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-rw-r--r--src/gui/configure.json10
-rw-r--r--src/gui/doc/snippets/picture/picture.cpp79
-rw-r--r--src/gui/doc/src/dontdocument.qdoc2
-rw-r--r--src/gui/image/image.pri5
-rw-r--r--src/gui/image/qimage.cpp155
-rw-r--r--src/gui/image/qimage.h156
-rw-r--r--src/gui/image/qimage_compat.cpp66
-rw-r--r--src/gui/image/qimage_p.h2
-rw-r--r--src/gui/image/qpicture.cpp832
-rw-r--r--src/gui/image/qpicture.h78
-rw-r--r--src/gui/image/qpictureformatplugin.cpp135
-rw-r--r--src/gui/image/qpictureformatplugin.h76
-rw-r--r--src/gui/itemmodels/qstandarditemmodel.h9
-rw-r--r--src/gui/kernel/kernel.pri36
-rw-r--r--src/gui/kernel/qevent.cpp37
-rw-r--r--src/gui/kernel/qevent.h37
-rw-r--r--src/gui/kernel/qguiaction.cpp1214
-rw-r--r--src/gui/kernel/qguiaction.h198
-rw-r--r--src/gui/kernel/qguiaction_p.h (renamed from src/gui/opengl/qopenglpaintdevice_p.h)86
-rw-r--r--src/gui/kernel/qguiactiongroup.cpp346
-rw-r--r--src/gui/kernel/qguiactiongroup.h (renamed from src/gui/kernel/qopenglwindow.h)83
-rw-r--r--src/gui/kernel/qguiactiongroup_p.h (renamed from src/gui/opengl/qopenglshadercache_p.h)57
-rw-r--r--src/gui/kernel/qguiapplication.cpp8
-rw-r--r--src/gui/kernel/qguiapplication_p.h7
-rw-r--r--src/gui/kernel/qguishortcut.cpp354
-rw-r--r--src/gui/kernel/qguishortcut.h (renamed from src/gui/opengl/qopengltimerquery.h)94
-rw-r--r--src/gui/kernel/qguishortcut_p.h (renamed from src/gui/opengl/qopenglcustomshaderstage_p.h)60
-rw-r--r--src/gui/kernel/qguivariant.cpp12
-rw-r--r--src/gui/kernel/qkeymapper_p.h1
-rw-r--r--src/gui/kernel/qkeysequence.cpp5
-rw-r--r--src/gui/kernel/qkeysequence.h16
-rw-r--r--src/gui/kernel/qkeysequence_p.h4
-rw-r--r--src/gui/kernel/qopenglcontext.cpp10
-rw-r--r--src/gui/kernel/qopenglcontext.h2
-rw-r--r--src/gui/kernel/qopenglcontext_p.h1
-rw-r--r--src/gui/kernel/qopenglwindow.cpp698
-rw-r--r--src/gui/kernel/qpalette.cpp204
-rw-r--r--src/gui/kernel/qpalette.h27
-rw-r--r--src/gui/kernel/qplatformmenu.h6
-rw-r--r--src/gui/kernel/qplatformtheme.cpp8
-rw-r--r--src/gui/kernel/qplatformtheme.h8
-rw-r--r--src/gui/kernel/qplatformtheme_p.h6
-rw-r--r--src/gui/kernel/qshortcutmap.cpp4
-rw-r--r--src/gui/kernel/qshortcutmap_p.h6
-rw-r--r--src/gui/kernel/qwindowdefs.h2
-rw-r--r--src/gui/kernel/qwindowsysteminterface.cpp4
-rw-r--r--src/gui/math3d/qmatrix4x4.h5
-rw-r--r--src/gui/opengl/opengl.pri37
-rw-r--r--src/gui/opengl/qopengl2pexvertexarray.cpp173
-rw-r--r--src/gui/opengl/qopengl2pexvertexarray_p.h168
-rw-r--r--src/gui/opengl/qopenglcustomshaderstage.cpp137
-rw-r--r--src/gui/opengl/qopengldebug.cpp1826
-rw-r--r--src/gui/opengl/qopengldebug.h221
-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp898
-rw-r--r--src/gui/opengl/qopenglengineshadermanager_p.h507
-rw-r--r--src/gui/opengl/qopenglengineshadersource_p.h970
-rw-r--r--src/gui/opengl/qopenglgradientcache.cpp276
-rw-r--r--src/gui/opengl/qopenglgradientcache_p.h108
-rw-r--r--src/gui/opengl/qopenglpaintdevice.cpp372
-rw-r--r--src/gui/opengl/qopenglpaintdevice.h95
-rw-r--r--src/gui/opengl/qopenglpaintengine.cpp2702
-rw-r--r--src/gui/opengl/qopenglpaintengine_p.h396
-rw-r--r--src/gui/opengl/qopenglpixeltransferoptions.cpp263
-rw-r--r--src/gui/opengl/qopenglpixeltransferoptions.h100
-rw-r--r--src/gui/opengl/qopenglqueryhelper_p.h186
-rw-r--r--src/gui/opengl/qopengltexture.cpp4986
-rw-r--r--src/gui/opengl/qopengltexture.h663
-rw-r--r--src/gui/opengl/qopengltexture_p.h184
-rw-r--r--src/gui/opengl/qopengltexturecache.cpp198
-rw-r--r--src/gui/opengl/qopengltexturecache_p.h108
-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp485
-rw-r--r--src/gui/opengl/qopengltextureglyphcache_p.h181
-rw-r--r--src/gui/opengl/qopengltexturehelper.cpp589
-rw-r--r--src/gui/opengl/qopengltexturehelper_p.h797
-rw-r--r--src/gui/opengl/qopengltextureuploader.cpp381
-rw-r--r--src/gui/opengl/qopengltextureuploader_p.h84
-rw-r--r--src/gui/opengl/qopengltimerquery.cpp880
-rw-r--r--src/gui/painting/qcolor.cpp52
-rw-r--r--src/gui/painting/qcolor.h19
-rw-r--r--src/gui/painting/qdrawhelper_ssse3.cpp2
-rw-r--r--src/gui/painting/qpaintengine_raster_p.h8
-rw-r--r--src/gui/text/qfontdatabase.h1
-rw-r--r--src/gui/text/qfontengine_qpf2.cpp2
-rw-r--r--src/gui/text/qtextoption.h2
-rw-r--r--src/gui/util/qgridlayoutengine.cpp2
-rw-r--r--src/gui/util/qtexturefiledata.cpp12
86 files changed, 2604 insertions, 21718 deletions
diff --git a/src/gui/configure.json b/src/gui/configure.json
index 4de159d97a..9d9d312048 100644
--- a/src/gui/configure.json
+++ b/src/gui/configure.json
@@ -1638,15 +1638,9 @@
"condition": "features.imageformat_xpm",
"output": [ "publicFeature", "feature" ]
},
- "shortcut": {
- "label": "QShortcut",
- "purpose": "Provides keyboard accelerators and shortcuts.",
- "section": "Kernel",
- "output": [ "publicFeature", "feature" ]
- },
"action": {
- "label": "QAction",
- "purpose": "Provides widget actions.",
+ "label": "Q(Gui)Action(Group)",
+ "purpose": "Provides abstract user interface actions.",
"section": "Kernel",
"output": [ "publicFeature", "feature" ]
},
diff --git a/src/gui/doc/snippets/picture/picture.cpp b/src/gui/doc/snippets/picture/picture.cpp
index 863476fdbf..807c263b19 100644
--- a/src/gui/doc/snippets/picture/picture.cpp
+++ b/src/gui/doc/snippets/picture/picture.cpp
@@ -80,82 +80,3 @@ int main()
painter.end(); // painting done
//! [1]
}
-
- QPicture myPicture;
- {
- // FORMATS
-//! [2]
- const QStringList list = QPicture::inputFormatList();
- for (const QString &string : list)
- myProcessing(string);
-//! [2]
- }
-
- {
- // OUTPUT
-//! [3]
- const QStringList list = QPicture::outputFormatList();
- for (const QString &string : list)
- myProcessing(string);
-//! [3]
- }
-
- {
- // PIC READ
-//! [4]
- QPictureIO iio;
- QPixmap pixmap;
- iio.setFileName("vegeburger.pic");
- if (iio.read()) { // OK
- QPicture picture = iio.picture();
- QPainter painter(&pixmap);
- painter.drawPicture(0, 0, picture);
- }
-//! [4]
- }
-
- {
- QPixmap pixmap;
- // PIC WRITE
-//! [5]
- QPictureIO iio;
- QPicture picture;
- QPainter painter(&picture);
- painter.drawPixmap(0, 0, pixmap);
- iio.setPicture(picture);
- iio.setFileName("vegeburger.pic");
- iio.setFormat("PIC");
- if (iio.write())
- return true; // returned true if written successfully
-//! [5]
- }
-
-}
-
-// SVG READ
-//! [6]
-void readSVG(QPictureIO *picture)
-{
- // read the picture using the picture->ioDevice()
-}
-//! [6]
-
-// SVG WRITE
-//! [7]
-void writeSVG(QPictureIO *picture)
-{
- // write the picture using the picture->ioDevice()
-}
-//! [7]
-
-// USE SVG
-void foo() {
-
-//! [8]
- // add the SVG picture handler
- // ...
-//! [8]
- QPictureIO::defineIOHandler("SVG", 0, 0, readSVG, writeSVG);
- // ...
-
-}
diff --git a/src/gui/doc/src/dontdocument.qdoc b/src/gui/doc/src/dontdocument.qdoc
index b360acefc1..6b50daba88 100644
--- a/src/gui/doc/src/dontdocument.qdoc
+++ b/src/gui/doc/src/dontdocument.qdoc
@@ -27,7 +27,7 @@
/*!
\dontdocument (QTypeInfo QScreenOrientationChangeEvent QApplicationStateChangeEvent
- QImageTextKeyLang QMetaTypeId QAbstractUndoItem
+ QMetaTypeId QAbstractUndoItem
QOpenGLVersionStatus
QOpenGLVersionFunctionsBackend
QOpenGLVersionFunctionsStorage
diff --git a/src/gui/image/image.pri b/src/gui/image/image.pri
index 1f42f28d1e..760b737ec3 100644
--- a/src/gui/image/image.pri
+++ b/src/gui/image/image.pri
@@ -14,7 +14,6 @@ HEADERS += \
image/qpaintengine_pic_p.h \
image/qpicture.h \
image/qpicture_p.h \
- image/qpictureformatplugin.h \
image/qpixmap.h \
image/qpixmap_raster_p.h \
image/qpixmap_blitter_p.h \
@@ -38,7 +37,6 @@ SOURCES += \
image/qimagewriter.cpp \
image/qpaintengine_pic.cpp \
image/qpicture.cpp \
- image/qpictureformatplugin.cpp \
image/qpixmap.cpp \
image/qpixmapcache.cpp \
image/qplatformpixmap.cpp \
@@ -59,9 +57,6 @@ win32:!winrt: SOURCES += image/qpixmap_win.cpp
darwin: OBJECTIVE_SOURCES += image/qimage_darwin.mm
-NO_PCH_SOURCES += image/qimage_compat.cpp
-false: SOURCES += $$NO_PCH_SOURCES # Hack for QtCreator
-
# Built-in image format support
HEADERS += \
image/qbmphandler_p.h \
diff --git a/src/gui/image/qimage.cpp b/src/gui/image/qimage.cpp
index 1166eb5023..74dc81e365 100644
--- a/src/gui/image/qimage.cpp
+++ b/src/gui/image/qimage.cpp
@@ -1381,11 +1381,7 @@ int QImage::colorCount() const
\sa colorTable(), setColor(), {QImage#Image Transformations}{Image
Transformations}
*/
-#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
void QImage::setColorTable(const QVector<QRgb> &colors)
-#else
-void QImage::setColorTable(const QVector<QRgb> colors)
-#endif
{
if (!d)
return;
@@ -1395,11 +1391,7 @@ void QImage::setColorTable(const QVector<QRgb> colors)
if (!d)
return;
-#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
d->colortable = colors;
-#else
- d->colortable = std::move(const_cast<QVector<QRgb>&>(colors));
-#endif
d->has_alpha_clut = false;
for (int i = 0; i < d->colortable.size(); ++i) {
if (qAlpha(d->colortable.at(i)) != 255) {
@@ -1472,25 +1464,6 @@ void QImage::setDevicePixelRatio(qreal scaleFactor)
d->devicePixelRatio = scaleFactor;
}
-#if QT_DEPRECATED_SINCE(5, 10)
-/*!
- \since 4.6
- \obsolete
- Returns the number of bytes occupied by the image data.
-
- Note this method should never be called on an image larger than 2 gigabytes.
- Instead use sizeInBytes().
-
- \sa sizeInBytes(), bytesPerLine(), bits(), {QImage#Image Information}{Image
- Information}
-*/
-int QImage::byteCount() const
-{
- Q_ASSERT(!d || d->nbytes < std::numeric_limits<int>::max());
- return d ? int(d->nbytes) : 0;
-}
-#endif
-
/*!
\since 5.10
Returns the image data size in bytes.
@@ -1510,17 +1483,10 @@ qsizetype QImage::sizeInBytes() const
\sa scanLine()
*/
-#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
qsizetype QImage::bytesPerLine() const
{
return d ? d->bytes_per_line : 0;
}
-#else
-int QImage::bytesPerLine() const
-{
- return d ? d->bytes_per_line : 0;
-}
-#endif
/*!
@@ -4054,71 +4020,10 @@ void QImage::setText(const QString &key, const QString &value)
}
/*!
- \fn QString QImage::text(const char* key, const char* language) const
- \obsolete
-
- Returns the text recorded for the given \a key in the given \a
- language, or in a default language if \a language is \nullptr.
-
- Use text() instead.
-
- The language the text is recorded in is no longer relevant since
- the text is always set using QString and UTF-8 representation.
-*/
-
-/*!
- \fn QString QImage::text(const QImageTextKeyLang& keywordAndLanguage) const
- \overload
- \obsolete
-
- Returns the text recorded for the given \a keywordAndLanguage.
-
- Use text() instead.
-
- The language the text is recorded in is no longer relevant since
- the text is always set using QString and UTF-8 representation.
-*/
-
-/*!
- \fn void QImage::setText(const char* key, const char* language, const QString& text)
- \obsolete
-
- Sets the image text to the given \a text and associate it with the
- given \a key. The text is recorded in the specified \a language,
- or in a default language if \a language is \nullptr.
-
- Use setText() instead.
-
- The language the text is recorded in is no longer relevant since
- the text is always set using QString and UTF-8 representation.
-
- \omit
- Records string \a for the keyword \a key. The \a key should be
- a portable keyword recognizable by other software - some suggested
- values can be found in
- \l{http://www.libpng.org/pub/png/spec/1.2/png-1.2-pdg.html#C.Anc-text}
- {the PNG specification}. \a s can be any text. \a lang should
- specify the language code (see
- \l{http://www.rfc-editor.org/rfc/rfc1766.txt}{RFC 1766}) or \nullptr.
- \endomit
-*/
-
-/*
- Sets the image bits to the \a pixmap contents and returns a
- reference to the image.
-
- If the image shares data with other images, it will first
- dereference the shared data.
-
- Makes a call to QPixmap::convertToImage().
-*/
-
-/*!
\internal
Used by QPainter to retrieve a paint engine for the image.
*/
-
QPaintEngine *QImage::paintEngine() const
{
if (!d)
@@ -4364,22 +4269,6 @@ bool qt_xForm_helper(const QTransform &trueMat, int xoffset, int type, int depth
#undef IWX_LSB
#undef IWX_PIX
-/*! \fn int QImage::serialNumber() const
- \obsolete
- Returns a number that identifies the contents of this
- QImage object. Distinct QImage objects can only have the same
- serial number if they refer to the same contents (but they don't
- have to).
-
- Use cacheKey() instead.
-
- \warning The serial number doesn't necessarily change when the
- image is altered. This means that it may be dangerous to use
- it as a cache key.
-
- \sa operator==()
-*/
-
/*!
Returns a number that identifies the contents of this QImage
object. Distinct QImage objects can only have the same key if they
@@ -5085,50 +4974,6 @@ QDebug operator<<(QDebug dbg, const QImage &i)
}
#endif
-/*!
- \fn void QImage::setNumColors(int n)
- \obsolete
-
- Resizes the color table to contain \a n entries.
-
- \sa setColorCount()
- */
-
-/*!
- \fn int QImage::numBytes() const
- \obsolete
-
- Returns the number of bytes occupied by the image data.
-
- \sa sizeInBytes()
- */
-
-/*!
- \fn QStringList QImage::textLanguages() const
- \obsolete
-
- Returns the language identifiers for which some texts are recorded.
- Note that if you want to iterate over the list, you should iterate over a copy.
-
- The language the text is recorded in is no longer relevant since the text is
- always set using QString and UTF-8 representation.
-
- \sa textKeys()
- */
-
-/*!
- \fn QList<QImageTextKeyLang> QImage::textList() const
- \obsolete
-
- Returns a list of QImageTextKeyLang objects that enumerate all the texts
- key/language pairs set for this image.
-
- The language the text is recorded in is no longer relevant since the text
- is always set using QString and UTF-8 representation.
-
- \sa textKeys()
- */
-
static Q_CONSTEXPR QPixelFormat pixelformats[] = {
//QImage::Format_Invalid:
QPixelFormat(),
diff --git a/src/gui/image/qimage.h b/src/gui/image/qimage.h
index 115071c16e..b8df4b83d1 100644
--- a/src/gui/image/qimage.h
+++ b/src/gui/image/qimage.h
@@ -50,10 +50,6 @@
#include <QtCore/qrect.h>
#include <QtCore/qstring.h>
-#if QT_DEPRECATED_SINCE(5, 0)
-#include <QtCore/qstringlist.h>
-#endif
-
#if defined(Q_OS_DARWIN) || defined(Q_QDOC)
Q_FORWARD_DECLARE_MUTABLE_CG_TYPE(CGImage);
#endif
@@ -68,31 +64,9 @@ class QMatrix;
class QStringList;
class QTransform;
class QVariant;
-template <class T> class QList;
template <class T> class QVector;
struct QImageData;
-class QImageDataMisc; // internal
-#if QT_DEPRECATED_SINCE(5, 0)
-class QImageTextKeyLang {
-public:
- QT_DEPRECATED QImageTextKeyLang(const char* k, const char* l) : key(k), lang(l) { }
- QT_DEPRECATED QImageTextKeyLang() { }
-
- QByteArray key;
- QByteArray lang;
-
- bool operator< (const QImageTextKeyLang& other) const
- { return key < other.key || (key==other.key && lang < other.lang); }
- bool operator== (const QImageTextKeyLang& other) const
- { return key==other.key && lang==other.lang; }
- inline bool operator!= (const QImageTextKeyLang &other) const
- { return !operator==(other); }
-private:
- friend class QImage;
- QImageTextKeyLang(bool /*dummy*/) {}
-};
-#endif
typedef void (*QImageCleanupFunction)(void*);
@@ -179,7 +153,6 @@ public:
Format format() const;
-#if defined(Q_COMPILER_REF_QUALIFIERS) && !defined(QT_COMPILING_QIMAGE_COMPAT_CPP)
Q_REQUIRED_RESULT Q_ALWAYS_INLINE QImage convertToFormat(Format f, Qt::ImageConversionFlags flags = Qt::AutoColor) const &
{ return convertToFormat_helper(f, flags); }
Q_REQUIRED_RESULT Q_ALWAYS_INLINE QImage convertToFormat(Format f, Qt::ImageConversionFlags flags = Qt::AutoColor) &&
@@ -189,9 +162,6 @@ public:
else
return convertToFormat_helper(f, flags);
}
-#else
- Q_REQUIRED_RESULT QImage convertToFormat(Format f, Qt::ImageConversionFlags flags = Qt::AutoColor) const;
-#endif
Q_REQUIRED_RESULT QImage convertToFormat(Format f, const QVector<QRgb> &colorTable, Qt::ImageConversionFlags flags = Qt::AutoColor) const;
bool reinterpretAsFormat(Format f);
@@ -217,19 +187,12 @@ public:
const uchar *bits() const;
const uchar *constBits() const;
-#if QT_DEPRECATED_SINCE(5, 10)
- QT_DEPRECATED_X("Use sizeInBytes") int byteCount() const;
-#endif
qsizetype sizeInBytes() const;
uchar *scanLine(int);
const uchar *scanLine(int) const;
const uchar *constScanLine(int) const;
-#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
qsizetype bytesPerLine() const;
-#else
- int bytesPerLine() const;
-#endif
bool valid(int x, int y) const;
bool valid(const QPoint &pt) const;
@@ -250,11 +213,7 @@ public:
void setPixelColor(const QPoint &pt, const QColor &c);
QVector<QRgb> colorTable() const;
-#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
void setColorTable(const QVector<QRgb> &colors);
-#else
- void setColorTable(const QVector<QRgb> colors);
-#endif
qreal devicePixelRatio() const;
void setDevicePixelRatio(qreal scaleFactor);
@@ -286,7 +245,6 @@ public:
static QMatrix trueMatrix(const QMatrix &, int w, int h);
QImage transformed(const QTransform &matrix, Qt::TransformationMode mode = Qt::FastTransformation) const;
static QTransform trueMatrix(const QTransform &, int w, int h);
-#if defined(Q_COMPILER_REF_QUALIFIERS) && !defined(QT_COMPILING_QIMAGE_COMPAT_CPP)
QImage mirrored(bool horizontally = false, bool vertically = true) const &
{ return mirrored_helper(horizontally, vertically); }
QImage &&mirrored(bool horizontally = false, bool vertically = true) &&
@@ -295,10 +253,6 @@ public:
{ return rgbSwapped_helper(); }
QImage &&rgbSwapped() &&
{ rgbSwapped_inplace(); return std::move(*this); }
-#else
- QImage mirrored(bool horizontally = false, bool vertically = true) const;
- QImage rgbSwapped() const;
-#endif
void invertPixels(InvertMode = InvertRgb);
QColorSpace colorSpace() const;
@@ -321,9 +275,6 @@ public:
inline static QImage fromData(const QByteArray &data, const char *format = nullptr)
{ return fromData(reinterpret_cast<const uchar *>(data.constData()), data.size(), format); }
-#if QT_DEPRECATED_SINCE(5, 0)
- QT_DEPRECATED inline int serialNumber() const { return cacheKey() >> 32; }
-#endif
qint64 cacheKey() const;
QPaintEngine *paintEngine() const override;
@@ -349,20 +300,6 @@ public:
CGImageRef toCGImage() const Q_DECL_CF_RETURNS_RETAINED;
#endif
-#if QT_DEPRECATED_SINCE(5, 0)
- QT_DEPRECATED inline QString text(const char *key, const char *lang = nullptr) const;
- QT_DEPRECATED inline QList<QImageTextKeyLang> textList() const;
- QT_DEPRECATED inline QStringList textLanguages() const;
- QT_DEPRECATED inline QString text(const QImageTextKeyLang&) const;
- QT_DEPRECATED inline void setText(const char* key, const char* lang, const QString&);
-#endif
-
-#if QT_DEPRECATED_SINCE(5, 0)
- QT_DEPRECATED inline int numColors() const;
- QT_DEPRECATED inline void setNumColors(int);
- QT_DEPRECATED inline int numBytes() const;
-#endif
-
protected:
virtual int metric(PaintDeviceMetric metric) const override;
QImage mirrored_helper(bool horizontal, bool vertical) const;
@@ -397,99 +334,6 @@ inline void QImage::setPixel(const QPoint &pt, uint index_or_rgb) { setPixel(pt.
inline QColor QImage::pixelColor(const QPoint &pt) const { return pixelColor(pt.x(), pt.y()); }
inline void QImage::setPixelColor(const QPoint &pt, const QColor &c) { setPixelColor(pt.x(), pt.y(), c); }
-#if QT_DEPRECATED_SINCE(5, 0)
-
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_DEPRECATED
-
-inline QString QImage::text(const char* key, const char* lang) const
-{
- if (!d)
- return QString();
- QString k = QString::fromLatin1(key);
- if (lang && *lang)
- k += QLatin1Char('/') + QString::fromLatin1(lang);
- return text(k);
-}
-
-inline QList<QImageTextKeyLang> QImage::textList() const
-{
- QList<QImageTextKeyLang> imageTextKeys;
- if (!d)
- return imageTextKeys;
- QStringList keys = textKeys();
- for (int i = 0; i < keys.size(); ++i) {
- int index = keys.at(i).indexOf(QLatin1Char('/'));
- if (index > 0) {
- QImageTextKeyLang tkl(true);
- tkl.key = keys.at(i).left(index).toLatin1();
- tkl.lang = keys.at(i).mid(index+1).toLatin1();
- imageTextKeys += tkl;
- }
- }
-
- return imageTextKeys;
-}
-
-inline QStringList QImage::textLanguages() const
-{
- if (!d)
- return QStringList();
- QStringList keys = textKeys();
- QStringList languages;
- for (int i = 0; i < keys.size(); ++i) {
- int index = keys.at(i).indexOf(QLatin1Char('/'));
- if (index > 0)
- languages += keys.at(i).mid(index+1);
- }
-
- return languages;
-}
-
-inline QString QImage::text(const QImageTextKeyLang&kl) const
-{
- if (!d)
- return QString();
- QString k = QString::fromLatin1(kl.key.constData());
- if (!kl.lang.isEmpty())
- k += QLatin1Char('/') + QString::fromLatin1(kl.lang.constData());
- return text(k);
-}
-
-inline void QImage::setText(const char* key, const char* lang, const QString &s)
-{
- if (!d)
- return;
- detach();
-
- // In case detach() ran out of memory
- if (!d)
- return;
-
- QString k = QString::fromLatin1(key);
- if (lang && *lang)
- k += QLatin1Char('/') + QString::fromLatin1(lang);
- setText(k, s);
-}
-
-QT_WARNING_POP
-
-inline int QImage::numColors() const
-{
- return colorCount();
-}
-
-inline void QImage::setNumColors(int n)
-{
- setColorCount(n);
-}
-
-inline int QImage::numBytes() const
-{
- return int(sizeInBytes());
-}
-#endif
-
// QImage stream functions
#if !defined(QT_NO_DATASTREAM)
diff --git a/src/gui/image/qimage_compat.cpp b/src/gui/image/qimage_compat.cpp
deleted file mode 100644
index ba31a9ac9b..0000000000
--- a/src/gui/image/qimage_compat.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifdef QIMAGE_H
-# error "This file cannot be used with precompiled headers"
-#endif
-#define QT_COMPILING_QIMAGE_COMPAT_CPP
-
-#include "qimage.h"
-
-QT_BEGIN_NAMESPACE
-
-// These implementations must be the same as the inline versions in qimage.h
-
-QImage QImage::convertToFormat(Format f, Qt::ImageConversionFlags flags) const
-{
- return convertToFormat_helper(f, flags);
-}
-
-QImage QImage::mirrored(bool horizontally, bool vertically) const
-{
- return mirrored_helper(horizontally, vertically);
-}
-
-QImage QImage::rgbSwapped() const
-{
- return rgbSwapped_helper();
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/image/qimage_p.h b/src/gui/image/qimage_p.h
index 0930955f5a..9277472c3c 100644
--- a/src/gui/image/qimage_p.h
+++ b/src/gui/image/qimage_p.h
@@ -140,7 +140,7 @@ QImageData::calculateImageParameters(qsizetype width, qsizetype height, qsizetyp
qsizetype dummy;
if (mul_overflow(height, qsizetype(sizeof(uchar *)), &dummy))
return invalid; // why is this here?
-#if QT_VERSION < QT_VERSION_CHECK(6,0,0)
+#if 1 || QT_VERSION < QT_VERSION_CHECK(6,0,0) // ### can only fix this if QImage dimensions are not int anymore
// Disallow images where width * depth calculations might overflow
if (width > (INT_MAX - 31) / depth)
return invalid;
diff --git a/src/gui/image/qpicture.cpp b/src/gui/image/qpicture.cpp
index 3a32cc7f15..d469ac8aae 100644
--- a/src/gui/image/qpicture.cpp
+++ b/src/gui/image/qpicture.cpp
@@ -264,14 +264,14 @@ void QPicture::setData(const char* data, uint size)
\sa save()
*/
-bool QPicture::load(const QString &fileName, const char *format)
+bool QPicture::load(const QString &fileName)
{
QFile f(fileName);
if (!f.open(QIODevice::ReadOnly)) {
operator=(QPicture());
return false;
}
- return load(&f, format);
+ return load(&f);
}
/*!
@@ -280,21 +280,8 @@ bool QPicture::load(const QString &fileName, const char *format)
\a dev is the device to use for loading.
*/
-bool QPicture::load(QIODevice *dev, const char *format)
+bool QPicture::load(QIODevice *dev)
{
- if(format) {
-#ifndef QT_NO_PICTUREIO
- QPictureIO io(dev, format);
- if (io.read()) {
- operator=(io.picture());
- return true;
- }
-#endif
- qWarning("QPicture::load: No such picture format: %s", format);
- operator=(QPicture());
- return false;
- }
-
detach();
QByteArray a = dev->readAll();
@@ -312,7 +299,7 @@ bool QPicture::load(QIODevice *dev, const char *format)
\sa load()
*/
-bool QPicture::save(const QString &fileName, const char *format)
+bool QPicture::save(const QString &fileName)
{
if (paintingActive()) {
qWarning("QPicture::save: still being painted on. "
@@ -320,27 +307,10 @@ bool QPicture::save(const QString &fileName, const char *format)
return false;
}
-
- if(format) {
-#ifndef QT_NO_PICTUREIO
- QPictureIO io(fileName, format);
- bool result = io.write();
- if (result) {
- operator=(io.picture());
- } else if (format)
-#else
- bool result = false;
-#endif
- {
- qWarning("QPicture::save: No such picture format: %s", format);
- }
- return result;
- }
-
QFile f(fileName);
if (!f.open(QIODevice::WriteOnly))
return false;
- return save(&f, format);
+ return save(&f);
}
/*!
@@ -349,7 +319,7 @@ bool QPicture::save(const QString &fileName, const char *format)
\a dev is the device to use for saving.
*/
-bool QPicture::save(QIODevice *dev, const char *format)
+bool QPicture::save(QIODevice *dev)
{
if (paintingActive()) {
qWarning("QPicture::save: still being painted on. "
@@ -357,22 +327,6 @@ bool QPicture::save(QIODevice *dev, const char *format)
return false;
}
- if(format) {
-#ifndef QT_NO_PICTUREIO
- QPictureIO io(dev, format);
- bool result = io.write();
- if (result) {
- operator=(io.picture());
- } else if (format)
-#else
- bool result = false;
-#endif
- {
- qWarning("QPicture::save: No such picture format: %s", format);
- }
- return result;
- }
-
dev->write(d_func()->pictb.buffer(), d_func()->pictb.buffer().size());
return true;
}
@@ -1189,780 +1143,6 @@ QDataStream &operator>>(QDataStream &s, QPicture &r)
}
#endif // QT_NO_DATASTREAM
-
-#ifndef QT_NO_PICTUREIO
-
-QT_BEGIN_INCLUDE_NAMESPACE
-#include "qregexp.h"
-#include "qpictureformatplugin.h"
-QT_END_INCLUDE_NAMESPACE
-
-#if QT_DEPRECATED_SINCE(5, 10)
-/*!
- \obsolete
-
- Returns a string that specifies the picture format of the file \a
- fileName, or \nullptr if the file cannot be read or if the format
- is not recognized.
-
- \sa load(), save()
-*/
-
-const char* QPicture::pictureFormat(const QString &fileName)
-{
- const QByteArray format = QPictureIO::pictureFormat(fileName);
- // This function returns a const char * from a QByteArray.
- // Double check that the QByteArray is not detached, otherwise
- // we would return a dangling pointer.
- Q_ASSERT(!format.isDetached());
- return format;
-}
-
-/*!
- \obsolete
-
- Returns a list of picture formats that are supported for picture
- input.
-
- \sa outputFormats(), inputFormatList(), QPictureIO
-*/
-QList<QByteArray> QPicture::inputFormats()
-{
- return QPictureIO::inputFormats();
-}
-
-static QStringList qToStringList(const QList<QByteArray> &arr)
-{
- QStringList list;
- const int count = arr.count();
- list.reserve(count);
- for (int i = 0; i < count; ++i)
- list.append(QString::fromLatin1(arr.at(i)));
- return list;
-}
-
-/*!
- \obsolete
-
- Returns a list of picture formats that are supported for picture
- input.
-
- Note that if you want to iterate over the list, you should iterate
- over a copy, e.g.
- \snippet picture/picture.cpp 2
-
- \sa outputFormatList(), inputFormats(), QPictureIO
-*/
-QStringList QPicture::inputFormatList()
-{
- return qToStringList(QPictureIO::inputFormats());
-}
-
-
-/*!
- \obsolete
-
- Returns a list of picture formats that are supported for picture
- output.
-
- Note that if you want to iterate over the list, you should iterate
- over a copy, e.g.
- \snippet picture/picture.cpp 3
-
- \sa inputFormatList(), outputFormats(), QPictureIO
-*/
-QStringList QPicture::outputFormatList()
-{
- return qToStringList(QPictureIO::outputFormats());
-}
-
-/*!
- \obsolete
-
- Returns a list of picture formats that are supported for picture
- output.
-
- \sa inputFormats(), outputFormatList(), QPictureIO
-*/
-QList<QByteArray> QPicture::outputFormats()
-{
- return QPictureIO::outputFormats();
-}
-#endif // QT_DEPRECATED_SINCE(5, 10)
-
-/*****************************************************************************
- QPictureIO member functions
- *****************************************************************************/
-
-/*!
- \obsolete
-
- \class QPictureIO
-
- \brief The QPictureIO class contains parameters for loading and
- saving pictures.
-
- \ingroup painting
- \ingroup io
- \inmodule QtGui
-
- QPictureIO contains a QIODevice object that is used for picture data
- I/O. The programmer can install new picture file formats in addition
- to those that Qt provides.
-
- You don't normally need to use this class; QPicture::load(),
- QPicture::save().
-
- \sa QPicture, QPixmap, QFile
-*/
-
-struct QPictureIOData
-{
- QPicture pi; // picture
- int iostat; // IO status
- QByteArray frmt; // picture format
- QIODevice *iodev; // IO device
- QString fname; // file name
- QString descr; // picture description
- const char *parameters;
- int quality;
- float gamma;
-};
-
-/*!
- Constructs a QPictureIO object with all parameters set to zero.
-*/
-
-QPictureIO::QPictureIO()
-{
- init();
-}
-
-/*!
- Constructs a QPictureIO object with the I/O device \a ioDevice and a
- \a format tag.
-*/
-
-QPictureIO::QPictureIO(QIODevice *ioDevice, const char *format)
-{
- init();
- d->iodev = ioDevice;
- d->frmt = format;
-}
-
-/*!
- Constructs a QPictureIO object with the file name \a fileName and a
- \a format tag.
-*/
-
-QPictureIO::QPictureIO(const QString &fileName, const char* format)
-{
- init();
- d->frmt = format;
- d->fname = fileName;
-}
-
-/*!
- Contains initialization common to all QPictureIO constructors.
-*/
-
-void QPictureIO::init()
-{
- d = new QPictureIOData();
- d->parameters = nullptr;
- d->quality = -1; // default quality of the current format
- d->gamma=0.0f;
- d->iostat = 0;
- d->iodev = nullptr;
-}
-
-/*!
- Destroys the object and all related data.
-*/
-
-QPictureIO::~QPictureIO()
-{
- if (d->parameters)
- delete [] d->parameters;
- delete d;
-}
-
-
-/*****************************************************************************
- QPictureIO picture handler functions
- *****************************************************************************/
-
-class QPictureHandler
-{
-public:
- QPictureHandler(const char *f, const char *h, const QByteArray& fl,
- picture_io_handler r, picture_io_handler w);
- QByteArray format; // picture format
- QRegExp header; // picture header pattern
- enum TMode { Untranslated=0, TranslateIn, TranslateInOut } text_mode;
- picture_io_handler read_picture; // picture read function
- picture_io_handler write_picture; // picture write function
- bool obsolete; // support not "published"
-};
-
-QPictureHandler::QPictureHandler(const char *f, const char *h, const QByteArray& fl,
- picture_io_handler r, picture_io_handler w)
- : format(f), header(QString::fromLatin1(h))
-{
- text_mode = Untranslated;
- if (fl.contains('t'))
- text_mode = TranslateIn;
- else if (fl.contains('T'))
- text_mode = TranslateInOut;
- obsolete = fl.contains('O');
- read_picture = r;
- write_picture = w;
-}
-
-typedef QList<QPictureHandler *> QPHList;
-Q_GLOBAL_STATIC(QPHList, pictureHandlers)
-
-void qt_init_picture_plugins()
-{
- typedef QMultiMap<int, QString> PluginKeyMap;
- typedef PluginKeyMap::const_iterator PluginKeyMapConstIterator;
-
- static QBasicMutex mutex;
- const auto locker = qt_scoped_lock(mutex);
- static QFactoryLoader loader(QPictureFormatInterface_iid,
- QStringLiteral("/pictureformats"));
-
- const PluginKeyMap keyMap = loader.keyMap();
- const PluginKeyMapConstIterator cend = keyMap.constEnd();
- for (PluginKeyMapConstIterator it = keyMap.constBegin(); it != cend; ++it) {
- if (QPictureFormatPlugin *format = qobject_cast<QPictureFormatPlugin*>(loader.instance(it.key())))
- format->installIOHandler(it.value());
- }
-}
-
-static void cleanup()
-{
- // make sure that picture handlers are delete before plugin manager
- if (QPHList *list = pictureHandlers()) {
- qDeleteAll(*list);
- list->clear();
- }
-}
-
-void qt_init_picture_handlers() // initialize picture handlers
-{
- static QBasicAtomicInt done = Q_BASIC_ATOMIC_INITIALIZER(0);
- if (done.testAndSetRelaxed(0, 1)) {
- qAddPostRoutine(cleanup);
- }
-}
-
-static QPictureHandler *get_picture_handler(const char *format)
-{ // get pointer to handler
- qt_init_picture_handlers();
- qt_init_picture_plugins();
- if (QPHList *list = pictureHandlers()) {
- for (int i = 0; i < list->size(); ++i) {
- if (list->at(i)->format == format)
- return list->at(i);
- }
- }
- return nullptr; // no such handler
-}
-
-
-/*!
- Defines a picture I/O handler for the picture format called \a
- format, which is recognized using the regular
- expression defined in \a header, read using \a readPicture and
- written using \a writePicture.
-
- \a flags is a string of single-character flags for this format.
- The only flag defined currently is T (upper case), so the only
- legal value for \a flags are "T" and the empty string. The "T"
- flag means that the picture file is a text file, and Qt should treat
- all newline conventions as equivalent. (XPM files and some PPM
- files are text files for example.)
-
- \a format is used to select a handler to write a QPicture; \a header
- is used to select a handler to read an picture file.
-
- If \a readPicture is \nullptr, the QPictureIO will not be able
- to read pictures in \a format. If \a writePicture is \nullptr,
- the QPictureIO will not be able to write pictures in \a format. If
- both are null, the QPictureIO object is valid but useless.
-
- Example:
- \snippet picture/picture.cpp 6
- \codeline
- \snippet picture/picture.cpp 7
- \codeline
- \snippet picture/picture.cpp 8
-
- Before the regular expression test, all the 0 bytes in the file header are
- converted to 1 bytes. This is done because when Qt was ASCII-based, QRegExp
- could not handle 0 bytes in strings.
-
- The regexp is only applied on the first 14 bytes of the file.
-
- (Note that if one handlerIO supports writing a format and another
- supports reading it, Qt supports both reading and writing. If two
- handlers support the same operation, Qt chooses one arbitrarily.)
-*/
-
-void QPictureIO::defineIOHandler(const char *format,
- const char *header,
- const char *flags,
- picture_io_handler readPicture,
- picture_io_handler writePicture)
-{
- qt_init_picture_handlers();
- if (QPHList *list = pictureHandlers()) {
- QPictureHandler *p;
- p = new QPictureHandler(format, header, QByteArray(flags), readPicture, writePicture);
- list->prepend(p);
- }
-}
-
-
-/*****************************************************************************
- QPictureIO normal member functions
- *****************************************************************************/
-
-/*!
- Returns the picture currently set.
-
- \sa setPicture()
-*/
-const QPicture &QPictureIO::picture() const { return d->pi; }
-
-/*!
- Returns the picture's IO status. A non-zero value indicates an
- error, whereas 0 means that the IO operation was successful.
-
- \sa setStatus()
-*/
-int QPictureIO::status() const { return d->iostat; }
-
-/*!
- Returns the picture format string or \nullptr if no format has been
- explicitly set.
-*/
-const char *QPictureIO::format() const { return d->frmt; }
-
-/*!
- Returns the IO device currently set.
-
- \sa setIODevice()
-*/
-QIODevice *QPictureIO::ioDevice() const { return d->iodev; }
-
-/*!
- Returns the file name currently set.
-
- \sa setFileName()
-*/
-QString QPictureIO::fileName() const { return d->fname; }
-
-
-/*!
- Returns the picture description string.
-
- \sa setDescription()
-*/
-QString QPictureIO::description() const { return d->descr; }
-
-/*!
- Sets the picture to \a picture.
-
- \sa picture()
-*/
-void QPictureIO::setPicture(const QPicture &picture)
-{
- d->pi = picture;
-}
-
-/*!
- Sets the picture IO status to \a status. A non-zero value indicates
- an error, whereas 0 means that the IO operation was successful.
-
- \sa status()
-*/
-void QPictureIO::setStatus(int status)
-{
- d->iostat = status;
-}
-
-/*!
- Sets the picture format to \a format for the picture to be read or
- written.
-
- It is necessary to specify a format before writing an picture, but
- it is not necessary to specify a format before reading an picture.
-
- If no format has been set, Qt guesses the picture format before
- reading it. If a format is set the picture will only be read if it
- has that format.
-
- \sa read(), write(), format()
-*/
-void QPictureIO::setFormat(const char *format)
-{
- d->frmt = format;
-}
-
-/*!
- Sets the IO device to be used for reading or writing an picture.
-
- Setting the IO device allows pictures to be read/written to any
- block-oriented QIODevice.
-
- If \a ioDevice is not null, this IO device will override file name
- settings.
-
- \sa setFileName()
-*/
-void QPictureIO::setIODevice(QIODevice *ioDevice)
-{
- d->iodev = ioDevice;
-}
-
-/*!
- Sets the name of the file to read or write an picture from to \a
- fileName.
-
- \sa setIODevice()
-*/
-void QPictureIO::setFileName(const QString &fileName)
-{
- d->fname = fileName;
-}
-
-/*!
- Returns the quality of the written picture, related to the
- compression ratio.
-
- \sa setQuality(), QPicture::save()
-*/
-int QPictureIO::quality() const
-{
- return d->quality;
-}
-
-/*!
- Sets the quality of the written picture to \a q, related to the
- compression ratio.
-
- \a q must be in the range -1..100. Specify 0 to obtain small
- compressed files, 100 for large uncompressed files. (-1 signifies
- the default compression.)
-
- \sa quality(), QPicture::save()
-*/
-
-void QPictureIO::setQuality(int q)
-{
- d->quality = q;
-}
-
-/*!
- Returns the picture's parameters string.
-
- \sa setParameters()
-*/
-
-const char *QPictureIO::parameters() const
-{
- return d->parameters;
-}
-
-/*!
- Sets the picture's parameter string to \a parameters. This is for
- picture handlers that require special parameters.
-
- Although the current picture formats supported by Qt ignore the
- parameters string, it may be used in future extensions or by
- contributions (for example, JPEG).
-
- \sa parameters()
-*/
-
-void QPictureIO::setParameters(const char *parameters)
-{
- if (d->parameters)
- delete [] d->parameters;
- d->parameters = qstrdup(parameters);
-}
-
-/*!
- Sets the gamma value at which the picture will be viewed to \a
- gamma. If the picture format stores a gamma value for which the
- picture is intended to be used, then this setting will be used to
- modify the picture. Setting to 0.0 will disable gamma correction
- (i.e. any specification in the file will be ignored).
-
- The default value is 0.0.
-
- \sa gamma()
-*/
-void QPictureIO::setGamma(float gamma)
-{
- d->gamma=gamma;
-}
-
-/*!
- Returns the gamma value at which the picture will be viewed.
-
- \sa setGamma()
-*/
-float QPictureIO::gamma() const
-{
- return d->gamma;
-}
-
-/*!
- Sets the picture description string for picture handlers that support
- picture descriptions to \a description.
-
- Currently, no picture format supported by Qt uses the description
- string.
-*/
-
-void QPictureIO::setDescription(const QString &description)
-{
- d->descr = description;
-}
-
-
-/*!
- Returns a string that specifies the picture format of the file \a
- fileName, or null if the file cannot be read or if the format is
- not recognized.
-*/
-
-QByteArray QPictureIO::pictureFormat(const QString &fileName)
-{
- QFile file(fileName);
- QByteArray format;
- if (!file.open(QIODevice::ReadOnly))
- return format;
- format = pictureFormat(&file);
- file.close();
- return format;
-}
-
-/*!
- \overload
-
- Returns a string that specifies the picture format of the picture read
- from IO device \a d, or 0 if the device cannot be read or if the
- format is not recognized.
-
- Make sure that \a d is at the right position in the device (for
- example, at the beginning of the file).
-
- \sa QIODevice::pos()
-*/
-
-QByteArray QPictureIO::pictureFormat(QIODevice *d)
-{
- // if you change this change the documentation for defineIOHandler()
- const int buflen = 14;
-
- char buf[buflen];
- char buf2[buflen];
- qt_init_picture_handlers();
- qt_init_picture_plugins();
- int pos = d->pos(); // save position
- int rdlen = d->read(buf, buflen); // read a few bytes
-
- QByteArray format;
- if (rdlen != buflen)
- return format;
-
- memcpy(buf2, buf, buflen);
-
- for (int n = 0; n < rdlen; n++)
- if (buf[n] == '\0')
- buf[n] = '\001';
- if (rdlen > 0) {
- buf[rdlen - 1] = '\0';
- QString bufStr = QString::fromLatin1(buf);
- if (QPHList *list = pictureHandlers()) {
- for (int i = 0; i < list->size(); ++i) {
- if (list->at(i)->header.indexIn(bufStr) != -1) { // try match with headers
- format = list->at(i)->format;
- break;
- }
- }
- }
- }
- d->seek(pos); // restore position
- return format;
-}
-
-/*!
- Returns a sorted list of picture formats that are supported for
- picture input.
-*/
-QList<QByteArray> QPictureIO::inputFormats()
-{
- QList<QByteArray> result;
-
- qt_init_picture_handlers();
- qt_init_picture_plugins();
-
- if (QPHList *list = pictureHandlers()) {
- for (int i = 0; i < list->size(); ++i) {
- QPictureHandler *p = list->at(i);
- if (p->read_picture && !p->obsolete && !result.contains(p->format))
- result.append(p->format);
- }
- }
- std::sort(result.begin(), result.end());
-
- return result;
-}
-
-/*!
- Returns a sorted list of picture formats that are supported for
- picture output.
-*/
-QList<QByteArray> QPictureIO::outputFormats()
-{
- qt_init_picture_handlers();
- qt_init_picture_plugins();
-
- QList<QByteArray> result;
- if (QPHList *list = pictureHandlers()) {
- for (int i = 0; i < list->size(); ++i) {
- QPictureHandler *p = list->at(i);
- if (p->write_picture && !p->obsolete && !result.contains(p->format))
- result.append(p->format);
- }
- }
- return result;
-}
-
-
-
-/*!
- Reads an picture into memory and returns \c true if the picture was
- successfully read; otherwise returns \c false.
-
- Before reading an picture you must set an IO device or a file name.
- If both an IO device and a file name have been set, the IO device
- will be used.
-
- Setting the picture file format string is optional.
-
- Note that this function does \e not set the \l{format()}{format} used to read the picture. If you need that
- information, use the pictureFormat() static functions.
-
- Example:
-
- \snippet picture/picture.cpp 4
-
- \sa setIODevice(), setFileName(), setFormat(), write(), QPixmap::load()
-*/
-bool QPictureIO::read()
-{
- QFile file;
- QByteArray picture_format;
- QPictureHandler *h;
-
- if (d->iodev) { // read from io device
- // ok, already open
- } else if (!d->fname.isEmpty()) { // read from file
- file.setFileName(d->fname);
- if (!file.open(QIODevice::ReadOnly))
- return false; // cannot open file
- d->iodev = &file;
- } else { // no file name or io device
- return false;
- }
- if (d->frmt.isEmpty()) {
- // Try to guess format
- picture_format = pictureFormat(d->iodev); // get picture format
- if (picture_format.isEmpty()) {
- if (file.isOpen()) { // unknown format
- file.close();
- d->iodev = nullptr;
- }
- return false;
- }
- } else {
- picture_format = d->frmt;
- }
-
- h = get_picture_handler(picture_format);
- if (file.isOpen()) {
-#if !defined(Q_OS_UNIX)
- if (h && h->text_mode) { // reopen in translated mode
- file.close();
- file.open(QIODevice::ReadOnly | QIODevice::Text);
- }
- else
-#endif
- file.seek(0); // position to start
- }
- d->iostat = 1; // assume error
-
- if (h && h->read_picture)
- (*h->read_picture)(this);
-
- if (file.isOpen()) { // picture was read using file
- file.close();
- d->iodev = nullptr;
- }
- return d->iostat == 0; // picture successfully read?
-}
-
-
-/*!
- Writes an picture to an IO device and returns \c true if the picture was
- successfully written; otherwise returns \c false.
-
- Before writing an picture you must set an IO device or a file name.
- If both an IO device and a file name have been set, the IO device
- will be used.
-
- The picture will be written using the specified picture format.
-
- Example:
- \snippet picture/picture.cpp 5
-
- \sa setIODevice(), setFileName(), setFormat(), read(), QPixmap::save()
-*/
-bool QPictureIO::write()
-{
- if (d->frmt.isEmpty())
- return false;
- QPictureHandler *h = get_picture_handler(d->frmt);
- if (!h || !h->write_picture) {
- qWarning("QPictureIO::write: No such picture format handler: %s",
- format());
- return false;
- }
- QFile file;
- if (!d->iodev && !d->fname.isEmpty()) {
- file.setFileName(d->fname);
- bool translate = h->text_mode==QPictureHandler::TranslateInOut;
- QIODevice::OpenMode fmode = translate ? QIODevice::WriteOnly | QIODevice::Text : QIODevice::OpenMode(QIODevice::WriteOnly);
- if (!file.open(fmode)) // couldn't create file
- return false;
- d->iodev = &file;
- }
- d->iostat = 1;
- (*h->write_picture)(this);
- if (file.isOpen()) { // picture was written using file
- file.close();
- d->iodev = nullptr;
- }
- return d->iostat == 0; // picture successfully written?
-}
-#endif //QT_NO_PICTUREIO
-
QT_END_NAMESPACE
#endif // QT_NO_PICTURE
diff --git a/src/gui/image/qpicture.h b/src/gui/image/qpicture.h
index 189e57b9a3..34860985ed 100644
--- a/src/gui/image/qpicture.h
+++ b/src/gui/image/qpicture.h
@@ -48,7 +48,6 @@
QT_BEGIN_NAMESPACE
-
#ifndef QT_NO_PICTURE
class QPicturePrivate;
@@ -69,10 +68,10 @@ public:
bool play(QPainter *p);
- bool load(QIODevice *dev, const char *format = nullptr);
- bool load(const QString &fileName, const char *format = nullptr);
- bool save(QIODevice *dev, const char *format = nullptr);
- bool save(const QString &fileName, const char *format = nullptr);
+ bool load(QIODevice *dev);
+ bool load(const QString &fileName);
+ bool save(QIODevice *dev);
+ bool save(const QString &fileName);
QRect boundingRect() const;
void setBoundingRect(const QRect &r);
@@ -88,14 +87,6 @@ public:
friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &in, const QPicture &p);
friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &in, QPicture &p);
-#if QT_DEPRECATED_SINCE(5, 10)
- static QT_DEPRECATED const char* pictureFormat(const QString &fileName);
- static QT_DEPRECATED QList<QByteArray> inputFormats();
- static QT_DEPRECATED QList<QByteArray> outputFormats();
- static QT_DEPRECATED QStringList inputFormatList();
- static QT_DEPRECATED QStringList outputFormatList();
-#endif // QT_DEPRECATED_SINCE(5, 10)
-
QPaintEngine *paintEngine() const override;
protected:
@@ -118,67 +109,6 @@ public:
Q_DECLARE_SHARED(QPicture)
-
-#ifndef QT_NO_PICTUREIO
-class QIODevice;
-class QPictureIO;
-typedef void (*picture_io_handler)(QPictureIO *); // picture IO handler
-
-struct QPictureIOData;
-
-class Q_GUI_EXPORT QPictureIO
-{
-public:
- QPictureIO();
- QPictureIO(QIODevice *ioDevice, const char *format);
- QPictureIO(const QString &fileName, const char *format);
- ~QPictureIO();
-
- const QPicture &picture() const;
- int status() const;
- const char *format() const;
- QIODevice *ioDevice() const;
- QString fileName() const;
- int quality() const;
- QString description() const;
- const char *parameters() const;
- float gamma() const;
-
- void setPicture(const QPicture &);
- void setStatus(int);
- void setFormat(const char *);
- void setIODevice(QIODevice *);
- void setFileName(const QString &);
- void setQuality(int);
- void setDescription(const QString &);
- void setParameters(const char *);
- void setGamma(float);
-
- bool read();
- bool write();
-
- static QByteArray pictureFormat(const QString &fileName);
- static QByteArray pictureFormat(QIODevice *);
- static QList<QByteArray> inputFormats();
- static QList<QByteArray> outputFormats();
-
- static void defineIOHandler(const char *format,
- const char *header,
- const char *flags,
- picture_io_handler read_picture,
- picture_io_handler write_picture);
-
-private:
- Q_DISABLE_COPY(QPictureIO)
-
- void init();
-
- QPictureIOData *d;
-};
-
-#endif //QT_NO_PICTUREIO
-
-
/*****************************************************************************
QPicture stream functions
*****************************************************************************/
diff --git a/src/gui/image/qpictureformatplugin.cpp b/src/gui/image/qpictureformatplugin.cpp
deleted file mode 100644
index ef57ad720f..0000000000
--- a/src/gui/image/qpictureformatplugin.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qpictureformatplugin.h"
-#if !defined(QT_NO_PICTURE)
-#include "qpicture.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \obsolete
-
- \class QPictureFormatPlugin
- \brief The QPictureFormatPlugin class provides an abstract base
- for custom picture format plugins.
-
- \ingroup plugins
- \inmodule QtGui
-
- The picture format plugin is a simple plugin interface that makes
- it easy to create custom picture formats that can be used
- transparently by applications.
-
- Writing an picture format plugin is achieved by subclassing this
- base class, reimplementing the pure virtual functions
- loadPicture(), savePicture(), and installIOHandler(), and
- exporting the class with the Q_PLUGIN_METADATA() macro.
-
- The json file containing the metadata should contain one entry
- with the list of picture formats supported by the plugin:
-
- \code
- { "Keys": [ "mypictureformat" ] }
- \endcode
-
- \sa {How to Create Qt Plugins}
-*/
-
-/*!
- \fn bool QPictureFormatPlugin::installIOHandler(const QString &format)
-
- Installs a QPictureIO picture I/O handler for the picture format \a
- format. Returns \c true on success.
-*/
-
-
-/*!
- Constructs an picture format plugin with the given \a parent.
- This is invoked automatically by the moc generated code that exports the plugin.
-*/
-QPictureFormatPlugin::QPictureFormatPlugin(QObject *parent)
- : QObject(parent)
-{
-}
-
-/*!
- Destroys the picture format plugin.
-
- You never have to call this explicitly. Qt destroys a plugin
- automatically when it is no longer used.
-*/
-QPictureFormatPlugin::~QPictureFormatPlugin()
-{
-}
-
-
-/*!
- Loads the picture stored in the file called \a fileName, with the
- given \a format, into *\a picture. Returns \c true on success;
- otherwise returns \c false.
-
- \sa savePicture()
-*/
-bool QPictureFormatPlugin::loadPicture(const QString &format, const QString &fileName, QPicture *picture)
-{
- Q_UNUSED(format)
- Q_UNUSED(fileName)
- Q_UNUSED(picture)
- return false;
-}
-
-/*!
- Saves the given \a picture into the file called \a fileName,
- using the specified \a format. Returns \c true on success; otherwise
- returns \c false.
-
- \sa loadPicture()
-*/
-bool QPictureFormatPlugin::savePicture(const QString &format, const QString &fileName, const QPicture &picture)
-{
- Q_UNUSED(format)
- Q_UNUSED(fileName)
- Q_UNUSED(picture)
- return false;
-}
-
-#endif // QT_NO_PICTURE
-
-QT_END_NAMESPACE
diff --git a/src/gui/image/qpictureformatplugin.h b/src/gui/image/qpictureformatplugin.h
deleted file mode 100644
index 3f59c04d79..0000000000
--- a/src/gui/image/qpictureformatplugin.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QPICTUREFORMATPLUGIN_H
-#define QPICTUREFORMATPLUGIN_H
-
-#include <QtGui/qtguiglobal.h>
-#include <QtCore/qplugin.h>
-#include <QtCore/qfactoryinterface.h>
-
-QT_BEGIN_NAMESPACE
-
-
-#if !defined(QT_NO_PICTURE)
-
-class QPicture;
-class QImage;
-class QString;
-class QStringList;
-
-#define QPictureFormatInterface_iid "org.qt-project.Qt.QPictureFormatInterface"
-
-class Q_GUI_EXPORT QPictureFormatPlugin : public QObject
-{
- Q_OBJECT
-public:
- explicit QPictureFormatPlugin(QObject *parent = nullptr);
- ~QPictureFormatPlugin();
-
- virtual bool loadPicture(const QString &format, const QString &filename, QPicture *pic);
- virtual bool savePicture(const QString &format, const QString &filename, const QPicture &pic);
- virtual bool installIOHandler(const QString &format) = 0;
-
-};
-
-#endif // QT_NO_PICTURE
-
-QT_END_NAMESPACE
-
-#endif // QPICTUREFORMATPLUGIN_H
diff --git a/src/gui/itemmodels/qstandarditemmodel.h b/src/gui/itemmodels/qstandarditemmodel.h
index a9ee25da75..f1c6e6df5c 100644
--- a/src/gui/itemmodels/qstandarditemmodel.h
+++ b/src/gui/itemmodels/qstandarditemmodel.h
@@ -53,8 +53,6 @@ QT_REQUIRE_CONFIG(standarditemmodel);
QT_BEGIN_NAMESPACE
-template <class T> class QList;
-
class QStandardItemModel;
class QStandardItemPrivate;
@@ -344,8 +342,11 @@ public:
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
- // Qt 6: add override keyword
- bool clearItemData(const QModelIndex &index);
+ bool clearItemData(const QModelIndex &index)
+#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
+ override
+#endif
+ ;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
diff --git a/src/gui/kernel/kernel.pri b/src/gui/kernel/kernel.pri
index 9c80f1e2cc..d47fd6e4e4 100644
--- a/src/gui/kernel/kernel.pri
+++ b/src/gui/kernel/kernel.pri
@@ -48,11 +48,8 @@ HEADERS += \
kernel/qinputmethod.h \
kernel/qinputmethod_p.h \
kernel/qinternalmimedata_p.h \
- kernel/qkeysequence.h \
- kernel/qkeysequence_p.h \
kernel/qkeymapper_p.h \
kernel/qpalette.h \
- kernel/qshortcutmap_p.h \
kernel/qsessionmanager.h \
kernel/qsessionmanager_p.h \
kernel/qwindowdefs.h \
@@ -108,12 +105,10 @@ SOURCES += \
kernel/qevent.cpp \
kernel/qinputmethod.cpp \
kernel/qinternalmimedata.cpp \
- kernel/qkeysequence.cpp \
kernel/qkeymapper.cpp \
kernel/qpalette.cpp \
kernel/qguivariant.cpp \
kernel/qscreen.cpp \
- kernel/qshortcutmap.cpp \
kernel/qstylehints.cpp \
kernel/qtouchdevice.cpp \
kernel/qplatformsharedgraphicscache.cpp \
@@ -131,6 +126,18 @@ SOURCES += \
kernel/qhighdpiscaling.cpp \
kernel/qtestsupport_gui.cpp
+qtConfig(action) {
+ HEADERS += \
+ kernel/qguiaction.h \
+ kernel/qguiaction_p.h \
+ kernel/qguiactiongroup.h \
+ kernel/qguiactiongroup_p.h
+
+ SOURCES += \
+ kernel/qguiactiongroup.cpp \
+ kernel/qguiaction.cpp
+}
+
qtConfig(draganddrop) {
HEADERS += \
kernel/qdnd_p.h \
@@ -151,13 +158,24 @@ qtConfig(opengl) {
HEADERS += \
kernel/qplatformopenglcontext.h \
kernel/qopenglcontext.h \
- kernel/qopenglcontext_p.h \
- kernel/qopenglwindow.h
+ kernel/qopenglcontext_p.h
SOURCES += \
kernel/qplatformopenglcontext.cpp \
- kernel/qopenglcontext.cpp \
- kernel/qopenglwindow.cpp
+ kernel/qopenglcontext.cpp
+}
+
+qtConfig(shortcut) {
+ HEADERS += \
+ kernel/qguishortcut.h \
+ kernel/qguishortcut_p.h \
+ kernel/qshortcutmap_p.h \
+ kernel/qkeysequence.h \
+ kernel/qkeysequence_p.h
+ SOURCES += \
+ kernel/qguishortcut.cpp \
+ kernel/qshortcutmap.cpp \
+ kernel/qkeysequence.cpp
}
win32:HEADERS+=kernel/qwindowdefs_win.h
diff --git a/src/gui/kernel/qevent.cpp b/src/gui/kernel/qevent.cpp
index 04970a942b..5a71475dc9 100644
--- a/src/gui/kernel/qevent.cpp
+++ b/src/gui/kernel/qevent.cpp
@@ -1235,7 +1235,7 @@ Qt::KeyboardModifiers QKeyEvent::modifiers() const
return QInputEvent::modifiers();
}
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
/*!
\fn bool QKeyEvent::matches(QKeySequence::StandardKey key) const
\since 4.2
@@ -1251,7 +1251,7 @@ bool QKeyEvent::matches(QKeySequence::StandardKey matchKey) const
const QList<QKeySequence> bindings = QKeySequence::keyBindings(matchKey);
return bindings.contains(QKeySequence(searchkey));
}
-#endif // QT_NO_SHORTCUT
+#endif // QT_CONFIG(shortcut)
/*!
@@ -2706,10 +2706,6 @@ QNativeGestureEvent::QNativeGestureEvent(Qt::NativeGestureType type, const QPoin
{ }
#endif
-typedef QHash<const QNativeGestureEvent*, const QTouchDevice*> NativeGestureEventDataHash;
-// ### Qt6: move this to a member in QNativeGestureEvent
-Q_GLOBAL_STATIC(NativeGestureEventDataHash, g_nativeGestureEventDataHash)
-
/*!
Constructs a native gesture event of type \a type originating from \a device.
@@ -2724,27 +2720,20 @@ QNativeGestureEvent::QNativeGestureEvent(Qt::NativeGestureType type, const QTouc
const QPointF &screenPos, qreal realValue, ulong sequenceId, quint64 intValue)
: QInputEvent(QEvent::NativeGesture), mGestureType(type),
mLocalPos(localPos), mWindowPos(windowPos), mScreenPos(screenPos), mRealValue(realValue),
- mSequenceId(sequenceId), mIntValue(intValue)
+ mSequenceId(sequenceId), mIntValue(intValue), mDevice(device)
{
- g_nativeGestureEventDataHash->insert(this, device);
}
QNativeGestureEvent::~QNativeGestureEvent()
-{
- g_nativeGestureEventDataHash->remove(this);
-}
+ = default;
/*!
+ \fn const QTouchDevice *QNativeGestureEvent::device() const
\since 5.10
Returns the device.
*/
-const QTouchDevice *QNativeGestureEvent::device() const
-{
- return g_nativeGestureEventDataHash->value(this);
-}
-
/*!
\fn QNativeGestureEvent::gestureType() const
\since 5.2
@@ -3346,18 +3335,18 @@ QWhatsThisClickedEvent::~QWhatsThisClickedEvent()
/*!
\class QActionEvent
\brief The QActionEvent class provides an event that is generated
- when a QAction is added, removed, or changed.
+ when a QGuiAction is added, removed, or changed.
\ingroup events
\inmodule QtGui
- Actions can be added to widgets using QWidget::addAction(). This
- generates an \l ActionAdded event, which you can handle to provide
+ Actions can be added to controls, for example by using QWidget::addAction().
+ This generates an \l ActionAdded event, which you can handle to provide
custom behavior. For example, QToolBar reimplements
QWidget::actionEvent() to create \l{QToolButton}s for the
actions.
- \sa QAction, QWidget::addAction(), QWidget::removeAction(), QWidget::actions()
+ \sa QGuiAction, QWidget::addAction(), QWidget::removeAction(), QWidget::actions()
*/
/*!
@@ -3368,7 +3357,7 @@ QWhatsThisClickedEvent::~QWhatsThisClickedEvent()
type is ActionAdded, the action is to be inserted before the
action \a before. If \a before is \nullptr, the action is appended.
*/
-QActionEvent::QActionEvent(int type, QAction *action, QAction *before)
+QActionEvent::QActionEvent(int type, QGuiAction *action, QGuiAction *before)
: QEvent(static_cast<QEvent::Type>(type)), act(action), bef(before)
{}
@@ -3603,7 +3592,7 @@ QToolBarChangeEvent::~QToolBarChangeEvent()
#endif // QT_NO_TOOLBAR
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
/*!
Constructs a shortcut event for the given \a key press,
@@ -3624,7 +3613,7 @@ QShortcutEvent::~QShortcutEvent()
{
}
-#endif // QT_NO_SHORTCUT
+#endif // QT_CONFIG(shortcut)
#ifndef QT_NO_DEBUG_STREAM
@@ -3978,7 +3967,7 @@ QT_WARNING_POP
dbg << ')';
}
break;
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
case QEvent::Shortcut: {
const QShortcutEvent *se = static_cast<const QShortcutEvent *>(e);
dbg << "QShortcutEvent(" << se->key().toString() << ", id=" << se->shortcutId();
diff --git a/src/gui/kernel/qevent.h b/src/gui/kernel/qevent.h
index f363ece48b..6f3215652b 100644
--- a/src/gui/kernel/qevent.h
+++ b/src/gui/kernel/qevent.h
@@ -45,7 +45,9 @@
#include <QtGui/qregion.h>
#include <QtCore/qnamespace.h>
#include <QtCore/qstring.h>
-#include <QtGui/qkeysequence.h>
+#if QT_CONFIG(shortcut)
+# include <QtGui/qkeysequence.h>
+#endif
#include <QtCore/qcoreevent.h>
#include <QtCore/qvariant.h>
#include <QtCore/qmap.h> // ### Qt 6: Remove
@@ -59,7 +61,7 @@
QT_BEGIN_NAMESPACE
-class QAction;
+class QGuiAction;
#ifndef QT_NO_GESTURES
class QGesture;
#endif
@@ -350,7 +352,7 @@ public:
const QPointF &windowPos() const { return mWindowPos; }
const QPointF &screenPos() const { return mScreenPos; }
- const QTouchDevice *device() const;
+ const QTouchDevice *device() const { return mDevice; }
protected:
Qt::NativeGestureType mGestureType;
@@ -360,6 +362,7 @@ protected:
qreal mRealValue;
ulong mSequenceId;
quint64 mIntValue;
+ const QTouchDevice *mDevice;
};
#endif // QT_NO_GESTURES
@@ -374,7 +377,7 @@ public:
~QKeyEvent();
int key() const { return k; }
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
bool matches(QKeySequence::StandardKey key) const;
#endif
Qt::KeyboardModifiers modifiers() const;
@@ -750,18 +753,18 @@ private:
};
#endif
-#ifndef QT_NO_ACTION
+#if QT_CONFIG(action)
class Q_GUI_EXPORT QActionEvent : public QEvent
{
- QAction *act, *bef;
+ QGuiAction *act, *bef;
public:
- QActionEvent(int type, QAction *action, QAction *before = nullptr);
+ QActionEvent(int type, QGuiAction *action, QGuiAction *before = nullptr);
~QActionEvent();
- inline QAction *action() const { return act; }
- inline QAction *before() const { return bef; }
+ inline QGuiAction *action() const { return act; }
+ inline QGuiAction *before() const { return bef; }
};
-#endif
+#endif // QT_CONFIG(action)
class Q_GUI_EXPORT QFileOpenEvent : public QEvent
{
@@ -791,7 +794,7 @@ private:
};
#endif
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
class Q_GUI_EXPORT QShortcutEvent : public QEvent
{
public:
@@ -826,10 +829,10 @@ private:
Q_GUI_EXPORT QDebug operator<<(QDebug, const QEvent *);
#endif
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
inline bool operator==(QKeyEvent *e, QKeySequence::StandardKey key){return (e ? e->matches(key) : false);}
inline bool operator==(QKeySequence::StandardKey key, QKeyEvent *e){return (e ? e->matches(key) : false);}
-#endif // QT_NO_SHORTCUT
+#endif // QT_CONFIG(shortcut)
class Q_GUI_EXPORT QPointingDeviceUniqueId
{
@@ -854,14 +857,6 @@ private:
};
Q_DECLARE_TYPEINFO(QPointingDeviceUniqueId, Q_MOVABLE_TYPE);
-#if 0
-#pragma qt_sync_suspend_processing
-#endif
-template <> class QList<QPointingDeviceUniqueId> {}; // to prevent instantiation: use QVector instead
-#if 0
-#pragma qt_sync_resume_processing
-#endif
-
Q_GUI_EXPORT bool operator==(QPointingDeviceUniqueId lhs, QPointingDeviceUniqueId rhs) noexcept;
inline bool operator!=(QPointingDeviceUniqueId lhs, QPointingDeviceUniqueId rhs) noexcept
{ return !operator==(lhs, rhs); }
diff --git a/src/gui/kernel/qguiaction.cpp b/src/gui/kernel/qguiaction.cpp
new file mode 100644
index 0000000000..7c7d86f5ab
--- /dev/null
+++ b/src/gui/kernel/qguiaction.cpp
@@ -0,0 +1,1214 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qguiaction.h"
+#include "qguiactiongroup.h"
+
+#include "qguiaction_p.h"
+#include "qguiapplication.h"
+#include "qevent.h"
+#include "qlist.h"
+#include "qstylehints.h"
+#if QT_CONFIG(shortcut)
+# include <private/qshortcutmap_p.h>
+#endif
+#include <private/qguiapplication_p.h>
+#include <private/qdebug_p.h>
+
+#define QAPP_CHECK(functionName) \
+ if (Q_UNLIKELY(!QCoreApplication::instance())) { \
+ qWarning("QAction: Initialize Q(Gui)Application before calling '" functionName "'."); \
+ return; \
+ }
+
+QT_BEGIN_NAMESPACE
+
+/*
+ internal: guesses a descriptive text from a text suited for a menu entry
+ */
+static QString qt_strippedText(QString s)
+{
+ s.remove(QLatin1String("..."));
+ for (int i = 0; i < s.size(); ++i) {
+ if (s.at(i) == QLatin1Char('&'))
+ s.remove(i, 1);
+ }
+ return s.trimmed();
+}
+
+QGuiActionPrivate::QGuiActionPrivate() :
+#if QT_CONFIG(shortcut)
+ autorepeat(1),
+#endif
+ enabled(1), forceDisabled(0), visible(1), forceInvisible(0), checkable(0),
+ checked(0), separator(0), fontSet(false),
+ iconVisibleInMenu(-1), shortcutVisibleInContextMenu(-1)
+{
+}
+
+#if QT_CONFIG(shortcut)
+static bool dummy(QObject *, Qt::ShortcutContext) { return false; } // only for GUI testing.
+
+QShortcutMap::ContextMatcher QGuiActionPrivate::contextMatcher() const
+{
+ return dummy;
+}
+#endif // QT_CONFIG(shortcut)
+
+QGuiActionPrivate::~QGuiActionPrivate() = default;
+
+void QGuiActionPrivate::sendDataChanged()
+{
+ Q_Q(QGuiAction);
+ QActionEvent e(QEvent::ActionChanged, q);
+ QCoreApplication::sendEvent(q, &e);
+
+ emit q->changed();
+}
+
+#if QT_CONFIG(shortcut)
+void QGuiActionPrivate::redoGrab(QShortcutMap &map)
+{
+ Q_Q(QGuiAction);
+ if (shortcutId)
+ map.removeShortcut(shortcutId, q);
+ if (shortcut.isEmpty())
+ return;
+ shortcutId = map.addShortcut(q, shortcut, shortcutContext, contextMatcher());
+ if (!enabled)
+ map.setShortcutEnabled(false, shortcutId, q);
+ if (!autorepeat)
+ map.setShortcutAutoRepeat(false, shortcutId, q);
+}
+
+void QGuiActionPrivate::redoGrabAlternate(QShortcutMap &map)
+{
+ Q_Q(QGuiAction);
+ for(int i = 0; i < alternateShortcutIds.count(); ++i) {
+ if (const int id = alternateShortcutIds.at(i))
+ map.removeShortcut(id, q);
+ }
+ alternateShortcutIds.clear();
+ if (alternateShortcuts.isEmpty())
+ return;
+ for(int i = 0; i < alternateShortcuts.count(); ++i) {
+ const QKeySequence& alternate = alternateShortcuts.at(i);
+ if (!alternate.isEmpty())
+ alternateShortcutIds.append(map.addShortcut(q, alternate, shortcutContext, contextMatcher()));
+ else
+ alternateShortcutIds.append(0);
+ }
+ if (!enabled) {
+ for(int i = 0; i < alternateShortcutIds.count(); ++i) {
+ const int id = alternateShortcutIds.at(i);
+ map.setShortcutEnabled(false, id, q);
+ }
+ }
+ if (!autorepeat) {
+ for(int i = 0; i < alternateShortcutIds.count(); ++i) {
+ const int id = alternateShortcutIds.at(i);
+ map.setShortcutAutoRepeat(false, id, q);
+ }
+ }
+}
+
+void QGuiActionPrivate::setShortcutEnabled(bool enable, QShortcutMap &map)
+{
+ Q_Q(QGuiAction);
+ if (shortcutId)
+ map.setShortcutEnabled(enable, shortcutId, q);
+ for(int i = 0; i < alternateShortcutIds.count(); ++i) {
+ if (const int id = alternateShortcutIds.at(i))
+ map.setShortcutEnabled(enable, id, q);
+ }
+}
+#endif // QT_NO_SHORTCUT
+
+
+/*!
+ \class QGuiAction
+ \brief QGuiAction is the base class for actions, an abstract user interface
+ action that can be inserted into widgets.
+ \since 6.0
+
+ \inmodule QtGui
+
+ In applications many common commands can be invoked via menus,
+ toolbar buttons, and keyboard shortcuts. Since the user expects
+ each command to be performed in the same way, regardless of the
+ user interface used, it is useful to represent each command as
+ an \e action.
+
+ Actions can be added to menus and toolbars, and will
+ automatically keep them in sync. For example, in a word processor,
+ if the user presses a Bold toolbar button, the Bold menu item
+ will automatically be checked.
+
+ Actions can be created as independent objects, but they may
+ also be created during the construction of menus; the QMenu class
+ contains convenience functions for creating actions suitable for
+ use as menu items.
+
+ A QGuiAction may contain an icon, menu text, a shortcut, status text,
+ "What's This?" text, and a tooltip. Most of these can be set in
+ the constructor. They can also be set independently with
+ setIcon(), setText(), setIconText(), setShortcut(),
+ setStatusTip(), setWhatsThis(), and setToolTip(). For menu items,
+ it is possible to set an individual font with setFont().
+
+ We recommend that actions are created as children of the window
+ they are used in. In most cases actions will be children of
+ the application's main window.
+
+ \sa QMenu, QToolBar, {Application Example}
+*/
+
+/*!
+ \fn void QGuiAction::trigger()
+
+ This is a convenience slot that calls activate(Trigger).
+*/
+
+/*!
+ \fn void QGuiAction::hover()
+
+ This is a convenience slot that calls activate(Hover).
+*/
+
+/*!
+ \enum QGuiAction::MenuRole
+
+ This enum describes how an action should be moved into the application menu on \macos.
+
+ \value NoRole This action should not be put into the application menu
+ \value TextHeuristicRole This action should be put in the application menu based on the action's text
+ as described in the QMenuBar documentation.
+ \value ApplicationSpecificRole This action should be put in the application menu with an application specific role
+ \value AboutQtRole This action handles the "About Qt" menu item.
+ \value AboutRole This action should be placed where the "About" menu item is in the application menu. The text of
+ the menu item will be set to "About <application name>". The application name is fetched from the
+ \c{Info.plist} file in the application's bundle (See \l{Qt for macOS - Deployment}).
+ \value PreferencesRole This action should be placed where the "Preferences..." menu item is in the application menu.
+ \value QuitRole This action should be placed where the Quit menu item is in the application menu.
+
+ Setting this value only has effect on items that are in the immediate menus
+ of the menubar, not the submenus of those menus. For example, if you have
+ File menu in your menubar and the File menu has a submenu, setting the
+ MenuRole for the actions in that submenu have no effect. They will never be moved.
+*/
+
+/*!
+ Constructs an action with \a parent. If \a parent is an action
+ group the action will be automatically inserted into the group.
+
+ \note The \a parent argument is optional since Qt 5.7.
+*/
+QGuiAction::QGuiAction(QObject *parent)
+ : QGuiAction(*new QGuiActionPrivate, parent)
+{
+}
+
+/*!
+ Constructs an action with some \a text and \a parent. If \a
+ parent is an action group the action will be automatically
+ inserted into the group.
+
+ The action uses a stripped version of \a text (e.g. "\&Menu
+ Option..." becomes "Menu Option") as descriptive text for
+ tool buttons. You can override this by setting a specific
+ description with setText(). The same text will be used for
+ tooltips unless you specify a different text using
+ setToolTip().
+
+*/
+QGuiAction::QGuiAction(const QString &text, QObject *parent)
+ : QGuiAction(parent)
+{
+ Q_D(QGuiAction);
+ d->text = text;
+}
+
+/*!
+ Constructs an action with an \a icon and some \a text and \a
+ parent. If \a parent is an action group the action will be
+ automatically inserted into the group.
+
+ The action uses a stripped version of \a text (e.g. "\&Menu
+ Option..." becomes "Menu Option") as descriptive text for
+ tool buttons. You can override this by setting a specific
+ description with setText(). The same text will be used for
+ tooltips unless you specify a different text using
+ setToolTip().
+*/
+QGuiAction::QGuiAction(const QIcon &icon, const QString &text, QObject *parent)
+ : QGuiAction(text, parent)
+{
+ Q_D(QGuiAction);
+ d->icon = icon;
+}
+
+/*!
+ \internal
+*/
+QGuiAction::QGuiAction(QGuiActionPrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+ Q_D(QGuiAction);
+ d->group = qobject_cast<QGuiActionGroup *>(parent);
+ if (d->group)
+ d->group->addAction(this);
+}
+
+#if QT_CONFIG(shortcut)
+/*!
+ \property QGuiAction::shortcut
+ \brief the action's primary shortcut key
+
+ Valid keycodes for this property can be found in \l Qt::Key and
+ \l Qt::Modifier. There is no default shortcut key.
+*/
+void QGuiAction::setShortcut(const QKeySequence &shortcut)
+{
+ QAPP_CHECK("setShortcut");
+
+ Q_D(QGuiAction);
+ if (d->shortcut == shortcut)
+ return;
+
+ d->shortcut = shortcut;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+ d->sendDataChanged();
+}
+
+/*!
+ Sets \a shortcuts as the list of shortcuts that trigger the
+ action. The first element of the list is the primary shortcut.
+
+ \sa shortcut
+*/
+void QGuiAction::setShortcuts(const QList<QKeySequence> &shortcuts)
+{
+ Q_D(QGuiAction);
+
+ QList <QKeySequence> listCopy = shortcuts;
+
+ QKeySequence primary;
+ if (!listCopy.isEmpty())
+ primary = listCopy.takeFirst();
+
+ if (d->shortcut == primary && d->alternateShortcuts == listCopy)
+ return;
+
+ QAPP_CHECK("setShortcuts");
+
+ d->shortcut = primary;
+ d->alternateShortcuts = listCopy;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+ d->redoGrabAlternate(QGuiApplicationPrivate::instance()->shortcutMap);
+ d->sendDataChanged();
+}
+
+/*!
+ Sets a platform dependent list of shortcuts based on the \a key.
+ The result of calling this function will depend on the currently running platform.
+ Note that more than one shortcut can assigned by this action.
+ If only the primary shortcut is required, use setShortcut instead.
+
+ \sa QKeySequence::keyBindings()
+*/
+void QGuiAction::setShortcuts(QKeySequence::StandardKey key)
+{
+ QList <QKeySequence> list = QKeySequence::keyBindings(key);
+ setShortcuts(list);
+}
+
+/*!
+ Returns the primary shortcut.
+
+ \sa setShortcuts()
+*/
+QKeySequence QGuiAction::shortcut() const
+{
+ Q_D(const QGuiAction);
+ return d->shortcut;
+}
+
+/*!
+ Returns the list of shortcuts, with the primary shortcut as
+ the first element of the list.
+
+ \sa setShortcuts()
+*/
+QList<QKeySequence> QGuiAction::shortcuts() const
+{
+ Q_D(const QGuiAction);
+ QList <QKeySequence> shortcuts;
+ if (!d->shortcut.isEmpty())
+ shortcuts << d->shortcut;
+ if (!d->alternateShortcuts.isEmpty())
+ shortcuts << d->alternateShortcuts;
+ return shortcuts;
+}
+
+/*!
+ \property QGuiAction::shortcutContext
+ \brief the context for the action's shortcut
+
+ Valid values for this property can be found in \l Qt::ShortcutContext.
+ The default value is Qt::WindowShortcut.
+*/
+void QGuiAction::setShortcutContext(Qt::ShortcutContext context)
+{
+ Q_D(QGuiAction);
+ if (d->shortcutContext == context)
+ return;
+ QAPP_CHECK("setShortcutContext");
+ d->shortcutContext = context;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+ d->redoGrabAlternate(QGuiApplicationPrivate::instance()->shortcutMap);
+ d->sendDataChanged();
+}
+
+Qt::ShortcutContext QGuiAction::shortcutContext() const
+{
+ Q_D(const QGuiAction);
+ return d->shortcutContext;
+}
+
+/*!
+ \property QGuiAction::autoRepeat
+ \brief whether the action can auto repeat
+
+ If true, the action will auto repeat when the keyboard shortcut
+ combination is held down, provided that keyboard auto repeat is
+ enabled on the system.
+ The default value is true.
+*/
+void QGuiAction::setAutoRepeat(bool on)
+{
+ Q_D(QGuiAction);
+ if (d->autorepeat == on)
+ return;
+ QAPP_CHECK("setAutoRepeat");
+ d->autorepeat = on;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+ d->redoGrabAlternate(QGuiApplicationPrivate::instance()->shortcutMap);
+ d->sendDataChanged();
+}
+
+bool QGuiAction::autoRepeat() const
+{
+ Q_D(const QGuiAction);
+ return d->autorepeat;
+}
+#endif // QT_CONFIG(shortcut)
+
+/*!
+ \property QGuiAction::font
+ \brief the action's font
+
+ The font property is used to render the text set on the
+ QAction. The font will can be considered a hint as it will not be
+ consulted in all cases based upon application and style.
+
+ By default, this property contains the application's default font.
+
+ \sa setText()
+*/
+void QGuiAction::setFont(const QFont &font)
+{
+ Q_D(QGuiAction);
+ if (d->font == font)
+ return;
+
+ d->fontSet = true;
+ d->font = font;
+ d->sendDataChanged();
+}
+
+QFont QGuiAction::font() const
+{
+ Q_D(const QGuiAction);
+ return d->font;
+}
+
+
+/*!
+ Destroys the object and frees allocated resources.
+*/
+QGuiAction::~QGuiAction()
+{
+ Q_D(QGuiAction);
+ if (d->group)
+ d->group->removeAction(this);
+#if QT_CONFIG(shortcut)
+ if (d->shortcutId && qApp) {
+ QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(d->shortcutId, this);
+ for (int id : qAsConst(d->alternateShortcutIds))
+ QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(id, this);
+ }
+#endif
+}
+
+/*!
+ Sets this action group to \a group. The action will be automatically
+ added to the group's list of actions.
+
+ Actions within the group will be mutually exclusive.
+
+ \sa QGuiActionGroup, guiActionGroup()
+*/
+void QGuiAction::setActionGroup(QGuiActionGroup *group)
+{
+ Q_D(QGuiAction);
+ if(group == d->group)
+ return;
+
+ if(d->group)
+ d->group->removeAction(this);
+ d->group = group;
+ if(group)
+ group->addAction(this);
+ d->sendDataChanged();
+}
+
+/*!
+ Returns the action group for this action. If no action group manages
+ this action, then \nullptr will be returned.
+
+ \sa QGuiActionGroup, setActionGroup()
+*/
+QGuiActionGroup *QGuiAction::guiActionGroup() const
+{
+ Q_D(const QGuiAction);
+ return d->group;
+}
+
+
+/*!
+ \property QGuiAction::icon
+ \brief the action's icon
+
+ In toolbars, the icon is used as the tool button icon; in menus,
+ it is displayed to the left of the menu text. There is no default
+ icon.
+
+ If a null icon (QIcon::isNull()) is passed into this function,
+ the icon of the action is cleared.
+*/
+void QGuiAction::setIcon(const QIcon &icon)
+{
+ Q_D(QGuiAction);
+ d->icon = icon;
+ d->sendDataChanged();
+}
+
+QIcon QGuiAction::icon() const
+{
+ Q_D(const QGuiAction);
+ return d->icon;
+}
+
+/*!
+ If \a b is true then this action will be considered a separator.
+
+ How a separator is represented depends on the widget it is inserted
+ into. Under most circumstances the text, submenu, and icon will be
+ ignored for separator actions.
+
+ \sa isSeparator()
+*/
+void QGuiAction::setSeparator(bool b)
+{
+ Q_D(QGuiAction);
+ if (d->separator == b)
+ return;
+
+ d->separator = b;
+ d->sendDataChanged();
+}
+
+/*!
+ Returns \c true if this action is a separator action; otherwise it
+ returns \c false.
+
+ \sa setSeparator()
+*/
+bool QGuiAction::isSeparator() const
+{
+ Q_D(const QGuiAction);
+ return d->separator;
+}
+
+/*!
+ \property QGuiAction::text
+ \brief the action's descriptive text
+
+ If the action is added to a menu, the menu option will consist of
+ the icon (if there is one), the text, and the shortcut (if there
+ is one). If the text is not explicitly set in the constructor, or
+ by using setText(), the action's description icon text will be
+ used as text. There is no default text.
+
+ \sa iconText
+*/
+void QGuiAction::setText(const QString &text)
+{
+ Q_D(QGuiAction);
+ if (d->text == text)
+ return;
+
+ d->text = text;
+ d->sendDataChanged();
+}
+
+QString QGuiAction::text() const
+{
+ Q_D(const QGuiAction);
+ QString s = d->text;
+ if(s.isEmpty()) {
+ s = d->iconText;
+ s.replace(QLatin1Char('&'), QLatin1String("&&"));
+ }
+ return s;
+}
+
+/*!
+ \property QGuiAction::iconText
+ \brief the action's descriptive icon text
+
+ If QToolBar::toolButtonStyle is set to a value that permits text to
+ be displayed, the text defined held in this property appears as a
+ label in the relevant tool button.
+
+ It also serves as the default text in menus and tooltips if the action
+ has not been defined with setText() or setToolTip(), and will
+ also be used in toolbar buttons if no icon has been defined using setIcon().
+
+ If the icon text is not explicitly set, the action's normal text will be
+ used for the icon text.
+
+ By default, this property contains an empty string.
