequences owned by \a owner
- are removed.
- Returns the number of sequences removed from the map.
-*/
-
-int QShortcutMap::removeShortcut(int id, QObject *owner, const QKeySequence &key)
-{
- Q_D(QShortcutMap);
- int itemsRemoved = 0;
- bool allOwners = (owner == 0);
- bool allKeys = key.isEmpty();
- bool allIds = id == 0;
-
- // Special case, remove everything
- if (allOwners && allKeys && id == 0) {
- itemsRemoved = d->sequences.size();
- d->sequences.clear();
- return itemsRemoved;
- }
-
- int i = d->sequences.size()-1;
- while (i>=0)
- {
- const QShortcutEntry &entry = d->sequences.at(i);
- int entryId = entry.id;
- if ((allOwners || entry.owner == owner)
- && (allIds || entry.id == id)
- && (allKeys || entry.keyseq == key)) {
- d->sequences.removeAt(i);
- ++itemsRemoved;
- }
- if (id == entryId)
- return itemsRemoved;
- --i;
- }
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug().nospace()
- << "QShortcutMap::removeShortcut(" << id << ", " << owner << ", "
- << key << ") = " << itemsRemoved;
-#endif
- return itemsRemoved;
-}
-
-/*! \internal
- Changes the enable state of a shortcut to \a enable.
- If \a owner is 0, all entries in the map with the key sequence specified
- is removed. If \a key is null, all sequences for \a owner is removed from
- the map. If \a id is 0, any identical \a key sequences owned by \a owner
- are changed.
- Returns the number of sequences which are matched in the map.
-*/
-int QShortcutMap::setShortcutEnabled(bool enable, int id, QObject *owner, const QKeySequence &key)
-{
- Q_D(QShortcutMap);
- int itemsChanged = 0;
- bool allOwners = (owner == 0);
- bool allKeys = key.isEmpty();
- bool allIds = id == 0;
-
- int i = d->sequences.size()-1;
- while (i>=0)
- {
- QShortcutEntry entry = d->sequences.at(i);
- if ((allOwners || entry.owner == owner)
- && (allIds || entry.id == id)
- && (allKeys || entry.keyseq == key)) {
- d->sequences[i].enabled = enable;
- ++itemsChanged;
- }
- if (id == entry.id)
- return itemsChanged;
- --i;
- }
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug().nospace()
- << "QShortcutMap::setShortcutEnabled(" << enable << ", " << id << ", "
- << owner << ", " << key << ") = " << itemsChanged;
-#endif
- return itemsChanged;
-}
-
-/*! \internal
- Changes the auto repeat state of a shortcut to \a enable.
- If \a owner is 0, all entries in the map with the key sequence specified
- is removed. If \a key is null, all sequences for \a owner is removed from
- the map. If \a id is 0, any identical \a key sequences owned by \a owner
- are changed.
- Returns the number of sequences which are matched in the map.
-*/
-int QShortcutMap::setShortcutAutoRepeat(bool on, int id, QObject *owner, const QKeySequence &key)
-{
- Q_D(QShortcutMap);
- int itemsChanged = 0;
- bool allOwners = (owner == 0);
- bool allKeys = key.isEmpty();
- bool allIds = id == 0;
-
- int i = d->sequences.size()-1;
- while (i>=0)
- {
- QShortcutEntry entry = d->sequences.at(i);
- if ((allOwners || entry.owner == owner)
- && (allIds || entry.id == id)
- && (allKeys || entry.keyseq == key)) {
- d->sequences[i].autorepeat = on;
- ++itemsChanged;
- }
- if (id == entry.id)
- return itemsChanged;
- --i;
- }
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug().nospace()
- << "QShortcutMap::setShortcutAutoRepeat(" << on << ", " << id << ", "
- << owner << ", " << key << ") = " << itemsChanged;
-#endif
- return itemsChanged;
-}
-
-/*! \internal
- Resets the state of the statemachine to NoMatch
-*/
-void QShortcutMap::resetState()
-{
- Q_D(QShortcutMap);
- d->currentState = QKeySequence::NoMatch;
- clearSequence(d->currentSequences);
-}
-
-/*! \internal
- Returns the current state of the statemachine
-*/
-QKeySequence::SequenceMatch QShortcutMap::state()
-{
- Q_D(QShortcutMap);
- return d->currentState;
-}
-
-/*! \internal
- Uses ShortcutOverride event to see if any widgets want to override
- the event. If not, uses nextState(QKeyEvent) to check for a grabbed
- Shortcut, and dispatchEvent() is found an identical.
