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-rw-r--r--src/gui/util/qshadergenerator.cpp104
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diff --git a/src/gui/util/qshadergenerator.cpp b/src/gui/util/qshadergenerator.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshadergenerator_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QByteArray QShaderGenerator::createShaderCode() const
+{
+ auto code = QByteArrayList();
+
+ if (format.isValid()) {
+ const auto isGLES = format.api() == QShaderFormat::OpenGLES;
+ const auto major = format.version().majorVersion();
+ const auto minor = format.version().minorVersion();
+
+ const auto version = major == 2 && isGLES ? 100
+ : major == 3 && isGLES ? 300
+ : major == 2 ? 100 + 10 * (minor + 1)
+ : major == 3 && minor <= 2 ? 100 + 10 * (minor + 3)
+ : major * 100 + minor * 10;
+
+ const auto profile = isGLES ? QByteArrayLiteral(" es")
+ : version >= 150 && format.api() == QShaderFormat::OpenGLCoreProfile ? QByteArrayLiteral(" core")
+ : version >= 150 && format.api() == QShaderFormat::OpenGLCompatibilityProfile ? QByteArrayLiteral(" compatibility")
+ : QByteArray();
+
+ code << (QByteArrayLiteral("#version ") + QByteArray::number(version) + profile);
+ code << QByteArray();
+ }
+
+ for (const auto &node : graph.nodes()) {
+ for (const auto &snippet : node.rule(format).headerSnippets) {
+ code << snippet;
+ }
+ }
+
+ code << QByteArray();
+ code << QByteArrayLiteral("void main()");
+ code << QByteArrayLiteral("{");
+
+ for (const auto &statement : graph.createStatements()) {
+ const auto node = statement.node;
+ auto line = node.rule(format).substitution;
+ for (const auto &port : node.ports()) {
+ const auto portName = port.name;
+ const auto portDirection = port.direction;
+ const auto isInput = port.direction == QShaderNodePort::Input;
+
+ const auto portIndex = statement.portIndex(portDirection, portName);
+ const auto variableIndex = isInput ? statement.inputs.at(portIndex)
+ : statement.outputs.at(portIndex);
+ if (variableIndex < 0)
+ continue;
+
+ const auto placeholder = QByteArray(QByteArrayLiteral("$") + portName.toUtf8());
+ const auto variable = QByteArray(QByteArrayLiteral("v") + QByteArray::number(variableIndex));
+ line.replace(placeholder, variable);
+ }
+ code << QByteArrayLiteral(" ") + line;
+ }
+
+ code << QByteArrayLiteral("}");
+ code << QByteArray();
+ return code.join('\n');
+}
+
+QT_END_NAMESPACE