+
+ \sa setToolTip(), setStatusTip()
+*/
+void QGuiAction::setIconText(const QString &text)
+{
+ Q_D(QGuiAction);
+ if (d->iconText == text)
+ return;
+
+ d->iconText = text;
+ d->sendDataChanged();
+}
+
+QString QGuiAction::iconText() const
+{
+ Q_D(const QGuiAction);
+ if (d->iconText.isEmpty())
+ return qt_strippedText(d->text);
+ return d->iconText;
+}
+
+/*!
+ \property QGuiAction::toolTip
+ \brief the action's tooltip
+
+ This text is used for the tooltip. If no tooltip is specified,
+ the action's text is used.
+
+ By default, this property contains the action's text.
+
+ \sa setStatusTip(), setShortcut()
+*/
+void QGuiAction::setToolTip(const QString &tooltip)
+{
+ Q_D(QGuiAction);
+ if (d->tooltip == tooltip)
+ return;
+
+ d->tooltip = tooltip;
+ d->sendDataChanged();
+}
+
+QString QGuiAction::toolTip() const
+{
+ Q_D(const QGuiAction);
+ if (d->tooltip.isEmpty()) {
+ if (!d->text.isEmpty())
+ return qt_strippedText(d->text);
+ return qt_strippedText(d->iconText);
+ }
+ return d->tooltip;
+}
+
+/*!
+ \property QGuiAction::statusTip
+ \brief the action's status tip
+
+ The status tip is displayed on all status bars provided by the
+ action's top-level parent widget.
+
+ By default, this property contains an empty string.
+
+ \sa setToolTip(), showStatusText()
+*/
+void QGuiAction::setStatusTip(const QString &statustip)
+{
+ Q_D(QGuiAction);
+ if (d->statustip == statustip)
+ return;
+
+ d->statustip = statustip;
+ d->sendDataChanged();
+}
+
+QString QGuiAction::statusTip() const
+{
+ Q_D(const QGuiAction);
+ return d->statustip;
+}
+
+/*!
+ \property QGuiAction::whatsThis
+ \brief the action's "What's This?" help text
+
+ The "What's This?" text is used to provide a brief description of
+ the action. The text may contain rich text. There is no default
+ "What's This?" text.
+
+ \sa QWhatsThis
+*/
+void QGuiAction::setWhatsThis(const QString &whatsthis)
+{
+ Q_D(QGuiAction);
+ if (d->whatsthis == whatsthis)
+ return;
+
+ d->whatsthis = whatsthis;
+ d->sendDataChanged();
+}
+
+QString QGuiAction::whatsThis() const
+{
+ Q_D(const QGuiAction);
+ return d->whatsthis;
+}
+
+/*!
+ \enum QGuiAction::Priority
+
+ This enum defines priorities for actions in user interface.
+
+ \value LowPriority The action should not be prioritized in
+ the user interface.
+
+ \value NormalPriority
+
+ \value HighPriority The action should be prioritized in
+ the user interface.
+
+ \sa priority
+*/
+
+
+/*!
+ \property QGuiAction::priority
+
+ \brief the actions's priority in the user interface.
+
+ This property can be set to indicate how the action should be prioritized
+ in the user interface.
+
+ For instance, when toolbars have the Qt::ToolButtonTextBesideIcon
+ mode set, then actions with LowPriority will not show the text
+ labels.
+*/
+void QGuiAction::setPriority(Priority priority)
+{
+ Q_D(QGuiAction);
+ if (d->priority == priority)
+ return;
+
+ d->priority = priority;
+ d->sendDataChanged();
+}
+
+QGuiAction::Priority QGuiAction::priority() const
+{
+ Q_D(const QGuiAction);
+ return d->priority;
+}
+
+/*!
+ \property QGuiAction::checkable
+ \brief whether the action is a checkable action
+
+ A checkable action is one which has an on/off state. For example,
+ in a word processor, a Bold toolbar button may be either on or
+ off. An action which is not a toggle action is a command action;
+ a command action is simply executed, e.g. file save.
+ By default, this property is \c false.
+
+ In some situations, the state of one toggle action should depend
+ on the state of others. For example, "Left Align", "Center" and
+ "Right Align" toggle actions are mutually exclusive. To achieve
+ exclusive toggling, add the relevant toggle actions to a
+ QGuiActionGroup with the QGuiActionGroup::exclusive property set to
+ true.
+
+ \sa setChecked()
+*/
+void QGuiAction::setCheckable(bool b)
+{
+ Q_D(QGuiAction);
+ if (d->checkable == b)
+ return;
+
+ d->checkable = b;
+ d->checked = false;
+ d->sendDataChanged();
+}
+
+bool QGuiAction::isCheckable() const
+{
+ Q_D(const QGuiAction);
+ return d->checkable;
+}
+
+/*!
+ \fn void QGuiAction::toggle()
+
+ This is a convenience function for the \l checked property.
+ Connect to it to change the checked state to its opposite state.
+*/
+void QGuiAction::toggle()
+{
+ Q_D(QGuiAction);
+ setChecked(!d->checked);
+}
+
+/*!
+ \property QGuiAction::checked
+ \brief whether the action is checked.
+
+ Only checkable actions can be checked. By default, this is false
+ (the action is unchecked).
+
+ \note The notifier signal for this property is toggled(). As toggling
+ a QAction changes its state, it will also emit a changed() signal.
+
+ \sa checkable, toggled()
+*/
+void QGuiAction::setChecked(bool b)
+{
+ Q_D(QGuiAction);
+ if (!d->checkable || d->checked == b)
+ return;
+
+ QPointer<QGuiAction> guard(this);
+ d->checked = b;
+ d->sendDataChanged();
+ if (guard)
+ emit toggled(b);
+}
+
+bool QGuiAction::isChecked() const
+{
+ Q_D(const QGuiAction);
+ return d->checked;
+}
+
+/*!
+ \fn void QGuiAction::setDisabled(bool b)
+
+ This is a convenience function for the \l enabled property, that
+ is useful for signals--slots connections. If \a b is true the
+ action is disabled; otherwise it is enabled.
+*/
+
+/*!
+ \property QGuiAction::enabled
+ \brief whether the action is enabled
+
+ Disabled actions cannot be chosen by the user. They do not
+ disappear from menus or toolbars, but they are displayed in a way
+ which indicates that they are unavailable. For example, they might
+ be displayed using only shades of gray.
+
+ \uicontrol{What's This?} help on disabled actions is still available, provided
+ that the QAction::whatsThis property is set.
+
+ An action will be disabled when all widgets to which it is added
+ (with QWidget::addAction()) are disabled or not visible. When an
+ action is disabled, it is not possible to trigger it through its
+ shortcut.
+
+ By default, this property is \c true (actions are enabled).
+
+ \sa text
+*/
+void QGuiAction::setEnabled(bool b)
+{
+ Q_D(QGuiAction);
+ if (b == d->enabled && b != d->forceDisabled)
+ return;
+ d->forceDisabled = !b;
+ if (b && (!d->visible || (d->group && !d->group->isEnabled())))
+ return;
+ QAPP_CHECK("setEnabled");
+ d->enabled = b;
+#if QT_CONFIG(shortcut)
+ d->setShortcutEnabled(b, QGuiApplicationPrivate::instance()->shortcutMap);
+#endif
+ d->sendDataChanged();
+}
+
+bool QGuiAction::isEnabled() const
+{
+ Q_D(const QGuiAction);
+ return d->enabled;
+}
+
+/*!
+ \property QGuiAction::visible
+ \brief whether the action can be seen (e.g. in menus and toolbars)
+
+ If \e visible is true the action can be seen (e.g. in menus and
+ toolbars) and chosen by the user; if \e visible is false the
+ action cannot be seen or chosen by the user.
+
+ Actions which are not visible are \e not grayed out; they do not
+ appear at all.
+
+ By default, this property is \c true (actions are visible).
+*/
+void QGuiAction::setVisible(bool b)
+{
+ Q_D(QGuiAction);
+ if (b == d->visible && b != d->forceInvisible)
+ return;
+ QAPP_CHECK("setVisible");
+ d->forceInvisible = !b;
+ d->visible = b;
+ d->enabled = b && !d->forceDisabled && (!d->group || d->group->isEnabled()) ;
+#if QT_CONFIG(shortcut)
+ d->setShortcutEnabled(d->enabled, QGuiApplicationPrivate::instance()->shortcutMap);
+#endif
+ d->sendDataChanged();
+}
+
+
+bool QGuiAction::isVisible() const
+{
+ Q_D(const QGuiAction);
+ return d->visible;
+}
+
+/*!
+ \reimp
+*/
+bool QGuiAction::event(QEvent *e)
+{
+#if QT_CONFIG(shortcut)
+ if (e->type() == QEvent::Shortcut) {
+ QShortcutEvent *se = static_cast<QShortcutEvent *>(e);
+ Q_ASSERT_X(se->key() == d_func()->shortcut || d_func()->alternateShortcuts.contains(se->key()),
+ "QAction::event",
+ "Received shortcut event from incorrect shortcut");
+ if (se->isAmbiguous())
+ qWarning("QAction::event: Ambiguous shortcut overload: %s", se->key().toString(QKeySequence::NativeText).toLatin1().constData());
+ else
+ activate(Trigger);
+ return true;
+ }
+#endif // QT_CONFIG(shortcut)
+ return QObject::event(e);
+}
+
+/*!
+ Returns the user data as set in QAction::setData.
+
+ \sa setData()
+*/
+QVariant QGuiAction::data() const
+{
+ Q_D(const QGuiAction);
+ return d->userData;
+}
+
+/*!
+ Sets the action's internal data to the given \a userData.
+
+ \sa data()
+*/
+void QGuiAction::setData(const QVariant &data)
+{
+ Q_D(QGuiAction);
+ if (d->userData == data)
+ return;
+ d->userData = data;
+ d->sendDataChanged();
+}
+
+/*!
+ Sends the relevant signals for ActionEvent \a event.
+
+ Action based widgets use this API to cause the QAction
+ to emit signals as well as emitting their own.
+*/
+void QGuiAction::activate(ActionEvent event)
+{
+ Q_D(QGuiAction);
+ if(event == Trigger) {
+ QPointer<QObject> guard = this;
+ if(d->checkable) {
+ // the checked action of an exclusive group may not be unchecked
+ if (d->checked && (d->group
+ && d->group->exclusionPolicy() == QGuiActionGroup::ExclusionPolicy::Exclusive
+ && d->group->checkedGuiAction() == this)) {
+ if (!guard.isNull())
+ emit triggered(true);
+ return;
+ }
+ setChecked(!d->checked);
+ }
+ if (!guard.isNull())
+ emit triggered(d->checked);
+ } else if(event == Hover) {
+ emit hovered();
+ }
+}
+
+/*!
+ \fn void QGuiAction::triggered(bool checked)
+
+ This signal is emitted when an action is activated by the user;
+ for example, when the user clicks a menu option, toolbar button,
+ or presses an action's shortcut key combination, or when trigger()
+ was called. Notably, it is \e not emitted when setChecked() or
+ toggle() is called.
+
+ If the action is checkable, \a checked is true if the action is
+ checked, or false if the action is unchecked.
+
+ \sa activate(), toggled(), checked
+*/
+
+/*!
+ \fn void QGuiAction::toggled(bool checked)
+
+ This signal is emitted whenever a checkable action changes its
+ isChecked() status. This can be the result of a user interaction,
+ or because setChecked() was called. As setChecked() changes the
+ QAction, it emits changed() in addition to toggled().
+
+ \a checked is true if the action is checked, or false if the
+ action is unchecked.
+
+ \sa activate(), triggered(), checked
+*/
+
+/*!
+ \fn void QGuiAction::hovered()
+
+ This signal is emitted when an action is highlighted by the user;
+ for example, when the user pauses with the cursor over a menu option,
+ toolbar button, or presses an action's shortcut key combination.
+
+ \sa activate()
+*/
+
+/*!
+ \fn void QGuiAction::changed()
+
+ This signal is emitted when an action has changed. If you
+ are only interested in actions in a given widget, you can
+ watch for QWidget::actionEvent() sent with an
+ QEvent::ActionChanged.
+
+ \sa QWidget::actionEvent()
+*/
+
+/*!
+ \enum QGuiAction::ActionEvent
+
+ This enum type is used when calling QAction::activate()
+
+ \value Trigger this will cause the QAction::triggered() signal to be emitted.
+
+ \value Hover this will cause the QAction::hovered() signal to be emitted.
+*/
+
+/*!
+ \property QGuiAction::menuRole
+ \brief the action's menu role
+
+ This indicates what role the action serves in the application menu on
+ \macos. By default all actions have the TextHeuristicRole, which means that
+ the action is added based on its text (see QMenuBar for more information).
+
+ The menu role can only be changed before the actions are put into the menu
+ bar in \macos (usually just before the first application window is
+ shown).
+*/
+void QGuiAction::setMenuRole(MenuRole menuRole)
+{
+ Q_D(QGuiAction);
+ if (d->menuRole == menuRole)
+ return;
+
+ d->menuRole = menuRole;
+ d->sendDataChanged();
+}
+
+QGuiAction::MenuRole QGuiAction::menuRole() const
+{
+ Q_D(const QGuiAction);
+ return d->menuRole;
+}
+
+/*!
+ \property QGuiAction::iconVisibleInMenu
+ \brief Whether or not an action should show an icon in a menu
+
+ In some applications, it may make sense to have actions with icons in the
+ toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it
+ is false, it is not shown.
+
+ The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute
+ is set for the application. Explicitly settings this property overrides
+ the presence (or abscence) of the attribute.
+
+ For example:
+ \snippet code/src_gui_kernel_qaction.cpp 0
+
+ \sa icon, QCoreApplication::setAttribute()
+*/
+void QGuiAction::setIconVisibleInMenu(bool visible)
+{
+ Q_D(QGuiAction);
+ if (d->iconVisibleInMenu == -1 || visible != bool(d->iconVisibleInMenu)) {
+ int oldValue = d->iconVisibleInMenu;
+ d->iconVisibleInMenu = visible;
+ // Only send data changed if we really need to.
+ if (oldValue != -1
+ || visible == !QCoreApplication::testAttribute(Qt::AA_DontShowIconsInMenus)) {
+ d->sendDataChanged();
+ }
+ }
+}
+
+bool QGuiAction::isIconVisibleInMenu() const
+{
+ Q_D(const QGuiAction);
+ if (d->iconVisibleInMenu == -1) {
+ return !QCoreApplication::testAttribute(Qt::AA_DontShowIconsInMenus);
+ }
+ return d->iconVisibleInMenu;
+}
+
+/*!
+ \property QGuiAction::shortcutVisibleInContextMenu
+ \brief Whether or not an action should show a shortcut in a context menu
+
+ In some applications, it may make sense to have actions with shortcuts in
+ context menus. If true, the shortcut (if valid) is shown when the action is
+ shown via a context menu, when it is false, it is not shown.
+
+ The default is to follow whether the Qt::AA_DontShowShortcutsInContextMenus attribute
+ is set for the application, falling back to the widget style hint.
+ Explicitly setting this property overrides the presence (or abscence) of the attribute.
+
+ \sa shortcut, QCoreApplication::setAttribute()
+*/
+void QGuiAction::setShortcutVisibleInContextMenu(bool visible)
+{
+ Q_D(QGuiAction);
+ if (d->shortcutVisibleInContextMenu == -1 || visible != bool(d->shortcutVisibleInContextMenu)) {
+ int oldValue = d->shortcutVisibleInContextMenu;
+ d->shortcutVisibleInContextMenu = visible;
+ // Only send data changed if we really need to.
+ if (oldValue != -1
+ || visible == !QCoreApplication::testAttribute(Qt::AA_DontShowShortcutsInContextMenus)) {
+ d->sendDataChanged();
+ }
+ }
+}
+
+bool QGuiAction::isShortcutVisibleInContextMenu() const
+{
+ Q_D(const QGuiAction);
+ if (d->shortcutVisibleInContextMenu == -1) {
+ return !QCoreApplication::testAttribute(Qt::AA_DontShowShortcutsInContextMenus)
+ && QGuiApplication::styleHints()->showShortcutsInContextMenus();
+ }
+ return d->shortcutVisibleInContextMenu;
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+Q_GUI_EXPORT QDebug operator<<(QDebug d, const QGuiAction *action)
+{
+ QDebugStateSaver saver(d);
+ d.nospace();
+ d << "QAction(" << static_cast<const void *>(action);
+ if (action) {
+ d << " text=" << action->text();
+ if (!action->toolTip().isEmpty())
+ d << " toolTip=" << action->toolTip();
+ if (action->isCheckable())
+ d << " checked=" << action->isChecked();
+#if QT_CONFIG(shortcut)
+ if (!action->shortcut().isEmpty())
+ d << " shortcut=" << action->shortcut();
+#endif
+ d << " menuRole=";
+ QtDebugUtils::formatQEnum(d, action->menuRole());
+ d << " visible=" << action->isVisible();
+ } else {
+ d << '0';
+ }
+ d << ')';
+ return d;
+}
+#endif // QT_NO_DEBUG_STREAM
+
+QT_END_NAMESPACE
+
+#include "moc_qguiaction.cpp"
diff --git a/src/gui/kernel/qguiaction.h b/src/gui/kernel/qguiaction.h
new file mode 100644
index 0000000000..454f66893f
--- /dev/null
+++ b/src/gui/kernel/qguiaction.h
@@ -0,0 +1,198 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGUIACTION_H
+#define QGUIACTION_H
+
+#include <QtGui/qtguiglobal.h>
+#if QT_CONFIG(shortcut)
+# include <QtGui/qkeysequence.h>
+#endif
+#include <QtGui/qicon.h>
+#include <QtCore/qstring.h>
+#include <QtCore/qvariant.h>
+
+QT_REQUIRE_CONFIG(action);
+
+QT_BEGIN_NAMESPACE
+
+class QActionEvent;
+class QGuiActionGroup;
+class QGuiActionPrivate;
+
+class Q_GUI_EXPORT QGuiAction : public QObject
+{
+ Q_OBJECT
+ Q_DECLARE_PRIVATE(QGuiAction)
+
+ Q_PROPERTY(bool checkable READ isCheckable WRITE setCheckable NOTIFY changed)
+ Q_PROPERTY(bool checked READ isChecked WRITE setChecked NOTIFY toggled)
+ Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY changed)
+ Q_PROPERTY(QIcon icon READ icon WRITE setIcon NOTIFY changed)
+ Q_PROPERTY(QString text READ text WRITE setText NOTIFY changed)
+ Q_PROPERTY(QString iconText READ iconText WRITE setIconText NOTIFY changed)
+ Q_PROPERTY(QString toolTip READ toolTip WRITE setToolTip NOTIFY changed)
+ Q_PROPERTY(QString statusTip READ statusTip WRITE setStatusTip NOTIFY changed)
+ Q_PROPERTY(QString whatsThis READ whatsThis WRITE setWhatsThis NOTIFY changed)
+ Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY changed)
+#if QT_CONFIG(shortcut)
+ Q_PROPERTY(QKeySequence shortcut READ shortcut WRITE setShortcut NOTIFY changed)
+ Q_PROPERTY(Qt::ShortcutContext shortcutContext READ shortcutContext WRITE setShortcutContext NOTIFY changed)
+ Q_PROPERTY(bool autoRepeat READ autoRepeat WRITE setAutoRepeat NOTIFY changed)
+#endif // QT_CONFIG(shortcut)
+ Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY changed)
+ Q_PROPERTY(MenuRole menuRole READ menuRole WRITE setMenuRole NOTIFY changed)
+ Q_PROPERTY(bool iconVisibleInMenu READ isIconVisibleInMenu WRITE setIconVisibleInMenu NOTIFY changed)
+ Q_PROPERTY(bool shortcutVisibleInContextMenu READ isShortcutVisibleInContextMenu WRITE setShortcutVisibleInContextMenu NOTIFY changed)
+ Q_PROPERTY(Priority priority READ priority WRITE setPriority)
+
+public:
+ // note this is copied into qplatformmenu.h, which must stay in sync
+ enum MenuRole { NoRole = 0, TextHeuristicRole, ApplicationSpecificRole, AboutQtRole,
+ AboutRole, PreferencesRole, QuitRole };
+ Q_ENUM(MenuRole)
+ enum Priority { LowPriority = 0,
+ NormalPriority = 128,
+ HighPriority = 256};
+ Q_ENUM(Priority)
+ explicit QGuiAction(QObject *parent = nullptr);
+ explicit QGuiAction(const QString &text, QObject *parent = nullptr);
+ explicit QGuiAction(const QIcon &icon, const QString &text, QObject *parent = nullptr);
+
+ ~QGuiAction();
+
+ void setActionGroup(QGuiActionGroup *group);
+ QGuiActionGroup *guiActionGroup() const;
+ void setIcon(const QIcon &icon);
+ QIcon icon() const;
+
+ void setText(const QString &text);
+ QString text() const;
+
+ void setIconText(const QString &text);
+ QString iconText() const;
+
+ void setToolTip(const QString &tip);
+ QString toolTip() const;
+
+ void setStatusTip(const QString &statusTip);
+ QString statusTip() const;
+
+ void setWhatsThis(const QString &what);
+ QString whatsThis() const;
+
+ void setPriority(Priority priority);
+ Priority priority() const;
+
+ void setSeparator(bool b);
+ bool isSeparator() const;
+
+#if QT_CONFIG(shortcut)
+ void setShortcut(const QKeySequence &shortcut);
+ QKeySequence shortcut() const;
+
+ void setShortcuts(const QList<QKeySequence> &shortcuts);
+ void setShortcuts(QKeySequence::StandardKey);
+ QList<QKeySequence> shortcuts() const;
+
+ void setShortcutContext(Qt::ShortcutContext context);
+ Qt::ShortcutContext shortcutContext() const;
+
+ void setAutoRepeat(bool);
+ bool autoRepeat() const;
+#endif // QT_CONFIG(shortcut)
+
+ void setFont(const QFont &font);
+ QFont font() const;
+
+ void setCheckable(bool);
+ bool isCheckable() const;
+
+ QVariant data() const;
+ void setData(const QVariant &var);
+
+ bool isChecked() const;
+
+ bool isEnabled() const;
+
+ bool isVisible() const;
+
+ enum ActionEvent { Trigger, Hover };
+ void activate(ActionEvent event);
+
+ void setMenuRole(MenuRole menuRole);
+ MenuRole menuRole() const;
+
+ void setIconVisibleInMenu(bool visible);
+ bool isIconVisibleInMenu() const;
+
+ void setShortcutVisibleInContextMenu(bool show);
+ bool isShortcutVisibleInContextMenu() const;
+
+protected:
+ bool event(QEvent *) override;
+ QGuiAction(QGuiActionPrivate &dd, QObject *parent);
+
+public Q_SLOTS:
+ void trigger() { activate(Trigger); }
+ void hover() { activate(Hover); }
+ void setChecked(bool);
+ void toggle();
+ void setEnabled(bool);
+ inline void setDisabled(bool b) { setEnabled(!b); }
+ void setVisible(bool);
+
+Q_SIGNALS:
+ void changed();
+ void triggered(bool checked = false);
+ void hovered();
+ void toggled(bool);
+
+private:
+ Q_DISABLE_COPY(QGuiAction)
+ friend class QGuiActionGroup;
+};
+
+#ifndef QT_NO_DEBUG_STREAM
+Q_GUI_EXPORT QDebug operator<<(QDebug, const QGuiAction *);
+#endif
+
+QT_END_NAMESPACE
+
+#endif // QGUIACTION_H
diff --git a/src/gui/opengl/qopenglpaintdevice_p.h b/src/gui/kernel/qguiaction_p.h
index 3683ebebac..3358ed1070 100644
--- a/src/gui/opengl/qopenglpaintdevice_p.h
+++ b/src/gui/kernel/qguiaction_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -37,52 +37,92 @@
**
****************************************************************************/
-#ifndef QOPENGL_PAINTDEVICE_P_H
-#define QOPENGL_PAINTDEVICE_P_H
+#ifndef QGUIACTION_P_H
+#define QGUIACTION_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
-// of the Qt OpenGL classes. This header file may change from
-// version to version without notice, or even be removed.
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/private/qtguiglobal_p.h>
-#include <qopenglpaintdevice.h>
+#include <QtGui/qguiaction.h>
+#include <QtGui/qfont.h>
+#if QT_CONFIG(shortcut)
+# include <QtGui/private/qshortcutmap_p.h>
+#endif
+#include "private/qobject_p.h"
+
+QT_REQUIRE_CONFIG(action);
QT_BEGIN_NAMESPACE
-class QOpenGLContext;
-class QPaintEngine;
+class QShortcutMap;
-class Q_GUI_EXPORT QOpenGLPaintDevicePrivate
+class Q_GUI_EXPORT QGuiActionPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGuiAction)
public:
- QOpenGLPaintDevicePrivate(const QSize &size);
- virtual ~QOpenGLPaintDevicePrivate();
+ QGuiActionPrivate();
+ ~QGuiActionPrivate();
- static QOpenGLPaintDevicePrivate *get(QOpenGLPaintDevice *dev) { return dev->d_func(); }
+#if QT_CONFIG(shortcut)
+ virtual QShortcutMap::ContextMatcher contextMatcher() const;
+#endif
- virtual void beginPaint() { }
- virtual void endPaint() { }
+ static QGuiActionPrivate *get(QGuiAction *q)
+ {
+ return q->d_func();
+ }
-public:
- QSize size;
- QOpenGLContext *ctx;
- qreal dpmx;
- qreal dpmy;
- qreal devicePixelRatio;
+ QPointer<QGuiActionGroup> group;
+ QString text;
+ QString iconText;
+ QIcon icon;
+ QString tooltip;
+ QString statustip;
+ QString whatsthis;
+#if QT_CONFIG(shortcut)
+ QKeySequence shortcut;
+ QList<QKeySequence> alternateShortcuts;
+#endif
+ QVariant userData;
+#if QT_CONFIG(shortcut)
+ int shortcutId = 0;
+ QVector<int> alternateShortcutIds;
+ Qt::ShortcutContext shortcutContext = Qt::WindowShortcut;
+ uint autorepeat : 1;
+#endif
+ QFont font;
+ uint enabled : 1, forceDisabled : 1;
+ uint visible : 1, forceInvisible : 1;
+ uint checkable : 1;
+ uint checked : 1;
+ uint separator : 1;
+ uint fontSet : 1;
+
+ int iconVisibleInMenu : 2; // Only has values -1, 0, and 1
+ int shortcutVisibleInContextMenu : 2; // Only has values -1, 0, and 1
+
+ QGuiAction::MenuRole menuRole = QGuiAction::TextHeuristicRole;
+ QGuiAction::Priority priority = QGuiAction::NormalPriority;
- bool flipped;
+#if QT_CONFIG(shortcut)
+ void redoGrab(QShortcutMap &map);
+ void redoGrabAlternate(QShortcutMap &map);
+ void setShortcutEnabled(bool enable, QShortcutMap &map);
+#endif // QT_NO_SHORTCUT
- QPaintEngine *engine;
+ void sendDataChanged();
};
QT_END_NAMESPACE
-#endif // QOPENGL_PAINTDEVICE_P_H
+#endif // QACTION_P_H
diff --git a/src/gui/kernel/qguiactiongroup.cpp b/src/gui/kernel/qguiactiongroup.cpp
new file mode 100644
index 0000000000..7360214aad
--- /dev/null
+++ b/src/gui/kernel/qguiactiongroup.cpp
@@ -0,0 +1,346 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qguiactiongroup.h"
+
+#include "qguiaction.h"
+#include "qguiaction_p.h"
+#include "qguiactiongroup_p.h"
+#include "qevent.h"
+#include "qlist.h"
+
+QT_BEGIN_NAMESPACE
+
+QGuiActionGroupPrivate::QGuiActionGroupPrivate() :
+ enabled(1), visible(1)
+{
+}
+
+QGuiActionGroupPrivate::~QGuiActionGroupPrivate() = default;
+
+void QGuiActionGroup::_q_actionChanged()
+{
+ Q_D(QGuiActionGroup);
+ auto action = qobject_cast<QGuiAction*>(sender());
+ Q_ASSERT_X(action != nullptr, "QGuiActionGroup::_q_actionChanged", "internal error");
+ if (d->exclusionPolicy != QGuiActionGroup::ExclusionPolicy::None) {
+ if (action->isChecked()) {
+ if (action != d->current) {
+ if (!d->current.isNull())
+ d->current->setChecked(false);
+ d->current = action;
+ }
+ } else if (action == d->current) {
+ d->current = nullptr;
+ }
+ }
+}
+
+void QGuiActionGroup::_q_actionTriggered()
+{
+ Q_D(QGuiActionGroup);
+ auto action = qobject_cast<QGuiAction*>(sender());
+ Q_ASSERT_X(action != nullptr, "QGuiActionGroup::_q_actionTriggered", "internal error");
+ d->emitSignal(QGuiActionGroupPrivate::Triggered, action);
+}
+
+void QGuiActionGroup::_q_actionHovered()
+{
+ Q_D(QGuiActionGroup);
+ auto action = qobject_cast<QGuiAction*>(sender());
+ Q_ASSERT_X(action != nullptr, "QGuiActionGroup::_q_actionHovered", "internal error");
+ d->emitSignal(QGuiActionGroupPrivate::Hovered, action);
+}
+
+/*!
+ \class QGuiActionGroup
+ \brief The QGuiActionGroup class groups actions together.
+ \since 6.0
+
+ \inmodule QtGui
+
+ QGuiActionGroup is a base class for classes grouping
+ classes inhheriting QGuiAction objects together.
+
+ In some situations it is useful to group QGuiAction objects together.
+ For example, if you have a \uicontrol{Left Align} action, a \uicontrol{Right
+ Align} action, a \uicontrol{Justify} action, and a \uicontrol{Center} action,
+ only one of these actions should be active at any one time. One
+ simple way of achieving this is to group the actions together in
+ an action group, inheriting QGuiActionGroup.
+
+ \sa QGuiAction
+*/
+
+/*!
+ \enum QGuiActionGroup::ExclusionPolicy
+
+ This enum specifies the different policies that can be used to
+ control how the group performs exclusive checking on checkable actions.
+
+ \value None
+ The actions in the group can be checked independently of each other.
+
+ \value Exclusive
+ Exactly one action can be checked at any one time.
+ This is the default policy.
+
+ \value ExclusiveOptional
+ At most one action can be checked at any one time. The actions
+ can also be all unchecked.
+
+ \sa exclusionPolicy
+*/
+
+/*!
+ Constructs an action group for the \a parent object.
+
+ The action group is exclusive by default. Call setExclusive(false)
+ to make the action group non-exclusive. To make the group exclusive
+ but allow unchecking the active action call instead
+ setExclusionPolicy(QGuiActionGroup::ExclusionPolicy::ExclusiveOptional)
+*/
+QGuiActionGroup::QGuiActionGroup(QObject* parent) :
+ QGuiActionGroup(*new QGuiActionGroupPrivate, parent)
+{
+}
+
+QGuiActionGroup::QGuiActionGroup(QGuiActionGroupPrivate &dd, QObject *parent) :
+ QObject(dd, parent)
+{
+}
+
+/*!
+ Destroys the action group.
+*/
+QGuiActionGroup::~QGuiActionGroup() = default;
+
+/*!
+ \fn QGuiAction *QGuiActionGroup::addAction(QGuiAction *action)
+
+ Adds the \a action to this group, and returns it.
+
+ Normally an action is added to a group by creating it with the
+ group as its parent, so this function is not usually used.
+
+ \sa QGuiAction::setActionGroup()
+*/
+QGuiAction *QGuiActionGroup::addAction(QGuiAction* a)
+{
+ Q_D(QGuiActionGroup);
+ if (!d->actions.contains(a)) {
+ d->actions.append(a);
+ QObject::connect(a, &QGuiAction::triggered, this, &QGuiActionGroup::_q_actionTriggered);
+ QObject::connect(a, &QGuiAction::changed, this, &QGuiActionGroup::_q_actionChanged);
+ QObject::connect(a, &QGuiAction::hovered, this, &QGuiActionGroup::_q_actionHovered);
+ }
+ if (!a->d_func()->forceDisabled) {
+ a->setEnabled(d->enabled);
+ a->d_func()->forceDisabled = false;
+ }
+ if (!a->d_func()->forceInvisible) {
+ a->setVisible(d->visible);
+ a->d_func()->forceInvisible = false;
+ }
+ if (a->isChecked())
+ d->current = a;
+ QGuiActionGroup *oldGroup = a->d_func()->group;
+ if (oldGroup != this) {
+ if (oldGroup)
+ oldGroup->removeAction(a);
+ a->d_func()->group = this;
+ a->d_func()->sendDataChanged();
+ }
+ return a;
+}
+
+/*!
+ Removes the \a action from this group. The action will have no
+ parent as a result.
+
+ \sa QGuiAction::setActionGroup()
+*/
+void QGuiActionGroup::removeAction(QGuiAction *action)
+{
+ Q_D(QGuiActionGroup);
+ if (d->actions.removeAll(action)) {
+ if (action == d->current)
+ d->current = nullptr;
+ QObject::disconnect(action, &QGuiAction::triggered, this, &QGuiActionGroup::_q_actionTriggered);
+ QObject::disconnect(action, &QGuiAction::changed, this, &QGuiActionGroup::_q_actionChanged);
+ QObject::disconnect(action, &QGuiAction::hovered, this, &QGuiActionGroup::_q_actionHovered);
+ action->d_func()->group = nullptr;
+ }
+}
+
+/*!
+ Returns the list of this groups's actions. This may be empty.
+*/
+QList<QGuiAction*> QGuiActionGroup::guiActions() const
+{
+ Q_D(const QGuiActionGroup);
+ return d->actions;
+}
+
+/*!
+ \brief Enable or disable the group exclusion checking
+
+ This is a convenience method that calls
+ setExclusionPolicy(ExclusionPolicy::Exclusive) when \a b is true,
+ else setExclusionPolicy(QActionGroup::ExclusionPolicy::None).
+
+ \sa QGuiActionGroup::exclusionPolicy
+*/
+void QGuiActionGroup::setExclusive(bool b)
+{
+ setExclusionPolicy(b ? QGuiActionGroup::ExclusionPolicy::Exclusive
+ : QGuiActionGroup::ExclusionPolicy::None);
+}
+
+/*!
+ \brief Returns true if the group is exclusive
+
+ The group is exclusive if the ExclusionPolicy is either Exclusive
+ or ExclusionOptional.
+
+*/
+bool QGuiActionGroup::isExclusive() const
+{
+ return exclusionPolicy() != QGuiActionGroup::ExclusionPolicy::None;
+}
+
+/*!
+ \property QGuiActionGroup::exclusionPolicy
+ \brief This property holds the group exclusive checking policy
+
+ If exclusionPolicy is set to Exclusive, only one checkable
+ action in the action group can ever be active at any time. If the user
+ chooses another checkable action in the group, the one they chose becomes
+ active and the one that was active becomes inactive. If exclusionPolicy is
+ set to ExclusionOptional the group is exclusive but the active checkable
+ action in the group can be unchecked leaving the group with no actions
+ checked.
+
+ \sa QGuiAction::checkable
+*/
+void QGuiActionGroup::setExclusionPolicy(QGuiActionGroup::ExclusionPolicy policy)
+{
+ Q_D(QGuiActionGroup);
+ d->exclusionPolicy = policy;
+}
+
+QGuiActionGroup::ExclusionPolicy QGuiActionGroup::exclusionPolicy() const
+{
+ Q_D(const QGuiActionGroup);
+ return d->exclusionPolicy;
+}
+
+/*!
+ \fn void QGuiActionGroup::setDisabled(bool b)
+
+ This is a convenience function for the \l enabled property, that
+ is useful for signals--slots connections. If \a b is true the
+ action group is disabled; otherwise it is enabled.
+*/
+
+/*!
+ \property QGuiActionGroup::enabled
+ \brief whether the action group is enabled
+
+ Each action in the group will be enabled or disabled unless it
+ has been explicitly disabled.
+
+ \sa QGuiAction::setEnabled()
+*/
+void QGuiActionGroup::setEnabled(bool b)
+{
+ Q_D(QGuiActionGroup);
+ d->enabled = b;
+ for (auto action : qAsConst(d->actions)) {
+ if (!action->d_func()->forceDisabled) {
+ action->setEnabled(b);
+ action->d_func()->forceDisabled = false;
+ }
+ }
+}
+
+bool QGuiActionGroup::isEnabled() const
+{
+ Q_D(const QGuiActionGroup);
+ return d->enabled;
+}
+
+/*!
+ Returns the currently checked action in the group, or \nullptr if
+ none are checked.
+*/
+QGuiAction *QGuiActionGroup::checkedGuiAction() const
+{
+ Q_D(const QGuiActionGroup);
+ return d->current.data();
+}
+
+/*!
+ \property QGuiActionGroup::visible
+ \brief whether the action group is visible
+
+ Each action in the action group will match the visible state of
+ this group unless it has been explicitly hidden.
+
+ \sa QGuiAction::setEnabled()
+*/
+void QGuiActionGroup::setVisible(bool b)
+{
+ Q_D(QGuiActionGroup);
+ d->visible = b;
+ for (auto action : qAsConst(d->actions)) {
+ if (!action->d_func()->forceInvisible) {
+ action->setVisible(b);
+ action->d_func()->forceInvisible = false;
+ }
+ }
+}
+
+bool QGuiActionGroup::isVisible() const
+{
+ Q_D(const QGuiActionGroup);
+ return d->visible;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/kernel/qopenglwindow.h b/src/gui/kernel/qguiactiongroup.h
index 7b3bf004a3..ef08fb2e04 100644
--- a/src/gui/kernel/qopenglwindow.h
+++ b/src/gui/kernel/qguiactiongroup.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -37,71 +37,68 @@
**
****************************************************************************/
-#ifndef QOPENGLWINDOW_H
-#define QOPENGLWINDOW_H
+#ifndef QGUIACTIONGROUP_H
+#define QGUIACTIONGROUP_H
#include <QtGui/qtguiglobal.h>
+#include <QtGui/qguiaction.h>
-#ifndef QT_NO_OPENGL
-
-#include <QtGui/QPaintDeviceWindow>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QImage>
+QT_REQUIRE_CONFIG(action);
QT_BEGIN_NAMESPACE
-class QOpenGLWindowPrivate;
+class QGuiActionGroupPrivate;
-class Q_GUI_EXPORT QOpenGLWindow : public QPaintDeviceWindow
+class Q_GUI_EXPORT QGuiActionGroup : public QObject
{
Q_OBJECT
- Q_DECLARE_PRIVATE(QOpenGLWindow)
+ Q_DECLARE_PRIVATE(QGuiActionGroup)
+
+ Q_PROPERTY(QGuiActionGroup::ExclusionPolicy exclusionPolicy READ exclusionPolicy WRITE setExclusionPolicy)
+ Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled)
+ Q_PROPERTY(bool visible READ isVisible WRITE setVisible)
public:
- enum UpdateBehavior {
- NoPartialUpdate,
- PartialUpdateBlit,
- PartialUpdateBlend
+ enum class ExclusionPolicy {
+ None,
+ Exclusive,
+ ExclusiveOptional
};
+ Q_ENUM(ExclusionPolicy)
- explicit QOpenGLWindow(UpdateBehavior updateBehavior = NoPartialUpdate, QWindow *parent = nullptr);
- explicit QOpenGLWindow(QOpenGLContext *shareContext, UpdateBehavior updateBehavior = NoPartialUpdate, QWindow *parent = nullptr);
- ~QOpenGLWindow();
-
- UpdateBehavior updateBehavior() const;
- bool isValid() const;
+ explicit QGuiActionGroup(QObject *parent);
+ ~QGuiActionGroup();
- void makeCurrent();
- void doneCurrent();
+ QGuiAction *addAction(QGuiAction *a);
+ void removeAction(QGuiAction *a);
+ QList<QGuiAction*> guiActions() const;
+ QGuiAction *checkedGuiAction() const;
- QOpenGLContext *context() const;
- QOpenGLContext *shareContext() const;
+ bool isExclusive() const;
+ bool isEnabled() const;
+ bool isVisible() const;
+ ExclusionPolicy exclusionPolicy() const;
- GLuint defaultFramebufferObject() const;
- QImage grabFramebuffer();
+public Q_SLOTS:
+ void setEnabled(bool);
+ inline void setDisabled(bool b) { setEnabled(!b); }
+ void setVisible(bool);
+ void setExclusive(bool);
+ void setExclusionPolicy(ExclusionPolicy policy);
-Q_SIGNALS:
- void frameSwapped();
+private Q_SLOTS:
+ void _q_actionTriggered();
+ void _q_actionHovered();
+ void _q_actionChanged();
protected:
- virtual void initializeGL();
- virtual void resizeGL(int w, int h);
- virtual void paintGL();
- virtual void paintUnderGL();
- virtual void paintOverGL();
-
- void paintEvent(QPaintEvent *event) override;
- void resizeEvent(QResizeEvent *event) override;
- int metric(PaintDeviceMetric metric) const override;
- QPaintDevice *redirected(QPoint *) const override;
+ QGuiActionGroup(QGuiActionGroupPrivate &dd, QObject *parent);
private:
- Q_DISABLE_COPY(QOpenGLWindow)
+ Q_DISABLE_COPY(QGuiActionGroup)
};
QT_END_NAMESPACE
-#endif // QT_NO_OPENGL
-
-#endif
+#endif // QGUIACTIONGROUP_H
diff --git a/src/gui/opengl/qopenglshadercache_p.h b/src/gui/kernel/qguiactiongroup_p.h
index 0f730602b0..99a58262c9 100644
--- a/src/gui/opengl/qopenglshadercache_p.h
+++ b/src/gui/kernel/qguiactiongroup_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -37,50 +37,55 @@
**
****************************************************************************/
+#ifndef QGUIACTIONGROUP_P_H
+#define QGUIACTIONGROUP_P_H
+
//
// W A R N I N G
// -------------
//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
-#ifndef QOPENGLSHADERCACHE_P_H
-#define QOPENGLSHADERCACHE_P_H
-
#include <QtGui/private/qtguiglobal_p.h>
+#include <QtGui/qguiactiongroup.h>
+#include <QtGui/qfont.h>
+#if QT_CONFIG(shortcut)
+# include <QtGui/private/qshortcutmap_p.h>
+#endif
+#include "private/qobject_p.h"
-QT_BEGIN_NAMESPACE
-
+QT_REQUIRE_CONFIG(action);
-class QOpenGLShaderProgram;
-class QOpenGLContext;
+QT_BEGIN_NAMESPACE
-class CachedShader
+class Q_GUI_EXPORT QGuiActionGroupPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGuiActionGroup)
public:
- inline CachedShader(const QByteArray &, const QByteArray &)
- {}
+ enum Signal { Triggered, Hovered };
- inline bool isCached()
- {
- return false;
- }
+ QGuiActionGroupPrivate();
+ ~QGuiActionGroupPrivate();
- inline bool load(QOpenGLShaderProgram *, QOpenGLContext *)
- {
- return false;
- }
+ virtual void emitSignal(Signal, QGuiAction *) {}
- inline bool store(QOpenGLShaderProgram *, QOpenGLContext *)
- {
- return false;
- }
+ QList<QGuiAction *> actions;
+ QPointer<QGuiAction> current;
+ uint enabled : 1;
+ uint visible : 1;
+ QGuiActionGroup::ExclusionPolicy exclusionPolicy = QGuiActionGroup::ExclusionPolicy::Exclusive;
+
+private:
+ void _q_actionTriggered(); //private slot
+ void _q_actionChanged(); //private slot
+ void _q_actionHovered(); //private slot
};
QT_END_NAMESPACE
-#endif
+#endif // QACTIONGROUP_P_H
diff --git a/src/gui/kernel/qguiapplication.cpp b/src/gui/kernel/qguiapplication.cpp
index 1190bd1936..a723ca6e7f 100644
--- a/src/gui/kernel/qguiapplication.cpp
+++ b/src/gui/kernel/qguiapplication.cpp
@@ -1205,14 +1205,18 @@ Q_LOGGING_CATEGORY(lcQpaPluginLoading, "qt.qpa.plugin");
static void init_platform(const QString &pluginNamesWithArguments, const QString &platformPluginPath, const QString &platformThemeName, int &argc, char **argv)
{
- QStringList plugins = pluginNamesWithArguments.split(QLatin1Char(';'));
+ QStringList plugins = pluginNamesWithArguments.split(QLatin1Char(';'), QString::SkipEmptyParts);
QStringList platformArguments;
QStringList availablePlugins = QPlatformIntegrationFactory::keys(platformPluginPath);
for (const auto &pluginArgument : plugins) {
// Split into platform name and arguments
- QStringList arguments = pluginArgument.split(QLatin1Char(':'));
+ QStringList arguments = pluginArgument.split(QLatin1Char(':'), QString::SkipEmptyParts);
+ if (arguments.isEmpty())
+ continue;
const QString name = arguments.takeFirst().toLower();
QString argumentsKey = name;
+ if (name.isEmpty())
+ continue;
argumentsKey[0] = argumentsKey.at(0).toUpper();
arguments.append(QLibraryInfo::platformPluginArguments(argumentsKey));
diff --git a/src/gui/kernel/qguiapplication_p.h b/src/gui/kernel/qguiapplication_p.h
index 5239b58c97..dc2963aee7 100644
--- a/src/gui/kernel/qguiapplication_p.h
+++ b/src/gui/kernel/qguiapplication_p.h
@@ -62,7 +62,10 @@
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qwindowsysteminterface_p.h>
-#include "private/qshortcutmap_p.h"
+#if QT_CONFIG(shortcut)
+# include "private/qshortcutmap_p.h"
+#endif
+
#include <qicon.h>
QT_BEGIN_NAMESPACE
@@ -263,7 +266,7 @@ public:
QIcon forcedWindowIcon;
static QList<QObject *> generic_plugin_list;
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
QShortcutMap shortcutMap;
#endif
diff --git a/src/gui/kernel/qguishortcut.cpp b/src/gui/kernel/qguishortcut.cpp
new file mode 100644
index 0000000000..add1dce12e
--- /dev/null
+++ b/src/gui/kernel/qguishortcut.cpp
@@ -0,0 +1,354 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qguishortcut.h"
+#include "qguishortcut_p.h"
+
+#include <qevent.h>
+#include <qguiapplication.h>
+#include <qwindow.h>
+#include <private/qguiapplication_p.h>
+#include <qpa/qplatformmenu.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QAPP_CHECK(functionName) \
+ if (Q_UNLIKELY(!qApp)) { \
+ qWarning("QGuiShortcut: Initialize QGuiApplication before calling '" functionName "'."); \
+ return; \
+ }
+
+/*!
+ \class QGuiShortcut
+ \brief The QGuiShortcut class is a base class for handling keyboard shortcuts.
+
+ \ingroup events
+ \inmodule QtGui
+ \since 6.0
+
+ The QGuiShortcut class is a base class for classes providing a way of
+ connecting keyboard shortcuts to Qt's \l{signals and slots} mechanism,
+ so that objects can be informed when a shortcut is executed. The shortcut
+ can be set up to contain all the key presses necessary to
+ describe a keyboard shortcut, including the states of modifier
+ keys such as \uicontrol Shift, \uicontrol Ctrl, and \uicontrol Alt.
+
+ \target mnemonic
+
+ \sa QShortcutEvent, QKeySequence, QAction
+*/
+
+/*!
+ \fn void QGuiShortcut::activated()
+
+ This signal is emitted when the user types the shortcut's key
+ sequence.
+
+ \sa activatedAmbiguously()
+*/
+
+/*!
+ \fn void QGuiShortcut::activatedAmbiguously()
+
+ When a key sequence is being typed at the keyboard, it is said to
+ be ambiguous as long as it matches the start of more than one
+ shortcut.
+
+ When a shortcut's key sequence is completed,
+ activatedAmbiguously() is emitted if the key sequence is still
+ ambiguous (i.e., it is the start of one or more other shortcuts).
+ The activated() signal is not emitted in this case.
+
+ \sa activated()
+*/
+
+static bool simpleContextMatcher(QObject *object, Qt::ShortcutContext context)
+{
+ auto guiShortcut = qobject_cast<QGuiShortcut *>(object);
+ if (QGuiApplication::applicationState() != Qt::ApplicationActive || guiShortcut == nullptr)
+ return false;
+ if (context == Qt::ApplicationShortcut)
+ return true;
+ auto focusWindow = QGuiApplication::focusWindow();
+ if (!focusWindow)
+ return false;
+ auto window = qobject_cast<const QWindow *>(guiShortcut->parent());
+ if (!window)
+ return false;
+ if (focusWindow == window && focusWindow->isTopLevel())
+ return context == Qt::WindowShortcut || context == Qt::WidgetWithChildrenShortcut;
+ return focusWindow->isAncestorOf(window, QWindow::ExcludeTransients);
+}
+
+QShortcutMap::ContextMatcher QGuiShortcutPrivate::contextMatcher() const
+{
+ return simpleContextMatcher;
+}
+
+void QGuiShortcutPrivate::redoGrab(QShortcutMap &map)
+{
+ Q_Q(QGuiShortcut);
+ if (Q_UNLIKELY(!parent)) {
+ qWarning("QGuiShortcut: No window parent defined");
+ return;
+ }
+
+ if (sc_id)
+ map.removeShortcut(sc_id, q);
+ if (sc_sequence.isEmpty())
+ return;
+ sc_id = map.addShortcut(q, sc_sequence, sc_context, contextMatcher());
+ if (!sc_enabled)
+ map.setShortcutEnabled(false, sc_id, q);
+ if (!sc_autorepeat)
+ map.setShortcutAutoRepeat(false, sc_id, q);
+}
+
+/*!
+ Constructs a QGuiShortcut object for the \a parent window. Since no
+ shortcut key sequence is specified, the shortcut will not emit any
+ signals.
+
+ \sa setKey()
+*/
+QGuiShortcut::QGuiShortcut(QWindow *parent)
+ : QGuiShortcut(*new QGuiShortcutPrivate, parent)
+{
+}
+
+/*!
+ Constructs a QGuiShortcut object for the \a parent window. The shortcut
+ operates on its parent, listening for \l{QShortcutEvent}s that
+ match the \a key sequence. Depending on the ambiguity of the
+ event, the shortcut will call the \a member function, or the \a
+ ambiguousMember function, if the key press was in the shortcut's
+ \a context.
+*/
+QGuiShortcut::QGuiShortcut(const QKeySequence &key, QWindow *parent,
+ const char *member, const char *ambiguousMember,
+ Qt::ShortcutContext context)
+ : QGuiShortcut(*new QGuiShortcutPrivate, key, parent, member, ambiguousMember, context)
+{
+}
+
+/*!
+ \internal
+*/
+QGuiShortcut::QGuiShortcut(QGuiShortcutPrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+ Q_ASSERT(parent != nullptr);
+}
+
+/*!
+ \internal
+*/
+QGuiShortcut::QGuiShortcut(QGuiShortcutPrivate &dd,
+ const QKeySequence &key, QObject *parent,
+ const char *member, const char *ambiguousMember,
+ Qt::ShortcutContext context)
+ : QGuiShortcut(dd, parent)
+{
+ QAPP_CHECK("QGuiShortcut");
+
+ Q_D(QGuiShortcut);
+ d->sc_context = context;
+ d->sc_sequence = key;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+ if (member)
+ connect(this, SIGNAL(activated()), parent, member);
+ if (ambiguousMember)
+ connect(this, SIGNAL(activatedAmbiguously()), parent, ambiguousMember);
+}
+
+/*!
+ Destroys the shortcut.
+*/
+QGuiShortcut::~QGuiShortcut()
+{
+ Q_D(QGuiShortcut);
+ if (qApp)
+ QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(d->sc_id, this);
+}
+
+/*!
+ \property QGuiShortcut::key
+ \brief the shortcut's key sequence
+
+ This is a key sequence with an optional combination of Shift, Ctrl,
+ and Alt. The key sequence may be supplied in a number of ways:
+
+ \snippet code/src_gui_kernel_qshortcut.cpp 1
+
+ By default, this property contains an empty key sequence.
+*/
+void QGuiShortcut::setKey(const QKeySequence &key)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_sequence == key)
+ return;
+ QAPP_CHECK("setKey");
+ d->sc_sequence = key;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+}
+
+QKeySequence QGuiShortcut::key() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_sequence;
+}
+
+/*!
+ \property QGuiShortcut::enabled
+ \brief whether the shortcut is enabled
+
+ An enabled shortcut emits the activated() or activatedAmbiguously()
+ signal when a QShortcutEvent occurs that matches the shortcut's
+ key() sequence.
+
+ If the application is in \c WhatsThis mode the shortcut will not emit
+ the signals, but will show the "What's This?" text instead.
+
+ By default, this property is \c true.
+
+ \sa whatsThis
+*/
+void QGuiShortcut::setEnabled(bool enable)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_enabled == enable)
+ return;
+ QAPP_CHECK("setEnabled");
+ d->sc_enabled = enable;
+ QGuiApplicationPrivate::instance()->shortcutMap.setShortcutEnabled(enable, d->sc_id, this);
+}
+
+bool QGuiShortcut::isEnabled() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_enabled;
+}
+
+/*!
+ \property QGuiShortcut::context
+ \brief the context in which the shortcut is valid
+
+ A shortcut's context decides in which circumstances a shortcut is
+ allowed to be triggered. The normal context is Qt::WindowShortcut,
+ which allows the shortcut to trigger if the parent (the widget
+ containing the shortcut) is a subwidget of the active top-level
+ window.
+
+ By default, this property is set to Qt::WindowShortcut.
+*/
+void QGuiShortcut::setContext(Qt::ShortcutContext context)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_context == context)
+ return;
+ QAPP_CHECK("setContext");
+ d->sc_context = context;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+}
+
+Qt::ShortcutContext QGuiShortcut::context() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_context;
+}
+
+/*!
+ \property QGuiShortcut::autoRepeat
+ \brief whether the shortcut can auto repeat
+
+ If true, the shortcut will auto repeat when the keyboard shortcut
+ combination is held down, provided that keyboard auto repeat is
+ enabled on the system.
+ The default value is true.
+*/
+void QGuiShortcut::setAutoRepeat(bool on)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_autorepeat == on)
+ return;
+ QAPP_CHECK("setAutoRepeat");
+ d->sc_autorepeat = on;
+ QGuiApplicationPrivate::instance()->shortcutMap.setShortcutAutoRepeat(on, d->sc_id, this);
+}
+
+bool QGuiShortcut::autoRepeat() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_autorepeat;
+}
+
+/*!
+ Returns the shortcut's ID.
+
+ \sa QShortcutEvent::shortcutId()
+*/
+int QGuiShortcut::id() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_id;
+}
+
+/*!
+ \internal
+*/
+bool QGuiShortcut::event(QEvent *e)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_enabled && e->type() == QEvent::Shortcut) {
+ auto se = static_cast<QShortcutEvent *>(e);
+ if (se->shortcutId() == d->sc_id && se->key() == d->sc_sequence
+ && !d->handleWhatsThis()) {
+ if (se->isAmbiguous())
+ emit activatedAmbiguously();
+ else
+ emit activated();
+ return true;
+ }
+ }
+ return QObject::event(e);
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qguishortcut.cpp"
diff --git a/src/gui/opengl/qopengltimerquery.h b/src/gui/kernel/qguishortcut.h
index 27da74a3fb..fb64f10c84 100644
--- a/src/gui/opengl/qopengltimerquery.h
+++ b/src/gui/kernel/qguishortcut.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -37,80 +37,62 @@
**
****************************************************************************/
-#ifndef QOPENGLTIMERQUERY_H
-#define QOPENGLTIMERQUERY_H
+#ifndef QGUISHORTCUT_H
+#define QGUISHORTCUT_H
#include <QtGui/qtguiglobal.h>
+#include <QtGui/qkeysequence.h>
+#include <QtCore/qobject.h>
-#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
-
-#include <QtCore/QObject>
-#include <QtGui/qopengl.h>
+QT_REQUIRE_CONFIG(shortcut);
QT_BEGIN_NAMESPACE
-class QOpenGLTimerQueryPrivate;
+class QGuiShortcutPrivate;
+class QWindow;
-class Q_GUI_EXPORT QOpenGLTimerQuery : public QObject
+class Q_GUI_EXPORT QGuiShortcut : public QObject
{
Q_OBJECT
-
+ Q_DECLARE_PRIVATE(QGuiShortcut)
+ Q_PROPERTY(QKeySequence key READ key WRITE setKey)
+ Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled)
+ Q_PROPERTY(bool autoRepeat READ autoRepeat WRITE setAutoRepeat)
+ Q_PROPERTY(Qt::ShortcutContext context READ context WRITE setContext)
public:
- explicit QOpenGLTimerQuery(QObject *parent = nullptr);
- ~QOpenGLTimerQuery();
-
- bool create();
- void destroy();
- bool isCreated() const;
- GLuint objectId() const;
-
- void begin();
- void end();
- GLuint64 waitForTimestamp() const;
- void recordTimestamp();
- bool isResultAvailable() const;
- GLuint64 waitForResult() const;
-
-private:
- Q_DECLARE_PRIVATE(QOpenGLTimerQuery)
- Q_DISABLE_COPY(QOpenGLTimerQuery)
-};
-
-
-class QOpenGLTimeMonitorPrivate;
+ explicit QGuiShortcut(QWindow *parent);
+ explicit QGuiShortcut(const QKeySequence& key, QWindow *parent,
+ const char *member = nullptr, const char *ambiguousMember = nullptr,
+ Qt::ShortcutContext context = Qt::WindowShortcut);
+ ~QGuiShortcut();
-class Q_GUI_EXPORT QOpenGLTimeMonitor : public QObject
-{
- Q_OBJECT
+ void setKey(const QKeySequence& key);
+ QKeySequence key() const;
-public:
- explicit QOpenGLTimeMonitor(QObject *parent = nullptr);
- ~QOpenGLTimeMonitor();
+ void setEnabled(bool enable);
+ bool isEnabled() const;
- void setSampleCount(int sampleCount);
- int sampleCount() const;
+ void setContext(Qt::ShortcutContext context);
+ Qt::ShortcutContext context() const;
- bool create();
- void destroy();
- bool isCreated() const;
- QVector<GLuint> objectIds() const;
+ void setAutoRepeat(bool on);
+ bool autoRepeat() const;
- int recordSample();
+ int id() const;
- bool isResultAvailable() const;
+Q_SIGNALS:
+ void activated();
+ void activatedAmbiguously();
- QVector<GLuint64> waitForSamples() const;
- QVector<GLuint64> waitForIntervals() const;
+protected:
+ QGuiShortcut(QGuiShortcutPrivate &dd, QObject *parent);
+ QGuiShortcut(QGuiShortcutPrivate &dd, const QKeySequence& key, QObject *parent,
+ const char *member, const char *ambiguousMember,
+ Qt::ShortcutContext context);
- void reset();
-
-private:
- Q_DECLARE_PRIVATE(QOpenGLTimeMonitor)
- Q_DISABLE_COPY(QOpenGLTimeMonitor)
+ bool event(QEvent *e) override;
};
QT_END_NAMESPACE
-#endif // QT_NO_OPENGL
-
-#endif // QOPENGLTIMERQUERY_H
+#endif // QGUISHORTCUT_H
diff --git a/src/gui/opengl/qopenglcustomshaderstage_p.h b/src/gui/kernel/qguishortcut_p.h
index ce3e9efd23..420b02ef1a 100644
--- a/src/gui/opengl/qopenglcustomshaderstage_p.h
+++ b/src/gui/kernel/qguishortcut_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -37,54 +37,56 @@
**
****************************************************************************/
-#ifndef QOPENGL_CUSTOM_SHADER_STAGE_H
-#define QOPENGL_CUSTOM_SHADER_STAGE_H
+#ifndef QGUISHORTCUT_P_H
+#define QGUISHORTCUT_P_H
//
// W A R N I N G
// -------------
//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/private/qtguiglobal_p.h>
-#include <QOpenGLShaderProgram>
+#include "qguishortcut.h"
+#include <QtGui/qkeysequence.h>
-QT_BEGIN_NAMESPACE
+#include <QtCore/qstring.h>
+#include <QtCore/private/qobject_p.h>
+#include <private/qshortcutmap_p.h>
-class QPainter;
-class QOpenGLCustomShaderStagePrivate;
-class Q_GUI_EXPORT QOpenGLCustomShaderStage
-{
- Q_DECLARE_PRIVATE(QOpenGLCustomShaderStage)
-public:
- QOpenGLCustomShaderStage();
- virtual ~QOpenGLCustomShaderStage();
- virtual void setUniforms(QOpenGLShaderProgram*) {}
- void setUniformsDirty();
- bool setOnPainter(QPainter*);
- void removeFromPainter(QPainter*);
- QByteArray source() const;
+QT_BEGIN_NAMESPACE
- void setInactive();
-protected:
- void setSource(const QByteArray&);
+class QShortcutMap;
-private:
- QOpenGLCustomShaderStagePrivate* d_ptr;
+/*
+ \internal
+ Private data accessed through d-pointer.
+*/
+class Q_GUI_EXPORT QGuiShortcutPrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QGuiShortcut)
+public:
+ QGuiShortcutPrivate() = default;
- Q_DISABLE_COPY_MOVE(QOpenGLCustomShaderStage)
-};
+ virtual QShortcutMap::ContextMatcher contextMatcher() const;
+ virtual bool handleWhatsThis() { return false; }
+ QKeySequence sc_sequence;
+ Qt::ShortcutContext sc_context = Qt::WindowShortcut;
+ bool sc_enabled = true;
+ bool sc_autorepeat = true;
+ int sc_id = 0;
+ void redoGrab(QShortcutMap &map);
+};
QT_END_NAMESPACE
-
-#endif
+#endif // QGUISHORTCUT_P_H
diff --git a/src/gui/kernel/qguivariant.cpp b/src/gui/kernel/qguivariant.cpp
index 215b2b1d74..94296dd6fc 100644
--- a/src/gui/kernel/qguivariant.cpp
+++ b/src/gui/kernel/qguivariant.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -45,7 +45,9 @@
#include "qcursor.h"
#include "qfont.h"
#include "qimage.h"
-#include "qkeysequence.h"
+#if QT_CONFIG(shortcut)
+# include "qkeysequence.h"
+#endif
#include "qtransform.h"
#include "qmatrix.h"
#include "qpalette.h"
@@ -189,7 +191,7 @@ static bool convert(const QVariant::Private *d, int t,
case QMetaType::QString: {
QString *str = static_cast<QString *>(result);
switch (d->type) {
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
case QMetaType::QKeySequence:
*str = (*v_cast<QKeySequence>(d)).toString(QKeySequence::NativeText);
return true;
@@ -239,7 +241,7 @@ static bool convert(const QVariant::Private *d, int t,
return true;
}
break;
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
case QMetaType::Int:
if (d->type == QMetaType::QKeySequence) {
const QKeySequence &seq = *v_cast<QKeySequence>(d);
@@ -278,7 +280,7 @@ static bool convert(const QVariant::Private *d, int t,
return true;
}
break;
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
case QMetaType::QKeySequence: {
QKeySequence *seq = static_cast<QKeySequence *>(result);
switch (d->type) {
diff --git a/src/gui/kernel/qkeymapper_p.h b/src/gui/kernel/qkeymapper_p.h
index 8364557020..fd53747fdd 100644
--- a/src/gui/kernel/qkeymapper_p.h
+++ b/src/gui/kernel/qkeymapper_p.h
@@ -53,7 +53,6 @@
#include <QtGui/private/qtguiglobal_p.h>
#include <qobject.h>
#include <private/qobject_p.h>
-#include <qkeysequence.h>
#include <qlist.h>
#include <qlocale.h>
#include <qevent.h>
diff --git a/src/gui/kernel/qkeysequence.cpp b/src/gui/kernel/qkeysequence.cpp
index 3a3dd42cae..57a89bb8c2 100644
--- a/src/gui/kernel/qkeysequence.cpp
+++ b/src/gui/kernel/qkeysequence.cpp
@@ -42,8 +42,6 @@
#include <qpa/qplatformtheme.h>
#include "private/qguiapplication_p.h"
-#if !defined(QT_NO_SHORTCUT) || defined(Q_CLANG_QDOC)
-
#include "qdebug.h"
#include <QtCore/qhashfunctions.h>
#ifndef QT_NO_DATASTREAM
@@ -1679,9 +1677,6 @@ QDebug operator<<(QDebug dbg, const QKeySequence &p)
}
#endif
-#endif // QT_NO_SHORTCUT
-
-
/*!
\typedef QKeySequence::DataPtr
\internal
diff --git a/src/gui/kernel/qkeysequence.h b/src/gui/kernel/qkeysequence.h
index 3dcbbe5941..68f256c37a 100644
--- a/src/gui/kernel/qkeysequence.h
+++ b/src/gui/kernel/qkeysequence.h
@@ -44,10 +44,9 @@
#include <QtCore/qstring.h>
#include <QtCore/qobjectdefs.h>
-QT_BEGIN_NAMESPACE
-
+QT_REQUIRE_CONFIG(shortcut);
-#if !defined(QT_NO_SHORTCUT) || defined(Q_CLANG_QDOC)
+QT_BEGIN_NAMESPACE
class QKeySequence;
@@ -227,17 +226,6 @@ Q_DECLARE_SHARED(QKeySequence)
Q_GUI_EXPORT QDebug operator<<(QDebug, const QKeySequence &);
#endif
-#else
-
-class Q_GUI_EXPORT QKeySequence
-{
-public:
- QKeySequence() {}
- QKeySequence(int) {}
-};
-
-#endif // QT_NO_SHORTCUT
-
QT_END_NAMESPACE
#endif // QKEYSEQUENCE_H
diff --git a/src/gui/kernel/qkeysequence_p.h b/src/gui/kernel/qkeysequence_p.h
index fbcab5d34e..8c59505561 100644
--- a/src/gui/kernel/qkeysequence_p.h
+++ b/src/gui/kernel/qkeysequence_p.h
@@ -56,9 +56,10 @@
#include <algorithm>
+QT_REQUIRE_CONFIG(shortcut);
+
QT_BEGIN_NAMESPACE
-#ifndef QT_NO_SHORTCUT
struct QKeyBinding
{
QKeySequence::StandardKey standardKey;
@@ -87,7 +88,6 @@ public:
Q_GUI_EXPORT static QString keyName(int key, QKeySequence::SequenceFormat format);
static int decodeString(QString accel, QKeySequence::SequenceFormat format);
};
-#endif // QT_NO_SHORTCUT
QT_END_NAMESPACE
diff --git a/src/gui/kernel/qopenglcontext.cpp b/src/gui/kernel/qopenglcontext.cpp
index ac5e279a79..fbaff74561 100644
--- a/src/gui/kernel/qopenglcontext.cpp
+++ b/src/gui/kernel/qopenglcontext.cpp
@@ -56,8 +56,6 @@
#include <private/qopenglextensions_p.h>
#include <private/qopenglversionfunctionsfactory_p.h>
-#include <private/qopengltexturehelper_p.h>
-
#include <QDebug>
#ifndef QT_OPENGL_ES_2
@@ -664,7 +662,10 @@ void QOpenGLContext::destroy()
qDeleteAll(d->versionFunctions);
d->versionFunctions.clear();
- delete d->textureFunctions;
+ if (d->textureFunctionsDestroyCallback) {
+ d->textureFunctionsDestroyCallback();
+ d->textureFunctionsDestroyCallback = nullptr;
+ }
d->textureFunctions = nullptr;
d->nativeHandle = QVariant();
@@ -1388,10 +1389,11 @@ QOpenGLTextureHelper* QOpenGLContext::textureFunctions() const
/*!
\internal
*/
-void QOpenGLContext::setTextureFunctions(QOpenGLTextureHelper* textureFuncs)
+void QOpenGLContext::setTextureFunctions(QOpenGLTextureHelper* textureFuncs, std::function<void()> destroyCallback)
{
Q_D(QOpenGLContext);
d->textureFunctions = textureFuncs;
+ d->textureFunctionsDestroyCallback = destroyCallback;
}
/*!
diff --git a/src/gui/kernel/qopenglcontext.h b/src/gui/kernel/qopenglcontext.h
index 9cfaa52f17..f19dde465a 100644
--- a/src/gui/kernel/qopenglcontext.h
+++ b/src/gui/kernel/qopenglcontext.h
@@ -243,7 +243,7 @@ private:
void removeExternalFunctions(QAbstractOpenGLFunctions *f);
QOpenGLTextureHelper* textureFunctions() const;
- void setTextureFunctions(QOpenGLTextureHelper* textureFuncs);
+ void setTextureFunctions(QOpenGLTextureHelper* textureFuncs, std::function<void()> destroyCallback);
void destroy();
diff --git a/src/gui/kernel/qopenglcontext_p.h b/src/gui/kernel/qopenglcontext_p.h
index 833cfb20c3..7770b1ce02 100644
--- a/src/gui/kernel/qopenglcontext_p.h
+++ b/src/gui/kernel/qopenglcontext_p.h
@@ -240,6 +240,7 @@ public:
QOpenGLFunctions *functions;
mutable QSet<QByteArray> extensionNames;
QOpenGLTextureHelper* textureFunctions;
+ std::function<void()> textureFunctionsDestroyCallback;
GLint max_texture_size;
diff --git a/src/gui/kernel/qopenglwindow.cpp b/src/gui/kernel/qopenglwindow.cpp
deleted file mode 100644
index 2ea8f43711..0000000000
--- a/src/gui/kernel/qopenglwindow.cpp
+++ /dev/null
@@ -1,698 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopenglwindow.h"
-#include "qpaintdevicewindow_p.h"
-#include <QtGui/QOpenGLFramebufferObject>
-#include <QtGui/QOpenGLPaintDevice>
-#include <QtGui/QOpenGLFunctions>
-#include <QtGui/QOpenGLTextureBlitter>
-#include <QtGui/private/qopenglextensions_p.h>
-#include <QtGui/private/qopenglcontext_p.h>
-#include <QtGui/QMatrix4x4>
-#include <QtGui/QOffscreenSurface>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QOpenGLWindow
- \inmodule QtGui
- \since 5.4
- \brief The QOpenGLWindow class is a convenience subclass of QWindow to perform OpenGL painting.
-
- QOpenGLWindow is an enhanced QWindow that allows easily creating windows that
- perform OpenGL rendering using an API that is compatible with QOpenGLWidget
- and is similar to the legacy QGLWidget. Unlike QOpenGLWidget, QOpenGLWindow
- has no dependency on the widgets module and offers better performance.
-
- A typical application will subclass QOpenGLWindow and reimplement the following
- virtual functions:
-
- \list
-
- \li initializeGL() to perform OpenGL resource initialization
-
- \li resizeGL() to set up the transformation matrices and other window size dependent resources
-
- \li paintGL() to issue OpenGL commands or draw using QPainter
-
- \endlist
-
- To schedule a repaint, call the update() function. Note that this will not
- immediately result in a call to paintGL(). Calling update() multiple times in
- a row will not change the behavior in any way.
-
- This is a slot so it can be connected to a \l QTimer::timeout() signal to
- perform animation. Note however that in the modern OpenGL world it is a much
- better choice to rely on synchronization to the vertical refresh rate of the
- display. See \l{QSurfaceFormat::setSwapInterval()}{setSwapInterval()} on a
- description of the swap interval. With a swap interval of \c 1, which is the
- case on most systems by default, the
- \l{QOpenGLContext::swapBuffers()}{swapBuffers()} call, that is executed
- internally by QOpenGLWindow after each repaint, will block and wait for
- vsync. This means that whenever the swap is done, an update can be scheduled
- again by calling update(), without relying on timers.
-
- To request a specific configuration for the context, use setFormat()
- like for any other QWindow. This allows, among others, requesting a
- given OpenGL version and profile, or enabling depth and stencil
- buffers.
-
- Unlike QWindow, QOpenGLWindow allows opening a painter on itself and perform
- QPainter-based drawing.
-
- QOpenGLWindow supports multiple update behaviors. The default,
- \c NoPartialUpdate is equivalent to a regular, OpenGL-based QWindow or the
- legacy QGLWidget. In contrast, \c PartialUpdateBlit and \c PartialUpdateBlend are
- more in line with QOpenGLWidget's way of working, where there is always an
- extra, dedicated framebuffer object present. These modes allow, by
- sacrificing some performance, redrawing only a smaller area on each paint and
- having the rest of the content preserved from of the previous frame. This is
- useful for applications than render incrementally using QPainter, because
- this way they do not have to redraw the entire window content on each
- paintGL() call.
-
- Similarly to QOpenGLWidget, QOpenGLWindow supports the Qt::AA_ShareOpenGLContexts
- attribute. When enabled, the OpenGL contexts of all QOpenGLWindow instances will share
- with each other. This allows accessing each other's shareable OpenGL resources.
-
- For more information on graphics in Qt, see \l {Graphics}.
- */
-
-/*!
- \enum QOpenGLWindow::UpdateBehavior
-
- This enum describes the update strategy of the QOpenGLWindow.
-
- \value NoPartialUpdate Indicates that the entire window surface will
- redrawn on each update and so no additional framebuffers are needed.
- This is the setting used in most cases and is equivalent to how drawing
- directly via QWindow would function.
-
- \value PartialUpdateBlit Indicates that the drawing performed in paintGL()
- does not cover the entire window. In this case an extra framebuffer object
- is created under the hood, and rendering performed in paintGL() will target
- this framebuffer. This framebuffer is then blitted onto the window surface's
- default framebuffer after each paint. This allows having QPainter-based drawing
- code in paintGL() which only repaints a smaller area at a time, because, unlike
- NoPartialUpdate, the previous content is preserved.
-
- \value PartialUpdateBlend Similar to PartialUpdateBlit, but instead of using
- framebuffer blits, the contents of the extra framebuffer is rendered by
- drawing a textured quad with blending enabled. This, unlike PartialUpdateBlit,
- allows alpha blended content and works even when the glBlitFramebuffer is
- not available. Performance-wise this setting is likely to be somewhat slower
- than PartialUpdateBlit.
- */
-
-/*!
- \fn void QOpenGLWindow::frameSwapped()
-
- This signal is emitted after the potentially blocking
- \l{QOpenGLContext::swapBuffers()}{buffer swap} has been done. Applications
- that wish to continuously repaint synchronized to the vertical refresh,
- should issue an update() upon this signal. This allows for a much smoother
- experience compared to the traditional usage of timers.
-*/
-
-// GLES2 builds won't have these constants with the suffixless names
-#ifndef GL_READ_FRAMEBUFFER
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#endif
-#ifndef GL_DRAW_FRAMEBUFFER
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#endif
-
-class QOpenGLWindowPaintDevice : public QOpenGLPaintDevice
-{
-public:
- QOpenGLWindowPaintDevice(QOpenGLWindow *window) : m_window(window) { }
- void ensureActiveTarget() override;
-
- QOpenGLWindow *m_window;
-};
-
-class QOpenGLWindowPrivate : public QPaintDeviceWindowPrivate
-{
- Q_DECLARE_PUBLIC(QOpenGLWindow)
-public:
- QOpenGLWindowPrivate(QOpenGLContext *shareContext, QOpenGLWindow::UpdateBehavior updateBehavior)
- : updateBehavior(updateBehavior)
- , hasFboBlit(false)
- , shareContext(shareContext)
- {
- if (!shareContext)
- this->shareContext = qt_gl_global_share_context();
- }
-
- ~QOpenGLWindowPrivate();
-
- static QOpenGLWindowPrivate *get(QOpenGLWindow *w) { return w->d_func(); }
-
- void bindFBO();
- void initialize();
-
- void beginPaint(const QRegion &region) override;
- void endPaint() override;
- void flush(const QRegion &region) override;
-
- QOpenGLWindow::UpdateBehavior updateBehavior;
- bool hasFboBlit;
- QScopedPointer<QOpenGLContext> context;
- QOpenGLContext *shareContext;
- QScopedPointer<QOpenGLFramebufferObject> fbo;
- QScopedPointer<QOpenGLWindowPaintDevice> paintDevice;
- QOpenGLTextureBlitter blitter;
- QColor backgroundColor;
- QScopedPointer<QOffscreenSurface> offscreenSurface;
-};
-
-QOpenGLWindowPrivate::~QOpenGLWindowPrivate()
-{
- Q_Q(QOpenGLWindow);
- if (q->isValid()) {
- q->makeCurrent(); // this works even when the platformwindow is destroyed
- paintDevice.reset(nullptr);
- fbo.reset(nullptr);
- blitter.destroy();
- q->doneCurrent();
- }
-}
-
-void QOpenGLWindowPrivate::initialize()
-{
- Q_Q(QOpenGLWindow);
-
- if (context)
- return;
-
- if (!q->handle())
- qWarning("Attempted to initialize QOpenGLWindow without a platform window");
-
- context.reset(new QOpenGLContext);
- context->setShareContext(shareContext);
- context->setFormat(q->requestedFormat());
- if (!context->create())
- qWarning("QOpenGLWindow::beginPaint: Failed to create context");
- if (!context->makeCurrent(q))
- qWarning("QOpenGLWindow::beginPaint: Failed to make context current");
-
- paintDevice.reset(new QOpenGLWindowPaintDevice(q));
- if (updateBehavior == QOpenGLWindow::PartialUpdateBlit)
- hasFboBlit = QOpenGLFramebufferObject::hasOpenGLFramebufferBlit();
-
- q->initializeGL();
-}
-
-void QOpenGLWindowPrivate::beginPaint(const QRegion &region)
-{
- Q_UNUSED(region);
- Q_Q(QOpenGLWindow);
-
- initialize();
- context->makeCurrent(q);
-
- const int deviceWidth = q->width() * q->devicePixelRatio();
- const int deviceHeight = q->height() * q->devicePixelRatio();
- const QSize deviceSize(deviceWidth, deviceHeight);
- if (updateBehavior > QOpenGLWindow::NoPartialUpdate) {
- if (!fbo || fbo->size() != deviceSize) {
- QOpenGLFramebufferObjectFormat fboFormat;
- fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
- const int samples = q->requestedFormat().samples();
- if (samples > 0) {
- if (updateBehavior != QOpenGLWindow::PartialUpdateBlend)
- fboFormat.setSamples(samples);
- else
- qWarning("QOpenGLWindow: PartialUpdateBlend does not support multisampling");
- }
- fbo.reset(new QOpenGLFramebufferObject(deviceSize, fboFormat));
- markWindowAsDirty();
- }
- } else {
- markWindowAsDirty();
- }
-
- paintDevice->setSize(QSize(deviceWidth, deviceHeight));
- paintDevice->setDevicePixelRatio(q->devicePixelRatio());
- context->functions()->glViewport(0, 0, deviceWidth, deviceHeight);
-
- context->functions()->glBindFramebuffer(GL_FRAMEBUFFER, context->defaultFramebufferObject());
-
- q->paintUnderGL();
-
- if (updateBehavior > QOpenGLWindow::NoPartialUpdate)
- fbo->bind();
-}
-
-void QOpenGLWindowPrivate::endPaint()
-{
- Q_Q(QOpenGLWindow);
-
- if (updateBehavior > QOpenGLWindow::NoPartialUpdate)
- fbo->release();
-
- context->functions()->glBindFramebuffer(GL_FRAMEBUFFER, context->defaultFramebufferObject());
-
- if (updateBehavior == QOpenGLWindow::PartialUpdateBlit && hasFboBlit) {
- const int deviceWidth = q->width() * q->devicePixelRatio();
- const int deviceHeight = q->height() * q->devicePixelRatio();
- QOpenGLExtensions extensions(context.data());
- extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo->handle());
- extensions.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, context->defaultFramebufferObject());
- extensions.glBlitFramebuffer(0, 0, deviceWidth, deviceHeight,
- 0, 0, deviceWidth, deviceHeight,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- } else if (updateBehavior > QOpenGLWindow::NoPartialUpdate) {
- if (updateBehavior == QOpenGLWindow::PartialUpdateBlend) {
- context->functions()->glEnable(GL_BLEND);
- context->functions()->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- if (!blitter.isCreated())
- blitter.create();
-
- QRect windowRect(QPoint(0, 0), fbo->size());
- QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(windowRect, windowRect);
- blitter.bind();
- blitter.blit(fbo->texture(), target, QOpenGLTextureBlitter::OriginBottomLeft);
- blitter.release();
-
- if (updateBehavior == QOpenGLWindow::PartialUpdateBlend)
- context->functions()->glDisable(GL_BLEND);
- }
-
- q->paintOverGL();
-}
-
-void QOpenGLWindowPrivate::bindFBO()
-{
- if (updateBehavior > QOpenGLWindow::NoPartialUpdate)
- fbo->bind();
- else
- QOpenGLFramebufferObject::bindDefault();
-}
-
-void QOpenGLWindowPrivate::flush(const QRegion &region)
-{
- Q_UNUSED(region);
- Q_Q(QOpenGLWindow);
- context->swapBuffers(q);
- emit q->frameSwapped();
-}
-
-void QOpenGLWindowPaintDevice::ensureActiveTarget()
-{
- QOpenGLWindowPrivate::get(m_window)->bindFBO();
-}
-
-/*!
- Constructs a new QOpenGLWindow with the given \a parent and \a updateBehavior.
-
- \sa QOpenGLWindow::UpdateBehavior
- */
-QOpenGLWindow::QOpenGLWindow(QOpenGLWindow::UpdateBehavior updateBehavior, QWindow *parent)
- : QPaintDeviceWindow(*(new QOpenGLWindowPrivate(nullptr, updateBehavior)), parent)
-{
- setSurfaceType(QSurface::OpenGLSurface);
-}
-
-/*!
- Constructs a new QOpenGLWindow with the given \a parent and \a updateBehavior. The QOpenGLWindow's context will share with \a shareContext.
-
- \sa QOpenGLWindow::UpdateBehavior shareContext
-*/
-QOpenGLWindow::QOpenGLWindow(QOpenGLContext *shareContext, UpdateBehavior updateBehavior, QWindow *parent)
- : QPaintDeviceWindow(*(new QOpenGLWindowPrivate(shareContext, updateBehavior)), parent)
-{
- setSurfaceType(QSurface::OpenGLSurface);
-}
-
-/*!
- Destroys the QOpenGLWindow instance, freeing its resources.
-
- The OpenGLWindow's context is made current in the destructor, allowing for
- safe destruction of any child object that may need to release OpenGL
- resources belonging to the context provided by this window.
-
- \warning if you have objects wrapping OpenGL resources (such as
- QOpenGLBuffer, QOpenGLShaderProgram, etc.) as members of a QOpenGLWindow
- subclass, you may need to add a call to makeCurrent() in that subclass'
- destructor as well. Due to the rules of C++ object destruction, those objects
- will be destroyed \e{before} calling this function (but after that the
- destructor of the subclass has run), therefore making the OpenGL context
- current in this function happens too late for their safe disposal.
-
- \sa makeCurrent
-
- \since 5.5
-*/
-QOpenGLWindow::~QOpenGLWindow()
-{
- makeCurrent();
-}
-
-/*!
- \return the update behavior for this QOpenGLWindow.
-*/
-QOpenGLWindow::UpdateBehavior QOpenGLWindow::updateBehavior() const
-{
- Q_D(const QOpenGLWindow);
- return d->updateBehavior;
-}
-
-/*!
- \return \c true if the window's OpenGL resources, like the context, have
- been successfully initialized. Note that the return value is always \c false
- until the window becomes exposed (shown).
-*/
-bool QOpenGLWindow::isValid() const
-{
- Q_D(const QOpenGLWindow);
- return d->context && d->context->isValid();
-}
-
-/*!
- Prepares for rendering OpenGL content for this window by making the
- corresponding context current and binding the framebuffer object, if there is
- one, in that context context.
-
- It is not necessary to call this function in most cases, because it is called
- automatically before invoking paintGL(). It is provided nonetheless to support
- advanced, multi-threaded scenarios where a thread different than the GUI or main
- thread may want to update the surface or framebuffer contents. See QOpenGLContext
- for more information on threading related issues.
-
- This function is suitable for calling also when the underlying platform window
- is already destroyed. This means that it is safe to call this function from
- a QOpenGLWindow subclass' destructor. If there is no native window anymore,
- an offscreen surface is used instead. This ensures that OpenGL resource
- cleanup operations in the destructor will always work, as long as
- this function is called first.
-
- \sa QOpenGLContext, context(), paintGL(), doneCurrent()
- */
-void QOpenGLWindow::makeCurrent()
-{
- Q_D(QOpenGLWindow);
-
- if (!isValid())
- return;
-
- // The platform window may be destroyed at this stage and therefore
- // makeCurrent() may not safely be called with 'this'.
- if (handle()) {
- d->context->makeCurrent(this);
- } else {
- if (!d->offscreenSurface) {
- d->offscreenSurface.reset(new QOffscreenSurface(screen()));
- d->offscreenSurface->setFormat(d->context->format());
- d->offscreenSurface->create();
- }
- d->context->makeCurrent(d->offscreenSurface.data());
- }
-
- d->bindFBO();
-}
-
-/*!
- Releases the context.
-
- It is not necessary to call this function in most cases, since the widget
- will make sure the context is bound and released properly when invoking
- paintGL().
-
- \sa makeCurrent()
- */
-void QOpenGLWindow::doneCurrent()
-{
- Q_D(QOpenGLWindow);
-
- if (!isValid())
- return;
-
- d->context->doneCurrent();
-}
-
-/*!
- \return The QOpenGLContext used by this window or \c 0 if not yet initialized.
- */
-QOpenGLContext *QOpenGLWindow::context() const
-{
- Q_D(const QOpenGLWindow);
- return d->context.data();
-}
-
-/*!
- \return The QOpenGLContext requested to be shared with this window's QOpenGLContext.
-*/
-QOpenGLContext *QOpenGLWindow::shareContext() const
-{
- Q_D(const QOpenGLWindow);
- return d->shareContext;
-}
-
-/*!
- The framebuffer object handle used by this window.
-
- When the update behavior is set to \c NoPartialUpdate, there is no separate
- framebuffer object. In this case the returned value is the ID of the
- default framebuffer.
-
- Otherwise the value of the ID of the framebuffer object or \c 0 if not
- yet initialized.
- */
-GLuint QOpenGLWindow::defaultFramebufferObject() const
-{
- Q_D(const QOpenGLWindow);
- if (d->updateBehavior > NoPartialUpdate && d->fbo)
- return d->fbo->handle();
- else if (QOpenGLContext *ctx = QOpenGLContext::currentContext())
- return ctx->defaultFramebufferObject();
- else
- return 0;
-}
-
-extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
-
-/*!
- Returns a copy of the framebuffer.
-
- \note This is a potentially expensive operation because it relies on
- glReadPixels() to read back the pixels. This may be slow and can stall the
- GPU pipeline.
-
- \note When used together with update behavior \c NoPartialUpdate, the returned
- image may not contain the desired content when called after the front and back
- buffers have been swapped (unless preserved swap is enabled in the underlying
- windowing system interface). In this mode the function reads from the back
- buffer and the contents of that may not match the content on the screen (the
- front buffer). In this case the only place where this function can safely be
- used is paintGL() or paintOverGL().
- */
-QImage QOpenGLWindow::grabFramebuffer()
-{
- if (!isValid())
- return QImage();
-
- makeCurrent();
-
- const bool hasAlpha = format().hasAlpha();
- QImage img = qt_gl_read_framebuffer(size() * devicePixelRatio(), hasAlpha, hasAlpha);
- img.setDevicePixelRatio(devicePixelRatio());
- return img;
-}
-
-/*!
- This virtual function is called once before the first call to paintGL() or
- resizeGL(). Reimplement it in a subclass.
-
- This function should set up any required OpenGL resources and state.
-
- There is no need to call makeCurrent() because this has already been done
- when this function is called. Note however that the framebuffer, in case
- partial update mode is used, is not yet available at this stage, so avoid
- issuing draw calls from here. Defer such calls to paintGL() instead.
-
- \sa paintGL(), resizeGL()
- */
-void QOpenGLWindow::initializeGL()
-{
-}
-
-/*!
- This virtual function is called whenever the widget has been resized.
- Reimplement it in a subclass. The new size is passed in \a w and \a h.
-
- \note This is merely a convenience function in order to provide an API that is
- compatible with QOpenGLWidget. Unlike with QOpenGLWidget, derived classes are
- free to choose to override resizeEvent() instead of this function.
-
- \note Avoid issuing OpenGL commands from this function as there may not be a
- context current when it is invoked. If it cannot be avoided, call makeCurrent().
-
- \note Scheduling updates from here is not necessary. The windowing systems
- will send expose events that trigger an update automatically.