- \sa nextState dispatchEvent
-*/
-bool QShortcutMap::tryShortcutEvent(QObject *o, QKeyEvent *e)
-{
- Q_D(QShortcutMap);
-
- bool wasAccepted = e->isAccepted();
- bool wasSpontaneous = e->spont;
- if (d->currentState == QKeySequence::NoMatch) {
- ushort orgType = e->t;
- e->t = QEvent::ShortcutOverride;
- e->ignore();
- QCoreApplication::sendEvent(o, e);
- e->t = orgType;
- e->spont = wasSpontaneous;
- if (e->isAccepted()) {
- if (!wasAccepted)
- e->ignore();
- return false;
- }
- }
-
- QKeySequence::SequenceMatch result = nextState(e);
- bool stateWasAccepted = e->isAccepted();
- if (wasAccepted)
- e->accept();
- else
- e->ignore();
-
- int identicalMatches = d->identicals.count();
-
- switch(result) {
- case QKeySequence::NoMatch:
- return stateWasAccepted;
- case QKeySequence::ExactMatch:
- resetState();
- dispatchEvent(e);
- default:
- break;
- }
- // If nextState is QKeySequence::ExactMatch && identicals.count == 0
- // we've only found disabled shortcuts
- return identicalMatches > 0 || result == QKeySequence::PartialMatch;
-}
-
-/*! \internal
- Returns the next state of the statemachine
- If return value is SequenceMatch::ExactMatch, then a call to matches()
- will return a QObjects* list of all matching objects for the last matching
- sequence.
-*/
-QKeySequence::SequenceMatch QShortcutMap::nextState(QKeyEvent *e)
-{
- Q_D(QShortcutMap);
- // Modifiers can NOT be shortcuts...
- if (e->key() >= Qt::Key_Shift &&
- e->key() <= Qt::Key_Alt)
- return d->currentState;
-
- QKeySequence::SequenceMatch result = QKeySequence::NoMatch;
-
- // We start fresh each time..
- d->identicals.resize(0);
-
- result = find(e);
- if (result == QKeySequence::NoMatch && e->modifiers() & Qt::ShiftModifier) {
- // If Shift + Key_Backtab, also try Shift + Qt::Key_Tab
- if (e->key() == Qt::Key_Backtab) {
- QKeyEvent pe = QKeyEvent(e->type(), Qt::Key_Tab, e->modifiers(), e->text());
- result = find(&pe);
- }
- }
-
- // Should we eat this key press?
- if (d->currentState == QKeySequence::PartialMatch
- || (d->currentState == QKeySequence::ExactMatch && d->identicals.count()))
- e->accept();
- // Does the new state require us to clean up?
- if (result == QKeySequence::NoMatch)
- clearSequence(d->currentSequences);
- d->currentState = result;
-
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug().nospace() << "QShortcutMap::nextState(" << e << ") = " << result;
-#endif
- return result;
-}
-
-
-/*! \internal
- Determines if an enabled shortcut has a matcing key sequence.
-*/
-bool QShortcutMap::hasShortcutForKeySequence(const QKeySequence &seq) const
-{
- Q_D(const QShortcutMap);
- QShortcutEntry entry(seq); // needed for searching
- QList<QShortcutEntry>::ConstIterator itEnd = d->sequences.constEnd();
- QList<QShortcutEntry>::ConstIterator it = qLowerBound(d->sequences.constBegin(), itEnd, entry);
-
- for (;it != itEnd; ++it) {
- if (matches(entry.keyseq, (*it).keyseq) == QKeySequence::ExactMatch && correctContext(*it) && (*it).enabled) {
- return true;
- }
- }
-
- //end of the loop: we didn't find anything
- return false;
-}
-
-/*! \internal
- Returns the next state of the statemachine, based
- on the new key event \a e.
