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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsplashscreen.h"
-
-#ifndef QT_NO_SPLASHSCREEN
-
-#include "qapplication.h"
-#include "qdesktopwidget.h"
-#include "qpainter.h"
-#include "qpixmap.h"
-#include "qtextdocument.h"
-#include "qtextcursor.h"
-#include <QtCore/qdebug.h>
-#include <private/qwidget_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QSplashScreenPrivate : public QWidgetPrivate
-{
- Q_DECLARE_PUBLIC(QSplashScreen)
-public:
- QPixmap pixmap;
- QString currStatus;
- QColor currColor;
- int currAlign;
-
- inline QSplashScreenPrivate();
-};
-
-/*!
- \class QSplashScreen
- \brief The QSplashScreen widget provides a splash screen that can
- be shown during application startup.
-
- A splash screen is a widget that is usually displayed when an
- application is being started. Splash screens are often used for
- applications that have long start up times (e.g. database or
- networking applications that take time to establish connections) to
- provide the user with feedback that the application is loading.
-
- The splash screen appears in the center of the screen. It may be
- useful to add the Qt::WindowStaysOnTopHint to the splash widget's
- window flags if you want to keep it above all the other windows on
- the desktop.
-
- Some X11 window managers do not support the "stays on top" flag. A
- solution is to set up a timer that periodically calls raise() on
- the splash screen to simulate the "stays on top" effect.
-
- The most common usage is to show a splash screen before the main
- widget is displayed on the screen. This is illustrated in the
- following code snippet in which a splash screen is displayed and
- some initialization tasks are performed before the application's
- main window is shown:
-
- \snippet doc/src/snippets/qsplashscreen/main.cpp 0
- \dots
- \snippet doc/src/snippets/qsplashscreen/main.cpp 1
-
- The user can hide the splash screen by clicking on it with the
- mouse. Since the splash screen is typically displayed before the
- event loop has started running, it is necessary to periodically
- call QApplication::processEvents() to receive the mouse clicks.
-
- It is sometimes useful to update the splash screen with messages,
- for example, announcing connections established or modules loaded
- as the application starts up:
-
- \snippet doc/src/snippets/code/src_gui_widgets_qsplashscreen.cpp 0
-
- QSplashScreen supports this with the showMessage() function. If you
- wish to do your own drawing you can get a pointer to the pixmap
- used in the splash screen with pixmap(). Alternatively, you can
- subclass QSplashScreen and reimplement drawContents().
-*/
-
-/*!
- Construct a splash screen that will display the \a pixmap.
-
- There should be no need to set the widget flags, \a f, except
- perhaps Qt::WindowStaysOnTopHint.
-*/
-QSplashScreen::QSplashScreen(const QPixmap &pixmap, Qt::WindowFlags f)
- : QWidget(*(new QSplashScreenPrivate()), 0, Qt::SplashScreen | Qt::FramelessWindowHint | f)
-{
- setPixmap(pixmap); // Does an implicit repaint
-}
-
-/*!
- \overload
-
- This function allows you to specify a parent for your splashscreen. The
- typical use for this constructor is if you have a multiple screens and
- prefer to have the splash screen on a different screen than your primary
- one. In that case pass the proper desktop() as the \a parent.
-*/
-QSplashScreen::QSplashScreen(QWidget *parent, const QPixmap &pixmap, Qt::WindowFlags f)
- : QWidget(*new QSplashScreenPrivate, parent, Qt::SplashScreen | f)
-{
- d_func()->pixmap = pixmap;
- setPixmap(d_func()->pixmap); // Does an implicit repaint
-}
-
-/*!
- Destructor.
-*/
-QSplashScreen::~QSplashScreen()
-{
-}
-
-/*!
- \reimp
-*/
-void QSplashScreen::mousePressEvent(QMouseEvent *)
-{
- hide();
-}
-
-/*!
- This overrides QWidget::repaint(). It differs from the standard
- repaint function in that it also calls QApplication::flush() to
- ensure the updates are displayed, even when there is no event loop
- present.
-*/
-void QSplashScreen::repaint()
-{
- QWidget::repaint();
- QApplication::flush();
-}
-
-/*!
- \fn QSplashScreen::messageChanged(const QString &message)
-
- This signal is emitted when the message on the splash screen
- changes. \a message is the new message and is a null-string
- when the message has been removed.