-
- \sa initializeGL(), paintGL()
- */
-void QOpenGLWindow::resizeGL(int w, int h)
-{
- Q_UNUSED(w);
- Q_UNUSED(h);
-}
-
-/*!
- This virtual function is called whenever the window contents needs to be
- painted. Reimplement it in a subclass.
-
- There is no need to call makeCurrent() because this has already
- been done when this function is called.
-
- Before invoking this function, the context and the framebuffer, if there is
- one, are bound, and the viewport is set up by a call to glViewport(). No
- other state is set and no clearing or drawing is performed by the framework.
-
- \note When using a partial update behavior, like \c PartialUpdateBlend, the
- output of the previous paintGL() call is preserved and, after the additional
- drawing perfomed in the current invocation of the function, the content is
- blitted or blended over the content drawn directly to the window in
- paintUnderGL().
-
- \sa initializeGL(), resizeGL(), paintUnderGL(), paintOverGL(), UpdateBehavior
- */
-void QOpenGLWindow::paintGL()
-{
-}
-
-/*!
- The virtual function is called before each invocation of paintGL().
-
- When the update mode is set to \c NoPartialUpdate, there is no difference
- between this function and paintGL(), performing rendering in either of them
- leads to the same result.
-
- The difference becomes significant when using \c PartialUpdateBlend, where an
- extra framebuffer object is used. There, paintGL() targets this additional
- framebuffer object, which preserves its contents, while paintUnderGL() and
- paintOverGL() target the default framebuffer, i.e. directly the window
- surface, the contents of which is lost after each displayed frame.
-
- \note Avoid relying on this function when the update behavior is
- \c PartialUpdateBlit. This mode involves blitting the extra framebuffer used by
- paintGL() onto the default framebuffer after each invocation of paintGL(),
- thus overwriting all drawing generated in this function.
-
- \sa paintGL(), paintOverGL(), UpdateBehavior
- */
-void QOpenGLWindow::paintUnderGL()
-{
-}
-
-/*!
- This virtual function is called after each invocation of paintGL().
-
- When the update mode is set to NoPartialUpdate, there is no difference
- between this function and paintGL(), performing rendering in either of them
- leads to the same result.
-
- Like paintUnderGL(), rendering in this function targets the default
- framebuffer of the window, regardless of the update behavior. It gets called
- after paintGL() has returned and the blit (PartialUpdateBlit) or quad drawing
- (PartialUpdateBlend) has been done.
-
- \sa paintGL(), paintUnderGL(), UpdateBehavior
- */
-void QOpenGLWindow::paintOverGL()
-{
-}
-
-/*!
- Paint \a event handler. Calls paintGL().
-
- \sa paintGL()
- */
-void QOpenGLWindow::paintEvent(QPaintEvent *event)
-{
- Q_UNUSED(event);
- paintGL();
-}
-
-/*!
- Resize \a event handler. Calls resizeGL().
-
- \sa resizeGL()
- */
-void QOpenGLWindow::resizeEvent(QResizeEvent *event)
-{
- Q_UNUSED(event);
- Q_D(QOpenGLWindow);
- d->initialize();
- resizeGL(width(), height());
-}
-
-/*!
- \internal
- */
-int QOpenGLWindow::metric(PaintDeviceMetric metric) const
-{
- Q_D(const QOpenGLWindow);
-
- switch (metric) {
- case PdmDepth:
- if (d->paintDevice)
- return d->paintDevice->depth();
- break;
- default:
- break;
- }
- return QPaintDeviceWindow::metric(metric);
-}
-
-/*!
- \internal
- */
-QPaintDevice *QOpenGLWindow::redirected(QPoint *) const
-{
- Q_D(const QOpenGLWindow);
- if (QOpenGLContext::currentContext() == d->context.data())
- return d->paintDevice.data();
- return nullptr;
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/kernel/qpalette.cpp b/src/gui/kernel/qpalette.cpp
index 397c50f3dc..f6180be8a8 100644
--- a/src/gui/kernel/qpalette.cpp
+++ b/src/gui/kernel/qpalette.cpp
@@ -44,10 +44,28 @@
#include "qvariant.h"
#include "qdebug.h"
+#include <QtCore/qmetaobject.h>
+
QT_BEGIN_NAMESPACE
static int qt_palette_count = 1;
+static constexpr QPalette::ResolveMask colorRoleOffset(QPalette::ColorGroup colorGroup)
+{
+ return QPalette::NColorRoles * colorGroup;
+}
+
+static constexpr QPalette::ResolveMask bitPosition(QPalette::ColorGroup colorGroup,
+ QPalette::ColorRole colorRole)
+{
+ return colorRole + colorRoleOffset(colorGroup);
+}
+
+Q_STATIC_ASSERT_X(bitPosition(QPalette::ColorGroup(QPalette::NColorGroups - 1),
+ QPalette::ColorRole(QPalette::NColorRoles - 1))
+ < sizeof(QPalette::ResolveMask) * CHAR_BIT,
+ "The resolve mask type is not wide enough to fit the entire bit mask.");
+
class QPalettePrivate {
public:
QPalettePrivate() : ref(1), ser_no(qt_palette_count++), detach_no(0) { }
@@ -321,11 +339,8 @@ static void qt_palette_from_color(QPalette &pal, const QColor &button)
Returns the placeholder text brush of the current color group.
- \note Before Qt 5.12, the placeholder text color was hard-coded in the code as
- QPalette::text().color() where an alpha of 128 was applied.
- We continue to support this behavior by default, unless you set your own brush.
- One can get back the original placeholder color setting the special QBrush default
- constructor as placeholder brush.
+ \note Before Qt 5.12, the placeholder text color was hard-coded as QPalette::text().color()
+ with an alpha of 128 applied. In Qt 6, it is an independent color.
\sa ColorRole, brush()
*/
@@ -538,8 +553,6 @@ static void qt_palette_from_color(QPalette &pal, const QColor &button)
QPalette::QPalette()
: d(nullptr)
{
- data.current_group = Active;
- data.resolve_mask = 0;
// Initialize to application palette if present, else default to black.
// This makes it possible to instantiate QPalette outside QGuiApplication,
// for example in the platform plugins.
@@ -549,7 +562,7 @@ QPalette::QPalette()
} else {
init();
qt_palette_from_color(*this, Qt::black);
- data.resolve_mask = 0;
+ data.resolveMask = 0;
}
}
@@ -681,8 +694,6 @@ QPalette::~QPalette()
/*!\internal*/
void QPalette::init() {
d = new QPalettePrivate;
- data.resolve_mask = 0;
- data.current_group = Active; //as a default..
}
/*!
@@ -739,7 +750,7 @@ const QBrush &QPalette::brush(ColorGroup gr, ColorRole cr) const
Q_ASSERT(cr < NColorRoles);
if(gr >= (int)NColorGroups) {
if(gr == Current) {
- gr = (ColorGroup)data.current_group;
+ gr = data.currentGroup;
} else {
qWarning("QPalette::brush: Unknown ColorGroup: %d", (int)gr);
gr = Active;
@@ -777,38 +788,18 @@ void QPalette::setBrush(ColorGroup cg, ColorRole cr, const QBrush &b)
}
if (cg == Current) {
- cg = ColorGroup(data.current_group);
+ cg = data.currentGroup;
} else if (cg >= NColorGroups) {
qWarning("QPalette::setBrush: Unknown ColorGroup: %d", cg);
cg = Active;
}
- // For placeholder we want to continue to respect the original behavior, which is
- // derivating the text color, but only if user has not yet set his own brush.
- // We then use Qt::NoBrush as an inernal way to know if the brush is customized or not.
-
- // ### Qt 6 - remove this special case
- // Part 1 - Restore initial color to the given color group
- if (cr == PlaceholderText && b == QBrush()) {
- QColor col = brush(Text).color();
- col.setAlpha(128);
- setBrush(cg, PlaceholderText, QBrush(col, Qt::NoBrush));
- return;
- }
-
if (d->br[cg][cr] != b) {
detach();
d->br[cg][cr] = b;
}
- data.resolve_mask |= (1<<cr);
-
- // ### Qt 6 - remove this special case
- // Part 2 - Update initial color to the given color group
- if (cr == Text && d->br[cg][PlaceholderText].style() == Qt::NoBrush) {
- QColor col = brush(Text).color();
- col.setAlpha(128);
- setBrush(cg, PlaceholderText, QBrush(col, Qt::NoBrush));
- }
+
+ data.resolveMask |= ResolveMask(1) << bitPosition(cg, cr);
}
/*!
@@ -817,12 +808,30 @@ void QPalette::setBrush(ColorGroup cg, ColorRole cr, const QBrush &b)
Returns \c true if the ColorGroup \a cg and ColorRole \a cr has been
set previously on this palette; otherwise returns \c false.
- \sa setBrush()
+ The ColorGroup \a cg should be less than QPalette::NColorGroups,
+ but you can use QPalette::Current. In this case, the previously
+ set current color group will be used.
+
+ The ColorRole \a cr should be less than QPalette::NColorRoles.
+
+ \sa setBrush(), currentColorGroup()
*/
bool QPalette::isBrushSet(ColorGroup cg, ColorRole cr) const
{
- Q_UNUSED(cg);
- return (data.resolve_mask & (1<<cr));
+ if (cg == Current)
+ cg = data.currentGroup;
+
+ if (cg >= NColorGroups) {
+ qWarning() << "Wrong color group:" << cg;
+ return false;
+ }
+
+ if (cr >= NColorRoles) {
+ qWarning() << "Wrong color role:" << cr;
+ return false;
+ }
+
+ return data.resolveMask & (ResolveMask(1) << bitPosition(cg, cr));
}
/*!
@@ -887,7 +896,7 @@ bool QPalette::isEqual(QPalette::ColorGroup group1, QPalette::ColorGroup group2)
{
if(group1 >= (int)NColorGroups) {
if(group1 == Current) {
- group1 = (ColorGroup)data.current_group;
+ group1 = data.currentGroup;
} else {
qWarning("QPalette::brush: Unknown ColorGroup(1): %d", (int)group1);
group1 = Active;
@@ -895,7 +904,7 @@ bool QPalette::isEqual(QPalette::ColorGroup group1, QPalette::ColorGroup group2)
}
if(group2 >= (int)NColorGroups) {
if(group2 == Current) {
- group2 = (ColorGroup)data.current_group;
+ group2 = data.currentGroup;
} else {
qWarning("QPalette::brush: Unknown ColorGroup(2): %d", (int)group2);
group2 = Active;
@@ -946,21 +955,25 @@ qint64 QPalette::cacheKey() const
*/
QPalette QPalette::resolve(const QPalette &other) const
{
- if ((*this == other && data.resolve_mask == other.data.resolve_mask)
- || data.resolve_mask == 0) {
+ if ((*this == other && data.resolveMask == other.data.resolveMask)
+ || data.resolveMask == 0) {
QPalette o = other;
- o.data.resolve_mask = data.resolve_mask;
+ o.data.resolveMask = data.resolveMask;
return o;
}
QPalette palette(*this);
palette.detach();
- for(int role = 0; role < (int)NColorRoles; role++)
- if (!(data.resolve_mask & (1<<role)))
- for(int grp = 0; grp < (int)NColorGroups; grp++)
+ for (int role = 0; role < int(NColorRoles); ++role) {
+ for (int grp = 0; grp < int(NColorGroups); ++grp) {
+ if (!(data.resolveMask & (ResolveMask(1) << bitPosition(ColorGroup(grp), ColorRole(role))))) {
palette.d->br[grp][role] = other.d->br[grp][role];
- palette.data.resolve_mask |= other.data.resolve_mask;
+ }
+ }
+ }
+
+ palette.data.resolveMask |= other.data.resolveMask;
return palette;
}
@@ -971,7 +984,12 @@ QPalette QPalette::resolve(const QPalette &other) const
*/
/*!
- \fn void QPalette::resolve(uint mask)
+ \typedef ResolveMaskType
+ \internal
+ */
+
+/*!
+ \fn void QPalette::resolve(ResolveMaskType mask)
\internal
*/
@@ -1105,10 +1123,15 @@ void QPalette::setColorGroup(ColorGroup cg, const QBrush &windowText, const QBru
QBrush(Qt::blue), QBrush(Qt::magenta), QBrush(toolTipBase),
QBrush(toolTipText));
- data.resolve_mask &= ~(1 << Highlight);
- data.resolve_mask &= ~(1 << HighlightedText);
- data.resolve_mask &= ~(1 << LinkVisited);
- data.resolve_mask &= ~(1 << Link);
+ for (int cr = Highlight; cr <= LinkVisited; ++cr) {
+ if (cg == All) {
+ for (int group = Active; group < NColorGroups; ++group) {
+ data.resolveMask &= ~(ResolveMask(1) << bitPosition(ColorGroup(group), ColorRole(cr)));
+ }
+ } else {
+ data.resolveMask &= ~(ResolveMask(1) << bitPosition(ColorGroup(cg), ColorRole(cr)));
+ }
+ }
}
@@ -1177,6 +1200,8 @@ Q_GUI_EXPORT QPalette qt_fusionPalette()
QColor button = backGround;
QColor shadow = dark.darker(135);
QColor disabledShadow = shadow.lighter(150);
+ QColor placeholder = text;
+ placeholder.setAlpha(128);
QPalette fusionPalette(Qt::black,backGround,light,dark,mid,text,base);
fusionPalette.setBrush(QPalette::Midlight, midLight);
@@ -1194,40 +1219,65 @@ Q_GUI_EXPORT QPalette qt_fusionPalette()
fusionPalette.setBrush(QPalette::Active, QPalette::Highlight, QColor(48, 140, 198));
fusionPalette.setBrush(QPalette::Inactive, QPalette::Highlight, QColor(48, 140, 198));
fusionPalette.setBrush(QPalette::Disabled, QPalette::Highlight, QColor(145, 145, 145));
+
+ fusionPalette.setBrush(QPalette::PlaceholderText, placeholder);
+
return fusionPalette;
}
#ifndef QT_NO_DEBUG_STREAM
-QDebug operator<<(QDebug dbg, const QPalette &p)
+static QString groupsToString(const QPalette &p, QPalette::ColorRole cr)
{
- const char *colorGroupNames[] = {"Active", "Disabled", "Inactive"};
- const char *colorRoleNames[] =
- {"WindowText", "Button", "Light", "Midlight", "Dark", "Mid", "Text",
- "BrightText", "ButtonText", "Base", "Window", "Shadow", "Highlight",
- "HighlightedText", "Link", "LinkVisited", "AlternateBase", "NoRole",
- "ToolTipBase","ToolTipText", "PlaceholderText" };
- QDebugStateSaver saver(dbg);
- QDebug nospace = dbg.nospace();
- const uint mask = p.resolve();
- nospace << "QPalette(resolve=" << Qt::hex << Qt::showbase << mask << ',';
- for (int role = 0; role < (int)QPalette::NColorRoles; ++role) {
- if (mask & (1<<role)) {
- if (role)
- nospace << ',';
- nospace << colorRoleNames[role] << ":[";
- for (int group = 0; group < (int)QPalette::NColorGroups; ++group) {
- if (group)
- nospace << ',';
- const QRgb color = p.color(static_cast<QPalette::ColorGroup>(group),
- static_cast<QPalette::ColorRole>(role)).rgba();
- nospace << colorGroupNames[group] << ':' << color;
- }
- nospace << ']';
+ const auto groupEnum = QMetaEnum::fromType<QPalette::ColorGroup>();
+
+ QString groupString;
+ for (int group = 0; group < QPalette::NColorGroups; ++group) {
+ const auto cg = QPalette::ColorGroup(group);
+
+ if (p.isBrushSet(cg, cr)) {
+ const auto &color = p.color(cg, cr);
+ groupString += QString::fromUtf8(groupEnum.valueToKey(cg)) + QLatin1Char(':') +
+ color.name(QColor::HexArgb) + QLatin1Char(',');
}
}
- nospace << ')' << Qt::noshowbase << Qt::dec;
- return dbg;
+ groupString.chop(1);
+
+ return groupString;
}
+
+static QString rolesToString(const QPalette &p)
+{
+ const auto roleEnum = QMetaEnum::fromType<QPalette::ColorRole>();
+
+ QString roleString;
+ for (int role = 0; role < QPalette::NColorRoles; ++role) {
+ const auto cr = QPalette::ColorRole(role);
+
+ auto groupString = groupsToString(p, cr);
+ if (!groupString.isEmpty())
+ roleString += QString::fromUtf8(roleEnum.valueToKey(cr)) + QStringLiteral(":[") +
+ groupString + QStringLiteral("],");
+ }
+ roleString.chop(1);
+
+ return roleString;
+}
+
+QDebug operator<<(QDebug dbg, const QPalette &p)
+{
+ QDebugStateSaver saver(dbg);
+ dbg.nospace();
+
+ dbg << "QPalette(resolve=" << Qt::hex << Qt::showbase << p.resolve();
+
+ auto roleString = rolesToString(p);
+ if (!roleString.isEmpty())
+ dbg << ',' << roleString;
+
+ dbg << ')';
+
+ return dbg;
+ }
#endif
QT_END_NAMESPACE
diff --git a/src/gui/kernel/qpalette.h b/src/gui/kernel/qpalette.h
index d3a840d9ad..fd0ef2e2d9 100644
--- a/src/gui/kernel/qpalette.h
+++ b/src/gui/kernel/qpalette.h
@@ -72,14 +72,13 @@ public:
{ other.d = nullptr; }
inline QPalette &operator=(QPalette &&other) noexcept
{
- for_faster_swapping_dont_use = other.for_faster_swapping_dont_use;
- qSwap(d, other.d); return *this;
+ swap(other); return *this;
}
void swap(QPalette &other) noexcept
{
+ qSwap(data, other.data);
qSwap(d, other.d);
- qSwap(for_faster_swapping_dont_use, other.for_faster_swapping_dont_use);
}
operator QVariant() const;
@@ -103,8 +102,8 @@ public:
};
Q_ENUM(ColorRole)
- inline ColorGroup currentColorGroup() const { return static_cast<ColorGroup>(data.current_group); }
- inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
+ inline ColorGroup currentColorGroup() const { return data.currentGroup; }
+ inline void setCurrentColorGroup(ColorGroup cg) { data.currentGroup = cg; }
inline const QColor &color(ColorGroup cg, ColorRole cr) const
{ return brush(cg, cr).color(); }
@@ -158,9 +157,11 @@ public:
#endif
qint64 cacheKey() const;
- QPalette resolve(const QPalette &) const;
- inline uint resolve() const { return data.resolve_mask; }
- inline void resolve(uint mask) { data.resolve_mask = mask; }
+ QPalette resolve(const QPalette &other) const;
+
+ using ResolveMask = quint64;
+ inline ResolveMask resolve() const { return data.resolveMask; }
+ inline void resolve(ResolveMask mask) { data.resolveMask = mask; }
private:
void setColorGroup(ColorGroup cr, const QBrush &windowText, const QBrush &button,
@@ -185,13 +186,11 @@ private:
QPalettePrivate *d;
struct Data {
- uint current_group : 4;
- uint resolve_mask : 28;
- };
- union {
- Data data;
- quint32 for_faster_swapping_dont_use;
+ ResolveMask resolveMask{0};
+ ColorGroup currentGroup{Active};
};
+ Data data;
+
friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &s, const QPalette &p);
};
diff --git a/src/gui/kernel/qplatformmenu.h b/src/gui/kernel/qplatformmenu.h
index 28c29a704c..8e470aefd3 100644
--- a/src/gui/kernel/qplatformmenu.h
+++ b/src/gui/kernel/qplatformmenu.h
@@ -52,7 +52,9 @@
#include <QtGui/qtguiglobal.h>
#include <QtCore/qpointer.h>
#include <QtGui/QFont>
-#include <QtGui/QKeySequence>
+#if QT_CONFIG(shortcut)
+# include <QtGui/QKeySequence>
+#endif
#include <QtGui/QIcon>
QT_BEGIN_NAMESPACE
@@ -85,7 +87,7 @@ public:
virtual void setRole(MenuRole role) = 0;
virtual void setCheckable(bool checkable) = 0;
virtual void setChecked(bool isChecked) = 0;
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
virtual void setShortcut(const QKeySequence& shortcut) = 0;
#endif
virtual void setEnabled(bool enabled) = 0;
diff --git a/src/gui/kernel/qplatformtheme.cpp b/src/gui/kernel/qplatformtheme.cpp
index 71521c0339..93fd59e53f 100644
--- a/src/gui/kernel/qplatformtheme.cpp
+++ b/src/gui/kernel/qplatformtheme.cpp
@@ -167,7 +167,7 @@ QT_BEGIN_NAMESPACE
*/
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
// Table of key bindings. It must be sorted on key sequence:
// The integer value of VK_KEY | Modifier Keys (e.g., VK_META, and etc.)
// A priority of 1 indicates that this is the primary key binding when multiple are defined.
@@ -623,7 +623,7 @@ static inline int maybeSwapShortcut(int shortcut)
}
#endif
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
// mixed-mode predicate: all of these overloads are actually needed (but not all for every compiler)
struct ByStandardKey {
typedef bool result_type;
@@ -688,6 +688,7 @@ QString QPlatformTheme::standardButtonText(int button) const
return QPlatformTheme::defaultStandardButtonText(button);
}
+#if QT_CONFIG(shortcut)
/*!
Returns the mnemonic that should be used for a standard \a button.
@@ -700,6 +701,7 @@ QKeySequence QPlatformTheme::standardButtonShortcut(int button) const
Q_UNUSED(button)
return QKeySequence();
}
+#endif // QT_CONFIG(shortcut)
QString QPlatformTheme::defaultStandardButtonText(int button)
{
@@ -784,7 +786,7 @@ unsigned QPlatformThemePrivate::currentKeyPlatforms()
{
const uint keyboardScheme = QGuiApplicationPrivate::platformTheme()->themeHint(QPlatformTheme::KeyboardScheme).toInt();
unsigned result = 1u << keyboardScheme;
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
if (keyboardScheme == QPlatformTheme::KdeKeyboardScheme
|| keyboardScheme == QPlatformTheme::GnomeKeyboardScheme
|| keyboardScheme == QPlatformTheme::CdeKeyboardScheme)
diff --git a/src/gui/kernel/qplatformtheme.h b/src/gui/kernel/qplatformtheme.h
index 3185fc4541..6ed612b785 100644
--- a/src/gui/kernel/qplatformtheme.h
+++ b/src/gui/kernel/qplatformtheme.h
@@ -51,7 +51,9 @@
#include <QtGui/qtguiglobal.h>
#include <QtCore/QScopedPointer>
-#include <QtGui/QKeySequence>
+#if QT_CONFIG(shortcut)
+# include <QtGui/QKeySequence>
+#endif
QT_BEGIN_NAMESPACE
@@ -312,12 +314,14 @@ public:
QPlatformTheme::IconOptions iconOptions = { }) const;
virtual QIconEngine *createIconEngine(const QString &iconName) const;
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
virtual QList<QKeySequence> keyBindings(QKeySequence::StandardKey key) const;
#endif
virtual QString standardButtonText(int button) const;
+#if QT_CONFIG(shortcut)
virtual QKeySequence standardButtonShortcut(int button) const;
+#endif
static QVariant defaultThemeHint(ThemeHint hint);
static QString defaultStandardButtonText(int button);
diff --git a/src/gui/kernel/qplatformtheme_p.h b/src/gui/kernel/qplatformtheme_p.h
index 73deb890bb..2c16fec141 100644
--- a/src/gui/kernel/qplatformtheme_p.h
+++ b/src/gui/kernel/qplatformtheme_p.h
@@ -52,7 +52,9 @@
//
#include <QtGui/private/qtguiglobal_p.h>
-#include "private/qkeysequence_p.h"
+#if QT_CONFIG(shortcut)
+# include "private/qkeysequence_p.h"
+#endif
QT_BEGIN_NAMESPACE
@@ -67,7 +69,7 @@ public:
void initializeSystemPalette();
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
static const QKeyBinding keyBindings[];
static const uint numberOfKeyBindings;
#endif
diff --git a/src/gui/kernel/qshortcutmap.cpp b/src/gui/kernel/qshortcutmap.cpp
index a7ea20266b..6039101cf4 100644
--- a/src/gui/kernel/qshortcutmap.cpp
+++ b/src/gui/kernel/qshortcutmap.cpp
@@ -49,8 +49,6 @@
#include <algorithm>
-#ifndef QT_NO_SHORTCUT
-
QT_BEGIN_NAMESPACE
Q_LOGGING_CATEGORY(lcShortcutMap, "qt.gui.shortcutmap")
@@ -689,5 +687,3 @@ void QShortcutMap::dumpMap() const
#endif
QT_END_NAMESPACE
-
-#endif // QT_NO_SHORTCUT
diff --git a/src/gui/kernel/qshortcutmap_p.h b/src/gui/kernel/qshortcutmap_p.h
index 8fc68229fb..aa3dd969f0 100644
--- a/src/gui/kernel/qshortcutmap_p.h
+++ b/src/gui/kernel/qshortcutmap_p.h
@@ -56,9 +56,9 @@
#include "QtCore/qvector.h"
#include "QtCore/qscopedpointer.h"
-QT_BEGIN_NAMESPACE
+QT_REQUIRE_CONFIG(shortcut);
-#ifndef QT_NO_SHORTCUT
+QT_BEGIN_NAMESPACE
// To enable dump output uncomment below
//#define Dump_QShortcutMap
@@ -106,8 +106,6 @@ private:
QScopedPointer<QShortcutMapPrivate> d_ptr;
};
-#endif // QT_NO_SHORTCUT
-
QT_END_NAMESPACE
#endif // QSHORTCUTMAP_P_H
diff --git a/src/gui/kernel/qwindowdefs.h b/src/gui/kernel/qwindowdefs.h
index b4f3ed4712..cb0842da8c 100644
--- a/src/gui/kernel/qwindowdefs.h
+++ b/src/gui/kernel/qwindowdefs.h
@@ -43,6 +43,7 @@
#include <QtGui/qtguiglobal.h>
#include <QtCore/qobjectdefs.h>
#include <QtCore/qnamespace.h>
+#include <QtCore/qcontainerfwd.h>
QT_BEGIN_NAMESPACE
@@ -80,7 +81,6 @@ class QString;
class QByteArray;
class QApplication;
-template<typename T> class QList;
typedef QList<QWidget *> QWidgetList;
typedef QList<QWindow *> QWindowList;
diff --git a/src/gui/kernel/qwindowsysteminterface.cpp b/src/gui/kernel/qwindowsysteminterface.cpp
index 3e7d592016..2de0131640 100644
--- a/src/gui/kernel/qwindowsysteminterface.cpp
+++ b/src/gui/kernel/qwindowsysteminterface.cpp
@@ -442,7 +442,7 @@ void QWindowSystemInterface::handleFrameStrutMouseEvent(QWindow *window, ulong t
bool QWindowSystemInterface::handleShortcutEvent(QWindow *window, ulong timestamp, int keyCode, Qt::KeyboardModifiers modifiers, quint32 nativeScanCode,
quint32 nativeVirtualKey, quint32 nativeModifiers, const QString &text, bool autorepeat, ushort count)
{
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
if (!window)
window = QGuiApplication::focusWindow();
@@ -1247,7 +1247,7 @@ Q_GUI_EXPORT void qt_handleKeyEvent(QWindow *window, QEvent::Type t, int k, Qt::
Q_GUI_EXPORT bool qt_sendShortcutOverrideEvent(QObject *o, ulong timestamp, int k, Qt::KeyboardModifiers mods, const QString &text = QString(), bool autorep = false, ushort count = 1)
{
-#ifndef QT_NO_SHORTCUT
+#if QT_CONFIG(shortcut)
// FIXME: This method should not allow targeting a specific object, but should
// instead forward the event to a window, which then takes care of normal event
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index 1439bfac59..4ad6cceaea 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -187,6 +187,7 @@ public:
friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
#endif
+ void projectedRotate(float angle, float x, float y, float z);
private:
float m[4][4]; // Column-major order to match OpenGL.
int flagBits; // Flag bits from the enum below.
@@ -206,10 +207,6 @@ private:
explicit QMatrix4x4(int) { }
QMatrix4x4 orthonormalInverse() const;
-
- void projectedRotate(float angle, float x, float y, float z);
-
- friend class QGraphicsRotation;
};
QT_WARNING_PUSH
diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri
index 24758afdeb..f1e2019417 100644
--- a/src/gui/opengl/opengl.pri
+++ b/src/gui/opengl/opengl.pri
@@ -10,55 +10,25 @@ qtConfig(opengl) {
opengl/qopenglfunctions.h \
opengl/qopenglframebufferobject.h \
opengl/qopenglframebufferobject_p.h \
- opengl/qopenglpaintdevice.h \
- opengl/qopenglpaintdevice_p.h \
opengl/qopenglbuffer.h \
opengl/qopenglshaderprogram.h \
opengl/qopenglextensions_p.h \
- opengl/qopenglgradientcache_p.h \
- opengl/qopengltexturecache_p.h \
- opengl/qopenglengineshadermanager_p.h \
- opengl/qopengl2pexvertexarray_p.h \
- opengl/qopenglpaintengine_p.h \
- opengl/qopenglengineshadersource_p.h \
- opengl/qopenglcustomshaderstage_p.h \
- opengl/qopengltextureglyphcache_p.h \
- opengl/qopenglshadercache_p.h \
opengl/qopenglversionfunctions.h \
opengl/qopenglversionfunctionsfactory_p.h \
opengl/qopenglvertexarrayobject.h \
- opengl/qopengldebug.h \
opengl/qopengltextureblitter.h \
- opengl/qopengltexture.h \
- opengl/qopengltexture_p.h \
- opengl/qopengltexturehelper_p.h \
- opengl/qopengltextureuploader_p.h \
- opengl/qopenglpixeltransferoptions.h \
opengl/qopenglextrafunctions.h \
opengl/qopenglprogrambinarycache_p.h
SOURCES += opengl/qopengl.cpp \
opengl/qopenglfunctions.cpp \
opengl/qopenglframebufferobject.cpp \
- opengl/qopenglpaintdevice.cpp \
opengl/qopenglbuffer.cpp \
opengl/qopenglshaderprogram.cpp \
- opengl/qopenglgradientcache.cpp \
- opengl/qopengltexturecache.cpp \
- opengl/qopenglengineshadermanager.cpp \
- opengl/qopengl2pexvertexarray.cpp \
- opengl/qopenglpaintengine.cpp \
- opengl/qopenglcustomshaderstage.cpp \
- opengl/qopengltextureglyphcache.cpp \
opengl/qopenglversionfunctions.cpp \
opengl/qopenglversionfunctionsfactory.cpp \
opengl/qopenglvertexarrayobject.cpp \
- opengl/qopengldebug.cpp \
opengl/qopengltextureblitter.cpp \
- opengl/qopengltexture.cpp \
- opengl/qopengltexturehelper.cpp \
- opengl/qopengltextureuploader.cpp \
- opengl/qopenglpixeltransferoptions.cpp \
opengl/qopenglprogrambinarycache.cpp
!qtConfig(opengles2) {
@@ -87,9 +57,7 @@ qtConfig(opengl) {
opengl/qopenglfunctions_4_2_compatibility.h \
opengl/qopenglfunctions_4_3_compatibility.h \
opengl/qopenglfunctions_4_4_compatibility.h \
- opengl/qopenglfunctions_4_5_compatibility.h \
- opengl/qopenglqueryhelper_p.h \
- opengl/qopengltimerquery.h
+ opengl/qopenglfunctions_4_5_compatibility.h
SOURCES += opengl/qopenglfunctions_1_0.cpp \
opengl/qopenglfunctions_1_1.cpp \
@@ -116,8 +84,7 @@ qtConfig(opengl) {
opengl/qopenglfunctions_4_2_compatibility.cpp \
opengl/qopenglfunctions_4_3_compatibility.cpp \
opengl/qopenglfunctions_4_4_compatibility.cpp \
- opengl/qopenglfunctions_4_5_compatibility.cpp \
- opengl/qopengltimerquery.cpp
+ opengl/qopenglfunctions_4_5_compatibility.cpp
}
qtConfig(opengles2) {
diff --git a/src/gui/opengl/qopengl2pexvertexarray.cpp b/src/gui/opengl/qopengl2pexvertexarray.cpp
deleted file mode 100644
index 04781f63c7..0000000000
--- a/src/gui/opengl/qopengl2pexvertexarray.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopengl2pexvertexarray_p.h"
-
-#include <private/qbezier_p.h>
-
-QT_BEGIN_NAMESPACE
-
-void QOpenGL2PEXVertexArray::clear()
-{
- vertexArray.reset();
- vertexArrayStops.reset();
- boundingRectDirty = true;
-}
-
-
-QOpenGLRect QOpenGL2PEXVertexArray::boundingRect() const
-{
- if (boundingRectDirty)
- return QOpenGLRect(0.0, 0.0, 0.0, 0.0);
- else
- return QOpenGLRect(minX, minY, maxX, maxY);
-}
-
-void QOpenGL2PEXVertexArray::addClosingLine(int index)
-{
- QPointF point(vertexArray.at(index));
- if (point != QPointF(vertexArray.last()))
- vertexArray.add(point);
-}
-
-void QOpenGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex)
-{
- const QPointF *const points = reinterpret_cast<const QPointF *>(path.points());
- const QPainterPath::ElementType *const elements = path.elements();
-
- QPointF sum = points[subPathIndex];
- int count = 1;
-
- for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) {
- sum += points[i];
- ++count;
- }
-
- const QPointF centroid = sum / qreal(count);
- vertexArray.add(centroid);
-}
-
-void QOpenGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline)
-{
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
- const QPainterPath::ElementType* const elements = path.elements();
-
- if (boundingRectDirty) {
- minX = maxX = points[0].x();
- minY = maxY = points[0].y();
- boundingRectDirty = false;
- }
-
- if (!outline && !path.isConvex())
- addCentroid(path, 0);
-
- int lastMoveTo = vertexArray.size();
- vertexArray.add(points[0]); // The first element is always a moveTo
-
- do {
- if (!elements) {
-// qDebug("QVectorPath has no elements");
- // If the path has a null elements pointer, the elements implicitly
- // start with a moveTo (already added) and continue with lineTos:
- for (int i=1; i<path.elementCount(); ++i)
- lineToArray(points[i].x(), points[i].y());
-
- break;
- }
-// qDebug("QVectorPath has element types");
-
- for (int i=1; i<path.elementCount(); ++i) {
- switch (elements[i]) {
- case QPainterPath::MoveToElement:
- if (!outline)
- addClosingLine(lastMoveTo);
-// qDebug("element[%d] is a MoveToElement", i);
- vertexArrayStops.add(vertexArray.size());
- if (!outline) {
- if (!path.isConvex()) addCentroid(path, i);
- lastMoveTo = vertexArray.size();
- }
- lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
- break;
- case QPainterPath::LineToElement:
-// qDebug("element[%d] is a LineToElement", i);
- lineToArray(points[i].x(), points[i].y());
- break;
- case QPainterPath::CurveToElement: {
- QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1),
- points[i],
- points[i+1],
- points[i+2]);
- QRectF bounds = b.bounds();
- // threshold based on same algorithm as in qtriangulatingstroker.cpp
- int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
- if (threshold < 3) threshold = 3;
- qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
- for (int t=0; t<threshold; ++t) {
- QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
- lineToArray(pt.x(), pt.y());
- }
- i += 2;
- break; }
- default:
- break;
- }
- }
- } while (0);
-
- if (!outline)
- addClosingLine(lastMoveTo);
- vertexArrayStops.add(vertexArray.size());
-}
-
-void QOpenGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
-{
- vertexArray.add(QOpenGLPoint(x, y));
-
- if (x > maxX)
- maxX = x;
- else if (x < minX)
- minX = x;
- if (y > maxY)
- maxY = y;
- else if (y < minY)
- minY = y;
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengl2pexvertexarray_p.h b/src/gui/opengl/qopengl2pexvertexarray_p.h
deleted file mode 100644
index 5dc060ff3d..0000000000
--- a/src/gui/opengl/qopengl2pexvertexarray_p.h
+++ /dev/null
@@ -1,168 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifndef QOPENGL2PEXVERTEXARRAY_P_H
-#define QOPENGL2PEXVERTEXARRAY_P_H
-
-#include <QtGui/private/qtguiglobal_p.h>
-#include <QRectF>
-
-#include <private/qdatabuffer_p.h>
-#include <private/qvectorpath_p.h>
-#include <private/qopenglcontext_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLPoint
-{
-public:
- QOpenGLPoint(GLfloat new_x, GLfloat new_y) :
- x(new_x), y(new_y) {};
-
- QOpenGLPoint(const QPointF &p) :
- x(p.x()), y(p.y()) {};
-
- QOpenGLPoint(const QPointF* p) :
- x(p->x()), y(p->y()) {};
-
- GLfloat x;
- GLfloat y;
-
- operator QPointF() {return QPointF(x,y);}
- operator QPointF() const {return QPointF(x,y);}
-};
-
-struct QOpenGLRect
-{
- QOpenGLRect(const QRectF &r)
- : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {}
-
- QOpenGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
- : left(l), top(t), right(r), bottom(b) {}
-
- GLfloat left;
- GLfloat top;
- GLfloat right;
- GLfloat bottom;
-
- operator QRectF() const {return QRectF(left, top, right-left, bottom-top);}
-};
-
-class QOpenGL2PEXVertexArray
-{
-public:
- QOpenGL2PEXVertexArray() :
- vertexArray(0), vertexArrayStops(0),
- maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
- boundingRectDirty(true)
- { }
-
- inline void addRect(const QRectF &rect)
- {
- qreal top = rect.top();
- qreal left = rect.left();
- qreal bottom = rect.bottom();
- qreal right = rect.right();
-
- vertexArray << QOpenGLPoint(left, top)
- << QOpenGLPoint(right, top)
- << QOpenGLPoint(right, bottom)
- << QOpenGLPoint(right, bottom)
- << QOpenGLPoint(left, bottom)
- << QOpenGLPoint(left, top);
- }
-
- inline void addQuad(const QRectF &rect)
- {
- qreal top = rect.top();
- qreal left = rect.left();
- qreal bottom = rect.bottom();
- qreal right = rect.right();
-
- vertexArray << QOpenGLPoint(left, top)
- << QOpenGLPoint(right, top)
- << QOpenGLPoint(left, bottom)
- << QOpenGLPoint(right, bottom);
-
- }
-
- inline void addVertex(const GLfloat x, const GLfloat y)
- {
- vertexArray.add(QOpenGLPoint(x, y));
- }
-
- void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
- void clear();
-
- QOpenGLPoint* data() {return vertexArray.data();}
- int *stops() const { return vertexArrayStops.data(); }
- int stopCount() const { return vertexArrayStops.size(); }
- QOpenGLRect boundingRect() const;
-
- int vertexCount() const { return vertexArray.size(); }
-
- void lineToArray(const GLfloat x, const GLfloat y);
-
-private:
- QDataBuffer<QOpenGLPoint> vertexArray;
- QDataBuffer<int> vertexArrayStops;
-
- GLfloat maxX;
- GLfloat maxY;
- GLfloat minX;
- GLfloat minY;
- bool boundingRectDirty;
- void addClosingLine(int index);
- void addCentroid(const QVectorPath &path, int subPathIndex);
-};
-
-QT_END_NAMESPACE
-
-#endif
diff --git a/src/gui/opengl/qopenglcustomshaderstage.cpp b/src/gui/opengl/qopenglcustomshaderstage.cpp
deleted file mode 100644
index a95a0a5767..0000000000
--- a/src/gui/opengl/qopenglcustomshaderstage.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopenglcustomshaderstage_p.h"
-#include "qopenglengineshadermanager_p.h"
-#include "qopenglpaintengine_p.h"
-#include <private/qpainter_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLCustomShaderStagePrivate
-{
-public:
- QOpenGLCustomShaderStagePrivate() :
- m_manager(nullptr) {}
-
- QPointer<QOpenGLEngineShaderManager> m_manager;
- QByteArray m_source;
-};
-
-
-
-
-QOpenGLCustomShaderStage::QOpenGLCustomShaderStage()
- : d_ptr(new QOpenGLCustomShaderStagePrivate)
-{
-}
-
-QOpenGLCustomShaderStage::~QOpenGLCustomShaderStage()
-{
- Q_D(QOpenGLCustomShaderStage);
- if (d->m_manager) {
- d->m_manager->removeCustomStage();
- d->m_manager->sharedShaders->cleanupCustomStage(this);
- }
- delete d_ptr;
-}
-
-void QOpenGLCustomShaderStage::setUniformsDirty()
-{
- Q_D(QOpenGLCustomShaderStage);
- if (d->m_manager)
- d->m_manager->setDirty(); // ### Probably a bit overkill!
-}
-
-bool QOpenGLCustomShaderStage::setOnPainter(QPainter* p)
-{
- Q_D(QOpenGLCustomShaderStage);
- if (p->paintEngine()->type() != QPaintEngine::OpenGL2) {
- qWarning("QOpenGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2");
- return false;
- }
- if (d->m_manager)
- qWarning("Custom shader is already set on a painter");
-
- QOpenGL2PaintEngineEx *engine = static_cast<QOpenGL2PaintEngineEx*>(p->paintEngine());
- d->m_manager = QOpenGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
- Q_ASSERT(d->m_manager);
-
- d->m_manager->setCustomStage(this);
- return true;
-}
-
-void QOpenGLCustomShaderStage::removeFromPainter(QPainter* p)
-{
- Q_D(QOpenGLCustomShaderStage);
- if (p->paintEngine()->type() != QPaintEngine::OpenGL2)
- return;
-
- QOpenGL2PaintEngineEx *engine = static_cast<QOpenGL2PaintEngineEx*>(p->paintEngine());
- d->m_manager = QOpenGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
- Q_ASSERT(d->m_manager);
-
- // Just set the stage to null, don't call removeCustomStage().
- // This should leave the program in a compiled/linked state
- // if the next custom shader stage is this one again.
- d->m_manager->setCustomStage(nullptr);
- d->m_manager = nullptr;
-}
-
-QByteArray QOpenGLCustomShaderStage::source() const
-{
- Q_D(const QOpenGLCustomShaderStage);
- return d->m_source;
-}
-
-// Called by the shader manager if another custom shader is attached or
-// the manager is deleted
-void QOpenGLCustomShaderStage::setInactive()
-{
- Q_D(QOpenGLCustomShaderStage);
- d->m_manager = nullptr;
-}
-
-void QOpenGLCustomShaderStage::setSource(const QByteArray& s)
-{
- Q_D(QOpenGLCustomShaderStage);
- d->m_source = s;
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengldebug.cpp b/src/gui/opengl/qopengldebug.cpp
deleted file mode 100644
index 310006feaf..0000000000
--- a/src/gui/opengl/qopengldebug.cpp
+++ /dev/null
@@ -1,1826 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtCore/private/qobject_p.h>
-#include <QtCore/qglobal.h>
-#include <QtCore/qvarlengtharray.h>
-#include <QtGui/qopengl.h>
-#include <QtGui/qopenglfunctions.h>
-#include <QtGui/qoffscreensurface.h>
-
-#include "qopengldebug.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QOpenGLDebugMessage
- \brief The QOpenGLDebugMessage class wraps an OpenGL debug message.
- \inmodule QtGui
- \reentrant
- \since 5.1
- \ingroup shared
- \ingroup painting-3D
-
- Debug messages are usually created by the OpenGL server and then read by
- OpenGL clients (either from the OpenGL internal debug log, or logged in real-time).
- A debug message has a textual representation, a vendor-specific numeric id,
- a source, a type and a severity.
-
- It's also possible for applications or third-party libraries and toolkits
- to create and insert messages in the debug log. In order to do so, you can use
- the createApplicationMessage() or the createThirdPartyMessage() static functions.
-
- \sa QOpenGLDebugLogger
-*/
-
-/*!
- \class QOpenGLDebugLogger
- \brief The QOpenGLDebugLogger enables logging of OpenGL debugging messages.
- \inmodule QtGui
- \since 5.1
- \ingroup painting-3D
-
- \tableofcontents
-
- \section1 Introduction
-
- OpenGL programming can be very error prone. Most of the time, a single
- failing call to OpenGL can cause an entire portion of an application to
- stop working, with nothing being drawn on the screen.
-
- The only way to be sure that no errors are being returned from the OpenGL
- implementation is checking with \c{glGetError} after each and every API
- call. Moreover, OpenGL errors stack up, therefore glGetError should always
- be used in a loop like this:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 0
-
- If you try to clear the error stack, make sure not just keep going until
- GL_NO_ERROR is returned but also break on GL_CONTEXT_LOST as that error
- value will keep repeating.
-
- There are also many other information we are interested in (as application
- developers), for instance performance issues, or warnings about using
- deprecated APIs. Those kind of messages are not reported through the
- ordinary OpenGL error reporting mechanisms.
-
- QOpenGLDebugLogger aims at addressing these issues by providing access to
- the \e{OpenGL debug log}. If your OpenGL implementation supports it (by
- exposing the \c{GL_KHR_debug} extension), messages from the OpenGL server
- will be either logged in an internal OpenGL log, or passed in "real-time"
- to listeners as they're generated from OpenGL.
-
- QOpenGLDebugLogger supports both these modes of operation. Refer to the
- following sections to find out the differences between them.
-
- \section1 Creating an OpenGL Debug Context
-
- For efficiency reasons, OpenGL implementations are allowed not to create
- any debug output at all, unless the OpenGL context is a debug context. In order
- to create a debug context from Qt, you must set the QSurfaceFormat::DebugContext
- format option on the QSurfaceFormat used to create the QOpenGLContext object:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 1
-
- Note that requesting a 3.2 OpenGL Core Profile is just for the example's
- purposes; this class is not tied to any specific OpenGL or OpenGL ES
- version, as it relies on the availability of the \c{GL_KHR_debug} extension
- (see below).
-
- \section1 Creating and Initializing a QOpenGLDebugLogger
-
- QOpenGLDebugLogger is a simple QObject-derived class. Just like all QObject
- subclasses, you create an instance (and optionally specify a parent
- object), and like the other OpenGL functions in Qt you \e{must} initialize
- it before usage by calling initialize() whilst there is a current OpenGL context:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 2
-
- Note that the \c{GL_KHR_debug} extension \e{must} be available in the context
- in order to access the messages logged by OpenGL. You can check the
- presence of this extension by calling:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 3
-
- where \c{ctx} is a valid QOpenGLContext. If the extension is not available,
- initialize() will return false.
-
- \section1 Reading the Internal OpenGL Debug Log
-
- OpenGL implementations keep an internal log of debug messages. Messages
- stored in this log can be retrieved by using the loggedMessages() function:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 4
-
- The internal log has a limited size; when it fills up, older messages will
- get discarded to make room for the new incoming messages. When you call
- loggedMessages(), the internal log will be emptied as well.
-
- If you want to be sure not to lose any debug message, you must use real-time
- logging instead of calling this function. However, debug messages might
- still be generated in the timespan between context creation and activation
- of real-time logging (or, in general, when the real-time logging is disabled).
-
- \section1 Real-time logging of messages
-
- It is also possible to receive a stream of debug messages from the OpenGL
- server \e{as they are generated} by the implementation. In order to do so,
- you need to connect a suitable slot to the messageLogged() signal, and
- start logging by calling startLogging():
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 5
-
- Similarly, logging can be disabled at any time by calling the stopLogging()
- function.
-
- Real-time logging can be either asynchronous or synchronous, depending on
- the parameter passed to startLogging(). When logging in asynchronous mode
- (the default, as it has a very small overhead), the OpenGL implementation
- can generate messages at any time, and/or in an order which is different from the
- order of the OpenGL commands which caused those messages to be logged.
- The messages could also be generated from a thread that it's different from
- the thread the context is currently bound to. This is because OpenGL
- implementations are usually highly threaded and asynchronous, and therefore
- no warranties are made about the relative order and the timings of the
- debug messages.
-
- On the other hand, logging in synchronous mode has a high overhead, but
- the OpenGL implementation guarantees that all the messages caused by a
- certain command are received in order, before the command returns,
- and from the same thread the OpenGL context is bound to.
-
- This means that when logging in synchronous mode you will be able to run
- your OpenGL application in a debugger, put a breakpoint on a slot connected
- to the messageLogged() signal, and see in the backtrace the exact call
- that caused the logged message. This can be extremely useful to debug
- an OpenGL problem. Note that if OpenGL rendering is happening in another
- thread, you must force the signal/slot connection type to Qt::DirectConnection
- in order to be able to see the actual backtrace.
-
- Refer to the LoggingMode enum documentation for more information about
- logging modes.
-
- \note When real-time logging is enabled, debug messages will \e{not} be
- inserted in the internal OpenGL debug log any more; messages already
- present in the internal log will not be deleted, nor they will be emitted
- through the messageLogged() signal. Since some messages might be generated
- before real-time logging is started (and therefore be kept in the internal
- OpenGL log), it is important to always check if it contains any message
- after calling startLogging().
-
- \section1 Inserting Messages in the Debug Log
-
- It is possible for applications and libraries to insert custom messages in
- the debug log, for instance for marking a group of related OpenGL commands
- and therefore being then able to identify eventual messages coming from them.
-
- In order to do so, you can create a QOpenGLDebugMessage object by calling
- \l{QOpenGLDebugMessage::}{createApplicationMessage()} or
- \l{QOpenGLDebugMessage::}{createThirdPartyMessage()}, and then inserting it
- into the log by calling logMessage():
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 6
-
- Note that OpenGL implementations have a vendor-specific limit to the length
- of the messages that can be inserted in the debug log. You can retrieve
- this length by calling the maximumMessageLength() method; messages longer
- than the limit will automatically get truncated.
-
- \section1 Controlling the Debug Output
-
- QOpenGLDebugMessage is also able to apply filters to the debug messages, and
- therefore limit the amount of messages logged. You can enable or disable
- logging of messages by calling enableMessages() and disableMessages()
- respectively. By default, all messages are logged.
-
- It is possible to enable or disable messages by selecting them by:
-
- \list
- \li source, type and severity (and including all ids in the selection);
- \li id, source and type (and including all severities in the selection).
- \endlist
-
- Note that the "enabled" status for a given message is a property of the
- (id, source, type, severity) tuple; the message attributes \e{do not} form
- a hierarchy of any kind. You should be careful about the order of the calls
- to enableMessages() and disableMessages(), as it will change which
- messages will are enabled / disabled.
-
- It's not possible to filter by the message text itself; applications
- have to do that on their own (in slots connected to the messageLogged()
- signal, or after fetching the messages in the internal debug log
- through loggedMessages()).
-
- In order to simplify the management of the enabled / disabled statuses,
- QOpenGLDebugMessage also supports the concept of \c{debug groups}. A debug
- group contains the group of enabled / disabled configurations of debug
- messages. Moreover, debug groups are organized in a stack: it is possible
- to push and pop groups by calling pushGroup() and popGroup() respectively.
- (When an OpenGL context is created, there is already a group in the stack).
-
- The enableMessages() and disableMessages() functions will modify the
- configuration in the current debug group, that is, the one at the top of
- the debug groups stack.
-
- When a new group is pushed onto the debug groups stack, it will inherit
- the configuration of the group that was previously on the top of the stack.
- Vice versa, popping a debug group will restore the configuration of
- the debug group that becomes the new top.
-
- Pushing (respectively popping) debug groups will also automatically generate
- a debug message of type QOpenGLDebugMessage::GroupPushType (respectively
- \l{QOpenGLDebugMessage::}{GroupPopType}).
-
- \sa QOpenGLDebugMessage
-*/
-
-/*!
- \enum QOpenGLDebugMessage::Source
-
- The Source enum defines the source of the debug message.
-
- \value InvalidSource
- The source of the message is invalid; this is the source of a
- default-constructed QOpenGLDebugMessage object.
-
- \value APISource
- The message was generated in response to OpenGL API calls.
-
- \value WindowSystemSource
- The message was generated by the window system.
-
- \value ShaderCompilerSource
- The message was generated by the shader compiler.
-
- \value ThirdPartySource
- The message was generated by a third party, for instance an OpenGL
- framework a or debugging toolkit.
-
- \value ApplicationSource
- The message was generated by the application itself.
-
- \value OtherSource
- The message was generated by a source not included in this
- enumeration.
-
- \omitvalue LastSource
-
- \value AnySource
- This value corresponds to a mask of all possible message sources.
-*/
-
-/*!
- \enum QOpenGLDebugMessage::Type
-
- The Type enum defines the type of the debug message.
-
- \value InvalidType
- The type of the message is invalid; this is the type of a
- default-constructed QOpenGLDebugMessage object.
-
- \value ErrorType
- The message represents an error.
-
- \value DeprecatedBehaviorType
- The message represents an usage of deprecated behavior.
-
- \value UndefinedBehaviorType
- The message represents an usage of undefined behavior.
-
- \value PortabilityType
- The message represents an usage of vendor-specific behavior,
- that might pose portability concerns.
-
- \value PerformanceType
- The message represents a performance issue.
-
- \value OtherType
- The message represents a type not included in this
- enumeration.
-
- \value MarkerType
- The message represents a marker in the debug log.
-
- \value GroupPushType
- The message represents a debug group push operation.
-
- \value GroupPopType
- The message represents a debug group pop operation.
-
- \omitvalue LastType
-
- \value AnyType
- This value corresponds to a mask of all possible message types.
-*/
-
-/*!
- \enum QOpenGLDebugMessage::Severity
-
- The Severity enum defines the severity of the debug message.
-
- \value InvalidSeverity
- The severity of the message is invalid; this is the severity of a
- default-constructed QOpenGLDebugMessage object.
-
- \value HighSeverity
- The message has a high severity.
-
- \value MediumSeverity
- The message has a medium severity.
-
- \value LowSeverity
- The message has a low severity.
-
- \value NotificationSeverity
- The message is a notification.
-
- \omitvalue LastSeverity
-
- \value AnySeverity
- This value corresponds to a mask of all possible message severities.
-*/
-
-/*!
- \property QOpenGLDebugLogger::loggingMode
-
- \brief the logging mode passed to startLogging().
-
- Note that logging must have been started or the value of this property
- will be meaningless.
-
- \sa startLogging(), isLogging()
-*/
-/*!
- \enum QOpenGLDebugLogger::LoggingMode
-
- The LoggingMode enum defines the logging mode of the logger object.
-
- \value AsynchronousLogging
- Messages from the OpenGL server are logged asynchronously. This means
- that messages can be logged some time after the corresponding OpenGL
- actions that caused them, and even be received in an out-of-order
- fashion, depending on the OpenGL implementation. This mode has a very low
- performance penalty, as OpenGL implementations are heavily threaded
- and asynchronous by nature.
-
- \value SynchronousLogging
- Messages from the OpenGL server are logged synchronously and
- sequentially. This has a severe performance hit, as OpenGL
- implementations are very asynchronous by nature; but it's very useful
- to debug OpenGL problems, as OpenGL guarantees that the messages
- generated by a OpenGL command will be logged before the corresponding
- command execution has returned. Therefore, you can install a breakpoint
- on the messageLogged() signal and see in the backtrace which OpenGL
- command caused it; the only caveat is that if you are using OpenGL from
- multiple threads you may need to force direct connection when
- connecting to the messageLogged() signal.
-*/
-
-// When using OpenGL ES 2.0, all the necessary GL_KHR_debug constants are
-// provided in qopengles2ext.h. Unfortunately, newer versions of that file
-// suffix everything with _KHR which causes extra headache when the goal is
-// to have a single piece of code that builds in all our target
-// environments. Therefore, try to detect this and use our custom defines
-// instead, which we anyway need for OS X.
-
-#if defined(GL_KHR_debug) && defined(GL_DEBUG_SOURCE_API_KHR)
-#define USE_MANUAL_DEFS
-#endif
-
-// Under OSX (at least up to 10.8) we cannot include our copy of glext.h,
-// but we use the system-wide one, which unfortunately lacks all the needed
-// defines/typedefs. In order to make the code compile, we just add here
-// the GL_KHR_debug defines.
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-#define USE_MANUAL_DEFS
-#endif
-
-#ifdef USE_MANUAL_DEFS
-
-#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#endif
-#ifndef GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#endif
-#ifndef GL_DEBUG_CALLBACK_FUNCTION
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#endif
-#ifndef GL_DEBUG_CALLBACK_USER_PARAM
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#endif
-#ifndef GL_DEBUG_SOURCE_API
-#define GL_DEBUG_SOURCE_API 0x8246
-#endif
-#ifndef GL_DEBUG_SOURCE_WINDOW_SYSTEM
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#endif
-#ifndef GL_DEBUG_SOURCE_SHADER_COMPILER
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#endif
-#ifndef GL_DEBUG_SOURCE_THIRD_PARTY
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#endif
-#ifndef GL_DEBUG_SOURCE_APPLICATION
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#endif
-#ifndef GL_DEBUG_SOURCE_OTHER
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#endif
-#ifndef GL_DEBUG_TYPE_ERROR
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#endif
-#ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#endif
-#ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#endif
-#ifndef GL_DEBUG_TYPE_PORTABILITY
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#endif
-#ifndef GL_DEBUG_TYPE_PERFORMANCE
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#endif
-#ifndef GL_DEBUG_TYPE_OTHER
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#endif
-#ifndef GL_DEBUG_TYPE_MARKER
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#endif
-#ifndef GL_DEBUG_TYPE_PUSH_GROUP
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#endif
-#ifndef GL_DEBUG_TYPE_POP_GROUP
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#endif
-#ifndef GL_DEBUG_SEVERITY_NOTIFICATION
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#endif
-#ifndef GL_MAX_DEBUG_GROUP_STACK_DEPTH
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#endif
-#ifndef GL_DEBUG_GROUP_STACK_DEPTH
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#endif
-#ifndef GL_BUFFER
-#define GL_BUFFER 0x82E0
-#endif
-#ifndef GL_SHADER
-#define GL_SHADER 0x82E1
-#endif
-#ifndef GL_PROGRAM
-#define GL_PROGRAM 0x82E2
-#endif
-#ifndef GL_QUERY
-#define GL_QUERY 0x82E3
-#endif
-#ifndef GL_PROGRAM_PIPELINE
-#define GL_PROGRAM_PIPELINE 0x82E4
-#endif
-#ifndef GL_SAMPLER
-#define GL_SAMPLER 0x82E6
-#endif
-#ifndef GL_DISPLAY_LIST
-#define GL_DISPLAY_LIST 0x82E7
-#endif
-#ifndef GL_MAX_LABEL_LENGTH
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#endif
-#ifndef GL_MAX_DEBUG_MESSAGE_LENGTH
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#endif
-#ifndef GL_MAX_DEBUG_LOGGED_MESSAGES
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#endif
-#ifndef GL_DEBUG_LOGGED_MESSAGES
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#endif
-#ifndef GL_DEBUG_SEVERITY_HIGH
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#endif
-#ifndef GL_DEBUG_SEVERITY_MEDIUM
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#endif
-#ifndef GL_DEBUG_SEVERITY_LOW
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#endif
-#ifndef GL_DEBUG_OUTPUT
-#define GL_DEBUG_OUTPUT 0x92E0
-#endif
-#ifndef GL_CONTEXT_FLAG_DEBUG_BIT
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#endif
-#ifndef GL_STACK_OVERFLOW
-#define GL_STACK_OVERFLOW 0x0503
-#endif
-#ifndef GL_STACK_UNDERFLOW
-#define GL_STACK_UNDERFLOW 0x0504
-#endif
-
-typedef void (QOPENGLF_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam);
-
-#endif /* USE_MANUAL_DEFS */
-
-
-/*!
- \internal
-*/
-static QOpenGLDebugMessage::Source qt_messageSourceFromGL(GLenum source)
-{
- switch (source) {
- case GL_DEBUG_SOURCE_API:
- return QOpenGLDebugMessage::APISource;
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
- return QOpenGLDebugMessage::WindowSystemSource;
- case GL_DEBUG_SOURCE_SHADER_COMPILER:
- return QOpenGLDebugMessage::ShaderCompilerSource;
- case GL_DEBUG_SOURCE_THIRD_PARTY:
- return QOpenGLDebugMessage::ThirdPartySource;
- case GL_DEBUG_SOURCE_APPLICATION:
- return QOpenGLDebugMessage::ApplicationSource;
- case GL_DEBUG_SOURCE_OTHER:
- return QOpenGLDebugMessage::OtherSource;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message source from GL");
- return QOpenGLDebugMessage::OtherSource;
-}
-
-/*!
- \internal
-*/
-static GLenum qt_messageSourceToGL(QOpenGLDebugMessage::Source source)
-{
- switch (source) {
- case QOpenGLDebugMessage::InvalidSource:
- break;
- case QOpenGLDebugMessage::APISource:
- return GL_DEBUG_SOURCE_API;
- case QOpenGLDebugMessage::WindowSystemSource:
- return GL_DEBUG_SOURCE_WINDOW_SYSTEM;
- case QOpenGLDebugMessage::ShaderCompilerSource:
- return GL_DEBUG_SOURCE_SHADER_COMPILER;
- case QOpenGLDebugMessage::ThirdPartySource:
- return GL_DEBUG_SOURCE_THIRD_PARTY;
- case QOpenGLDebugMessage::ApplicationSource:
- return GL_DEBUG_SOURCE_APPLICATION;
- case QOpenGLDebugMessage::OtherSource:
- return GL_DEBUG_SOURCE_OTHER;
- case QOpenGLDebugMessage::AnySource:
- break;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message source");
- return GL_DEBUG_SOURCE_OTHER;
-}
-
-/*!
- \internal
-*/
-static QString qt_messageSourceToString(QOpenGLDebugMessage::Source source)
-{
- switch (source) {
- case QOpenGLDebugMessage::InvalidSource:
- return QStringLiteral("InvalidSource");
- case QOpenGLDebugMessage::APISource:
- return QStringLiteral("APISource");
- case QOpenGLDebugMessage::WindowSystemSource:
- return QStringLiteral("WindowSystemSource");
- case QOpenGLDebugMessage::ShaderCompilerSource:
- return QStringLiteral("ShaderCompilerSource");
- case QOpenGLDebugMessage::ThirdPartySource:
- return QStringLiteral("ThirdPartySource");
- case QOpenGLDebugMessage::ApplicationSource:
- return QStringLiteral("ApplicationSource");
- case QOpenGLDebugMessage::OtherSource:
- return QStringLiteral("OtherSource");
- case QOpenGLDebugMessage::AnySource:
- return QStringLiteral("AnySource");
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message source");
- return QString();
-}
-
-/*!
- \internal
-*/
-static QOpenGLDebugMessage::Type qt_messageTypeFromGL(GLenum type)
-{
- switch (type) {
- case GL_DEBUG_TYPE_ERROR:
- return QOpenGLDebugMessage::ErrorType;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
- return QOpenGLDebugMessage::DeprecatedBehaviorType;
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
- return QOpenGLDebugMessage::UndefinedBehaviorType;
- case GL_DEBUG_TYPE_PORTABILITY:
- return QOpenGLDebugMessage::PortabilityType;
- case GL_DEBUG_TYPE_PERFORMANCE:
- return QOpenGLDebugMessage::PerformanceType;
- case GL_DEBUG_TYPE_OTHER:
- return QOpenGLDebugMessage::OtherType;
- case GL_DEBUG_TYPE_MARKER:
- return QOpenGLDebugMessage::MarkerType;
- case GL_DEBUG_TYPE_PUSH_GROUP:
- return QOpenGLDebugMessage::GroupPushType;
- case GL_DEBUG_TYPE_POP_GROUP:
- return QOpenGLDebugMessage::GroupPopType;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message type from GL");
- return QOpenGLDebugMessage::OtherType;
-}
-
-/*!
- \internal
-*/
-static GLenum qt_messageTypeToGL(QOpenGLDebugMessage::Type type)
-{
- switch (type) {
- case QOpenGLDebugMessage::InvalidType:
- break;
- case QOpenGLDebugMessage::ErrorType:
- return GL_DEBUG_TYPE_ERROR;
- case QOpenGLDebugMessage::DeprecatedBehaviorType:
- return GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
- case QOpenGLDebugMessage::UndefinedBehaviorType:
- return GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
- case QOpenGLDebugMessage::PortabilityType:
- return GL_DEBUG_TYPE_PORTABILITY;
- case QOpenGLDebugMessage::PerformanceType:
- return GL_DEBUG_TYPE_PERFORMANCE;
- case QOpenGLDebugMessage::OtherType:
- return GL_DEBUG_TYPE_OTHER;
- case QOpenGLDebugMessage::MarkerType:
- return GL_DEBUG_TYPE_MARKER;
- case QOpenGLDebugMessage::GroupPushType:
- return GL_DEBUG_TYPE_PUSH_GROUP;
- case QOpenGLDebugMessage::GroupPopType:
- return GL_DEBUG_TYPE_POP_GROUP;
- case QOpenGLDebugMessage::AnyType:
- break;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message type");
- return GL_DEBUG_TYPE_OTHER;
-}
-
-/*!
- \internal
-*/
-static QString qt_messageTypeToString(QOpenGLDebugMessage::Type type)
-{
- switch (type) {
- case QOpenGLDebugMessage::InvalidType:
- return QStringLiteral("InvalidType");
- case QOpenGLDebugMessage::ErrorType:
- return QStringLiteral("ErrorType");
- case QOpenGLDebugMessage::DeprecatedBehaviorType:
- return QStringLiteral("DeprecatedBehaviorType");
- case QOpenGLDebugMessage::UndefinedBehaviorType:
- return QStringLiteral("UndefinedBehaviorType");
- case QOpenGLDebugMessage::PortabilityType:
- return QStringLiteral("PortabilityType");
- case QOpenGLDebugMessage::PerformanceType:
- return QStringLiteral("PerformanceType");
- case QOpenGLDebugMessage::OtherType:
- return QStringLiteral("OtherType");
- case QOpenGLDebugMessage::MarkerType:
- return QStringLiteral("MarkerType");
- case QOpenGLDebugMessage::GroupPushType:
- return QStringLiteral("GroupPushType");
- case QOpenGLDebugMessage::GroupPopType:
- return QStringLiteral("GroupPopType");
- case QOpenGLDebugMessage::AnyType:
- return QStringLiteral("AnyType");
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message type");
- return QString();
-}
-
-/*!
- \internal
-*/
-static QOpenGLDebugMessage::Severity qt_messageSeverityFromGL(GLenum severity)
-{
- switch (severity) {
- case GL_DEBUG_SEVERITY_HIGH:
- return QOpenGLDebugMessage::HighSeverity;
- case GL_DEBUG_SEVERITY_MEDIUM:
- return QOpenGLDebugMessage::MediumSeverity;
- case GL_DEBUG_SEVERITY_LOW:
- return QOpenGLDebugMessage::LowSeverity;
- case GL_DEBUG_SEVERITY_NOTIFICATION:
- return QOpenGLDebugMessage::NotificationSeverity;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message severity from GL");
- return QOpenGLDebugMessage::NotificationSeverity;
-}
-
-/*!
- \internal
-*/
-static GLenum qt_messageSeverityToGL(QOpenGLDebugMessage::Severity severity)
-{
- switch (severity) {
- case QOpenGLDebugMessage::InvalidSeverity:
- break;
- case QOpenGLDebugMessage::HighSeverity:
- return GL_DEBUG_SEVERITY_HIGH;
- case QOpenGLDebugMessage::MediumSeverity:
- return GL_DEBUG_SEVERITY_MEDIUM;
- case QOpenGLDebugMessage::LowSeverity:
- return GL_DEBUG_SEVERITY_LOW;
- case QOpenGLDebugMessage::NotificationSeverity:
- return GL_DEBUG_SEVERITY_NOTIFICATION;
- case QOpenGLDebugMessage::AnySeverity:
- break;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message severity");
- return GL_DEBUG_SEVERITY_NOTIFICATION;
-}
-
-/*!
- \internal
-*/
-static QString qt_messageSeverityToString(QOpenGLDebugMessage::Severity severity)
-{
- switch (severity) {
- case QOpenGLDebugMessage::InvalidSeverity:
- return QStringLiteral("InvalidSeverity");
- case QOpenGLDebugMessage::HighSeverity:
- return QStringLiteral("HighSeverity");
- case QOpenGLDebugMessage::MediumSeverity:
- return QStringLiteral("MediumSeverity");
- case QOpenGLDebugMessage::LowSeverity:
- return QStringLiteral("LowSeverity");
- case QOpenGLDebugMessage::NotificationSeverity:
- return QStringLiteral("NotificationSeverity");
- case QOpenGLDebugMessage::AnySeverity:
- return QStringLiteral("AnySeverity");
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message severity");
- return QString();
-}
-
-class QOpenGLDebugMessagePrivate : public QSharedData
-{
-public:
- QOpenGLDebugMessagePrivate();
-
- QString message;
- GLuint id;
- QOpenGLDebugMessage::Source source;
- QOpenGLDebugMessage::Type type;
- QOpenGLDebugMessage::Severity severity;
-};
-
-/*!
- \internal
-*/
-QOpenGLDebugMessagePrivate::QOpenGLDebugMessagePrivate()
- : message(),
- id(0),
- source(QOpenGLDebugMessage::InvalidSource),
- type(QOpenGLDebugMessage::InvalidType),
- severity(QOpenGLDebugMessage::InvalidSeverity)
-{
-}
-
-
-/*!
- Constructs a debug message with an empty message string, id set to 0,
- source set to InvalidSource, type set to InvalidType, and severity set to
- InvalidSeverity.
-
- \note This constructor should not be used to create a debug message;
- instead, use the createApplicationMessage() or the createThirdPartyMessage()
- static functions.
-
- \sa createApplicationMessage(), createThirdPartyMessage()
-*/
-QOpenGLDebugMessage::QOpenGLDebugMessage()
- : d(new QOpenGLDebugMessagePrivate)
-{
-}
-
-/*!
- Constructs a debug message as a copy of \a debugMessage.
-
- \sa operator=()
-*/
-QOpenGLDebugMessage::QOpenGLDebugMessage(const QOpenGLDebugMessage &debugMessage)
- : d(debugMessage.d)
-{
-}
-
-/*!
- Destroys this debug message.
-*/
-QOpenGLDebugMessage::~QOpenGLDebugMessage()
-{
-}
-
-/*!
- Assigns the message \a debugMessage to this object, and returns a reference
- to the copy.
-*/
-QOpenGLDebugMessage &QOpenGLDebugMessage::operator=(const QOpenGLDebugMessage &debugMessage)
-{
- d = debugMessage.d;
- return *this;
-}
-
-/*!
- \fn QOpenGLDebugMessage &QOpenGLDebugMessage::operator=(QOpenGLDebugMessage &&debugMessage)
-
- Move-assigns \a debugMessage to this object.
-*/
-
-/*!
- \fn void QOpenGLDebugMessage::swap(QOpenGLDebugMessage &debugMessage)
-
- Swaps the message \a debugMessage with this message. This operation is very
- fast and never fails.
-*/
-
-/*!
- Returns the source of the debug message.
-*/
-QOpenGLDebugMessage::Source QOpenGLDebugMessage::source() const
-{
- return d->source;
-}
-
-/*!
- Returns the type of the debug message.
-*/
-QOpenGLDebugMessage::Type QOpenGLDebugMessage::type() const
-{
- return d->type;
-}
-
-/*!
- Returns the severity of the debug message.
-*/
-QOpenGLDebugMessage::Severity QOpenGLDebugMessage::severity() const
-{
- return d->severity;
-}
-
-/*!
- Returns the id of the debug message. Ids are generally vendor-specific.
-*/
-GLuint QOpenGLDebugMessage::id() const
-{
- return d->id;
-}
-
-/*!
- Returns the textual message contained by this debug message.
-*/
-QString QOpenGLDebugMessage::message() const
-{
- return d->message;
-}
-
-/*!
- Constructs and returns a debug message with \a text as its text, \a id
- as id, \a severity as severity, and \a type as type. The message source
- will be set to ApplicationSource.
-
- \sa QOpenGLDebugLogger::logMessage(), createThirdPartyMessage()
-*/
-QOpenGLDebugMessage QOpenGLDebugMessage::createApplicationMessage(const QString &text,
- GLuint id,
- QOpenGLDebugMessage::Severity severity,
- QOpenGLDebugMessage::Type type)
-{
- QOpenGLDebugMessage m;
- m.d->message = text;
- m.d->id = id;
- m.d->severity = severity;
- m.d->type = type;
- m.d->source = ApplicationSource;
- return m;
-}
-
-/*!
- Constructs and returns a debug message with \a text as its text, \a id
- as id, \a severity as severity, and \a type as type. The message source
- will be set to ThirdPartySource.
-
- \sa QOpenGLDebugLogger::logMessage(), createApplicationMessage()
-*/
-QOpenGLDebugMessage QOpenGLDebugMessage::createThirdPartyMessage(const QString &text,
- GLuint id,
- QOpenGLDebugMessage::Severity severity,
- QOpenGLDebugMessage::Type type)
-{
- QOpenGLDebugMessage m;
- m.d->message = text;
- m.d->id = id;
- m.d->severity = severity;
- m.d->type = type;
- m.d->source = ThirdPartySource;
- return m;
-}
-
-/*!
- Returns \c true if this debug message is equal to \a debugMessage, or false
- otherwise. Two debugging messages are equal if they have the same textual
- message, the same id, the same source, the same type and the same severity.
-
- \sa operator!=()
-*/
-bool QOpenGLDebugMessage::operator==(const QOpenGLDebugMessage &debugMessage) const
-{
- return (d == debugMessage.d)
- || (d->id == debugMessage.d->id
- && d->source == debugMessage.d->source
- && d->type == debugMessage.d->type
- && d->severity == debugMessage.d->severity
- && d->message == debugMessage.d->message);
-}
-
-/*!
- \fn bool QOpenGLDebugMessage::operator!=(const QOpenGLDebugMessage &debugMessage) const
-
- Returns \c true if this message is different from \a debugMessage, or false
- otherwise.
-
- \sa operator==()
-*/
-
-#ifndef QT_NO_DEBUG_STREAM
-/*!
- \relates QOpenGLDebugMessage
-
- Writes the source \a source into the debug object \a debug for debugging
- purposes.
-*/
-QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Source source)
-{
- QDebugStateSaver saver(debug);
- debug.nospace() << "QOpenGLDebugMessage::Source("
- << qt_messageSourceToString(source)
- << ')';
- return debug;
-}
-
-/*!
- \relates QOpenGLDebugMessage
-
- Writes the type \a type into the debug object \a debug for debugging
- purposes.
-*/
-QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Type type)
-{
- QDebugStateSaver saver(debug);
- debug.nospace() << "QOpenGLDebugMessage::Type("
- << qt_messageTypeToString(type)
- << ')';
- return debug;
-}
-
-/*!
- \relates QOpenGLDebugMessage
-
- Writes the severity \a severity into the debug object \a debug for debugging
- purposes.
-*/
-QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Severity severity)
-{
- QDebugStateSaver saver(debug);
- debug.nospace() << "QOpenGLDebugMessage::Severity("
- << qt_messageSeverityToString(severity)
- << ')';
- return debug;
-}
-
-/*!
- \relates QOpenGLDebugMessage
-
- Writes the message \a message into the debug object \a debug for debugging
- purposes.
-*/
-QDebug operator<<(QDebug debug, const QOpenGLDebugMessage &message)
-{
- QDebugStateSaver saver(debug);
- debug.nospace() << "QOpenGLDebugMessage("
- << qt_messageSourceToString(message.source()) << ", "
- << message.id() << ", "
- << message.message() << ", "
- << qt_messageSeverityToString(message.severity()) << ", "
- << qt_messageTypeToString(message.type()) << ')';
- return debug;
-
-}
-#endif // QT_NO_DEBUG_STREAM
-
-typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageControl_t)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageInsert_t)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageCallback_t)(GLDEBUGPROC callback, const void *userParam);
-typedef GLuint (QOPENGLF_APIENTRYP qt_glGetDebugMessageLog_t)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-typedef void (QOPENGLF_APIENTRYP qt_glPushDebugGroup_t)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
-typedef void (QOPENGLF_APIENTRYP qt_glPopDebugGroup_t)();
-typedef void (QOPENGLF_APIENTRYP qt_glGetPointerv_t)(GLenum pname, GLvoid **params);
-
-class QOpenGLDebugLoggerPrivate : public QObjectPrivate
-{
- Q_DECLARE_PUBLIC(QOpenGLDebugLogger)
-public:
- QOpenGLDebugLoggerPrivate();
-
- void handleMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *rawMessage);
- void controlDebugMessages(QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types,
- QOpenGLDebugMessage::Severities severities,
- const QVector<GLuint> &ids,
- const QByteArray &callerName,
- bool enable);
- void _q_contextAboutToBeDestroyed();
-
- qt_glDebugMessageControl_t glDebugMessageControl;
- qt_glDebugMessageInsert_t glDebugMessageInsert;
- qt_glDebugMessageCallback_t glDebugMessageCallback;
- qt_glGetDebugMessageLog_t glGetDebugMessageLog;
- qt_glPushDebugGroup_t glPushDebugGroup;
- qt_glPopDebugGroup_t glPopDebugGroup;
- qt_glGetPointerv_t glGetPointerv;
-
- GLDEBUGPROC oldDebugCallbackFunction;
- void *oldDebugCallbackParameter;
- QOpenGLContext *context;
- GLint maxMessageLength;
- QOpenGLDebugLogger::LoggingMode loggingMode;
- bool initialized : 1;
- bool isLogging : 1;
- bool debugWasEnabled : 1;
- bool syncDebugWasEnabled : 1;
-};
-
-/*!
- \internal
-*/
-QOpenGLDebugLoggerPrivate::QOpenGLDebugLoggerPrivate()
- : glDebugMessageControl(nullptr),
- glDebugMessageInsert(nullptr),
- glDebugMessageCallback(nullptr),
- glGetDebugMessageLog(nullptr),
- glPushDebugGroup(nullptr),
- glPopDebugGroup(nullptr),
- oldDebugCallbackFunction(nullptr),
- context(nullptr),
- maxMessageLength(0),
- loggingMode(QOpenGLDebugLogger::AsynchronousLogging),
- initialized(false),
- isLogging(false),
- debugWasEnabled(false),
- syncDebugWasEnabled(false)
-{
-}
-
-/*!
- \internal
-*/
-void QOpenGLDebugLoggerPrivate::handleMessage(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *rawMessage)
-{
- if (oldDebugCallbackFunction)
- oldDebugCallbackFunction(source, type, id, severity, length, rawMessage, oldDebugCallbackParameter);
-
- QOpenGLDebugMessage message;
-
- QOpenGLDebugMessagePrivate *messagePrivate = message.d.data();
- messagePrivate->source = qt_messageSourceFromGL(source);
- messagePrivate->type = qt_messageTypeFromGL(type);
- messagePrivate->id = id;
- messagePrivate->severity = qt_messageSeverityFromGL(severity);
- // not passing the length to fromUtf8, as some bugged OpenGL drivers
- // do not handle the length correctly. Just rely on the message to be NUL terminated.
- messagePrivate->message = QString::fromUtf8(rawMessage);
-
- Q_Q(QOpenGLDebugLogger);
- emit q->messageLogged(message);
-}
-
-/*!
- \internal
-*/
-void QOpenGLDebugLoggerPrivate::controlDebugMessages(QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types,
- QOpenGLDebugMessage::Severities severities,
- const QVector<GLuint> &ids,
- const QByteArray &callerName,
- bool enable)
-{
- if (!initialized) {
- qWarning("QOpenGLDebugLogger::%s(): object must be initialized before enabling/disabling messages", callerName.constData());
- return;
- }
- if (sources == QOpenGLDebugMessage::InvalidSource) {
- qWarning("QOpenGLDebugLogger::%s(): invalid source specified", callerName.constData());
- return;
- }
- if (types == QOpenGLDebugMessage::InvalidType) {
- qWarning("QOpenGLDebugLogger::%s(): invalid type specified", callerName.constData());
- return;
- }
- if (severities == QOpenGLDebugMessage::InvalidSeverity) {
- qWarning("QOpenGLDebugLogger::%s(): invalid severity specified", callerName.constData());
- return;
- }
-
- QVarLengthArray<GLenum, 8> glSources;
- QVarLengthArray<GLenum, 8> glTypes;
- QVarLengthArray<GLenum, 8> glSeverities;
-
- if (ids.count() > 0) {
- Q_ASSERT(severities == QOpenGLDebugMessage::AnySeverity);
-
- // The GL_KHR_debug extension says:
- //
- // - If <count> is greater than zero, then <ids> is an array of <count>
- // message IDs for the specified combination of <source> and <type>. In
- // this case, if <source> or <type> is DONT_CARE, or <severity> is not
- // DONT_CARE, the error INVALID_OPERATION is generated. If <count> is
- // zero, the value if <ids> is ignored.
- //
- // This means we can't convert AnySource or AnyType into DONT_CARE, but we have to roll
- // them into individual sources/types.
-
- if (sources == QOpenGLDebugMessage::AnySource) {
- sources = QOpenGLDebugMessage::InvalidSource;
- for (uint i = 1; i <= QOpenGLDebugMessage::LastSource; i = i << 1)
- sources |= QOpenGLDebugMessage::Source(i);
- }
-
- if (types == QOpenGLDebugMessage::AnyType) {
- types = QOpenGLDebugMessage::InvalidType;
- for (uint i = 1; i <= QOpenGLDebugMessage::LastType; i = i << 1)
- types |= QOpenGLDebugMessage::Type(i);
- }
- }
-
-#define CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(type, source, target) \
- if (source == QOpenGLDebugMessage::Any ## type) { \
- target << GL_DONT_CARE; \
- } else { \
- for (uint i = 1; i <= QOpenGLDebugMessage::Last ## type; i = i << 1) \
- if (source.testFlag(QOpenGLDebugMessage:: type (i))) \
- target << qt_message ## type ## ToGL (QOpenGLDebugMessage:: type (i)); \
- }
-
- CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Source, sources, glSources)
- CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Type, types, glTypes)
- CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Severity, severities, glSeverities)
-#undef CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS
-
- const GLsizei idCount = ids.count();
- // The GL_KHR_debug extension says that if idCount is 0, idPtr must be ignored.
- // Unfortunately, some bugged drivers do NOT ignore it, so pass NULL in case.
- const GLuint * const idPtr = idCount ? ids.constData() : nullptr;
-
- for (GLenum source : glSources)
- for (GLenum type : glTypes)
- for (GLenum severity : glSeverities)
- glDebugMessageControl(source, type, severity, idCount, idPtr, GLboolean(enable));
-}
-
-/*!
- \internal
-*/
-void QOpenGLDebugLoggerPrivate::_q_contextAboutToBeDestroyed()
-{
- Q_ASSERT(context);
-
- // Re-make our context current somehow, otherwise stopLogging will fail.
-
- // Save the current context and its surface in case we need to set them back
- QOpenGLContext *currentContext = QOpenGLContext::currentContext();
- QSurface *currentSurface = nullptr;
-
- QScopedPointer<QOffscreenSurface> offscreenSurface;
-
- if (context != currentContext) {
- // Make our old context current on a temporary surface
- if (currentContext)
- currentSurface = currentContext->surface();
-
- offscreenSurface.reset(new QOffscreenSurface);
- offscreenSurface->setFormat(context->format());
- offscreenSurface->create();
- if (!context->makeCurrent(offscreenSurface.data()))
- qWarning("QOpenGLDebugLoggerPrivate::_q_contextAboutToBeDestroyed(): could not make the owning GL context current for cleanup");
- }
-
- Q_Q(QOpenGLDebugLogger);
- q->stopLogging();
-
- if (offscreenSurface) {
- // We did change the current context: set it back
- if (currentContext)
- currentContext->makeCurrent(currentSurface);
- else
- context->doneCurrent();
- }
-
- QObject::disconnect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
- context = nullptr;
- initialized = false;
-}
-
-extern "C" {
-static void QOPENGLF_APIENTRY qt_opengl_debug_callback(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *rawMessage,
- const GLvoid *userParam)
-{
- QOpenGLDebugLoggerPrivate *loggerPrivate = static_cast<QOpenGLDebugLoggerPrivate *>(const_cast<GLvoid *>(userParam));
- loggerPrivate->handleMessage(source, type, id, severity, length, rawMessage);
-}
-}
-
-/*!
- Constructs a new logger object with the given \a parent.
-
- \note The object must be initialized before logging can happen.
-
- \sa initialize()
-*/
-QOpenGLDebugLogger::QOpenGLDebugLogger(QObject *parent)
- : QObject(*new QOpenGLDebugLoggerPrivate, parent)
-{
- // QOpenGLDebugMessage is going to be mostly used as an argument
- // of a cross thread connection, therefore let's ease the life for the users
- // and register the type for them.
- qRegisterMetaType<QOpenGLDebugMessage>();
-}
-
-/*!
- Destroys the logger object.
-*/
-QOpenGLDebugLogger::~QOpenGLDebugLogger()
-{
- stopLogging();
-}
-
-/*!
- Initializes the object in the current OpenGL context. The context must
- support the \c{GL_KHR_debug} extension for the initialization to succeed.
- The object must be initialized before any logging can happen.
-
- It is safe to call this function multiple times from the same context.
-
- This function can also be used to change the context of a previously
- initialized object; note that in this case the object must not be logging
- when you call this function.
-
- Returns \c true if the logger is successfully initialized; false otherwise.
-
- \sa QOpenGLContext
-*/
-bool QOpenGLDebugLogger::initialize()
-{
- QOpenGLContext *context = QOpenGLContext::currentContext();
- if (!context) {
- qWarning("QOpenGLDebugLogger::initialize(): no current OpenGL context found.");
- return false;
- }
-
- Q_D(QOpenGLDebugLogger);
- if (d->context == context) {
- // context is non-NULL, d->context is non NULL only on successful initialization.
- Q_ASSERT(d->initialized);
- return true;
- }
-
- if (d->isLogging) {
- qWarning("QOpenGLDebugLogger::initialize(): cannot initialize the object while logging. Please stop the logging first.");
- return false;
- }
-
- if (d->context)
- disconnect(d->context, SIGNAL(aboutToBeDestroyed()), this, SLOT(_q_contextAboutToBeDestroyed()));
-
- d->initialized = false;
- d->context = nullptr;
-
- if (!context->hasExtension(QByteArrayLiteral("GL_KHR_debug")))
- return false;
-
- d->context = context;
- connect(d->context, SIGNAL(aboutToBeDestroyed()), this, SLOT(_q_contextAboutToBeDestroyed()));
-
-#define GET_DEBUG_PROC_ADDRESS(procName) \
- d->procName = reinterpret_cast< qt_ ## procName ## _t >( \
- d->context->getProcAddress(d->context->isOpenGLES() ? (#procName "KHR") : (#procName)) \
- );
-
- GET_DEBUG_PROC_ADDRESS(glDebugMessageControl);
- GET_DEBUG_PROC_ADDRESS(glDebugMessageInsert);
- GET_DEBUG_PROC_ADDRESS(glDebugMessageCallback);
- GET_DEBUG_PROC_ADDRESS(glGetDebugMessageLog);
- GET_DEBUG_PROC_ADDRESS(glPushDebugGroup);
- GET_DEBUG_PROC_ADDRESS(glPopDebugGroup);
- GET_DEBUG_PROC_ADDRESS(glGetPointerv)
-
-#undef GET_DEBUG_PROC_ADDRESS
-
- QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &d->maxMessageLength);
-
-#ifndef QT_NO_DEBUG
- if (!d->context->format().testOption(QSurfaceFormat::DebugContext)) {
- qWarning("QOpenGLDebugLogger::initialize(): the current context is not a debug context:\n"
- " this means that the GL may not generate any debug output at all.\n"
- " To avoid this warning, try creating the context with the\n"
- " QSurfaceFormat::DebugContext surface format option.");
- }
-#endif // QT_NO_DEBUG
-
- d->initialized = true;
- return true;
-}
-
-/*!
- Returns \c true if this object is currently logging, false otherwise.
-
- \sa startLogging()
-*/
-bool QOpenGLDebugLogger::isLogging() const
-{
- Q_D(const QOpenGLDebugLogger);
- return d->isLogging;
-}
-
-/*!
- Starts logging messages coming from the OpenGL server. When a new message
- is received, the signal messageLogged() is emitted, carrying the logged
- message as argument.
-
- \a loggingMode specifies whether the logging must be asynchronous (the default)
- or synchronous.