- Matches are appended to the vector of identicals,
- which can be access through matches().
- \sa matches
-*/
-QKeySequence::SequenceMatch QShortcutMap::find(QKeyEvent *e)
-{
- Q_D(QShortcutMap);
- if (!d->sequences.count())
- return QKeySequence::NoMatch;
-
- createNewSequences(e, d->newEntries);
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug() << "Possible shortcut key sequences:" << d->newEntries;
-#endif
-
- // Should never happen
- if (d->newEntries == d->currentSequences) {
- Q_ASSERT_X(e->key() != Qt::Key_unknown || e->text().length(),
- "QShortcutMap::find", "New sequence to find identical to previous");
- return QKeySequence::NoMatch;
- }
-
- // Looking for new identicals, scrap old
- d->identicals.resize(0);
-
- bool partialFound = false;
- bool identicalDisabledFound = false;
- QVector<QKeySequence> okEntries;
- int result = QKeySequence::NoMatch;
- for (int i = d->newEntries.count()-1; i >= 0 ; --i) {
- QShortcutEntry entry(d->newEntries.at(i)); // needed for searching
- QList<QShortcutEntry>::ConstIterator itEnd = d->sequences.constEnd();
- QList<QShortcutEntry>::ConstIterator it =
- qLowerBound(d->sequences.constBegin(), itEnd, entry);
-
- int oneKSResult = QKeySequence::NoMatch;
- int tempRes = QKeySequence::NoMatch;
- do {
- if (it == itEnd)
- break;
- tempRes = matches(entry.keyseq, (*it).keyseq);
- oneKSResult = qMax(oneKSResult, tempRes);
- if (tempRes != QKeySequence::NoMatch && correctContext(*it)) {
- if (tempRes == QKeySequence::ExactMatch) {
- if ((*it).enabled)
- d->identicals.append(&*it);
- else
- identicalDisabledFound = true;
- } else if (tempRes == QKeySequence::PartialMatch) {
- // We don't need partials, if we have identicals
- if (d->identicals.size())
- break;
- // We only care about enabled partials, so we don't consume
- // key events when all partials are disabled!
- partialFound |= (*it).enabled;
- }
- }
- ++it;
- // If we got a valid match on this run, there might still be more keys to check against,
- // so we'll loop once more. If we get NoMatch, there's guaranteed no more possible
- // matches in the shortcutmap.
- } while (tempRes != QKeySequence::NoMatch);
-
- // If the type of match improves (ergo, NoMatch->Partial, or Partial->Exact), clear the
- // previous list. If this match is equal or better than the last match, append to the list
- if (oneKSResult > result) {
- okEntries.clear();
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug() << "Found better match (" << d->newEntries << "), clearing key sequence list";
-#endif
- }
- if (oneKSResult && oneKSResult >= result) {
- okEntries << d->newEntries.at(i);
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug() << "Added ok key sequence" << d->newEntries;
-#endif
- }
- }
-
- if (d->identicals.size()) {
- result = QKeySequence::ExactMatch;
- } else if (partialFound) {
- result = QKeySequence::PartialMatch;
- } else if (identicalDisabledFound) {
- result = QKeySequence::ExactMatch;
- } else {
- clearSequence(d->currentSequences);
- result = QKeySequence::NoMatch;
- }
- if (result != QKeySequence::NoMatch)
- d->currentSequences = okEntries;
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug() << "Returning shortcut match == " << result;
-#endif
- return QKeySequence::SequenceMatch(result);
-}
-
-/*! \internal
- Clears \a seq to an empty QKeySequence.
- Same as doing (the slower)
- \snippet doc/src/snippets/code/src_gui_kernel_qshortcutmap.cpp 0
-*/
-void QShortcutMap::clearSequence(QVector<QKeySequence> &ksl)
-{
- ksl.clear();
- d_func()->newEntries.clear();
-}
-
-/*! \internal
- Alters \a seq to the new sequence state, based on the
- current sequence state, and the new key event \a e.
