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Diffstat (limited to 'src/gui/util/qshadernode_p.h')
-rw-r--r-- | src/gui/util/qshadernode_p.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/src/gui/util/qshadernode_p.h b/src/gui/util/qshadernode_p.h new file mode 100644 index 0000000000..494c87bc18 --- /dev/null +++ b/src/gui/util/qshadernode_p.h @@ -0,0 +1,128 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt Quick Layouts module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSHADERNODE_P_H +#define QSHADERNODE_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtGui/private/qtguiglobal_p.h> + +#include <QtGui/private/qshaderformat_p.h> +#include <QtGui/private/qshadernodeport_p.h> + +#include <QtCore/quuid.h> + +QT_BEGIN_NAMESPACE + +class QShaderNode +{ +public: + enum Type : char { + Invalid, + Input, + Output, + Function + }; + + class Rule + { + public: + Q_GUI_EXPORT Rule(const QByteArray &substitution = QByteArray(), const QByteArrayList &headerSnippets = QByteArrayList()) Q_DECL_NOTHROW; + + QByteArray substitution; + QByteArrayList headerSnippets; + }; + + Q_GUI_EXPORT Type type() const Q_DECL_NOTHROW; + + Q_GUI_EXPORT QUuid uuid() const Q_DECL_NOTHROW; + Q_GUI_EXPORT void setUuid(const QUuid &uuid) Q_DECL_NOTHROW; + + Q_GUI_EXPORT QStringList layers() const Q_DECL_NOTHROW; + Q_GUI_EXPORT void setLayers(const QStringList &layers) Q_DECL_NOTHROW; + + Q_GUI_EXPORT QVector<QShaderNodePort> ports() const Q_DECL_NOTHROW; + Q_GUI_EXPORT void addPort(const QShaderNodePort &port); + Q_GUI_EXPORT void removePort(const QShaderNodePort &port); + + Q_GUI_EXPORT QStringList parameterNames() const; + Q_GUI_EXPORT QVariant parameter(const QString &name) const; + Q_GUI_EXPORT void setParameter(const QString &name, const QVariant &value); + Q_GUI_EXPORT void clearParameter(const QString &name); + + Q_GUI_EXPORT void addRule(const QShaderFormat &format, const Rule &rule); + Q_GUI_EXPORT void removeRule(const QShaderFormat &format); + + Q_GUI_EXPORT QVector<QShaderFormat> availableFormats() const; + Q_GUI_EXPORT Rule rule(const QShaderFormat &format) const; + +private: + QUuid m_uuid; + QStringList m_layers; + QVector<QShaderNodePort> m_ports; + QHash<QString, QVariant> m_parameters; + QVector<QPair<QShaderFormat, QShaderNode::Rule>> m_rules; +}; + +Q_GUI_EXPORT bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) Q_DECL_NOTHROW; + +inline bool operator!=(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) Q_DECL_NOTHROW +{ + return !(lhs == rhs); +} + +Q_DECLARE_TYPEINFO(QShaderNode, Q_MOVABLE_TYPE); +Q_DECLARE_TYPEINFO(QShaderNode::Rule, Q_MOVABLE_TYPE); + +QT_END_NAMESPACE + +Q_DECLARE_METATYPE(QShaderNode) +Q_DECLARE_METATYPE(QShaderNode::Rule) + +#endif // QSHADERNODE_P_H |