-
- QOpenGLDebugLogger will record the values of \c{GL_DEBUG_OUTPUT} and
- \c{GL_DEBUG_OUTPUT_SYNCHRONOUS} when logging is started, and set them back
- when logging is stopped. Moreover, any user-defined OpenGL debug callback
- installed when this function is invoked will be restored when logging is
- stopped; QOpenGLDebugLogger will ensure that the pre-existing callback will
- still be invoked when logging.
-
- \note It's not possible to change the logging mode without stopping and
- starting logging again. This might change in a future version of Qt.
-
- \note The object must be initialized before logging can happen.
-
- \sa stopLogging(), initialize()
-*/
-void QOpenGLDebugLogger::startLogging(QOpenGLDebugLogger::LoggingMode loggingMode)
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::startLogging(): object must be initialized before logging can start");
- return;
- }
- if (d->isLogging) {
- qWarning("QOpenGLDebugLogger::startLogging(): this object is already logging");
- return;
- }
-
- d->isLogging = true;
- d->loggingMode = loggingMode;
-
- d->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION, reinterpret_cast<void **>(&d->oldDebugCallbackFunction));
- d->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM, &d->oldDebugCallbackParameter);
-
- d->glDebugMessageCallback(&qt_opengl_debug_callback, d);
-
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- d->debugWasEnabled = funcs->glIsEnabled(GL_DEBUG_OUTPUT);
- d->syncDebugWasEnabled = funcs->glIsEnabled(GL_DEBUG_OUTPUT_SYNCHRONOUS);
-
- if (d->loggingMode == SynchronousLogging)
- funcs->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- else
- funcs->glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
-
- funcs->glEnable(GL_DEBUG_OUTPUT);
-}
-
-/*!
- Returns the logging mode of the object.
-
- \sa startLogging()
-*/
-QOpenGLDebugLogger::LoggingMode QOpenGLDebugLogger::loggingMode() const
-{
- Q_D(const QOpenGLDebugLogger);
- return d->loggingMode;
-}
-
-/*!
- Stops logging messages from the OpenGL server.
-
- \sa startLogging()
-*/
-void QOpenGLDebugLogger::stopLogging()
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->isLogging)
- return;
-
- QOpenGLContext *currentContext = QOpenGLContext::currentContext();
- if (!currentContext || currentContext != d->context) {
- qWarning("QOpenGLDebugLogger::stopLogging(): attempting to stop logging with the wrong OpenGL context current");
- return;
- }
-
- d->isLogging = false;
-
- d->glDebugMessageCallback(d->oldDebugCallbackFunction, d->oldDebugCallbackParameter);
-
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- if (!d->debugWasEnabled)
- funcs->glDisable(GL_DEBUG_OUTPUT);
-
- if (d->syncDebugWasEnabled)
- funcs->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- else
- funcs->glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
-}
-
-/*!
- Inserts the message \a debugMessage into the OpenGL debug log. This provides
- a way for applications or libraries to insert custom messages that can
- ease the debugging of OpenGL applications.
-
- \note \a debugMessage must have QOpenGLDebugMessage::ApplicationSource or
- QOpenGLDebugMessage::ThirdPartySource as its source, and a valid
- type and severity, otherwise it will not be inserted into the log.
-
- \note The object must be initialized before logging can happen.
-
- \sa initialize()
-*/
-void QOpenGLDebugLogger::logMessage(const QOpenGLDebugMessage &debugMessage)
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::logMessage(): object must be initialized before logging messages");
- return;
- }
- if (debugMessage.source() != QOpenGLDebugMessage::ApplicationSource
- && debugMessage.source() != QOpenGLDebugMessage::ThirdPartySource) {
- qWarning("QOpenGLDebugLogger::logMessage(): using a message source different from ApplicationSource\n"
- " or ThirdPartySource is not supported by GL_KHR_debug. The message will not be logged.");
- return;
- }
- if (debugMessage.type() == QOpenGLDebugMessage::InvalidType
- || debugMessage.type() == QOpenGLDebugMessage::AnyType
- || debugMessage.severity() == QOpenGLDebugMessage::InvalidSeverity
- || debugMessage.severity() == QOpenGLDebugMessage::AnySeverity) {
- qWarning("QOpenGLDebugLogger::logMessage(): the message has a non-valid type and/or severity. The message will not be logged.");
- return;
- }
-
- const GLenum source = qt_messageSourceToGL(debugMessage.source());
- const GLenum type = qt_messageTypeToGL(debugMessage.type());
- const GLenum severity = qt_messageSeverityToGL(debugMessage.severity());
- QByteArray rawMessage = debugMessage.message().toUtf8();
- rawMessage.append('\0');
-
- if (rawMessage.length() > d->maxMessageLength) {
- qWarning("QOpenGLDebugLogger::logMessage(): message too long, truncating it\n"
- " (%d bytes long, but the GL accepts up to %d bytes)", rawMessage.length(), d->maxMessageLength);
- rawMessage.resize(d->maxMessageLength - 1);
- rawMessage.append('\0');
- }
-
- // Don't pass rawMessage.length(), as unfortunately bugged
- // OpenGL drivers will eat the trailing NUL in the message. Just rely
- // on the message being NUL terminated.
- d->glDebugMessageInsert(source,
- type,
- debugMessage.id(),
- severity,
- -1,
- rawMessage.constData());
-}
-
-/*!
- Pushes a debug group with name \a name, id \a id, and source \a source onto
- the debug groups stack. If the group is successfully pushed, OpenGL will
- automatically log a message with message \a name, id \a id, source \a
- source, type QOpenGLDebugMessage::GroupPushType and severity
- QOpenGLDebugMessage::NotificationSeverity.
-
- The newly pushed group will inherit the same filtering settings of the
- group that was on the top of the stack; that is, the filtering will not be
- changed by pushing a new group.
-
- \note The \a source must either be QOpenGLDebugMessage::ApplicationSource or
- QOpenGLDebugMessage::ThirdPartySource, otherwise the group will not be pushed.
-
- \note The object must be initialized before managing debug groups.
-
- \sa popGroup(), enableMessages(), disableMessages()
-*/
-void QOpenGLDebugLogger::pushGroup(const QString &name, GLuint id, QOpenGLDebugMessage::Source source)
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::pushGroup(): object must be initialized before pushing a debug group");
- return;
- }
- if (source != QOpenGLDebugMessage::ApplicationSource
- && source != QOpenGLDebugMessage::ThirdPartySource) {
- qWarning("QOpenGLDebugLogger::pushGroup(): using a source different from ApplicationSource\n"
- " or ThirdPartySource is not supported by GL_KHR_debug. The group will not be pushed.");
- return;
- }
-
- QByteArray rawName = name.toUtf8();
- rawName.append('\0');
- if (rawName.length() > d->maxMessageLength) {
- qWarning("QOpenGLDebugLogger::pushGroup(): group name too long, truncating it\n"
- " (%d bytes long, but the GL accepts up to %d bytes)", rawName.length(), d->maxMessageLength);
- rawName.resize(d->maxMessageLength - 1);
- rawName.append('\0');
- }
-
- // Don't pass rawMessage.length(), as unfortunately bugged
- // OpenGL drivers will eat the trailing NUL in the name. Just rely
- // on the name being NUL terminated.
- d->glPushDebugGroup(qt_messageSourceToGL(source), id, -1, rawName.constData());
-}
-
-/*!
- Pops the topmost debug group from the debug groups stack. If the group is
- successfully popped, OpenGL will automatically log a message with message,
- id and source matching those of the popped group, type
- QOpenGLDebugMessage::GroupPopType and severity
- QOpenGLDebugMessage::NotificationSeverity.
-
- Popping a debug group will restore the message filtering settings of the
- group that becomes the top of the debug groups stack.
-
- \note The object must be initialized before managing debug groups.
-
- \sa pushGroup()
-*/
-void QOpenGLDebugLogger::popGroup()
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::pushGroup(): object must be initialized before popping a debug group");
- return;
- }
-
- d->glPopDebugGroup();
-}
-
-/*!
- Enables the logging of messages from the given \a sources, of the given \a
- types and with the given \a severities and any message id.
-
- The logging will be enabled in the current control group.
-
- \sa disableMessages(), pushGroup(), popGroup()
-*/
-void QOpenGLDebugLogger::enableMessages(QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types,
- QOpenGLDebugMessage::Severities severities)
-{
- Q_D(QOpenGLDebugLogger);
- d->controlDebugMessages(sources,
- types,
- severities,
- QVector<GLuint>(),
- QByteArrayLiteral("enableMessages"),
- true);
-}
-
-/*!
- Enables the logging of messages with the given \a ids, from the given \a
- sources and of the given \a types and any severity.
-
- The logging will be enabled in the current control group.
-
- \sa disableMessages(), pushGroup(), popGroup()
-*/
-void QOpenGLDebugLogger::enableMessages(const QVector<GLuint> &ids,
- QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types)
-{
- Q_D(QOpenGLDebugLogger);
- d->controlDebugMessages(sources,
- types,
- QOpenGLDebugMessage::AnySeverity,
- ids,
- QByteArrayLiteral("enableMessages"),
- true);
-}
-
-/*!
- Disables the logging of messages with the given \a sources, of the given \a
- types and with the given \a severities and any message id.
-
- The logging will be disabled in the current control group.
-
- \sa enableMessages(), pushGroup(), popGroup()
-*/
-void QOpenGLDebugLogger::disableMessages(QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types,
- QOpenGLDebugMessage::Severities severities)
-{
- Q_D(QOpenGLDebugLogger);
- d->controlDebugMessages(sources,
- types,
- severities,
- QVector<GLuint>(),
- QByteArrayLiteral("disableMessages"),
- false);
-}
-
-/*!
- Disables the logging of messages with the given \a ids, from the given \a
- sources and of the given \a types and any severity.
-
- The logging will be disabled in the current control group.
-
- \sa enableMessages(), pushGroup(), popGroup()
-*/
-void QOpenGLDebugLogger::disableMessages(const QVector<GLuint> &ids,
- QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types)
-{
- Q_D(QOpenGLDebugLogger);
- d->controlDebugMessages(sources,
- types,
- QOpenGLDebugMessage::AnySeverity,
- ids,
- QByteArrayLiteral("disableMessages"),
- false);
-}
-
-/*!
- Reads all the available messages in the OpenGL internal debug log and
- returns them. Moreover, this function will clear the internal debug log,
- so that subsequent invocations will not return messages that were
- already returned.
-
- \sa startLogging()
-*/
-QList<QOpenGLDebugMessage> QOpenGLDebugLogger::loggedMessages() const
-{
- Q_D(const QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::loggedMessages(): object must be initialized before reading logged messages");
- return QList<QOpenGLDebugMessage>();
- }
-
- static const GLuint maxMessageCount = 128;
- GLuint messagesRead;
- GLenum messageSources[maxMessageCount];
- GLenum messageTypes[maxMessageCount];
- GLuint messageIds[maxMessageCount];
- GLenum messageSeverities[maxMessageCount];
- GLsizei messageLengths[maxMessageCount];
-
- QByteArray messagesBuffer;
- messagesBuffer.resize(maxMessageCount * d->maxMessageLength);
-
- QList<QOpenGLDebugMessage> messages;
- do {
- messagesRead = d->glGetDebugMessageLog(maxMessageCount,
- GLsizei(messagesBuffer.size()),
- messageSources,
- messageTypes,
- messageIds,
- messageSeverities,
- messageLengths,
- messagesBuffer.data());
-
- const char *messagesBufferPtr = messagesBuffer.constData();
- for (GLuint i = 0; i < messagesRead; ++i) {
- QOpenGLDebugMessage message;
-
- QOpenGLDebugMessagePrivate *messagePrivate = message.d.data();
- messagePrivate->source = qt_messageSourceFromGL(messageSources[i]);
- messagePrivate->type = qt_messageTypeFromGL(messageTypes[i]);
- messagePrivate->id = messageIds[i];
- messagePrivate->severity = qt_messageSeverityFromGL(messageSeverities[i]);
- messagePrivate->message = QString::fromUtf8(messagesBufferPtr, messageLengths[i] - 1);
-
- messagesBufferPtr += messageLengths[i];
- messages << message;
- }
- } while (messagesRead == maxMessageCount);
-
- return messages;
-}
-
-/*!
- \fn void QOpenGLDebugLogger::messageLogged(const QOpenGLDebugMessage &debugMessage)
-
- This signal is emitted when a debug message (wrapped by the \a debugMessage
- argument) is logged from the OpenGL server.
-
- Depending on the OpenGL implementation, this signal can be emitted
- from other threads than the one(s) the receiver(s) lives in, and even
- different from the thread the QOpenGLContext in which this object has
- been initialized lives in. Moreover, the signal could be emitted from
- multiple threads at the same time. This is normally not a problem,
- as Qt will utilize a queued connection for cross-thread signal emissions,
- but if you force the connection type to Direct then you must be aware of
- the potential races in the slots connected to this signal.
-
- If logging have been started in SynchronousLogging mode, OpenGL guarantees
- that this signal will be emitted from the same thread the QOpenGLContext
- has been bound to, and no concurrent invocations will ever happen.
-
- \note Logging must have been started, or this signal will not be emitted.
-
- \sa startLogging()
-*/
-
-/*!
- Returns the maximum supported length, in bytes, for the text of the messages
- passed to logMessage(). This is also the maximum length of a debug group
- name, as pushing or popping groups will automatically log a message with
- the debug group name as the message text.
-
- If a message text is too long, it will be automatically truncated by
- QOpenGLDebugLogger.
-
- \note Message texts are encoded in UTF-8 when they get passed to OpenGL, so
- their size in bytes does not usually match the amount of UTF-16 code units,
- as returned, for instance, by QString::length(). (It does if the message contains
- 7-bit ASCII only data, which is typical for debug messages.)
-*/
-qint64 QOpenGLDebugLogger::maximumMessageLength() const
-{
- Q_D(const QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::maximumMessageLength(): object must be initialized before reading the maximum message length");
- return -1;
- }
- return d->maxMessageLength;
-}
-
-
-QT_END_NAMESPACE
-
-#include "moc_qopengldebug.cpp"
diff --git a/src/gui/opengl/qopengldebug.h b/src/gui/opengl/qopengldebug.h
deleted file mode 100644
index 7363985d60..0000000000
--- a/src/gui/opengl/qopengldebug.h
+++ /dev/null
@@ -1,221 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLDEBUG_H
-#define QOPENGLDEBUG_H
-
-#include <QtGui/qtguiglobal.h>
-
-#ifndef QT_NO_OPENGL
-
-#include <QtCore/qshareddata.h>
-#include <QtCore/qflags.h>
-#include <QtCore/qlist.h>
-#include <QtCore/qvector.h>
-#include <QtCore/qmetatype.h>
-#include <QtCore/qdebug.h>
-#include <QtGui/qopenglcontext.h>
-
-#if defined(Q_CLANG_QDOC)
-#undef GLuint
-typedef unsigned int GLuint;
-#endif
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLDebugLogger;
-class QOpenGLDebugLoggerPrivate;
-class QOpenGLDebugMessagePrivate;
-
-class Q_GUI_EXPORT QOpenGLDebugMessage
-{
-public:
- enum Source {
- InvalidSource = 0x00000000,
- APISource = 0x00000001,
- WindowSystemSource = 0x00000002,
- ShaderCompilerSource = 0x00000004,
- ThirdPartySource = 0x00000008,
- ApplicationSource = 0x00000010,
- OtherSource = 0x00000020,
- LastSource = OtherSource, // private API
- AnySource = 0xffffffff
- };
- Q_DECLARE_FLAGS(Sources, Source)
-
- enum Type {
- InvalidType = 0x00000000,
- ErrorType = 0x00000001,
- DeprecatedBehaviorType = 0x00000002,
- UndefinedBehaviorType = 0x00000004,
- PortabilityType = 0x00000008,
- PerformanceType = 0x00000010,
- OtherType = 0x00000020,
- MarkerType = 0x00000040,
- GroupPushType = 0x00000080,
- GroupPopType = 0x00000100,
- LastType = GroupPopType, // private API
- AnyType = 0xffffffff
- };
- Q_DECLARE_FLAGS(Types, Type)
-
- enum Severity {
- InvalidSeverity = 0x00000000,
- HighSeverity = 0x00000001,
- MediumSeverity = 0x00000002,
- LowSeverity = 0x00000004,
- NotificationSeverity = 0x00000008,
- LastSeverity = NotificationSeverity, // private API
- AnySeverity = 0xffffffff
- };
- Q_DECLARE_FLAGS(Severities, Severity)
-
- QOpenGLDebugMessage();
- QOpenGLDebugMessage(const QOpenGLDebugMessage &debugMessage);
-
- QOpenGLDebugMessage &operator=(const QOpenGLDebugMessage &debugMessage);
- QOpenGLDebugMessage &operator=(QOpenGLDebugMessage &&other) noexcept { swap(other); return *this; }
- ~QOpenGLDebugMessage();
-
- void swap(QOpenGLDebugMessage &other) noexcept { qSwap(d, other.d); }
-
- Source source() const;
- Type type() const;
- Severity severity() const;
- GLuint id() const;
- QString message() const;
-
- static QOpenGLDebugMessage createApplicationMessage(const QString &text,
- GLuint id = 0,
- Severity severity = NotificationSeverity,
- Type type = OtherType);
- static QOpenGLDebugMessage createThirdPartyMessage(const QString &text,
- GLuint id = 0,
- Severity severity = NotificationSeverity,
- Type type = OtherType);
-
- bool operator==(const QOpenGLDebugMessage &debugMessage) const;
- inline bool operator!=(const QOpenGLDebugMessage &debugMessage) const { return !operator==(debugMessage); }
-
-private:
- friend class QOpenGLDebugLogger;
- friend class QOpenGLDebugLoggerPrivate;
- QSharedDataPointer<QOpenGLDebugMessagePrivate> d;
-};
-
-Q_DECLARE_SHARED(QOpenGLDebugMessage)
-Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLDebugMessage::Sources)
-Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLDebugMessage::Types)
-Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLDebugMessage::Severities)
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, const QOpenGLDebugMessage &message);
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Source source);
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Type type);
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Severity severity);
-#endif
-
-class QOpenGLDebugLoggerPrivate;
-
-class Q_GUI_EXPORT QOpenGLDebugLogger : public QObject
-{
- Q_OBJECT
- Q_PROPERTY(LoggingMode loggingMode READ loggingMode)
-
-public:
- enum LoggingMode {
- AsynchronousLogging,
- SynchronousLogging
- };
- Q_ENUM(LoggingMode)
-
- explicit QOpenGLDebugLogger(QObject *parent = nullptr);
- ~QOpenGLDebugLogger();
-
- bool initialize();
-
- bool isLogging() const;
- LoggingMode loggingMode() const;
-
- qint64 maximumMessageLength() const;
-
- void pushGroup(const QString &name,
- GLuint id = 0,
- QOpenGLDebugMessage::Source source = QOpenGLDebugMessage::ApplicationSource);
- void popGroup();
-
- void enableMessages(QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource,
- QOpenGLDebugMessage::Types types = QOpenGLDebugMessage::AnyType,
- QOpenGLDebugMessage::Severities severities = QOpenGLDebugMessage::AnySeverity);
-
- void enableMessages(const QVector<GLuint> &ids,
- QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource,
- QOpenGLDebugMessage::Types types = QOpenGLDebugMessage::AnyType);
-
- void disableMessages(QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource,
- QOpenGLDebugMessage::Types types = QOpenGLDebugMessage::AnyType,
- QOpenGLDebugMessage::Severities severities = QOpenGLDebugMessage::AnySeverity);
-
- void disableMessages(const QVector<GLuint> &ids,
- QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource,
- QOpenGLDebugMessage::Types types = QOpenGLDebugMessage::AnyType);
-
- QList<QOpenGLDebugMessage> loggedMessages() const;
-
-public Q_SLOTS:
- void logMessage(const QOpenGLDebugMessage &debugMessage);
- void startLogging(LoggingMode loggingMode = AsynchronousLogging);
- void stopLogging();
-
-Q_SIGNALS:
- void messageLogged(const QOpenGLDebugMessage &debugMessage);
-
-private:
- Q_DISABLE_COPY(QOpenGLDebugLogger)
- Q_DECLARE_PRIVATE(QOpenGLDebugLogger)
- Q_PRIVATE_SLOT(d_func(), void _q_contextAboutToBeDestroyed())
-};
-
-QT_END_NAMESPACE
-
-Q_DECLARE_METATYPE(QOpenGLDebugMessage)
-
-#endif // QT_NO_OPENGL
-
-#endif // QOPENGLDEBUG_H
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
deleted file mode 100644
index a569975486..0000000000
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ /dev/null
@@ -1,898 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopenglengineshadermanager_p.h"
-#include "qopenglengineshadersource_p.h"
-#include "qopenglpaintengine_p.h"
-#include "qopenglshadercache_p.h"
-
-#include <QtGui/private/qopenglcontext_p.h>
-#include <QtCore/qthreadstorage.h>
-
-#include <algorithm>
-
-#if defined(QT_DEBUG)
-#include <QMetaEnum>
-#endif
-
-// #define QT_GL_SHARED_SHADER_DEBUG
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLEngineSharedShadersResource : public QOpenGLSharedResource
-{
-public:
- QOpenGLEngineSharedShadersResource(QOpenGLContext *ctx)
- : QOpenGLSharedResource(ctx->shareGroup())
- , m_shaders(new QOpenGLEngineSharedShaders(ctx))
- {
- }
-
- ~QOpenGLEngineSharedShadersResource()
- {
- delete m_shaders;
- }
-
- void invalidateResource() override
- {
- delete m_shaders;
- m_shaders = nullptr;
- }
-
- void freeResource(QOpenGLContext *) override
- {
- }
-
- QOpenGLEngineSharedShaders *shaders() const { return m_shaders; }
-
-private:
- QOpenGLEngineSharedShaders *m_shaders;
-};
-
-class QOpenGLShaderStorage
-{
-public:
- QOpenGLEngineSharedShaders *shadersForThread(QOpenGLContext *context) {
- QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData();
- if (!shaders)
- shaders = new QOpenGLMultiGroupSharedResource;
- QOpenGLEngineSharedShadersResource *resource =
- shaders->value<QOpenGLEngineSharedShadersResource>(context);
- return resource ? resource->shaders() : nullptr;
- }
-
-private:
- QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage;
-};
-
-Q_GLOBAL_STATIC(QOpenGLShaderStorage, qt_shader_storage);
-
-QOpenGLEngineSharedShaders *QOpenGLEngineSharedShaders::shadersForContext(QOpenGLContext *context)
-{
- return qt_shader_storage()->shadersForThread(context);
-}
-
-const char* QOpenGLEngineSharedShaders::qShaderSnippets[] = {
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0
-};
-
-QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
- : blitShaderProg(nullptr)
- , simpleShaderProg(nullptr)
-{
-
-/*
- Rather than having the shader source array statically initialised, it is initialised
- here instead. This is to allow new shader names to be inserted or existing names moved
- around without having to change the order of the glsl strings. It is hoped this will
- make future hard-to-find runtime bugs more obvious and generally give more solid code.
-*/
-
- // Check if the user has requested an OpenGL 3.2 Core Profile or higher
- // and if so use GLSL 1.50 core shaders instead of legacy ones.
- const QSurfaceFormat &fmt = context->format();
- const bool isCoreProfile = fmt.profile() == QSurfaceFormat::CoreProfile && fmt.version() >= qMakePair(3,2);
-
- const char** code = qShaderSnippets; // shortcut
-
- if (isCoreProfile) {
- code[MainVertexShader] = qopenglslMainVertexShader_core;
- code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader_core;
- code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader_core;
-
- code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader_core;
- code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader_core;
- code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader_core;
- code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader_core;
- code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader_core;
- code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader_core;
- code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader_core;
- code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader_core;
- code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader_core;
- code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader_core;
- code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader_core;
- code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core;
- code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core;
-
- code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core;
- code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core;
- code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core;
- code[MainFragmentShader] = qopenglslMainFragmentShader_core;
- code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core;
-
- code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader_core;
- code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader_core;
- code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader_core;
- code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader_core;
- code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader_core;
- code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended
- code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core;
-
- code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core;
- code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core;
- code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core;
- code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core;
- code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader_core;
- code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader_core;
- code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader_core;
-
- code[NoMaskFragmentShader] = "";
- code[MaskFragmentShader] = qopenglslMaskFragmentShader_core;
- code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1_core;
- code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2_core;
- code[RgbMaskWithGammaFragmentShader] = ""; //###
- } else {
- code[MainVertexShader] = qopenglslMainVertexShader;
- code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader;
- code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader;
-
- code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader;
- code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader;
- code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader;
- code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader;
- code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader;
- code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader;
- code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader;
- code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader;
- code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader;
- code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader;
- code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader;
- code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader;
- code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader;
-
- code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO;
- code[MainFragmentShader_M] = qopenglslMainFragmentShader_M;
- code[MainFragmentShader_O] = qopenglslMainFragmentShader_O;
- code[MainFragmentShader] = qopenglslMainFragmentShader;
- code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays;
-
- code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader;
- code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader;
- code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader;
- code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader;
- code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader;
- code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
- code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader;
- code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader;
- code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader;
- code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader;
- code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader;
- code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader;
- code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader;
- code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader;
-
- code[NoMaskFragmentShader] = "";
- code[MaskFragmentShader] = qopenglslMaskFragmentShader;
- code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1;
- code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2;
- code[RgbMaskWithGammaFragmentShader] = ""; //###
- }
-
- // The composition shaders are just layout qualifiers and the same
- // for all profiles that support them.
- code[NoCompositionModeFragmentShader] = "";
- code[MultiplyCompositionModeFragmentShader] = qopenglslMultiplyCompositionModeFragmentShader;
- code[ScreenCompositionModeFragmentShader] = qopenglslScreenCompositionModeFragmentShader;
- code[OverlayCompositionModeFragmentShader] = qopenglslOverlayCompositionModeFragmentShader;
- code[DarkenCompositionModeFragmentShader] = qopenglslDarkenCompositionModeFragmentShader;
- code[LightenCompositionModeFragmentShader] = qopenglslLightenCompositionModeFragmentShader;
- code[ColorDodgeCompositionModeFragmentShader] = qopenglslColorDodgeCompositionModeFragmentShader;
- code[ColorBurnCompositionModeFragmentShader] = qopenglslColorBurnCompositionModeFragmentShader;
- code[HardLightCompositionModeFragmentShader] = qopenglslHardLightCompositionModeFragmentShader;
- code[SoftLightCompositionModeFragmentShader] = qopenglslSoftLightCompositionModeFragmentShader;
- code[DifferenceCompositionModeFragmentShader] = qopenglslDifferenceCompositionModeFragmentShader;
- code[ExclusionCompositionModeFragmentShader] = qopenglslExclusionCompositionModeFragmentShader;
-
-#if defined(QT_DEBUG)
- // Check that all the elements have been filled:
- for (int i = 0; i < TotalSnippetCount; ++i) {
- if (Q_UNLIKELY(!qShaderSnippets[i])) {
- qFatal("Shader snippet for %s (#%d) is missing!",
- snippetNameStr(SnippetName(i)).constData(), i);
- }
- }
-#endif
-
- QByteArray vertexSource;
- QByteArray fragSource;
-
- // Compile up the simple shader:
-#ifdef Q_OS_WASM
- vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
- vertexSource.append(qShaderSnippets[MainVertexShader]);
-#else
- vertexSource.append(qShaderSnippets[MainVertexShader]);
- vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
-#endif
- fragSource.append(qShaderSnippets[MainFragmentShader]);
- fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
-
- simpleShaderProg = new QOpenGLShaderProgram;
-
- CachedShader simpleShaderCache(fragSource, vertexSource);
-
- bool inCache = simpleShaderCache.load(simpleShaderProg, context);
-
- if (!inCache) {
- if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource))
- qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
- if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource))
- qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
-
- simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
- }
-
- simpleShaderProg->link();
-
- if (Q_UNLIKELY(!simpleShaderProg->isLinked())) {
- qCritical("Errors linking simple shader: %s", qPrintable(simpleShaderProg->log()));
- } else {
- if (!inCache)
- simpleShaderCache.store(simpleShaderProg, context);
- }
-
- // Compile the blit shader:
- vertexSource.clear();
- vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
- vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]);
-
- fragSource.clear();
- fragSource.append(qShaderSnippets[MainFragmentShader]);
- fragSource.append(qShaderSnippets[ImageSrcFragmentShader]);
-
- blitShaderProg = new QOpenGLShaderProgram;
-
- CachedShader blitShaderCache(fragSource, vertexSource);
-
- inCache = blitShaderCache.load(blitShaderProg, context);
-
- if (!inCache) {
- if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource))
- qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
- if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource))
- qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
-
- blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- }
-
- blitShaderProg->link();
- if (Q_UNLIKELY(!blitShaderProg->isLinked())) {
- qCritical("Errors linking blit shader: %s", qPrintable(blitShaderProg->log()));
- } else {
- if (!inCache)
- blitShaderCache.store(blitShaderProg, context);
- }
-
-#ifdef QT_GL_SHARED_SHADER_DEBUG
- qDebug(" -> QOpenGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
-#endif
-}
-
-QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders()
-{
-#ifdef QT_GL_SHARED_SHADER_DEBUG
- qDebug(" -> ~QOpenGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
-#endif
- qDeleteAll(cachedPrograms);
- cachedPrograms.clear();
-
- if (blitShaderProg) {
- delete blitShaderProg;
- blitShaderProg = nullptr;
- }
-
- if (simpleShaderProg) {
- delete simpleShaderProg;
- simpleShaderProg = nullptr;
- }
-}
-
-#if defined (QT_DEBUG)
-QByteArray QOpenGLEngineSharedShaders::snippetNameStr(SnippetName name)
-{
- QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName"));
- return QByteArray(m.valueToKey(name));
-}
-#endif
-
-// The address returned here will only be valid until next time this function is called.
-// The program is return bound.
-QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QOpenGLEngineShaderProg &prog)
-{
- for (int i = 0; i < cachedPrograms.size(); ++i) {
- QOpenGLEngineShaderProg *cachedProg = cachedPrograms[i];
- if (*cachedProg == prog) {
- // Move the program to the top of the list as a poor-man's cache algo
- cachedPrograms.move(i, 0);
- cachedProg->program->bind();
- return cachedProg;
- }
- }
-
- QScopedPointer<QOpenGLEngineShaderProg> newProg;
-
- do {
- QByteArray fragSource;
- // Insert the custom stage before the srcPixel shader to work around an ATI driver bug
- // where you cannot forward declare a function that takes a sampler as argument.
- if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- fragSource.append(prog.customStageSource);
- fragSource.append(qShaderSnippets[prog.mainFragShader]);
- fragSource.append(qShaderSnippets[prog.srcPixelFragShader]);
- if (prog.compositionFragShader)
- fragSource.append(qShaderSnippets[prog.compositionFragShader]);
- if (prog.maskFragShader)
- fragSource.append(qShaderSnippets[prog.maskFragShader]);
-
- QByteArray vertexSource;
-#ifdef Q_OS_WASM
- vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
- vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
-#else
- vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
- vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
-#endif
- QScopedPointer<QOpenGLShaderProgram> shaderProgram(new QOpenGLShaderProgram);
-
- CachedShader shaderCache(fragSource, vertexSource);
- bool inCache = shaderCache.load(shaderProgram.data(), QOpenGLContext::currentContext());
-
- if (!inCache) {
- if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) {
- QByteArray description;
-#if defined(QT_DEBUG)
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
-#endif
- qWarning("Warning: \"%s\" failed to compile!", description.constData());
- break;
- }
- if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) {
- QByteArray description;
-#if defined(QT_DEBUG)
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
-#endif
- qWarning("Warning: \"%s\" failed to compile!", description.constData());
- break;
- }
-
- // We have to bind the vertex attribute names before the program is linked:
- shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (prog.useTextureCoords)
- shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (prog.useOpacityAttribute)
- shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
- if (prog.usePmvMatrixAttribute) {
- shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
- }
- }
-
- newProg.reset(new QOpenGLEngineShaderProg(prog));
- newProg->program = shaderProgram.take();
-
- newProg->program->link();
- if (newProg->program->isLinked()) {
- if (!inCache)
- shaderCache.store(newProg->program, QOpenGLContext::currentContext());
- } else {
- QString error;
- error = QLatin1String("Shader program failed to link")
- + QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
- qWarning() << error;
- break;
- }
-
- newProg->program->bind();
-
- if (newProg->maskFragShader != QOpenGLEngineSharedShaders::NoMaskFragmentShader) {
- GLuint location = newProg->program->uniformLocation("maskTexture");
- newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT);
- }
-
- if (cachedPrograms.count() > 30) {
- // The cache is full, so delete the last 5 programs in the list.
- // These programs will be least used, as a program us bumped to
- // the top of the list when it's used.
- for (int i = 0; i < 5; ++i) {
- delete cachedPrograms.last();
- cachedPrograms.removeLast();
- }
- }
-
- cachedPrograms.insert(0, newProg.data());
- } while (false);
-
- return newProg.take();
-}
-
-void QOpenGLEngineSharedShaders::cleanupCustomStage(QOpenGLCustomShaderStage* stage)
-{
- auto hasStageAsCustomShaderSouce = [stage](QOpenGLEngineShaderProg *cachedProg) -> bool {
- if (cachedProg->customStageSource == stage->source()) {
- delete cachedProg;
- return true;
- }
- return false;
- };
- cachedPrograms.erase(std::remove_if(cachedPrograms.begin(), cachedPrograms.end(),
- hasStageAsCustomShaderSouce),
- cachedPrograms.end());
-}
-
-
-QOpenGLEngineShaderManager::QOpenGLEngineShaderManager(QOpenGLContext* context)
- : ctx(context),
- shaderProgNeedsChanging(true),
- complexGeometry(false),
- srcPixelType(Qt::NoBrush),
- opacityMode(NoOpacity),
- maskType(NoMask),
- compositionMode(QPainter::CompositionMode_SourceOver),
- customSrcStage(nullptr),
- currentShaderProg(nullptr)
-{
- sharedShaders = QOpenGLEngineSharedShaders::shadersForContext(context);
-}
-
-QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager()
-{
- //###
- removeCustomStage();
-}
-
-GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id)
-{
- if (!currentShaderProg)
- return 0;
-
- QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
- if (uniformLocations.isEmpty())
- uniformLocations.fill(GLuint(-1), NumUniforms);
-
- const char uniformNames[][26] = {
- "imageTexture",
- "patternColor",
- "globalOpacity",
- "depth",
- "maskTexture",
- "fragmentColor",
- "linearData",
- "angle",
- "halfViewportSize",
- "fmp",
- "fmp2_m_radius2",
- "inverse_2_fmp2_m_radius2",
- "sqrfr",
- "bradius",
- "invertedTextureSize",
- "brushTransform",
- "brushTexture",
- "matrix"
- };
-
- if (uniformLocations.at(id) == GLuint(-1))
- uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]);
-
- return uniformLocations.at(id);
-}
-
-
-void QOpenGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
-{
- Q_UNUSED(transformType); // Currently ignored
-}
-
-void QOpenGLEngineShaderManager::setDirty()
-{
- shaderProgNeedsChanging = true;
-}
-
-void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
-{
- Q_ASSERT(style != Qt::NoBrush);
- if (srcPixelType == PixelSrcType(style))
- return;
-
- srcPixelType = style;
- shaderProgNeedsChanging = true; //###
-}
-
-void QOpenGLEngineShaderManager::setSrcPixelType(PixelSrcType type)
-{
- if (srcPixelType == type)
- return;
-
- srcPixelType = type;
- shaderProgNeedsChanging = true; //###
-}
-
-void QOpenGLEngineShaderManager::setOpacityMode(OpacityMode mode)
-{
- if (opacityMode == mode)
- return;
-
- opacityMode = mode;
- shaderProgNeedsChanging = true; //###
-}
-
-void QOpenGLEngineShaderManager::setMaskType(MaskType type)
-{
- if (maskType == type)
- return;
-
- maskType = type;
- shaderProgNeedsChanging = true; //###
-}
-
-void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode)
-{
- if (compositionMode == mode)
- return;
-
- bool wasAdvanced = compositionMode > QPainter::CompositionMode_Plus;
- bool isAdvanced = mode > QPainter::CompositionMode_Plus;
-
- compositionMode = mode;
- shaderProgNeedsChanging = shaderProgNeedsChanging || wasAdvanced || isAdvanced;
-}
-
-void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage)
-{
- if (customSrcStage)
- removeCustomStage();
- customSrcStage = stage;
- shaderProgNeedsChanging = true;
-}
-
-void QOpenGLEngineShaderManager::removeCustomStage()
-{
- if (customSrcStage)
- customSrcStage->setInactive();
- customSrcStage = nullptr;
- shaderProgNeedsChanging = true;
-}
-
-QOpenGLShaderProgram* QOpenGLEngineShaderManager::currentProgram()
-{
- if (currentShaderProg)
- return currentShaderProg->program;
- else
- return sharedShaders->simpleProgram();
-}
-
-void QOpenGLEngineShaderManager::useSimpleProgram()
-{
- sharedShaders->simpleProgram()->bind();
- QOpenGLContextPrivate* ctx_d = ctx->d_func();
- Q_UNUSED(ctx_d);
-
- QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine);
-
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
-
- shaderProgNeedsChanging = true;
-}
-
-void QOpenGLEngineShaderManager::useBlitProgram()
-{
- sharedShaders->blitProgram()->bind();
- QOpenGLContextPrivate* ctx_d = ctx->d_func();
- QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine);
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
- shaderProgNeedsChanging = true;
-}
-
-QOpenGLShaderProgram* QOpenGLEngineShaderManager::simpleProgram()
-{
- return sharedShaders->simpleProgram();
-}
-
-QOpenGLShaderProgram* QOpenGLEngineShaderManager::blitProgram()
-{
- return sharedShaders->blitProgram();
-}
-
-
-
-// Select & use the correct shader program using the current state.
-// Returns \c true if program needed changing.
-bool QOpenGLEngineShaderManager::useCorrectShaderProg()
-{
- if (!shaderProgNeedsChanging)
- return false;
-
- bool useCustomSrc = customSrcStage != nullptr;
- if (useCustomSrc && srcPixelType != QOpenGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) {
- useCustomSrc = false;
- qWarning("QOpenGLEngineShaderManager - Ignoring custom shader stage for non image src");
- }
-
- QOpenGLEngineShaderProg requiredProgram;
-
- bool texCoords = false;
-
- // Choose vertex shader shader position function (which typically also sets
- // varyings) and the source pixel (srcPixel) fragment shader function:
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::InvalidSnippetName;
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::InvalidSnippetName;
- bool isAffine = brushTransform.isAffine();
- if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) {
- if (isAffine)
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader;
- else
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionWithPatternBrushVertexShader;
-
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::PatternBrushSrcFragmentShader;
- }
- else switch (srcPixelType) {
- default:
- case Qt::NoBrush:
- qFatal("QOpenGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set");
- break;
- case QOpenGLEngineShaderManager::ImageSrc:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcFragmentShader;
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QOpenGLEngineShaderManager::NonPremultipliedImageSrc:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader;
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QOpenGLEngineShaderManager::GrayscaleImageSrc:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::GrayscaleImageSrcFragmentShader;
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QOpenGLEngineShaderManager::AlphaImageSrc:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::AlphaImageSrcFragmentShader;
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QOpenGLEngineShaderManager::PatternSrc:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QOpenGLEngineShaderManager::TextureSrcWithPattern:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
- : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
- break;
- case Qt::SolidPattern:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::SolidBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
- break;
- case Qt::LinearGradientPattern:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader
- : QOpenGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader;
- break;
- case Qt::ConicalGradientPattern:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader
- : QOpenGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader;
- break;
- case Qt::RadialGradientPattern:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader
- : QOpenGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader;
- break;
- case Qt::TexturePattern:
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
- : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
- break;
- };
-
- if (useCustomSrc) {
- requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::CustomImageSrcFragmentShader;
- requiredProgram.customStageSource = customSrcStage->source();
- }
-
- const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus;
- const bool hasMask = maskType != QOpenGLEngineShaderManager::NoMask;
-
- // Choose fragment shader main function:
- if (opacityMode == AttributeOpacity) {
- Q_ASSERT(!hasCompose && !hasMask);
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays;
- } else {
- bool useGlobalOpacity = (opacityMode == UniformOpacity);
- if (hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO;
- if (hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M;
- if (!hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O;
- if (!hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader;
- }
-
- if (hasMask) {
- if (maskType == PixelMask) {
- requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::MaskFragmentShader;
- texCoords = true;
- } else if (maskType == SubPixelMaskPass1) {
- requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
- texCoords = true;
- } else if (maskType == SubPixelMaskPass2) {
- requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
- texCoords = true;
- } else if (maskType == SubPixelWithGammaMask) {
- requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
- texCoords = true;
- } else {
- qCritical("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
- }
- } else {
- requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::NoMaskFragmentShader;
- }
-
- if (hasCompose) {
- switch (compositionMode) {
- case QPainter::CompositionMode_Multiply:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::MultiplyCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Screen:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ScreenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Overlay:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::OverlayCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Darken:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DarkenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Lighten:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::LightenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_ColorDodge:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_ColorBurn:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_HardLight:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::HardLightCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_SoftLight:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::SoftLightCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Difference:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DifferenceCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Exclusion:
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ExclusionCompositionModeFragmentShader;
- break;
- default:
- qWarning("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode");
- }
- } else {
- requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::NoCompositionModeFragmentShader;
- }
-
- // Choose vertex shader main function
- if (opacityMode == AttributeOpacity) {
- Q_ASSERT(texCoords);
- requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader;
- } else if (texCoords) {
- requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsVertexShader;
- } else {
- requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainVertexShader;
- }
- requiredProgram.useTextureCoords = texCoords;
- requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity);
- if (complexGeometry && srcPixelType == Qt::SolidPattern) {
- requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader;
- requiredProgram.usePmvMatrixAttribute = false;
- } else {
- requiredProgram.usePmvMatrixAttribute = true;
-
- // Force complexGeometry off, since we currently don't support that mode for
- // non-solid brushes
- complexGeometry = false;
- }
-
- // At this point, requiredProgram is fully populated so try to find the program in the cache
- currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
-
- if (currentShaderProg && useCustomSrc) {
- customSrcStage->setUniforms(currentShaderProg->program);
- }
-
- // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
- // doesn't use are disabled)
- QOpenGLContextPrivate* ctx_d = ctx->d_func();
- QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine);
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords);
- active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute);
-
- shaderProgNeedsChanging = false;
- return true;
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglengineshadermanager_p.h b/src/gui/opengl/qopenglengineshadermanager_p.h
deleted file mode 100644
index 14c79f5de3..0000000000
--- a/src/gui/opengl/qopenglengineshadermanager_p.h
+++ /dev/null
@@ -1,507 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-/*
- VERTEX SHADERS
- ==============
-
- Vertex shaders are specified as multiple (partial) shaders. On desktop,
- this works fine. On ES, QOpenGLShader & QOpenGLShaderProgram will make partial
- shaders work by concatenating the source in each QOpenGLShader and compiling
- it as a single shader. This is abstracted nicely by QOpenGLShaderProgram and
- the GL2 engine doesn't need to worry about it.
-
- Generally, there's two vertex shader objects. The position shaders are
- the ones which set gl_Position. There's also two "main" vertex shaders,
- one which just calls the position shader and another which also passes
- through some texture coordinates from a vertex attribute array to a
- varying. These texture coordinates are used for mask position in text
- rendering and for the source coordinates in drawImage/drawPixmap. There's
- also a "Simple" vertex shader for rendering a solid colour (used to render
- into the stencil buffer where the actual colour value is discarded).
-
- The position shaders for brushes look scary. This is because many of the
- calculations which logically belong in the fragment shader have been moved
- into the vertex shader to improve performance. This is why the position
- calculation is in a separate shader. Not only does it calculate the
- position, but it also calculates some data to be passed to the fragment
- shader as a varying. It is optimal to move as much of the calculation as
- possible into the vertex shader as this is executed less often.
-
- The varyings passed to the fragment shaders are interpolated (which is
- cheap). Unfortunately, GL will apply perspective correction to the
- interpolation calusing errors. To get around this, the vertex shader must
- apply perspective correction itself and set the w-value of gl_Position to
- zero. That way, GL will be tricked into thinking it doesn't need to apply a
- perspective correction and use linear interpolation instead (which is what
- we want). Of course, if the brush transform is affeine, no perspective
- correction is needed and a simpler vertex shader can be used instead.
-
- So there are the following "main" vertex shaders:
- qopenglslMainVertexShader
- qopenglslMainWithTexCoordsVertexShader
-
- And the following position vertex shaders:
- qopenglslPositionOnlyVertexShader
- qopenglslPositionWithTextureBrushVertexShader
- qopenglslPositionWithPatternBrushVertexShader
- qopenglslPositionWithLinearGradientBrushVertexShader
- qopenglslPositionWithRadialGradientBrushVertexShader
- qopenglslPositionWithConicalGradientBrushVertexShader
- qopenglslAffinePositionWithTextureBrushVertexShader
- qopenglslAffinePositionWithPatternBrushVertexShader
- qopenglslAffinePositionWithLinearGradientBrushVertexShader
- qopenglslAffinePositionWithRadialGradientBrushVertexShader
- qopenglslAffinePositionWithConicalGradientBrushVertexShader
-
- Leading to 23 possible vertex shaders
-
-
- FRAGMENT SHADERS
- ================
-
- Fragment shaders are also specified as multiple (partial) shaders. The
- different fragment shaders represent the different stages in Qt's fragment
- pipeline. There are 1-3 stages in this pipeline: First stage is to get the
- fragment's colour value. The next stage is to get the fragment's mask value
- (coverage value for anti-aliasing) and the final stage is to blend the
- incoming fragment with the background (for composition modes not supported
- by GL).
-
- Of these, the first stage will always be present. If Qt doesn't need to
- apply anti-aliasing (because it's off or handled by multisampling) then
- the coverage value doesn't need to be applied. (Note: There are two types
- of mask, one for regular anti-aliasing and one for sub-pixel anti-
- aliasing.) If the composition mode is one which GL supports natively then
- the blending stage doesn't need to be applied.
-
- As eash stage can have multiple implementations, they are abstracted as
- GLSL function calls with the following signatures:
-
- Brushes & image drawing are implementations of "qcolorp vec4 srcPixel()":
- qopenglslImageSrcFragShader
- qopenglslImageSrcWithPatternFragShader
- qopenglslNonPremultipliedImageSrcFragShader
- qopenglslSolidBrushSrcFragShader
- qopenglslTextureBrushSrcFragShader
- qopenglslTextureBrushWithPatternFragShader
- qopenglslPatternBrushSrcFragShader
- qopenglslLinearGradientBrushSrcFragShader
- qopenglslRadialGradientBrushSrcFragShader
- qopenglslConicalGradientBrushSrcFragShader
- NOTE: It is assumed the colour returned by srcPixel() is pre-multiplied
-
- Masks are implementations of "qcolorp vec4 applyMask(qcolorp vec4 src)":
- qopenglslMaskFragmentShader
- qopenglslRgbMaskFragmentShaderPass1
- qopenglslRgbMaskFragmentShaderPass2
- qopenglslRgbMaskWithGammaFragmentShader
-
- Composition modes are "qcolorp vec4 compose(qcolorp vec4 src)":
- qopenglslColorBurnCompositionModeFragmentShader
- qopenglslColorDodgeCompositionModeFragmentShader
- qopenglslDarkenCompositionModeFragmentShader
- qopenglslDifferenceCompositionModeFragmentShader
- qopenglslExclusionCompositionModeFragmentShader
- qopenglslHardLightCompositionModeFragmentShader
- qopenglslLightenCompositionModeFragmentShader
- qopenglslMultiplyCompositionModeFragmentShader
- qopenglslOverlayCompositionModeFragmentShader
- qopenglslScreenCompositionModeFragmentShader
- qopenglslSoftLightCompositionModeFragmentShader
-
-
- Note: In the future, some GLSL compilers will support an extension allowing
- a new 'color' precision specifier. To support this, qcolorp is used for
- all color components so it can be defined to colorp or lowp depending upon
- the implementation.
-
- So there are differnt frament shader main functions, depending on the
- number & type of pipelines the fragment needs to go through.
-
- The choice of which main() fragment shader string to use depends on:
- - Use of global opacity
- - Brush style (some brushes apply opacity themselves)
- - Use & type of mask (TODO: Need to support high quality anti-aliasing & text)
- - Use of non-GL Composition mode
-
- Leading to the following fragment shader main functions:
- gl_FragColor = compose(applyMask(srcPixel()*globalOpacity));
- gl_FragColor = compose(applyMask(srcPixel()));
- gl_FragColor = applyMask(srcPixel()*globalOpacity);
- gl_FragColor = applyMask(srcPixel());
- gl_FragColor = compose(srcPixel()*globalOpacity);
- gl_FragColor = compose(srcPixel());
- gl_FragColor = srcPixel()*globalOpacity;
- gl_FragColor = srcPixel();
-
- Called:
- qopenglslMainFragmentShader_CMO
- qopenglslMainFragmentShader_CM
- qopenglslMainFragmentShader_MO
- qopenglslMainFragmentShader_M
- qopenglslMainFragmentShader_CO
- qopenglslMainFragmentShader_C
- qopenglslMainFragmentShader_O
- qopenglslMainFragmentShader
-
- Where:
- M = Mask
- C = Composition
- O = Global Opacity
-
-
- CUSTOM SHADER CODE
- ==================
-
- The use of custom shader code is supported by the engine for drawImage and
- drawPixmap calls. This is implemented via hooks in the fragment pipeline.
-
- The custom shader is passed to the engine as a partial fragment shader
- (QOpenGLCustomShaderStage). The shader will implement a pre-defined method name
- which Qt's fragment pipeline will call:
-
- lowp vec4 customShader(lowp sampler2d imageTexture, highp vec2 textureCoords)
-
- The provided src and srcCoords parameters can be used to sample from the
- source image.
-
- Transformations, clipping, opacity, and composition modes set using QPainter
- will be respected when using the custom shader hook.
-*/
-
-#ifndef QOPENGLENGINE_SHADER_MANAGER_H
-#define QOPENGLENGINE_SHADER_MANAGER_H
-
-#include <QtGui/private/qtguiglobal_p.h>
-#include <QOpenGLShader>
-#include <QOpenGLShaderProgram>
-#include <QPainter>
-#include <private/qopenglcontext_p.h>
-#include <private/qopenglcustomshaderstage_p.h>
-
-QT_BEGIN_NAMESPACE
-
-
-
-/*
-struct QOpenGLEngineCachedShaderProg
-{
- QOpenGLEngineCachedShaderProg(QOpenGLEngineShaderManager::ShaderName vertexMain,
- QOpenGLEngineShaderManager::ShaderName vertexPosition,
- QOpenGLEngineShaderManager::ShaderName fragMain,
- QOpenGLEngineShaderManager::ShaderName pixelSrc,
- QOpenGLEngineShaderManager::ShaderName mask,
- QOpenGLEngineShaderManager::ShaderName composition);
-
- int cacheKey;
- QOpenGLShaderProgram* program;
-}
-*/
-
-static const GLuint QT_VERTEX_COORDS_ATTR = 0;
-static const GLuint QT_TEXTURE_COORDS_ATTR = 1;
-static const GLuint QT_OPACITY_ATTR = 2;
-static const GLuint QT_PMV_MATRIX_1_ATTR = 3;
-static const GLuint QT_PMV_MATRIX_2_ATTR = 4;
-static const GLuint QT_PMV_MATRIX_3_ATTR = 5;
-
-class QOpenGLEngineShaderProg;
-
-class Q_GUI_EXPORT QOpenGLEngineSharedShaders
-{
- Q_GADGET
-public:
-
- enum SnippetName {
- MainVertexShader,
- MainWithTexCoordsVertexShader,
- MainWithTexCoordsAndOpacityVertexShader,
-
- // UntransformedPositionVertexShader must be first in the list:
- UntransformedPositionVertexShader,
- PositionOnlyVertexShader,
- ComplexGeometryPositionOnlyVertexShader,
- PositionWithPatternBrushVertexShader,
- PositionWithLinearGradientBrushVertexShader,
- PositionWithConicalGradientBrushVertexShader,
- PositionWithRadialGradientBrushVertexShader,
- PositionWithTextureBrushVertexShader,
- AffinePositionWithPatternBrushVertexShader,
- AffinePositionWithLinearGradientBrushVertexShader,
- AffinePositionWithConicalGradientBrushVertexShader,
- AffinePositionWithRadialGradientBrushVertexShader,
- AffinePositionWithTextureBrushVertexShader,
-
- // MainFragmentShader_CMO must be first in the list:
- MainFragmentShader_MO,
- MainFragmentShader_M,
- MainFragmentShader_O,
- MainFragmentShader,
- MainFragmentShader_ImageArrays,
-
- // ImageSrcFragmentShader must be first in the list::
- ImageSrcFragmentShader,
- ImageSrcWithPatternFragmentShader,
- NonPremultipliedImageSrcFragmentShader,
- GrayscaleImageSrcFragmentShader,
- AlphaImageSrcFragmentShader,
- CustomImageSrcFragmentShader,
- SolidBrushSrcFragmentShader,
- TextureBrushSrcFragmentShader,
- TextureBrushSrcWithPatternFragmentShader,
- PatternBrushSrcFragmentShader,
- LinearGradientBrushSrcFragmentShader,
- RadialGradientBrushSrcFragmentShader,
- ConicalGradientBrushSrcFragmentShader,
- ShockingPinkSrcFragmentShader,
-
- // NoMaskFragmentShader must be first in the list:
- NoMaskFragmentShader,
- MaskFragmentShader,
- RgbMaskFragmentShaderPass1,
- RgbMaskFragmentShaderPass2,
- RgbMaskWithGammaFragmentShader,
-
- // NoCompositionModeFragmentShader must be first in the list:
- NoCompositionModeFragmentShader,
- MultiplyCompositionModeFragmentShader,
- ScreenCompositionModeFragmentShader,
- OverlayCompositionModeFragmentShader,
- DarkenCompositionModeFragmentShader,
- LightenCompositionModeFragmentShader,
- ColorDodgeCompositionModeFragmentShader,
- ColorBurnCompositionModeFragmentShader,
- HardLightCompositionModeFragmentShader,
- SoftLightCompositionModeFragmentShader,
- DifferenceCompositionModeFragmentShader,
- ExclusionCompositionModeFragmentShader,
-
- TotalSnippetCount, InvalidSnippetName
- };
-#if defined (QT_DEBUG)
- Q_ENUM(SnippetName)
- static QByteArray snippetNameStr(SnippetName snippetName);
-#endif
-
-/*
- // These allow the ShaderName enum to be used as a cache key
- const int mainVertexOffset = 0;
- const int positionVertexOffset = (1<<2) - PositionOnlyVertexShader;
- const int mainFragOffset = (1<<6) - MainFragmentShader_CMO;
- const int srcPixelOffset = (1<<10) - ImageSrcFragmentShader;
- const int maskOffset = (1<<14) - NoMaskShader;
- const int compositionOffset = (1 << 16) - MultiplyCompositionModeFragmentShader;
-*/
-
- QOpenGLEngineSharedShaders(QOpenGLContext *context);
- ~QOpenGLEngineSharedShaders();
-
- QOpenGLShaderProgram *simpleProgram() { return simpleShaderProg; }
- QOpenGLShaderProgram *blitProgram() { return blitShaderProg; }
- // Compile the program if it's not already in the cache, return the item in the cache.
- QOpenGLEngineShaderProg *findProgramInCache(const QOpenGLEngineShaderProg &prog);
- // Compile the custom shader if it's not already in the cache, return the item in the cache.
-
- static QOpenGLEngineSharedShaders *shadersForContext(QOpenGLContext *context);
-
- // Ideally, this would be static and cleanup all programs in all contexts which
- // contain the custom code. Currently it is just a hint and we rely on deleted
- // custom shaders being cleaned up by being kicked out of the cache when it's
- // full.
- void cleanupCustomStage(QOpenGLCustomShaderStage* stage);
-
-private:
- QOpenGLShaderProgram *blitShaderProg;
- QOpenGLShaderProgram *simpleShaderProg;
- QList<QOpenGLEngineShaderProg*> cachedPrograms;
-
- static const char* qShaderSnippets[TotalSnippetCount];
-};
-
-
-class QOpenGLEngineShaderProg
-{
-public:
- QOpenGLEngineShaderProg() : program(nullptr) {}
-
- ~QOpenGLEngineShaderProg() {
- if (program)
- delete program;
- }
-
- QOpenGLEngineSharedShaders::SnippetName mainVertexShader;
- QOpenGLEngineSharedShaders::SnippetName positionVertexShader;
- QOpenGLEngineSharedShaders::SnippetName mainFragShader;
- QOpenGLEngineSharedShaders::SnippetName srcPixelFragShader;
- QOpenGLEngineSharedShaders::SnippetName maskFragShader;
- QOpenGLEngineSharedShaders::SnippetName compositionFragShader;
-
- QByteArray customStageSource; //TODO: Decent cache key for custom stages
- QOpenGLShaderProgram* program;
-
- QVector<uint> uniformLocations;
-
- bool useTextureCoords;
- bool useOpacityAttribute;
- bool usePmvMatrixAttribute;
-
- bool operator==(const QOpenGLEngineShaderProg& other) const {
- // We don't care about the program
- return ( mainVertexShader == other.mainVertexShader &&
- positionVertexShader == other.positionVertexShader &&
- mainFragShader == other.mainFragShader &&
- srcPixelFragShader == other.srcPixelFragShader &&
- maskFragShader == other.maskFragShader &&
- compositionFragShader == other.compositionFragShader &&
- customStageSource == other.customStageSource
- );
- }
-};
-
-class Q_GUI_EXPORT QOpenGLEngineShaderManager : public QObject
-{
- Q_OBJECT
-public:
- QOpenGLEngineShaderManager(QOpenGLContext* context);
- ~QOpenGLEngineShaderManager();
-
- enum MaskType {NoMask, PixelMask, SubPixelMaskPass1, SubPixelMaskPass2, SubPixelWithGammaMask};
- enum PixelSrcType {
- ImageSrc = Qt::TexturePattern+1,
- NonPremultipliedImageSrc = Qt::TexturePattern+2,
- PatternSrc = Qt::TexturePattern+3,
- TextureSrcWithPattern = Qt::TexturePattern+4,
- GrayscaleImageSrc = Qt::TexturePattern+5,
- AlphaImageSrc = Qt::TexturePattern+6,
- };
-
- enum Uniform {
- ImageTexture,
- PatternColor,
- GlobalOpacity,
- Depth,
- MaskTexture,
- FragmentColor,
- LinearData,
- Angle,
- HalfViewportSize,
- Fmp,
- Fmp2MRadius2,
- Inverse2Fmp2MRadius2,
- SqrFr,
- BRadius,
- InvertedTextureSize,
- BrushTransform,
- BrushTexture,
- Matrix,
- NumUniforms
- };
-
- enum OpacityMode {
- NoOpacity,
- UniformOpacity,
- AttributeOpacity
- };
-
- // There are optimizations we can do, depending on the brush transform:
- // 1) May not have to apply perspective-correction
- // 2) Can use lower precision for matrix
- void optimiseForBrushTransform(QTransform::TransformationType transformType);
- void setSrcPixelType(Qt::BrushStyle);
- void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
- void setOpacityMode(OpacityMode);
- void setMaskType(MaskType);
- void setCompositionMode(QPainter::CompositionMode);
- void setCustomStage(QOpenGLCustomShaderStage* stage);
- void removeCustomStage();
-
- GLuint getUniformLocation(Uniform id);
-
- void setDirty(); // someone has manually changed the current shader program
- bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
-
- void useSimpleProgram();
- void useBlitProgram();
- void setHasComplexGeometry(bool hasComplexGeometry)
- {
- complexGeometry = hasComplexGeometry;
- shaderProgNeedsChanging = true;
- }
- bool hasComplexGeometry() const
- {
- return complexGeometry;
- }
-
- QOpenGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen
- QOpenGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
- QOpenGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer
-
- QOpenGLEngineSharedShaders* sharedShaders;
-
-private:
- QOpenGLContext* ctx;
- bool shaderProgNeedsChanging;
- bool complexGeometry;
-
- // Current state variables which influence the choice of shader:
- QTransform brushTransform;
- int srcPixelType;
- OpacityMode opacityMode;
- MaskType maskType;
- QPainter::CompositionMode compositionMode;
- QOpenGLCustomShaderStage* customSrcStage;
-
- QOpenGLEngineShaderProg* currentShaderProg;
-};
-
-QT_END_NAMESPACE
-
-#endif //QOPENGLENGINE_SHADER_MANAGER_H
diff --git a/src/gui/opengl/qopenglengineshadersource_p.h b/src/gui/opengl/qopenglengineshadersource_p.h
deleted file mode 100644
index 3ac599b6c2..0000000000
--- a/src/gui/opengl/qopenglengineshadersource_p.h
+++ /dev/null
@@ -1,970 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-
-#ifndef QOPENGL_ENGINE_SHADER_SOURCE_H
-#define QOPENGL_ENGINE_SHADER_SOURCE_H
-
-#include <QtGui/private/qtguiglobal_p.h>
-#include "qopenglengineshadermanager_p.h"
-
-QT_BEGIN_NAMESPACE
-
-
-static const char* const qopenglslMainVertexShader = "\n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- }\n";
-
-static const char* const qopenglslMainWithTexCoordsVertexShader = "\n\
- attribute highp vec2 textureCoordArray; \n\
- varying highp vec2 textureCoords; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- }\n";
-
-static const char* const qopenglslMainWithTexCoordsAndOpacityVertexShader = "\n\
- attribute highp vec2 textureCoordArray; \n\
- attribute lowp float opacityArray; \n\
- varying highp vec2 textureCoords; \n\
- varying lowp float opacity; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- opacity = opacityArray; \n\
- }\n";
-
-// NOTE: We let GL do the perspective correction so texture lookups in the fragment
-// shader are also perspective corrected.
-static const char* const qopenglslPositionOnlyVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \n\
- }\n";
-
-static const char* const qopenglslComplexGeometryPositionOnlyVertexShader = "\n\
- uniform highp mat3 matrix; \n\
- attribute highp vec2 vertexCoordsArray; \n\
- void setPosition(void) \n\
- { \n\
- gl_Position = vec4(matrix * vec3(vertexCoordsArray, 1), 1);\n\
- } \n";
-
-static const char* const qopenglslUntransformedPositionVertexShader = "\n\
- attribute highp vec4 vertexCoordsArray; \n\
- void setPosition(void) \n\
- { \n\
- gl_Position = vertexCoordsArray; \n\
- }\n";
-
-// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
-static const char* const qopenglslPositionWithPatternBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec2 invertedTextureSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 patternTexCoords; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithPatternBrushVertexShader
- = qopenglslPositionWithPatternBrushVertexShader;
-
-static const char* const qopenglslPatternBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- uniform lowp vec4 patternColor; \n\
- varying highp vec2 patternTexCoords;\n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(brushTexture, patternTexCoords).r); \n\
- }\n";
-
-
-// Linear Gradient Brush
-static const char* const qopenglslPositionWithLinearGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec3 linearData; \n\
- uniform highp mat3 brushTransform; \n\
- varying mediump float index; \n\
- void setPosition() \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithLinearGradientBrushVertexShader
- = qopenglslPositionWithLinearGradientBrushVertexShader;
-
-static const char* const qopenglslLinearGradientBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- varying mediump float index; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- mediump vec2 val = vec2(index, 0.5); \n\
- return texture2D(brushTexture, val); \n\
- }\n";
-
-
-// Conical Gradient Brush
-static const char* const qopenglslPositionWithConicalGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 A; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithConicalGradientBrushVertexShader
- = qopenglslPositionWithConicalGradientBrushVertexShader;
-
-static const char* const qopenglslConicalGradientBrushSrcFragmentShader = "\n\
- #define INVERSE_2PI 0.1591549430918953358 \n\
- uniform sampler2D brushTexture; \n\
- uniform mediump float angle; \n\
- varying highp vec2 A; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- highp float t; \n\
- if (abs(A.y) == abs(A.x)) \n\
- t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \n\
- else \n\
- t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \n\
- return texture2D(brushTexture, vec2(t - floor(t), 0.5)); \n\
- }\n";
-
-
-// Radial Gradient Brush
-static const char* const qopenglslPositionWithRadialGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray;\n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp mat3 brushTransform; \n\
- uniform highp vec2 fmp; \n\
- uniform mediump vec3 bradius; \n\
- varying highp float b; \n\
- varying highp vec2 A; \n\
- void setPosition(void) \n\
- {\n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- b = bradius.x + 2.0 * dot(A, fmp); \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithRadialGradientBrushVertexShader
- = qopenglslPositionWithRadialGradientBrushVertexShader;
-
-static const char* const qopenglslRadialGradientBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- uniform highp float fmp2_m_radius2; \n\
- uniform highp float inverse_2_fmp2_m_radius2; \n\
- uniform highp float sqrfr; \n\
- varying highp float b; \n\
- varying highp vec2 A; \n\
- uniform mediump vec3 bradius; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- highp float c = sqrfr-dot(A, A); \n\
- highp float det = b*b - 4.0*fmp2_m_radius2*c; \n\
- lowp vec4 result = vec4(0.0); \n\
- if (det >= 0.0) { \n\
- highp float detSqrt = sqrt(det); \n\
- highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\
- if (bradius.y + w * bradius.z >= 0.0) \n\
- result = texture2D(brushTexture, vec2(w, 0.5)); \n\
- } \n\
- return result; \n\
- }\n";
-
-
-// Texture Brush
-static const char* const qopenglslPositionWithTextureBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec2 invertedTextureSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 brushTextureCoords; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithTextureBrushVertexShader
- = qopenglslPositionWithTextureBrushVertexShader;
-
-static const char* const qopenglslTextureBrushSrcFragmentShader = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return texture2D(brushTexture, brushTextureCoords); \n\
- }\n";
-
-static const char* const qopenglslTextureBrushSrcWithPatternFragmentShader = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform lowp vec4 patternColor; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \n\
- }\n";
-
-// Solid Fill Brush
-static const char* const qopenglslSolidBrushSrcFragmentShader = "\n\
- uniform lowp vec4 fragmentColor; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return fragmentColor; \n\
- }\n";
-
-static const char* const qopenglslImageSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n"
- "return texture2D(imageTexture, textureCoords); \n"
- "}\n";
-
-static const char* const qopenglslCustomSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return customShader(imageTexture, textureCoords); \n\
- }\n";
-
-static const char* const qopenglslImageSrcWithPatternFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform lowp vec4 patternColor; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \n\
- }\n";
-
-static const char* const qopenglslNonPremultipliedImageSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- lowp vec4 sample = texture2D(imageTexture, textureCoords); \n\
- sample.rgb = sample.rgb * sample.a; \n\
- return sample; \n\
- }\n";
-
-static const char* const qopenglslGrayscaleImageSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return texture2D(imageTexture, textureCoords).rrra; \n\
- }\n";
-
-static const char* const qopenglslAlphaImageSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return vec4(0, 0, 0, texture2D(imageTexture, textureCoords).r); \n\
- }\n";
-
-static const char* const qopenglslShockingPinkSrcFragmentShader = "\n\
- lowp vec4 srcPixel() \n\
- { \n\
- return vec4(0.98, 0.06, 0.75, 1.0); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_ImageArrays = "\n\
- varying lowp float opacity; \n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel() * opacity; \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_MO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(srcPixel()*globalOpacity); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_M = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(srcPixel()); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_O = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel()*globalOpacity; \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader = "\n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel(); \n\
- }\n";
-
-static const char* const qopenglslMaskFragmentShader = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- {\n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src * mask.a; \n\
- }\n";
-
-// For source over with subpixel antialiasing, the final color is calculated per component as follows
-// (.a is alpha component, .c is red, green or blue component):
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - alpha) + src.c * alpha
-//
-// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color
-// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one
-//
-// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color
-
-// For source composition with subpixel antialiasing, the final color is calculated per component as follows:
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - mask.c) + src.c * alpha
-//
-
-static const char* const qopenglslRgbMaskFragmentShaderPass1 = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- { \n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src.a * mask; \n\
- }\n";
-
-static const char* const qopenglslRgbMaskFragmentShaderPass2 = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- { \n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src * mask; \n\
- }\n";
-
-static const char* const qopenglslMultiplyCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_multiply) out;\n\
- #endif\n";
-
-static const char* const qopenglslScreenCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_screen) out;\n\
- #endif\n";
-
-static const char* const qopenglslOverlayCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_overlay) out;\n\
- #endif\n";
-
-static const char* const qopenglslDarkenCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_darken) out;\n\
- #endif\n";
-
-static const char* const qopenglslLightenCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_lighten) out;\n\
- #endif\n";
-
-static const char* const qopenglslColorDodgeCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_colordodge) out;\n\
- #endif\n";
-
-static const char* const qopenglslColorBurnCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_colorburn) out;\n\
- #endif\n";
-
-static const char* const qopenglslHardLightCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_hardlight) out;\n\
- #endif\n";
-
-static const char* const qopenglslSoftLightCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_softlight) out;\n\
- #endif\n";
-
-static const char* const qopenglslDifferenceCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_difference) out;\n\
- #endif\n";
-
-static const char* const qopenglslExclusionCompositionModeFragmentShader = "\n\
- #ifdef GL_KHR_blend_equation_advanced\n\
- layout(blend_support_exclusion) out;\n\
- #endif\n";
-
-/*
- Left to implement:
- RgbMaskFragmentShader,
- RgbMaskWithGammaFragmentShader,
-*/
-
-/*
- OpenGL 3.2+ Core Profile shaders
- The following shader snippets are copies of the snippets above
- but use the modern GLSL 1.5 keywords. New shaders should make
- a snippet for both profiles and add them appropriately in the
- shader manager.
-*/
-static const char* const qopenglslMainVertexShader_core =
- "#version 150 core\n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- }\n";
-
-static const char* const qopenglslMainWithTexCoordsVertexShader_core =
- "#version 150 core\n\
- in vec2 textureCoordArray; \n\
- out vec2 textureCoords; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- }\n";
-
-static const char* const qopenglslMainWithTexCoordsAndOpacityVertexShader_core =
- "#version 150 core\n\
- in vec2 textureCoordArray; \n\
- in float opacityArray; \n\
- out vec2 textureCoords; \n\
- out float opacity; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- opacity = opacityArray; \n\
- }\n";
-
-// NOTE: We let GL do the perspective correction so texture lookups in the fragment
-// shader are also perspective corrected.
-static const char* const qopenglslPositionOnlyVertexShader_core = "\n\
- in vec2 vertexCoordsArray; \n\
- in vec3 pmvMatrix1; \n\
- in vec3 pmvMatrix2; \n\
- in vec3 pmvMatrix3; \n\
- void setPosition(void) \n\
- { \n\
- mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \n\
- }\n";
-
-static const char* const qopenglslComplexGeometryPositionOnlyVertexShader_core = "\n\
- in vec2 vertexCoordsArray; \n\
- uniform mat3 matrix; \n\
- void setPosition(void) \n\
- { \n\
- gl_Position = vec4(matrix * vec3(vertexCoordsArray, 1), 1);\n\
- } \n";
-
-static const char* const qopenglslUntransformedPositionVertexShader_core = "\n\
- in vec4 vertexCoordsArray; \n\
- void setPosition(void) \n\
- { \n\
- gl_Position = vertexCoordsArray; \n\
- }\n";
-
-// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
-static const char* const qopenglslPositionWithPatternBrushVertexShader_core = "\n\
- in vec2 vertexCoordsArray; \n\
- in vec3 pmvMatrix1; \n\
- in vec3 pmvMatrix2; \n\
- in vec3 pmvMatrix3; \n\
- out vec2 patternTexCoords; \n\
- uniform vec2 halfViewportSize; \n\
- uniform vec2 invertedTextureSize; \n\
- uniform mat3 brushTransform; \n\
- void setPosition(void) \n\
- { \n\
- mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\
- float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithPatternBrushVertexShader_core
- = qopenglslPositionWithPatternBrushVertexShader_core;
-
-static const char* const qopenglslPatternBrushSrcFragmentShader_core = "\n\
- in vec2 patternTexCoords;\n\
- uniform sampler2D brushTexture; \n\
- uniform vec4 patternColor; \n\
- vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture(brushTexture, patternTexCoords).r); \n\
- }\n";
-
-
-// Linear Gradient Brush
-static const char* const qopenglslPositionWithLinearGradientBrushVertexShader_core = "\n\
- in vec2 vertexCoordsArray; \n\
- in vec3 pmvMatrix1; \n\
- in vec3 pmvMatrix2; \n\
- in vec3 pmvMatrix3; \n\
- out float index; \n\
- uniform vec2 halfViewportSize; \n\
- uniform vec3 linearData; \n\
- uniform mat3 brushTransform; \n\
- void setPosition() \n\
- { \n\
- mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithLinearGradientBrushVertexShader_core
- = qopenglslPositionWithLinearGradientBrushVertexShader_core;
-
-static const char* const qopenglslLinearGradientBrushSrcFragmentShader_core = "\n\
- uniform sampler2D brushTexture; \n\
- in float index; \n\
- vec4 srcPixel() \n\
- { \n\
- vec2 val = vec2(index, 0.5); \n\
- return texture(brushTexture, val); \n\
- }\n";
-
-
-// Conical Gradient Brush
-static const char* const qopenglslPositionWithConicalGradientBrushVertexShader_core = "\n\
- in vec2 vertexCoordsArray; \n\
- in vec3 pmvMatrix1; \n\
- in vec3 pmvMatrix2; \n\
- in vec3 pmvMatrix3; \n\
- out vec2 A; \n\
- uniform vec2 halfViewportSize; \n\
- uniform mat3 brushTransform; \n\
- void setPosition(void) \n\
- { \n\
- mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithConicalGradientBrushVertexShader_core
- = qopenglslPositionWithConicalGradientBrushVertexShader_core;
-
-static const char* const qopenglslConicalGradientBrushSrcFragmentShader_core = "\n\
- #define INVERSE_2PI 0.1591549430918953358 \n\
- in vec2 A; \n\
- uniform sampler2D brushTexture; \n\
- uniform float angle; \n\
- vec4 srcPixel() \n\
- { \n\
- float t; \n\
- if (abs(A.y) == abs(A.x)) \n\
- t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \n\
- else \n\
- t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \n\
- return texture(brushTexture, vec2(t - floor(t), 0.5)); \n\
- }\n";
-
-
-// Radial Gradient Brush
-static const char* const qopenglslPositionWithRadialGradientBrushVertexShader_core = "\n\
- in vec2 vertexCoordsArray;\n\
- in vec3 pmvMatrix1; \n\
- in vec3 pmvMatrix2; \n\
- in vec3 pmvMatrix3; \n\
- out float b; \n\
- out vec2 A; \n\
- uniform vec2 halfViewportSize; \n\
- uniform mat3 brushTransform; \n\
- uniform vec2 fmp; \n\
- uniform vec3 bradius; \n\
- void setPosition(void) \n\
- {\n\
- mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- b = bradius.x + 2.0 * dot(A, fmp); \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithRadialGradientBrushVertexShader_core
- = qopenglslPositionWithRadialGradientBrushVertexShader_core;
-
-static const char* const qopenglslRadialGradientBrushSrcFragmentShader_core = "\n\
- in float b; \n\
- in vec2 A; \n\
- uniform sampler2D brushTexture; \n\
- uniform float fmp2_m_radius2; \n\
- uniform float inverse_2_fmp2_m_radius2; \n\
- uniform float sqrfr; \n\
- uniform vec3 bradius; \n\
- \n\
- vec4 srcPixel() \n\
- { \n\
- float c = sqrfr-dot(A, A); \n\
- float det = b*b - 4.0*fmp2_m_radius2*c; \n\
- vec4 result = vec4(0.0); \n\
- if (det >= 0.0) { \n\
- float detSqrt = sqrt(det); \n\
- float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\
- if (bradius.y + w * bradius.z >= 0.0) \n\
- result = texture(brushTexture, vec2(w, 0.5)); \n\
- } \n\
- return result; \n\
- }\n";
-
-
-// Texture Brush
-static const char* const qopenglslPositionWithTextureBrushVertexShader_core = "\n\
- in vec2 vertexCoordsArray; \n\
- in vec3 pmvMatrix1; \n\
- in vec3 pmvMatrix2; \n\
- in vec3 pmvMatrix3; \n\
- out vec2 brushTextureCoords; \n\
- uniform vec2 halfViewportSize; \n\
- uniform vec2 invertedTextureSize; \n\
- uniform mat3 brushTransform; \n\
- \n\
- void setPosition(void) \n\
- { \n\
- mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\
- }\n";
-
-static const char* const qopenglslAffinePositionWithTextureBrushVertexShader_core
- = qopenglslPositionWithTextureBrushVertexShader_core;
-
-static const char* const qopenglslTextureBrushSrcFragmentShader_core = "\n\
- in vec2 brushTextureCoords; \n\
- uniform sampler2D brushTexture; \n\
- vec4 srcPixel() \n\
- { \n\
- return texture(brushTexture, brushTextureCoords); \n\
- }\n";
-
-static const char* const qopenglslTextureBrushSrcWithPatternFragmentShader_core = "\n\
- in vec2 brushTextureCoords; \n\
- uniform vec4 patternColor; \n\
- uniform sampler2D brushTexture; \n\
- vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture(brushTexture, brushTextureCoords).r); \n\
- }\n";
-
-// Solid Fill Brush
-static const char* const qopenglslSolidBrushSrcFragmentShader_core = "\n\
- uniform vec4 fragmentColor; \n\
- vec4 srcPixel() \n\
- { \n\
- return fragmentColor; \n\
- }\n";
-
-static const char* const qopenglslImageSrcFragmentShader_core = "\n\
- in vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- vec4 srcPixel() \n\
- { \n\
- return texture(imageTexture, textureCoords); \n\
- }\n";
-
-static const char* const qopenglslCustomSrcFragmentShader_core = "\n\
- in vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- vec4 srcPixel() \n\
- { \n\
- return customShader(imageTexture, textureCoords); \n\
- }\n";
-
-static const char* const qopenglslImageSrcWithPatternFragmentShader_core = "\n\
- in vec2 textureCoords; \n\
- uniform vec4 patternColor; \n\
- uniform sampler2D imageTexture; \n\
- vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture(imageTexture, textureCoords).r); \n\
- }\n";
-
-static const char* const qopenglslNonPremultipliedImageSrcFragmentShader_core = "\n\
- in vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- vec4 srcPixel() \n\
- { \n\
- vec4 sample = texture(imageTexture, textureCoords); \n\
- sample.rgb = sample.rgb * sample.a; \n\
- return sample; \n\
- }\n";
-
-static const char* const qopenglslGrayscaleImageSrcFragmentShader_core = "\n\
- in vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- vec4 srcPixel() \n\
- { \n\
- return texture(imageTexture, textureCoords).rrra; \n\
- }\n";
-
-static const char* const qopenglslAlphaImageSrcFragmentShader_core = "\n\
- in vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- vec4 srcPixel() \n\
- { \n\
- return vec4(0, 0, 0, texture(imageTexture, textureCoords).r); \n\
- }\n";
-
-static const char* const qopenglslShockingPinkSrcFragmentShader_core = "\n\
- vec4 srcPixel() \n\
- { \n\
- return vec4(0.98, 0.06, 0.75, 1.0); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_ImageArrays_core =
- "#version 150 core\n\
- in float opacity; \n\
- out vec4 fragColor; \n\
- vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- fragColor = srcPixel() * opacity; \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_MO_core =
- "#version 150 core\n\
- out vec4 fragColor; \n\
- uniform float globalOpacity; \n\
- vec4 srcPixel(); \n\
- vec4 applyMask(vec4); \n\
- void main() \n\
- { \n\
- fragColor = applyMask(srcPixel()*globalOpacity); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_M_core =
- "#version 150 core\n\
- out vec4 fragColor; \n\
- vec4 srcPixel(); \n\
- vec4 applyMask(vec4); \n\
- void main() \n\
- { \n\
- fragColor = applyMask(srcPixel()); \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_O_core =
- "#version 150 core\n\
- out vec4 fragColor; \n\
- uniform float globalOpacity; \n\
- vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- fragColor = srcPixel()*globalOpacity; \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_core =
- "#version 150 core\n\
- out vec4 fragColor; \n\
- vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- fragColor = srcPixel(); \n\
- }\n";
-
-static const char* const qopenglslMaskFragmentShader_core = "\n\
- in vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- vec4 applyMask(vec4 src) \n\
- {\n\
- vec4 mask = texture(maskTexture, textureCoords); \n\
- return src * mask.r; \n\
- }\n";
-
-// For source over with subpixel antialiasing, the final color is calculated per component as follows
-// (.a is alpha component, .c is red, green or blue component):
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - alpha) + src.c * alpha
-//
-// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color
-// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one
-//
-// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color
-
-// For source composition with subpixel antialiasing, the final color is calculated per component as follows:
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - mask.c) + src.c * alpha
-//
-
-static const char* const qopenglslRgbMaskFragmentShaderPass1_core = "\n\
- in vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- vec4 applyMask(vec4 src) \n\
- { \n\
- vec4 mask = texture(maskTexture, textureCoords); \n\
- return src.a * mask; \n\
- }\n";
-
-static const char* const qopenglslRgbMaskFragmentShaderPass2_core = "\n\
- in vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- vec4 applyMask(vec4 src) \n\
- { \n\
- vec4 mask = texture(maskTexture, textureCoords); \n\
- return src * mask; \n\
- }\n";
-
-/*
- Left to implement:
- RgbMaskFragmentShader_core,
- RgbMaskWithGammaFragmentShader_core,
-*/
-
-QT_END_NAMESPACE
-
-#endif // GLGC_SHADER_SOURCE_H
diff --git a/src/gui/opengl/qopenglgradientcache.cpp b/src/gui/opengl/qopenglgradientcache.cpp
deleted file mode 100644
index 3aa4c0d2e6..0000000000
--- a/src/gui/opengl/qopenglgradientcache.cpp
+++ /dev/null
@@ -1,276 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopenglgradientcache_p.h"
-#include <private/qdrawhelper_p.h>
-#include <private/qopenglcontext_p.h>
-#include <private/qrgba64_p.h>
-#include <QtCore/qmutex.h>
-#include <QtCore/qrandom.h>
-#include "qopenglfunctions.h"
-#include "qopenglextensions_p.h"
-
-#ifndef GL_RGBA16
-#define GL_RGBA16 0x805B
-#endif
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGL2GradientCacheWrapper
-{
-public:
- QOpenGL2GradientCache *cacheForContext(QOpenGLContext *context) {
- QMutexLocker lock(&m_mutex);
- return m_resource.value<QOpenGL2GradientCache>(context);
- }
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
- QMutex m_mutex;
-};
-
-Q_GLOBAL_STATIC(QOpenGL2GradientCacheWrapper, qt_gradient_caches)
-
-QOpenGL2GradientCache::QOpenGL2GradientCache(QOpenGLContext *ctx)
- : QOpenGLSharedResource(ctx->shareGroup())
-{
-}
-
-QOpenGL2GradientCache::~QOpenGL2GradientCache()
-{
- cache.clear();
-}
-
-QOpenGL2GradientCache *QOpenGL2GradientCache::cacheForContext(QOpenGLContext *context)
-{
- return qt_gradient_caches()->cacheForContext(context);
-}
-
-void QOpenGL2GradientCache::invalidateResource()
-{
- QMutexLocker lock(&m_mutex);
- cache.clear();
-}
-
-void QOpenGL2GradientCache::freeResource(QOpenGLContext *)
-{
- cleanCache();
-}
-
-void QOpenGL2GradientCache::cleanCache()
-{
- QMutexLocker lock(&m_mutex);
- QOpenGLGradientColorTableHash::const_iterator it = cache.constBegin();
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- for (; it != cache.constEnd(); ++it) {
- const CacheInfo &cache_info = it.value();
- funcs->glDeleteTextures(1, &cache_info.texId);
- }
- cache.clear();
-}
-
-GLuint QOpenGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
-{
- quint64 hash_val = 0;
-
- const QGradientStops stops = gradient.stops();
- for (int i = 0; i < stops.size() && i <= 2; i++)
- hash_val += stops[i].second.rgba();
-
- const QMutexLocker lock(&m_mutex);
- QOpenGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val);
-
- if (it == cache.constEnd())
- return addCacheElement(hash_val, gradient, opacity);
- else {
- do {
- const CacheInfo &cache_info = it.value();
- if (cache_info.stops == stops && cache_info.opacity == opacity
- && cache_info.interpolationMode == gradient.interpolationMode())
- {
- return cache_info.texId;
- }
- ++it;
- } while (it != cache.constEnd() && it.key() == hash_val);
- // an exact match for these stops and opacity was not found, create new cache
- return addCacheElement(hash_val, gradient, opacity);
- }
-}
-
-
-GLuint QOpenGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity)
-{
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- if (cache.size() == maxCacheSize()) {
- int elem_to_remove = QRandomGenerator::global()->bounded(maxCacheSize());
- quint64 key = cache.keys()[elem_to_remove];
-
- // need to call glDeleteTextures on each removed cache entry:
- QOpenGLGradientColorTableHash::const_iterator it = cache.constFind(key);
- do {
- funcs->glDeleteTextures(1, &it.value().texId);
- } while (++it != cache.constEnd() && it.key() == key);
- cache.remove(key); // may remove more than 1, but OK
- }
-
- CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
- funcs->glGenTextures(1, &cache_entry.texId);
- funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
- if (static_cast<QOpenGLExtensions *>(funcs)->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats)) {
- QRgba64 buffer[1024];
- generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, paletteSize(), 1,
- 0, GL_RGBA, GL_UNSIGNED_SHORT, buffer);
- } else {
- uint buffer[1024];
- generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- }
- return cache.insert(hash_val, cache_entry).value().texId;
-}
-
-
-//TODO: Let GL generate the texture using an FBO
-void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient, QRgba64 *colorTable, int size, qreal opacity) const
-{
- int pos = 0;
- const QGradientStops s = gradient.stops();
-
- bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation);
-
- uint alpha = qRound(opacity * 256);
- QRgba64 current_color = combineAlpha256(s[0].second.rgba64(), alpha);
- qreal incr = 1.0 / qreal(size);
- qreal fpos = 1.5 * incr;
- colorTable[pos++] = qPremultiply(current_color);
-
- while (fpos <= s.first().first) {
- colorTable[pos] = colorTable[pos - 1];
- pos++;
- fpos += incr;
- }
-
- if (colorInterpolation)
- current_color = qPremultiply(current_color);
-
- const int sLast = s.size() - 1;
- for (int i = 0; i < sLast; ++i) {
- qreal delta = 1/(s[i+1].first - s[i].first);
- QRgba64 next_color = combineAlpha256(s[i + 1].second.rgba64(), alpha);
- if (colorInterpolation)
- next_color = qPremultiply(next_color);
-
- while (fpos < s[i+1].first && pos < size) {
- int dist = int(256 * ((fpos - s[i].first) * delta));
- int idist = 256 - dist;
- if (colorInterpolation)
- colorTable[pos] = interpolate256(current_color, idist, next_color, dist);
- else
- colorTable[pos] = qPremultiply(interpolate256(current_color, idist, next_color, dist));
- ++pos;
- fpos += incr;
- }
- current_color = next_color;
- }
-
- Q_ASSERT(s.size() > 0);
-
- QRgba64 last_color = qPremultiply(combineAlpha256(s[sLast].second.rgba64(), alpha));
- for (;pos < size; ++pos)
- colorTable[pos] = last_color;
-
- // Make sure the last color stop is represented at the end of the table
- colorTable[size-1] = last_color;
-}
-
-void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const
-{
- int pos = 0;
- const QGradientStops s = gradient.stops();
-
- bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation);
-
- uint alpha = qRound(opacity * 256);
- // Qt LIES! It returns ARGB (on little-endian AND on big-endian)
- uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha);
- qreal incr = 1.0 / qreal(size);
- qreal fpos = 1.5 * incr;
- colorTable[pos++] = ARGB2RGBA(qPremultiply(current_color));
-
- while (fpos <= s.first().first) {
- colorTable[pos] = colorTable[pos - 1];
- pos++;
- fpos += incr;
- }
-
- if (colorInterpolation)
- current_color = qPremultiply(current_color);
-
- const int sLast = s.size() - 1;
- for (int i = 0; i < sLast; ++i) {
- qreal delta = 1/(s[i+1].first - s[i].first);
- uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha);
- if (colorInterpolation)
- next_color = qPremultiply(next_color);
-
- while (fpos < s[i+1].first && pos < size) {
- int dist = int(256 * ((fpos - s[i].first) * delta));
- int idist = 256 - dist;
- if (colorInterpolation)
- colorTable[pos] = ARGB2RGBA(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
- else
- colorTable[pos] = ARGB2RGBA(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
- ++pos;
- fpos += incr;
- }
- current_color = next_color;
- }
-
- Q_ASSERT(s.size() > 0);
-
- uint last_color = ARGB2RGBA(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha)));
- for (;pos < size; ++pos)
- colorTable[pos] = last_color;
-
- // Make sure the last color stop is represented at the end of the table
- colorTable[size-1] = last_color;
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglgradientcache_p.h b/src/gui/opengl/qopenglgradientcache_p.h
deleted file mode 100644
index 1d34223bdd..0000000000
--- a/src/gui/opengl/qopenglgradientcache_p.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLGRADIENTCACHE_P_H
-#define QOPENGLGRADIENTCACHE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtGui/private/qtguiglobal_p.h>
-#include <QMultiHash>
-#include <QObject>
-#include <private/qopenglcontext_p.h>
-#include <QtCore/qmutex.h>
-#include <QGradient>
-#include <qrgba64.h>
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGL2GradientCache : public QOpenGLSharedResource
-{
- struct CacheInfo
- {
- inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) :
- stops(std::move(s)), opacity(op), interpolationMode(mode) {}
-
- GLuint texId;
- QGradientStops stops;
- qreal opacity;
- QGradient::InterpolationMode interpolationMode;
- };
-
- typedef QMultiHash<quint64, CacheInfo> QOpenGLGradientColorTableHash;
-
-public:
- static QOpenGL2GradientCache *cacheForContext(QOpenGLContext *context);
-
- QOpenGL2GradientCache(QOpenGLContext *);
- ~QOpenGL2GradientCache();
-
- GLuint getBuffer(const QGradient &gradient, qreal opacity);
- inline int paletteSize() const { return 1024; }
-
- void invalidateResource() override;
- void freeResource(QOpenGLContext *ctx) override;
-
-private:
- inline int maxCacheSize() const { return 60; }
- inline void generateGradientColorTable(const QGradient& gradient,
- QRgba64 *colorTable,
- int size, qreal opacity) const;
- inline void generateGradientColorTable(const QGradient& gradient,
- uint *colorTable,
- int size, qreal opacity) const;
- GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity);
- void cleanCache();
-
- QOpenGLGradientColorTableHash cache;
- QMutex m_mutex;
-};
-
-QT_END_NAMESPACE
-
-#endif // QOPENGLGRADIENTCACHE_P_H
diff --git a/src/gui/opengl/qopenglpaintdevice.cpp b/src/gui/opengl/qopenglpaintdevice.cpp
deleted file mode 100644
index 3920a10467..0000000000
--- a/src/gui/opengl/qopenglpaintdevice.cpp
+++ /dev/null
@@ -1,372 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <qopenglpaintdevice.h>
-#include <qpaintengine.h>
-#include <qthreadstorage.h>
-
-#include <private/qopenglpaintdevice_p.h>
-#include <private/qobject_p.h>
-#include <private/qopenglcontext_p.h>
-#include <private/qopenglframebufferobject_p.h>
-#include <private/qopenglpaintengine_p.h>
-
-// for qt_defaultDpiX/Y
-#include <private/qfont_p.h>
-
-#include <qopenglfunctions.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QOpenGLPaintDevice
- \brief The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter.