-*/
-void QShortcutMap::createNewSequences(QKeyEvent *e, QVector<QKeySequence> &ksl)
-{
- Q_D(QShortcutMap);
- QList<int> possibleKeys = QKeyMapper::possibleKeys(e);
- int pkTotal = possibleKeys.count();
- if (!pkTotal)
- return;
-
- int ssActual = d->currentSequences.count();
- int ssTotal = qMax(1, ssActual);
- // Resize to possible permutations of the current sequence(s).
- ksl.resize(pkTotal * ssTotal);
-
- int index = ssActual ? d->currentSequences.at(0).count() : 0;
- for (int pkNum = 0; pkNum < pkTotal; ++pkNum) {
- for (int ssNum = 0; ssNum < ssTotal; ++ssNum) {
- int i = (pkNum * ssTotal) + ssNum;
- QKeySequence &curKsl = ksl[i];
- if (ssActual) {
- const QKeySequence &curSeq = d->currentSequences.at(ssNum);
- curKsl.setKey(curSeq[0], 0);
- curKsl.setKey(curSeq[1], 1);
- curKsl.setKey(curSeq[2], 2);
- curKsl.setKey(curSeq[3], 3);
- } else {
- curKsl.setKey(0, 0);
- curKsl.setKey(0, 1);
- curKsl.setKey(0, 2);
- curKsl.setKey(0, 3);
- }
- // Filtering keycode here with 0xdfffffff to ignore the Keypad modifier
- curKsl.setKey(possibleKeys.at(pkNum) & 0xdfffffff, index);
- }
- }
-}
-
-/*! \internal
- Basically the same function as QKeySequence::matches(const QKeySequence &seq) const
- only that is specially handles Key_hyphen as Key_Minus, as people mix these up all the time and
- they conceptually the same.
-*/
-QKeySequence::SequenceMatch QShortcutMap::matches(const QKeySequence &seq1,
- const QKeySequence &seq2) const
-{
- uint userN = seq1.count(),
- seqN = seq2.count();
-
- if (userN > seqN)
- return QKeySequence::NoMatch;
-
- // If equal in length, we have a potential ExactMatch sequence,
- // else we already know it can only be partial.
- QKeySequence::SequenceMatch match = (userN == seqN
- ? QKeySequence::ExactMatch
- : QKeySequence::PartialMatch);
-
- for (uint i = 0; i < userN; ++i) {
- int userKey = seq1[i],
- sequenceKey = seq2[i];
- if ((userKey & Qt::Key_unknown) == Qt::Key_hyphen)
- userKey = (userKey & Qt::KeyboardModifierMask) | Qt::Key_Minus;
- if ((sequenceKey & Qt::Key_unknown) == Qt::Key_hyphen)
- sequenceKey = (sequenceKey & Qt::KeyboardModifierMask) | Qt::Key_Minus;
- if (userKey != sequenceKey)
- return QKeySequence::NoMatch;
- }
- return match;
-}
-
-/*! \internal
- Returns true if the widget \a w is a logical sub window of the current
- top-level widget.
-*/
-bool QShortcutMap::correctContext(const QShortcutEntry &item) const {
- Q_ASSERT_X(item.owner, "QShortcutMap", "Shortcut has no owner. Illegal map state!");
-
- QWidget *active_window = QApplication::activeWindow();
-
- // popups do not become the active window,
- // so we fake it here to get the correct context
- // for the shortcut system.
