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-rw-r--r--src/gui/vulkan/qvulkanfunctions.cpp21
-rw-r--r--src/gui/vulkan/qvulkaninstance.cpp97
-rw-r--r--src/gui/vulkan/qvulkanwindow.cpp94
3 files changed, 17 insertions, 195 deletions
diff --git a/src/gui/vulkan/qvulkanfunctions.cpp b/src/gui/vulkan/qvulkanfunctions.cpp
index c5f9616d20..73dbeb9ab6 100644
--- a/src/gui/vulkan/qvulkanfunctions.cpp
+++ b/src/gui/vulkan/qvulkanfunctions.cpp
@@ -66,16 +66,7 @@ QT_BEGIN_NAMESPACE
The typical usage is the following:
- \code
- void Window::render()
- {
- QVulkanInstance *inst = vulkanInstance();
- QVulkanFunctions *f = inst->functions();
- ...
- VkResult err = f->vkAllocateCommandBuffers(device, &cmdBufInfo, &cmdBuf);
- ...
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkanfunctions.cpp 0
\note Windowing system interface (WSI) specifics and extensions are
excluded. This class only covers core Vulkan commands, with the exception
@@ -118,15 +109,7 @@ QT_BEGIN_NAMESPACE
The typical usage is the following:
- \code
- void Window::render()
- {
- QVulkanInstance *inst = vulkanInstance();
- QVulkanDeviceFunctions *df = inst->deviceFunctions(device);
- VkResult err = df->vkAllocateCommandBuffers(device, &cmdBufInfo, &cmdBuf);
- ...
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkanfunctions.cpp 1
The QVulkanDeviceFunctions object specific to the provided VkDevice is
created when QVulkanInstance::deviceFunctions() is first called with the
diff --git a/src/gui/vulkan/qvulkaninstance.cpp b/src/gui/vulkan/qvulkaninstance.cpp
index 8236d9625a..000c2b8caa 100644
--- a/src/gui/vulkan/qvulkaninstance.cpp
+++ b/src/gui/vulkan/qvulkaninstance.cpp
@@ -97,22 +97,7 @@ QT_BEGIN_NAMESPACE
calling QWindow::setVulkanInstance(). Thus a typical application pattern is
the following:
- \code
- int main(int argc, char **argv)
- {
- QGuiApplication app(argc, argv);
-
- QVulkanInstance inst;
- if (!inst.create())
- return 1;
-
- ...
- window->setVulkanInstance(&inst);
- window->show();
-
- return app.exec();
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkaninstance.cpp 0
\section1 Configuration
@@ -138,31 +123,12 @@ QT_BEGIN_NAMESPACE
For example, to enable the standard validation layers, one could do the
following:
- \code
- QVulkanInstance inst;
-
- // Enable validation layer, if supported. Messages go to qDebug by default.
- inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
-
- bool ok = inst.create();
- if (!ok)
- ... // Vulkan not available
- if (!inst.layers().contains("VK_LAYER_LUNARG_standard_validation"))
- ... // validation layer not available
- \endcode
+ \snippet code/src_gui_vulkan_qvulkaninstance.cpp 1
Or, alternatively, to make decisions before attempting to create a Vulkan
instance:
- \code
- QVulkanInstance inst;
-
- if (inst.supportedLayers().contains("VK_LAYER_LUNARG_standard_validation"))
- ...
-
- bool ok = inst.create();
- ...
- \endcode
+ \snippet code/src_gui_vulkan_qvulkaninstance.cpp 2
\section1 Adopting an Existing Instance
@@ -229,62 +195,7 @@ QT_BEGIN_NAMESPACE
The following is the basic outline of creating a Vulkan-capable QWindow:
- \code
- class VulkanWindow : public QWindow
- {
- public:
- VulkanWindow() {
- setSurfaceType(VulkanSurface);
- }
-
- void exposeEvent(QExposeEvent *) {
- if (isExposed()) {
- if (!m_initialized) {
- m_initialized = true;
- // initialize device, swapchain, etc.
- QVulkanInstance *inst = vulkanInstance();
- QVulkanFunctions *f = inst->functions();
- uint32_t devCount = 0;
- f->vkEnumeratePhysicalDevices(inst->vkInstance(), &devCount, nullptr);
- ...
- // build the first frame
- render();
- }
- }
- }
-
- bool event(QEvent *e) {
- if (e->type == QEvent::UpdateRequest)
- render();
- return QWindow::event(e);
- }
-
- void render() {
- ...