- \since 5.0
- \inmodule QtGui
-
- \ingroup painting-3D
-
- The QOpenGLPaintDevice uses the \b current QOpenGL context to render
- QPainter draw commands. The context is captured upon construction. It
- requires support for OpenGL (ES) 2.0 or higher.
-
- \section1 Performance
-
- The QOpenGLPaintDevice is almost always hardware accelerated and
- has the potential of being much faster than software
- rasterization. However, it is more sensitive to state changes, and
- therefore requires the drawing commands to be carefully ordered to
- achieve optimal performance.
-
- \section1 Antialiasing and Quality
-
- Antialiasing in the OpenGL paint engine is done using
- multisampling. Most hardware require significantly more memory to
- do multisampling and the resulting quality is not on par with the
- quality of the software paint engine. The OpenGL paint engine's
- strength lies in its performance, not its visual rendering
- quality.
-
- \section1 State Changes
-
- When painting to a QOpenGLPaintDevice using QPainter, the state of
- the current OpenGL context will be altered by the paint engine to
- reflect its needs. Applications should not rely upon the OpenGL
- state being reset to its original conditions, particularly the
- current shader program, OpenGL viewport, texture units, and
- drawing modes.
-
- \section1 Mixing QPainter and OpenGL
-
- When intermixing QPainter and OpenGL, it is important to notify
- QPainter that the OpenGL state may have been cluttered so it can
- restore its internal state. This is achieved by calling \l
- QPainter::beginNativePainting() before starting the OpenGL
- rendering and calling \l QPainter::endNativePainting() after
- finishing.
-
- \sa {OpenGL Window Example}
-
-*/
-
-/*!
- Constructs a QOpenGLPaintDevice.
-
- The QOpenGLPaintDevice is only valid for the current context.
-
- \sa QOpenGLContext::currentContext()
-*/
-QOpenGLPaintDevice::QOpenGLPaintDevice()
- : d_ptr(new QOpenGLPaintDevicePrivate(QSize()))
-{
-}
-
-/*!
- Constructs a QOpenGLPaintDevice with the given \a size.
-
- The QOpenGLPaintDevice is only valid for the current context.
-
- \sa QOpenGLContext::currentContext()
-*/
-QOpenGLPaintDevice::QOpenGLPaintDevice(const QSize &size)
- : d_ptr(new QOpenGLPaintDevicePrivate(size))
-{
-}
-
-/*!
- Constructs a QOpenGLPaintDevice with the given \a width and \a height.
-
- The QOpenGLPaintDevice is only valid for the current context.
-
- \sa QOpenGLContext::currentContext()
-*/
-QOpenGLPaintDevice::QOpenGLPaintDevice(int width, int height)
- : QOpenGLPaintDevice(QSize(width, height))
-{
-}
-
-/*!
- \internal
- */
-QOpenGLPaintDevice::QOpenGLPaintDevice(QOpenGLPaintDevicePrivate &dd)
- : d_ptr(&dd)
-{
-}
-
-/*!
- Destroys the QOpenGLPaintDevice.
-*/
-
-QOpenGLPaintDevice::~QOpenGLPaintDevice()
-{
- delete d_ptr->engine;
-}
-
-/*!
- \fn int QOpenGLPaintDevice::devType() const
- \internal
- \reimp
-*/
-
-QOpenGLPaintDevicePrivate::QOpenGLPaintDevicePrivate(const QSize &sz)
- : size(sz)
- , ctx(QOpenGLContext::currentContext())
- , dpmx(qt_defaultDpiX() * 100. / 2.54)
- , dpmy(qt_defaultDpiY() * 100. / 2.54)
- , devicePixelRatio(1.0)
- , flipped(false)
- , engine(nullptr)
-{
-}
-
-QOpenGLPaintDevicePrivate::~QOpenGLPaintDevicePrivate()
-{
-}
-
-class QOpenGLEngineThreadStorage
-{
-public:
- QPaintEngine *engine() {
- QPaintEngine *&localEngine = storage.localData();
- if (!localEngine)
- localEngine = new QOpenGL2PaintEngineEx;
- return localEngine;
- }
-
-private:
- QThreadStorage<QPaintEngine *> storage;
-};
-
-Q_GLOBAL_STATIC(QOpenGLEngineThreadStorage, qt_opengl_engine)
-
-/*!
- \reimp
-*/
-
-QPaintEngine *QOpenGLPaintDevice::paintEngine() const
-{
- if (d_ptr->engine)
- return d_ptr->engine;
-
- QPaintEngine *engine = qt_opengl_engine()->engine();
- if (engine->isActive() && engine->paintDevice() != this) {
- d_ptr->engine = new QOpenGL2PaintEngineEx;
- return d_ptr->engine;
- }
-
- return engine;
-}
-
-/*!
- Returns the OpenGL context associated with the paint device.
-*/
-
-QOpenGLContext *QOpenGLPaintDevice::context() const
-{
- return d_ptr->ctx;
-}
-
-/*!
- Returns the pixel size of the paint device.
-
- \sa setSize()
-*/
-
-QSize QOpenGLPaintDevice::size() const
-{
- return d_ptr->size;
-}
-
-/*!
- Sets the pixel size of the paint device to \a size.
-
- \sa size()
-*/
-
-void QOpenGLPaintDevice::setSize(const QSize &size)
-{
- d_ptr->size = size;
-}
-
-/*!
- Sets the device pixel ratio for the paint device to \a devicePixelRatio.
-*/
-void QOpenGLPaintDevice::setDevicePixelRatio(qreal devicePixelRatio)
-{
- d_ptr->devicePixelRatio = devicePixelRatio;
-}
-
-/*!
- \reimp
-*/
-
-int QOpenGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const
-{
- switch (metric) {
- case PdmWidth:
- return d_ptr->size.width();
- case PdmHeight:
- return d_ptr->size.height();
- case PdmDepth:
- return 32;
- case PdmWidthMM:
- return qRound(d_ptr->size.width() * 1000 / d_ptr->dpmx);
- case PdmHeightMM:
- return qRound(d_ptr->size.height() * 1000 / d_ptr->dpmy);
- case PdmNumColors:
- return 0;
- case PdmDpiX:
- return qRound(d_ptr->dpmx * 0.0254);
- case PdmDpiY:
- return qRound(d_ptr->dpmy * 0.0254);
- case PdmPhysicalDpiX:
- return qRound(d_ptr->dpmx * 0.0254);
- case PdmPhysicalDpiY:
- return qRound(d_ptr->dpmy * 0.0254);
- case PdmDevicePixelRatio:
- return d_ptr->devicePixelRatio;
- case PdmDevicePixelRatioScaled:
- return d_ptr->devicePixelRatio * QPaintDevice::devicePixelRatioFScale();
-
- default:
- qWarning("QOpenGLPaintDevice::metric() - metric %d not known", metric);
- return 0;
- }
-}
-
-/*!
- Returns the number of pixels per meter horizontally.
-
- \sa setDotsPerMeterX()
-*/
-
-qreal QOpenGLPaintDevice::dotsPerMeterX() const
-{
- return d_ptr->dpmx;
-}
-
-/*!
- Returns the number of pixels per meter vertically.
-
- \sa setDotsPerMeterY()
-*/
-
-qreal QOpenGLPaintDevice::dotsPerMeterY() const
-{
- return d_ptr->dpmy;
-}
-
-/*!
- Sets the number of pixels per meter horizontally to \a dpmx.
-
- \sa dotsPerMeterX()
-*/
-
-void QOpenGLPaintDevice::setDotsPerMeterX(qreal dpmx)
-{
- d_ptr->dpmx = dpmx;
-}
-
-/*!
- Sets the number of pixels per meter vertically to \a dpmy.
-
- \sa dotsPerMeterY()
-*/
-
-void QOpenGLPaintDevice::setDotsPerMeterY(qreal dpmy)
-{
- d_ptr->dpmx = dpmy;
-}
-
-/*!
- Sets whether painting should be flipped around the Y-axis or not to \a flipped.
-
- \sa paintFlipped()
-*/
-void QOpenGLPaintDevice::setPaintFlipped(bool flipped)
-{
- d_ptr->flipped = flipped;
-}
-
-/*!
- Returns \c true if painting is flipped around the Y-axis.
-
- \sa setPaintFlipped()
-*/
-
-bool QOpenGLPaintDevice::paintFlipped() const
-{
- return d_ptr->flipped;
-}
-
-/*!
- This virtual method is provided as a callback to allow re-binding a target
- frame buffer object or context when different QOpenGLPaintDevice instances
- are issuing draw calls alternately.
-
- \l{QPainter::beginNativePainting()}{beginNativePainting()} will also trigger
- this method.
-
- The default implementation does nothing.
-*/
-void QOpenGLPaintDevice::ensureActiveTarget()
-{
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglpaintdevice.h b/src/gui/opengl/qopenglpaintdevice.h
deleted file mode 100644
index 54118f2926..0000000000
--- a/src/gui/opengl/qopenglpaintdevice.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLPAINTDEVICE_H
-#define QOPENGLPAINTDEVICE_H
-
-#include <QtGui/qtguiglobal.h>
-
-#ifndef QT_NO_OPENGL
-
-#include <QtGui/qpaintdevice.h>
-#include <QtGui/qopengl.h>
-#include <QtGui/qopenglcontext.h>
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLPaintDevicePrivate;
-
-class Q_GUI_EXPORT QOpenGLPaintDevice : public QPaintDevice
-{
- Q_DECLARE_PRIVATE(QOpenGLPaintDevice)
-public:
- QOpenGLPaintDevice();
- explicit QOpenGLPaintDevice(const QSize &size);
- QOpenGLPaintDevice(int width, int height);
- ~QOpenGLPaintDevice();
-
- int devType() const override { return QInternal::OpenGL; }
- QPaintEngine *paintEngine() const override;
-
- QOpenGLContext *context() const;
- QSize size() const;
- void setSize(const QSize &size);
- void setDevicePixelRatio(qreal devicePixelRatio);
-
- qreal dotsPerMeterX() const;
- qreal dotsPerMeterY() const;
-
- void setDotsPerMeterX(qreal);
- void setDotsPerMeterY(qreal);
-
- void setPaintFlipped(bool flipped);
- bool paintFlipped() const;
-
- virtual void ensureActiveTarget();
-
-protected:
- QOpenGLPaintDevice(QOpenGLPaintDevicePrivate &dd);
- int metric(QPaintDevice::PaintDeviceMetric metric) const override;
-
- Q_DISABLE_COPY(QOpenGLPaintDevice)
- QScopedPointer<QOpenGLPaintDevicePrivate> d_ptr;
-};
-
-QT_END_NAMESPACE
-
-#endif // QT_NO_OPENGL
-
-#endif // QOPENGLPAINTDEVICE_H
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp
deleted file mode 100644
index b53c9a3eab..0000000000
--- a/src/gui/opengl/qopenglpaintengine.cpp
+++ /dev/null
@@ -1,2702 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*
- When the active program changes, we need to update it's uniforms.
- We could track state for each program and only update stale uniforms
- - Could lead to lots of overhead if there's a lot of programs
- We could update all the uniforms when the program changes
- - Could end up updating lots of uniforms which don't need updating
-
- Updating uniforms should be cheap, so the overhead of updating up-to-date
- uniforms should be minimal. It's also less complex.
-
- Things which _may_ cause a different program to be used:
- - Change in brush/pen style
- - Change in painter opacity
- - Change in composition mode
-
- Whenever we set a mode on the shader manager - it needs to tell us if it had
- to switch to a different program.
-
- The shader manager should only switch when we tell it to. E.g. if we set a new
- brush style and then switch to transparent painter, we only want it to compile
- and use the correct program when we really need it.
-*/
-
-// #define QT_OPENGL_CACHE_AS_VBOS
-
-#include "qopenglgradientcache_p.h"
-#include "qopengltexturecache_p.h"
-#include "qopenglpaintengine_p.h"
-#include "qopenglpaintdevice_p.h"
-
-#include <string.h> //for memcpy
-#include <qmath.h>
-
-#include <private/qopengl_p.h>
-#include <private/qopenglcontext_p.h>
-#include <private/qopenglextensions_p.h>
-#include <private/qpaintengineex_p.h>
-#include <QPaintEngine>
-#include <private/qpainter_p.h>
-#include <private/qfontengine_p.h>
-#include <private/qdatabuffer_p.h>
-#include <private/qstatictext_p.h>
-#include <private/qtriangulator_p.h>
-
-#include "qopenglengineshadermanager_p.h"
-#include "qopengl2pexvertexarray_p.h"
-#include "qopengltextureglyphcache_p.h"
-
-#include <QDebug>
-
-#ifndef GL_KHR_blend_equation_advanced
-#define GL_KHR_blend_equation_advanced 1
-#define GL_MULTIPLY_KHR 0x9294
-#define GL_SCREEN_KHR 0x9295
-#define GL_OVERLAY_KHR 0x9296
-#define GL_DARKEN_KHR 0x9297
-#define GL_LIGHTEN_KHR 0x9298
-#define GL_COLORDODGE_KHR 0x9299
-#define GL_COLORBURN_KHR 0x929A
-#define GL_HARDLIGHT_KHR 0x929B
-#define GL_SOFTLIGHT_KHR 0x929C
-#define GL_DIFFERENCE_KHR 0x929E
-#define GL_EXCLUSION_KHR 0x92A0
-#endif /* GL_KHR_blend_equation_advanced */
-
-#ifndef GL_KHR_blend_equation_advanced_coherent
-#define GL_KHR_blend_equation_advanced_coherent 1
-#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
-#endif /* GL_KHR_blend_equation_advanced_coherent */
-
-QT_BEGIN_NAMESPACE
-
-
-Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
-
-////////////////////////////////// Private Methods //////////////////////////////////////////
-
-QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate()
-{
- delete shaderManager;
-
- vertexBuffer.destroy();
- texCoordBuffer.destroy();
- opacityBuffer.destroy();
- indexBuffer.destroy();
- vao.destroy();
-
- if (elementIndicesVBOId != 0) {
- funcs.glDeleteBuffers(1, &elementIndicesVBOId);
- elementIndicesVBOId = 0;
- }
-}
-
-inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
-{
- qreal alpha = c.alphaF() * opacity;
- c.setAlphaF(alpha);
- c.setRedF(c.redF() * alpha);
- c.setGreenF(c.greenF() * alpha);
- c.setBlueF(c.blueF() * alpha);
- return c;
-}
-
-
-void QOpenGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
-{
- if (qbrush_fast_equals(currentBrush, brush))
- return;
-
- const Qt::BrushStyle newStyle = qbrush_style(brush);
- Q_ASSERT(newStyle != Qt::NoBrush);
-
- currentBrush = brush;
- if (!currentBrushImage.isNull())
- currentBrushImage = QImage();
- brushUniformsDirty = true; // All brushes have at least one uniform
-
- if (newStyle > Qt::SolidPattern)
- brushTextureDirty = true;
-
- if (currentBrush.style() == Qt::TexturePattern
- && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
- {
- shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::TextureSrcWithPattern);
- } else {
- shaderManager->setSrcPixelType(newStyle);
- }
- shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
-}
-
-
-void QOpenGL2PaintEngineExPrivate::useSimpleShader()
-{
- shaderManager->useSimpleProgram();
-
- if (matrixDirty)
- updateMatrix();
-}
-
-/*
- Single entry-point for activating, binding, and setting properties.
-
- Allows keeping track of (caching) the latest texture unit and bound
- texture in a central place, so that we can skip re-binding unless
- needed.
-
- \note Any code or Qt API that internally activates or binds will
- not affect the cache used by this function, which means they will
- lead to inconsisent state. QPainter::beginNativePainting() takes
- care of resetting the cache, so for user–code this is fine, but
- internally in the paint engine care must be taken to not call
- functions that may activate or bind under our feet.
-*/
-template<typename T>
-void QOpenGL2PaintEngineExPrivate::updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode)
-{
- static const GLenum target = GL_TEXTURE_2D;
-
- activateTextureUnit(textureUnit);
-
- GLuint textureId = bindTexture(texture);
-
- if (updateMode == UpdateIfNeeded && textureId == lastTextureUsed)
- return;
-
- lastTextureUsed = textureId;
-
- funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
- funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
-
- funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filterMode);
- funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filterMode);
-}
-
-void QOpenGL2PaintEngineExPrivate::activateTextureUnit(GLenum textureUnit)
-{
- if (textureUnit != lastTextureUnitUsed) {
- funcs.glActiveTexture(GL_TEXTURE0 + textureUnit);
- lastTextureUnitUsed = textureUnit;
-
- // We simplify things by keeping a single cached value of the last
- // texture that was bound, instead of one per texture unit. This
- // means that switching texture units could potentially mean we
- // need a re-bind and corresponding parameter updates.
- lastTextureUsed = GLuint(-1);
- }
-}
-
-template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const GLuint &textureId)
-{
- if (textureId != lastTextureUsed)
- funcs.glBindTexture(GL_TEXTURE_2D, textureId);
-
- return textureId;
-}
-
-template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QImage &image)
-{
- return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image);
-}
-
-template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QPixmap &pixmap)
-{
- return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap);
-}
-
-template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QGradient &gradient)
-{
- // We apply global opacity in the fragment shaders, so we always pass 1.0
- // for opacity to the cache.
- GLuint textureId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(gradient, 1.0);
-
- // QOpenGL2GradientCache::getBuffer() may bind and generate a new texture if it
- // hasn't been cached yet, but will otherwise return an unbound texture id. To
- // be sure that the texture is bound, we unfortunately have to bind again,
- // which results in the initial generation of the texture doing two binds.
- return bindTexture(textureId);
-}
-
-struct ImageWithBindOptions
-{
- const QImage &image;
- QOpenGLTextureUploader::BindOptions options;
-};
-
-template<>
-GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const ImageWithBindOptions &imageWithOptions)
-{
- return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, imageWithOptions.image, imageWithOptions.options);
-}
-
-inline static bool isPowerOfTwo(int x)
-{
- // Assumption: x >= 1
- return x == (x & -x);
-}
-
-void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
-{
- Q_Q(QOpenGL2PaintEngineEx);
-// qDebug("QOpenGL2PaintEngineExPrivate::updateBrushTexture()");
- Qt::BrushStyle style = currentBrush.style();
-
- bool smoothPixmapTransform = q->state()->renderHints & QPainter::SmoothPixmapTransform;
- GLenum filterMode = smoothPixmapTransform ? GL_LINEAR : GL_NEAREST;
-
- if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
- // Get the image data for the pattern
- QImage textureImage = qt_imageForBrush(style, false);
-
- updateTexture(QT_BRUSH_TEXTURE_UNIT, textureImage, GL_REPEAT, filterMode, ForceUpdate);
- }
- else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
- // Gradiant brush: All the gradiants use the same texture
-
- const QGradient *gradient = currentBrush.gradient();
-
- GLenum wrapMode = GL_CLAMP_TO_EDGE;
- if (gradient->spread() == QGradient::RepeatSpread || gradient->type() == QGradient::ConicalGradient)
- wrapMode = GL_REPEAT;
- else if (gradient->spread() == QGradient::ReflectSpread)
- wrapMode = GL_MIRRORED_REPEAT;
-
- updateTexture(QT_BRUSH_TEXTURE_UNIT, *gradient, wrapMode, filterMode, ForceUpdate);
- }
- else if (style == Qt::TexturePattern) {
- currentBrushImage = currentBrush.textureImage();
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- QSize newSize = currentBrushImage.size();
- newSize = newSize.boundedTo(QSize(max_texture_size, max_texture_size));
- if (!QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat)) {
- if (!isPowerOfTwo(newSize.width()) || !isPowerOfTwo(newSize.height())) {
- newSize.setHeight(qNextPowerOfTwo(newSize.height() - 1));
- newSize.setWidth(qNextPowerOfTwo(newSize.width() - 1));
- }
- }
- if (currentBrushImage.size() != newSize)
- currentBrushImage = currentBrushImage.scaled(newSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
-
- GLuint wrapMode = GL_REPEAT;
-
- updateTexture(QT_BRUSH_TEXTURE_UNIT, currentBrushImage, wrapMode, filterMode, ForceUpdate);
- }
- brushTextureDirty = false;
-}
-
-
-void QOpenGL2PaintEngineExPrivate::updateBrushUniforms()
-{
-// qDebug("QOpenGL2PaintEngineExPrivate::updateBrushUniforms()");
- Qt::BrushStyle style = currentBrush.style();
-
- if (style == Qt::NoBrush)
- return;
-
- QTransform brushQTransform = currentBrush.transform();
-
- if (style == Qt::SolidPattern) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::FragmentColor), col);
- }
- else {
- // All other brushes have a transform and thus need the translation point:
- QPointF translationPoint;
-
- if (style <= Qt::DiagCrossPattern) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
-
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
-
- QPointF realStart = g->start();
- QPointF realFinal = g->finalStop();
- translationPoint = realStart;
-
- QPointF l = realFinal - realStart;
-
- QVector3D linearData(
- l.x(),
- l.y(),
- 1.0f / (l.x() * l.x() + l.y() * l.y())
- );
-
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::LinearData), linearData);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::ConicalGradientPattern) {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
- translationPoint = g->center();
-
- GLfloat angle = -qDegreesToRadians(g->angle());
-
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Angle), angle);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::RadialGradientPattern) {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
- QPointF realCenter = g->center();
- QPointF realFocal = g->focalPoint();
- qreal realRadius = g->centerRadius() - g->focalRadius();
- translationPoint = realFocal;
-
- QPointF fmp = realCenter - realFocal;
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Fmp), fmp);
-
- GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Inverse2Fmp2MRadius2),
- GLfloat(1.0 / (2.0*fmp2_m_radius2)));
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::SqrFr),
- GLfloat(g->focalRadius() * g->focalRadius()));
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BRadius),
- GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()),
- g->focalRadius(),
- g->centerRadius() - g->focalRadius());
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush.texture();
-
- if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
- }
-
- QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height());
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else
- qWarning("QOpenGL2PaintEngineEx: Unimplemented fill style");
-
- const QPointF &brushOrigin = q->state()->brushOrigin;
- QTransform matrix = q->state()->matrix;
- matrix.translate(brushOrigin.x(), brushOrigin.y());
-
- QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
- qreal m22 = -1;
- qreal dy = height;
- if (device->paintFlipped()) {
- m22 = 1;
- dy = 0;
- }
- QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
- QTransform inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
-
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTransform), inv_matrix);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
- }
- brushUniformsDirty = false;
-}
-
-
-// This assumes the shader manager has already setup the correct shader program
-void QOpenGL2PaintEngineExPrivate::updateMatrix()
-{
-// qDebug("QOpenGL2PaintEngineExPrivate::updateMatrix()");
-
- const QTransform& transform = q->state()->matrix;
-
- // The projection matrix converts from Qt's coordinate system to GL's coordinate system
- // * GL's viewport is 2x2, Qt's is width x height
- // * GL has +y -> -y going from bottom -> top, Qt is the other way round
- // * GL has [0,0] in the center, Qt has it in the top-left
- //
- // This results in the Projection matrix below, which is multiplied by the painter's
- // transformation matrix, as shown below:
- //
- // Projection Matrix Painter Transform
- // ------------------------------------------------ ------------------------
- // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
- // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
- // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
- // ------------------------------------------------ ------------------------
- //
- // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
-
- const GLfloat wfactor = 2.0f / width;
- GLfloat hfactor = -2.0f / height;
-
- GLfloat dx = transform.dx();
- GLfloat dy = transform.dy();
-
- if (device->paintFlipped()) {
- hfactor *= -1;
- dy -= height;
- }
-
- // Non-integer translates can have strange effects for some rendering operations such as
- // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
- if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
- // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
- dx = std::ceil(dx - 0.5f);
- dy = std::ceil(dy - 0.5f);
- }
- pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
- pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
- pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
- pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
- pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
- pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
- pmvMatrix[0][2] = transform.m13();
- pmvMatrix[1][2] = transform.m23();
- pmvMatrix[2][2] = transform.m33();
-
- // 1/10000 == 0.0001, so we have good enough res to cover curves
- // that span the entire widget...
- inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
- qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
- qreal(0.0001));
-
- matrixDirty = false;
- matrixUniformDirty = true;
-
- // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only
- // need to do this once for every matrix change and persists across all shader programs.
- funcs.glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]);
- funcs.glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]);
- funcs.glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]);
-
- dasher.setInvScale(inverseScale);
- stroker.setInvScale(inverseScale);
-}
-
-
-void QOpenGL2PaintEngineExPrivate::updateCompositionMode()
-{
- // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
- // composition modes look odd.
-// qDebug() << "QOpenGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
- if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::BlendEquationAdvanced)) {
- if (q->state()->composition_mode <= QPainter::CompositionMode_Plus) {
- funcs.glDisable(GL_BLEND_ADVANCED_COHERENT_KHR);
- funcs.glBlendEquation(GL_FUNC_ADD);
- } else {
- funcs.glEnable(GL_BLEND_ADVANCED_COHERENT_KHR);
- }
- shaderManager->setCompositionMode(q->state()->composition_mode);
- } else {
- if (q->state()->composition_mode > QPainter::CompositionMode_Plus) {
- qWarning("Unsupported composition mode");
- compositionModeDirty = false;
- return;
- }
- }
- switch(q->state()->composition_mode) {
- case QPainter::CompositionMode_SourceOver:
- funcs.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_DestinationOver:
- funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
- break;
- case QPainter::CompositionMode_Clear:
- funcs.glBlendFunc(GL_ZERO, GL_ZERO);
- break;
- case QPainter::CompositionMode_Source:
- funcs.glBlendFunc(GL_ONE, GL_ZERO);
- break;
- case QPainter::CompositionMode_Destination:
- funcs.glBlendFunc(GL_ZERO, GL_ONE);
- break;
- case QPainter::CompositionMode_SourceIn:
- funcs.glBlendFunc(GL_DST_ALPHA, GL_ZERO);
- break;
- case QPainter::CompositionMode_DestinationIn:
- funcs.glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_SourceOut:
- funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
- break;
- case QPainter::CompositionMode_DestinationOut:
- funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_SourceAtop:
- funcs.glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_DestinationAtop:
- funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_Xor:
- funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_Plus:
- funcs.glBlendFunc(GL_ONE, GL_ONE);
- break;
- case QPainter::CompositionMode_Multiply:
- funcs.glBlendEquation(GL_MULTIPLY_KHR);
- break;
- case QPainter::CompositionMode_Screen:
- funcs.glBlendEquation(GL_SCREEN_KHR);
- break;
- case QPainter::CompositionMode_Overlay:
- funcs.glBlendEquation(GL_OVERLAY_KHR);
- break;
- case QPainter::CompositionMode_Darken:
- funcs.glBlendEquation(GL_DARKEN_KHR);
- break;
- case QPainter::CompositionMode_Lighten:
- funcs.glBlendEquation(GL_LIGHTEN_KHR);
- break;
- case QPainter::CompositionMode_ColorDodge:
- funcs.glBlendEquation(GL_COLORDODGE_KHR);
- break;
- case QPainter::CompositionMode_ColorBurn:
- funcs.glBlendEquation(GL_COLORBURN_KHR);
- break;
- case QPainter::CompositionMode_HardLight:
- funcs.glBlendEquation(GL_HARDLIGHT_KHR);
- break;
- case QPainter::CompositionMode_SoftLight:
- funcs.glBlendEquation(GL_SOFTLIGHT_KHR);
- break;
- case QPainter::CompositionMode_Difference:
- funcs.glBlendEquation(GL_DIFFERENCE_KHR);
- break;
- case QPainter::CompositionMode_Exclusion:
- funcs.glBlendEquation(GL_EXCLUSION_KHR);
- break;
- default:
- qWarning("Unsupported composition mode");
- break;
- }
-
- compositionModeDirty = false;
-}
-
-static inline void setCoords(GLfloat *coords, const QOpenGLRect &rect)
-{
- coords[0] = rect.left;
- coords[1] = rect.top;
- coords[2] = rect.right;
- coords[3] = rect.top;
- coords[4] = rect.right;
- coords[5] = rect.bottom;
- coords[6] = rect.left;
- coords[7] = rect.bottom;
-}
-
-void QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
-{
- // Setup for texture drawing
- currentBrush = noBrush;
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- if (prepareForDraw(opaque))
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
-
- if (pattern) {
- QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
- }
-
- GLfloat dx = 1.0 / textureSize.width();
- GLfloat dy = 1.0 / textureSize.height();
-
- QOpenGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy);
-
- setCoords(staticVertexCoordinateArray, dest);
- setCoords(staticTextureCoordinateArray, srcTextureRect);
-
- setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
-
- uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8);
- uploadData(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray, 8);
-
- funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-void QOpenGL2PaintEngineEx::beginNativePainting()
-{
- Q_D(QOpenGL2PaintEngineEx);
- ensureActive();
- d->transferMode(BrushDrawingMode);
-
- d->nativePaintingActive = true;
-
- d->funcs.glUseProgram(0);
-
- // Disable all the vertex attribute arrays:
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
- d->funcs.glDisableVertexAttribArray(i);
-
-#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_DYNAMIC)
- Q_ASSERT(QOpenGLContext::currentContext());
- const QOpenGLContext *ctx = d->ctx;
- const QSurfaceFormat &fmt = d->device->context()->format();
- if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
- || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->hasExtension(QByteArrayLiteral("GL_ARB_compatibility")))
- || fmt.profile() == QSurfaceFormat::CompatibilityProfile)
- {
- // be nice to people who mix OpenGL 1.x code with QPainter commands
- // by setting modelview and projection matrices to mirror the GL 1
- // paint engine
- const QTransform& mtx = state()->matrix;
-
- float mv_matrix[4][4] =
- {
- { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
- { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
- { 0, 0, 1, 0 },
- { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
- };
-
- const QSize sz = d->device->size();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(&mv_matrix[0][0]);
- }
-#endif // QT_OPENGL_ES_2
-
- d->resetGLState();
-
- // We don't know what texture units and textures the native painting
- // will activate and bind, so we can't assume anything when we return
- // from the native painting.
- d->lastTextureUnitUsed = QT_UNKNOWN_TEXTURE_UNIT;
- d->lastTextureUsed = GLuint(-1);
-
- d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
-
- d->shaderManager->setDirty();
-
- d->needsSync = true;
-}
-
-void QOpenGL2PaintEngineExPrivate::resetGLState()
-{
- activateTextureUnit(QT_DEFAULT_TEXTURE_UNIT);
-
- funcs.glDisable(GL_BLEND);
- funcs.glDisable(GL_STENCIL_TEST);
- funcs.glDisable(GL_DEPTH_TEST);
- funcs.glDisable(GL_SCISSOR_TEST);
- funcs.glDepthMask(true);
- funcs.glDepthFunc(GL_LESS);
- funcs.glClearDepthf(1);
- funcs.glStencilMask(0xff);
- funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- funcs.glStencilFunc(GL_ALWAYS, 0, 0xff);
- setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
- setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
- setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- // gl_Color, corresponding to vertex attribute 3, may have been changed
- float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- funcs.glVertexAttrib4fv(3, color);
- }
- if (vao.isCreated()) {
- vao.release();
- funcs.glBindBuffer(GL_ARRAY_BUFFER, 0);
- funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
-}
-
-void QOpenGL2PaintEngineEx::endNativePainting()
-{
- Q_D(QOpenGL2PaintEngineEx);
- d->needsSync = true;
- d->nativePaintingActive = false;
-}
-
-void QOpenGL2PaintEngineEx::invalidateState()
-{
- Q_D(QOpenGL2PaintEngineEx);
- d->needsSync = true;
-}
-
-bool QOpenGL2PaintEngineEx::isNativePaintingActive() const {
- Q_D(const QOpenGL2PaintEngineEx);
- return d->nativePaintingActive;
-}
-
-void QOpenGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
-{
- if (newMode == mode)
- return;
-
- if (newMode == TextDrawingMode) {
- shaderManager->setHasComplexGeometry(true);
- } else {
- shaderManager->setHasComplexGeometry(false);
- }
-
- if (newMode == ImageDrawingMode) {
- uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8);
- uploadData(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray, 8);
- }
-
- if (newMode == ImageArrayDrawingMode || newMode == ImageOpacityArrayDrawingMode) {
- uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data(), vertexCoordinateArray.vertexCount() * 2);
- uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data(), textureCoordinateArray.vertexCount() * 2);
-
- if (newMode == ImageOpacityArrayDrawingMode)
- uploadData(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data(), opacityArray.size());
- }
-
- // This needs to change when we implement high-quality anti-aliasing...
- if (newMode != TextDrawingMode)
- shaderManager->setMaskType(QOpenGLEngineShaderManager::NoMask);
-
- mode = newMode;
-}
-
-struct QOpenGL2PEVectorPathCache
-{
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- GLuint vbo;
- GLuint ibo;
-#else
- float *vertices;
- void *indices;
-#endif
- int vertexCount;
- int indexCount;
- GLenum primitiveType;
- qreal iscale;
- QVertexIndexVector::Type indexType;
-};
-
-void QOpenGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
-{
- QOpenGL2PEVectorPathCache *c = (QOpenGL2PEVectorPathCache *) data;
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
- static_cast<QOpenGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
- if (c->ibo)
- d->unusedIBOSToClean << c->ibo;
-#else
- Q_UNUSED(engine);
- free(c->vertices);
- free(c->indices);
-#endif
- delete c;
-}
-
-// Assumes everything is configured for the brush you want to use
-void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
-{
- transferMode(BrushDrawingMode);
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- // Might need to call updateMatrix to re-calculate inverseScale
- if (matrixDirty)
- updateMatrix();
-
- const bool supportsElementIndexUint = funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
-
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
-
- // Check to see if there's any hints
- if (path.shape() == QVectorPath::RectangleHint) {
- QOpenGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
- prepareForDraw(currentBrush.isOpaque());
- composite(rect);
- } else if (path.isConvex()) {
-
- if (path.isCacheable()) {
- QVectorPath::CacheEntry *data = path.lookupCacheData(q);
- QOpenGL2PEVectorPathCache *cache;
-
- bool updateCache = false;
-
- if (data) {
- cache = (QOpenGL2PEVectorPathCache *) data->data;
- // Check if scale factor is exceeded and regenerate if so...
- qreal scaleFactor = cache->iscale / inverseScale;
- if (scaleFactor < 0.5 || scaleFactor > 2.0) {
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glDeleteBuffers(1, &cache->vbo);
- cache->vbo = 0;
- Q_ASSERT(cache->ibo == 0);
-#else
- free(cache->vertices);
- Q_ASSERT(cache->indices == nullptr);
-#endif
- updateCache = true;
- }
- } else {
- cache = new QOpenGL2PEVectorPathCache;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
- updateCache = true;
- }
-
- // Flatten the path at the current scale factor and fill it into the cache struct.
- if (updateCache) {
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
- int vertexCount = vertexCoordinateArray.vertexCount();
- int floatSizeInBytes = vertexCount * 2 * sizeof(float);
- cache->vertexCount = vertexCount;
- cache->indexCount = 0;
- cache->primitiveType = GL_TRIANGLE_FAN;
- cache->iscale = inverseScale;
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- funcs.glGenBuffers(1, &cache->vbo);
- funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- funcs.glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
- cache->ibo = 0;
-#else
- cache->vertices = (float *) malloc(floatSizeInBytes);
- memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
- cache->indices = nullptr;
-#endif
- }
-
- prepareForDraw(currentBrush.isOpaque());
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- uploadData(QT_VERTEX_COORD_ATTR, 0, cache->vertexCount);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
-#else
- uploadData(QT_VERTEX_COORDS_ATTR, cache->vertices, cache->vertexCount * 2);
-#endif
- funcs.glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
-
- } else {
- // printf(" - Marking path as cachable...\n");
- // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- path.makeCacheable();
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
- prepareForDraw(currentBrush.isOpaque());
- drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
- }
-
- } else {
- bool useCache = path.isCacheable();
- if (useCache) {
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- useCache &= (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- }
-
- if (useCache) {
- QVectorPath::CacheEntry *data = path.lookupCacheData(q);
- QOpenGL2PEVectorPathCache *cache;
-
- bool updateCache = false;
-
- if (data) {
- cache = (QOpenGL2PEVectorPathCache *) data->data;
- // Check if scale factor is exceeded and regenerate if so...
- qreal scaleFactor = cache->iscale / inverseScale;
- if (scaleFactor < 0.5 || scaleFactor > 2.0) {
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glDeleteBuffers(1, &cache->vbo);
- glDeleteBuffers(1, &cache->ibo);
-#else
- free(cache->vertices);
- free(cache->indices);
-#endif
- updateCache = true;
- }
- } else {
- cache = new QOpenGL2PEVectorPathCache;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
- updateCache = true;
- }
-
- // Flatten the path at the current scale factor and fill it into the cache struct.
- if (updateCache) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale), 1, supportsElementIndexUint);
- cache->vertexCount = polys.vertices.size() / 2;
- cache->indexCount = polys.indices.size();
- cache->primitiveType = GL_TRIANGLES;
- cache->iscale = inverseScale;
- cache->indexType = polys.indices.type();
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- funcs.glGenBuffers(1, &cache->vbo);
- funcs.glGenBuffers(1, &cache->ibo);
- funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
-
- if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
- funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
- else
- funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
- funcs.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
-#else
- cache->vertices = (float *) malloc(sizeof(float) * polys.vertices.size());
- if (polys.indices.type() == QVertexIndexVector::UnsignedInt) {
- cache->indices = (quint32 *) malloc(sizeof(quint32) * polys.indices.size());
- memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
- } else {
- cache->indices = (quint16 *) malloc(sizeof(quint16) * polys.indices.size());
- memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size());
- }
- for (int i = 0; i < polys.vertices.size(); ++i)
- cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
-#endif
- }
-
- prepareForDraw(currentBrush.isOpaque());
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
- uploadData(QT_VERTEX_COORDS_ATTR, 0, cache->vertexCount);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
- if (cache->indexType == QVertexIndexVector::UnsignedInt)
- funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
- else
- funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
- funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- funcs.glBindBuffer(GL_ARRAY_BUFFER, 0);
-#else
- uploadData(QT_VERTEX_COORDS_ATTR, cache->vertices, cache->vertexCount * 2);
- const GLenum indexValueType = cache->indexType == QVertexIndexVector::UnsignedInt ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
- const bool useIndexVbo = uploadIndexData(cache->indices, indexValueType, cache->indexCount);
- funcs.glDrawElements(cache->primitiveType, cache->indexCount, indexValueType, useIndexVbo ? nullptr : cache->indices);
-#endif
-
- } else {
- // printf(" - Marking path as cachable...\n");
- // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- path.makeCacheable();
-
- if (device->context()->format().stencilBufferSize() <= 0) {
- // If there is no stencil buffer, triangulate the path instead.
-
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- if (withinLimits) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale), 1, supportsElementIndexUint);
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
-
- prepareForDraw(currentBrush.isOpaque());
- uploadData(QT_VERTEX_COORDS_ATTR, vertices.constData(), vertices.size());
- const GLenum indexValueType = funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
- const bool useIndexVbo = uploadIndexData(polys.indices.data(), indexValueType, polys.indices.size());
- funcs.glDrawElements(GL_TRIANGLES, polys.indices.size(), indexValueType, useIndexVbo ? nullptr : polys.indices.data());
- } else {
- // We can't handle big, concave painter paths with OpenGL without stencil buffer.
- qWarning("Painter path exceeds +/-32767 pixels.");
- }
- return;
- }
-
- // The path is too complicated & needs the stencil technique
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
-
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
-
- funcs.glStencilMask(0xff);
- funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
-
- if (q->state()->clipTestEnabled) {
- // Pass when high bit is set, replace stencil value with current clip
- funcs.glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
- } else if (path.hasWindingFill()) {
- // Pass when any bit is set, replace stencil value with 0
- funcs.glStencilFunc(GL_NOTEQUAL, 0, 0xff);
- } else {
- // Pass when high bit is set, replace stencil value with 0
- funcs.glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- }
- prepareForDraw(currentBrush.isOpaque());
-
- // Stencil the brush onto the dest buffer
- composite(vertexCoordinateArray.boundingRect());
- funcs.glStencilMask(0);
- updateClipScissorTest();
- }
- }
-}
-
-
-void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
- int count,
- int *stops,
- int stopCount,
- const QOpenGLRect &bounds,
- StencilFillMode mode)
-{
- Q_ASSERT(count || stops);
-
-// qDebug("QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
- funcs.glStencilMask(0xff); // Enable stencil writes
-
- if (dirtyStencilRegion.intersects(currentScissorBounds)) {
- const QRegion clearRegion = dirtyStencilRegion.intersected(currentScissorBounds);
- funcs.glClearStencil(0); // Clear to zero
- for (const QRect &rect : clearRegion) {
-#ifndef QT_GL_NO_SCISSOR_TEST
- setScissor(rect);
-#endif
- funcs.glClear(GL_STENCIL_BUFFER_BIT);
- }
-
- dirtyStencilRegion -= currentScissorBounds;
-
-#ifndef QT_GL_NO_SCISSOR_TEST
- updateClipScissorTest();
-#endif
- }
-
- funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
- useSimpleShader();
- funcs.glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
-
- if (mode == WindingFillMode) {
- Q_ASSERT(stops && !count);
- if (q->state()->clipTestEnabled) {
- // Flatten clip values higher than current clip, and set high bit to match current clip
- funcs.glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- composite(bounds);
-
- funcs.glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
- } else if (!stencilClean) {
- // Clear stencil buffer within bounding rect
- funcs.glStencilFunc(GL_ALWAYS, 0, 0xff);
- funcs.glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
- composite(bounds);
- }
-
- // Inc. for front-facing triangle
- funcs.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
- // Dec. for back-facing "holes"
- funcs.glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
- funcs.glStencilMask(~GL_STENCIL_HIGH_BIT);
- drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
-
- if (q->state()->clipTestEnabled) {
- // Clear high bit of stencil outside of path
- funcs.glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- funcs.glStencilMask(GL_STENCIL_HIGH_BIT);
- composite(bounds);
- }
- } else if (mode == OddEvenFillMode) {
- funcs.glStencilMask(GL_STENCIL_HIGH_BIT);
- funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
-
- } else { // TriStripStrokeFillMode
- Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
- funcs.glStencilMask(GL_STENCIL_HIGH_BIT);
-#if 0
- funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
- funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
-#else
-
- funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- if (q->state()->clipTestEnabled) {
- funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
- ~GL_STENCIL_HIGH_BIT);
- } else {
- funcs.glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
- }
-
- uploadData(QT_VERTEX_COORDS_ATTR, data, count * 2);
- funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
-#endif
- }
-
- // Enable color writes & disable stencil writes
- funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-}
-
-/*
- If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1,
- restore the stencil buffer to a pristine state. The current clip region
- is set to 1, and the rest to 0.
-*/
-void QOpenGL2PaintEngineExPrivate::resetClipIfNeeded()
-{
- if (maxClip != (GL_STENCIL_HIGH_BIT - 1))
- return;
-
- Q_Q(QOpenGL2PaintEngineEx);
-
- useSimpleShader();
- funcs.glEnable(GL_STENCIL_TEST);
- funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
- QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
- QOpenGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
-
- // Set high bit on clip region
- funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
- funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
- funcs.glStencilMask(GL_STENCIL_HIGH_BIT);
- composite(rect);
-
- // Reset clipping to 1 and everything else to zero
- funcs.glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
- funcs.glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
- funcs.glStencilMask(0xff);
- composite(rect);
-
- q->state()->currentClip = 1;
- q->state()->canRestoreClip = false;
-
- maxClip = 1;
-
- funcs.glStencilMask(0x0);
- funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-}
-
-bool QOpenGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache)
-{
- Q_Q(QOpenGL2PaintEngineEx);
-
- Q_ASSERT(cache.transform().type() <= QTransform::TxScale);
-
- QTransform &transform = q->state()->matrix;
- transform.scale(1.0 / cache.transform().m11(), 1.0 / cache.transform().m22());
- bool ret = prepareForDraw(false);
- transform.scale(cache.transform().m11(), cache.transform().m22());
-
- return ret;
-}
-
-bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
-{
- if (brushTextureDirty && (mode == TextDrawingMode || mode == BrushDrawingMode))
- updateBrushTexture();
-
- if (compositionModeDirty)
- updateCompositionMode();
-
- if (matrixDirty)
- updateMatrix();
-
- const bool stateHasOpacity = q->state()->opacity < 0.99f;
- if (q->state()->composition_mode == QPainter::CompositionMode_Source
- || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
- && srcPixelsAreOpaque && !stateHasOpacity))
- {
- funcs.glDisable(GL_BLEND);
- } else {
- funcs.glEnable(GL_BLEND);
- }
-
- QOpenGLEngineShaderManager::OpacityMode opacityMode;
- if (mode == ImageOpacityArrayDrawingMode) {
- opacityMode = QOpenGLEngineShaderManager::AttributeOpacity;
- } else {
- opacityMode = stateHasOpacity ? QOpenGLEngineShaderManager::UniformOpacity
- : QOpenGLEngineShaderManager::NoOpacity;
- if (stateHasOpacity && (mode != ImageDrawingMode && mode != ImageArrayDrawingMode)) {
- // Using a brush
- bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
- (currentBrush.style() <= Qt::DiagCrossPattern);
-
- if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
- opacityMode = QOpenGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
- }
- }
- shaderManager->setOpacityMode(opacityMode);
-
- bool changed = shaderManager->useCorrectShaderProg();
- // If the shader program needs changing, we change it and mark all uniforms as dirty
- if (changed) {
- // The shader program has changed so mark all uniforms as dirty:
- brushUniformsDirty = true;
- opacityUniformDirty = true;
- matrixUniformDirty = true;
- }
-
- if (brushUniformsDirty && (mode == TextDrawingMode || mode == BrushDrawingMode))
- updateBrushUniforms();
-
- if (opacityMode == QOpenGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
- opacityUniformDirty = false;
- }
-
- if (matrixUniformDirty && shaderManager->hasComplexGeometry()) {
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Matrix),
- pmvMatrix);
- matrixUniformDirty = false;
- }
-
- return changed;
-}
-
-void QOpenGL2PaintEngineExPrivate::composite(const QOpenGLRect& boundingRect)
-{
- setCoords(staticVertexCoordinateArray, boundingRect);
-
- uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8);
- funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
-void QOpenGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
- GLenum primitive)
-{
- // Now setup the pointer to the vertex array:
- uploadData(QT_VERTEX_COORDS_ATTR, data, stops[stopCount-1] * 2);
-
- int previousStop = 0;
- for (int i=0; i<stopCount; ++i) {
- int stop = stops[i];
-
- funcs.glDrawArrays(primitive, previousStop, stop - previousStop);
- previousStop = stop;
- }
-}
-
-/////////////////////////////////// Public Methods //////////////////////////////////////////
-
-QOpenGL2PaintEngineEx::QOpenGL2PaintEngineEx()
- : QPaintEngineEx(*(new QOpenGL2PaintEngineExPrivate(this)))
-{
- gccaps &= ~QPaintEngine::RasterOpModes;
-}
-
-QOpenGL2PaintEngineEx::~QOpenGL2PaintEngineEx()
-{
-}
-
-void QOpenGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
-{
- Q_D(QOpenGL2PaintEngineEx);
-
- if (qbrush_style(brush) == Qt::NoBrush)
- return;
- ensureActive();
- d->setBrush(brush);
- d->fill(path);
-}
-
-Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
-
-
-void QOpenGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
-{
- Q_D(QOpenGL2PaintEngineEx);
-
- const QBrush &penBrush = qpen_brush(pen);
- if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
- return;
-
- QOpenGL2PaintEngineState *s = state();
- if (qt_pen_is_cosmetic(pen, state()->renderHints) && !qt_scaleForTransform(s->transform(), nullptr)) {
- // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
- QPaintEngineEx::stroke(path, pen);
- return;
- }
-
- ensureActive();
- d->setBrush(penBrush);
- d->stroke(path, pen);
-}
-
-void QOpenGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
-{
- const QOpenGL2PaintEngineState *s = q->state();
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- const Qt::PenStyle penStyle = qpen_style(pen);
- const QBrush &penBrush = qpen_brush(pen);
- const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
-
- transferMode(BrushDrawingMode);
-
- // updateMatrix() is responsible for setting the inverse scale on
- // the strokers, so we need to call it here and not wait for
- // prepareForDraw() down below.
- updateMatrix();
-
- QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled
- ? q->state()->rectangleClip
- : QRectF(0, 0, width, height));
-
- if (penStyle == Qt::SolidLine) {
- stroker.process(path, pen, clip, s->renderHints);
-
- } else { // Some sort of dash
- dasher.process(path, pen, clip, s->renderHints);
-
- QVectorPath dashStroke(dasher.points(),
- dasher.elementCount(),
- dasher.elementTypes());
- stroker.process(dashStroke, pen, clip, s->renderHints);
- }
-
- if (!stroker.vertexCount())
- return;
-
- if (opaque) {
- prepareForDraw(opaque);
-
- uploadData(QT_VERTEX_COORDS_ATTR, stroker.vertices(), stroker.vertexCount());
- funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
- } else {
- qreal width = qpen_widthf(pen) / 2;
- if (width == 0)
- width = 0.5;
- qreal extra = pen.joinStyle() == Qt::MiterJoin
- ? qMax(pen.miterLimit() * width, width)
- : width;
-
- if (qt_pen_is_cosmetic(pen, q->state()->renderHints))
- extra = extra * inverseScale;
-
- QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
-
- fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
- nullptr, 0, bounds, QOpenGL2PaintEngineExPrivate::TriStripStrokeFillMode);
-
- funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
-
- // Pass when any bit is set, replace stencil value with 0
- funcs.glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- prepareForDraw(false);
-
- // Stencil the brush onto the dest buffer
- composite(bounds);
-
- funcs.glStencilMask(0);
-
- updateClipScissorTest();
- }
-}
-
-void QOpenGL2PaintEngineEx::penChanged() { }
-void QOpenGL2PaintEngineEx::brushChanged() { }
-void QOpenGL2PaintEngineEx::brushOriginChanged() { }
-
-void QOpenGL2PaintEngineEx::opacityChanged()
-{
-// qDebug("QOpenGL2PaintEngineEx::opacityChanged()");
- Q_D(QOpenGL2PaintEngineEx);
- state()->opacityChanged = true;
-
- Q_ASSERT(d->shaderManager);
- d->brushUniformsDirty = true;
- d->opacityUniformDirty = true;
-}
-
-void QOpenGL2PaintEngineEx::compositionModeChanged()
-{
-// qDebug("QOpenGL2PaintEngineEx::compositionModeChanged()");
- Q_D(QOpenGL2PaintEngineEx);
- state()->compositionModeChanged = true;
- d->compositionModeDirty = true;
-}
-
-void QOpenGL2PaintEngineEx::renderHintsChanged()
-{
- state()->renderHintsChanged = true;
-
-#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGL2PaintEngineEx);
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_DEPRECATED
- if ((state()->renderHints & QPainter::Antialiasing)
-#if QT_DEPRECATED_SINCE(5, 14)
- || (state()->renderHints & QPainter::HighQualityAntialiasing)
-#endif
- )
- d->funcs.glEnable(GL_MULTISAMPLE);
- else
- d->funcs.glDisable(GL_MULTISAMPLE);
-QT_WARNING_POP
- }
-#endif // QT_OPENGL_ES_2
-
- Q_D(QOpenGL2PaintEngineEx);
-
- // This is a somewhat sneaky way of conceptually making the next call to
- // updateTexture() use FoceUpdate for the TextureUpdateMode. We need this
- // as new render hints may require updating the filter mode.
- d->lastTextureUsed = GLuint(-1);
-
- d->brushTextureDirty = true;
-// qDebug("QOpenGL2PaintEngineEx::renderHintsChanged() not implemented!");
-}
-
-void QOpenGL2PaintEngineEx::transformChanged()
-{
- Q_D(QOpenGL2PaintEngineEx);
- d->matrixDirty = true;
- state()->matrixChanged = true;
-}
-
-
-static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
-{
- return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
-}
-
-void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
-{
- Q_D(QOpenGL2PaintEngineEx);
- QOpenGLContext *ctx = d->ctx;
-
- // Draw pixmaps that are really images as images since drawImage has
- // better handling of non-default image formats.
- if (pixmap.paintEngine()->type() == QPaintEngine::Raster && !pixmap.isQBitmap())
- return drawImage(dest, pixmap.toImage(), src);
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
- QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
-
- const qreal sx = scaled.width() / qreal(pixmap.width());
- const qreal sy = scaled.height() / qreal(pixmap.height());
-
- drawPixmap(dest, scaled, scaleRect(src, sx, sy));
- return;
- }
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST;
- d->updateTexture(QT_IMAGE_TEXTURE_UNIT, pixmap, GL_CLAMP_TO_EDGE, filterMode);
-
- bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && !pixmap.hasAlpha();
-
- d->shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc : QOpenGLEngineShaderManager::ImageSrc);
-
- QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom());
- d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
-}
-
-void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
- Qt::ImageConversionFlags)
-{
- Q_D(QOpenGL2PaintEngineEx);
- QOpenGLContext *ctx = d->ctx;
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- if (image.width() > max_texture_size || image.height() > max_texture_size) {
- QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
-
- const qreal sx = scaled.width() / qreal(image.width());
- const qreal sy = scaled.height() / qreal(image.height());
-
- drawImage(dest, scaled, scaleRect(src, sx, sy));
- return;
- }
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- QOpenGLTextureUploader::BindOptions bindOption = QOpenGLTextureUploader::PremultipliedAlphaBindOption;
- // Use specialized bind for formats we have specialized shaders for.
- switch (image.format()) {
- case QImage::Format_RGBA8888:
- case QImage::Format_ARGB32:
- case QImage::Format_RGBA64:
- d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::NonPremultipliedImageSrc);
- bindOption = { };
- break;
- case QImage::Format_Alpha8:
- if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats)) {
- d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::AlphaImageSrc);
- bindOption = QOpenGLTextureUploader::UseRedForAlphaAndLuminanceBindOption;
- } else
- d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc);
- break;
- case QImage::Format_Grayscale8:
- case QImage::Format_Grayscale16:
- if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats)) {
- d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::GrayscaleImageSrc);
- bindOption = QOpenGLTextureUploader::UseRedForAlphaAndLuminanceBindOption;
- } else
- d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc);
- break;
- default:
- d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc);
- break;
- }
-
- ImageWithBindOptions imageWithOptions = { image, bindOption };
- GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST;
- d->updateTexture(QT_IMAGE_TEXTURE_UNIT, imageWithOptions, GL_CLAMP_TO_EDGE, filterMode);
-
- d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
-}
-
-void QOpenGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem)
-{
- Q_D(QOpenGL2PaintEngineEx);
-
- ensureActive();
-
- QPainterState *s = state();
-
- QFontEngine *fontEngine = textItem->fontEngine();
- if (shouldDrawCachedGlyphs(fontEngine, s->matrix)) {
- QFontEngine::GlyphFormat glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None
- ? fontEngine->glyphFormat : d->glyphCacheFormat;
- if (glyphFormat == QFontEngine::Format_A32) {
- if (d->device->context()->format().alphaBufferSize() > 0 || s->matrix.type() > QTransform::TxTranslate
- || (s->composition_mode != QPainter::CompositionMode_Source
- && s->composition_mode != QPainter::CompositionMode_SourceOver))
- {
- glyphFormat = QFontEngine::Format_A8;
- }
- }
-
- d->drawCachedGlyphs(glyphFormat, textItem);
- } else {
- QPaintEngineEx::drawStaticTextItem(textItem);
- }
-}
-
-bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
-{
- Q_D(QOpenGL2PaintEngineEx);
- if (!d->shaderManager)
- return false;
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST;
- d->updateTexture(QT_IMAGE_TEXTURE_UNIT, textureId, GL_CLAMP_TO_EDGE, filterMode);
-
- d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc);
-
- QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
- d->drawTexture(dest, srcRect, size, false);
-
- return true;
-}
-
-void QOpenGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
-{
- Q_D(QOpenGL2PaintEngineEx);
-
- ensureActive();
- QOpenGL2PaintEngineState *s = state();
-
- const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
-
- QTransform::TransformationType txtype = s->matrix.type();
-
- QFontEngine::GlyphFormat glyphFormat = ti.fontEngine->glyphFormat != QFontEngine::Format_None
- ? ti.fontEngine->glyphFormat : d->glyphCacheFormat;
-
- if (glyphFormat == QFontEngine::Format_A32) {
- if (d->device->context()->format().alphaBufferSize() > 0 || txtype > QTransform::TxTranslate
- || (state()->composition_mode != QPainter::CompositionMode_Source
- && state()->composition_mode != QPainter::CompositionMode_SourceOver))
- {
- glyphFormat = QFontEngine::Format_A8;
- }
- }
-
- if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix)) {
- QVarLengthArray<QFixedPoint> positions;
- QVarLengthArray<glyph_t> glyphs;
- QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
- ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
-
- {
- QStaticTextItem staticTextItem;
- staticTextItem.setFontEngine(ti.fontEngine);
- staticTextItem.glyphs = glyphs.data();
- staticTextItem.numGlyphs = glyphs.size();
- staticTextItem.glyphPositions = positions.data();
-
- d->drawCachedGlyphs(glyphFormat, &staticTextItem);
- }
- return;
- }
-
- QPaintEngineEx::drawTextItem(p, ti);
-}
-
-namespace {
-
- class QOpenGLStaticTextUserData: public QStaticTextUserData
- {
- public:
- QOpenGLStaticTextUserData()
- : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0)
- {
- }
-
- ~QOpenGLStaticTextUserData()
- {
- }
-
- QSize cacheSize;
- QOpenGL2PEXVertexArray vertexCoordinateArray;
- QOpenGL2PEXVertexArray textureCoordinateArray;
- QFontEngine::GlyphFormat glyphFormat;
- int cacheSerialNumber;
- };
-
-}
-
-
-// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
-
-bool QOpenGL2PaintEngineEx::shouldDrawCachedGlyphs(QFontEngine *fontEngine, const QTransform &t) const
-{
- // The paint engine does not support projected cached glyph drawing
- if (t.type() == QTransform::TxProject)
- return false;
-
- // The font engine might not support filling the glyph cache
- // with the given transform applied, in which case we need to
- // fall back to the QPainterPath code-path.
- if (!fontEngine->supportsTransformation(t)) {
- // Except that drawing paths is slow, so for scales between
- // 0.5 and 2.0 we leave the glyph cache untransformed and deal
- // with the transform ourselves when painting, resulting in
- // drawing 1x cached glyphs with a smooth-scale.
- float det = t.determinant();
- if (det >= 0.25f && det <= 4.f) {
- // Assuming the baseclass still agrees
- return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t);
- }
-
- return false; // Fall back to path-drawing
- }
-
- return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t);
-}
-
-void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat,
- QStaticTextItem *staticTextItem)
-{
- Q_Q(QOpenGL2PaintEngineEx);
-
- QOpenGL2PaintEngineState *s = q->state();
-
- void *cacheKey = ctx; // use context, not the shareGroup() -> the GL glyph cache uses FBOs which may not be shareable
- bool recreateVertexArrays = false;
-
- QTransform glyphCacheTransform;
- QFontEngine *fe = staticTextItem->fontEngine();
- if (fe->supportsTransformation(s->matrix)) {
- // The font-engine supports rendering glyphs with the current transform, so we
- // build a glyph-cache with the scale pre-applied, so that the cache contains
- // glyphs with the appropriate resolution in the case of retina displays.
- glyphCacheTransform = s->matrix.type() < QTransform::TxRotate ?
- QTransform::fromScale(qAbs(s->matrix.m11()), qAbs(s->matrix.m22())) :
- QTransform::fromScale(
- QVector2D(s->matrix.m11(), s->matrix.m12()).length(),
- QVector2D(s->matrix.m21(), s->matrix.m22()).length());
- }
-
- QOpenGLTextureGlyphCache *cache =
- (QOpenGLTextureGlyphCache *) fe->glyphCache(cacheKey, glyphFormat, glyphCacheTransform);
- if (!cache || cache->glyphFormat() != glyphFormat || cache->contextGroup() == nullptr) {
- cache = new QOpenGLTextureGlyphCache(glyphFormat, glyphCacheTransform);
- fe->setGlyphCache(cacheKey, cache);
- recreateVertexArrays = true;
- }
-
- if (staticTextItem->userDataNeedsUpdate) {
- recreateVertexArrays = true;
- } else if (staticTextItem->userData() == nullptr) {
- recreateVertexArrays = true;
- } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
- recreateVertexArrays = true;
- } else {
- QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData());
- if (userData->glyphFormat != glyphFormat) {
- recreateVertexArrays = true;
- } else if (userData->cacheSerialNumber != cache->serialNumber()) {
- recreateVertexArrays = true;
- }
- }
-
- // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
- // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the
- // cache so this text is performed before we test if the cache size has changed.
- if (recreateVertexArrays) {
- cache->setPaintEnginePrivate(this);
- if (!cache->populate(fe, staticTextItem->numGlyphs,
- staticTextItem->glyphs, staticTextItem->glyphPositions)) {
- // No space for glyphs in cache. We need to reset it and try again.
- cache->clear();
- cache->populate(fe, staticTextItem->numGlyphs,
- staticTextItem->glyphs, staticTextItem->glyphPositions);
- }
-
- if (cache->hasPendingGlyphs()) {
- // Filling in the glyphs binds and sets parameters, so we need to
- // ensure that the glyph cache doesn't mess with whatever unit
- // is currently active. Note that the glyph cache internally
- // uses the image texture unit for blitting to the cache, while
- // we switch between image and mask units when drawing.
- static const GLenum glypchCacheTextureUnit = QT_IMAGE_TEXTURE_UNIT;
- activateTextureUnit(glypchCacheTextureUnit);
-
- cache->fillInPendingGlyphs();
-
- // We assume the cache can be trusted on which texture was bound
- lastTextureUsed = cache->texture();
-
- // But since the brush and image texture units are possibly shared
- // we may have to re-bind brush textures after filling in the cache.
- brushTextureDirty = (QT_BRUSH_TEXTURE_UNIT == glypchCacheTextureUnit);
- }
- cache->setPaintEnginePrivate(nullptr);
- }
-
- if (cache->width() == 0 || cache->height() == 0)
- return;
-
- if (glyphFormat == QFontEngine::Format_ARGB)
- transferMode(ImageArrayDrawingMode);
- else
- transferMode(TextDrawingMode);
-
- int margin = fe->glyphMargin(glyphFormat);
-
- GLfloat dx = 1.0 / cache->width();
- GLfloat dy = 1.0 / cache->height();
-
- // Use global arrays by default
- QOpenGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray;
- QOpenGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray;
-
- if (staticTextItem->useBackendOptimizations) {
- QOpenGLStaticTextUserData *userData = nullptr;
-
- if (staticTextItem->userData() == nullptr
- || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
-
- userData = new QOpenGLStaticTextUserData();
- staticTextItem->setUserData(userData);
-
- } else {
- userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData());
- }
-
- userData->glyphFormat = glyphFormat;
- userData->cacheSerialNumber = cache->serialNumber();
-
- // Use cache if backend optimizations is turned on
- vertexCoordinates = &userData->vertexCoordinateArray;
- textureCoordinates = &userData->textureCoordinateArray;
-
- QSize size(cache->width(), cache->height());
- if (userData->cacheSize != size) {
- recreateVertexArrays = true;
- userData->cacheSize = size;
- }
- }
-
- if (recreateVertexArrays) {
- vertexCoordinates->clear();
- textureCoordinates->clear();
-
- bool supportsSubPixelPositions = fe->supportsSubPixelPositions();
- for (int i=0; i<staticTextItem->numGlyphs; ++i) {
- QFixed subPixelPosition;
- if (supportsSubPixelPositions)
- subPixelPosition = fe->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
-
- QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
-
- const QTextureGlyphCache::Coord &c = cache->coords[glyph];
- if (c.isNull())
- continue;
-
- int x = qFloor(staticTextItem->glyphPositions[i].x.toReal() * cache->transform().m11()) + c.baseLineX - margin;
- int y = qRound(staticTextItem->glyphPositions[i].y.toReal() * cache->transform().m22()) - c.baseLineY - margin;
-
- vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
- textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
- }
-
- staticTextItem->userDataNeedsUpdate = false;
- }
-
- int numGlyphs = vertexCoordinates->vertexCount() / 4;
- if (numGlyphs == 0)
- return;
-
- if (elementIndices.size() < numGlyphs*6) {
- Q_ASSERT(elementIndices.size() % 6 == 0);
- int j = elementIndices.size() / 6 * 4;
- while (j < numGlyphs*4) {
- elementIndices.append(j + 0);
- elementIndices.append(j + 0);
- elementIndices.append(j + 1);
- elementIndices.append(j + 2);
- elementIndices.append(j + 3);
- elementIndices.append(j + 3);
-
- j += 4;
- }
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- if (elementIndicesVBOId == 0)
- funcs.glGenBuffers(1, &elementIndicesVBOId);
-
- funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
- funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
- elementIndices.constData(), GL_STATIC_DRAW);
-#endif
- } else {
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
-#endif
- }
-
- if (glyphFormat != QFontEngine::Format_ARGB || recreateVertexArrays) {
- uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data(), vertexCoordinates->vertexCount() * 2);
- uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data(), textureCoordinates->vertexCount() * 2);
- }
-
- if (!snapToPixelGrid) {
- snapToPixelGrid = true;
- matrixDirty = true;
- }
-
- QBrush pensBrush = q->state()->pen.brush();
- setBrush(pensBrush);
-
- if (glyphFormat == QFontEngine::Format_A32) {
-
- // Subpixel antialiasing without gamma correction
-
- QPainter::CompositionMode compMode = q->state()->composition_mode;
- Q_ASSERT(compMode == QPainter::CompositionMode_Source
- || compMode == QPainter::CompositionMode_SourceOver);
-
- shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass1);
-
- if (pensBrush.style() == Qt::SolidPattern) {
- // Solid patterns can get away with only one pass.
- QColor c = pensBrush.color();
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- c = qt_premultiplyColor(c, q->state()->opacity);
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForCachedGlyphDraw(*cache);
-
- // prepareForCachedGlyphDraw() have set the opacity on the current shader, so the opacity state can now be reset.
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- }
-
- funcs.glEnable(GL_BLEND);
- funcs.glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
- funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
- } else {
- // Other brush styles need two passes.
-
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- pensBrush = Qt::white;
- setBrush(pensBrush);
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForCachedGlyphDraw(*cache);
- funcs.glEnable(GL_BLEND);
- funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-
- updateTexture(QT_MASK_TEXTURE_UNIT, cache->texture(), GL_REPEAT, GL_NEAREST, ForceUpdate);
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
-#else
- const bool useIndexVbo = uploadIndexData(elementIndices.data(), GL_UNSIGNED_SHORT, 6 * numGlyphs);
- funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, useIndexVbo ? nullptr : elementIndices.data());
-#endif
-
- shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass2);
-
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- pensBrush = q->state()->pen.brush();
- setBrush(pensBrush);
- }
-
- compositionModeDirty = false;
- prepareForCachedGlyphDraw(*cache);
- funcs.glEnable(GL_BLEND);
- funcs.glBlendFunc(GL_ONE, GL_ONE);
- }
- compositionModeDirty = true;
- } else if (glyphFormat == QFontEngine::Format_ARGB) {
- currentBrush = noBrush;
- shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc);
- if (prepareForCachedGlyphDraw(*cache))
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
- } else {
- // Grayscale/mono glyphs
-
- shaderManager->setMaskType(QOpenGLEngineShaderManager::PixelMask);
- prepareForCachedGlyphDraw(*cache);
- }
-
- GLenum textureUnit = QT_MASK_TEXTURE_UNIT;
- if (glyphFormat == QFontEngine::Format_ARGB)
- textureUnit = QT_IMAGE_TEXTURE_UNIT;
-
- QOpenGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate) ?
- QOpenGLTextureGlyphCache::Linear : QOpenGLTextureGlyphCache::Nearest;
-
- GLenum glFilterMode = filterMode == QOpenGLTextureGlyphCache::Linear ? GL_LINEAR : GL_NEAREST;
-
- TextureUpdateMode updateMode = UpdateIfNeeded;
- if (cache->filterMode() != filterMode) {
- updateMode = ForceUpdate;
- cache->setFilterMode(filterMode);
- }
-
- updateTexture(textureUnit, cache->texture(), GL_REPEAT, glFilterMode, updateMode);
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
- funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-#else
- const bool useIndexVbo = uploadIndexData(elementIndices.data(), GL_UNSIGNED_SHORT, 6 * numGlyphs);
- funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, useIndexVbo ? nullptr : elementIndices.data());
-#endif
-}
-
-void QOpenGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints)
-{
- Q_D(QOpenGL2PaintEngineEx);
- // Use fallback for extended composition modes.
- if (state()->composition_mode > QPainter::CompositionMode_Plus) {
- QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
- return;
- }
-
- ensureActive();
- int max_texture_size = d->ctx->d_func()->maxTextureSize();
- if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
- QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
- d->drawPixmapFragments(fragments, fragmentCount, scaled, hints);
- } else {
- d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
- }
-}
-
-
-void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments,
- int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints)
-{
- GLfloat dx = 1.0f / pixmap.size().width();
- GLfloat dy = 1.0f / pixmap.size().height();
-
- vertexCoordinateArray.clear();
- textureCoordinateArray.clear();
- opacityArray.reset();
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- bool allOpaque = true;
-
- for (int i = 0; i < fragmentCount; ++i) {
- qreal s = 0;
- qreal c = 1;
- if (fragments[i].rotation != 0) {
- s = qFastSin(qDegreesToRadians(fragments[i].rotation));
- c = qFastCos(qDegreesToRadians(fragments[i].rotation));
- }
-
- qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
- qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height;
- QOpenGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
- QOpenGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
-
- vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
- vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
-
- QOpenGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy,
- (fragments[i].sourceLeft + fragments[i].width) * dx,
- (fragments[i].sourceTop + fragments[i].height) * dy);
-
- textureCoordinateArray.addVertex(src.right, src.bottom);
- textureCoordinateArray.addVertex(src.right, src.top);
- textureCoordinateArray.addVertex(src.left, src.top);
- textureCoordinateArray.addVertex(src.left, src.top);
- textureCoordinateArray.addVertex(src.left, src.bottom);
- textureCoordinateArray.addVertex(src.right, src.bottom);
-
- qreal opacity = fragments[i].opacity * q->state()->opacity;
- opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
- allOpaque &= (opacity >= 0.99f);
- }
-
- transferMode(ImageOpacityArrayDrawingMode);
-
- GLenum filterMode = q->state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST;
- updateTexture(QT_IMAGE_TEXTURE_UNIT, pixmap, GL_CLAMP_TO_EDGE, filterMode);
-
- bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
-
- // Setup for texture drawing
- currentBrush = noBrush;
- shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc
- : QOpenGLEngineShaderManager::ImageSrc);
- if (prepareForDraw(isOpaque))
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
-
- if (isBitmap) {
- QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
- }
-
- funcs.glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
-}
-
-bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
-{
- Q_D(QOpenGL2PaintEngineEx);
-
- Q_ASSERT(pdev->devType() == QInternal::OpenGL);
- d->device = static_cast<QOpenGLPaintDevice*>(pdev);
-
- if (!d->device)
- return false;
-
- d->device->ensureActiveTarget();
-
- if (d->device->context() != QOpenGLContext::currentContext() || !d->device->context()) {
- qWarning("QPainter::begin(): QOpenGLPaintDevice's context needs to be current");
- return false;
- }
-
- if (d->ctx != QOpenGLContext::currentContext()
- || (d->ctx && QOpenGLContext::currentContext() && d->ctx->format() != QOpenGLContext::currentContext()->format())) {
- d->vertexBuffer.destroy();
- d->texCoordBuffer.destroy();
- d->opacityBuffer.destroy();
- d->indexBuffer.destroy();
- d->vao.destroy();
- }
-
- d->ctx = QOpenGLContext::currentContext();
- d->ctx->d_func()->active_engine = this;
-
- QOpenGLPaintDevicePrivate::get(d->device)->beginPaint();
-
- d->funcs.initializeOpenGLFunctions();
-
- // Generate a new Vertex Array Object if we don't have one already. We can
- // only hit the VAO-based path when using a core profile context. This is
- // because while non-core contexts can support VAOs via extensions, legacy
- // components like the QtOpenGL module do not know about VAOs. There are
- // still tests for QGL-QOpenGL paint engine interoperability, so keep the
- // status quo for now, and avoid introducing a VAO in non-core contexts.
- const bool needsVAO = d->ctx->format().profile() == QSurfaceFormat::CoreProfile
- && d->ctx->format().version() >= qMakePair(3, 2);
- if (needsVAO && !d->vao.isCreated()) {
- bool created = d->vao.create();
-
- // If we managed to create it then we have a profile that supports VAOs
- if (created) {
- d->vao.bind();
-
- // Generate a new Vertex Buffer Object if we don't have one already
- if (!d->vertexBuffer.isCreated()) {
- d->vertexBuffer.create();
- // Set its usage to StreamDraw, we will use this buffer only a few times before refilling it
- d->vertexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
- }
- if (!d->texCoordBuffer.isCreated()) {
- d->texCoordBuffer.create();
- d->texCoordBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
- }
- if (!d->opacityBuffer.isCreated()) {
- d->opacityBuffer.create();
- d->opacityBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
- }
- if (!d->indexBuffer.isCreated()) {
- d->indexBuffer.create();
- d->indexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
- }
- }
- }
-
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
- d->vertexAttributeArraysEnabledState[i] = false;
-
- const QSize sz = d->device->size();
- d->width = sz.width();
- d->height = sz.height();
- d->mode = BrushDrawingMode;
- d->brushTextureDirty = true;
- d->brushUniformsDirty = true;
- d->matrixUniformDirty = true;
- d->matrixDirty = true;
- d->compositionModeDirty = true;
- d->opacityUniformDirty = true;
- d->needsSync = true;
- d->useSystemClip = !systemClip().isEmpty();
- d->currentBrush = QBrush();
-
- d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
- d->stencilClean = true;
-
- d->shaderManager = new QOpenGLEngineShaderManager(d->ctx);
-
- d->funcs.glDisable(GL_STENCIL_TEST);
- d->funcs.glDisable(GL_DEPTH_TEST);
- d->funcs.glDisable(GL_SCISSOR_TEST);
-
- d->glyphCacheFormat = QFontEngine::Format_A8;
-
-#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- d->funcs.glDisable(GL_MULTISAMPLE);
- d->glyphCacheFormat = QFontEngine::Format_A32;
- d->multisamplingAlwaysEnabled = false;
- } else
-#endif // QT_OPENGL_ES_2
- {
- // OpenGL ES can't switch MSAA off, so if the gl paint device is
- // multisampled, it's always multisampled.
- d->multisamplingAlwaysEnabled = d->device->context()->format().samples() > 1;
- }
-
- return true;
-}
-
-bool QOpenGL2PaintEngineEx::end()
-{
- Q_D(QOpenGL2PaintEngineEx);
-
- QOpenGLPaintDevicePrivate::get(d->device)->endPaint();
-
- QOpenGLContext *ctx = d->ctx;
- d->funcs.glUseProgram(0);
- d->transferMode(BrushDrawingMode);
-
- ctx->d_func()->active_engine = nullptr;
-
- d->resetGLState();
-
- delete d->shaderManager;
- d->shaderManager = nullptr;
- d->currentBrush = QBrush();
-
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- if (!d->unusedVBOSToClean.isEmpty()) {
- glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
- d->unusedVBOSToClean.clear();
- }
- if (!d->unusedIBOSToClean.isEmpty()) {
- glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
- d->unusedIBOSToClean.clear();
- }
-#endif
-
- return false;
-}
-
-void QOpenGL2PaintEngineEx::ensureActive()
-{
- Q_D(QOpenGL2PaintEngineEx);
- QOpenGLContext *ctx = d->ctx;
-
- if (d->vao.isCreated())
- d->vao.bind();
-
- if (isActive() && ctx->d_func()->active_engine != this) {
- ctx->d_func()->active_engine = this;
- d->needsSync = true;
- }
-
- if (d->needsSync) {
- d->device->ensureActiveTarget();
-
- d->transferMode(BrushDrawingMode);
- d->funcs.glViewport(0, 0, d->width, d->height);
- d->needsSync = false;
- d->shaderManager->setDirty();
- d->syncGlState();
- for (int i = 0; i < 3; ++i)
- d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
- setState(state());
- }
-}
-
-void QOpenGL2PaintEngineExPrivate::updateClipScissorTest()
-{
- Q_Q(QOpenGL2PaintEngineEx);
- if (q->state()->clipTestEnabled) {
- funcs.glEnable(GL_STENCIL_TEST);
- funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- } else {
- funcs.glDisable(GL_STENCIL_TEST);
- funcs.glStencilFunc(GL_ALWAYS, 0, 0xff);
- }
-
-#ifdef QT_GL_NO_SCISSOR_TEST
- currentScissorBounds = QRect(0, 0, width, height);
-#else
- QRect bounds = q->state()->rectangleClip;
- if (!q->state()->clipEnabled) {
- if (useSystemClip)
- bounds = systemClip.boundingRect();
- else
- bounds = QRect(0, 0, width, height);
- } else {
- if (useSystemClip)
- bounds = bounds.intersected(systemClip.boundingRect());
- else
- bounds = bounds.intersected(QRect(0, 0, width, height));
- }
-
- currentScissorBounds = bounds;
-
- if (bounds == QRect(0, 0, width, height)) {
- funcs.glDisable(GL_SCISSOR_TEST);
- } else {
- funcs.glEnable(GL_SCISSOR_TEST);
- setScissor(bounds);
- }
-#endif
-}
-
-void QOpenGL2PaintEngineExPrivate::setScissor(const QRect &rect)
-{
- const int left = rect.left();
- const int width = rect.width();
- int bottom = height - (rect.top() + rect.height());
- if (device->paintFlipped()) {
- bottom = rect.top();
- }
- const int height = rect.height();
-
- funcs.glScissor(left, bottom, width, height);
-}
-
-void QOpenGL2PaintEngineEx::clipEnabledChanged()
-{
- Q_D(QOpenGL2PaintEngineEx);
-
- state()->clipChanged = true;
-
- if (painter()->hasClipping())
- d->regenerateClip();
- else
- d->systemStateChanged();
-}
-
-void QOpenGL2PaintEngineExPrivate::clearClip(uint value)
-{
- dirtyStencilRegion -= currentScissorBounds;
-
- funcs.glStencilMask(0xff);
- funcs.glClearStencil(value);
- funcs.glClear(GL_STENCIL_BUFFER_BIT);
- funcs.glStencilMask(0x0);
-
- q->state()->needsClipBufferClear = false;
-}
-
-void QOpenGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
-{
- transferMode(BrushDrawingMode);
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- if (matrixDirty)
- updateMatrix();
-
- stencilClean = false;
-
- const bool singlePass = !path.hasWindingFill()
- && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled)
- || q->state()->needsClipBufferClear);
- const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip;
-
- if (q->state()->needsClipBufferClear)
- clearClip(1);
-
- if (path.isEmpty()) {
- funcs.glEnable(GL_STENCIL_TEST);
- funcs.glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
- return;
- }
-
- if (q->state()->clipTestEnabled)
- funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- else
- funcs.glStencilFunc(GL_ALWAYS, 0, 0xff);
-
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
-
- if (!singlePass)
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
-
- funcs.glColorMask(false, false, false, false);
- funcs.glEnable(GL_STENCIL_TEST);
- useSimpleShader();
-
- if (singlePass) {
- // Under these conditions we can set the new stencil value in a single
- // pass, by using the current value and the "new value" as the toggles
-
- funcs.glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
- funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
- funcs.glStencilMask(value ^ referenceClipValue);
-
- drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
- } else {
- funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- funcs.glStencilMask(0xff);
-
- if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
- // Pass when any clip bit is set, set high bit
- funcs.glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
- composite(vertexCoordinateArray.boundingRect());
- }
-
- // Pass when high bit is set, replace stencil value with new clip value
- funcs.glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
-
- composite(vertexCoordinateArray.boundingRect());
- }
-
- funcs.glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
- funcs.glStencilMask(0);
-
- funcs.glColorMask(true, true, true, true);
-}
-
-void QOpenGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
-{
-// qDebug("QOpenGL2PaintEngineEx::clip()");
- Q_D(QOpenGL2PaintEngineEx);
-
- state()->clipChanged = true;
-
- ensureActive();
-
- if (op == Qt::ReplaceClip) {
- op = Qt::IntersectClip;
- if (d->hasClipOperations()) {
- d->systemStateChanged();
- state()->canRestoreClip = false;
- }
- }
-
-#ifndef QT_GL_NO_SCISSOR_TEST
- if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
- QRectF rect(points[0], points[2]);
-
- if (state()->matrix.type() <= QTransform::TxScale
- || (state()->matrix.type() == QTransform::TxRotate
- && qFuzzyIsNull(state()->matrix.m11())
- && qFuzzyIsNull(state()->matrix.m22())))
- {
- state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
- d->updateClipScissorTest();
- return;
- }
- }
-#endif
-
- const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
-
- switch (op) {
- case Qt::NoClip:
- if (d->useSystemClip) {
- state()->clipTestEnabled = true;
- state()->currentClip = 1;
- } else {
- state()->clipTestEnabled = false;
- }
- state()->rectangleClip = QRect(0, 0, d->width, d->height);
- state()->canRestoreClip = false;
- d->updateClipScissorTest();
- break;
- case Qt::IntersectClip:
- state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
- d->updateClipScissorTest();
- d->resetClipIfNeeded();
- ++d->maxClip;
- d->writeClip(path, d->maxClip);
- state()->currentClip = d->maxClip;
- state()->clipTestEnabled = true;
- break;
- default:
- break;
- }
-}
-
-void QOpenGL2PaintEngineExPrivate::regenerateClip()
-{
- systemStateChanged();
- replayClipOperations();
-}
-
-void QOpenGL2PaintEngineExPrivate::systemStateChanged()
-{
- Q_Q(QOpenGL2PaintEngineEx);
-
- q->state()->clipChanged = true;
-
- if (systemClip.isEmpty()) {
- useSystemClip = false;
- } else {
- if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) {
- //QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast<QWidget *>(currentClipDevice)->window());
- //useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
- useSystemClip = true;
- } else {
- useSystemClip = true;
- }
- }
-
- q->state()->clipTestEnabled = false;
- q->state()->needsClipBufferClear = true;
-
- q->state()->currentClip = 1;
- maxClip = 1;
-
- q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
- updateClipScissorTest();
-
- if (systemClip.rectCount() == 1) {
- if (systemClip.boundingRect() == QRect(0, 0, width, height))
- useSystemClip = false;
-#ifndef QT_GL_NO_SCISSOR_TEST
- // scissoring takes care of the system clip
- return;
-#endif
- }
-
- if (useSystemClip) {
- clearClip(0);
-
- QPainterPath path;
- path.addRegion(systemClip);
-
- q->state()->currentClip = 0;
- writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
- q->state()->currentClip = 1;
- q->state()->clipTestEnabled = true;
- }
-}
-
-void QOpenGL2PaintEngineEx::setState(QPainterState *new_state)
-{
- // qDebug("QOpenGL2PaintEngineEx::setState()");
-
- Q_D(QOpenGL2PaintEngineEx);
-
- QOpenGL2PaintEngineState *s = static_cast<QOpenGL2PaintEngineState *>(new_state);
- QOpenGL2PaintEngineState *old_state = state();
-
- QPaintEngineEx::setState(s);
-
- if (s->isNew) {
- // Newly created state object. The call to setState()
- // will either be followed by a call to begin(), or we are
- // setting the state as part of a save().
- s->isNew = false;
- return;
- }
-
- // Setting the state as part of a restore().