-
- \sa showMessage(), clearMessage()
-*/
-
-
-
-/*!
- Draws the \a message text onto the splash screen with color \a
- color and aligns the text according to the flags in \a alignment.
-
- To make sure the splash screen is repainted immediately, you can
- call \l{QCoreApplication}'s
- \l{QCoreApplication::}{processEvents()} after the call to
- showMessage(). You usually want this to make sure that the message
- is kept up to date with what your application is doing (e.g.,
- loading files).
-
- \sa Qt::Alignment, clearMessage()
-*/
-void QSplashScreen::showMessage(const QString &message, int alignment,
- const QColor &color)
-{
- Q_D(QSplashScreen);
- d->currStatus = message;
- d->currAlign = alignment;
- d->currColor = color;
- emit messageChanged(d->currStatus);
- repaint();
-}
-
-/*!
- Removes the message being displayed on the splash screen
-
- \sa showMessage()
- */
-void QSplashScreen::clearMessage()
-{
- d_func()->currStatus.clear();
- emit messageChanged(d_func()->currStatus);
- repaint();
-}
-
-/*!
- Makes the splash screen wait until the widget \a mainWin is displayed
- before calling close() on itself.
-*/
-void QSplashScreen::finish(QWidget *mainWin)
-{
- if (mainWin) {
-#if defined(Q_WS_X11)
- extern void qt_x11_wait_for_window_manager(QWidget *mainWin, bool);
- qt_x11_wait_for_window_manager(mainWin, false);
-#endif
- }
- close();
-}
-
-/*!
- Sets the pixmap that will be used as the splash screen's image to
- \a pixmap.
-*/
-void QSplashScreen::setPixmap(const QPixmap &pixmap)
-{
- Q_D(QSplashScreen);
-
- d->pixmap = pixmap;
- setAttribute(Qt::WA_TranslucentBackground, pixmap.hasAlpha());
-
- QRect r(QPoint(), d->pixmap.size());
- resize(r.size());
- move(QApplication::desktop()->screenGeometry().center() - r.center());
- if (isVisible())
- repaint();
-}
-
-/*!
- Returns the pixmap that is used in the splash screen. The image
- does not have any of the text drawn by showMessage() calls.
-*/
-const QPixmap QSplashScreen::pixmap() const
-{
- return d_func()->pixmap;
-}
-
-/*!
- \internal
-*/
-inline QSplashScreenPrivate::QSplashScreenPrivate() : currAlign(Qt::AlignLeft)
-{
-}
-
-/*!
- Draw the contents of the splash screen using painter \a painter.
- The default implementation draws the message passed by showMessage().
- Reimplement this function if you want to do your own drawing on
- the splash screen.
-*/
-void QSplashScreen::drawContents(QPainter *painter)
-{
- Q_D(QSplashScreen);
- painter->setPen(d->currColor);
- QRect r = rect().adjusted(5, 5, -5, -5);
- if (Qt::mightBeRichText(d->currStatus)) {
- QTextDocument doc;
-#ifdef QT_NO_TEXTHTMLPARSER
- doc.setPlainText(d->currStatus);
-#else
- doc.setHtml(d->currStatus);
-#endif
- doc.setTextWidth(r.width());
- QTextCursor cursor(&doc);
- cursor.select(QTextCursor::Document);
- QTextBlockFormat fmt;
- fmt.setAlignment(Qt::Alignment(d->currAlign));
- cursor.mergeBlockFormat(fmt);
- painter->save();
- painter->translate(r.topLeft());
- doc.drawContents(painter);
- painter->restore();
- } else {
- painter->drawText(r, d->currAlign, d->currStatus);
- }
-}
-
-/*!
- \fn void QSplashScreen::message(const QString &message, int alignment,
- const QColor &color)
- \compat
-
- Use showMessage() instead.
-*/
-
-/*!
- \fn void QSplashScreen::clear()
- \compat
-
- Use clearMessage() instead.
-*/
-
-/*! \reimp */
-bool QSplashScreen::event(QEvent *e)
-{
- if (e->type() == QEvent::Paint) {
- Q_D(QSplashScreen);
- QPainter painter(this);
- if (!d->pixmap.isNull())
- painter.drawPixmap(QPoint(), d->pixmap);
- drawContents(&painter);
- }
- return QWidget::event(e);
-}
-
-QT_END_NAMESPACE
-
-#endif //QT_NO_SPLASHSCREEN