- requestUpdate(); // render continuously
- }
-
- private:
- bool m_initialized = false;
- };
-
- int main(int argc, char **argv)
- {
- QGuiApplication app(argc, argv);
-
- QVulkanInstance inst;
- if (!inst.create()) {
- qWarning("Vulkan not available");
- return 1;
- }
-
- VulkanWindow window;
- window.showMaximized();
-
- return app.exec();
-
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkaninstance.cpp 3
\note In addition to expose, a well-behaving window implementation will
also have to take care of additional events like resize and
diff --git a/src/gui/vulkan/qvulkanwindow.cpp b/src/gui/vulkan/qvulkanwindow.cpp
index e45a16170e..6d12377a60 100644
--- a/src/gui/vulkan/qvulkanwindow.cpp
+++ b/src/gui/vulkan/qvulkanwindow.cpp
@@ -74,60 +74,7 @@ Q_LOGGING_CATEGORY(lcGuiVk, "qt.vulkan")
A typical application using QVulkanWindow may look like the following:
- \code
- class VulkanRenderer : public QVulkanWindowRenderer
- {
- public:
- VulkanRenderer(QVulkanWindow *w) : m_window(w) { }
-
- void initResources() override
- {
- m_devFuncs = m_window->vulkanInstance()->deviceFunctions(m_window->device());
- ...
- }
- void initSwapChainResources() override { ... }
- void releaseSwapChainResources() override { ... }
- void releaseResources() override { ... }
-
- void startNextFrame() override
- {
- VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
- ...
- m_devFuncs->vkCmdBeginRenderPass(...);
- ...
- m_window->frameReady();
- }
-
- private:
- QVulkanWindow *m_window;
- QVulkanDeviceFunctions *m_devFuncs;
- };
-
- class VulkanWindow : public QVulkanWindow
- {
- public:
- QVulkanWindowRenderer *createRenderer() override {
- return new VulkanRenderer(this);
- }
- };
-
- int main(int argc, char *argv[])
- {
- QGuiApplication app(argc, argv);
-
- QVulkanInstance inst;
- // enable the standard validation layers, when available
- inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
- if (!inst.create())
- qFatal("Failed to create Vulkan instance: %d", inst.errorCode());
-
- VulkanWindow w;
- w.setVulkanInstance(&inst);
- w.showMaximized();
-
- return app.exec();
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkanwindow.cpp 0
As it can be seen in the example, the main patterns in QVulkanWindow usage are:
@@ -989,7 +936,7 @@ bool QVulkanWindowPrivate::createDefaultRenderPass()
attDesc[1].samples = sampleCount;
attDesc[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attDesc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attDesc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
@@ -999,7 +946,7 @@ bool QVulkanWindowPrivate::createDefaultRenderPass()
attDesc[2].format = colorFormat;
attDesc[2].samples = sampleCount;
attDesc[2].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- attDesc[2].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attDesc[2].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attDesc[2].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attDesc[2].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc[2].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -2164,8 +2111,8 @@ void QVulkanWindowPrivate::addReadback()
barrier.image = frameGrabImage;
devFuncs->vkCmdPipelineBarrier(image.cmdBuf,
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_HOST_BIT,
0, 0, nullptr, 0, nullptr,
1, &barrier);
}
@@ -2298,6 +2245,11 @@ uint32_t QVulkanWindow::hostVisibleMemoryIndex() const
\note Calling this function is only valid from the invocation of
QVulkanWindowRenderer::initResources() up until
QVulkanWindowRenderer::releaseResources().
+
+ \note It is not guaranteed that this memory type is always suitable. The
+ correct, cross-implementation solution - especially for device local images
+ - is to manually pick a memory type after checking the mask returned from
+ \c{vkGetImageMemoryRequirements}.
*/
uint32_t QVulkanWindow::deviceLocalMemoryIndex() const
{
@@ -2434,18 +2386,7 @@ VkFramebuffer QVulkanWindow::currentFramebuffer() const
concurrentFrameCount(). Such arrays can then be indexed by the value
returned from this function.
- \code
- class Renderer {
- ...
- VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
- };
-
- void Renderer::startNextFrame()
- {
- VkDescriptorBufferInfo &uniformBufInfo(m_uniformBufInfo[m_window->currentFrame()]);
- ...
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkanwindow.cpp 1
\note This function must only be called from within startNextFrame() and, in
case of asynchronous command generation, up until the call to frameReady().
@@ -2472,20 +2413,7 @@ int QVulkanWindow::currentFrame() const
\note The value is constant for the entire lifetime of the QVulkanWindow.
- \code
- class Renderer {
- ...
- VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
- };
-
- void Renderer::startNextFrame()
- {
- const int count = m_window->concurrentFrameCount();
- for (int i = 0; i < count; ++i)
- m_uniformBufInfo[i] = ...
- ...
- }
- \endcode
+ \snippet code/src_gui_vulkan_qvulkanwindow.cpp 2
\sa currentFrame()
*/