-
- if (old_state == s || old_state->renderHintsChanged)
- renderHintsChanged();
-
- if (old_state == s || old_state->matrixChanged)
- d->matrixDirty = true;
-
- if (old_state == s || old_state->compositionModeChanged)
- d->compositionModeDirty = true;
-
- if (old_state == s || old_state->opacityChanged)
- d->opacityUniformDirty = true;
-
- if (old_state == s || old_state->clipChanged) {
- if (old_state && old_state != s && old_state->canRestoreClip) {
- d->updateClipScissorTest();
- d->funcs.glDepthFunc(GL_LEQUAL);
- } else {
- d->regenerateClip();
- }
- }
-}
-
-QPainterState *QOpenGL2PaintEngineEx::createState(QPainterState *orig) const
-{
- if (orig)
- const_cast<QOpenGL2PaintEngineEx *>(this)->ensureActive();
-
- QOpenGL2PaintEngineState *s;
- if (!orig)
- s = new QOpenGL2PaintEngineState();
- else
- s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig));
-
- s->matrixChanged = false;
- s->compositionModeChanged = false;
- s->opacityChanged = false;
- s->renderHintsChanged = false;
- s->clipChanged = false;
-
- return s;
-}
-
-QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
- : QPainterState(other)
-{
- isNew = true;
- needsClipBufferClear = other.needsClipBufferClear;
- clipTestEnabled = other.clipTestEnabled;
- currentClip = other.currentClip;
- canRestoreClip = other.canRestoreClip;
- rectangleClip = other.rectangleClip;
-}
-
-QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
-{
- isNew = true;
- needsClipBufferClear = true;
- clipTestEnabled = false;
- canRestoreClip = true;
-}
-
-QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
-{
-}
-
-void QOpenGL2PaintEngineExPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled)
-{
- Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT);
-
- if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled)
- funcs.glDisableVertexAttribArray(arrayIndex);
-
- if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled)
- funcs.glEnableVertexAttribArray(arrayIndex);
-
- vertexAttributeArraysEnabledState[arrayIndex] = enabled;
-}
-
-void QOpenGL2PaintEngineExPrivate::syncGlState()
-{
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) {
- if (vertexAttributeArraysEnabledState[i])
- funcs.glEnableVertexAttribArray(i);
- else
- funcs.glDisableVertexAttribArray(i);
- }
-}
-
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglpaintengine_p.h b/src/gui/opengl/qopenglpaintengine_p.h
deleted file mode 100644
index 81f17572b2..0000000000
--- a/src/gui/opengl/qopenglpaintengine_p.h
+++ /dev/null
@@ -1,396 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLPAINTENGINE_P_H
-#define QOPENGLPAINTENGINE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtGui/private/qtguiglobal_p.h>
-#include <QDebug>
-
-#include <qopenglpaintdevice.h>
-
-#include <private/qpaintengineex_p.h>
-#include <private/qopenglengineshadermanager_p.h>
-#include <private/qopengl2pexvertexarray_p.h>
-#include <private/qfontengine_p.h>
-#include <private/qdatabuffer_p.h>
-#include <private/qtriangulatingstroker_p.h>
-
-#include <private/qopenglextensions_p.h>
-
-#include <QOpenGLVertexArrayObject>
-#include <QOpenGLBuffer>
-
-enum EngineMode {
- ImageDrawingMode,
- TextDrawingMode,
- BrushDrawingMode,
- ImageArrayDrawingMode,
- ImageOpacityArrayDrawingMode
-};
-
-QT_BEGIN_NAMESPACE
-
-#define GL_STENCIL_HIGH_BIT GLuint(0x80)
-#define QT_UNKNOWN_TEXTURE_UNIT GLuint(-1)
-#define QT_DEFAULT_TEXTURE_UNIT GLuint(0)
-#define QT_BRUSH_TEXTURE_UNIT GLuint(0)
-#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit
-#define QT_MASK_TEXTURE_UNIT GLuint(1)
-#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2)
-
-class QOpenGL2PaintEngineExPrivate;
-
-class QOpenGL2PaintEngineState : public QPainterState
-{
-public:
- QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other);
- QOpenGL2PaintEngineState();
- ~QOpenGL2PaintEngineState();
-
- uint isNew : 1;
- uint needsClipBufferClear : 1;
- uint clipTestEnabled : 1;
- uint canRestoreClip : 1;
- uint matrixChanged : 1;
- uint compositionModeChanged : 1;
- uint opacityChanged : 1;
- uint renderHintsChanged : 1;
- uint clipChanged : 1;
- uint currentClip : 8;
-
- QRect rectangleClip;
-};
-
-class Q_GUI_EXPORT QOpenGL2PaintEngineEx : public QPaintEngineEx
-{
- Q_DECLARE_PRIVATE(QOpenGL2PaintEngineEx)
-public:
- QOpenGL2PaintEngineEx();
- ~QOpenGL2PaintEngineEx();
-
- bool begin(QPaintDevice *device) override;
- void ensureActive();
- bool end() override;
-
- virtual void clipEnabledChanged() override;
- virtual void penChanged() override;
- virtual void brushChanged() override;
- virtual void brushOriginChanged() override;
- virtual void opacityChanged() override;
- virtual void compositionModeChanged() override;
- virtual void renderHintsChanged() override;
- virtual void transformChanged() override;
-
- virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) override;
- virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints) override;
- virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
- Qt::ImageConversionFlags flags = Qt::AutoColor) override;
- virtual void drawTextItem(const QPointF &p, const QTextItem &textItem) override;
- virtual void fill(const QVectorPath &path, const QBrush &brush) override;
- virtual void stroke(const QVectorPath &path, const QPen &pen) override;
- virtual void clip(const QVectorPath &path, Qt::ClipOperation op) override;
-
- virtual void drawStaticTextItem(QStaticTextItem *textItem) override;
-
- bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
-
- Type type() const override { return OpenGL2; }
-
- virtual void setState(QPainterState *s) override;
- virtual QPainterState *createState(QPainterState *orig) const override;
- inline QOpenGL2PaintEngineState *state() {
- return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
- }
- inline const QOpenGL2PaintEngineState *state() const {
- return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
- }
-
- void beginNativePainting() override;
- void endNativePainting() override;
-
- void invalidateState();
-
- void setRenderTextActive(bool);
-
- bool isNativePaintingActive() const;
- bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const override { return false; }
- bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const override;
-
-private:
- Q_DISABLE_COPY_MOVE(QOpenGL2PaintEngineEx)
-
- friend class QOpenGLEngineShaderManager;
-};
-
-// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's
-// all the GL2 engine uses:
-#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3
-
-class QOpenGL2PaintEngineExPrivate : public QPaintEngineExPrivate
-{
- Q_DECLARE_PUBLIC(QOpenGL2PaintEngineEx)
-public:
- enum StencilFillMode {
- OddEvenFillMode,
- WindingFillMode,
- TriStripStrokeFillMode
- };
-
- QOpenGL2PaintEngineExPrivate(QOpenGL2PaintEngineEx *q_ptr) :
- q(q_ptr),
- shaderManager(nullptr),
- width(0), height(0),
- ctx(nullptr),
- useSystemClip(true),
- elementIndicesVBOId(0),
- opacityArray(0),
- snapToPixelGrid(false),
- nativePaintingActive(false),
- inverseScale(1),
- lastTextureUnitUsed(QT_UNKNOWN_TEXTURE_UNIT),
- vertexBuffer(QOpenGLBuffer::VertexBuffer),
- texCoordBuffer(QOpenGLBuffer::VertexBuffer),
- opacityBuffer(QOpenGLBuffer::VertexBuffer),
- indexBuffer(QOpenGLBuffer::IndexBuffer)
- { }
-
- ~QOpenGL2PaintEngineExPrivate();
-
- void updateBrushTexture();
- void updateBrushUniforms();
- void updateMatrix();
- void updateCompositionMode();
-
- enum TextureUpdateMode { UpdateIfNeeded, ForceUpdate };
- template<typename T>
- void updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode = UpdateIfNeeded);
- template<typename T>
- GLuint bindTexture(const T &texture);
- void activateTextureUnit(GLenum textureUnit);
-
- void resetGLState();
-
- // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points,
- // however writeClip can also be thought of as en entry point as it does similar things.
- void fill(const QVectorPath &path);
- void stroke(const QVectorPath &path, const QPen &pen);
- void drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
- void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints);
- void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem);
-
- // Calls glVertexAttributePointer if the pointer has changed
- inline void uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count);
- inline bool uploadIndexData(const void *data, GLenum indexValueType, GLuint count);
-
- // draws whatever is in the vertex array:
- void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
- void drawVertexArrays(QOpenGL2PEXVertexArray &vertexArray, GLenum primitive) {
- drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive);
- }
-
- // Composites the bounding rect onto dest buffer:
- void composite(const QOpenGLRect& boundingRect);
-
- // Calls drawVertexArrays to render into stencil buffer:
- void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QOpenGLRect &bounds, StencilFillMode mode);
- void fillStencilWithVertexArray(QOpenGL2PEXVertexArray& vertexArray, bool useWindingFill) {
- fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(),
- vertexArray.boundingRect(),
- useWindingFill ? WindingFillMode : OddEvenFillMode);
- }
-
- void setBrush(const QBrush& brush);
- void transferMode(EngineMode newMode);
- bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed
- bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache);
- inline void useSimpleShader();
- inline GLuint location(const QOpenGLEngineShaderManager::Uniform uniform) {
- return shaderManager->getUniformLocation(uniform);
- }
-
- void clearClip(uint value);
- void writeClip(const QVectorPath &path, uint value);
- void resetClipIfNeeded();
-
- void updateClipScissorTest();
- void setScissor(const QRect &rect);
- void regenerateClip();
- void systemStateChanged() override;
-
- void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true);
- void syncGlState();
-
- static QOpenGLEngineShaderManager* shaderManagerForEngine(QOpenGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
- static QOpenGL2PaintEngineExPrivate *getData(QOpenGL2PaintEngineEx *engine) { return engine->d_func(); }
- static void cleanupVectorPath(QPaintEngineEx *engine, void *data);
-
- QOpenGLExtensions funcs;
-
- QOpenGL2PaintEngineEx* q;
- QOpenGLEngineShaderManager* shaderManager;
- QOpenGLPaintDevice* device;
- int width, height;
- QOpenGLContext *ctx;
- EngineMode mode;
- QFontEngine::GlyphFormat glyphCacheFormat;
-
- bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
-
- // Dirty flags
- bool matrixDirty; // Implies matrix uniforms are also dirty
- bool compositionModeDirty;
- bool brushTextureDirty;
- bool brushUniformsDirty;
- bool opacityUniformDirty;
- bool matrixUniformDirty;
-
- bool stencilClean; // Has the stencil not been used for clipping so far?
- bool useSystemClip;
- QRegion dirtyStencilRegion;
- QRect currentScissorBounds;
- uint maxClip;
-
- QBrush currentBrush; // May not be the state's brush!
- const QBrush noBrush;
-
- QImage currentBrushImage;
-
- QOpenGL2PEXVertexArray vertexCoordinateArray;
- QOpenGL2PEXVertexArray textureCoordinateArray;
- QVector<GLushort> elementIndices;
- GLuint elementIndicesVBOId;
- QDataBuffer<GLfloat> opacityArray;
- GLfloat staticVertexCoordinateArray[8];
- GLfloat staticTextureCoordinateArray[8];
-
- bool snapToPixelGrid;
- bool nativePaintingActive;
- GLfloat pmvMatrix[3][3];
- GLfloat inverseScale;
-
- GLenum lastTextureUnitUsed;
- GLuint lastTextureUsed;
-
- QOpenGLVertexArrayObject vao;
- QOpenGLBuffer vertexBuffer;
- QOpenGLBuffer texCoordBuffer;
- QOpenGLBuffer opacityBuffer;
- QOpenGLBuffer indexBuffer;
-
- bool needsSync;
- bool multisamplingAlwaysEnabled;
-
- QTriangulatingStroker stroker;
- QDashedStrokeProcessor dasher;
-
- QVector<GLuint> unusedVBOSToClean;
- QVector<GLuint> unusedIBOSToClean;
-
- const GLfloat *vertexAttribPointers[3];
-};
-
-
-void QOpenGL2PaintEngineExPrivate::uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count)
-{
- Q_ASSERT(arrayIndex < 3);
-
- // If a vertex array object is created we have a profile that supports them
- // and we will upload the data via a QOpenGLBuffer. Otherwise we will use
- // the legacy way of uploading the data via glVertexAttribPointer.
- if (vao.isCreated()) {
- if (arrayIndex == QT_VERTEX_COORDS_ATTR) {
- vertexBuffer.bind();
- vertexBuffer.allocate(data, count * sizeof(float));
- }
- if (arrayIndex == QT_TEXTURE_COORDS_ATTR) {
- texCoordBuffer.bind();
- texCoordBuffer.allocate(data, count * sizeof(float));
- }
- if (arrayIndex == QT_OPACITY_ATTR) {
- opacityBuffer.bind();
- opacityBuffer.allocate(data, count * sizeof(float));
- }
- if (arrayIndex == QT_OPACITY_ATTR)
- funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, nullptr);
- else
- funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
- } else {
- // If we already uploaded the data we don't have to do it again
- if (data == vertexAttribPointers[arrayIndex])
- return;
-
- // Store the data in cache and upload it to the graphics card.
- vertexAttribPointers[arrayIndex] = data;
- if (arrayIndex == QT_OPACITY_ATTR)
- funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, data);
- else
- funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, data);
- }
-}
-
-bool QOpenGL2PaintEngineExPrivate::uploadIndexData(const void *data, GLenum indexValueType, GLuint count)
-{
- // Follow the uploadData() logic: VBOs are used only when VAO support is available.
- // Otherwise the legacy client-side pointer path is used.
- if (vao.isCreated()) {
- Q_ASSERT(indexValueType == GL_UNSIGNED_SHORT || indexValueType == GL_UNSIGNED_INT);
- indexBuffer.bind();
- indexBuffer.allocate(data, count * (indexValueType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32)));
- return true;
- }
- return false;
-}
-
-QT_END_NAMESPACE
-
-#endif
diff --git a/src/gui/opengl/qopenglpixeltransferoptions.cpp b/src/gui/opengl/qopenglpixeltransferoptions.cpp
deleted file mode 100644
index b0d953d76b..0000000000
--- a/src/gui/opengl/qopenglpixeltransferoptions.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopenglpixeltransferoptions.h"
-#include <QSharedData>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- * \class QOpenGLPixelTransferOptions
- *
- * \brief The QOpenGLPixelTransferOptions class describes the pixel storage
- * modes that affect the unpacking of pixels during texture upload.
- */
-
-/*!
- * \fn QOpenGLPixelTransferOptions & QOpenGLPixelTransferOptions::operator=(QOpenGLPixelTransferOptions &&other)
- * \internal
- */
-
-/*!
- * \fn void QOpenGLPixelTransferOptions::swap(QOpenGLPixelTransferOptions &other)
- * \internal
- */
-
-class QOpenGLPixelTransferOptionsData : public QSharedData
-{
-public:
- QOpenGLPixelTransferOptionsData()
- : alignment(4)
- , skipImages(0)
- , skipRows(0)
- , skipPixels(0)
- , imageHeight(0)
- , rowLength(0)
- , lsbFirst(false)
- , swapBytes(false)
- {}
-
- int alignment;
- int skipImages;
- int skipRows;
- int skipPixels;
- int imageHeight;
- int rowLength;
- bool lsbFirst;
- bool swapBytes;
-};
-
-/*!
- * Constructs a new QOpenGLPixelTransferOptions instance with the default settings.
- */
-QOpenGLPixelTransferOptions::QOpenGLPixelTransferOptions()
- : data(new QOpenGLPixelTransferOptionsData)
-{
-}
-
-/*!
- * \internal
- */
-QOpenGLPixelTransferOptions::QOpenGLPixelTransferOptions(const QOpenGLPixelTransferOptions &rhs)
- : data(rhs.data)
-{
-}
-
-/*!
- * \internal
- */
-QOpenGLPixelTransferOptions &QOpenGLPixelTransferOptions::operator=(const QOpenGLPixelTransferOptions &rhs)
-{
- if (this != &rhs)
- data.operator=(rhs.data);
- return *this;
-}
-
-/*!
- * Destructor.
- */
-QOpenGLPixelTransferOptions::~QOpenGLPixelTransferOptions()
-{
-}
-
-/*!
- * Sets the \a alignment requirements for each pixel row. Corresponds to \c GL_UNPACK_ALIGNMENT.
- * The default value is 4, as specified by OpenGL.
- */
-void QOpenGLPixelTransferOptions::setAlignment(int alignment)
-{
- data->alignment = alignment;
-}
-
-/*!
- * \return the current alignment requirement for each pixel row.
- */
-int QOpenGLPixelTransferOptions::alignment() const
-{
- return data->alignment;
-}
-
-/*!
- * Sets the number of images that are skipped to \a skipImages.
- * Corresponds to \c GL_UNPACK_SKIP_IMAGES. Equivalent to incrementing the pointer
- * passed to QOpenGLTexture::setData(). The default value is 0.
- */
-void QOpenGLPixelTransferOptions::setSkipImages(int skipImages)
-{
- data->skipImages = skipImages;
-}
-
-/*!
- * \return the number of images that are skipped.
- */
-int QOpenGLPixelTransferOptions::skipImages() const
-{
- return data->skipImages;
-}
-
-/*!
- * Sets the number of rows that are skipped to \a skipRows.
- * Corresponds to \c GL_UNPACK_SKIP_ROWS. Equivalent to incrementing the pointer
- * passed to QOpenGLTexture::setData(). The default value is 0.
- */
-void QOpenGLPixelTransferOptions::setSkipRows(int skipRows)
-{
- data->skipRows = skipRows;
-}
-
-/*!
- * \return the number of rows that are skipped.
- */
-int QOpenGLPixelTransferOptions::skipRows() const
-{
- return data->skipRows;
-}
-
-/*!
- * Sets the number of pixels that are skipped to \a skipPixels.
- * Corresponds to \c GL_UNPACK_SKIP_PIXELS. Equivalent to incrementing the pointer
- * passed to QOpenGLTexture::setData(). The default value is 0.
- */
-void QOpenGLPixelTransferOptions::setSkipPixels(int skipPixels)
-{
- data->skipPixels = skipPixels;
-}
-
-/*!
- * \return the number of pixels that are skipped.
- */
-int QOpenGLPixelTransferOptions::skipPixels() const
-{
- return data->skipPixels;
-}
-
-/*!
- * Sets the image height for 3D textures to \a imageHeight.
- * Corresponds to \c GL_UNPACK_IMAGE_HEIGHT.
- * The default value is 0.
- */
-void QOpenGLPixelTransferOptions::setImageHeight(int imageHeight)
-{
- data->imageHeight = imageHeight;
-}
-
-/*!
- * \return the currently set image height.
- */
-int QOpenGLPixelTransferOptions::imageHeight() const
-{
- return data->imageHeight;
-}
-
-/*!
- * Sets the number of pixels in a row to \a rowLength.
- * Corresponds to \c GL_UNPACK_ROW_LENGTH.
- * The default value is 0.
- */
-void QOpenGLPixelTransferOptions::setRowLength(int rowLength)
-{
- data->rowLength = rowLength;
-}
-
-/*!
- * \return the currently set row length.
- */
-int QOpenGLPixelTransferOptions::rowLength() const
-{
- return data->rowLength;
-}
-
-/*!
- * \a lsbFirst specifies if bits within a byte are ordered from least to most significat.
- * The default value is \c false, meaning that the first bit in each byte is the
- * most significant one. This is significant for bitmap data only.
- * Corresponds to \c GL_UNPACK_LSB_FIRST.
- */
-void QOpenGLPixelTransferOptions::setLeastSignificantByteFirst(bool lsbFirst)
-{
- data->lsbFirst = lsbFirst;
-}
-
-/*!
- * \return \c true if bits within a byte are ordered from least to most significant.
- */
-bool QOpenGLPixelTransferOptions::isLeastSignificantBitFirst() const
-{
- return data->lsbFirst;
-}
-
-/*!
- * \a swapBytes specifies if the byte ordering for multibyte components is reversed.
- * The default value is \c false.
- * Corresponds to \c GL_UNPACK_SWAP_BYTES.
- */
-void QOpenGLPixelTransferOptions::setSwapBytesEnabled(bool swapBytes)
-{
- data->swapBytes = swapBytes;
-}
-
-/*!
- * \return \c true if the byte ordering for multibyte components is reversed.
- */
-bool QOpenGLPixelTransferOptions::isSwapBytesEnabled() const
-{
- return data->swapBytes;
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglpixeltransferoptions.h b/src/gui/opengl/qopenglpixeltransferoptions.h
deleted file mode 100644
index 195543ae90..0000000000
--- a/src/gui/opengl/qopenglpixeltransferoptions.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLPIXELUPLOADOPTIONS_H
-#define QOPENGLPIXELUPLOADOPTIONS_H
-
-#include <QtGui/qtguiglobal.h>
-
-#if !defined(QT_NO_OPENGL)
-
-#include <QtCore/QSharedDataPointer>
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLPixelTransferOptionsData;
-
-class Q_GUI_EXPORT QOpenGLPixelTransferOptions
-{
-public:
- QOpenGLPixelTransferOptions();
- QOpenGLPixelTransferOptions(const QOpenGLPixelTransferOptions &);
- QOpenGLPixelTransferOptions &operator=(QOpenGLPixelTransferOptions &&other) noexcept
- { swap(other); return *this; }
- QOpenGLPixelTransferOptions &operator=(const QOpenGLPixelTransferOptions &);
- ~QOpenGLPixelTransferOptions();
-
- void swap(QOpenGLPixelTransferOptions &other) noexcept
- { data.swap(other.data); }
-
- void setAlignment(int alignment);
- int alignment() const;
-
- void setSkipImages(int skipImages);
- int skipImages() const;
-
- void setSkipRows(int skipRows);
- int skipRows() const;
-
- void setSkipPixels(int skipPixels);
- int skipPixels() const;
-
- void setImageHeight(int imageHeight);
- int imageHeight() const;
-
- void setRowLength(int rowLength);
- int rowLength() const;
-
- void setLeastSignificantByteFirst(bool lsbFirst);
- bool isLeastSignificantBitFirst() const;
-
- void setSwapBytesEnabled(bool swapBytes);
- bool isSwapBytesEnabled() const;
-
-private:
- QSharedDataPointer<QOpenGLPixelTransferOptionsData> data;
-};
-
-Q_DECLARE_SHARED(QOpenGLPixelTransferOptions)
-
-QT_END_NAMESPACE
-
-#endif // QT_NO_OPENGL
-
-#endif // QOPENGLPIXELUPLOADOPTIONS_H
diff --git a/src/gui/opengl/qopenglqueryhelper_p.h b/src/gui/opengl/qopenglqueryhelper_p.h
deleted file mode 100644
index ad91ca9f96..0000000000
--- a/src/gui/opengl/qopenglqueryhelper_p.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLQUERYHELPER_P_H
-#define QOPENGLQUERYHELPER_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtGui/private/qtguiglobal_p.h>
-
-#if !defined(QT_OPENGL_ES_2)
-
-#include <QtGui/QOpenGLContext>
-
-QT_BEGIN_NAMESPACE
-
-// Helper class used by QOpenGLTimerQuery and later will be used by
-// QOpenGLOcclusionQuery
-class QOpenGLQueryHelper
-{
-public:
- QOpenGLQueryHelper(QOpenGLContext *context)
- : GetQueryObjectuiv(nullptr),
- GetQueryObjectiv(nullptr),
- GetQueryiv(nullptr),
- EndQuery(nullptr),
- BeginQuery(nullptr),
- IsQuery(nullptr),
- DeleteQueries(nullptr),
- GenQueries(nullptr),
- GetInteger64v(nullptr),
- GetQueryObjectui64v(nullptr),
- GetQueryObjecti64v(nullptr),
- QueryCounter(nullptr)
- {
- Q_ASSERT(context);
-
- // Core in OpenGL >=1.5
- GetQueryObjectuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv"));
- GetQueryObjectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv"));
- GetQueryiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv"));
- EndQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEndQuery"));
- BeginQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBeginQuery"));
- IsQuery = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsQuery"));
- DeleteQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries"));
- GenQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueries"));
-
- // Core in OpenGL >=3.2
- GetInteger64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v"));
-
- // Core in OpenGL >=3.3 / ARB_timer_query
- GetQueryObjectui64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v"));
- GetQueryObjecti64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v"));
- QueryCounter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter"));
- }
-
- inline void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
- {
- GetQueryObjectuiv(id, pname, params);
- }
-
- inline void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
- {
- GetQueryObjectiv(id, pname, params);
- }
-
- inline void glGetQueryiv(GLenum target, GLenum pname, GLint *params)
- {
- GetQueryiv(target, pname, params);
- }
-
- inline void glEndQuery(GLenum target)
- {
- EndQuery(target);
- }
-
- inline void glBeginQuery(GLenum target, GLuint id)
- {
- BeginQuery(target, id);
- }
-
- inline GLboolean glIsQuery(GLuint id)
- {
- return IsQuery(id);
- }
-
- inline void glDeleteQueries(GLsizei n, const GLuint *ids)
- {
- DeleteQueries(n, ids);
- }
-
- inline void glGenQueries(GLsizei n, GLuint *ids)
- {
- GenQueries(n, ids);
- }
-
- inline void glGetInteger64v(GLenum pname, GLint64 *params)
- {
- GetInteger64v(pname, params);
- }
-
- inline void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
- {
- GetQueryObjectui64v(id, pname, params);
- }
-
- inline void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
- {
- GetQueryObjecti64v(id, pname, params);
- }
-
- inline void glQueryCounter(GLuint id, GLenum target)
- {
- QueryCounter(id, target);
- }
-
-private:
- // Core in OpenGL >=1.5
- void (QOPENGLF_APIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
- void (QOPENGLF_APIENTRYP GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP EndQuery)(GLenum target);
- void (QOPENGLF_APIENTRYP BeginQuery)(GLenum target, GLuint id);
- GLboolean (QOPENGLF_APIENTRYP IsQuery)(GLuint id);
- void (QOPENGLF_APIENTRYP DeleteQueries)(GLsizei n, const GLuint *ids);
- void (QOPENGLF_APIENTRYP GenQueries)(GLsizei n, GLuint *ids);
-
- // Core in OpenGL >=3.2
- void (QOPENGLF_APIENTRYP GetInteger64v)(GLenum pname, GLint64 *params);
-
- // Core in OpenGL >=3.3 and provided by ARB_timer_query
- void (QOPENGLF_APIENTRYP GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 *params);
- void (QOPENGLF_APIENTRYP GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 *params);
- void (QOPENGLF_APIENTRYP QueryCounter)(GLuint id, GLenum target);
-};
-
-QT_END_NAMESPACE
-
-#endif
-
-#endif // QOPENGLQUERYHELPER_P_H
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
deleted file mode 100644
index cf4a8dee8d..0000000000
--- a/src/gui/opengl/qopengltexture.cpp
+++ /dev/null
@@ -1,4986 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopengltexture.h"
-#include "qopengltexture_p.h"
-#include "qopengltexturehelper_p.h"
-#include "qopenglfunctions.h"
-#include <QtGui/qcolor.h>
-#include <QtGui/qopenglcontext.h>
-#include <QtCore/qdebug.h>
-#include <private/qobject_p.h>
-#include <private/qopenglcontext_p.h>
-
-QT_BEGIN_NAMESPACE
-
-//this is to work around GL_TEXTURE_WRAP_R_OES which also has 0x8072 as value
-#if !defined(GL_TEXTURE_WRAP_R)
- #define GL_TEXTURE_WRAP_R 0x8072
-#endif
-
-QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarget,
- QOpenGLTexture *qq)
- : q_ptr(qq),
- context(nullptr),
- target(textureTarget),
- textureId(0),
- format(QOpenGLTexture::NoFormat),
- formatClass(QOpenGLTexture::NoFormatClass),
- requestedMipLevels(1),
- mipLevels(-1),
- layers(1),
- faces(1),
- samples(0),
- fixedSamplePositions(true),
- baseLevel(0),
- maxLevel(1000),
- depthStencilMode(QOpenGLTexture::DepthMode),
- comparisonFunction(QOpenGLTexture::CompareLessEqual),
- comparisonMode(QOpenGLTexture::CompareNone),
- minFilter(QOpenGLTexture::Nearest),
- magFilter(QOpenGLTexture::Nearest),
- maxAnisotropy(1.0f),
- minLevelOfDetail(-1000.0f),
- maxLevelOfDetail(1000.0f),
- levelOfDetailBias(0.0f),
- textureView(false),
- autoGenerateMipMaps(true),
- storageAllocated(false),
- texFuncs(nullptr),
- functions(nullptr)
-{
- dimensions[0] = dimensions[1] = dimensions[2] = 1;
-
- switch (target) {
- case QOpenGLTexture::Target1D:
- bindingTarget = QOpenGLTexture::BindingTarget1D;
- break;
- case QOpenGLTexture::Target1DArray:
- bindingTarget = QOpenGLTexture::BindingTarget1DArray;
- break;
- case QOpenGLTexture::Target2D:
- bindingTarget = QOpenGLTexture::BindingTarget2D;
- break;
- case QOpenGLTexture::Target2DArray:
- bindingTarget = QOpenGLTexture::BindingTarget2DArray;
- break;
- case QOpenGLTexture::Target3D:
- bindingTarget = QOpenGLTexture::BindingTarget3D;
- break;
- case QOpenGLTexture::TargetCubeMap:
- bindingTarget = QOpenGLTexture::BindingTargetCubeMap;
- faces = 6;
- break;
- case QOpenGLTexture::TargetCubeMapArray:
- bindingTarget = QOpenGLTexture::BindingTargetCubeMapArray;
- faces = 6;
- break;
- case QOpenGLTexture::Target2DMultisample:
- bindingTarget = QOpenGLTexture::BindingTarget2DMultisample;
- break;
- case QOpenGLTexture::Target2DMultisampleArray:
- bindingTarget = QOpenGLTexture::BindingTarget2DMultisampleArray;
- break;
- case QOpenGLTexture::TargetRectangle:
- bindingTarget = QOpenGLTexture::BindingTargetRectangle;
- break;
- case QOpenGLTexture::TargetBuffer:
- bindingTarget = QOpenGLTexture::BindingTargetBuffer;
- break;
- }
-
- swizzleMask[0] = QOpenGLTexture::RedValue;
- swizzleMask[1] = QOpenGLTexture::GreenValue;
- swizzleMask[2] = QOpenGLTexture::BlueValue;
- swizzleMask[3] = QOpenGLTexture::AlphaValue;
-
- wrapModes[0] = wrapModes[1] = wrapModes[2] = target == QOpenGLTexture::TargetRectangle
- ? QOpenGLTexture::ClampToEdge : QOpenGLTexture::Repeat;
-}
-
-QOpenGLTexturePrivate::~QOpenGLTexturePrivate()
-{
- destroy();
-}
-
-void QOpenGLTexturePrivate::initializeOpenGLFunctions()
-{
- // If we already have a functions object, there is nothing to do
- if (texFuncs)
- return;
-
- // See if the context already has a suitable resource we can use.
- // If not create a functions object and add it to the context in case
- // others wish to use it too
- texFuncs = context->textureFunctions();
- if (!texFuncs) {
- texFuncs = new QOpenGLTextureHelper(context);
- context->setTextureFunctions(texFuncs);
- }
-}
-
-bool QOpenGLTexturePrivate::create()
-{
- if (textureId != 0)
- return true;
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (!ctx) {
- qWarning("Requires a valid current OpenGL context.\n"
- "Texture has not been created");
- return false;
- }
- context = ctx;
- functions = ctx->functions();
-
- // Resolve any functions we will need based upon context version and create the texture
- initializeOpenGLFunctions();
-
- // What features do we have?
- QOpenGLTexture::Feature feature = QOpenGLTexture::ImmutableStorage;
- while (feature != QOpenGLTexture::MaxFeatureFlag) {
- if (QOpenGLTexture::hasFeature(feature))
- features |= feature;
- feature = static_cast<QOpenGLTexture::Feature>(feature << 1);
- }
-
- functions->glGenTextures(1, &textureId);
- return textureId != 0;
-}
-
-void QOpenGLTexturePrivate::destroy()
-{
- if (!textureId) {
- // not created or already destroyed
- return;
- }
- QOpenGLContext *currentContext = QOpenGLContext::currentContext();
- if (!currentContext) {
- qWarning("QOpenGLTexturePrivate::destroy() called without a current context.\n"
- "Texture has not been destroyed");
- return;
- }
- if (!QOpenGLContext::areSharing(currentContext, context)) {
-
- qWarning("QOpenGLTexturePrivate::destroy() called but texture context %p"
- " is not shared with current context %p.\n"
- "Texture has not been destroyed",
- static_cast<const void *>(context),
- static_cast<const void *>(currentContext));
- return;
- }
-
- functions->glDeleteTextures(1, &textureId);
-
- context = nullptr;
- functions = nullptr;
- textureId = 0;
- format = QOpenGLTexture::NoFormat;
- formatClass = QOpenGLTexture::NoFormatClass;
- requestedMipLevels = 1;
- mipLevels = -1;
- layers = 1;
- faces = 1;
- samples = 0;
- fixedSamplePositions = true,
- baseLevel = 0;
- maxLevel = 1000;
- depthStencilMode = QOpenGLTexture::DepthMode;
- minFilter = QOpenGLTexture::Nearest;
- magFilter = QOpenGLTexture::Nearest;
- maxAnisotropy = 1.0f;
- minLevelOfDetail = -1000.0f;
- maxLevelOfDetail = 1000.0f;
- levelOfDetailBias = 0.0f;
- textureView = false;
- autoGenerateMipMaps = true;
- storageAllocated = false;
- texFuncs = nullptr;
-
- swizzleMask[0] = QOpenGLTexture::RedValue;
- swizzleMask[1] = QOpenGLTexture::GreenValue;
- swizzleMask[2] = QOpenGLTexture::BlueValue;
- swizzleMask[3] = QOpenGLTexture::AlphaValue;
-
- wrapModes[0] = wrapModes[1] = wrapModes[2] = target == QOpenGLTexture::TargetRectangle
- ? QOpenGLTexture::ClampToEdge : QOpenGLTexture::Repeat;
-}
-
-void QOpenGLTexturePrivate::bind()
-{
- functions->glBindTexture(target, textureId);
-}
-
-void QOpenGLTexturePrivate::bind(uint unit, QOpenGLTexture::TextureUnitReset reset)
-{
- GLint oldTextureUnit = 0;
- if (reset == QOpenGLTexture::ResetTextureUnit)
- functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
-
- texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
- functions->glBindTexture(target, textureId);
-
- if (reset == QOpenGLTexture::ResetTextureUnit)
- texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
-}
-
-void QOpenGLTexturePrivate::release()
-{
- functions->glBindTexture(target, 0);
-}
-
-void QOpenGLTexturePrivate::release(uint unit, QOpenGLTexture::TextureUnitReset reset)
-{
- GLint oldTextureUnit = 0;
- if (reset == QOpenGLTexture::ResetTextureUnit)
- functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
-
- texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
- functions->glBindTexture(target, 0);
-
- if (reset == QOpenGLTexture::ResetTextureUnit)
- texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
-}
-
-bool QOpenGLTexturePrivate::isBound() const
-{
- GLint boundTextureId = 0;
- functions->glGetIntegerv(bindingTarget, &boundTextureId);
- return (static_cast<GLuint>(boundTextureId) == textureId);
-}
-
-bool QOpenGLTexturePrivate::isBound(uint unit) const
-{
- GLint oldTextureUnit = 0;
- functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
-
- GLint boundTextureId = 0;
- texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
- functions->glGetIntegerv(bindingTarget, &boundTextureId);
- bool result = (static_cast<GLuint>(boundTextureId) == textureId);
-
- texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
- return result;
-}
-
-int QOpenGLTexturePrivate::evaluateMipLevels() const
-{
- switch (target) {
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::Target3D:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- return qMin(maximumMipLevelCount(), qMax(1, requestedMipLevels));
-
- case QOpenGLTexture::TargetRectangle:
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- case QOpenGLTexture::TargetBuffer:
- default:
- return 1;
- }
-}
-
-static bool isSizedTextureFormat(QOpenGLTexture::TextureFormat internalFormat)
-{
- switch (internalFormat) {
- case QOpenGLTexture::NoFormat:
- return false;
-
- case QOpenGLTexture::R8_UNorm:
- case QOpenGLTexture::RG8_UNorm:
- case QOpenGLTexture::RGB8_UNorm:
- case QOpenGLTexture::RGBA8_UNorm:
- case QOpenGLTexture::R16_UNorm:
- case QOpenGLTexture::RG16_UNorm:
- case QOpenGLTexture::RGB16_UNorm:
- case QOpenGLTexture::RGBA16_UNorm:
- case QOpenGLTexture::R8_SNorm:
- case QOpenGLTexture::RG8_SNorm:
- case QOpenGLTexture::RGB8_SNorm:
- case QOpenGLTexture::RGBA8_SNorm:
- case QOpenGLTexture::R16_SNorm:
- case QOpenGLTexture::RG16_SNorm:
- case QOpenGLTexture::RGB16_SNorm:
- case QOpenGLTexture::RGBA16_SNorm:
- case QOpenGLTexture::R8U:
- case QOpenGLTexture::RG8U:
- case QOpenGLTexture::RGB8U:
- case QOpenGLTexture::RGBA8U:
- case QOpenGLTexture::R16U:
- case QOpenGLTexture::RG16U:
- case QOpenGLTexture::RGB16U:
- case QOpenGLTexture::RGBA16U:
- case QOpenGLTexture::R32U:
- case QOpenGLTexture::RG32U:
- case QOpenGLTexture::RGB32U:
- case QOpenGLTexture::RGBA32U:
- case QOpenGLTexture::R8I:
- case QOpenGLTexture::RG8I:
- case QOpenGLTexture::RGB8I:
- case QOpenGLTexture::RGBA8I:
- case QOpenGLTexture::R16I:
- case QOpenGLTexture::RG16I:
- case QOpenGLTexture::RGB16I:
- case QOpenGLTexture::RGBA16I:
- case QOpenGLTexture::R32I:
- case QOpenGLTexture::RG32I:
- case QOpenGLTexture::RGB32I:
- case QOpenGLTexture::RGBA32I:
- case QOpenGLTexture::R16F:
- case QOpenGLTexture::RG16F:
- case QOpenGLTexture::RGB16F:
- case QOpenGLTexture::RGBA16F:
- case QOpenGLTexture::R32F:
- case QOpenGLTexture::RG32F:
- case QOpenGLTexture::RGB32F:
- case QOpenGLTexture::RGBA32F:
- case QOpenGLTexture::RGB9E5:
- case QOpenGLTexture::RG11B10F:
- case QOpenGLTexture::RG3B2:
- case QOpenGLTexture::R5G6B5:
- case QOpenGLTexture::RGB5A1:
- case QOpenGLTexture::RGBA4:
- case QOpenGLTexture::RGB10A2:
-
- case QOpenGLTexture::D16:
- case QOpenGLTexture::D24:
- case QOpenGLTexture::D32:
- case QOpenGLTexture::D32F:
-
- case QOpenGLTexture::D24S8:
- case QOpenGLTexture::D32FS8X24:
-
- case QOpenGLTexture::S8:
-
- case QOpenGLTexture::RGB_DXT1:
- case QOpenGLTexture::RGBA_DXT1:
- case QOpenGLTexture::RGBA_DXT3:
- case QOpenGLTexture::RGBA_DXT5:
- case QOpenGLTexture::R_ATI1N_UNorm:
- case QOpenGLTexture::R_ATI1N_SNorm:
- case QOpenGLTexture::RG_ATI2N_UNorm:
- case QOpenGLTexture::RG_ATI2N_SNorm:
- case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_UNorm:
- case QOpenGLTexture::SRGB8:
- case QOpenGLTexture::SRGB8_Alpha8:
- case QOpenGLTexture::SRGB_DXT1:
- case QOpenGLTexture::SRGB_Alpha_DXT1:
- case QOpenGLTexture::SRGB_Alpha_DXT3:
- case QOpenGLTexture::SRGB_Alpha_DXT5:
- case QOpenGLTexture::SRGB_BP_UNorm:
- case QOpenGLTexture::R11_EAC_UNorm:
- case QOpenGLTexture::R11_EAC_SNorm:
- case QOpenGLTexture::RG11_EAC_UNorm:
- case QOpenGLTexture::RG11_EAC_SNorm:
- case QOpenGLTexture::RGB8_ETC2:
- case QOpenGLTexture::SRGB8_ETC2:
- case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::RGBA8_ETC2_EAC:
- case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
- case QOpenGLTexture::RGBA_ASTC_4x4:
- case QOpenGLTexture::RGBA_ASTC_5x4:
- case QOpenGLTexture::RGBA_ASTC_5x5:
- case QOpenGLTexture::RGBA_ASTC_6x5:
- case QOpenGLTexture::RGBA_ASTC_6x6:
- case QOpenGLTexture::RGBA_ASTC_8x5:
- case QOpenGLTexture::RGBA_ASTC_8x6:
- case QOpenGLTexture::RGBA_ASTC_8x8:
- case QOpenGLTexture::RGBA_ASTC_10x5:
- case QOpenGLTexture::RGBA_ASTC_10x6:
- case QOpenGLTexture::RGBA_ASTC_10x8:
- case QOpenGLTexture::RGBA_ASTC_10x10:
- case QOpenGLTexture::RGBA_ASTC_12x10:
- case QOpenGLTexture::RGBA_ASTC_12x12:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
- return true;
-
- case QOpenGLTexture::RGB8_ETC1:
- return false;
-
- case QOpenGLTexture::DepthFormat:
- case QOpenGLTexture::AlphaFormat:
-
- case QOpenGLTexture::RGBFormat:
- case QOpenGLTexture::RGBAFormat:
-
- case QOpenGLTexture::LuminanceFormat:
-
- case QOpenGLTexture::LuminanceAlphaFormat:
- return false;
- }
-
- Q_UNREACHABLE();
- return false;
-}
-
-static bool isTextureTargetMultisample(QOpenGLTexture::Target target)
-{
- switch (target) {
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::Target3D:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- return false;
-
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- return true;
-
- case QOpenGLTexture::TargetRectangle:
- case QOpenGLTexture::TargetBuffer:
- return false;
- }
-
- Q_UNREACHABLE();
- return false;
-}
-
-bool QOpenGLTexturePrivate::isUsingImmutableStorage() const
-{
- // Use immutable storage whenever possible, falling back to mutable
- // Note that if multisample textures are not supported at all, we'll still fail into
- // the mutable storage allocation
- return isSizedTextureFormat(format)
- && (isTextureTargetMultisample(target)
- ? features.testFlag(QOpenGLTexture::ImmutableMultisampleStorage)
- : features.testFlag(QOpenGLTexture::ImmutableStorage));
-}
-
-void QOpenGLTexturePrivate::allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType)
-{
- // Resolve the actual number of mipmap levels we can use
- mipLevels = evaluateMipLevels();
-
- if (isUsingImmutableStorage())
- allocateImmutableStorage();
- else
- allocateMutableStorage(pixelFormat, pixelType);
-}
-
-static QOpenGLTexture::PixelFormat pixelFormatCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat)
-{
- switch (internalFormat) {
- case QOpenGLTexture::NoFormat:
- return QOpenGLTexture::NoSourceFormat;
-
- case QOpenGLTexture::R8_UNorm:
- return QOpenGLTexture::Red;
-
- case QOpenGLTexture::RG8_UNorm:
- return QOpenGLTexture::RG;
-
- case QOpenGLTexture::RGB8_UNorm:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGBA8_UNorm:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::R16_UNorm:
- return QOpenGLTexture::Red;
-
- case QOpenGLTexture::RG16_UNorm:
- return QOpenGLTexture::RG;
-
- case QOpenGLTexture::RGB16_UNorm:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGBA16_UNorm:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::R8_SNorm:
- return QOpenGLTexture::Red;
-
- case QOpenGLTexture::RG8_SNorm:
- return QOpenGLTexture::RG;
-
- case QOpenGLTexture::RGB8_SNorm:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGBA8_SNorm:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::R16_SNorm:
- return QOpenGLTexture::Red;
-
- case QOpenGLTexture::RG16_SNorm:
- return QOpenGLTexture::RG;
-
- case QOpenGLTexture::RGB16_SNorm:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGBA16_SNorm:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::R8U:
- return QOpenGLTexture::Red_Integer;
-
- case QOpenGLTexture::RG8U:
- return QOpenGLTexture::RG_Integer;
-
- case QOpenGLTexture::RGB8U:
- return QOpenGLTexture::RGB_Integer;
-
- case QOpenGLTexture::RGBA8U:
- return QOpenGLTexture::RGBA_Integer;
-
- case QOpenGLTexture::R16U:
- return QOpenGLTexture::Red_Integer;
-
- case QOpenGLTexture::RG16U:
- return QOpenGLTexture::RG_Integer;
-
- case QOpenGLTexture::RGB16U:
- return QOpenGLTexture::RGB_Integer;
-
- case QOpenGLTexture::RGBA16U:
- return QOpenGLTexture::RGBA_Integer;
-
- case QOpenGLTexture::R32U:
- return QOpenGLTexture::Red_Integer;
-
- case QOpenGLTexture::RG32U:
- return QOpenGLTexture::RG_Integer;
-
- case QOpenGLTexture::RGB32U:
- return QOpenGLTexture::RGB_Integer;
-
- case QOpenGLTexture::RGBA32U:
- return QOpenGLTexture::RGBA_Integer;
-
- case QOpenGLTexture::R8I:
- return QOpenGLTexture::Red_Integer;
-
- case QOpenGLTexture::RG8I:
- return QOpenGLTexture::RG_Integer;
-
- case QOpenGLTexture::RGB8I:
- return QOpenGLTexture::RGB_Integer;
-
- case QOpenGLTexture::RGBA8I:
- return QOpenGLTexture::RGBA_Integer;
-
- case QOpenGLTexture::R16I:
- return QOpenGLTexture::Red_Integer;
-
- case QOpenGLTexture::RG16I:
- return QOpenGLTexture::RG_Integer;
-
- case QOpenGLTexture::RGB16I:
- return QOpenGLTexture::RGB_Integer;
-
- case QOpenGLTexture::RGBA16I:
- return QOpenGLTexture::RGBA_Integer;
-
- case QOpenGLTexture::R32I:
- return QOpenGLTexture::Red_Integer;
-
- case QOpenGLTexture::RG32I:
- return QOpenGLTexture::RG_Integer;
-
- case QOpenGLTexture::RGB32I:
- return QOpenGLTexture::RGB_Integer;
-
- case QOpenGLTexture::RGBA32I:
- return QOpenGLTexture::RGBA_Integer;
-
- case QOpenGLTexture::R16F:
- return QOpenGLTexture::Red;
-
- case QOpenGLTexture::RG16F:
- return QOpenGLTexture::RG;
-
- case QOpenGLTexture::RGB16F:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGBA16F:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::R32F:
- return QOpenGLTexture::Red;
-
- case QOpenGLTexture::RG32F:
- return QOpenGLTexture::RG;
-
- case QOpenGLTexture::RGB32F:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGBA32F:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::RGB9E5:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RG11B10F:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RG3B2:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::R5G6B5:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGB5A1:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::RGBA4:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::RGB10A2:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::D16:
- case QOpenGLTexture::D24:
- case QOpenGLTexture::D32:
- case QOpenGLTexture::D32F:
- return QOpenGLTexture::Depth;
-
- case QOpenGLTexture::D24S8:
- case QOpenGLTexture::D32FS8X24:
- return QOpenGLTexture::DepthStencil;
-
- case QOpenGLTexture::S8:
- return QOpenGLTexture::Stencil;
-
- case QOpenGLTexture::RGB_DXT1:
- case QOpenGLTexture::RGBA_DXT1:
- case QOpenGLTexture::RGBA_DXT3:
- case QOpenGLTexture::RGBA_DXT5:
- case QOpenGLTexture::R_ATI1N_UNorm:
- case QOpenGLTexture::R_ATI1N_SNorm:
- case QOpenGLTexture::RG_ATI2N_UNorm:
- case QOpenGLTexture::RG_ATI2N_SNorm:
- case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_UNorm:
- case QOpenGLTexture::SRGB8:
- case QOpenGLTexture::SRGB8_Alpha8:
- case QOpenGLTexture::SRGB_DXT1:
- case QOpenGLTexture::SRGB_Alpha_DXT1:
- case QOpenGLTexture::SRGB_Alpha_DXT3:
- case QOpenGLTexture::SRGB_Alpha_DXT5:
- case QOpenGLTexture::SRGB_BP_UNorm:
- case QOpenGLTexture::RGB8_ETC1:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::R11_EAC_UNorm:
- case QOpenGLTexture::R11_EAC_SNorm:
- return QOpenGLTexture::Red;
-
- case QOpenGLTexture::RG11_EAC_UNorm:
- case QOpenGLTexture::RG11_EAC_SNorm:
- return QOpenGLTexture::RG;
-
- case QOpenGLTexture::RGB8_ETC2:
- case QOpenGLTexture::SRGB8_ETC2:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::RGBA8_ETC2_EAC:
- case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::RGBA_ASTC_4x4:
- case QOpenGLTexture::RGBA_ASTC_5x4:
- case QOpenGLTexture::RGBA_ASTC_5x5:
- case QOpenGLTexture::RGBA_ASTC_6x5:
- case QOpenGLTexture::RGBA_ASTC_6x6:
- case QOpenGLTexture::RGBA_ASTC_8x5:
- case QOpenGLTexture::RGBA_ASTC_8x6:
- case QOpenGLTexture::RGBA_ASTC_8x8:
- case QOpenGLTexture::RGBA_ASTC_10x5:
- case QOpenGLTexture::RGBA_ASTC_10x6:
- case QOpenGLTexture::RGBA_ASTC_10x8:
- case QOpenGLTexture::RGBA_ASTC_10x10:
- case QOpenGLTexture::RGBA_ASTC_12x10:
- case QOpenGLTexture::RGBA_ASTC_12x12:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::DepthFormat:
- return QOpenGLTexture::Depth;
-
- case QOpenGLTexture::AlphaFormat:
- return QOpenGLTexture::Alpha;
-
- case QOpenGLTexture::RGBFormat:
- return QOpenGLTexture::RGB;
-
- case QOpenGLTexture::RGBAFormat:
- return QOpenGLTexture::RGBA;
-
- case QOpenGLTexture::LuminanceFormat:
- return QOpenGLTexture::Luminance;
-
- case QOpenGLTexture::LuminanceAlphaFormat:
- return QOpenGLTexture::LuminanceAlpha;
- }
-
- Q_UNREACHABLE();
- return QOpenGLTexture::NoSourceFormat;
-}
-
-static QOpenGLTexture::PixelType pixelTypeCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat)
-{
- switch (internalFormat) {
- case QOpenGLTexture::NoFormat:
- return QOpenGLTexture::NoPixelType;
-
- case QOpenGLTexture::R8_UNorm:
- case QOpenGLTexture::RG8_UNorm:
- case QOpenGLTexture::RGB8_UNorm:
- case QOpenGLTexture::RGBA8_UNorm:
- case QOpenGLTexture::R16_UNorm:
- case QOpenGLTexture::RG16_UNorm:
- case QOpenGLTexture::RGB16_UNorm:
- case QOpenGLTexture::RGBA16_UNorm:
- return QOpenGLTexture::UInt8;
-
- case QOpenGLTexture::R8_SNorm:
- case QOpenGLTexture::RG8_SNorm:
- case QOpenGLTexture::RGB8_SNorm:
- case QOpenGLTexture::RGBA8_SNorm:
- case QOpenGLTexture::R16_SNorm:
- case QOpenGLTexture::RG16_SNorm:
- case QOpenGLTexture::RGB16_SNorm:
- case QOpenGLTexture::RGBA16_SNorm:
- return QOpenGLTexture::Int8;
-
- case QOpenGLTexture::R8U:
- case QOpenGLTexture::RG8U:
- case QOpenGLTexture::RGB8U:
- case QOpenGLTexture::RGBA8U:
- case QOpenGLTexture::R16U:
- case QOpenGLTexture::RG16U:
- case QOpenGLTexture::RGB16U:
- case QOpenGLTexture::RGBA16U:
- case QOpenGLTexture::R32U:
- case QOpenGLTexture::RG32U:
- case QOpenGLTexture::RGB32U:
- case QOpenGLTexture::RGBA32U:
- return QOpenGLTexture::UInt8;
-
- case QOpenGLTexture::R8I:
- case QOpenGLTexture::RG8I:
- case QOpenGLTexture::RGB8I:
- case QOpenGLTexture::RGBA8I:
- case QOpenGLTexture::R16I:
- case QOpenGLTexture::RG16I:
- case QOpenGLTexture::RGB16I:
- case QOpenGLTexture::RGBA16I:
- case QOpenGLTexture::R32I:
- case QOpenGLTexture::RG32I:
- case QOpenGLTexture::RGB32I:
- case QOpenGLTexture::RGBA32I:
- return QOpenGLTexture::Int8;
-
- case QOpenGLTexture::R16F:
- case QOpenGLTexture::RG16F:
- case QOpenGLTexture::RGB16F:
- case QOpenGLTexture::RGBA16F:
- return QOpenGLTexture::Float16;
-
- case QOpenGLTexture::R32F:
- case QOpenGLTexture::RG32F:
- case QOpenGLTexture::RGB32F:
- case QOpenGLTexture::RGBA32F:
- return QOpenGLTexture::Float32;
-
- case QOpenGLTexture::RGB9E5:
- return QOpenGLTexture::UInt16_RGB5A1_Rev;
-
- case QOpenGLTexture::RG11B10F:
- return QOpenGLTexture::UInt32_RG11B10F;
-
- case QOpenGLTexture::RG3B2:
- return QOpenGLTexture::UInt8_RG3B2;
-
- case QOpenGLTexture::R5G6B5:
- return QOpenGLTexture::UInt16_R5G6B5;
-
- case QOpenGLTexture::RGB5A1:
- return QOpenGLTexture::UInt16_RGB5A1;
-
- case QOpenGLTexture::RGBA4:
- return QOpenGLTexture::UInt16_RGBA4;
-
- case QOpenGLTexture::RGB10A2:
- return QOpenGLTexture::UInt32_RGB10A2;
-
- case QOpenGLTexture::D16:
- return QOpenGLTexture::UInt16;
-
- case QOpenGLTexture::D24:
- case QOpenGLTexture::D32:
- return QOpenGLTexture::UInt32;
-
- case QOpenGLTexture::D32F:
- return QOpenGLTexture::Float32;
-
- case QOpenGLTexture::D24S8:
- return QOpenGLTexture::UInt32_D24S8;
-
- case QOpenGLTexture::D32FS8X24:
- return QOpenGLTexture::Float32_D32_UInt32_S8_X24;
-
- case QOpenGLTexture::S8:
- return QOpenGLTexture::UInt8;
-
- case QOpenGLTexture::RGB_DXT1:
- case QOpenGLTexture::RGBA_DXT1:
- case QOpenGLTexture::RGBA_DXT3:
- case QOpenGLTexture::RGBA_DXT5:
- case QOpenGLTexture::R_ATI1N_UNorm:
- case QOpenGLTexture::R_ATI1N_SNorm:
- case QOpenGLTexture::RG_ATI2N_UNorm:
- case QOpenGLTexture::RG_ATI2N_SNorm:
- case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_UNorm:
- case QOpenGLTexture::SRGB8:
- case QOpenGLTexture::SRGB8_Alpha8:
- case QOpenGLTexture::SRGB_DXT1:
- case QOpenGLTexture::SRGB_Alpha_DXT1:
- case QOpenGLTexture::SRGB_Alpha_DXT3:
- case QOpenGLTexture::SRGB_Alpha_DXT5:
- case QOpenGLTexture::SRGB_BP_UNorm:
- case QOpenGLTexture::R11_EAC_UNorm:
- case QOpenGLTexture::R11_EAC_SNorm:
- case QOpenGLTexture::RG11_EAC_UNorm:
- case QOpenGLTexture::RG11_EAC_SNorm:
- case QOpenGLTexture::RGB8_ETC2:
- case QOpenGLTexture::SRGB8_ETC2:
- case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::RGBA8_ETC2_EAC:
- case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
- case QOpenGLTexture::RGB8_ETC1:
- case QOpenGLTexture::RGBA_ASTC_4x4:
- case QOpenGLTexture::RGBA_ASTC_5x4:
- case QOpenGLTexture::RGBA_ASTC_5x5:
- case QOpenGLTexture::RGBA_ASTC_6x5:
- case QOpenGLTexture::RGBA_ASTC_6x6:
- case QOpenGLTexture::RGBA_ASTC_8x5:
- case QOpenGLTexture::RGBA_ASTC_8x6:
- case QOpenGLTexture::RGBA_ASTC_8x8:
- case QOpenGLTexture::RGBA_ASTC_10x5:
- case QOpenGLTexture::RGBA_ASTC_10x6:
- case QOpenGLTexture::RGBA_ASTC_10x8:
- case QOpenGLTexture::RGBA_ASTC_10x10:
- case QOpenGLTexture::RGBA_ASTC_12x10:
- case QOpenGLTexture::RGBA_ASTC_12x12:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
- return QOpenGLTexture::UInt8;
-
- case QOpenGLTexture::DepthFormat:
- return QOpenGLTexture::UInt32;
-
- case QOpenGLTexture::AlphaFormat:
- case QOpenGLTexture::RGBFormat:
- case QOpenGLTexture::RGBAFormat:
- case QOpenGLTexture::LuminanceFormat:
- case QOpenGLTexture::LuminanceAlphaFormat:
- return QOpenGLTexture::UInt8;
- }
-
- Q_UNREACHABLE();
- return QOpenGLTexture::NoPixelType;
-}
-
-static bool isCompressedFormat(QOpenGLTexture::TextureFormat internalFormat)
-{
- switch (internalFormat) {
- case QOpenGLTexture::NoFormat:
-
- case QOpenGLTexture::R8_UNorm:
- case QOpenGLTexture::RG8_UNorm:
- case QOpenGLTexture::RGB8_UNorm:
- case QOpenGLTexture::RGBA8_UNorm:
- case QOpenGLTexture::R16_UNorm:
- case QOpenGLTexture::RG16_UNorm:
- case QOpenGLTexture::RGB16_UNorm:
- case QOpenGLTexture::RGBA16_UNorm:
- case QOpenGLTexture::R8_SNorm:
- case QOpenGLTexture::RG8_SNorm:
- case QOpenGLTexture::RGB8_SNorm:
- case QOpenGLTexture::RGBA8_SNorm:
- case QOpenGLTexture::R16_SNorm:
- case QOpenGLTexture::RG16_SNorm:
- case QOpenGLTexture::RGB16_SNorm:
- case QOpenGLTexture::RGBA16_SNorm:
- case QOpenGLTexture::R8U:
- case QOpenGLTexture::RG8U:
- case QOpenGLTexture::RGB8U:
- case QOpenGLTexture::RGBA8U:
- case QOpenGLTexture::R16U:
- case QOpenGLTexture::RG16U:
- case QOpenGLTexture::RGB16U:
- case QOpenGLTexture::RGBA16U:
- case QOpenGLTexture::R32U:
- case QOpenGLTexture::RG32U:
- case QOpenGLTexture::RGB32U:
- case QOpenGLTexture::RGBA32U:
- case QOpenGLTexture::R8I:
- case QOpenGLTexture::RG8I:
- case QOpenGLTexture::RGB8I:
- case QOpenGLTexture::RGBA8I:
- case QOpenGLTexture::R16I:
- case QOpenGLTexture::RG16I:
- case QOpenGLTexture::RGB16I:
- case QOpenGLTexture::RGBA16I:
- case QOpenGLTexture::R32I:
- case QOpenGLTexture::RG32I:
- case QOpenGLTexture::RGB32I:
- case QOpenGLTexture::RGBA32I:
- case QOpenGLTexture::R16F:
- case QOpenGLTexture::RG16F:
- case QOpenGLTexture::RGB16F:
- case QOpenGLTexture::RGBA16F:
- case QOpenGLTexture::R32F:
- case QOpenGLTexture::RG32F:
- case QOpenGLTexture::RGB32F:
- case QOpenGLTexture::RGBA32F:
- case QOpenGLTexture::RGB9E5:
- case QOpenGLTexture::RG11B10F:
- case QOpenGLTexture::RG3B2:
- case QOpenGLTexture::R5G6B5:
- case QOpenGLTexture::RGB5A1:
- case QOpenGLTexture::RGBA4:
- case QOpenGLTexture::RGB10A2:
-
- case QOpenGLTexture::D16:
- case QOpenGLTexture::D24:
- case QOpenGLTexture::D32:
- case QOpenGLTexture::D32F:
-
- case QOpenGLTexture::D24S8:
- case QOpenGLTexture::D32FS8X24:
-
- case QOpenGLTexture::S8:
- return false;
-
- case QOpenGLTexture::RGB_DXT1:
- case QOpenGLTexture::RGBA_DXT1:
- case QOpenGLTexture::RGBA_DXT3:
- case QOpenGLTexture::RGBA_DXT5:
- case QOpenGLTexture::R_ATI1N_UNorm:
- case QOpenGLTexture::R_ATI1N_SNorm:
- case QOpenGLTexture::RG_ATI2N_UNorm:
- case QOpenGLTexture::RG_ATI2N_SNorm:
- case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_UNorm:
- case QOpenGLTexture::SRGB8:
- case QOpenGLTexture::SRGB8_Alpha8:
- case QOpenGLTexture::SRGB_DXT1:
- case QOpenGLTexture::SRGB_Alpha_DXT1:
- case QOpenGLTexture::SRGB_Alpha_DXT3:
- case QOpenGLTexture::SRGB_Alpha_DXT5:
- case QOpenGLTexture::SRGB_BP_UNorm:
- case QOpenGLTexture::R11_EAC_UNorm:
- case QOpenGLTexture::R11_EAC_SNorm:
- case QOpenGLTexture::RG11_EAC_UNorm:
- case QOpenGLTexture::RG11_EAC_SNorm:
- case QOpenGLTexture::RGB8_ETC2:
- case QOpenGLTexture::SRGB8_ETC2:
- case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::RGBA8_ETC2_EAC:
- case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
- case QOpenGLTexture::RGB8_ETC1:
- case QOpenGLTexture::RGBA_ASTC_4x4:
- case QOpenGLTexture::RGBA_ASTC_5x4:
- case QOpenGLTexture::RGBA_ASTC_5x5:
- case QOpenGLTexture::RGBA_ASTC_6x5:
- case QOpenGLTexture::RGBA_ASTC_6x6:
- case QOpenGLTexture::RGBA_ASTC_8x5:
- case QOpenGLTexture::RGBA_ASTC_8x6:
- case QOpenGLTexture::RGBA_ASTC_8x8:
- case QOpenGLTexture::RGBA_ASTC_10x5:
- case QOpenGLTexture::RGBA_ASTC_10x6:
- case QOpenGLTexture::RGBA_ASTC_10x8:
- case QOpenGLTexture::RGBA_ASTC_10x10:
- case QOpenGLTexture::RGBA_ASTC_12x10:
- case QOpenGLTexture::RGBA_ASTC_12x12:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
- return true;
-
- case QOpenGLTexture::DepthFormat:
- case QOpenGLTexture::AlphaFormat:
- case QOpenGLTexture::RGBFormat:
- case QOpenGLTexture::RGBAFormat:
- case QOpenGLTexture::LuminanceFormat:
- case QOpenGLTexture::LuminanceAlphaFormat:
- return false;
- }
-
- Q_UNREACHABLE();
- return false;
-}
-
-void QOpenGLTexturePrivate::allocateMutableStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType)
-{
- // There is no way to allocate mutable storage for compressed textures in in
- // versions older than OpenGL 3.1 and OpenGL ES 3.0, because the older specs
- // do not mandate accepting null data pointers for glCompressedTexImage*D,
- // unlike glTexImage*D (which in turn does not accept compressed formats).
- if (isCompressedFormat(format)) {
- storageAllocated = true;
- return;
- }
-
- switch (target) {
- case QOpenGLTexture::TargetBuffer:
- // Buffer textures get their storage from an external OpenGL buffer
- qWarning("Buffer textures do not allocate storage");
- return;
-
- case QOpenGLTexture::Target1D:
- if (features.testFlag(QOpenGLTexture::Texture1D)) {
- for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage1D(textureId, target, bindingTarget, level, format,
- mipLevelSize(level, dimensions[0]),
- 0,
- pixelFormat, pixelType, nullptr);
- } else {
- qWarning("1D textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target1DArray:
- if (features.testFlag(QOpenGLTexture::Texture1D)
- && features.testFlag(QOpenGLTexture::TextureArrays)) {
- for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage2D(textureId, target, bindingTarget, level, format,
- mipLevelSize(level, dimensions[0]),
- layers,
- 0,
- pixelFormat, pixelType, nullptr);
- } else {
- qWarning("1D array textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::TargetRectangle:
- for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage2D(textureId, target, bindingTarget, level, format,
- mipLevelSize(level, dimensions[0]),
- mipLevelSize(level, dimensions[1]),
- 0,
- pixelFormat, pixelType, nullptr);
- break;
-
- case QOpenGLTexture::TargetCubeMap: {
- // Cubemaps are the odd one out. We have to allocate storage for each
- // face and miplevel using the special cubemap face targets rather than
- // GL_TARGET_CUBEMAP.
- const QOpenGLTexture::CubeMapFace faceTargets[] = {
- QOpenGLTexture::CubeMapPositiveX, QOpenGLTexture::CubeMapNegativeX,
- QOpenGLTexture::CubeMapPositiveY, QOpenGLTexture::CubeMapNegativeY,
- QOpenGLTexture::CubeMapPositiveZ, QOpenGLTexture::CubeMapNegativeZ
- };
-
- for (int faceTarget = 0; faceTarget < 6; ++faceTarget) {
- for (int level = 0; level < mipLevels; ++level) {
- texFuncs->glTextureImage2D(textureId, faceTargets[faceTarget], bindingTarget,
- level, format,
- mipLevelSize(level, dimensions[0]),
- mipLevelSize(level, dimensions[1]),
- 0,
- pixelFormat, pixelType, nullptr);
- }
- }
- break;
- }
-
- case QOpenGLTexture::Target2DArray:
- if (features.testFlag(QOpenGLTexture::TextureArrays)) {
- for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format,
- mipLevelSize(level, dimensions[0]),
- mipLevelSize(level, dimensions[1]),
- layers,
- 0,
- pixelFormat, pixelType, nullptr);
- } else {
- qWarning("Array textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::TargetCubeMapArray:
- // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter
- if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) {
- for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format,
- mipLevelSize(level, dimensions[0]),
- mipLevelSize(level, dimensions[1]),
- 6 * layers,
- 0,
- pixelFormat, pixelType, nullptr);
- } else {
- qWarning("Cubemap Array textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target3D:
- if (features.testFlag(QOpenGLTexture::Texture3D)) {
- for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format,
- mipLevelSize(level, dimensions[0]),
- mipLevelSize(level, dimensions[1]),
- mipLevelSize(level, dimensions[2]),
- 0,
- pixelFormat, pixelType, nullptr);
- } else {
- qWarning("3D textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target2DMultisample:
- if (features.testFlag(QOpenGLTexture::TextureMultisample)) {
- texFuncs->glTextureImage2DMultisample(textureId, target, bindingTarget, samples, format,
- dimensions[0], dimensions[1],
- fixedSamplePositions);
- } else {
- qWarning("Multisample textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target2DMultisampleArray:
- if (features.testFlag(QOpenGLTexture::TextureMultisample)
- && features.testFlag(QOpenGLTexture::TextureArrays)) {
- texFuncs->glTextureImage3DMultisample(textureId, target, bindingTarget, samples, format,
- dimensions[0], dimensions[1], layers,
- fixedSamplePositions);
- } else {
- qWarning("Multisample array textures are not supported");
- return;
- }
- break;
- }
-
- storageAllocated = true;
-}
-
-void QOpenGLTexturePrivate::allocateImmutableStorage()
-{
- switch (target) {
- case QOpenGLTexture::TargetBuffer:
- // Buffer textures get their storage from an external OpenGL buffer
- qWarning("Buffer textures do not allocate storage");
- return;
-
- case QOpenGLTexture::Target1D:
- if (features.testFlag(QOpenGLTexture::Texture1D)) {
- texFuncs->glTextureStorage1D(textureId, target, bindingTarget, mipLevels, format,
- dimensions[0]);
- } else {
- qWarning("1D textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target1DArray:
- if (features.testFlag(QOpenGLTexture::Texture1D)
- && features.testFlag(QOpenGLTexture::TextureArrays)) {
- texFuncs->glTextureStorage2D(textureId, target, bindingTarget, mipLevels, format,
- dimensions[0], layers);
- } else {
- qWarning("1D array textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetRectangle:
- texFuncs->glTextureStorage2D(textureId, target, bindingTarget, mipLevels, format,
- dimensions[0], dimensions[1]);
- break;
-
- case QOpenGLTexture::Target2DArray:
- if (features.testFlag(QOpenGLTexture::TextureArrays)) {
- texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format,
- dimensions[0], dimensions[1], layers);
- } else {
- qWarning("Array textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::TargetCubeMapArray:
- // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter
- if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) {
- texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format,
- dimensions[0], dimensions[1], 6 * layers);
- } else {
- qWarning("Cubemap Array textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target3D:
- if (features.testFlag(QOpenGLTexture::Texture3D)) {
- texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format,
- dimensions[0], dimensions[1], dimensions[2]);
- } else {
- qWarning("3D textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target2DMultisample:
- if (features.testFlag(QOpenGLTexture::ImmutableMultisampleStorage)) {
- texFuncs->glTextureStorage2DMultisample(textureId, target, bindingTarget, samples, format,
- dimensions[0], dimensions[1],
- fixedSamplePositions);
- } else {
- qWarning("Multisample textures are not supported");
- return;
- }
- break;
-
- case QOpenGLTexture::Target2DMultisampleArray:
- if (features.testFlag(QOpenGLTexture::ImmutableMultisampleStorage)
- && features.testFlag(QOpenGLTexture::TextureArrays)) {
- texFuncs->glTextureStorage3DMultisample(textureId, target, bindingTarget, samples, format,
- dimensions[0], dimensions[1], layers,
- fixedSamplePositions);
- } else {
- qWarning("Multisample array textures are not supported");
- return;
- }
- break;
- }
-
- storageAllocated = true;
-}
-
-void QOpenGLTexturePrivate::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace,
- QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- switch (target) {
- case QOpenGLTexture::Target1D:
- Q_UNUSED(layer);
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- texFuncs->glTextureSubImage1D(textureId, target, bindingTarget, mipLevel,
- 0, mipLevelSize( mipLevel, dimensions[0] ),
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target1DArray:
- Q_UNUSED(cubeFace);
- texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
- 0, layer,
- mipLevelSize(mipLevel, dimensions[0]),
- layerCount,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target2D:
- Q_UNUSED(layer);
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
- 0, 0,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target2DArray:
- Q_UNUSED(cubeFace);
- texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- 0, 0, layer,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- layerCount,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target3D:
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- 0, 0, layer,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- mipLevelSize(mipLevel, dimensions[2]),
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::TargetCubeMap:
- Q_UNUSED(layer);
- Q_UNUSED(layerCount);
- texFuncs->glTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel,
- 0, 0,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::TargetCubeMapArray: {
- int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX;
- int layerFace = 6 * layer + faceIndex;
- texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- 0, 0, layerFace,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- layerCount,
- sourceFormat, sourceType, data, options);
- break;
- }
-
- case QOpenGLTexture::TargetRectangle:
- Q_UNUSED(mipLevel);
- Q_UNUSED(layer);
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, 0,
- 0, 0,
- dimensions[0],
- dimensions[1],
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- case QOpenGLTexture::TargetBuffer:
- // We don't upload pixel data for these targets
- qWarning("QOpenGLTexture::setData(): Texture target does not support pixel data upload");
- break;
- }
-
- // If requested perform automatic mip map generation
- if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) {
- Q_Q(QOpenGLTexture);
- q->generateMipMaps();
- }
-}
-
-void QOpenGLTexturePrivate::setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth,
- int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace,
- QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- switch (target) {
- case QOpenGLTexture::Target1D:
- Q_UNUSED(layer);
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- Q_UNUSED(yOffset);
- Q_UNUSED(zOffset);
- Q_UNUSED(height);
- Q_UNUSED(depth);
- texFuncs->glTextureSubImage1D(textureId, target, bindingTarget, mipLevel,
- xOffset, width,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target1DArray:
- Q_UNUSED(cubeFace);
- Q_UNUSED(yOffset);
- Q_UNUSED(zOffset);
- Q_UNUSED(height);
- Q_UNUSED(depth);
- texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
- xOffset, layer,
- width,
- layerCount,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target2D:
- Q_UNUSED(layer);
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- Q_UNUSED(zOffset);
- Q_UNUSED(depth);
- texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
- xOffset, yOffset,
- width, height,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target2DArray:
- Q_UNUSED(cubeFace);
- Q_UNUSED(zOffset);
- Q_UNUSED(depth);
- texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- xOffset, yOffset, layer,
- width, height, layerCount,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target3D:
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- xOffset, yOffset, zOffset,
- width, height, depth,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::TargetCubeMap:
- Q_UNUSED(layer);
- Q_UNUSED(layerCount);
- Q_UNUSED(zOffset);
- Q_UNUSED(depth);
- texFuncs->glTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel,
- xOffset, yOffset,
- width, height,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::TargetCubeMapArray: {
- Q_UNUSED(zOffset);
- Q_UNUSED(depth);
- int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX;
- int layerFace = 6 * layer + faceIndex;
- texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- xOffset, yOffset, layerFace,
- width, height,
- layerCount,
- sourceFormat, sourceType, data, options);
- break;
- }
-
- case QOpenGLTexture::TargetRectangle:
- Q_UNUSED(mipLevel);
- Q_UNUSED(layer);
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- Q_UNUSED(zOffset);
- Q_UNUSED(depth);
- texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, 0,
- xOffset, yOffset,
- width, height,
- sourceFormat, sourceType, data, options);
- break;
-
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- case QOpenGLTexture::TargetBuffer:
- // We don't upload pixel data for these targets
- qWarning("QOpenGLTexture::setData(): Texture target does not support pixel data upload");
- break;
- }
-
- // If requested perform automatic mip map generation
- if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) {
- Q_Q(QOpenGLTexture);
- q->generateMipMaps();
- }
-}
-
-
-void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, int layerCount,
- QOpenGLTexture::CubeMapFace cubeFace,
- int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- if (!isCompressedFormat(format)) {
- qWarning("Cannot set compressed data for non-compressed format 0x%x", format);
- return;
- }
-
- const bool needsFullSpec = !isUsingImmutableStorage(); // was allocateStorage() a no-op?
-
- switch (target) {
- case QOpenGLTexture::Target1D:
- Q_UNUSED(layer);
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- if (needsFullSpec) {
- texFuncs->glCompressedTextureImage1D(textureId, target, bindingTarget, mipLevel,
- format,
- mipLevelSize(mipLevel, dimensions[0]),
- 0, dataSize, data, options);
- } else {
- texFuncs->glCompressedTextureSubImage1D(textureId, target, bindingTarget, mipLevel,
- 0, mipLevelSize( mipLevel, dimensions[0] ),
- format, dataSize, data, options);
- }
- break;
-
- case QOpenGLTexture::Target1DArray:
- Q_UNUSED(cubeFace);
- if (!needsFullSpec) {
- texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
- 0, layer,
- mipLevelSize(mipLevel, dimensions[0]),
- layerCount,
- format, dataSize, data, options);
- }
- break;
-
- case QOpenGLTexture::Target2D:
- Q_UNUSED(layer);
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- if (needsFullSpec) {
- texFuncs->glCompressedTextureImage2D(textureId, target, bindingTarget, mipLevel,
- format,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- 0, dataSize, data, options);
- } else {
- texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
- 0, 0,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- format, dataSize, data, options);
- }
- break;
-
- case QOpenGLTexture::Target2DArray:
- Q_UNUSED(cubeFace);
- if (!needsFullSpec) {
- texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- 0, 0, layer,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- layerCount,
- format, dataSize, data, options);
- }
- break;
-
- case QOpenGLTexture::Target3D:
- Q_UNUSED(cubeFace);
- Q_UNUSED(layerCount);
- if (needsFullSpec) {
- texFuncs->glCompressedTextureImage3D(textureId, target, bindingTarget, mipLevel,
- format,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- mipLevelSize(mipLevel, dimensions[2]),
- 0, dataSize, data, options);
- } else {
- texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- 0, 0, layer,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- mipLevelSize(mipLevel, dimensions[2]),
- format, dataSize, data, options);
- }
- break;
-
- case QOpenGLTexture::TargetCubeMap:
- Q_UNUSED(layer);
- Q_UNUSED(layerCount);
- if (needsFullSpec) {
- texFuncs->glCompressedTextureImage2D(textureId, cubeFace, bindingTarget, mipLevel,
- format,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- 0, dataSize, data, options);
- } else {
- texFuncs->glCompressedTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel,
- 0, 0,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- format, dataSize, data, options);
- }
- break;
-
- case QOpenGLTexture::TargetCubeMapArray: {
- int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX;
- int layerFace = 6 * layer + faceIndex;
- if (!needsFullSpec) {
- texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
- 0, 0, layerFace,
- mipLevelSize(mipLevel, dimensions[0]),
- mipLevelSize(mipLevel, dimensions[1]),
- layerCount,
- format, dataSize, data, options);
- }
- break;
- }
-
- case QOpenGLTexture::TargetRectangle:
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- case QOpenGLTexture::TargetBuffer:
- // We don't upload pixel data for these targets
- qWarning("QOpenGLTexture::setCompressedData(): Texture target does not support pixel data upload");
- break;
- }
-
- // If requested perform automatic mip map generation
- if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) {
- Q_Q(QOpenGLTexture);
- q->generateMipMaps();
- }
-}
-
-void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode)
-{
- switch (target) {
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::TargetBuffer:
- wrapModes[0] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
- break;
-
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- case QOpenGLTexture::TargetRectangle:
- wrapModes[0] = wrapModes[1] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode);
- break;
-
- case QOpenGLTexture::Target3D:
- wrapModes[0] = wrapModes[1] = wrapModes[2] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode);
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_R, mode);
- break;
- }
-}
-
-void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode)
-{
- switch (target) {
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::TargetBuffer:
- switch (direction) {
- case QOpenGLTexture::DirectionS:
- wrapModes[0] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
- break;
-
- case QOpenGLTexture::DirectionT:
- case QOpenGLTexture::DirectionR:
- qWarning("QOpenGLTexture::setWrapMode() direction not valid for this texture target");
- break;
- }
- break;
-
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- case QOpenGLTexture::TargetRectangle:
- switch (direction) {
- case QOpenGLTexture::DirectionS:
- wrapModes[0] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
- break;
-
- case QOpenGLTexture::DirectionT:
- wrapModes[1] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode);
- break;
-
- case QOpenGLTexture::DirectionR:
- qWarning("QOpenGLTexture::setWrapMode() direction not valid for this texture target");
- break;
- }
- break;
-
- case QOpenGLTexture::Target3D:
- switch (direction) {
- case QOpenGLTexture::DirectionS:
- wrapModes[0] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode);
- break;
-
- case QOpenGLTexture::DirectionT:
- wrapModes[1] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode);
- break;
-
- case QOpenGLTexture::DirectionR:
- wrapModes[2] = mode;
- texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode);
- break;
- }
- break;
- }
-}
-
-QOpenGLTexture::WrapMode QOpenGLTexturePrivate::wrapMode(QOpenGLTexture::CoordinateDirection direction) const
-{
- switch (target) {
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::TargetBuffer:
- switch (direction) {
- case QOpenGLTexture::DirectionS:
- return wrapModes[0];
-
- case QOpenGLTexture::DirectionT:
- case QOpenGLTexture::DirectionR:
- qWarning("QOpenGLTexture::wrapMode() direction not valid for this texture target");
- return QOpenGLTexture::Repeat;
- }
- break;
-
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- case QOpenGLTexture::TargetRectangle:
- switch (direction) {
- case QOpenGLTexture::DirectionS:
- return wrapModes[0];
-
- case QOpenGLTexture::DirectionT:
- return wrapModes[1];
-
- case QOpenGLTexture::DirectionR:
- qWarning("QOpenGLTexture::wrapMode() direction not valid for this texture target");
- return QOpenGLTexture::Repeat;
- }
- break;
-
- case QOpenGLTexture::Target3D:
- switch (direction) {
- case QOpenGLTexture::DirectionS:
- return wrapModes[0];
-
- case QOpenGLTexture::DirectionT:
- return wrapModes[1];
-
- case QOpenGLTexture::DirectionR:
- return wrapModes[2];
- }
- break;
- }
- // Should never get here
- Q_ASSERT(false);
- return QOpenGLTexture::Repeat;
-}
-
-QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target viewTarget,
- QOpenGLTexture::TextureFormat viewFormat,
- int minimumMipmapLevel, int maximumMipmapLevel,
- int minimumLayer, int maximumLayer) const
-{
- // Do sanity checks - see http://www.opengl.org/wiki/GLAPI/glTextureView
-
- // Check the targets are compatible
- bool viewTargetCompatible = false;
- switch (target) {
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target1DArray:
- viewTargetCompatible = (viewTarget == QOpenGLTexture::Target1D
- || viewTarget == QOpenGLTexture::Target1DArray);
- break;
-
-
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target2DArray:
- viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2D
- || viewTarget == QOpenGLTexture::Target2DArray);
- break;
-
- case QOpenGLTexture::Target3D:
- viewTargetCompatible = (viewTarget == QOpenGLTexture::Target3D);
- break;
-
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetCubeMap
- || viewTarget == QOpenGLTexture::Target2D
- || viewTarget == QOpenGLTexture::Target2DArray
- || viewTarget == QOpenGLTexture::TargetCubeMapArray);
- break;
-
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2DMultisample
- || viewTarget == QOpenGLTexture::Target2DMultisampleArray);
- break;
-
- case QOpenGLTexture::TargetRectangle:
- viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetRectangle);
- break;
-
- case QOpenGLTexture::TargetBuffer:
- // Cannot be used with texture views
- break;
- }
-
- if (!viewTargetCompatible) {
- qWarning("QOpenGLTexture::createTextureView(): Incompatible source and view targets");
- return nullptr;
- }
-
- // Check the formats are compatible
- bool viewFormatCompatible = false;
- switch (formatClass) {
- case QOpenGLTexture::NoFormatClass:
- break;
-
- case QOpenGLTexture::FormatClass_128Bit:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA32F
- || viewFormat == QOpenGLTexture::RGBA32U
- || viewFormat == QOpenGLTexture::RGBA32I);
- break;
-
- case QOpenGLTexture::FormatClass_96Bit:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB32F
- || viewFormat == QOpenGLTexture::RGB32U
- || viewFormat == QOpenGLTexture::RGB32I);
- break;
-
- case QOpenGLTexture::FormatClass_64Bit:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA16F
- || viewFormat == QOpenGLTexture::RG32F
- || viewFormat == QOpenGLTexture::RGBA16U
- || viewFormat == QOpenGLTexture::RG32U
- || viewFormat == QOpenGLTexture::RGBA16I
- || viewFormat == QOpenGLTexture::RG32I
- || viewFormat == QOpenGLTexture::RGBA16_UNorm
- || viewFormat == QOpenGLTexture::RGBA16_SNorm);
- break;
-
- case QOpenGLTexture::FormatClass_48Bit:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB16_UNorm
- || viewFormat == QOpenGLTexture::RGB16_SNorm
- || viewFormat == QOpenGLTexture::RGB16F
- || viewFormat == QOpenGLTexture::RGB16U
- || viewFormat == QOpenGLTexture::RGB16I);
- break;
-
- case QOpenGLTexture::FormatClass_32Bit:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RG16F
- || viewFormat == QOpenGLTexture::RG11B10F
- || viewFormat == QOpenGLTexture::R32F
- || viewFormat == QOpenGLTexture::RGB10A2
- || viewFormat == QOpenGLTexture::RGBA8U
- || viewFormat == QOpenGLTexture::RG16U
- || viewFormat == QOpenGLTexture::R32U
- || viewFormat == QOpenGLTexture::RGBA8I
- || viewFormat == QOpenGLTexture::RG16I
- || viewFormat == QOpenGLTexture::R32I
- || viewFormat == QOpenGLTexture::RGBA8_UNorm
- || viewFormat == QOpenGLTexture::RG16_UNorm
- || viewFormat == QOpenGLTexture::RGBA8_SNorm
- || viewFormat == QOpenGLTexture::RG16_SNorm
- || viewFormat == QOpenGLTexture::SRGB8_Alpha8
- || viewFormat == QOpenGLTexture::RGB9E5);
- break;
-
- case QOpenGLTexture::FormatClass_24Bit:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB8_UNorm
- || viewFormat == QOpenGLTexture::RGB8_SNorm
- || viewFormat == QOpenGLTexture::SRGB8
- || viewFormat == QOpenGLTexture::RGB8U
- || viewFormat == QOpenGLTexture::RGB8I);
- break;
-
- case QOpenGLTexture::FormatClass_16Bit:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::R16F
- || viewFormat == QOpenGLTexture::RG8U
- || viewFormat == QOpenGLTexture::R16U
- || viewFormat == QOpenGLTexture::RG8I
- || viewFormat == QOpenGLTexture::R16I
- || viewFormat == QOpenGLTexture::RG8_UNorm
- || viewFormat == QOpenGLTexture::R16_UNorm
- || viewFormat == QOpenGLTexture::RG8_SNorm
- || viewFormat == QOpenGLTexture::R16_SNorm);
- break;
-
- case QOpenGLTexture::FormatClass_8Bit:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::R8U
- || viewFormat == QOpenGLTexture::R8I
- || viewFormat == QOpenGLTexture::R8_UNorm
- || viewFormat == QOpenGLTexture::R8_SNorm);
- break;
-
- case QOpenGLTexture::FormatClass_RGTC1_R:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::R_ATI1N_UNorm
- || viewFormat == QOpenGLTexture::R_ATI1N_SNorm);
- break;
-
- case QOpenGLTexture::FormatClass_RGTC2_RG:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RG_ATI2N_UNorm
- || viewFormat == QOpenGLTexture::RG_ATI2N_SNorm);
- break;
-
- case QOpenGLTexture::FormatClass_BPTC_Unorm:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNorm
- || viewFormat == QOpenGLTexture::SRGB_BP_UNorm);
- break;
-
- case QOpenGLTexture::FormatClass_BPTC_Float:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT
- || viewFormat == QOpenGLTexture::RGB_BP_SIGNED_FLOAT);
- break;
-
- case QOpenGLTexture::FormatClass_S3TC_DXT1_RGB:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_DXT1
- || viewFormat == QOpenGLTexture::SRGB_DXT1);
- break;
-
- case QOpenGLTexture::FormatClass_S3TC_DXT1_RGBA:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT1
- || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT1);
- break;
-
- case QOpenGLTexture::FormatClass_S3TC_DXT3_RGBA:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT3
- || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT3);
- break;
-
- case QOpenGLTexture::FormatClass_S3TC_DXT5_RGBA:
- viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT5
- || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT5);
- break;
-
- case QOpenGLTexture::FormatClass_Unique:
- viewFormatCompatible = (viewFormat == format);
- break;
- }
-
- if (!viewFormatCompatible) {
- qWarning("QOpenGLTexture::createTextureView(): Incompatible source and view formats");
- return nullptr;
- }
-
-
- // Create a view
- QOpenGLTexture *view = new QOpenGLTexture(viewTarget);
- view->setFormat(viewFormat);
- view->create();
- view->d_ptr->textureView = true;
- texFuncs->glTextureView(view->textureId(), viewTarget, textureId, viewFormat,
- minimumMipmapLevel, maximumMipmapLevel - minimumMipmapLevel + 1,
- minimumLayer, maximumLayer - minimumLayer + 1);
- return view;
-}
-
-
-/*!
- \class QOpenGLTexture
- \inmodule QtGui
- \since 5.2
- \wrapper
- \brief The QOpenGLTexture class encapsulates an OpenGL texture object.
-
- QOpenGLTexture makes it easy to work with OpenGL textures and the myriad features
- and targets that they offer depending upon the capabilities of your OpenGL implementation.