- if (QApplication::activePopupWidget())
- active_window = QApplication::activePopupWidget();
-
- if (!active_window)
- return false;
-#ifndef QT_NO_ACTION
- if (QAction *a = qobject_cast<QAction *>(item.owner))
- return correctContext(item.context, a, active_window);
-#endif
-#ifndef QT_NO_GRAPHICSVIEW
- if (QGraphicsWidget *gw = qobject_cast<QGraphicsWidget *>(item.owner))
- return correctGraphicsWidgetContext(item.context, gw, active_window);
-#endif
- QWidget *w = qobject_cast<QWidget *>(item.owner);
- if (!w) {
- QShortcut *s = qobject_cast<QShortcut *>(item.owner);
- w = s->parentWidget();
- }
- return correctWidgetContext(item.context, w, active_window);
-}
-
-bool QShortcutMap::correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window) const
-{
- bool visible = w->isVisible();
-#ifdef Q_WS_MAC
- if (!qApp->testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast<QMenuBar *>(w))
- visible = true;
-#endif
-
- if (!visible || !w->isEnabled())
- return false;
-
- if (context == Qt::ApplicationShortcut)
- return QApplicationPrivate::tryModalHelper(w, 0); // true, unless w is shadowed by a modal dialog
-
- if (context == Qt::WidgetShortcut)
- return w == QApplication::focusWidget();
-
- if (context == Qt::WidgetWithChildrenShortcut) {
- const QWidget *tw = QApplication::focusWidget();
- while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup))
- tw = tw->parentWidget();
- return tw == w;
- }
-
- // Below is Qt::WindowShortcut context
- QWidget *tlw = w->window();
-#ifndef QT_NO_GRAPHICSVIEW
- if (QWExtra *topData = tlw->d_func()->extra) {
- if (topData->proxyWidget) {
- bool res = correctGraphicsWidgetContext(context, (QGraphicsWidget *)topData->proxyWidget, active_window);
- return res;
- }
- }
-#endif
-
- /* if a floating tool window is active, keep shortcuts on the
- * parent working */
- if (active_window != tlw && active_window && active_window->windowType() == Qt::Tool && active_window->parentWidget()) {
- active_window = active_window->parentWidget()->window();
- }
-
- if (active_window != tlw)
- return false;
-
- /* if we live in a MDI subwindow, ignore the event if we are
- not the active document window */
- const QWidget* sw = w;
- while (sw && !(sw->windowType() == Qt::SubWindow) && !sw->isWindow())
- sw = sw->parentWidget();
- if (sw && (sw->windowType() == Qt::SubWindow)) {
- QWidget *focus_widget = QApplication::focusWidget();
- while (focus_widget && focus_widget != sw)
- focus_widget = focus_widget->parentWidget();
- return sw == focus_widget;
- }
-
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug().nospace() << "..true [Pass-through]";
-#endif
- return true;
-}
-
-#ifndef QT_NO_GRAPHICSVIEW
-bool QShortcutMap::correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window) const
-{
- bool visible = w->isVisible();
-#ifdef Q_WS_MAC
- if (!qApp->testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast<QMenuBar *>(w))
- visible = true;
-#endif
-
- if (!visible || !w->isEnabled() || !w->scene())
- return false;
-
- if (context == Qt::ApplicationShortcut) {
- // Applicationwide shortcuts are always reachable unless their owner
- // is shadowed by modality. In QGV there's no modality concept, but we
- // must still check if all views are shadowed.
- QList<QGraphicsView *> views = w->scene()->views();
- for (int i = 0; i < views.size(); ++i) {
- if (QApplicationPrivate::tryModalHelper(views.at(i), 0))
- return true;
- }
- return false;
- }
-
- if (context == Qt::WidgetShortcut)
- return static_cast<QGraphicsItem *>(w) == w->scene()->focusItem();
-
- if (context == Qt::WidgetWithChildrenShortcut) {
- const QGraphicsItem *ti = w->scene()->focusItem();
- if (ti && ti->isWidget()) {
- const QGraphicsWidget *tw = static_cast<const QGraphicsWidget *>(ti);
- while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup))
- tw = tw->parentWidget();
- return tw == w;
- }
- return false;
- }
-
- // Below is Qt::WindowShortcut context
-
- // Find the active view (if any).
- QList<QGraphicsView *> views = w->scene()->views();
- QGraphicsView *activeView = 0;
- for (int i = 0; i < views.size(); ++i) {
- QGraphicsView *view = views.at(i);
- if (view->window() == active_window) {
- activeView = view;
- break;
- }
- }
- if (!activeView)
- return false;
-
- // The shortcut is reachable if owned by a windowless widget, or if the
- // widget's window is the same as the focus item's window.
