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-rw-r--r--src/gui/vulkan/qvulkanwindow.cpp94
1 files changed, 11 insertions, 83 deletions
diff --git a/src/gui/vulkan/qvulkanwindow.cpp b/src/gui/vulkan/qvulkanwindow.cpp
index e45a16170e..6d12377a60 100644
--- a/src/gui/vulkan/qvulkanwindow.cpp
+++ b/src/gui/vulkan/qvulkanwindow.cpp
@@ -74,60 +74,7 @@ Q_LOGGING_CATEGORY(lcGuiVk, "qt.vulkan")
A typical application using QVulkanWindow may look like the following:
- \code
- class VulkanRenderer : public QVulkanWindowRenderer
- {
- public:
- VulkanRenderer(QVulkanWindow *w) : m_window(w) { }
-
- void initResources() override
- {
- m_devFuncs = m_window->vulkanInstance()->deviceFunctions(m_window->device());
- ...
- }
- void initSwapChainResources() override { ... }
- void releaseSwapChainResources() override { ... }
- void releaseResources() override { ... }
-
- void startNextFrame() override
- {
- VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
- ...
- m_devFuncs->vkCmdBeginRenderPass(...);
- ...
- m_window->frameReady();
- }
-
- private:
- QVulkanWindow *m_window;
- QVulkanDeviceFunctions *m_devFuncs;
- };
-
- class VulkanWindow : public QVulkanWindow
- {
- public:
- QVulkanWindowRenderer *createRenderer() override {
- return new VulkanRenderer(this);
- }
- };
-
- int main(int argc, char *argv[])
- {
- QGuiApplication app(argc, argv);
-
- QVulkanInstance inst;
- // enable the standard validation layers, when available
- inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
- if (!inst.create())
- qFatal("Failed to create Vulkan instance: %d", inst.errorCode());
-
- VulkanWindow w;
- w.setVulkanInstance(&inst);
- w.showMaximized();
-
- return app.exec();
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkanwindow.cpp 0
As it can be seen in the example, the main patterns in QVulkanWindow usage are:
@@ -989,7 +936,7 @@ bool QVulkanWindowPrivate::createDefaultRenderPass()
attDesc[1].samples = sampleCount;
attDesc[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attDesc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attDesc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
@@ -999,7 +946,7 @@ bool QVulkanWindowPrivate::createDefaultRenderPass()
attDesc[2].format = colorFormat;
attDesc[2].samples = sampleCount;
attDesc[2].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- attDesc[2].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attDesc[2].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attDesc[2].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attDesc[2].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc[2].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -2164,8 +2111,8 @@ void QVulkanWindowPrivate::addReadback()
barrier.image = frameGrabImage;
devFuncs->vkCmdPipelineBarrier(image.cmdBuf,
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_HOST_BIT,
0, 0, nullptr, 0, nullptr,
1, &barrier);
}
@@ -2298,6 +2245,11 @@ uint32_t QVulkanWindow::hostVisibleMemoryIndex() const
\note Calling this function is only valid from the invocation of
QVulkanWindowRenderer::initResources() up until
QVulkanWindowRenderer::releaseResources().
+
+ \note It is not guaranteed that this memory type is always suitable. The
+ correct, cross-implementation solution - especially for device local images
+ - is to manually pick a memory type after checking the mask returned from
+ \c{vkGetImageMemoryRequirements}.
*/
uint32_t QVulkanWindow::deviceLocalMemoryIndex() const
{
@@ -2434,18 +2386,7 @@ VkFramebuffer QVulkanWindow::currentFramebuffer() const
concurrentFrameCount(). Such arrays can then be indexed by the value
returned from this function.
- \code
- class Renderer {
- ...
- VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
- };
-
- void Renderer::startNextFrame()
- {
- VkDescriptorBufferInfo &uniformBufInfo(m_uniformBufInfo[m_window->currentFrame()]);
- ...
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkanwindow.cpp 1
\note This function must only be called from within startNextFrame() and, in
case of asynchronous command generation, up until the call to frameReady().
@@ -2472,20 +2413,7 @@ int QVulkanWindow::currentFrame() const
\note The value is constant for the entire lifetime of the QVulkanWindow.
- \code
- class Renderer {
- ...
- VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
- };
-
- void Renderer::startNextFrame()
- {
- const int count = m_window->concurrentFrameCount();
- for (int i = 0; i < count; ++i)
- m_uniformBufInfo[i] = ...
- ...
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkanwindow.cpp 2
\sa currentFrame()
*/