-
- The typical usage pattern for QOpenGLTexture is
- \list
- \li Instantiate the object specifying the texture target type
- \li Set properties that affect the storage requirements e.g. storage format, dimensions
- \li Allocate the server-side storage
- \li Optionally upload pixel data
- \li Optionally set any additional properties e.g. filtering and border options
- \li Render with texture or render to texture
- \endlist
-
- In the common case of simply using a QImage as the source of texture pixel data
- most of the above steps are performed automatically.
-
- \code
- // Prepare texture
- QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).mirrored());
- texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
- texture->setMagnificationFilter(QOpenGLTexture::Linear);
- ...
- // Render with texture
- texture->bind();
- glDrawArrays(...);
- \endcode
-
- Note that the QImage is mirrored vertically to account for the fact that
- OpenGL and QImage use opposite directions for the y axis. Another option
- would be to transform your texture coordinates.
-*/
-
-/*!
- \enum QOpenGLTexture::Filter
- This enum defines the filtering parameters for a QOpenGLTexture object.
- \value Nearest Equivalent to GL_NEAREST
- \value Linear Equivalent to GL_LINEAR
- \value NearestMipMapNearest Equivalent to GL_NEAREST_MIPMAP_NEAREST
- \value NearestMipMapLinear Equivalent to GL_NEAREST_MIPMAP_LINEAR
- \value LinearMipMapNearest Equivalent to GL_LINEAR_MIPMAP_NEAREST
- \value LinearMipMapLinear Equivalent to GL_LINEAR_MIPMAP_LINEAR
-*/
-
-/*!
- \enum QOpenGLTexture::Target
- This enum defines the texture target of a QOpenGLTexture object.
-
- \value Target1D A 1-dimensional texture.
- Equivalent to GL_TEXTURE_1D.
- \value Target1DArray An array of 1-dimensional textures.
- Equivalent to GL_TEXTURE_1D_ARRAY
- \value Target2D A 2-dimensional texture.
- Equivalent to GL_TEXTURE_2D
- \value Target2DArray An array of 1-dimensional textures.
- Equivalent to GL_TEXTURE_2D_ARRAY
- \value Target3D A 3-dimensional texture.
- Equivalent to GL_TEXTURE_3D
- \value TargetCubeMap A cubemap texture.
- Equivalent to GL_TEXTURE_CUBE_MAP
- \value TargetCubeMapArray An array of cubemap textures.
- Equivalent to GL_TEXTURE_CUBE_MAP_ARRAY
- \value Target2DMultisample A 2-dimensional texture with multisample support.
- Equivalent to GL_TEXTURE_2D_MULTISAMPLE
- \value Target2DMultisampleArray An array of 2-dimensional textures with multisample support.
- Equivalent to GL_TEXTURE_2D_MULTISAMPLE_ARRAY
- \value TargetRectangle A rectangular 2-dimensional texture.
- Equivalent to GL_TEXTURE_RECTANGLE
- \value TargetBuffer A texture with data from an OpenGL buffer object.
- Equivalent to GL_TEXTURE_BUFFER
-*/
-
-/*!
- \enum QOpenGLTexture::BindingTarget
- This enum defines the possible binding targets of texture units.
-
- \value BindingTarget1D Equivalent to GL_TEXTURE_BINDING_1D
- \value BindingTarget1DArray Equivalent to GL_TEXTURE_BINDING_1D_ARRAY
- \value BindingTarget2D Equivalent to GL_TEXTURE_BINDING_2D
- \value BindingTarget2DArray Equivalent to GL_TEXTURE_BINDING_2D_ARRAY
- \value BindingTarget3D Equivalent to GL_TEXTURE_BINDING_3D
- \value BindingTargetCubeMap Equivalent to GL_TEXTURE_BINDING_CUBE_MAP
- \value BindingTargetCubeMapArray Equivalent to GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
- \value BindingTarget2DMultisample Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE
- \value BindingTarget2DMultisampleArray Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
- \value BindingTargetRectangle Equivalent to GL_TEXTURE_BINDING_RECTANGLE
- \value BindingTargetBuffer Equivalent to GL_TEXTURE_BINDING_BUFFER
-*/
-
-/*!
- \enum QOpenGLTexture::MipMapGeneration
- This enum defines the options to control mipmap generation.
-
- \value GenerateMipMaps Mipmaps should be generated
- \value DontGenerateMipMaps Mipmaps should not be generated
-*/
-
-/*!
- \enum QOpenGLTexture::TextureUnitReset
- This enum defines options ot control texture unit activation.
-
- \value ResetTextureUnit The previous active texture unit will be reset
- \value DontResetTextureUnit The previous active texture unit will not be rest
-*/
-
-/*!
- \enum QOpenGLTexture::TextureFormat
- This enum defines the possible texture formats. Depending upon your OpenGL
- implementation only a subset of these may be supported.
-
- \value NoFormat Equivalent to GL_NONE
-
- \value R8_UNorm Equivalent to GL_R8
- \value RG8_UNorm Equivalent to GL_RG8
- \value RGB8_UNorm Equivalent to GL_RGB8
- \value RGBA8_UNorm Equivalent to GL_RGBA8
-
- \value R16_UNorm Equivalent to GL_R16
- \value RG16_UNorm Equivalent to GL_RG16
- \value RGB16_UNorm Equivalent to GL_RGB16
- \value RGBA16_UNorm Equivalent to GL_RGBA16
-
- \value R8_SNorm Equivalent to GL_R8_SNORM
- \value RG8_SNorm Equivalent to GL_RG8_SNORM
- \value RGB8_SNorm Equivalent to GL_RGB8_SNORM
- \value RGBA8_SNorm Equivalent to GL_RGBA8_SNORM
-
- \value R16_SNorm Equivalent to GL_R16_SNORM
- \value RG16_SNorm Equivalent to GL_RG16_SNORM
- \value RGB16_SNorm Equivalent to GL_RGB16_SNORM
- \value RGBA16_SNorm Equivalent to GL_RGBA16_SNORM
-
- \value R8U Equivalent to GL_R8UI
- \value RG8U Equivalent to GL_RG8UI
- \value RGB8U Equivalent to GL_RGB8UI
- \value RGBA8U Equivalent to GL_RGBA8UI
-
- \value R16U Equivalent to GL_R16UI
- \value RG16U Equivalent to GL_RG16UI
- \value RGB16U Equivalent to GL_RGB16UI
- \value RGBA16U Equivalent to GL_RGBA16UI
-
- \value R32U Equivalent to GL_R32UI
- \value RG32U Equivalent to GL_RG32UI
- \value RGB32U Equivalent to GL_RGB32UI
- \value RGBA32U Equivalent to GL_RGBA32UI
-
- \value R8I Equivalent to GL_R8I
- \value RG8I Equivalent to GL_RG8I
- \value RGB8I Equivalent to GL_RGB8I
- \value RGBA8I Equivalent to GL_RGBA8I
-
- \value R16I Equivalent to GL_R16I
- \value RG16I Equivalent to GL_RG16I
- \value RGB16I Equivalent to GL_RGB16I
- \value RGBA16I Equivalent to GL_RGBA16I
-
- \value R32I Equivalent to GL_R32I
- \value RG32I Equivalent to GL_RG32I
- \value RGB32I Equivalent to GL_RGB32I
- \value RGBA32I Equivalent to GL_RGBA32I
-
- \value R16F Equivalent to GL_R16F
- \value RG16F Equivalent to GL_RG16F
- \value RGB16F Equivalent to GL_RGB16F
- \value RGBA16F Equivalent to GL_RGBA16F
-
- \value R32F Equivalent to GL_R32F
- \value RG32F Equivalent to GL_RG32F
- \value RGB32F Equivalent to GL_RGB32F
- \value RGBA32F Equivalent to GL_RGBA32F
-
- \value RGB9E5 Equivalent to GL_RGB9_E5
- \value RG11B10F Equivalent to GL_R11F_G11F_B10F
- \value RG3B2 Equivalent to GL_R3_G3_B2
- \value R5G6B5 Equivalent to GL_RGB565
- \value RGB5A1 Equivalent to GL_RGB5_A1
- \value RGBA4 Equivalent to GL_RGBA4
- \value RGB10A2 Equivalent to GL_RGB10_A2UI
-
- \value D16 Equivalent to GL_DEPTH_COMPONENT16
- \value D24 Equivalent to GL_DEPTH_COMPONENT24
- \value D24S8 Equivalent to GL_DEPTH24_STENCIL8
- \value D32 Equivalent to GL_DEPTH_COMPONENT32
- \value D32F Equivalent to GL_DEPTH_COMPONENT32F
- \value D32FS8X24 Equivalent to GL_DEPTH32F_STENCIL8
- \value S8 Equivalent to GL_STENCIL_INDEX8. Introduced in Qt 5.4
-
- \value RGB_DXT1 Equivalent to GL_COMPRESSED_RGB_S3TC_DXT1_EXT
- \value RGBA_DXT1 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- \value RGBA_DXT3 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- \value RGBA_DXT5 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- \value R_ATI1N_UNorm Equivalent to GL_COMPRESSED_RED_RGTC1
- \value R_ATI1N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RED_RGTC1
- \value RG_ATI2N_UNorm Equivalent to GL_COMPRESSED_RG_RGTC2
- \value RG_ATI2N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG_RGTC2
- \value RGB_BP_UNSIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
- \value RGB_BP_SIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
- \value RGB_BP_UNorm Equivalent to GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
- \value R11_EAC_UNorm Equivalent to GL_COMPRESSED_R11_EAC
- \value R11_EAC_SNorm Equivalent to GL_COMPRESSED_SIGNED_R11_EAC
- \value RG11_EAC_UNorm Equivalent to GL_COMPRESSED_RG11_EAC
- \value RG11_EAC_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG11_EAC
- \value RGB8_ETC2 Equivalent to GL_COMPRESSED_RGB8_ETC2
- \value SRGB8_ETC2 Equivalent to GL_COMPRESSED_SRGB8_ETC2
- \value RGB8_PunchThrough_Alpha1_ETC2 Equivalent to GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- \value SRGB8_PunchThrough_Alpha1_ETC2 Equivalent to GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- \value RGBA8_ETC2_EAC Equivalent to GL_COMPRESSED_RGBA8_ETC2_EAC
- \value SRGB8_Alpha8_ETC2_EAC Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- \value RGB8_ETC1 Equivalent to GL_ETC1_RGB8_OES
- \value RGBA_ASTC_4x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_4x4_KHR
- \value RGBA_ASTC_5x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x4_KHR
- \value RGBA_ASTC_5x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x5_KHR
- \value RGBA_ASTC_6x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x5_KHR
- \value RGBA_ASTC_6x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x6_KHR
- \value RGBA_ASTC_8x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x5_KHR
- \value RGBA_ASTC_8x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x6_KHR
- \value RGBA_ASTC_8x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x8_KHR
- \value RGBA_ASTC_10x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x5_KHR
- \value RGBA_ASTC_10x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x6_KHR
- \value RGBA_ASTC_10x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x8_KHR
- \value RGBA_ASTC_10x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x10_KHR
- \value RGBA_ASTC_12x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x10_KHR
- \value RGBA_ASTC_12x12 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x12_KHR
- \value SRGB8_Alpha8_ASTC_4x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
- \value SRGB8_Alpha8_ASTC_5x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
- \value SRGB8_Alpha8_ASTC_5x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
- \value SRGB8_Alpha8_ASTC_6x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
- \value SRGB8_Alpha8_ASTC_6x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
- \value SRGB8_Alpha8_ASTC_8x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
- \value SRGB8_Alpha8_ASTC_8x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
- \value SRGB8_Alpha8_ASTC_8x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
- \value SRGB8_Alpha8_ASTC_10x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
- \value SRGB8_Alpha8_ASTC_10x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
- \value SRGB8_Alpha8_ASTC_10x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
- \value SRGB8_Alpha8_ASTC_10x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
- \value SRGB8_Alpha8_ASTC_12x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
- \value SRGB8_Alpha8_ASTC_12x12 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
-
- \value SRGB8 Equivalent to GL_SRGB8
- \value SRGB8_Alpha8 Equivalent to GL_SRGB8_ALPHA8
- \value SRGB_DXT1 Equivalent to GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
- \value SRGB_Alpha_DXT1 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
- \value SRGB_Alpha_DXT3 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
- \value SRGB_Alpha_DXT5 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- \value SRGB_BP_UNorm Equivalent to GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
-
- \value DepthFormat Equivalent to GL_DEPTH_COMPONENT (only OpenGL ES 3 or ES 2 with OES_depth_texture)
- \value AlphaFormat Equivalent to GL_ALPHA (OpenGL ES 2 only)
- \value RGBFormat Equivalent to GL_RGB (OpenGL ES 2 only)
- \value RGBAFormat Equivalent to GL_RGBA (OpenGL ES 2 only)
- \value LuminanceFormat Equivalent to GL_LUMINANCE (OpenGL ES 2 only)
- \value LuminanceAlphaFormat Equivalent to GL_LUMINANCE_ALPHA (OpenGL ES 2 only)
-*/
-
-/*!
- \enum QOpenGLTexture::CubeMapFace
- This enum defines the possible CubeMap faces.
-
- \value CubeMapPositiveX Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_X
- \value CubeMapNegativeX Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- \value CubeMapPositiveY Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- \value CubeMapNegativeY Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- \value CubeMapPositiveZ Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- \value CubeMapNegativeZ Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
-*/
-
-/*!
- \enum QOpenGLTexture::PixelFormat
- This enum defines the possible client-side pixel formats for a pixel
- transfer operation.
-
- \value NoSourceFormat Equivalent to GL_NONE
- \value Red Equivalent to GL_RED
- \value RG Equivalent to GL_RG
- \value RGB Equivalent to GL_RGB
- \value BGR Equivalent to GL_BGR
- \value RGBA Equivalent to GL_RGBA
- \value BGRA Equivalent to GL_BGRA
- \value Red_Integer Equivalent to GL_RED_INTEGER
- \value RG_Integer Equivalent to GL_RG_INTEGER
- \value RGB_Integer Equivalent to GL_RGB_INTEGER
- \value BGR_Integer Equivalent to GL_BGR_INTEGER
- \value RGBA_Integer Equivalent to GL_RGBA_INTEGER
- \value BGRA_Integer Equivalent to GL_BGRA_INTEGER
- \value Stencil Equivalent to GL_STENCIL_INDEX. Introduced in Qt 5.4
- \value Depth Equivalent to GL_DEPTH_COMPONENT
- \value DepthStencil Equivalent to GL_DEPTH_STENCIL
- \value Alpha Equivalent to GL_ALPHA (OpenGL ES 2 only)
- \value Luminance Equivalent to GL_LUMINANCE (OpenGL ES 2 only)
- \value LuminanceAlpha Equivalent to GL_LUMINANCE_ALPHA (OpenGL ES 2 only)
-
-*/
-
-/*!
- \enum QOpenGLTexture::PixelType
- This enum defines the possible pixel data types for a pixel transfer operation
-
- \value NoPixelType Equivalent to GL_NONE
- \value Int8 Equivalent to GL_BYTE
- \value UInt8 Equivalent to GL_UNSIGNED_BYTE
- \value Int16 Equivalent to GL_SHORT
- \value UInt16 Equivalent to GL_UNSIGNED_SHORT
- \value Int32 Equivalent to GL_INT
- \value UInt32 Equivalent to GL_UNSIGNED_INT
- \value Float16 Equivalent to GL_HALF_FLOAT
- \value Float16OES Equivalent to GL_HALF_FLOAT_OES
- \value Float32 Equivalent to GL_FLOAT
- \value UInt32_RGB9_E5 Equivalent to GL_UNSIGNED_INT_5_9_9_9_REV
- \value UInt32_RG11B10F Equivalent to GL_UNSIGNED_INT_10F_11F_11F_REV
- \value UInt8_RG3B2 Equivalent to GL_UNSIGNED_BYTE_3_3_2
- \value UInt8_RG3B2_Rev Equivalent to GL_UNSIGNED_BYTE_2_3_3_REV
- \value UInt16_RGB5A1 Equivalent to GL_UNSIGNED_SHORT_5_5_5_1
- \value UInt16_RGB5A1_Rev Equivalent to GL_UNSIGNED_SHORT_1_5_5_5_REV
- \value UInt16_R5G6B5 Equivalent to GL_UNSIGNED_SHORT_5_6_5
- \value UInt16_R5G6B5_Rev Equivalent to GL_UNSIGNED_SHORT_5_6_5_REV
- \value UInt16_RGBA4 Equivalent to GL_UNSIGNED_SHORT_4_4_4_4
- \value UInt16_RGBA4_Rev Equivalent to GL_UNSIGNED_SHORT_4_4_4_4_REV
- \value UInt32_RGBA8 Equivalent to GL_UNSIGNED_INT_8_8_8_8
- \value UInt32_RGBA8_Rev Equivalent to GL_UNSIGNED_INT_8_8_8_8_REV
- \value UInt32_RGB10A2 Equivalent to GL_UNSIGNED_INT_10_10_10_2
- \value UInt32_RGB10A2_Rev Equivalent to GL_UNSIGNED_INT_2_10_10_10_REV
- \value UInt32_D24S8 Equivalent to GL_UNSIGNED_INT_24_8. Introduced in Qt 5.4
- \value Float32_D32_UInt32_S8_X24 Equivalent to GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Introduced in Qt 5.4
-*/
-
-/*!
- \enum QOpenGLTexture::Feature
- This enum defines the OpenGL texture-related features that can be tested for.
-
- \value ImmutableStorage Support for immutable texture storage
- \value ImmutableMultisampleStorage Support for immutable texture storage with
- multisample targets
- \value TextureRectangle Support for the GL_TEXTURE_RECTANGLE target
- \value TextureArrays Support for texture targets with array layers
- \value Texture3D Support for the 3 dimensional texture target
- \value TextureMultisample Support for texture targets that have multisample capabilities
- \value TextureBuffer Support for textures that use OpenGL buffer objects
- as their data source
- \value TextureCubeMapArrays Support for cubemap array texture target
- \value Swizzle Support for texture component swizzle masks
- \value StencilTexturing Support for stencil texturing (i.e. looking up depth or stencil
- components of a combined depth/stencil format texture in GLSL shaders).
- \value AnisotropicFiltering Support for anisotropic texture filtering
- \value NPOTTextures Basic support for non-power-of-two textures
- \value NPOTTextureRepeat Full support for non-power-of-two textures including texture
- repeat modes
- \value Texture1D Support for the 1 dimensional texture target
- \value TextureComparisonOperators Support for texture comparison operators
- \value TextureMipMapLevel Support for setting the base and maximum mipmap levels
-*/
-
-/*!
- \enum QOpenGLTexture::SwizzleComponent
- This enum defines the texture color components that can be assigned a swizzle mask.
-
- \value SwizzleRed The red component. Equivalent to GL_TEXTURE_SWIZZLE_R
- \value SwizzleGreen The green component. Equivalent to GL_TEXTURE_SWIZZLE_G
- \value SwizzleBlue The blue component. Equivalent to GL_TEXTURE_SWIZZLE_B
- \value SwizzleAlpha The alpha component. Equivalent to GL_TEXTURE_SWIZZLE_A
-*/
-
-/*!
- \enum QOpenGLTexture::SwizzleValue
- This enum defines the possible mask values for texture swizzling.
-
- \value RedValue Maps the component to the red channel. Equivalent to GL_RED
- \value GreenValue Maps the component to the green channel. Equivalent to GL_GREEN
- \value BlueValue Maps the component to the blue channel. Equivalent to GL_BLUE
- \value AlphaValue Maps the component to the alpha channel. Equivalent to GL_ALPHA
- \value ZeroValue Maps the component to a fixed value of 0. Equivalent to GL_ZERO
- \value OneValue Maps the component to a fixed value of 1. Equivalent to GL_ONE
-*/
-
-/*!
- \enum QOpenGLTexture::WrapMode
- This enum defines the possible texture coordinate wrapping modes.
-
- \value Repeat Texture coordinate is repeated. Equivalent to GL_REPEAT
- \value MirroredRepeat Texture coordinate is reflected about 0 and 1. Equivalent to GL_MIRRORED_REPEAT
- \value ClampToEdge Clamps the texture coordinates to [0,1]. Equivalent to GL_CLAMP_TO_EDGE
- \value ClampToBorder As for ClampToEdge but also blends samples at 0 and 1 with a
- fixed border color. Equivalent to GL_CLAMP_TO_BORDER
-*/
-
-/*!
- \enum QOpenGLTexture::CoordinateDirection
- This enum defines the possible texture coordinate directions
-
- \value DirectionS The horizontal direction. Equivalent to GL_TEXTURE_WRAP_S
- \value DirectionT The vertical direction. Equivalent to GL_TEXTURE_WRAP_T
- \value DirectionR The depth direction. Equivalent to GL_TEXTURE_WRAP_R
-*/
-
-/*!
- Creates a QOpenGLTexture object that can later be bound to \a target.
-
- This does not create the underlying OpenGL texture object. Therefore,
- construction using this constructor does not require a valid current
- OpenGL context.
-*/
-QOpenGLTexture::QOpenGLTexture(Target target)
- : d_ptr(new QOpenGLTexturePrivate(target, this))
-{
-}
-
-/*!
- Creates a QOpenGLTexture object that can later be bound to the 2D texture
- target and contains the pixel data contained in \a image. If you wish
- to have a chain of mipmaps generated then set \a genMipMaps to \c true (this
- is the default).
-
- This does create the underlying OpenGL texture object. Therefore,
- construction using this constructor does require a valid current
- OpenGL context.
-*/
-QOpenGLTexture::QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps)
- : QOpenGLTexture(QOpenGLTexture::Target2D)
-{
- setData(image, genMipMaps);
-}
-
-QOpenGLTexture::~QOpenGLTexture()
-{
-}
-
-/*!
- Returns the binding target of this texture.
-
- \since 5.4
-*/
-QOpenGLTexture::Target QOpenGLTexture::target() const
-{
- Q_D(const QOpenGLTexture);
- return d->target;
-}
-
-/*!
- Creates the underlying OpenGL texture object. This requires a current valid
- OpenGL context. If the texture object already exists, this function does
- nothing.
-
- Once the texture object is created you can obtain the object
- name from the textureId() function. This may be useful if you wish to make
- some raw OpenGL calls related to this texture.
-
- Normally it should not be necessary to call this function directly as all
- functions that set properties of the texture object implicitly call create()
- on your behalf.
-
- Returns \c true if the creation succeeded, otherwise returns \c false.
-
- \sa destroy(), isCreated(), textureId()
-*/
-bool QOpenGLTexture::create()
-{
- Q_D(QOpenGLTexture);
- return d->create();
-}
-
-/*!
- Destroys the underlying OpenGL texture object. This requires a current valid
- OpenGL context.
-
- \sa create(), isCreated(), textureId()
-*/
-void QOpenGLTexture::destroy()
-{
- Q_D(QOpenGLTexture);
- return d->destroy();
-}
-
-/*!
- Returns \c true if the underlying OpenGL texture object has been created.
-
- \sa create(), destroy(), textureId()
-*/
-bool QOpenGLTexture::isCreated() const
-{
- Q_D(const QOpenGLTexture);
- return d->textureId != 0;
-}
-
-/*!
- Returns the name of the underlying OpenGL texture object or 0 if it has
- not yet been created.
-
- \sa create(), destroy(), isCreated()
-*/
-GLuint QOpenGLTexture::textureId() const
-{
- Q_D(const QOpenGLTexture);
- return d->textureId;
-}
-
-/*!
- Binds this texture to the currently active texture unit ready for
- rendering. Note that you do not need to bind QOpenGLTexture objects
- in order to modify them as the implementation makes use of the
- EXT_direct_state_access extension where available and simulates it
- where it is not.
-
- \sa release()
-*/
-void QOpenGLTexture::bind()
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->bind();
-}
-
-/*!
- Binds this texture to texture unit \a unit ready for
- rendering. Note that you do not need to bind QOpenGLTexture objects
- in order to modify them as the implementation makes use of the
- EXT_direct_state_access extension where available and simulates it
- where it is not.
-
- If parameter \a reset is \c true then this function will restore
- the active unit to the texture unit that was active upon entry.
-
- \sa release()
-*/
-void QOpenGLTexture::bind(uint unit, TextureUnitReset reset)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->bind(unit, reset);
-}
-
-/*!
- Unbinds this texture from the currently active texture unit.
-
- \sa bind()
-*/
-void QOpenGLTexture::release()
-{
- Q_D(QOpenGLTexture);
- d->release();
-}
-
-/*!
- Unbinds this texture from texture unit \a unit.
-
- If parameter \a reset is \c true then this function
- will restore the active unit to the texture unit that was active
- upon entry.
-*/
-void QOpenGLTexture::release(uint unit, TextureUnitReset reset)
-{
- Q_D(QOpenGLTexture);
- d->release(unit, reset);
-}
-
-/*!
- Returns \c true if this texture is bound to the corresponding target
- of the currently active texture unit.
-
- \sa bind(), release()
-*/
-bool QOpenGLTexture::isBound() const
-{
- Q_D(const QOpenGLTexture);
- Q_ASSERT(d->textureId);
- return d->isBound();
-}
-
-/*!
- Returns \c true if this texture is bound to the corresponding target
- of texture unit \a unit.
-
- \sa bind(), release()
-*/
-bool QOpenGLTexture::isBound(uint unit)
-{
- Q_D(const QOpenGLTexture);
- Q_ASSERT(d->textureId);
- return d->isBound(unit);
-}
-
-/*!
- Returns the textureId of the texture that is bound to the \a target
- of the currently active texture unit.
-*/
-GLuint QOpenGLTexture::boundTextureId(BindingTarget target)
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (!ctx) {
- qWarning("QOpenGLTexture::boundTextureId() requires a valid current context");
- return 0;
- }
-
- GLint textureId = 0;
- ctx->functions()->glGetIntegerv(target, &textureId);
- return static_cast<GLuint>(textureId);
-}
-
-/*!
- Returns the textureId of the texture that is bound to the \a target
- of the texture unit \a unit.
-*/
-GLuint QOpenGLTexture::boundTextureId(uint unit, BindingTarget target)
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (!ctx) {
- qWarning("QOpenGLTexture::boundTextureId() requires a valid current context");
- return 0;
- }
-
- QOpenGLFunctions *funcs = ctx->functions();
- funcs->initializeOpenGLFunctions();
-
- GLint oldTextureUnit = 0;
- funcs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
-
- funcs->glActiveTexture(unit);
- GLint textureId = 0;
- funcs->glGetIntegerv(target, &textureId);
- funcs->glActiveTexture(oldTextureUnit);
-
- return static_cast<GLuint>(textureId);
-}
-
-/*!
- Sets the format of this texture object to \a format. This function
- must be called before texture storage is allocated.
-
- Note that all formats may not be supported. The exact set of supported
- formats is dependent upon your OpenGL implementation and version.
-
- \sa format(), allocateStorage()
-*/
-void QOpenGLTexture::setFormat(TextureFormat format)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (isStorageAllocated()) {
- qWarning("QOpenGLTexture::setFormat(): Cannot change format once storage has been allocated");
- return;
- }
-
- d->format = format;
-
- switch (format) {
- case NoFormat:
- d->formatClass = NoFormatClass;
- break;
-
- case RGBA32F:
- case RGBA32U:
- case RGBA32I:
- d->formatClass = FormatClass_128Bit;
- break;
-
- case RGB32F:
- case RGB32U:
- case RGB32I:
- d->formatClass = FormatClass_96Bit;
- break;
-
- case RGBA16F:
- case RG32F:
- case RGBA16U:
- case RG32U:
- case RGBA16I:
- case RG32I:
- case RGBA16_UNorm:
- case RGBA16_SNorm:
- d->formatClass = FormatClass_64Bit;
- break;
-
- case RGB16_UNorm:
- case RGB16_SNorm:
- case RGB16F:
- case RGB16U:
- case RGB16I:
- d->formatClass = FormatClass_48Bit;
- break;
-
- case RG16F:
- case RG11B10F:
- case R32F:
- case RGB10A2:
- case RGBA8U:
- case RG16U:
- case R32U:
- case RGBA8I:
- case RG16I:
- case R32I:
- case RGBA8_UNorm:
- case RG16_UNorm:
- case RGBA8_SNorm:
- case RG16_SNorm:
- case SRGB8_Alpha8:
- case RGB9E5:
- d->formatClass = FormatClass_32Bit;
- break;
-
- case RGB8_UNorm:
- case RGB8_SNorm:
- case SRGB8:
- case RGB8U:
- case RGB8I:
- d->formatClass = FormatClass_24Bit;
- break;
-
- case R16F:
- case RG8U:
- case R16U:
- case RG8I:
- case R16I:
- case RG8_UNorm:
- case R16_UNorm:
- case RG8_SNorm:
- case R16_SNorm:
- d->formatClass = FormatClass_16Bit;
- break;
-
- case R8U:
- case R8I:
- case R8_UNorm:
- case R8_SNorm:
- d->formatClass = FormatClass_8Bit;
- break;
-
- case R_ATI1N_UNorm:
- case R_ATI1N_SNorm:
- d->formatClass = FormatClass_RGTC1_R;
- break;
-
- case RG_ATI2N_UNorm:
- case RG_ATI2N_SNorm:
- d->formatClass = FormatClass_RGTC2_RG;
- break;
-
- case RGB_BP_UNorm:
- case SRGB_BP_UNorm:
- d->formatClass = FormatClass_BPTC_Unorm;
- break;
-
- case RGB_BP_UNSIGNED_FLOAT:
- case RGB_BP_SIGNED_FLOAT:
- d->formatClass = FormatClass_BPTC_Float;
- break;
-
- case RGB_DXT1:
- case SRGB_DXT1:
- d->formatClass = FormatClass_S3TC_DXT1_RGB;
- break;
-
- case RGBA_DXT1:
- case SRGB_Alpha_DXT1:
- d->formatClass = FormatClass_S3TC_DXT1_RGBA;
- break;
-
- case RGBA_DXT3:
- case SRGB_Alpha_DXT3:
- d->formatClass = FormatClass_S3TC_DXT3_RGBA;
- break;
-
- case RGBA_DXT5:
- case SRGB_Alpha_DXT5:
- d->formatClass = FormatClass_S3TC_DXT5_RGBA;
- break;
-
- case QOpenGLTexture::R11_EAC_UNorm:
- case QOpenGLTexture::R11_EAC_SNorm:
- case QOpenGLTexture::RG11_EAC_UNorm:
- case QOpenGLTexture::RG11_EAC_SNorm:
- case QOpenGLTexture::RGB8_ETC2:
- case QOpenGLTexture::SRGB8_ETC2:
- case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
- case QOpenGLTexture::RGBA8_ETC2_EAC:
- case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
- case QOpenGLTexture::RGB8_ETC1:
- case RG3B2:
- case R5G6B5:
- case RGB5A1:
- case RGBA4:
- case D16:
- case D24:
- case D24S8:
- case D32:
- case D32F:
- case D32FS8X24:
- case S8:
- case DepthFormat:
- case AlphaFormat:
- case RGBFormat:
- case RGBAFormat:
- case LuminanceFormat:
- case LuminanceAlphaFormat:
- case QOpenGLTexture::RGBA_ASTC_4x4:
- case QOpenGLTexture::RGBA_ASTC_5x4:
- case QOpenGLTexture::RGBA_ASTC_5x5:
- case QOpenGLTexture::RGBA_ASTC_6x5:
- case QOpenGLTexture::RGBA_ASTC_6x6:
- case QOpenGLTexture::RGBA_ASTC_8x5:
- case QOpenGLTexture::RGBA_ASTC_8x6:
- case QOpenGLTexture::RGBA_ASTC_8x8:
- case QOpenGLTexture::RGBA_ASTC_10x5:
- case QOpenGLTexture::RGBA_ASTC_10x6:
- case QOpenGLTexture::RGBA_ASTC_10x8:
- case QOpenGLTexture::RGBA_ASTC_10x10:
- case QOpenGLTexture::RGBA_ASTC_12x10:
- case QOpenGLTexture::RGBA_ASTC_12x12:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
- d->formatClass = FormatClass_Unique;
- break;
- }
-}
-
-/*!
- Returns the format of this texture object.
-
- \sa setFormat()
-*/
-QOpenGLTexture::TextureFormat QOpenGLTexture::format() const
-{
- Q_D(const QOpenGLTexture);
- return d->format;
-}
-
-static bool isNpot(int width, int height = 1, int depth = 1)
-{
- return width & (width-1) || height & (height-1) || depth & (depth-1);
-}
-
-/*!
- Sets the dimensions of this texture object to \a width,
- \a height, and \a depth. The default for each dimension is 1.
- The maximum allowable texture size is dependent upon your OpenGL
- implementation. Allocating storage for a texture less than the
- maximum size can still fail if your system is low on resources.
-
- If a non-power-of-two \a width, \a height or \a depth is provided and your
- OpenGL implementation doesn't have support for repeating non-power-of-two
- textures, then the wrap mode is automatically set to ClampToEdge.
-
- \sa width(), height(), depth()
-*/
-void QOpenGLTexture::setSize(int width, int height, int depth)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (isStorageAllocated()) {
- qWarning("Cannot resize a texture that already has storage allocated.\n"
- "To do so, destroy() the texture and then create() and setSize()");
- return;
- }
-
- if (isNpot(width, height, depth) && !hasFeature(Feature::NPOTTextureRepeat) && d->target != Target::TargetRectangle)
- d->setWrapMode(WrapMode::ClampToEdge);
-
- switch (d->target) {
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::TargetBuffer:
- d->dimensions[0] = width;
- Q_UNUSED(height);
- Q_UNUSED(depth);
- break;
-
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::TargetRectangle:
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- d->dimensions[0] = width;
- d->dimensions[1] = height;
- Q_UNUSED(depth);
- break;
-
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- if (width != height)
- qWarning("QAbstractOpenGLTexture::setSize(): Cube map textures must be square");
- d->dimensions[0] = d->dimensions[1] = width;
- Q_UNUSED(depth);
- break;
-
- case QOpenGLTexture::Target3D:
- d->dimensions[0] = width;
- d->dimensions[1] = height;
- d->dimensions[2] = depth;
- break;
- }
-}
-
-/*!
- Returns the width of a 1D, 2D or 3D texture.
-
- \sa height(), depth(), setSize()
-*/
-int QOpenGLTexture::width() const
-{
- Q_D(const QOpenGLTexture);
- return d->dimensions[0];
-}
-
-/*!
- Returns the height of a 2D or 3D texture.
-
- \sa width(), depth(), setSize()
-*/
-int QOpenGLTexture::height() const
-{
- Q_D(const QOpenGLTexture);
- return d->dimensions[1];
-}
-
-/*!
- Returns the depth of a 3D texture.
-
- \sa width(), height(), setSize()
-*/
-int QOpenGLTexture::depth() const
-{
- Q_D(const QOpenGLTexture);
- return d->dimensions[2];
-}
-
-/*!
- For texture targets that support mipmaps, this function
- sets the requested number of mipmap \a levels to allocate storage
- for. This function should be called before storage is allocated
- for the texture.
-
- If the texture target does not support mipmaps this function
- has no effect.
-
- \sa mipLevels(), maximumMipLevels(), isStorageAllocated()
-*/
-void QOpenGLTexture::setMipLevels(int levels)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (isStorageAllocated()) {
- qWarning("Cannot set mip levels on a texture that already has storage allocated.\n"
- "To do so, destroy() the texture and then create() and setMipLevels()");
- return;
- }
-
- switch (d->target) {
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- case QOpenGLTexture::Target3D:
- d->requestedMipLevels = levels;
- break;
-
- case QOpenGLTexture::TargetBuffer:
- case QOpenGLTexture::TargetRectangle:
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- qWarning("QAbstractOpenGLTexture::setMipLevels(): This texture target does not support mipmaps");
- break;
- }
-}
-
-/*!
- Returns the number of mipmap levels for this texture. If storage
- has not yet been allocated for this texture it returns the
- requested number of mipmap levels.
-
- \sa setMipLevels(), maximumMipLevels(), isStorageAllocated()
-*/
-int QOpenGLTexture::mipLevels() const
-{
- Q_D(const QOpenGLTexture);
- return isStorageAllocated() ? d->mipLevels : d->requestedMipLevels;
-}
-
-/*!
- Returns the maximum number of mipmap levels that this texture
- can have given the current dimensions.
-
- \sa setMipLevels(), mipLevels(), setSize()
-*/
-int QOpenGLTexture::maximumMipLevels() const
-{
- Q_D(const QOpenGLTexture);
- return d->maximumMipLevelCount();
-}
-
-/*!
- Sets the number of array \a layers to allocate storage for. This
- function should be called before storage is allocated for the texture.
-
- For targets that do not support array layers this function has
- no effect.
-
- \sa layers(), isStorageAllocated()
-*/
-void QOpenGLTexture::setLayers(int layers)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (isStorageAllocated()) {
- qWarning("Cannot set layers on a texture that already has storage allocated.\n"
- "To do so, destroy() the texture and then create() and setLayers()");
- return;
- }
-
- switch (d->target) {
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::TargetCubeMapArray:
- case QOpenGLTexture::Target2DMultisampleArray:
- d->layers = layers;
- break;
-
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target3D:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetBuffer:
- case QOpenGLTexture::TargetRectangle:
- case QOpenGLTexture::Target2DMultisample:
- qWarning("Texture target does not support array layers");
- break;
- }
-}
-
-/*!
- Returns the number of array layers for this texture. If
- storage has not yet been allocated for this texture then
- this function returns the requested number of array layers.
-
- For texture targets that do not support array layers this
- will return 1.
-
- \sa setLayers(), isStorageAllocated()
-*/
-int QOpenGLTexture::layers() const
-{
- Q_D(const QOpenGLTexture);
- return d->layers;
-}
-
-/*!
- Returns the number of faces for this texture. For cubemap
- and cubemap array type targets this will be 6.
-
- For non-cubemap type targets this will return 1.
-*/
-int QOpenGLTexture::faces() const
-{
- Q_D(const QOpenGLTexture);
- return d->faces;
-}
-
-/*!
- Sets the number of \a samples to allocate storage for when rendering to
- a multisample capable texture target. This function should
- be called before storage is allocated for the texture.
-
- For targets that do not support multisampling this function has
- no effect.
-
- \sa samples(), isStorageAllocated()
-*/
-void QOpenGLTexture::setSamples(int samples)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (isStorageAllocated()) {
- qWarning("Cannot set sample count on a texture that already has storage allocated.\n"
- "To do so, destroy() the texture and then create() and setSamples()");
- return;
- }
-
- switch (d->target) {
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- d->samples = samples;
- break;
-
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target3D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- case QOpenGLTexture::TargetBuffer:
- case QOpenGLTexture::TargetRectangle:
-
- qWarning("Texture target does not support multisampling");
- break;
- }
-}
-
-/*!
- Returns the number of multisample sample points for this texture.
- If storage has not yet been allocated for this texture then
- this function returns the requested number of samples.
-
- For texture targets that do not support multisampling this
- will return 0.
-
- \sa setSamples(), isStorageAllocated()
-*/
-int QOpenGLTexture::samples() const
-{
- Q_D(const QOpenGLTexture);
- return d->samples;
-}
-
-/*!
- Sets whether the sample positions and number of samples used with
- a multisample capable texture target to \a fixed. If set to \c true
- the sample positions and number of samples used are the same for
- all texels in the image and will not depend upon the image size or
- internal format. This function should be called before storage is allocated
- for the texture.
-
- For targets that do not support multisampling this function has
- no effect.
-
- The default value is \c true.
-
- \sa isFixedSamplePositions(), isStorageAllocated()
-*/
-void QOpenGLTexture::setFixedSamplePositions(bool fixed)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (isStorageAllocated()) {
- qWarning("Cannot set sample positions on a texture that already has storage allocated.\n"
- "To do so, destroy() the texture and then create() and setFixedSamplePositions()");
- return;
- }
-
- switch (d->target) {
- case QOpenGLTexture::Target2DMultisample:
- case QOpenGLTexture::Target2DMultisampleArray:
- d->fixedSamplePositions = fixed;
- break;
-
- case QOpenGLTexture::Target1D:
- case QOpenGLTexture::Target2D:
- case QOpenGLTexture::Target3D:
- case QOpenGLTexture::Target1DArray:
- case QOpenGLTexture::Target2DArray:
- case QOpenGLTexture::TargetCubeMap:
- case QOpenGLTexture::TargetCubeMapArray:
- case QOpenGLTexture::TargetBuffer:
- case QOpenGLTexture::TargetRectangle:
-
- qWarning("Texture target does not support multisampling");
- break;
- }
-}
-
-/*!
- Returns whether this texture uses a fixed pattern of multisample
- samples. If storage has not yet been allocated for this texture then
- this function returns the requested fixed sample position setting.
-
- For texture targets that do not support multisampling this
- will return \c true.
-
- \sa setFixedSamplePositions(), isStorageAllocated()
-*/
-bool QOpenGLTexture::isFixedSamplePositions() const
-{
- Q_D(const QOpenGLTexture);
- return d->fixedSamplePositions;
-}
-
-/*!
- Allocates server-side storage for this texture object taking
- into account, the format, dimensions, mipmap levels, array
- layers and cubemap faces.
-
- Once storage has been allocated it is no longer possible to change
- these properties.
-
- If supported QOpenGLTexture makes use of immutable texture
- storage.
-
- Once storage has been allocated for the texture then pixel data
- can be uploaded via one of the setData() overloads.
-
- \note If immutable texture storage is not available,
- then a default pixel format and pixel type will be used to
- create the mutable storage. You can use the other
- allocateStorage() overload to specify exactly the pixel format
- and the pixel type to use when allocating mutable storage;
- this is particulary useful under certain OpenGL ES implementations
- (notably, OpenGL ES 2), where the pixel format and the pixel type
- used at allocation time must perfectly match the format
- and the type passed to any subsequent setData() call.
-
- \sa isStorageAllocated(), setData()
-*/
-void QOpenGLTexture::allocateStorage()
-{
- Q_D(QOpenGLTexture);
- if (d->create()) {
- const QOpenGLTexture::PixelFormat pixelFormat = pixelFormatCompatibleWithInternalFormat(d->format);
- const QOpenGLTexture::PixelType pixelType = pixelTypeCompatibleWithInternalFormat(d->format);
- d->allocateStorage(pixelFormat, pixelType);
- }
-}
-
-/*!
- \since 5.5
-
- Allocates server-side storage for this texture object taking
- into account, the format, dimensions, mipmap levels, array
- layers and cubemap faces.
-
- Once storage has been allocated it is no longer possible to change
- these properties.
-
- If supported QOpenGLTexture makes use of immutable texture
- storage. However, if immutable texture storage is not available,
- then the specified \a pixelFormat and \a pixelType will be used
- to allocate mutable storage; note that in certain OpenGL implementations
- (notably, OpenGL ES 2) they must perfectly match the format
- and the type passed to any subsequent setData() call.
-
- Once storage has been allocated for the texture then pixel data
- can be uploaded via one of the setData() overloads.
-
- \sa isStorageAllocated(), setData()
-*/
-void QOpenGLTexture::allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType)
-{
- Q_D(QOpenGLTexture);
- if (d->create())
- d->allocateStorage(pixelFormat, pixelType);
-}
-
-/*!
- Returns \c true if server-side storage for this texture as been
- allocated.
-
- The texture format, dimensions, mipmap levels and array layers
- cannot be altered once storage ihas been allocated.
-
- \sa allocateStorage(), setSize(), setMipLevels(), setLayers(), setFormat()
-*/
-bool QOpenGLTexture::isStorageAllocated() const
-{
- Q_D(const QOpenGLTexture);
- return d->storageAllocated;
-}
-
-/*!
- Attempts to create a texture view onto this texture. A texture
- view is somewhat analogous to a view in SQL in that it presents
- a restricted or reinterpreted view of the original data. Texture
- views do not allocate any more server-side storage, insted relying
- on the storage buffer of the source texture.
-
- Texture views are only available when using immutable storage. For
- more information on texture views see
- http://www.opengl.org/wiki/Texture_Storage#Texture_views.
-
- The \a target argument specifies the target to use for the view.
- Only some targets can be used depending upon the target of the original
- target. For e.g. a view onto a Target1DArray texture can specify
- either Target1DArray or Target1D but for the latter the number of
- array layers specified with \a minimumLayer and \a maximumLayer must
- be exactly 1.
-
- Simpliar constraints apply for the \a viewFormat. See the above link
- and the specification for more details.
-
- The \a minimumMipmapLevel, \a maximumMipmapLevel, \a minimumLayer,
- and \a maximumLayer arguments serve to restrict the parts of the
- texture accessible by the texture view.
-
- If creation of the texture view fails this function will return
- 0. If the function succeeds it will return a pointer to a new
- QOpenGLTexture object that will return \c true from its isTextureView()
- function.
-
- \sa isTextureView()
-*/
-QOpenGLTexture *QOpenGLTexture::createTextureView(Target target,
- TextureFormat viewFormat,
- int minimumMipmapLevel, int maximumMipmapLevel,
- int minimumLayer, int maximumLayer) const
-{
- Q_D(const QOpenGLTexture);
- if (!isStorageAllocated()) {
- qWarning("Cannot set create a texture view of a texture that does not have storage allocated.");
- return nullptr;
- }
- Q_ASSERT(maximumMipmapLevel >= minimumMipmapLevel);
- Q_ASSERT(maximumLayer >= minimumLayer);
- return d->createTextureView(target, viewFormat,
- minimumMipmapLevel, maximumMipmapLevel,
- minimumLayer, maximumLayer);
-}
-
-/*!
- Returns \c true if this texture object is actually a view onto another
- texture object.
-
- \sa createTextureView()
-*/
-bool QOpenGLTexture::isTextureView() const
-{
- Q_D(const QOpenGLTexture);
- Q_ASSERT(d->textureId);
- return d->textureView;
-}
-
-/*!
- Uploads pixel \a data for this texture object \a mipLevel, array \a layer, and \a cubeFace.
- Storage must have been allocated before uploading pixel data. Some overloads of setData()
- will set appropriate dimensions, mipmap levels, and array layers and then allocate storage
- for you if they have enough information to do so. This will be noted in the function
- documentation.
-
- The structure of the pixel data pointed to by \a data is specified by \a sourceFormat
- and \a sourceType. The pixel data upload can optionally be controlled by \a options.
-
- If using a compressed format() then you should use setCompressedData() instead of this
- function.
-
- \since 5.3
- \sa setCompressedData()
-*/
-void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- if (!isStorageAllocated()) {
- qWarning("Cannot set data on a texture that does not have storage allocated.\n"
- "To do so call allocateStorage() before this function");
- return;
- }
- d->setData(mipLevel, layer, 1, cubeFace, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \since 5.9
- \overload
-
- Parameter \a layerCount is the number of layers in a texture array
- that are being uploaded/populated by this call.
-*/
-void QOpenGLTexture::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- if (!isStorageAllocated()) {
- qWarning("Cannot set data on a texture that does not have storage allocated.\n"
- "To do so call allocateStorage() before this function");
- return;
- }
- d->setData(mipLevel, layer, layerCount, cubeFace, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \since 5.3
- \overload
-*/
-void QOpenGLTexture::setData(int mipLevel, int layer,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \since 5.3
- \overload
-*/
-void QOpenGLTexture::setData(int mipLevel,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \since 5.3
- \overload
-*/
-void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \since 5.14
- \overload
-
- This overload is to be used to update a part of the texture. Parameters \a
- xOffset, \a yOffset, \a zOffset specify the texel offsets within the
- texture. Parameters \a width, \a height and \a depth specify the dimensions
- of the sub image.
-
- The structure of the pixel data pointed to by \a data is specified by \a
- sourceFormat and \a sourceType. The pixel data upload can optionally be
- controlled by \a options.
-*/
-void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(xOffset, yOffset, zOffset,
- width, height, depth,
- 0, 0, 1,
- QOpenGLTexture::CubeMapPositiveX, sourceFormat,
- sourceType, data, options);
-}
-
-/*!
- \since 5.14
- \overload
-
- This overload is to be used to update a part of the texture. Parameters \a
- xOffset, \a yOffset, \a zOffset specify the texel offsets within the
- texture. Parameters \a width, \a height and \a depth specify the dimensions
- of the sub image. The mip map level the sub image we want to
- update is specified with \a mipLevel.
-
- The structure of the pixel data pointed to by \a data is specified by \a
- sourceFormat and \a sourceType. The pixel data upload can optionally be
- controlled by \a options.
-*/
-void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- int mipLevel,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(xOffset, yOffset, zOffset,
- width, height, depth,
- mipLevel, 0, 1,
- QOpenGLTexture::CubeMapPositiveX, sourceFormat,
- sourceType, data, options);
-}
-
-/*!
- \since 5.14
- \overload
-
- This overload is to be used to update a part of the texture. Parameters \a
- xOffset, \a yOffset, \a zOffset specify the texel offsets within the
- texture. Parameters \a width, \a height and \a depth specify the dimensions
- of the sub image. The mip map level and layerof the sub image we want to
- update are specified with \a mipLevel and \a layer.
-
- The structure of the pixel data pointed to by \a data is specified by \a
- sourceFormat and \a sourceType. The pixel data upload can optionally be
- controlled by \a options.
-*/
-void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- int mipLevel, int layer,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(xOffset, yOffset, zOffset,
- width, height, depth,
- mipLevel, layer, 1,
- QOpenGLTexture::CubeMapPositiveX, sourceFormat,
- sourceType, data, options);
-}
-
-/*!
- \since 5.14
- \overload
-
- This overload is to be used to update a part of the texture. Parameters \a
- xOffset, \a yOffset, \a zOffset specify the texel offsets within the
- texture. Parameters \a width, \a height and \a depth specify the dimensions
- of the sub image.The mip map level, layer and cube map face of the sub
- image we want to update are specified with \a mipLevel, \a layer and \a
- face.
-
- The structure of the pixel data pointed to by \a data is specified by \a
- sourceFormat and \a sourceType. The pixel data upload can optionally be
- controlled by \a options.
-*/
-void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- int mipLevel, int layer,
- CubeMapFace face,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(xOffset, yOffset, zOffset,
- width, height, depth,
- mipLevel, layer, 1,
- face, sourceFormat,
- sourceType, data, options);
-}
-
-/*!
- \since 5.14
- \overload
-
- This overload is to be used to update a part of the texture. Parameters \a
- xOffset, \a yOffset, \a zOffset specify the texel offsets within the
- texture. Parameters \a width, \a height and \a depth specify the dimensions
- of the sub image.The mip map level, starting layer, cube map face and
- number of layers of the sub image we want to update are specified with \a
- mipLevel, \a layer, \a face and \a layerCount.
-
- The structure of the pixel data pointed to by \a data is specified by \a
- sourceFormat and \a sourceType. The pixel data upload can optionally be
- controlled by \a options.
-*/
-void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- int mipLevel, int layer,
- CubeMapFace face, int layerCount,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(xOffset, yOffset, zOffset,
- width, height, depth,
- mipLevel, layer, layerCount,
- face, sourceFormat,
- sourceType, data, options);
-}
-
-#if QT_DEPRECATED_SINCE(5, 3)
-/*!
- \obsolete
- \overload
-
- \sa setCompressedData()
-*/
-void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- if (!isStorageAllocated()) {
- qWarning("Cannot set data on a texture that does not have storage allocated.\n"
- "To do so call allocateStorage() before this function");
- return;
- }
- d->setData(mipLevel, layer, 1, cubeFace, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setData(int mipLevel, int layer,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setData(int mipLevel,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
-}
-#endif
-
-/*!
- This overload of setData() will allocate storage for you.
- The pixel data is contained in \a image. Mipmaps are generated by default.
- Set \a genMipMaps to \l DontGenerateMipMaps to turn off mipmap generation.
-
- \overload
-*/
-void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)
-{
- QOpenGLContext *context = QOpenGLContext::currentContext();
- if (!context) {
- qWarning("QOpenGLTexture::setData() requires a valid current context");
- return;
- }
-
- if (image.isNull()) {
- qWarning("QOpenGLTexture::setData() tried to set a null image");
- return;
- }
-
- if (context->isOpenGLES() && context->format().majorVersion() < 3)
- setFormat(QOpenGLTexture::RGBAFormat);
- else
- setFormat(QOpenGLTexture::RGBA8_UNorm);
-
- setSize(image.width(), image.height());
- setMipLevels(genMipMaps == GenerateMipMaps ? maximumMipLevels() : 1);
- allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
-
- // Upload pixel data and generate mipmaps
- QImage glImage = image.convertToFormat(QImage::Format_RGBA8888);
- QOpenGLPixelTransferOptions uploadOptions;
- uploadOptions.setAlignment(1);
- setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, glImage.constBits(), &uploadOptions);
-}
-
-/*!
- Uploads compressed pixel \a data to \a mipLevel, array \a layer, and \a cubeFace.
- The pixel transfer can optionally be controlled with \a options. The \a dataSize
- argument should specify the size of the data pointed to by \a data.
-
- If not using a compressed format() then you should use setData() instead of this
- function.
-
- \since 5.3
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
- int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- if (!isStorageAllocated()) {
- qWarning("Cannot set data on a texture that does not have storage allocated.\n"
- "To do so call allocateStorage() before this function");
- return;
- }
- d->setCompressedData(mipLevel, layer, 1, cubeFace, dataSize, data, options);
-}
-
-/*!
- \since 5.9
- \overload
-
- Parameter \a layerCount is the number of layers in a texture array
- that are being uploaded/populated by this call.
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- if (!isStorageAllocated()) {
- qWarning("Cannot set data on a texture that does not have storage allocated.\n"
- "To do so call allocateStorage() before this function");
- return;
- }
- d->setCompressedData(mipLevel, layer, layerCount, cubeFace, dataSize, data, options);
-}
-
-/*!
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-
-/*!
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-
-/*!
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-
-#if QT_DEPRECATED_SINCE(5, 3)
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
- int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- if (!isStorageAllocated()) {
- qWarning("Cannot set data on a texture that does not have storage allocated.\n"
- "To do so call allocateStorage() before this function");
- return;
- }
- d->setCompressedData(mipLevel, layer, 1, cubeFace, dataSize, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-
-/*!
- \obsolete
- \overload
-*/
-void QOpenGLTexture::setCompressedData(int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->textureId);
- d->setCompressedData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
-}
-#endif
-
-/*!
- Returns \c true if your OpenGL implementation and version supports the texture
- feature \a feature.
-*/
-bool QOpenGLTexture::hasFeature(Feature feature)
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (!ctx) {
- qWarning("QOpenGLTexture::hasFeature() requires a valid current context");
- return false;
- }
-
- QSurfaceFormat f = ctx->format();
-
- bool supported = false;
-
-#if !defined(QT_OPENGL_ES_2)
- if (!ctx->isOpenGLES()) {
- switch (feature) {
- case ImmutableMultisampleStorage:
- supported = f.version() >= qMakePair(4, 3)
- || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage_multisample"));
- break;
-
- case TextureBuffer:
- supported = f.version() >= qMakePair(3, 0)
- || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_buffer_object"));
- break;
-
- case StencilTexturing:
- supported = f.version() >= qMakePair(4, 3)
- || ctx->hasExtension(QByteArrayLiteral("GL_ARB_stencil_texturing"));
- break;
-
- case ImmutableStorage:
- supported = f.version() >= qMakePair(4, 2)
- || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage"))
- || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage"));
- break;
-
- case TextureCubeMapArrays:
- supported = f.version() >= qMakePair(4, 0)
- || ctx->hasExtension(QByteArrayLiteral("ARB_texture_cube_map_array"));
- break;
-
- case Swizzle:
- supported = f.version() >= qMakePair(3, 3)
- || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_swizzle"));
- break;
-
- case TextureMultisample:
- supported = f.version() >= qMakePair(3, 2)
- || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_multisample"));
- break;
-
- case TextureArrays:
- supported = f.version() >= qMakePair(3, 0)
- || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_array"));
- break;
-
- case TextureRectangle:
- supported = f.version() >= qMakePair(2, 1)
- || ctx->hasExtension(QByteArrayLiteral("ARB_texture_rectangle"));
- break;
-
- case Texture3D:
- supported = f.version() >= qMakePair(1, 3);
- break;
-
- case AnisotropicFiltering:
- supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic"));
- break;
-
- case NPOTTextures:
- case NPOTTextureRepeat:
- supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two"));
- break;
-
- case Texture1D:
- supported = f.version() >= qMakePair(1, 1);
- break;
-
- case TextureComparisonOperators:
- // GL 1.4 and GL_ARB_shadow alone support only LEQUAL and GEQUAL;
- // since we're talking about history anyhow avoid to be extra pedantic
- // in the feature set, and simply claim supported if we have the full set of operators
- // (which has been added into 1.5 / GL_EXT_shadow_funcs).
- supported = f.version() >= qMakePair(1, 5)
- || (ctx->hasExtension(QByteArrayLiteral("GL_ARB_shadow"))
- && ctx->hasExtension(QByteArrayLiteral("GL_EXT_shadow_funcs")));
- break;
-
- case TextureMipMapLevel:
- supported = f.version() >= qMakePair(1, 2);
- break;
-
- case MaxFeatureFlag:
- break;
- }
- }
-
- if (ctx->isOpenGLES())
-#endif
- {
- const char *renderer = reinterpret_cast<const char *>(ctx->functions()->glGetString(GL_RENDERER));
- switch (feature) {
- case ImmutableStorage:
- supported = (f.version() >= qMakePair(3, 0) || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage")))
- && !(renderer && strstr(renderer, "Mali")); // do not use on Mali: QTBUG-45106
- break;
-
- case ImmutableMultisampleStorage:
- supported = f.version() >= qMakePair(3, 1);
- break;
-
- case TextureRectangle:
- break;
-
- case TextureArrays:
- supported = f.version() >= qMakePair(3, 0);
- break;
-
- case Texture3D:
- supported = f.version() >= qMakePair(3, 0)
- || ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"));
- break;
-
- case TextureMultisample:
- supported = f.version() >= qMakePair(3, 1);
- break;
-
- case TextureBuffer:
- break;
-
- case TextureCubeMapArrays:
- break;
-
- case Swizzle:
- supported = f.version() >= qMakePair(3, 0);
- break;
-
- case StencilTexturing:
- break;
-
- case AnisotropicFiltering:
- supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic"));
- break;
-
- case NPOTTextures:
- case NPOTTextureRepeat:
- supported = f.version() >= qMakePair(3,0)
- || ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_npot"))
- || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two"));
- break;
-
- case Texture1D:
- break;
-
- case TextureComparisonOperators:
- supported = f.version() >= qMakePair(3, 0)
- || ctx->hasExtension(QByteArrayLiteral("GL_EXT_shadow_samplers"));
- break;
-
- case TextureMipMapLevel:
- supported = f.version() >= qMakePair(3, 0);
- break;
-
- case MaxFeatureFlag:
- break;
- }
- }
-
- return supported;
-}
-
-/*!
- Sets the base mipmap level used for all texture lookups with this texture to \a baseLevel.
-
- \note This function has no effect on Qt built for OpenGL ES 2.
- \sa mipBaseLevel(), setMipMaxLevel(), setMipLevelRange()
-*/
-void QOpenGLTexture::setMipBaseLevel(int baseLevel)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (!d->features.testFlag(TextureMipMapLevel)) {
- qWarning("QOpenGLTexture::setMipBaseLevel: requires OpenGL >= 1.2 or OpenGL ES >= 3.0");
- return;
- }
- Q_ASSERT(d->textureId);
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(baseLevel <= d->maxLevel);
- d->baseLevel = baseLevel;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel);
-}
-
-/*!
- Returns the mipmap base level used for all texture lookups with this texture.
- The default is 0.
-
- \sa setMipBaseLevel(), mipMaxLevel(), mipLevelRange()
-*/
-int QOpenGLTexture::mipBaseLevel() const
-{
- Q_D(const QOpenGLTexture);
- return d->baseLevel;
-}
-
-/*!
- Sets the maximum mipmap level used for all texture lookups with this texture to \a maxLevel.
-
- \note This function has no effect on Qt built for OpenGL ES 2.
- \sa mipMaxLevel(), setMipBaseLevel(), setMipLevelRange()
-*/
-void QOpenGLTexture::setMipMaxLevel(int maxLevel)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (!d->features.testFlag(TextureMipMapLevel)) {
- qWarning("QOpenGLTexture::setMipMaxLevel: requires OpenGL >= 1.2 or OpenGL ES >= 3.0");
- return;
- }
- Q_ASSERT(d->textureId);
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->baseLevel <= maxLevel);
- d->maxLevel = maxLevel;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel);
-}
-
-/*!
- Returns the mipmap maximum level used for all texture lookups with this texture.
-
- \sa setMipMaxLevel(), mipBaseLevel(), mipLevelRange()
-*/
-int QOpenGLTexture::mipMaxLevel() const
-{
- Q_D(const QOpenGLTexture);
- return d->maxLevel;
-}
-
-/*!
- Sets the range of mipmap levels that can be used for texture lookups with this texture
- to range from \a baseLevel to \a maxLevel.
-
- \note This function has no effect on Qt built for OpenGL ES 2.
- \sa setMipBaseLevel(), setMipMaxLevel(), mipLevelRange()
-*/
-void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (!d->features.testFlag(TextureMipMapLevel)) {
- qWarning("QOpenGLTexture::setMipLevelRange: requires OpenGL >= 1.2 or OpenGL ES >= 3.0");
- return;
- }
- Q_ASSERT(d->textureId);
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(baseLevel <= maxLevel);
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel);
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel);
-}
-
-/*!
- Returns the range of mipmap levels that can be used for texture lookups with this texture.
-
- \sa mipBaseLevel(), mipMaxLevel()
-*/
-QPair<int, int> QOpenGLTexture::mipLevelRange() const
-{
- Q_D(const QOpenGLTexture);
- return qMakePair(d->baseLevel, d->maxLevel);
-}
-
-/*!
- If \a enabled is \c true, enables automatic mipmap generation for this texture object
- to occur whenever the level 0 mipmap data is set via setData().
-
- The automatic mipmap generation is enabled by default.
-
- \note Mipmap generation is not supported for compressed textures with OpenGL ES 2.0.
-
- \sa isAutoMipMapGenerationEnabled(), generateMipMaps()
-*/
-void QOpenGLTexture::setAutoMipMapGenerationEnabled(bool enabled)
-{
- Q_D(QOpenGLTexture);
- d->autoGenerateMipMaps = enabled;
-}
-
-/*!
- Returns whether auto mipmap generation is enabled for this texture object.
-
- \sa setAutoMipMapGenerationEnabled(), generateMipMaps()
-*/
-bool QOpenGLTexture::isAutoMipMapGenerationEnabled() const
-{
- Q_D(const QOpenGLTexture);
- return d->autoGenerateMipMaps;
-}
-
-/*!
- Generates mipmaps for this texture object from mipmap level 0. If you are
- using a texture target and filtering option that requires mipmaps and you
- have disabled automatic mipmap generation then you need to call this function
- or the overload to create the mipmap chain.
-
- \note Mipmap generation is not supported for compressed textures with OpenGL ES.
-
- \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels()
-*/
-void QOpenGLTexture::generateMipMaps()
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (isCompressedFormat(d->format)) {
- if (QOpenGLContext *ctx = QOpenGLContext::currentContext())
- if (ctx->isOpenGLES())
- return;
- }
- d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target, d->bindingTarget);
-}
-
-/*!
- Generates mipmaps for this texture object from mipmap level \a baseLevel. If you are
- using a texture target and filtering option that requires mipmaps and you
- have disabled automatic mipmap generation then you need to call this function
- or the overload to create the mipmap chain.
-
- The generation of mipmaps to above \a baseLevel is achieved by setting the mipmap
- base level to \a baseLevel and then generating the mipmap chain. If \a resetBaseLevel
- is \c true, then the baseLevel of the texture will be reset to its previous value.
-
- \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels()
-*/
-void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel)
-{
- Q_D(QOpenGLTexture);
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (isCompressedFormat(d->format)) {
- if (QOpenGLContext *ctx = QOpenGLContext::currentContext())
- if (ctx->isOpenGLES())
- return;
- }
- int oldBaseLevel;
- if (resetBaseLevel)
- oldBaseLevel = mipBaseLevel();
- setMipBaseLevel(baseLevel);
- d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target, d->bindingTarget);
- if (resetBaseLevel)
- setMipBaseLevel(oldBaseLevel);
-}
-
-/*!
- GLSL shaders are able to reorder the components of the vec4 returned by texture
- functions. It is also desirable to be able to control this reordering from CPU
- side code. This is made possible by swizzle masks since OpenGL 3.3.
-
- Each component of the texture can be mapped to one of the SwizzleValue options.
-
- This function maps \a component to the output \a value.
-
- \note This function has no effect on Mac and Qt built for OpenGL ES 2.
- \sa swizzleMask()
-*/
-void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue value)
-{
-#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (!d->features.testFlag(Swizzle)) {
- qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3");
- return;
- }
- d->swizzleMask[component - SwizzleRed] = value;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, component, value);
- return;
- }
-#else
- Q_UNUSED(component);
- Q_UNUSED(value);
-#endif
- qWarning("QOpenGLTexture: Texture swizzling is not supported");
-}
-
-/*!
- Parameters \a {r}, \a {g}, \a {b}, and \a {a} are values used for setting
- the colors red, green, blue, and the alpha value.
- \overload
-*/
-void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g,
- SwizzleValue b, SwizzleValue a)
-{
-#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (!d->features.testFlag(Swizzle)) {
- qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3");
- return;
- }
- GLint swizzleMask[] = {GLint(r), GLint(g), GLint(b), GLint(a)};
- d->swizzleMask[0] = r;
- d->swizzleMask[1] = g;
- d->swizzleMask[2] = b;
- d->swizzleMask[3] = a;
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
- return;
- }
-#else
- Q_UNUSED(r);
- Q_UNUSED(g);
- Q_UNUSED(b);
- Q_UNUSED(a);
-#endif
- qWarning("QOpenGLTexture: Texture swizzling is not supported");
-}
-
-/*!
- Returns the swizzle mask for texture \a component.
-*/
-QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent component) const
-{
- Q_D(const QOpenGLTexture);
- return d->swizzleMask[component - SwizzleRed];
-}
-
-/*!
- \enum QOpenGLTexture::DepthStencilMode
- \since 5.4
- This enum specifies which component of a depth/stencil texture is
- accessed when the texture is sampled.
-
- \value DepthMode Equivalent to GL_DEPTH_COMPONENT.
- \value StencilMode Equivalent to GL_STENCIL_INDEX.
-*/
-
-/*!
- If using a texture that has a combined depth/stencil format this function sets
- which component of the texture is accessed to \a mode.
-
- When the parameter is set to DepthMode, then accessing it from the
- shader will access the depth component as a single float, as normal. But when
- the parameter is set to StencilMode, the shader will access the stencil component.
-
- \note This function has no effect on Mac and Qt built for OpenGL ES 2.
- \since 5.4
- \sa depthStencilMode()
-*/
-void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode)
-{
-#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (!d->features.testFlag(StencilTexturing)) {
- qWarning("QOpenGLTexture::setDepthStencilMode() requires OpenGL >= 4.3 or GL_ARB_stencil_texturing");
- return;
- }
- d->depthStencilMode = mode;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_DEPTH_STENCIL_TEXTURE_MODE, mode);
- return;
- }
-#else
- Q_UNUSED(mode);
-#endif
- qWarning("QOpenGLTexture: DepthStencil Mode is not supported");
-}
-
-/*!
- Returns the depth stencil mode for textures using a combined depth/stencil format.
-
- \since 5.4
- \sa setDepthStencilMode()
-*/
-QOpenGLTexture::DepthStencilMode QOpenGLTexture::depthStencilMode() const
-{
- Q_D(const QOpenGLTexture);
- return d->depthStencilMode;
-}
-
-/*!
- \enum QOpenGLTexture::ComparisonFunction
- \since 5.5
- This enum specifies which comparison operator is used when texture comparison
- is enabled on this texture.
-
- \value CompareLessEqual Equivalent to GL_LEQUAL.
- \value CompareGreaterEqual Equivalent to GL_GEQUAL.
- \value CompareLess Equivalent to GL_LESS.
- \value CompareGreater Equivalent to GL_GREATER.
- \value CompareEqual Equivalent to GL_EQUAL.
- \value CommpareNotEqual Equivalent to GL_NOTEQUAL.
- \value CompareAlways Equivalent to GL_ALWAYS.
- \value CompareNever Equivalent to GL_NEVER.
-
-*/
-
-/*!
- \since 5.5
-
- Sets the texture comparison function on this texture to \a function. The texture
- comparison function is used by shadow samplers when sampling a depth texture.
-
- \sa comparisonFunction()
-*/
-void QOpenGLTexture::setComparisonFunction(QOpenGLTexture::ComparisonFunction function)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (!d->features.testFlag(TextureComparisonOperators)) {
- qWarning("QOpenGLTexture::setComparisonFunction: requires OpenGL >= 1.5 or OpenGL ES >= 3.0");
- return;
- }
- d->comparisonFunction = function;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_COMPARE_FUNC, function);
-}
-
-/*!
- \since 5.5
-
- Returns the texture comparison operator set on this texture. By default, a
- texture has a CompareLessEqual comparison function.
-
- \sa setComparisonFunction()
-*/
-QOpenGLTexture::ComparisonFunction QOpenGLTexture::comparisonFunction() const
-{
- Q_D(const QOpenGLTexture);
- return d->comparisonFunction;
-}
-
-/*!
- \enum QOpenGLTexture::ComparisonMode
- \since 5.5
- This enum specifies which comparison mode is used when sampling this texture.
-
- \value CompareRefToTexture Equivalent to GL_COMPARE_REF_TO_TEXTURE.
- \value CompareNone Equivalent to GL_NONE.
-*/
-
-/*!
- \since 5.5
-
- Sets the texture comparison mode on this texture to \a mode. The texture
- comparison mode is used by shadow samplers when sampling a depth texture.
-
- \sa comparisonMode()
-*/
-void QOpenGLTexture::setComparisonMode(QOpenGLTexture::ComparisonMode mode)
-{
- Q_D(QOpenGLTexture);
- d->create();
- if (!d->features.testFlag(TextureComparisonOperators)) {
- qWarning("QOpenGLTexture::setComparisonMode: requires OpenGL >= 1.5 or OpenGL ES >= 3.0");
- return;
- }
- d->comparisonMode = mode;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_COMPARE_MODE, mode);
-}
-
-/*!
- \since 5.5
-
- Returns the texture comparison mode set on this texture. By default, a
- texture has a CompareNone comparison mode (i.e. comparisons are disabled).
-
- \sa setComparisonMode()
-*/
-QOpenGLTexture::ComparisonMode QOpenGLTexture::comparisonMode() const
-{
- Q_D(const QOpenGLTexture);
- return d->comparisonMode;
-}
-
-/*!
- Sets the filter used for minification to \a filter.
-
- \sa minificationFilter(), setMagnificationFilter(), setMinMagFilters()
-*/
-void QOpenGLTexture::setMinificationFilter(QOpenGLTexture::Filter filter)
-{
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- d->minFilter = filter;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_FILTER, filter);
-}
-
-/*!
- Returns the minification filter.
-
- \sa setMinificationFilter()
-*/
-QOpenGLTexture::Filter QOpenGLTexture::minificationFilter() const
-{
- Q_D(const QOpenGLTexture);
- return d->minFilter;
-}
-
-/*!
- Sets the magnification filter to \a filter.
-
- \sa magnificationFilter(), setMinificationFilter(), setMinMagFilters()
-*/
-void QOpenGLTexture::setMagnificationFilter(QOpenGLTexture::Filter filter)
-{
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- d->magFilter = filter;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAG_FILTER, filter);
-}
-
-/*!
- Returns the magnification filter.
-
- \sa setMagnificationFilter()
-*/
-QOpenGLTexture::Filter QOpenGLTexture::magnificationFilter() const
-{
- Q_D(const QOpenGLTexture);
- return d->magFilter;
-}
-
-/*!
- Sets the minification filter to \a minificationFilter and the magnification filter
- to \a magnificationFilter.
-
- \sa minMagFilters(), setMinificationFilter(), setMagnificationFilter()
-*/
-void QOpenGLTexture::setMinMagFilters(QOpenGLTexture::Filter minificationFilter,
- QOpenGLTexture::Filter magnificationFilter)
-{
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- d->minFilter = minificationFilter;
- d->magFilter = magnificationFilter;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_FILTER, minificationFilter);
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAG_FILTER, magnificationFilter);
-}
-
-/*!
- Returns the current minification and magnification filters.
-
- \sa setMinMagFilters()
-*/
-QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> QOpenGLTexture::minMagFilters() const
-{
- Q_D(const QOpenGLTexture);
- return QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter>(d->minFilter, d->magFilter);
-}
-
-/*!
- If your OpenGL implementation supports the GL_EXT_texture_filter_anisotropic extension
- this function sets the maximum anisotropy level to \a anisotropy.
-
- \sa maximumAnisotropy()
-*/
-void QOpenGLTexture::setMaximumAnisotropy(float anisotropy)
-{
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (!d->features.testFlag(AnisotropicFiltering)) {
- qWarning("QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic");
- return;
- }
- d->maxAnisotropy = anisotropy;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
-}
-
-/*!
- Returns the maximum level of anisotropy to be accounted for when performing texture lookups.
- This requires the GL_EXT_texture_filter_anisotropic extension.
-
- \sa setMaximumAnisotropy()
-*/
-float QOpenGLTexture::maximumAnisotropy() const
-{
- Q_D(const QOpenGLTexture);
- return d->maxAnisotropy;
-}
-
-/*!
- Sets the wrap (or repeat mode) for all texture dimentions to \a mode.
-
- \sa wrapMode()
-*/
-void QOpenGLTexture::setWrapMode(QOpenGLTexture::WrapMode mode)
-{
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- d->setWrapMode(mode);
-}
-
-/*!
- Holds the texture dimension \a direction.
- \overload
-*/
-void QOpenGLTexture::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode)
-{
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- d->setWrapMode(direction, mode);
-}
-
-/*!
- Returns the wrap mode for the texture dimension \a direction.
-
- \sa setWrapMode()
-*/
-QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDirection direction) const
-{
- Q_D(const QOpenGLTexture);
- return d->wrapMode(direction);
-}
-
-/*!
- Sets the border color of the texture to \a color.
-
- \note This function has no effect on Mac and Qt built for OpenGL ES 2.
- \sa borderColor()
-*/
-void QOpenGLTexture::setBorderColor(QColor color)
-{
- setBorderColor(static_cast<float>(color.redF()), static_cast<float>(color.greenF()),
- static_cast<float>(color.blueF()), static_cast<float>(color.alphaF()));
-}
-
-/*!
- Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and \a {a} to the
- alpha value.
- \overload
-*/
-void QOpenGLTexture::setBorderColor(float r, float g, float b, float a)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- float values[4];
- values[0] = r;
- values[1] = g;
- values[2] = b;
- values[3] = a;
- d->borderColor.clear();
- for (int i = 0; i < 4; ++i)
- d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
- return;
- }
-#else
- Q_UNUSED(r);
- Q_UNUSED(g);
- Q_UNUSED(b);
- Q_UNUSED(a);
-#endif
- qWarning("QOpenGLTexture: Border color is not supported");
-}
-
-/*!
- Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and the alpha
- value to \a {a}.
- \overload
-*/
-void QOpenGLTexture::setBorderColor(int r, int g, int b, int a)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- int values[4];
- values[0] = r;
- values[1] = g;
- values[2] = b;
- values[3] = a;
- d->borderColor.clear();
- for (int i = 0; i < 4; ++i)
- d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
- return;
- }
-#else
- Q_UNUSED(r);
- Q_UNUSED(g);
- Q_UNUSED(b);
- Q_UNUSED(a);
-#endif
- qWarning("QOpenGLTexture: Border color is not supported");
-
- // TODO Handle case of using glTextureParameterIiv() based on format
-}
-
-/*!
- Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and the alpha
- value to \a {a}.
- \overload
-*/
-void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- int values[4];
- values[0] = int(r);
- values[1] = int(g);
- values[2] = int(b);
- values[3] = int(a);
- d->borderColor.clear();
- for (int i = 0; i < 4; ++i)
- d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
- return;
- }
-#else
- Q_UNUSED(r);
- Q_UNUSED(g);
- Q_UNUSED(b);
- Q_UNUSED(a);
-#endif
- qWarning("QOpenGLTexture: Border color is not supported");
-
- // TODO Handle case of using glTextureParameterIuiv() based on format
-}
-
-/*!
- Returns the borderColor of this texture.
-
- \sa setBorderColor()
-*/
-QColor QOpenGLTexture::borderColor() const
-{
- Q_D(const QOpenGLTexture);
- QColor c(0.0f, 0.0f, 0.0f, 0.0f);
- if (!d->borderColor.isEmpty()) {
- c.setRedF(d->borderColor.at(0).toFloat());
- c.setGreenF(d->borderColor.at(1).toFloat());
- c.setBlueF(d->borderColor.at(2).toFloat());
- c.setAlphaF(d->borderColor.at(3).toFloat());
- }
- return c;
-}
-
-/*!
- Writes the texture border color into the first four elements
- of the array pointed to by \a border.
-
- \sa setBorderColor()
-*/
-void QOpenGLTexture::borderColor(float *border) const
-{
- Q_D(const QOpenGLTexture);
- Q_ASSERT(border);
- if (d->borderColor.isEmpty()) {
- for (int i = 0; i < 4; ++i)
- border[i] = 0.0f;
- } else {
- for (int i = 0; i < 4; ++i)
- border[i] = d->borderColor.at(i).toFloat();
- }
-}
-
-/*!
- Writes the texture border color into the first four elements
- of the array pointed to by \a border.
-
- \overload
-*/
-void QOpenGLTexture::borderColor(int *border) const
-{
- Q_D(const QOpenGLTexture);
- Q_ASSERT(border);
- if (d->borderColor.isEmpty()) {
- for (int i = 0; i < 4; ++i)
- border[i] = 0;
- } else {
- for (int i = 0; i < 4; ++i)
- border[i] = d->borderColor.at(i).toInt();
- }
-}
-
-/*!
- Writes the texture border color into the first four elements
- of the array pointed to by \a border.
-
- \overload
-*/
-void QOpenGLTexture::borderColor(unsigned int *border) const
-{
- Q_D(const QOpenGLTexture);
- Q_ASSERT(border);
- if (d->borderColor.isEmpty()) {
- for (int i = 0; i < 4; ++i)
- border[i] = 0;
- } else {
- for (int i = 0; i < 4; ++i)
- border[i] = d->borderColor.at(i).toUInt();
- }
-}
-
-/*!
- Sets the minimum level of detail to \a value. This limits the selection of highest
- resolution mipmap (lowest mipmap level). The default value is -1000.
-
- \note This function has no effect on Qt built for OpenGL ES 2.
- \sa minimumLevelOfDetail(), setMaximumLevelOfDetail(), setLevelOfDetailRange()
-*/
-void QOpenGLTexture::setMinimumLevelOfDetail(float value)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- Q_ASSERT(value < d->maxLevelOfDetail);
- d->minLevelOfDetail = value;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, value);
- return;
- }
-#else
- Q_UNUSED(value);
-#endif
- qWarning("QOpenGLTexture: Detail level is not supported");
-}
-
-/*!
- Returns the minimum level of detail parameter.
-
- \sa setMinimumLevelOfDetail(), maximumLevelOfDetail(), levelOfDetailRange()
-*/
-float QOpenGLTexture::minimumLevelOfDetail() const
-{
- Q_D(const QOpenGLTexture);
- return d->minLevelOfDetail;
-}
-
-/*!
- Sets the maximum level of detail to \a value. This limits the selection of lowest
- resolution mipmap (highest mipmap level). The default value is 1000.
-
- \note This function has no effect on Qt built for OpenGL ES 2.
- \sa maximumLevelOfDetail(), setMinimumLevelOfDetail(), setLevelOfDetailRange()
-*/
-void QOpenGLTexture::setMaximumLevelOfDetail(float value)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- Q_ASSERT(value > d->minLevelOfDetail);
- d->maxLevelOfDetail = value;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, value);
- return;
- }
-#else
- Q_UNUSED(value);
-#endif
- qWarning("QOpenGLTexture: Detail level is not supported");
-}
-
-/*!
- Returns the maximum level of detail parameter.
-
- \sa setMaximumLevelOfDetail(), minimumLevelOfDetail(), levelOfDetailRange()
-*/
-float QOpenGLTexture::maximumLevelOfDetail() const
-{
- Q_D(const QOpenGLTexture);
- return d->maxLevelOfDetail;
-}
-
-/*!
- Sets the minimum level of detail parameters to \a min and the maximum level
- to \a max.
- \note This function has no effect on Qt built for OpenGL ES 2.
- \sa levelOfDetailRange(), setMinimumLevelOfDetail(), setMaximumLevelOfDetail()
-*/
-void QOpenGLTexture::setLevelOfDetailRange(float min, float max)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- Q_ASSERT(min < max);
- d->minLevelOfDetail = min;
- d->maxLevelOfDetail = max;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, min);
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, max);
- return;
- }
-#else
- Q_UNUSED(min);
- Q_UNUSED(max);
-#endif
- qWarning("QOpenGLTexture: Detail level is not supported");
-}
-
-/*!
- Returns the minimum and maximum level of detail parameters.
-
- \sa setLevelOfDetailRange(), minimumLevelOfDetail(), maximumLevelOfDetail()
-*/
-QPair<float, float> QOpenGLTexture::levelOfDetailRange() const
-{
- Q_D(const QOpenGLTexture);
- return qMakePair(d->minLevelOfDetail, d->maxLevelOfDetail);
-}
-
-/*!
- Sets the level of detail bias to \a bias.
- Level of detail bias affects the point at which mipmapping levels change.
- Increasing values for level of detail bias makes the overall images blurrier
- or smoother. Decreasing values make the overall images sharper.
-
- \note This function has no effect on Qt built for OpenGL ES 2.
- \sa levelofDetailBias()
-*/
-void QOpenGLTexture::setLevelofDetailBias(float bias)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- d->levelOfDetailBias = bias;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_LOD_BIAS, bias);
- return;
- }
-#else
- Q_UNUSED(bias);
-#endif
- qWarning("QOpenGLTexture: Detail level is not supported");
-}
-
-/*!
- Returns the level of detail bias parameter.