- QGraphicsWidget *a = w->scene()->activeWindow();
- return !w->window() || a == w->window();
-}
-#endif
-
-#ifndef QT_NO_ACTION
-bool QShortcutMap::correctContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window) const
-{
- const QList<QWidget *> &widgets = a->d_func()->widgets;
-#if defined(DEBUG_QSHORTCUTMAP)
- if (widgets.isEmpty())
- qDebug() << a << "not connected to any widgets; won't trigger";
-#endif
- for (int i = 0; i < widgets.size(); ++i) {
- QWidget *w = widgets.at(i);
-#ifndef QT_NO_MENU
- if (QMenu *menu = qobject_cast<QMenu *>(w)) {
- QAction *a = menu->menuAction();
- if (correctContext(context, a, active_window))
- return true;
- } else
-#endif
- if (correctWidgetContext(context, w, active_window))
- return true;
- }
-
-#ifndef QT_NO_GRAPHICSVIEW
- const QList<QGraphicsWidget *> &graphicsWidgets = a->d_func()->graphicsWidgets;
-#if defined(DEBUG_QSHORTCUTMAP)
- if (graphicsWidgets.isEmpty())
- qDebug() << a << "not connected to any widgets; won't trigger";
-#endif
- for (int i = 0; i < graphicsWidgets.size(); ++i) {
- QGraphicsWidget *w = graphicsWidgets.at(i);
- if (correctGraphicsWidgetContext(context, w, active_window))
- return true;
- }
-#endif
- return false;
-}
-#endif // QT_NO_ACTION
-
-/*! \internal
- Converts keyboard button states into modifier states
-*/
-int QShortcutMap::translateModifiers(Qt::KeyboardModifiers modifiers)
-{
- int result = 0;
- if (modifiers & Qt::ShiftModifier)
- result |= Qt::SHIFT;
- if (modifiers & Qt::ControlModifier)
- result |= Qt::CTRL;
- if (modifiers & Qt::MetaModifier)
- result |= Qt::META;
- if (modifiers & Qt::AltModifier)
- result |= Qt::ALT;
- return result;
-}
-
-/*! \internal
- Returns the vector of QShortcutEntry's matching the last Identical state.
-*/
-QVector<const QShortcutEntry*> QShortcutMap::matches() const
-{
- Q_D(const QShortcutMap);
- return d->identicals;
-}
-
-/*! \internal
- Dispatches QShortcutEvents to widgets who grabbed the matched key sequence.
-*/
-void QShortcutMap::dispatchEvent(QKeyEvent *e)
-{
- Q_D(QShortcutMap);
- if (!d->identicals.size())
- return;
-
- const QKeySequence &curKey = d->identicals.at(0)->keyseq;
- if (d->prevSequence != curKey) {
- d->ambigCount = 0;
- d->prevSequence = curKey;
- }
- // Find next
- const QShortcutEntry *current = 0, *next = 0;
- int i = 0, enabledShortcuts = 0;
- while(i < d->identicals.size()) {
- current = d->identicals.at(i);
- if (current->enabled || !next){
- ++enabledShortcuts;
- if (enabledShortcuts > d->ambigCount + 1)
- break;
- next = current;
- }
- ++i;
- }
- d->ambigCount = (d->identicals.size() == i ? 0 : d->ambigCount + 1);
- // Don't trigger shortcut if we're autorepeating and the shortcut is
- // grabbed with not accepting autorepeats.
- if (!next || (e->isAutoRepeat() && !next->autorepeat))
- return;
- // Dispatch next enabled
-#if defined(DEBUG_QSHORTCUTMAP)
- qDebug().nospace()
- << "QShortcutMap::dispatchEvent(): Sending QShortcutEvent(\""
- << (QString)next->keyseq << "\", " << next->id << ", "
- << (bool)(enabledShortcuts>1) << ") to object(" << next->owner << ')';
-#endif
- QShortcutEvent se(next->keyseq, next->id, enabledShortcuts>1);
- QCoreApplication::sendEvent(const_cast<QObject *>(next->owner), &se);
-}
-
-/* \internal
- QShortcutMap dump function, only available when DEBUG_QSHORTCUTMAP is
- defined.
-*/
-#if defined(Dump_QShortcutMap)
-void QShortcutMap::dumpMap() const
-{
- Q_D(const QShortcutMap);
- for (int i = 0; i < d->sequences.size(); ++i)
- qDebug().nospace() << &(d->sequences.at(i));
-}
-#endif
-
-QT_END_NAMESPACE
-
-#endif // QT_NO_SHORTCUT