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-rw-r--r--src/gui/kernel/qopenglcontext.cpp16
1 files changed, 1 insertions, 15 deletions
diff --git a/src/gui/kernel/qopenglcontext.cpp b/src/gui/kernel/qopenglcontext.cpp
index 6c006ab8b3..e8aa44def7 100644
--- a/src/gui/kernel/qopenglcontext.cpp
+++ b/src/gui/kernel/qopenglcontext.cpp
@@ -561,11 +561,6 @@ QSurface *QOpenGLContext::surface() const
Call this to finish a frame of OpenGL rendering, and make sure to
call makeCurrent() again before you begin a new frame.
-
- If you have bound a non-default framebuffer object, you need to
- use bindDefaultFramebufferObject() to make sure that the default
- framebuffer object is bound before calling swapBuffers(), as
- some Qt platforms assume that the default framebuffer object is bound.
*/
void QOpenGLContext::swapBuffers(QSurface *surface)
{
@@ -594,17 +589,8 @@ void QOpenGLContext::swapBuffers(QSurface *surface)
return;
#if !defined(QT_NO_DEBUG)
- if (currentContext() != this)
- qWarning() << "QOpenGLContext::swapBuffers() called with non-current surface";
- else if (!QOpenGLContextPrivate::toggleMakeCurrentTracker(this, false))
+ if (!QOpenGLContextPrivate::toggleMakeCurrentTracker(this, false))
qWarning() << "QOpenGLContext::swapBuffers() called without corresponding makeCurrent()";
-
- GLint framebufferBinding = 0;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &framebufferBinding);
-
- GLint platformFramebuffer = GLint(d->platformGLContext->defaultFramebufferObject(surfaceHandle));
- if (framebufferBinding != platformFramebuffer)
- qWarning() << "QOpenGLContext::swapBuffers() called with non-default framebuffer object bound";
#endif
if (surface->format().swapBehavior() == QSurfaceFormat::SingleBuffer)
glFlush();