-
- \sa setLevelofDetailBias()
-*/
-float QOpenGLTexture::levelofDetailBias() const
-{
- Q_D(const QOpenGLTexture);
- return d->levelOfDetailBias;
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-QDebug operator<<(QDebug debug, const QOpenGLTexture *t)
-{
- QDebugStateSaver saver(debug);
- debug.nospace();
- debug << "QOpenGLTexture(";
- if (t) {
- const QOpenGLTexturePrivate *d = t->d_ptr.data();
- debug << d->target << ", bindingTarget=" << d->bindingTarget
- << ", size=[" << d->dimensions[0]
- << ", " << d->dimensions[1];
- if (d->target == QOpenGLTexture::Target3D)
- debug << ", " << d->dimensions[2];
- debug << "], format=" << d->format << ", formatClass=" << d->formatClass;
- if (t->isCreated())
- debug << ", textureId=" << d->textureId;
- if (t->isBound())
- debug << ", [bound]";
- if (t->isTextureView())
- debug << ", [view]";
- if (d->fixedSamplePositions)
- debug << ", [fixedSamplePositions]";
- debug << ", mipLevels=" << d->requestedMipLevels << ", layers=" << d->layers
- << ", faces=" << d->faces << ", samples=" << d->samples
- << ", depthStencilMode=" << d->depthStencilMode << ", comparisonFunction="
- << d->comparisonFunction << ", comparisonMode=" << d->comparisonMode
- << ", features=" << d->features << ", minificationFilter=" << d->minFilter
- << ", magnificationFilter=" << d->magFilter << ", wrapMode=" << d->wrapModes[0];
- } else {
- debug << '0';
- }
- debug << ')';
- return debug;
-}
-#endif // QT_NO_DEBUG_STREAM
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltexture.h b/src/gui/opengl/qopengltexture.h
deleted file mode 100644
index 7d984babc8..0000000000
--- a/src/gui/opengl/qopengltexture.h
+++ /dev/null
@@ -1,663 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLABSTRACTTEXTURE_H
-#define QOPENGLABSTRACTTEXTURE_H
-
-#include <QtGui/qtguiglobal.h>
-
-#ifndef QT_NO_OPENGL
-
-#include <QtGui/qopengl.h>
-#include <QtGui/qimage.h>
-#include <QtCore/QScopedPointer>
-
-QT_BEGIN_NAMESPACE
-
-class QDebug;
-class QOpenGLTexturePrivate;
-class QOpenGLPixelTransferOptions;
-
-class Q_GUI_EXPORT QOpenGLTexture
-{
- Q_GADGET
-public:
- enum Target {
- Target1D = 0x0DE0, // GL_TEXTURE_1D
- Target1DArray = 0x8C18, // GL_TEXTURE_1D_ARRAY
- Target2D = 0x0DE1, // GL_TEXTURE_2D
- Target2DArray = 0x8C1A, // GL_TEXTURE_2D_ARRAY
- Target3D = 0x806F, // GL_TEXTURE_3D
- TargetCubeMap = 0x8513, // GL_TEXTURE_CUBE_MAP
- TargetCubeMapArray = 0x9009, // GL_TEXTURE_CUBE_MAP_ARRAY
- Target2DMultisample = 0x9100, // GL_TEXTURE_2D_MULTISAMPLE
- Target2DMultisampleArray = 0x9102, // GL_TEXTURE_2D_MULTISAMPLE_ARRAY
- TargetRectangle = 0x84F5, // GL_TEXTURE_RECTANGLE
- TargetBuffer = 0x8C2A // GL_TEXTURE_BUFFER
- };
- Q_ENUM(Target)
-
- enum BindingTarget {
- BindingTarget1D = 0x8068, // GL_TEXTURE_BINDING_1D
- BindingTarget1DArray = 0x8C1C, // GL_TEXTURE_BINDING_1D_ARRAY
- BindingTarget2D = 0x8069, // GL_TEXTURE_BINDING_2D
- BindingTarget2DArray = 0x8C1D, // GL_TEXTURE_BINDING_2D_ARRAY
- BindingTarget3D = 0x806A, // GL_TEXTURE_BINDING_3D
- BindingTargetCubeMap = 0x8514, // GL_TEXTURE_BINDING_CUBE_MAP
- BindingTargetCubeMapArray = 0x900A, // GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
- BindingTarget2DMultisample = 0x9104, // GL_TEXTURE_BINDING_2D_MULTISAMPLE
- BindingTarget2DMultisampleArray = 0x9105, // GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
- BindingTargetRectangle = 0x84F6, // GL_TEXTURE_BINDING_RECTANGLE
- BindingTargetBuffer = 0x8C2C // GL_TEXTURE_BINDING_BUFFER
- };
- Q_ENUM(BindingTarget)
-
- enum MipMapGeneration {
- GenerateMipMaps,
- DontGenerateMipMaps
- };
- Q_ENUM(MipMapGeneration)
-
- enum TextureUnitReset {
- ResetTextureUnit,
- DontResetTextureUnit
- };
- Q_ENUM(TextureUnitReset)
-
- enum TextureFormat {
- NoFormat = 0, // GL_NONE
-
- // Unsigned normalized formats
- R8_UNorm = 0x8229, // GL_R8
- RG8_UNorm = 0x822B, // GL_RG8
- RGB8_UNorm = 0x8051, // GL_RGB8
- RGBA8_UNorm = 0x8058, // GL_RGBA8
-
- R16_UNorm = 0x822A, // GL_R16
- RG16_UNorm = 0x822C, // GL_RG16
- RGB16_UNorm = 0x8054, // GL_RGB16
- RGBA16_UNorm = 0x805B, // GL_RGBA16
-
- // Signed normalized formats
- R8_SNorm = 0x8F94, // GL_R8_SNORM
- RG8_SNorm = 0x8F95, // GL_RG8_SNORM
- RGB8_SNorm = 0x8F96, // GL_RGB8_SNORM
- RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM
-
- R16_SNorm = 0x8F98, // GL_R16_SNORM
- RG16_SNorm = 0x8F99, // GL_RG16_SNORM
- RGB16_SNorm = 0x8F9A, // GL_RGB16_SNORM
- RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM
-
- // Unsigned integer formats
- R8U = 0x8232, // GL_R8UI
- RG8U = 0x8238, // GL_RG8UI
- RGB8U = 0x8D7D, // GL_RGB8UI
- RGBA8U = 0x8D7C, // GL_RGBA8UI
-
- R16U = 0x8234, // GL_R16UI
- RG16U = 0x823A, // GL_RG16UI
- RGB16U = 0x8D77, // GL_RGB16UI
- RGBA16U = 0x8D76, // GL_RGBA16UI
-
- R32U = 0x8236, // GL_R32UI
- RG32U = 0x823C, // GL_RG32UI
- RGB32U = 0x8D71, // GL_RGB32UI
- RGBA32U = 0x8D70, // GL_RGBA32UI
-
- // Signed integer formats
- R8I = 0x8231, // GL_R8I
- RG8I = 0x8237, // GL_RG8I
- RGB8I = 0x8D8F, // GL_RGB8I
- RGBA8I = 0x8D8E, // GL_RGBA8I
-
- R16I = 0x8233, // GL_R16I
- RG16I = 0x8239, // GL_RG16I
- RGB16I = 0x8D89, // GL_RGB16I
- RGBA16I = 0x8D88, // GL_RGBA16I
-
- R32I = 0x8235, // GL_R32I
- RG32I = 0x823B, // GL_RG32I
- RGB32I = 0x8D83, // GL_RGB32I
- RGBA32I = 0x8D82, // GL_RGBA32I
-
- // Floating point formats
- R16F = 0x822D, // GL_R16F
- RG16F = 0x822F, // GL_RG16F
- RGB16F = 0x881B, // GL_RGB16F
- RGBA16F = 0x881A, // GL_RGBA16F
-
- R32F = 0x822E, // GL_R32F
- RG32F = 0x8230, // GL_RG32F
- RGB32F = 0x8815, // GL_RGB32F
- RGBA32F = 0x8814, // GL_RGBA32F
-
- // Packed formats
- RGB9E5 = 0x8C3D, // GL_RGB9_E5
- RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F
- RG3B2 = 0x2A10, // GL_R3_G3_B2
- R5G6B5 = 0x8D62, // GL_RGB565
- RGB5A1 = 0x8057, // GL_RGB5_A1
- RGBA4 = 0x8056, // GL_RGBA4
- RGB10A2 = 0x906F, // GL_RGB10_A2UI
-
- // Depth formats
- D16 = 0x81A5, // GL_DEPTH_COMPONENT16
- D24 = 0x81A6, // GL_DEPTH_COMPONENT24
- D24S8 = 0x88F0, // GL_DEPTH24_STENCIL8
- D32 = 0x81A7, // GL_DEPTH_COMPONENT32
- D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F
- D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8
- S8 = 0x8D48, // GL_STENCIL_INDEX8
-
- // Compressed formats
- RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
- RGBA_DXT1 = 0x83F1, // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- RGBA_DXT3 = 0x83F2, // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- RGBA_DXT5 = 0x83F3, // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- R_ATI1N_UNorm = 0x8DBB, // GL_COMPRESSED_RED_RGTC1
- R_ATI1N_SNorm = 0x8DBC, // GL_COMPRESSED_SIGNED_RED_RGTC1
- RG_ATI2N_UNorm = 0x8DBD, // GL_COMPRESSED_RG_RGTC2
- RG_ATI2N_SNorm = 0x8DBE, // GL_COMPRESSED_SIGNED_RG_RGTC2
- RGB_BP_UNSIGNED_FLOAT = 0x8E8F, // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
- RGB_BP_SIGNED_FLOAT = 0x8E8E, // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
- RGB_BP_UNorm = 0x8E8C, // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
- R11_EAC_UNorm = 0x9270, // GL_COMPRESSED_R11_EAC
- R11_EAC_SNorm = 0x9271, // GL_COMPRESSED_SIGNED_R11_EAC
- RG11_EAC_UNorm = 0x9272, // GL_COMPRESSED_RG11_EAC
- RG11_EAC_SNorm = 0x9273, // GL_COMPRESSED_SIGNED_RG11_EAC
- RGB8_ETC2 = 0x9274, // GL_COMPRESSED_RGB8_ETC2
- SRGB8_ETC2 = 0x9275, // GL_COMPRESSED_SRGB8_ETC2
- RGB8_PunchThrough_Alpha1_ETC2 = 0x9276, // GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277, // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- RGBA8_ETC2_EAC = 0x9278, // GL_COMPRESSED_RGBA8_ETC2_EAC
- SRGB8_Alpha8_ETC2_EAC = 0x9279, // GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- RGB8_ETC1 = 0x8D64, // GL_ETC1_RGB8_OES
- RGBA_ASTC_4x4 = 0x93B0, // GL_COMPRESSED_RGBA_ASTC_4x4_KHR
- RGBA_ASTC_5x4 = 0x93B1, // GL_COMPRESSED_RGBA_ASTC_5x4_KHR
- RGBA_ASTC_5x5 = 0x93B2, // GL_COMPRESSED_RGBA_ASTC_5x5_KHR
- RGBA_ASTC_6x5 = 0x93B3, // GL_COMPRESSED_RGBA_ASTC_6x5_KHR
- RGBA_ASTC_6x6 = 0x93B4, // GL_COMPRESSED_RGBA_ASTC_6x6_KHR
- RGBA_ASTC_8x5 = 0x93B5, // GL_COMPRESSED_RGBA_ASTC_8x5_KHR
- RGBA_ASTC_8x6 = 0x93B6, // GL_COMPRESSED_RGBA_ASTC_8x6_KHR
- RGBA_ASTC_8x8 = 0x93B7, // GL_COMPRESSED_RGBA_ASTC_8x8_KHR
- RGBA_ASTC_10x5 = 0x93B8, // GL_COMPRESSED_RGBA_ASTC_10x5_KHR
- RGBA_ASTC_10x6 = 0x93B9, // GL_COMPRESSED_RGBA_ASTC_10x6_KHR
- RGBA_ASTC_10x8 = 0x93BA, // GL_COMPRESSED_RGBA_ASTC_10x8_KHR
- RGBA_ASTC_10x10 = 0x93BB, // GL_COMPRESSED_RGBA_ASTC_10x10_KHR
- RGBA_ASTC_12x10 = 0x93BC, // GL_COMPRESSED_RGBA_ASTC_12x10_KHR
- RGBA_ASTC_12x12 = 0x93BD, // GL_COMPRESSED_RGBA_ASTC_12x12_KHR
- SRGB8_Alpha8_ASTC_4x4 = 0x93D0, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
- SRGB8_Alpha8_ASTC_5x4 = 0x93D1, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
- SRGB8_Alpha8_ASTC_5x5 = 0x93D2, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
- SRGB8_Alpha8_ASTC_6x5 = 0x93D3, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
- SRGB8_Alpha8_ASTC_6x6 = 0x93D4, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
- SRGB8_Alpha8_ASTC_8x5 = 0x93D5, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
- SRGB8_Alpha8_ASTC_8x6 = 0x93D6, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
- SRGB8_Alpha8_ASTC_8x8 = 0x93D7, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
- SRGB8_Alpha8_ASTC_10x5 = 0x93D8, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
- SRGB8_Alpha8_ASTC_10x6 = 0x93D9, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
- SRGB8_Alpha8_ASTC_10x8 = 0x93DA, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
- SRGB8_Alpha8_ASTC_10x10 = 0x93DB, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
- SRGB8_Alpha8_ASTC_12x10 = 0x93DC, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
- SRGB8_Alpha8_ASTC_12x12 = 0x93DD, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
-
- // sRGB formats
- SRGB8 = 0x8C41, // GL_SRGB8
- SRGB8_Alpha8 = 0x8C43, // GL_SRGB8_ALPHA8
- SRGB_DXT1 = 0x8C4C, // GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
- SRGB_Alpha_DXT1 = 0x8C4D, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
- SRGB_Alpha_DXT3 = 0x8C4E, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
- SRGB_Alpha_DXT5 = 0x8C4F, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- SRGB_BP_UNorm = 0x8E8D, // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
-
- // ES 2 formats
- DepthFormat = 0x1902, // GL_DEPTH_COMPONENT
- AlphaFormat = 0x1906, // GL_ALPHA
- RGBFormat = 0x1907, // GL_RGB
- RGBAFormat = 0x1908, // GL_RGBA
- LuminanceFormat = 0x1909, // GL_LUMINANCE
- LuminanceAlphaFormat = 0x190A
-
- };
- Q_ENUM(TextureFormat)
-
- // This is not used externally yet but is reserved to allow checking of
- // compatibility between texture formats
-#ifndef Q_QDOC
- enum TextureFormatClass {
- NoFormatClass,
- FormatClass_128Bit,
- FormatClass_96Bit,
- FormatClass_64Bit,
- FormatClass_48Bit,
- FormatClass_32Bit,
- FormatClass_24Bit,
- FormatClass_16Bit,
- FormatClass_8Bit,
- FormatClass_RGTC1_R,
- FormatClass_RGTC2_RG,
- FormatClass_BPTC_Unorm,
- FormatClass_BPTC_Float,
- FormatClass_S3TC_DXT1_RGB,
- FormatClass_S3TC_DXT1_RGBA,
- FormatClass_S3TC_DXT3_RGBA,
- FormatClass_S3TC_DXT5_RGBA,
- FormatClass_Unique
- };
-#endif
-
- enum CubeMapFace {
- CubeMapPositiveX = 0x8515, // GL_TEXTURE_CUBE_MAP_POSITIVE_X
- CubeMapNegativeX = 0x8516, // GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- CubeMapPositiveY = 0x8517, // GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- CubeMapNegativeY = 0x8518, // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- CubeMapPositiveZ = 0x8519, // GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- CubeMapNegativeZ = 0x851A // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- };
- Q_ENUM(CubeMapFace)
-
- enum PixelFormat {
- NoSourceFormat = 0, // GL_NONE
- Red = 0x1903, // GL_RED
- RG = 0x8227, // GL_RG
- RGB = 0x1907, // GL_RGB
- BGR = 0x80E0, // GL_BGR
- RGBA = 0x1908, // GL_RGBA
- BGRA = 0x80E1, // GL_BGRA
- Red_Integer = 0x8D94, // GL_RED_INTEGER
- RG_Integer = 0x8228, // GL_RG_INTEGER
- RGB_Integer = 0x8D98, // GL_RGB_INTEGER
- BGR_Integer = 0x8D9A, // GL_BGR_INTEGER
- RGBA_Integer = 0x8D99, // GL_RGBA_INTEGER
- BGRA_Integer = 0x8D9B, // GL_BGRA_INTEGER
- Stencil = 0x1901, // GL_STENCIL_INDEX
- Depth = 0x1902, // GL_DEPTH_COMPONENT
- DepthStencil = 0x84F9, // GL_DEPTH_STENCIL
- Alpha = 0x1906, // GL_ALPHA
- Luminance = 0x1909, // GL_LUMINANCE
- LuminanceAlpha = 0x190A // GL_LUMINANCE_ALPHA
- };
- Q_ENUM(PixelFormat)
-
- enum PixelType {
- NoPixelType = 0, // GL_NONE
- Int8 = 0x1400, // GL_BYTE
- UInt8 = 0x1401, // GL_UNSIGNED_BYTE
- Int16 = 0x1402, // GL_SHORT
- UInt16 = 0x1403, // GL_UNSIGNED_SHORT
- Int32 = 0x1404, // GL_INT
- UInt32 = 0x1405, // GL_UNSIGNED_INT
- Float16 = 0x140B, // GL_HALF_FLOAT
- Float16OES = 0x8D61, // GL_HALF_FLOAT_OES
- Float32 = 0x1406, // GL_FLOAT
- UInt32_RGB9_E5 = 0x8C3E, // GL_UNSIGNED_INT_5_9_9_9_REV
- UInt32_RG11B10F = 0x8C3B, // GL_UNSIGNED_INT_10F_11F_11F_REV
- UInt8_RG3B2 = 0x8032, // GL_UNSIGNED_BYTE_3_3_2
- UInt8_RG3B2_Rev = 0x8362, // GL_UNSIGNED_BYTE_2_3_3_REV
- UInt16_RGB5A1 = 0x8034, // GL_UNSIGNED_SHORT_5_5_5_1
- UInt16_RGB5A1_Rev = 0x8366, // GL_UNSIGNED_SHORT_1_5_5_5_REV
- UInt16_R5G6B5 = 0x8363, // GL_UNSIGNED_SHORT_5_6_5
- UInt16_R5G6B5_Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV
- UInt16_RGBA4 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4
- UInt16_RGBA4_Rev = 0x8365, // GL_UNSIGNED_SHORT_4_4_4_4_REV
- UInt32_RGBA8 = 0x8035, // GL_UNSIGNED_INT_8_8_8_8
- UInt32_RGBA8_Rev = 0x8367, // GL_UNSIGNED_INT_8_8_8_8_REV
- UInt32_RGB10A2 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2
- UInt32_RGB10A2_Rev = 0x8368, // GL_UNSIGNED_INT_2_10_10_10_REV
- UInt32_D24S8 = 0x84FA, // GL_UNSIGNED_INT_24_8
- Float32_D32_UInt32_S8_X24 = 0x8DAD // GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- };
- Q_ENUM(PixelType)
-
- enum SwizzleComponent {
- SwizzleRed = 0x8E42, // GL_TEXTURE_SWIZZLE_R
- SwizzleGreen = 0x8E43, // GL_TEXTURE_SWIZZLE_G
- SwizzleBlue = 0x8E44, // GL_TEXTURE_SWIZZLE_B
- SwizzleAlpha = 0x8E45 // GL_TEXTURE_SWIZZLE_A
- };
- Q_ENUM(SwizzleComponent)
-
- enum SwizzleValue {
- RedValue = 0x1903, // GL_RED
- GreenValue = 0x1904, // GL_GREEN
- BlueValue = 0x1905, // GL_BLUE
- AlphaValue = 0x1906, // GL_ALPHA
- ZeroValue = 0, // GL_ZERO
- OneValue = 1 // GL_ONE
- };
- Q_ENUM(SwizzleValue)
-
- enum WrapMode {
- Repeat = 0x2901, // GL_REPEAT
- MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT
- ClampToEdge = 0x812F, // GL_CLAMP_TO_EDGE
- ClampToBorder = 0x812D // GL_CLAMP_TO_BORDER
- };
- Q_ENUM(WrapMode)
-
- enum CoordinateDirection {
- DirectionS = 0x2802, // GL_TEXTURE_WRAP_S
- DirectionT = 0x2803, // GL_TEXTURE_WRAP_T
- DirectionR = 0x8072 // GL_TEXTURE_WRAP_R
- };
- Q_ENUM(CoordinateDirection)
-
- // Features
- enum Feature {
- ImmutableStorage = 0x00000001,
- ImmutableMultisampleStorage = 0x00000002,
- TextureRectangle = 0x00000004,
- TextureArrays = 0x00000008,
- Texture3D = 0x00000010,
- TextureMultisample = 0x00000020,
- TextureBuffer = 0x00000040,
- TextureCubeMapArrays = 0x00000080,
- Swizzle = 0x00000100,
- StencilTexturing = 0x00000200,
- AnisotropicFiltering = 0x00000400,
- NPOTTextures = 0x00000800,
- NPOTTextureRepeat = 0x00001000,
- Texture1D = 0x00002000,
- TextureComparisonOperators = 0x00004000,
- TextureMipMapLevel = 0x00008000,
-#ifndef Q_QDOC
- MaxFeatureFlag = 0x00010000
-#endif
- };
- Q_DECLARE_FLAGS(Features, Feature)
- Q_ENUM(Feature)
-
- explicit QOpenGLTexture(Target target);
- explicit QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
- ~QOpenGLTexture();
-
- Target target() const;
-
- // Creation and destruction
- bool create();
- void destroy();
- bool isCreated() const;
- GLuint textureId() const;
-
- // Binding and releasing
- void bind();
- void bind(uint unit, TextureUnitReset reset = DontResetTextureUnit);
- void release();
- void release(uint unit, TextureUnitReset reset = DontResetTextureUnit);
-
- bool isBound() const;
- bool isBound(uint unit);
- static GLuint boundTextureId(BindingTarget target);
- static GLuint boundTextureId(uint unit, BindingTarget target);
-
- // Storage allocation
- void setFormat(TextureFormat format);
- TextureFormat format() const;
- void setSize(int width, int height = 1, int depth = 1);
- int width() const;
- int height() const;
- int depth() const;
- void setMipLevels(int levels);
- int mipLevels() const;
- int maximumMipLevels() const;
- void setLayers(int layers);
- int layers() const;
- int faces() const;
- void setSamples(int samples);
- int samples() const;
- void setFixedSamplePositions(bool fixed);
- bool isFixedSamplePositions() const;
- void allocateStorage();
- void allocateStorage(PixelFormat pixelFormat, PixelType pixelType);
- bool isStorageAllocated() const;
-
- QOpenGLTexture *createTextureView(Target target,
- TextureFormat viewFormat,
- int minimumMipmapLevel, int maximumMipmapLevel,
- int minimumLayer, int maximumLayer) const;
- bool isTextureView() const;
-
- // Pixel transfer
- // ### Qt 6: remove the non-const void * overloads
-#if QT_DEPRECATED_SINCE(5, 3)
- QT_DEPRECATED void setData(int mipLevel, int layer, CubeMapFace cubeFace,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- QT_DEPRECATED void setData(int mipLevel, int layer,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- QT_DEPRECATED void setData(int mipLevel,
- PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- QT_DEPRECATED void setData(PixelFormat sourceFormat, PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
-#endif // QT_DEPRECATED_SINCE(5, 3)
-
- void setData(int mipLevel, int layer, CubeMapFace cubeFace,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- void setData(int mipLevel, int layer, int layerCount, CubeMapFace cubeFace,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- void setData(int mipLevel, int layer,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- void setData(int mipLevel,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- void setData(PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
-
- void setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- void setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth, int mipLevel,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- void setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- int mipLevel, int layer,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- void setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- int mipLevel, int layer,
- CubeMapFace cubeFace,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
- void setData(int xOffset, int yOffset, int zOffset,
- int width, int height, int depth,
- int mipLevel, int layer,
- CubeMapFace cubeFace, int layerCount,
- PixelFormat sourceFormat, PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options = nullptr);
-
- // Compressed data upload
- // ### Qt 6: remove the non-const void * overloads
-#if QT_DEPRECATED_SINCE(5, 3)
- QT_DEPRECATED void setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
- int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
- QT_DEPRECATED void setCompressedData(int mipLevel, int layer,
- int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
- QT_DEPRECATED void setCompressedData(int mipLevel, int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
- QT_DEPRECATED void setCompressedData(int dataSize, void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
-#endif // QT_DEPRECATED_SINCE(5, 3)
-
- void setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
- int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
- void setCompressedData(int mipLevel, int layer, int layerCount, CubeMapFace cubeFace,
- int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
- void setCompressedData(int mipLevel, int layer,
- int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
- void setCompressedData(int mipLevel, int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
- void setCompressedData(int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options = nullptr);
-
- // Helpful overloads for setData
- void setData(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
-
- static bool hasFeature(Feature feature);
-
- // Texture Parameters
- void setMipBaseLevel(int baseLevel);
- int mipBaseLevel() const;
- void setMipMaxLevel(int maxLevel);
- int mipMaxLevel() const;
- void setMipLevelRange(int baseLevel, int maxLevel);
- QPair<int, int> mipLevelRange() const;
-
- void setAutoMipMapGenerationEnabled(bool enabled);
- bool isAutoMipMapGenerationEnabled() const;
-
- void generateMipMaps();
- void generateMipMaps(int baseLevel, bool resetBaseLevel = true);
-
- void setSwizzleMask(SwizzleComponent component, SwizzleValue value);
- void setSwizzleMask(SwizzleValue r, SwizzleValue g,
- SwizzleValue b, SwizzleValue a);
- SwizzleValue swizzleMask(SwizzleComponent component) const;
-
- enum DepthStencilMode {
- DepthMode = 0x1902, // GL_DEPTH_COMPONENT
- StencilMode = 0x1901 // GL_STENCIL_INDEX
- };
- Q_ENUM(DepthStencilMode)
-
- void setDepthStencilMode(DepthStencilMode mode);
- DepthStencilMode depthStencilMode() const;
-
- enum ComparisonFunction {
- CompareLessEqual = 0x0203, // GL_LEQUAL
- CompareGreaterEqual = 0x0206, // GL_GEQUAL
- CompareLess = 0x0201, // GL_LESS
- CompareGreater = 0x0204, // GL_GREATER
- CompareEqual = 0x0202, // GL_EQUAL
- CommpareNotEqual = 0x0205, // GL_NOTEQUAL
- CompareAlways = 0x0207, // GL_ALWAYS
- CompareNever = 0x0200 // GL_NEVER
- };
- Q_ENUM(ComparisonFunction)
-
- void setComparisonFunction(ComparisonFunction function);
- ComparisonFunction comparisonFunction() const;
-
- enum ComparisonMode {
- CompareRefToTexture = 0x884E, // GL_COMPARE_REF_TO_TEXTURE
- CompareNone = 0x0000 // GL_NONE
- };
-
- void setComparisonMode(ComparisonMode mode);
- ComparisonMode comparisonMode() const;
-
- // Sampling Parameters
- enum Filter {
- Nearest = 0x2600, // GL_NEAREST
- Linear = 0x2601, // GL_LINEAR
- NearestMipMapNearest = 0x2700, // GL_NEAREST_MIPMAP_NEAREST
- NearestMipMapLinear = 0x2702, // GL_NEAREST_MIPMAP_LINEAR
- LinearMipMapNearest = 0x2701, // GL_LINEAR_MIPMAP_NEAREST
- LinearMipMapLinear = 0x2703 // GL_LINEAR_MIPMAP_LINEAR
- };
- Q_ENUM(Filter)
-
- void setMinificationFilter(Filter filter);
- Filter minificationFilter() const;
- void setMagnificationFilter(Filter filter);
- Filter magnificationFilter() const;
- void setMinMagFilters(Filter minificationFilter,
- Filter magnificationFilter);
- QPair<Filter, Filter> minMagFilters() const;
- void setMaximumAnisotropy(float anisotropy);
- float maximumAnisotropy() const;
-
- void setWrapMode(WrapMode mode);
- void setWrapMode(CoordinateDirection direction, WrapMode mode);
- WrapMode wrapMode(CoordinateDirection direction) const;
-
- void setBorderColor(QColor color);
- void setBorderColor(float r, float g, float b, float a);
- void setBorderColor(int r, int g, int b, int a);
- void setBorderColor(uint r, uint g, uint b, uint a);
-
- QColor borderColor() const;
- void borderColor(float *border) const;
- void borderColor(int *border) const;
- void borderColor(unsigned int *border) const;
-
- void setMinimumLevelOfDetail(float value);
- float minimumLevelOfDetail() const;
- void setMaximumLevelOfDetail(float value);
- float maximumLevelOfDetail() const;
- void setLevelOfDetailRange(float min, float max);
- QPair<float, float> levelOfDetailRange() const;
- void setLevelofDetailBias(float bias);
- float levelofDetailBias() const;
-
-#ifndef QT_NO_DEBUG_STREAM
- friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QOpenGLTexture *t);
-#endif
-
-private:
- Q_DISABLE_COPY(QOpenGLTexture)
- Q_DECLARE_PRIVATE(QOpenGLTexture)
- QScopedPointer<QOpenGLTexturePrivate> d_ptr;
-};
-
-Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTexture::Features)
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, const QOpenGLTexture *t);
-#endif
-
-QT_END_NAMESPACE
-
-#endif // QT_NO_OPENGL
-
-#endif // QOPENGLABSTRACTTEXTURE_H
diff --git a/src/gui/opengl/qopengltexture_p.h b/src/gui/opengl/qopengltexture_p.h
deleted file mode 100644
index 9f3457ad0a..0000000000
--- a/src/gui/opengl/qopengltexture_p.h
+++ /dev/null
@@ -1,184 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QABSTRACTOPENGLTEXTURE_P_H
-#define QABSTRACTOPENGLTEXTURE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifndef QT_NO_OPENGL
-
-#include <QtGui/private/qtguiglobal_p.h>
-#include "private/qobject_p.h"
-#include "qopengltexture.h"
-#include "qopengl.h"
-
-#include <cmath>
-
-namespace {
-inline double qLog2(const double x)
-{
- return std::log(x) / std::log(2.0);
-}
-}
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLContext;
-class QOpenGLTextureHelper;
-class QOpenGLFunctions;
-
-class QOpenGLTexturePrivate
-{
-public:
- QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarget,
- QOpenGLTexture *qq);
- ~QOpenGLTexturePrivate();
-
- Q_DECLARE_PUBLIC(QOpenGLTexture)
-
- void resetFuncs(QOpenGLTextureHelper *funcs);
- void initializeOpenGLFunctions();
-
- bool create();
- void destroy();
-
- void bind();
- void bind(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit);
- void release();
- void release(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit);
- bool isBound() const;
- bool isBound(uint unit) const;
-
- void allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType);
- void allocateMutableStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType);
- void allocateImmutableStorage();
- void setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace,
- QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options);
- void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth,
- int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace,
- QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
- const void *data, const QOpenGLPixelTransferOptions * const options);
- void setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace,
- int dataSize, const void *data,
- const QOpenGLPixelTransferOptions * const options);
-
-
- void setWrapMode(QOpenGLTexture::WrapMode mode);
- void setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode);
- QOpenGLTexture::WrapMode wrapMode(QOpenGLTexture::CoordinateDirection direction) const;
-
- QOpenGLTexture *createTextureView(QOpenGLTexture::Target target, QOpenGLTexture::TextureFormat viewFormat,
- int minimumMipmapLevel, int maximumMipmapLevel,
- int minimumLayer, int maximumLayer) const;
-
- int evaluateMipLevels() const;
-
- inline int maximumMipLevelCount() const
- {
- return 1 + std::floor(qLog2(qMax(dimensions[0], qMax(dimensions[1], dimensions[2]))));
- }
-
- static inline int mipLevelSize(int mipLevel, int baseLevelSize)
- {
- return std::floor(double(qMax(1, baseLevelSize >> mipLevel)));
- }
-
- bool isUsingImmutableStorage() const;
-
- QOpenGLTexture *q_ptr;
- QOpenGLContext *context;
- QOpenGLTexture::Target target;
- QOpenGLTexture::BindingTarget bindingTarget;
- GLuint textureId;
- QOpenGLTexture::TextureFormat format;
- QOpenGLTexture::TextureFormatClass formatClass;
- int dimensions[3];
- int requestedMipLevels;
- int mipLevels;
- int layers;
- int faces;
-
- int samples;
- bool fixedSamplePositions;
-
- int baseLevel;
- int maxLevel;
-
- QOpenGLTexture::SwizzleValue swizzleMask[4];
- QOpenGLTexture::DepthStencilMode depthStencilMode;
- QOpenGLTexture::ComparisonFunction comparisonFunction;
- QOpenGLTexture::ComparisonMode comparisonMode;
-
- QOpenGLTexture::Filter minFilter;
- QOpenGLTexture::Filter magFilter;
- float maxAnisotropy;
- QOpenGLTexture::WrapMode wrapModes[3];
- QVariantList borderColor;
- float minLevelOfDetail;
- float maxLevelOfDetail;
- float levelOfDetailBias;
-
- bool textureView;
- bool autoGenerateMipMaps;
- bool storageAllocated;
-
- QOpenGLTextureHelper *texFuncs;
- QOpenGLFunctions *functions;
-
- QOpenGLTexture::Features features;
-};
-
-QT_END_NAMESPACE
-
-#undef Q_CALL_MEMBER_FUNCTION
-
-#endif // QT_NO_OPENGL
-
-#endif // QABSTRACTOPENGLTEXTURE_P_H
diff --git a/src/gui/opengl/qopengltexturecache.cpp b/src/gui/opengl/qopengltexturecache.cpp
deleted file mode 100644
index ef07dbe109..0000000000
--- a/src/gui/opengl/qopengltexturecache.cpp
+++ /dev/null
@@ -1,198 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopengltexturecache_p.h"
-#include "qopengltextureuploader_p.h"
-#include <qmath.h>
-#include <qopenglfunctions.h>
-#include <private/qimagepixmapcleanuphooks_p.h>
-#include <qpa/qplatformpixmap.h>
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLTextureCacheWrapper
-{
-public:
- QOpenGLTextureCacheWrapper()
- {
- QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixmapData);
- QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupTexturesForPixmapData);
- QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey);
- }
-
- ~QOpenGLTextureCacheWrapper()
- {
- QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixmapData);
- QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupTexturesForPixmapData);
- QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey);
- }
-
- QOpenGLTextureCache *cacheForContext(QOpenGLContext *context) {
- QMutexLocker lock(&m_mutex);
- return m_resource.value<QOpenGLTextureCache>(context);
- }
-
- static void cleanupTexturesForCacheKey(qint64 key);
- static void cleanupTexturesForPixmapData(QPlatformPixmap *pmd);
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
- QMutex m_mutex;
-};
-
-Q_GLOBAL_STATIC(QOpenGLTextureCacheWrapper, qt_texture_caches)
-
-QOpenGLTextureCache *QOpenGLTextureCache::cacheForContext(QOpenGLContext *context)
-{
- return qt_texture_caches()->cacheForContext(context);
-}
-
-void QOpenGLTextureCacheWrapper::cleanupTexturesForCacheKey(qint64 key)
-{
- QList<QOpenGLSharedResource *> resources = qt_texture_caches()->m_resource.resources();
- for (QList<QOpenGLSharedResource *>::iterator it = resources.begin(); it != resources.end(); ++it)
- static_cast<QOpenGLTextureCache *>(*it)->invalidate(key);
-}
-
-void QOpenGLTextureCacheWrapper::cleanupTexturesForPixmapData(QPlatformPixmap *pmd)
-{
- cleanupTexturesForCacheKey(pmd->cacheKey());
-}
-
-QOpenGLTextureCache::QOpenGLTextureCache(QOpenGLContext *ctx)
- : QOpenGLSharedResource(ctx->shareGroup())
- , m_cache(256 * 1024) // 256 MB cache
-{
-}
-
-QOpenGLTextureCache::~QOpenGLTextureCache()
-{
-}
-
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &pixmap, QOpenGLTextureUploader::BindOptions options)
-{
- if (pixmap.isNull())
- return 0;
- QMutexLocker locker(&m_mutex);
- qint64 key = pixmap.cacheKey();
-
- // A QPainter is active on the image - take the safe route and replace the texture.
- if (!pixmap.paintingActive()) {
- QOpenGLCachedTexture *entry = m_cache.object(key);
- if (entry && entry->options() == options) {
- context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
- return entry->id();
- }
- }
-
- GLuint id = bindTexture(context, key, pixmap.toImage(), options);
- if (id > 0)
- QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
-
- return id;
-}
-
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &image, QOpenGLTextureUploader::BindOptions options)
-{
- if (image.isNull())
- return 0;
- QMutexLocker locker(&m_mutex);
- qint64 key = image.cacheKey();
-
- // A QPainter is active on the image - take the safe route and replace the texture.
- if (!image.paintingActive()) {
- QOpenGLCachedTexture *entry = m_cache.object(key);
- if (entry && entry->options() == options) {
- context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
- return entry->id();
- }
- }
-
- QImage img = image;
- if (!context->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures))
- options |= QOpenGLTextureUploader::PowerOfTwoBindOption;
-
- GLuint id = bindTexture(context, key, img, options);
- if (id > 0)
- QImagePixmapCleanupHooks::enableCleanupHooks(image);
-
- return id;
-}
-
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options)
-{
- GLuint id;
- QOpenGLFunctions *funcs = context->functions();
- funcs->glGenTextures(1, &id);
- funcs->glBindTexture(GL_TEXTURE_2D, id);
-
- int cost = QOpenGLTextureUploader::textureImage(GL_TEXTURE_2D, image, options);
-
- m_cache.insert(key, new QOpenGLCachedTexture(id, options, context), cost / 1024);
-
- return id;
-}
-
-void QOpenGLTextureCache::invalidate(qint64 key)
-{
- QMutexLocker locker(&m_mutex);
- m_cache.remove(key);
-}
-
-void QOpenGLTextureCache::invalidateResource()
-{
- m_cache.clear();
-}
-
-void QOpenGLTextureCache::freeResource(QOpenGLContext *)
-{
- Q_ASSERT(false); // the texture cache lives until the context group disappears
-}
-
-static void freeTexture(QOpenGLFunctions *funcs, GLuint id)
-{
- funcs->glDeleteTextures(1, &id);
-}
-
-QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, QOpenGLTextureUploader::BindOptions options, QOpenGLContext *context) : m_options(options)
-{
- m_resource = new QOpenGLSharedResourceGuard(context, id, freeTexture);
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltexturecache_p.h b/src/gui/opengl/qopengltexturecache_p.h
deleted file mode 100644
index 88ef06e744..0000000000
--- a/src/gui/opengl/qopengltexturecache_p.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifndef QOPENGLTEXTURECACHE_P_H
-#define QOPENGLTEXTURECACHE_P_H
-
-#include <QtGui/private/qtguiglobal_p.h>
-#include <QHash>
-#include <QObject>
-#include <QCache>
-#include <private/qopenglcontext_p.h>
-#include <private/qopengltextureuploader_p.h>
-#include <QtCore/qmutex.h>
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLCachedTexture;
-
-class Q_GUI_EXPORT QOpenGLTextureCache : public QOpenGLSharedResource
-{
-public:
- static QOpenGLTextureCache *cacheForContext(QOpenGLContext *context);
-
- QOpenGLTextureCache(QOpenGLContext *);
- ~QOpenGLTextureCache();
-
- GLuint bindTexture(QOpenGLContext *context, const QPixmap &pixmap,
- QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption);
- GLuint bindTexture(QOpenGLContext *context, const QImage &image,
- QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption);
-
- void invalidate(qint64 key);
-
- void invalidateResource() override;
- void freeResource(QOpenGLContext *ctx) override;
-
-private:
- GLuint bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options);
-
- QMutex m_mutex;
- QCache<quint64, QOpenGLCachedTexture> m_cache;
-};
-
-class QOpenGLCachedTexture
-{
-public:
- QOpenGLCachedTexture(GLuint id, QOpenGLTextureUploader::BindOptions options, QOpenGLContext *context);
- ~QOpenGLCachedTexture() { m_resource->free(); }
-
- GLuint id() const { return m_resource->id(); }
- QOpenGLTextureUploader::BindOptions options() const { return m_options; }
-
-private:
- QOpenGLSharedResourceGuard *m_resource;
- QOpenGLTextureUploader::BindOptions m_options;
-};
-
-QT_END_NAMESPACE
-
-#endif
-
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
deleted file mode 100644
index 41027d26e0..0000000000
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ /dev/null
@@ -1,485 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopengltextureglyphcache_p.h"
-#include "qopenglpaintengine_p.h"
-#include "private/qopenglengineshadersource_p.h"
-#include "qopenglextensions_p.h"
-#include <qrgb.h>
-#include <private/qdrawhelper_p.h>
-
-QT_BEGIN_NAMESPACE
-
-
-static int next_qopengltextureglyphcache_serial_number()
-{
- static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0);
- return 1 + serial.fetchAndAddRelaxed(1);
-}
-
-QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix, const QColor &color)
- : QImageTextureGlyphCache(format, matrix, color)
- , m_textureResource(nullptr)
- , pex(nullptr)
- , m_blitProgram(nullptr)
- , m_filterMode(Nearest)
- , m_serialNumber(next_qopengltextureglyphcache_serial_number())
- , m_buffer(QOpenGLBuffer::VertexBuffer)
-{
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
-#endif
- m_vertexCoordinateArray[0] = -1.0f;
- m_vertexCoordinateArray[1] = -1.0f;
- m_vertexCoordinateArray[2] = 1.0f;
- m_vertexCoordinateArray[3] = -1.0f;
- m_vertexCoordinateArray[4] = 1.0f;
- m_vertexCoordinateArray[5] = 1.0f;
- m_vertexCoordinateArray[6] = -1.0f;
- m_vertexCoordinateArray[7] = 1.0f;
-
- m_textureCoordinateArray[0] = 0.0f;
- m_textureCoordinateArray[1] = 0.0f;
- m_textureCoordinateArray[2] = 1.0f;
- m_textureCoordinateArray[3] = 0.0f;
- m_textureCoordinateArray[4] = 1.0f;
- m_textureCoordinateArray[5] = 1.0f;
- m_textureCoordinateArray[6] = 0.0f;
- m_textureCoordinateArray[7] = 1.0f;
-}
-
-QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache()
-{
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this);
-#endif
- clear();
-}
-
-#if !defined(QT_OPENGL_ES_2)
-static inline bool isCoreProfile()
-{
- return QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile;
-}
-#endif
-
-void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
-{
- QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
- if (ctx == nullptr) {
- qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context");
- return;
- }
-
- // create in QImageTextureGlyphCache baseclass is meant to be called
- // only to create the initial image and does not preserve the content,
- // so we don't call when this function is called from resize.
- if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull())
- QImageTextureGlyphCache::createTextureData(width, height);
-
- // Make the lower glyph texture size 16 x 16.
- if (width < 16)
- width = 16;
- if (height < 16)
- height = 16;
-
- if (m_textureResource && !m_textureResource->m_texture) {
- delete m_textureResource;
- m_textureResource = nullptr;
- }
-
- if (!m_textureResource)
- m_textureResource = new QOpenGLGlyphTexture(ctx);
-
- QOpenGLFunctions *funcs = ctx->functions();
- funcs->glGenTextures(1, &m_textureResource->m_texture);
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
-
- m_textureResource->m_width = width;
- m_textureResource->m_height = height;
-
- if (m_format == QFontEngine::Format_A32 || m_format == QFontEngine::Format_ARGB) {
- QVarLengthArray<uchar> data(width * height * 4);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
- } else {
- QVarLengthArray<uchar> data(width * height);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
-#if !defined(QT_OPENGL_ES_2)
- const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA;
- const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
-#else
- const GLint internalFormat = GL_ALPHA;
- const GLenum format = GL_ALPHA;
-#endif
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]);
- }
-
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- m_filterMode = Nearest;
-
- if (!m_buffer.isCreated()) {
- m_buffer.create();
- m_buffer.bind();
- static GLfloat buf[sizeof(m_vertexCoordinateArray) + sizeof(m_textureCoordinateArray)];
- memcpy(buf, m_vertexCoordinateArray, sizeof(m_vertexCoordinateArray));
- memcpy(buf + (sizeof(m_vertexCoordinateArray) / sizeof(GLfloat)),
- m_textureCoordinateArray,
- sizeof(m_textureCoordinateArray));
- m_buffer.allocate(buf, sizeof(buf));
- m_buffer.release();
- }
-
- if (!m_vao.isCreated())
- m_vao.create();
-}
-
-void QOpenGLTextureGlyphCache::setupVertexAttribs()
-{
- m_buffer.bind();
- m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2);
- m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, sizeof(m_vertexCoordinateArray), 2);
- m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
- m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
- m_buffer.release();
-}
-
-static void load_glyph_image_to_texture(QOpenGLContext *ctx,
- QImage &img,
- GLuint texture,
- int tx, int ty)
-{
- QOpenGLFunctions *funcs = ctx->functions();
-
- const int imgWidth = img.width();
- const int imgHeight = img.height();
-
- if (img.format() == QImage::Format_Mono) {
- img = img.convertToFormat(QImage::Format_Grayscale8);
- } else if (img.depth() == 32) {
- if (img.format() == QImage::Format_RGB32
- // We need to make the alpha component equal to the average of the RGB values.
- // This is needed when drawing sub-pixel antialiased text on translucent targets.
-#if Q_BYTE_ORDER == Q_BIG_ENDIAN
- || img.format() == QImage::Format_ARGB32_Premultiplied
-#else
- || (img.format() == QImage::Format_ARGB32_Premultiplied
- && ctx->isOpenGLES())
-#endif
- ) {
- for (int y = 0; y < imgHeight; ++y) {
- QRgb *src = (QRgb *) img.scanLine(y);
- for (int x = 0; x < imgWidth; ++x) {
- int r = qRed(src[x]);
- int g = qGreen(src[x]);
- int b = qBlue(src[x]);
- int avg;
- if (img.format() == QImage::Format_RGB32)
- avg = (r + g + b + 1) / 3; // "+1" for rounding.
- else // Format_ARGB_Premultiplied
- avg = qAlpha(src[x]);
-
- src[x] = qRgba(r, g, b, avg);
- // swizzle the bits to accommodate for the GL_RGBA upload.
-#if Q_BYTE_ORDER != Q_BIG_ENDIAN
- if (ctx->isOpenGLES())
-#endif
- src[x] = ARGB2RGBA(src[x]);
- }
- }
- }
- }
-
- funcs->glBindTexture(GL_TEXTURE_2D, texture);
- if (img.depth() == 32) {
-#ifdef QT_OPENGL_ES_2
- GLenum fmt = GL_RGBA;
-#else
- GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA;
-#endif // QT_OPENGL_ES_2
-
-#if Q_BYTE_ORDER == Q_BIG_ENDIAN
- fmt = GL_RGBA;
-#endif
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, fmt, GL_UNSIGNED_BYTE, img.constBits());
- } else {
- // The scanlines in image are 32-bit aligned, even for mono or 8-bit formats. This
- // is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT.
-#if !defined(QT_OPENGL_ES_2)
- const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
-#else
- const GLenum format = GL_ALPHA;
-#endif
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, format, GL_UNSIGNED_BYTE, img.constBits());
- }
-}
-
-static void load_glyph_image_region_to_texture(QOpenGLContext *ctx,
- const QImage &srcImg,
- int x, int y,
- int w, int h,
- GLuint texture,
- int tx, int ty)
-{
- Q_ASSERT(x + w <= srcImg.width() && y + h <= srcImg.height());
-
- QImage img;
- if (x != 0 || y != 0 || w != srcImg.width() || h != srcImg.height())
- img = srcImg.copy(x, y, w, h);
- else
- img = srcImg;
-
- load_glyph_image_to_texture(ctx, img, texture, tx, ty);
-}
-
-void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (ctx == nullptr) {
- qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context");
- return;
- }
-
- QOpenGLFunctions *funcs = ctx->functions();
- GLint oldFbo;
- funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo);
-
- int oldWidth = m_textureResource->m_width;
- int oldHeight = m_textureResource->m_height;
-
- // Make the lower glyph texture size 16 x 16.
- if (width < 16)
- width = 16;
- if (height < 16)
- height = 16;
-
- GLuint oldTexture = m_textureResource->m_texture;
- createTextureData(width, height);
-
- if (ctx->d_func()->workaround_brokenFBOReadBack) {
- QImageTextureGlyphCache::resizeTextureData(width, height);
- load_glyph_image_region_to_texture(ctx, image(), 0, 0, qMin(oldWidth, width), qMin(oldHeight, height),
- m_textureResource->m_texture, 0, 0);
- return;
- }
-
- // ### the QTextureGlyphCache API needs to be reworked to allow
- // ### resizeTextureData to fail
-
- funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
-
- GLuint tmp_texture;
- funcs->glGenTextures(1, &tmp_texture);
- funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- m_filterMode = Nearest;
- funcs->glBindTexture(GL_TEXTURE_2D, 0);
- funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, tmp_texture, 0);
-
- funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
-
- if (pex != nullptr)
- pex->transferMode(BrushDrawingMode);
-
- funcs->glDisable(GL_STENCIL_TEST);
- funcs->glDisable(GL_DEPTH_TEST);
- funcs->glDisable(GL_SCISSOR_TEST);
- funcs->glDisable(GL_BLEND);
-
- funcs->glViewport(0, 0, oldWidth, oldHeight);
-
- QOpenGLShaderProgram *blitProgram = nullptr;
- if (pex == nullptr) {
- if (m_blitProgram == nullptr) {
- m_blitProgram = new QOpenGLShaderProgram;
- const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile;
-
- {
- QString source;
-#ifdef Q_OS_WASM
- source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
- source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
-#else
- source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
- source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
-#endif
- m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
- }
-
- {
- QString source;
-#ifdef Q_OS_WASM
- source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
- source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
-#else
- source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
- source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
-#endif
- m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
- }
-
- m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
-
- m_blitProgram->link();
-
- if (m_vao.isCreated()) {
- m_vao.bind();
- setupVertexAttribs();
- }
- }
-
- if (m_vao.isCreated())
- m_vao.bind();
- else
- setupVertexAttribs();
-
- m_blitProgram->bind();
- blitProgram = m_blitProgram;
-
- } else {
- pex->uploadData(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray, 8);
- pex->uploadData(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray, 8);
-
- pex->shaderManager->useBlitProgram();
- blitProgram = pex->shaderManager->blitProgram();
- }
-
- blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
-
- funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
-
- funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
-
- funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, 0);
- funcs->glDeleteTextures(1, &tmp_texture);
- funcs->glDeleteTextures(1, &oldTexture);
-
- funcs->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo);
-
- if (pex != nullptr) {
- funcs->glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
- } else {
- if (m_vao.isCreated()) {
- m_vao.release();
- } else {
- m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
- m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
- }
- }
-}
-
-void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (ctx == nullptr) {
- qWarning("QOpenGLTextureGlyphCache::fillTexture: Called with no context");
- return;
- }
-
- if (ctx->d_func()->workaround_brokenFBOReadBack) {
- QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
- load_glyph_image_region_to_texture(ctx, image(), c.x, c.y, c.w, c.h, m_textureResource->m_texture, c.x, c.y);
- return;
- }
-
- QImage mask = textureMapForGlyph(glyph, subPixelPosition);
- load_glyph_image_to_texture(ctx, mask, m_textureResource->m_texture, c.x, c.y);
-}
-
-int QOpenGLTextureGlyphCache::glyphPadding() const
-{
- return 1;
-}
-
-int QOpenGLTextureGlyphCache::maxTextureWidth() const
-{
- QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
- if (ctx == nullptr)
- return QImageTextureGlyphCache::maxTextureWidth();
- else
- return ctx->d_func()->maxTextureSize();
-}
-
-int QOpenGLTextureGlyphCache::maxTextureHeight() const
-{
- QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
- if (ctx == nullptr)
- return QImageTextureGlyphCache::maxTextureHeight();
-
- if (ctx->d_func()->workaround_brokenTexSubImage)
- return qMin(1024, ctx->d_func()->maxTextureSize());
- else
- return ctx->d_func()->maxTextureSize();
-}
-
-void QOpenGLTextureGlyphCache::clear()
-{
- if (m_textureResource)
- m_textureResource->free();
- m_textureResource = nullptr;
-
- delete m_blitProgram;
- m_blitProgram = nullptr;
-
- m_w = 0;
- m_h = 0;
- m_cx = 0;
- m_cy = 0;
- m_currentRowHeight = 0;
- coords.clear();
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltextureglyphcache_p.h b/src/gui/opengl/qopengltextureglyphcache_p.h
deleted file mode 100644
index 4bea4a463a..0000000000
--- a/src/gui/opengl/qopengltextureglyphcache_p.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLTEXTUREGLYPHCACHE_P_H
-#define QOPENGLTEXTUREGLYPHCACHE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtGui/private/qtguiglobal_p.h>
-#include <private/qtextureglyphcache_p.h>
-#include <private/qopenglcontext_p.h>
-#include <qopenglshaderprogram.h>
-#include <qopenglfunctions.h>
-#include <qopenglbuffer.h>
-#include <qopenglvertexarrayobject.h>
-
-// #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGL2PaintEngineExPrivate;
-
-class QOpenGLGlyphTexture : public QOpenGLSharedResource
-{
-public:
- explicit QOpenGLGlyphTexture(QOpenGLContext *ctx)
- : QOpenGLSharedResource(ctx->shareGroup())
- , m_width(0)
- , m_height(0)
- {
- if (!ctx->d_func()->workaround_brokenFBOReadBack)
- QOpenGLFunctions(ctx).glGenFramebuffers(1, &m_fbo);
-
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> QOpenGLGlyphTexture() %p for context %p.", this, ctx);
-#endif
- }
-
- void freeResource(QOpenGLContext *context) override
- {
- QOpenGLContext *ctx = context;
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug("~QOpenGLGlyphTexture() %p for context %p.", this, ctx);
-#endif
- if (!ctx->d_func()->workaround_brokenFBOReadBack)
- ctx->functions()->glDeleteFramebuffers(1, &m_fbo);
- if (m_width || m_height)
- ctx->functions()->glDeleteTextures(1, &m_texture);
- }
-
- void invalidateResource() override
- {
- m_texture = 0;
- m_fbo = 0;
- m_width = 0;
- m_height = 0;
- }
-
- GLuint m_texture;
- GLuint m_fbo;
- int m_width;
- int m_height;
-};
-
-class Q_GUI_EXPORT QOpenGLTextureGlyphCache : public QImageTextureGlyphCache
-{
-public:
- QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat glyphFormat, const QTransform &matrix, const QColor &color = QColor());
- ~QOpenGLTextureGlyphCache();
-
- virtual void createTextureData(int width, int height) override;
- virtual void resizeTextureData(int width, int height) override;
- virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) override;
- virtual int glyphPadding() const override;
- virtual int maxTextureWidth() const override;
- virtual int maxTextureHeight() const override;
-
- inline GLuint texture() const {
- QOpenGLTextureGlyphCache *that = const_cast<QOpenGLTextureGlyphCache *>(this);
- QOpenGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_texture : 0;
- }
-
- inline int width() const {
- QOpenGLTextureGlyphCache *that = const_cast<QOpenGLTextureGlyphCache *>(this);
- QOpenGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_width : 0;
- }
- inline int height() const {
- QOpenGLTextureGlyphCache *that = const_cast<QOpenGLTextureGlyphCache *>(this);
- QOpenGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_height : 0;
- }
-
- inline void setPaintEnginePrivate(QOpenGL2PaintEngineExPrivate *p) { pex = p; }
-
- inline const QOpenGLContextGroup *contextGroup() const { return m_textureResource ? m_textureResource->group() : nullptr; }
-
- inline int serialNumber() const { return m_serialNumber; }
-
- enum FilterMode {
- Nearest,
- Linear
- };
- FilterMode filterMode() const { return m_filterMode; }
- void setFilterMode(FilterMode m) { m_filterMode = m; }
-
- void clear();
-
- QOpenGL2PaintEngineExPrivate *paintEnginePrivate() const
- {
- return pex;
- }
-
-private:
- void setupVertexAttribs();
-
- QOpenGLGlyphTexture *m_textureResource;
-
- QOpenGL2PaintEngineExPrivate *pex;
- QOpenGLShaderProgram *m_blitProgram;
- FilterMode m_filterMode;
-
- GLfloat m_vertexCoordinateArray[8];
- GLfloat m_textureCoordinateArray[8];
-
- int m_serialNumber;
-
- QOpenGLBuffer m_buffer;
- QOpenGLVertexArrayObject m_vao;
-};
-
-QT_END_NAMESPACE
-
-#endif // QOPENGLTEXTUREGLYPHCACHE_P_H
-
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp
deleted file mode 100644
index 6709edc4e2..0000000000
--- a/src/gui/opengl/qopengltexturehelper.cpp
+++ /dev/null
@@ -1,589 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopengltexturehelper_p.h"
-
-#include <QOpenGLContext>
-#include <private/qopenglextensions_p.h>
-
-QT_BEGIN_NAMESPACE
-
-QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
-{
- functions = context->functions();
- // Resolve EXT_direct_state_access entry points if present.
-
- // However, disable it on some systems where DSA is known to be unreliable.
- bool allowDSA = true;
- const char *renderer = reinterpret_cast<const char *>(context->functions()->glGetString(GL_RENDERER));
- // QTBUG-40653, QTBUG-44988
- if (renderer && strstr(renderer, "AMD Radeon HD"))
- allowDSA = false;
-
- if (allowDSA && !context->isOpenGLES()
- && context->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) {
- TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress("glTextureParameteriEXT"));
- TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterivEXT"));
- TextureParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterfEXT"));
- TextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfvEXT"));
- GenerateTextureMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glGenerateTextureMipmapEXT"));
- TextureStorage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3DEXT"));
- TextureStorage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2DEXT"));
- TextureStorage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1DEXT"));
- TextureStorage3DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisampleEXT"));
- TextureStorage2DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisampleEXT"));
- TextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage3DEXT"));
- TextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage2DEXT"));
- TextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage1DEXT"));
- TextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage3DEXT"));
- TextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage2DEXT"));
- TextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage1DEXT"));
- CompressedTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage1DEXT"));
- CompressedTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage2DEXT"));
- CompressedTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage3DEXT"));
- CompressedTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage1DEXT"));
- CompressedTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage2DEXT"));
- CompressedTextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage3DEXT"));
-
- // Use the real DSA functions
- TextureParameteri = &QOpenGLTextureHelper::dsa_TextureParameteri;
- TextureParameteriv = &QOpenGLTextureHelper::dsa_TextureParameteriv;
- TextureParameterf = &QOpenGLTextureHelper::dsa_TextureParameterf;
- TextureParameterfv = &QOpenGLTextureHelper::dsa_TextureParameterfv;
- GenerateTextureMipmap = &QOpenGLTextureHelper::dsa_GenerateTextureMipmap;
- TextureStorage3D = &QOpenGLTextureHelper::dsa_TextureStorage3D;
- TextureStorage2D = &QOpenGLTextureHelper::dsa_TextureStorage2D;
- TextureStorage1D = &QOpenGLTextureHelper::dsa_TextureStorage1D;
- TextureStorage3DMultisample = &QOpenGLTextureHelper::dsa_TextureStorage3DMultisample;
- TextureStorage2DMultisample = &QOpenGLTextureHelper::dsa_TextureStorage2DMultisample;
- TextureImage3D = &QOpenGLTextureHelper::dsa_TextureImage3D;
- TextureImage2D = &QOpenGLTextureHelper::dsa_TextureImage2D;
- TextureImage1D = &QOpenGLTextureHelper::dsa_TextureImage1D;
- TextureSubImage3D = &QOpenGLTextureHelper::dsa_TextureSubImage3D;
- TextureSubImage2D = &QOpenGLTextureHelper::dsa_TextureSubImage2D;
- TextureSubImage1D = &QOpenGLTextureHelper::dsa_TextureSubImage1D;
- CompressedTextureSubImage1D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage1D;
- CompressedTextureSubImage2D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage2D;
- CompressedTextureSubImage3D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage3D;
- CompressedTextureImage1D = &QOpenGLTextureHelper::dsa_CompressedTextureImage1D;
- CompressedTextureImage2D = &QOpenGLTextureHelper::dsa_CompressedTextureImage2D;
- CompressedTextureImage3D = &QOpenGLTextureHelper::dsa_CompressedTextureImage3D;
- } else {
- // Use our own DSA emulation
- TextureParameteri = &QOpenGLTextureHelper::qt_TextureParameteri;
- TextureParameteriv = &QOpenGLTextureHelper::qt_TextureParameteriv;
- TextureParameterf = &QOpenGLTextureHelper::qt_TextureParameterf;
- TextureParameterfv = &QOpenGLTextureHelper::qt_TextureParameterfv;
- GenerateTextureMipmap = &QOpenGLTextureHelper::qt_GenerateTextureMipmap;
- TextureStorage3D = &QOpenGLTextureHelper::qt_TextureStorage3D;
- TextureStorage2D = &QOpenGLTextureHelper::qt_TextureStorage2D;
- TextureStorage1D = &QOpenGLTextureHelper::qt_TextureStorage1D;
- TextureStorage3DMultisample = &QOpenGLTextureHelper::qt_TextureStorage3DMultisample;
- TextureStorage2DMultisample = &QOpenGLTextureHelper::qt_TextureStorage2DMultisample;
- TextureImage3D = &QOpenGLTextureHelper::qt_TextureImage3D;
- TextureImage2D = &QOpenGLTextureHelper::qt_TextureImage2D;
- TextureImage1D = &QOpenGLTextureHelper::qt_TextureImage1D;
- TextureSubImage3D = &QOpenGLTextureHelper::qt_TextureSubImage3D;
- TextureSubImage2D = &QOpenGLTextureHelper::qt_TextureSubImage2D;
- TextureSubImage1D = &QOpenGLTextureHelper::qt_TextureSubImage1D;
- CompressedTextureSubImage1D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage1D;
- CompressedTextureSubImage2D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage2D;
- CompressedTextureSubImage3D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage3D;
- CompressedTextureImage1D = &QOpenGLTextureHelper::qt_CompressedTextureImage1D;
- CompressedTextureImage2D = &QOpenGLTextureHelper::qt_CompressedTextureImage2D;
- CompressedTextureImage3D = &QOpenGLTextureHelper::qt_CompressedTextureImage3D;
- }
-
- // Some DSA functions are part of NV_texture_multisample instead
- if (!context->isOpenGLES()
- && context->hasExtension(QByteArrayLiteral("GL_NV_texture_multisample"))) {
- TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage3DMultisampleNV"));
- TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage2DMultisampleNV"));
-
- TextureImage3DMultisample = &QOpenGLTextureHelper::dsa_TextureImage3DMultisample;
- TextureImage2DMultisample = &QOpenGLTextureHelper::dsa_TextureImage2DMultisample;
- } else {
- TextureImage3DMultisample = &QOpenGLTextureHelper::qt_TextureImage3DMultisample;
- TextureImage2DMultisample = &QOpenGLTextureHelper::qt_TextureImage2DMultisample;
- }
-
-#if defined(QT_OPENGL_ES_2)
- // Here we are targeting OpenGL ES 2.0+ only. This is likely using EGL, where,
- // similarly to WGL, non-extension functions (i.e. any function that is part of the
- // GLES spec) *may* not be queried via eglGetProcAddress.
-
- // OpenGL 1.0
- TexImage1D = 0;
-
- // OpenGL 1.1
- TexSubImage1D = 0;
-
- // OpenGL 1.3
- GetCompressedTexImage = 0;
- CompressedTexSubImage1D = 0;
- CompressedTexSubImage2D = ::glCompressedTexSubImage2D;
- CompressedTexImage1D = 0;
- CompressedTexImage2D = ::glCompressedTexImage2D;
- ActiveTexture = ::glActiveTexture;
-
- // OpenGL 3.0
- GenerateMipmap = ::glGenerateMipmap;
-
- // OpenGL 3.2
- TexImage3DMultisample = 0;
- TexImage2DMultisample = 0;
-
- // OpenGL 4.2
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (ctx->format().majorVersion() >= 3) {
- // OpenGL ES 3.0+ has immutable storage for 2D and 3D at least.
- QOpenGLExtraFunctionsPrivate *extra = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d();
- TexStorage3D = extra->f.TexStorage3D;
- TexStorage2D = extra->f.TexStorage2D;
- } else {
- TexStorage3D = 0;
- TexStorage2D = 0;
- }
- TexStorage1D = 0;
-
- // OpenGL 4.3
- TexStorage3DMultisample = 0;
- TexStorage2DMultisample = 0;
- TexBufferRange = 0;
- TextureView = 0;
-
- // OpenGL ES 3.1+ has TexStorage2DMultisample
- if (ctx->format().version() >= qMakePair(3, 1)) {
- QOpenGLExtraFunctionsPrivate *extra = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d();
- TexStorage2DMultisample = extra->f.TexStorage2DMultisample;
- }
-
-#endif
-
- if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) {
- TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)>(context->getProcAddress("glTexImage3DOES"));
- TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)>(context->getProcAddress("glTexSubImage3DOES"));
- CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress("glCompressedTexImage3DOES"));
- CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress("glCompressedTexSubImage3DOES"));
- } else {
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) {
- // OpenGL ES 3.0+ has glTexImage3D.
- QOpenGLExtraFunctionsPrivate *extra = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d();
- TexImage3D = extra->f.TexImage3D;
- TexSubImage3D = extra->f.TexSubImage3D;
- CompressedTexImage3D = extra->f.CompressedTexImage3D;
- CompressedTexSubImage3D = extra->f.CompressedTexSubImage3D;
- } else {
- // OpenGL 1.2
- TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D"));
- TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D"));
-
- // OpenGL 1.3
- CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D"));
- CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D"));
- }
- }
-
-#ifndef QT_OPENGL_ES_2
- // OpenGL 1.0 and 1.1
- TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D"));
- TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D"));\
-
- // OpenGL 1.3
- GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage"));
- CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D"));
- CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D"));
- CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D"));
- CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D"));
- ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveTexture"));
-
- // OpenGL 3.0
- GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmap"));
-
- // OpenGL 3.2
- TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample"));
- TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample"));
-
- // OpenGL 4.2
- TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D"));
- TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D"));
- TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D"));
-
- // OpenGL 4.3
- TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample"));
- TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample"));
- TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange"));
- TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView"));
-#endif
-}
-
-void QOpenGLTextureHelper::dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
-{
- Q_UNUSED(bindingTarget);
- TextureParameteriEXT(texture, target, pname, param);
-}
-
-void QOpenGLTextureHelper::dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
-{
- Q_UNUSED(bindingTarget);
- TextureParameterivEXT(texture, target, pname, params);
-}
-
-void QOpenGLTextureHelper::dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
-{
- Q_UNUSED(bindingTarget);
- TextureParameterfEXT(texture, target, pname, param);
-}
-
-void QOpenGLTextureHelper::dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
-{
- Q_UNUSED(bindingTarget);
- TextureParameterfvEXT(texture, target, pname, params);
-}
-
-void QOpenGLTextureHelper::dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
-{
- Q_UNUSED(bindingTarget);
- GenerateTextureMipmapEXT(texture, target);
-}
-
-void QOpenGLTextureHelper::dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
-{
- Q_UNUSED(bindingTarget);
- TextureStorage3DEXT(texture, target, levels, internalFormat, width, height, depth);
-}
-
-void QOpenGLTextureHelper::dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- Q_UNUSED(bindingTarget);
- TextureStorage2DEXT(texture, target, levels, internalFormat, width, height);
-}
-
-void QOpenGLTextureHelper::dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width)
-{
- Q_UNUSED(bindingTarget);
- TextureStorage1DEXT(texture, target, levels, internalFormat, width);
-}
-
-void QOpenGLTextureHelper::dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
-{
- Q_UNUSED(bindingTarget);
- TextureStorage3DMultisampleEXT(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
-}
-
-void QOpenGLTextureHelper::dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
-{
- Q_UNUSED(bindingTarget);
- TextureStorage2DMultisampleEXT(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
-}
-
-void QOpenGLTextureHelper::dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- Q_UNUSED(bindingTarget);
- TextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- Q_UNUSED(bindingTarget);
- TextureImage2DEXT(texture, target, level, internalFormat, width, height, border, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- Q_UNUSED(bindingTarget);
- TextureImage1DEXT(texture, target, level, internalFormat, width, border, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
-{
- Q_UNUSED(bindingTarget);
- TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
- Q_UNUSED(bindingTarget);
- TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
-{
- Q_UNUSED(bindingTarget);
- TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
-{
- Q_UNUSED(bindingTarget);
- TextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
-}
-
-void QOpenGLTextureHelper::dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
-{
- Q_UNUSED(bindingTarget);
- TextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
-}
-
-void QOpenGLTextureHelper::dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
-{
- Q_UNUSED(bindingTarget);
- CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
-{
- Q_UNUSED(bindingTarget);
- CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
-{
- Q_UNUSED(bindingTarget);
- CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
-{
- Q_UNUSED(bindingTarget);
- CompressedTextureImage1DEXT(texture, target, level, internalFormat, width, border, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
-{
- Q_UNUSED(bindingTarget);
- CompressedTextureImage2DEXT(texture, target, level, internalFormat, width, height, border, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
-{
- Q_UNUSED(bindingTarget);
- CompressedTextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, imageSize, bits);
-}
-
-namespace {
-
-class TextureBinder
-{
-public:
- TextureBinder(QOpenGLFunctions *functions, GLuint texture, GLenum target, GLenum bindingTarget)
- : m_functions(functions)
- {
- // For cubemaps we can't use the standard DSA emulation as it is illegal to
- // try to bind a texture to one of the cubemap face targets. So we force the
- // target and binding target to the cubemap values in this case.
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- bindingTarget = GL_TEXTURE_BINDING_CUBE_MAP;
- m_target = GL_TEXTURE_CUBE_MAP;
- break;
-
- default:
- m_target = target;
- break;
- }
-
- m_functions->glGetIntegerv(bindingTarget, &m_oldTexture);
- m_functions->glBindTexture(m_target, texture);
- }
-
- ~TextureBinder()
- {
- m_functions->glBindTexture(m_target, m_oldTexture);
- }
-
-private:
- QOpenGLFunctions *m_functions;
- GLenum m_target;
- GLint m_oldTexture;
-};
-
-} // namespace
-
-void QOpenGLTextureHelper::qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- functions->glTexParameteri(target, pname, param);
-}
-
-void QOpenGLTextureHelper::qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- functions->glTexParameteriv(target, pname, params);
-}
-
-void QOpenGLTextureHelper::qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- functions->glTexParameterf(target, pname, param);
-}
-
-void QOpenGLTextureHelper::qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- functions->glTexParameterfv(target, pname, params);
-}
-
-void QOpenGLTextureHelper::qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- functions->glGenerateMipmap(target);
-}
-
-void QOpenGLTextureHelper::qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexStorage3D(target, levels, internalFormat, width, height, depth);
-}
-
-void QOpenGLTextureHelper::qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexStorage2D(target, levels, internalFormat, width, height);
-}
-
-void QOpenGLTextureHelper::qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexStorage1D(target, levels, internalFormat, width);
-}
-
-void QOpenGLTextureHelper::qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
-}
-
-void QOpenGLTextureHelper::qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
-}
-
-void QOpenGLTextureHelper::qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- functions->glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- functions->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
-}
-
-void QOpenGLTextureHelper::qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
-}
-
-void QOpenGLTextureHelper::qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
-}
-
-void QOpenGLTextureHelper::qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits);
-}
-
-void QOpenGLTextureHelper::qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
-{
- TextureBinder binder(functions, texture, target, bindingTarget);
- glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits);
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltexturehelper_p.h b/src/gui/opengl/qopengltexturehelper_p.h
deleted file mode 100644
index 62d0125daf..0000000000
--- a/src/gui/opengl/qopengltexturehelper_p.h
+++ /dev/null
@@ -1,797 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLTEXTUREHELPER_P_H
-#define QOPENGLTEXTUREHELPER_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtGui/private/qtguiglobal_p.h>
-
-#ifndef QT_NO_OPENGL
-
-#include "qopengl.h"
-#include "qopenglpixeltransferoptions.h"
-#include "qopengltexture.h"
-#include "qopenglfunctions.h"
-
-QT_BEGIN_NAMESPACE
-
-// Constants for OpenGL and OpenGL ES 3.0+ which are not available with OpenGL ES 2.0.
-#ifndef GL_TEXTURE_BASE_LEVEL
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#endif
-#ifndef GL_TEXTURE_MAX_LEVEL
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#endif
-#ifndef GL_TEXTURE_COMPARE_MODE
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#endif
-#ifndef GL_TEXTURE_COMPARE_FUNC
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#endif
-
-// use GL_APICALL only on Android + __clang__
-#if !defined(Q_OS_ANDROID) || !defined(__clang__)
-# undef GL_APICALL
-# define GL_APICALL
-#elif !defined(GL_APICALL)
-# define GL_APICALL
-#endif
-
-class QOpenGLContext;
-
-class QOpenGLTextureHelper
-{
-public:
- QOpenGLTextureHelper(QOpenGLContext *context);
-
- // DSA-like API. Will either use real DSA or our emulation
- inline void glTextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
- {
- (this->*TextureParameteri)(texture, target, bindingTarget, pname, param);
- }
-
- inline void glTextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
- {
- (this->*TextureParameteriv)(texture, target, bindingTarget, pname, params);
- }
-
- inline void glTextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
- {
- (this->*TextureParameterf)(texture, target, bindingTarget, pname, param);
- }
-
- inline void glTextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
- {
- (this->*TextureParameterfv)(texture, target, bindingTarget, pname, params);
- }
-
- inline void glGenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
- {
- (this->*GenerateTextureMipmap)(texture, target, bindingTarget);
- }
-
- inline void glTextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth)
- {
- (this->*TextureStorage3D)(texture, target, bindingTarget, levels, internalFormat, width, height, depth);
- }
-
- inline void glTextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
- GLsizei width, GLsizei height)
- {
- (this->*TextureStorage2D)(texture, target, bindingTarget, levels, internalFormat, width, height);
- }
-
- inline void glTextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
- GLsizei width)
- {
- (this->*TextureStorage1D)(texture, target, bindingTarget, levels, internalFormat, width);
- }
-
- inline void glTextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
- {
- (this->*TextureStorage3DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, depth, fixedSampleLocations);
- }
-
- inline void glTextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
- GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
- {
- (this->*TextureStorage2DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, fixedSampleLocations);
- }
-
- inline void glTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
- {
- (this->*TextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, format, type, pixels);
- }
-
- inline void glTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
- {
- (this->*TextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, format, type, pixels);
- }
-
- inline void glTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
- {
- (this->*TextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, format, type, pixels);
- }
-
- inline void glTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
- const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = nullptr)
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*TextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*TextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- }
- }
-
- inline void glTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format, GLenum type,
- const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = nullptr)
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*TextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, type, pixels);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*TextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, type, pixels);
- }
- }
-
- inline void glTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = nullptr)
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*TextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, type, pixels);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*TextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, type, pixels);
- }
- }
-
- inline void glTextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
- {
- (this->*TextureImage3DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, depth, fixedSampleLocations);
- }
-
- inline void glTextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
- GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
- {
- (this->*TextureImage2DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, fixedSampleLocations);
- }
-
- inline void glCompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLsizei imageSize, const GLvoid *bits,
- const QOpenGLPixelTransferOptions * const options = nullptr)
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*CompressedTextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, imageSize, bits);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*CompressedTextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, imageSize, bits);
- }
- }
-
- inline void glCompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const GLvoid *bits,
- const QOpenGLPixelTransferOptions * const options = nullptr)
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*CompressedTextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, imageSize, bits);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*CompressedTextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, imageSize, bits);
- }
- }
-
- inline void glCompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const GLvoid *bits,
- const QOpenGLPixelTransferOptions * const options = nullptr)
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*CompressedTextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*CompressedTextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
- }
- }
-
- inline void glCompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize, const GLvoid *bits,
- const QOpenGLPixelTransferOptions * const options = nullptr)
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*CompressedTextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, imageSize, bits);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*CompressedTextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, imageSize, bits);
- }
- }
-
- inline void glCompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLenum internalFormat, GLsizei width, GLsizei height,
- GLint border, GLsizei imageSize, const GLvoid *bits,
- const QOpenGLPixelTransferOptions * const options = nullptr)
-
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*CompressedTextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, imageSize, bits);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*CompressedTextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, imageSize, bits);
- }
- }
-
- inline void glCompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLsizei imageSize, const GLvoid *bits,
- const QOpenGLPixelTransferOptions * const options = nullptr)
- {
- if (options) {
- QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
- setPixelUploadOptions(*options);
- (this->*CompressedTextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, imageSize, bits);
- setPixelUploadOptions(oldOptions);
- } else {
- (this->*CompressedTextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, imageSize, bits);
- }
- }
-
-private:
- // DSA wrapper (so we can use pointer to member function as switch)
- void dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param);
-
- void dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params);
-
- void dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param);
-
- void dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params);
-
- void dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget);
-
- void dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth);
-
- void dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
- GLsizei width, GLsizei height);
-
- void dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
- GLsizei width);
-
- void dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-
- void dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
- GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-
- void dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-
- void dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-
- void dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-
- void dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-
- void dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-
- void dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-
- void dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-
- void dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
- GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-
- void dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLsizei imageSize, const GLvoid *bits);
-
- void dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const GLvoid *bits);
-
- void dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const GLvoid *bits);
-
- void dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize, const GLvoid *bits);
-
- void dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLenum internalFormat, GLsizei width, GLsizei height,
- GLint border, GLsizei imageSize, const GLvoid *bits);
-
- void dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLsizei imageSize, const GLvoid *bits);
-
- // DSA emulation API
- void qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param);
-
- void qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params);
-
- void qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param);
-
- void qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params);
-
- void qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget);
-
- void qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
-
- void qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
- GLenum internalFormat, GLsizei width, GLsizei height);
-
- void qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
- GLenum internalFormat, GLsizei width);
-
- void qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
- GLenum internalFormat, GLsizei width, GLsizei height,
- GLsizei depth, GLboolean fixedSampleLocations);
-
- void qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
- GLenum internalFormat, GLsizei width, GLsizei height,
- GLboolean fixedSampleLocations);
-
- void qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels);
-
- void qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels);
-
- void qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLint border, GLenum format, GLenum type,
- const GLvoid *pixels);
-
- void qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels);
-
- void qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels);
-
- void qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type, const GLvoid *pixels);
-
- void qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
- GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth,
- GLboolean fixedSampleLocations);
-
- void qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
- GLint internalFormat, GLsizei width, GLsizei height,
- GLboolean fixedSampleLocations);
-
- void qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *bits);
-
- void qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const GLvoid *bits);
-
- void qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const GLvoid *bits);
-
- void qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLint border,
- GLsizei imageSize, const GLvoid *bits);
-
- void qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *bits);
-
- void qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *bits);
-
-public:
- // Raw OpenGL functions, resolved and used by our DSA-like static functions if no EXT_direct_state_access is available
-
- // OpenGL 1.0
- inline void glTexImage1D(GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels)
- {
- TexImage1D(target, level, internalFormat, width, border, format, type, pixels);
- }
-
- // OpenGL 1.1
- inline void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width,
- GLenum format, GLenum type, const GLvoid *pixels)
- {
- TexSubImage1D(target, level, xoffset, width, format, type, pixels);
- }
-
- // OpenGL 1.2
- inline void glTexImage3D(GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels)
- {
- TexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
- }
-
- inline void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
- {
- TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- }
-
- // OpenGL 1.3
- inline void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
- {
- GetCompressedTexImage(target, level, img);
- }
-
- inline void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width,
- GLenum format, GLsizei imageSize, const GLvoid *data)
- {
- CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
- }
-
- inline void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
- {
- CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- }
-
- inline void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
- {
- CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
- }
-
- inline void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize, const GLvoid *data)
- {
- CompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
- }
-
- inline void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height,
- GLint border, GLsizei imageSize, const GLvoid *data)
- {
- CompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
- }
-
- inline void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLsizei imageSize, const GLvoid *data)
- {
- CompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
- }
-
- inline void glActiveTexture(GLenum texture)
- {
- ActiveTexture(texture);
- }
-
- // OpenGL 3.0
- inline void glGenerateMipmap(GLenum target)
- {
- GenerateMipmap(target);
- }
-
- // OpenGL 3.2
- inline void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLboolean fixedSampleLocations)
- {
- TexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
- }
-
- inline void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalFormat,
- GLsizei width, GLsizei height,
- GLboolean fixedSampleLocations)
- {
- TexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
- }
-
- // OpenGL 4.2
- inline void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
- {
- TexStorage3D(target, levels, internalFormat, width, height, depth);
- }
-
- inline void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
- {
- TexStorage2D(target, levels, internalFormat, width, height);
- }
-
- inline void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
- {
- TexStorage1D(target, levels, internalFormat, width);
- }
-
- // OpenGL 4.3
- inline void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
- {
- TexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
- }
-
- inline void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalFormat,
- GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
- {
- TexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
- }
-
- inline void glTexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
- GLintptr offset, GLsizeiptr size)
- {
- TexBufferRange(target, internalFormat, buffer, offset, size);
- }
-
- inline void glTextureView(GLuint texture, GLenum target, GLuint origTexture, GLenum internalFormat,
- GLuint minLevel, GLuint numLevels, GLuint minLayer, GLuint numLayers)
- {
- TextureView(texture, target, origTexture, internalFormat, minLevel, numLevels, minLayer, numLayers);
- }
-
- // Helper functions
- inline QOpenGLPixelTransferOptions savePixelUploadOptions()
- {
- QOpenGLPixelTransferOptions options;
- int val = 0;
- functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &val);
- options.setAlignment(val);
-#if !defined(QT_OPENGL_ES_2)
- functions->glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &val);
- options.setSkipImages(val);
- functions->glGetIntegerv(GL_UNPACK_SKIP_ROWS, &val);
- options.setSkipRows(val);
- functions->glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &val);
- options.setSkipPixels(val);
- functions->glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &val);
- options.setImageHeight(val);
- functions->glGetIntegerv(GL_UNPACK_ROW_LENGTH, &val);
- options.setRowLength(val);
- GLboolean b = GL_FALSE;
- functions->glGetBooleanv(GL_UNPACK_LSB_FIRST, &b);
- options.setLeastSignificantByteFirst(b);
- functions->glGetBooleanv(GL_UNPACK_SWAP_BYTES, &b);
- options.setSwapBytesEnabled(b);
-#endif
- return options;
- }
-
- inline void setPixelUploadOptions(const QOpenGLPixelTransferOptions &options)
- {
- functions->glPixelStorei(GL_UNPACK_ALIGNMENT, options.alignment());
-#if !defined(QT_OPENGL_ES_2)
- functions->glPixelStorei(GL_UNPACK_SKIP_IMAGES, options.skipImages());
- functions->glPixelStorei(GL_UNPACK_SKIP_ROWS, options.skipRows());
- functions->glPixelStorei(GL_UNPACK_SKIP_PIXELS, options.skipPixels());
- functions->glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, options.imageHeight());
- functions->glPixelStorei(GL_UNPACK_ROW_LENGTH, options.rowLength());
- functions->glPixelStorei(GL_UNPACK_LSB_FIRST, options.isLeastSignificantBitFirst());
- functions->glPixelStorei(GL_UNPACK_SWAP_BYTES, options.isSwapBytesEnabled());
-#endif
- }
-
- QOpenGLFunctions *functions;
-private:
- // Typedefs and pointers to member functions used to switch between EXT_direct_state_access and our own emulated DSA.
- // The argument match the corresponding GL function, but there's an extra "GLenum bindingTarget" which gets used with
- // the DSA emulation -- it contains the right GL_BINDING_TEXTURE_X to use.
- typedef void (QOpenGLTextureHelper::*TextureParameteriMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param);
- typedef void (QOpenGLTextureHelper::*TextureParameterivMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params);
- typedef void (QOpenGLTextureHelper::*TextureParameterfMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param);
- typedef void (QOpenGLTextureHelper::*TextureParameterfvMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params);
- typedef void (QOpenGLTextureHelper::*GenerateTextureMipmapMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget);
- typedef void (QOpenGLTextureHelper::*TextureStorage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
- typedef void (QOpenGLTextureHelper::*TextureStorage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
- typedef void (QOpenGLTextureHelper::*TextureStorage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width);
- typedef void (QOpenGLTextureHelper::*TextureStorage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- typedef void (QOpenGLTextureHelper::*TextureStorage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
- typedef void (QOpenGLTextureHelper::*TextureImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- typedef void (QOpenGLTextureHelper::*TextureImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- typedef void (QOpenGLTextureHelper::*TextureImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- typedef void (QOpenGLTextureHelper::*TextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
- typedef void (QOpenGLTextureHelper::*TextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- typedef void (QOpenGLTextureHelper::*TextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
- typedef void (QOpenGLTextureHelper::*TextureImage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- typedef void (QOpenGLTextureHelper::*TextureImage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
- typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
- typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
- typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
- typedef void (QOpenGLTextureHelper::*CompressedTextureImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
- typedef void (QOpenGLTextureHelper::*CompressedTextureImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
- typedef void (QOpenGLTextureHelper::*CompressedTextureImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
-
-
- TextureParameteriMemberFunc TextureParameteri;
- TextureParameterivMemberFunc TextureParameteriv;
- TextureParameterfMemberFunc TextureParameterf;
- TextureParameterfvMemberFunc TextureParameterfv;
- GenerateTextureMipmapMemberFunc GenerateTextureMipmap;
- TextureStorage3DMemberFunc TextureStorage3D;
- TextureStorage2DMemberFunc TextureStorage2D;
- TextureStorage1DMemberFunc TextureStorage1D;
- TextureStorage3DMultisampleMemberFunc TextureStorage3DMultisample;
- TextureStorage2DMultisampleMemberFunc TextureStorage2DMultisample;
- TextureImage3DMemberFunc TextureImage3D;
- TextureImage2DMemberFunc TextureImage2D;
- TextureImage1DMemberFunc TextureImage1D;
- TextureSubImage3DMemberFunc TextureSubImage3D;
- TextureSubImage2DMemberFunc TextureSubImage2D;
- TextureSubImage1DMemberFunc TextureSubImage1D;
- TextureImage3DMultisampleMemberFunc TextureImage3DMultisample;
- TextureImage2DMultisampleMemberFunc TextureImage2DMultisample;
- CompressedTextureSubImage1DMemberFunc CompressedTextureSubImage1D;
- CompressedTextureSubImage2DMemberFunc CompressedTextureSubImage2D;
- CompressedTextureSubImage3DMemberFunc CompressedTextureSubImage3D;
- CompressedTextureImage1DMemberFunc CompressedTextureImage1D;
- CompressedTextureImage2DMemberFunc CompressedTextureImage2D;
- CompressedTextureImage3DMemberFunc CompressedTextureImage3D;
-
- // Raw function pointers for core and DSA functions
-
- // EXT_direct_state_access used when DSA is available
- void (QOPENGLF_APIENTRYP TextureParameteriEXT)(GLuint texture, GLenum target, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP TextureParameterivEXT)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP TextureParameterfEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP TextureParameterfvEXT)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP GenerateTextureMipmapEXT)(GLuint texture, GLenum target);
- void (QOPENGLF_APIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
- void (QOPENGLF_APIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
- void (QOPENGLF_APIENTRYP TextureStorage3DMultisampleEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- void (QOPENGLF_APIENTRYP TextureStorage2DMultisampleEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
- void (QOPENGLF_APIENTRYP TextureImage3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TextureImage2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TextureImage1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TextureSubImage3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TextureSubImage2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TextureSubImage1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP CompressedTextureSubImage1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
- void (QOPENGLF_APIENTRYP CompressedTextureSubImage2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
- void (QOPENGLF_APIENTRYP CompressedTextureSubImage3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
- void (QOPENGLF_APIENTRYP CompressedTextureImage1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
- void (QOPENGLF_APIENTRYP CompressedTextureImage2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
- void (QOPENGLF_APIENTRYP CompressedTextureImage3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
-
-
- // Plus some missing ones that are in the NV_texture_multisample extension instead
- void (QOPENGLF_APIENTRYP TextureImage3DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- void (QOPENGLF_APIENTRYP TextureImage2DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-
- // OpenGL 1.0
- void (QOPENGLF_APIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-
- // OpenGL 1.1
- void (QOPENGLF_APIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-
- // OpenGL 1.2
- void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-
- // OpenGL 1.3
- void (QOPENGLF_APIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img);
- void (QOPENGLF_APIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
- GL_APICALL void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
- GL_APICALL void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
- GL_APICALL void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
-
- // OpenGL 3.0
- GL_APICALL void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
-
- // OpenGL 3.2
- void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- void (QOPENGLF_APIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-
- // OpenGL 4.2
- void (QOPENGLF_APIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
- void (QOPENGLF_APIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
-
- // OpenGL 4.3
- void (QOPENGLF_APIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
- void (QOPENGLF_APIENTRYP TexBufferRange)(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
- void (QOPENGLF_APIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-};
-
-QT_END_NAMESPACE
-
-#undef Q_CALL_MEMBER_FUNCTION
-
-#endif // QT_NO_OPENGL
-
-#endif // QOPENGLTEXTUREHELPER_P_H
diff --git a/src/gui/opengl/qopengltextureuploader.cpp b/src/gui/opengl/qopengltextureuploader.cpp
deleted file mode 100644
index 9e393bc47a..0000000000
--- a/src/gui/opengl/qopengltextureuploader.cpp
+++ /dev/null
@@ -1,381 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopengltextureuploader_p.h"
-
-#include <qimage.h>
-#include <qmath.h>
-#include <qopenglfunctions.h>
-#include <private/qopenglcontext_p.h>
-#include <private/qopenglextensions_p.h>
-
-#ifndef GL_RED
-#define GL_RED 0x1903
-#endif
-
-#ifndef GL_GREEN
-#define GL_GREEN 0x1904
-#endif
-
-#ifndef GL_BLUE
-#define GL_BLUE 0x1905
-#endif
-
-#ifndef GL_RGB10_A2
-#define GL_RGB10_A2 0x8059
-#endif
-
-#ifndef GL_RGBA16
-#define GL_RGBA16 0x805B
-#endif
-
-#ifndef GL_BGR
-#define GL_BGR 0x80E0
-#endif
-
-#ifndef GL_BGRA
-#define GL_BGRA 0x80E1
-#endif
-
-#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#endif
-
-#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#endif
-
-#ifndef GL_TEXTURE_SWIZZLE_R
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#endif
-
-#ifndef GL_TEXTURE_SWIZZLE_G
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#endif
-
-#ifndef GL_TEXTURE_SWIZZLE_B
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#endif
-
-#ifndef GL_TEXTURE_SWIZZLE_A
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#endif
-
-#ifndef GL_SRGB
-#define GL_SRGB 0x8C40
-#endif
-#ifndef GL_SRGB_ALPHA
-#define GL_SRGB_ALPHA 0x8C42
-#endif
-
-QT_BEGIN_NAMESPACE
-
-qsizetype QOpenGLTextureUploader::textureImage(GLenum target, const QImage &image, QOpenGLTextureUploader::BindOptions options, QSize maxSize)
-{
- QOpenGLContext *context = QOpenGLContext::currentContext();
- QOpenGLExtensions *funcs = static_cast<QOpenGLExtensions*>(context->functions());
-
- QImage tx;
- GLenum externalFormat;
- GLenum internalFormat;
- GLuint pixelType;
- QImage::Format targetFormat = QImage::Format_Invalid;
- const bool isOpenGL12orBetter = !context->isOpenGLES() && (context->format().majorVersion() >= 2 || context->format().minorVersion() >= 2);
- const bool isOpenGLES3orBetter = context->isOpenGLES() && context->format().majorVersion() >= 3;
- const bool sRgbBinding = (options & SRgbBindOption);
- Q_ASSERT(isOpenGL12orBetter || context->isOpenGLES());
- Q_ASSERT((options & (SRgbBindOption | UseRedForAlphaAndLuminanceBindOption)) != (SRgbBindOption | UseRedForAlphaAndLuminanceBindOption));
-
- switch (image.format()) {
- case QImage::Format_RGB32:
- case QImage::Format_ARGB32:
- case QImage::Format_ARGB32_Premultiplied:
- if (isOpenGL12orBetter) {
- externalFormat = GL_BGRA;
- internalFormat = GL_RGBA;
- pixelType = GL_UNSIGNED_INT_8_8_8_8_REV;
-#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
- // Without GL_UNSIGNED_INT_8_8_8_8_REV, BGRA only matches ARGB on little endian:
- } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat) && !sRgbBinding) {
- // The GL_EXT_texture_format_BGRA8888 extension requires the internal format to match the external.
- externalFormat = internalFormat = GL_BGRA;
- pixelType = GL_UNSIGNED_BYTE;
- } else if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_APPLE_texture_format_BGRA8888"))) {
- // Is only allowed as an external format like OpenGL.
- externalFormat = GL_BGRA;
- internalFormat = GL_RGBA;
- pixelType = GL_UNSIGNED_BYTE;
-#endif
- } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) {
-#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_RED);
-#else
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_GREEN);
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, GL_BLUE);
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_ALPHA);
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, GL_RED);
-#endif
- externalFormat = internalFormat = GL_RGBA;
- pixelType = GL_UNSIGNED_BYTE;
- } else {
- // No support for direct ARGB32 upload.
- break;
- }
- targetFormat = image.format();
- break;
- case QImage::Format_BGR30:
- case QImage::Format_A2BGR30_Premultiplied:
- if (sRgbBinding) {
- // Always needs conversion
- break;
- } else if (isOpenGL12orBetter || isOpenGLES3orBetter) {
- pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
- externalFormat = GL_RGBA;
- internalFormat = GL_RGB10_A2;
- targetFormat = image.format();
- }
- break;
- case QImage::Format_RGB30:
- case QImage::Format_A2RGB30_Premultiplied:
- if (sRgbBinding) {
- // Always needs conversion
- break;
- } else if (isOpenGL12orBetter) {
- pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
- externalFormat = GL_BGRA;
- internalFormat = GL_RGB10_A2;
- targetFormat = image.format();
- } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) {
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
- pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
- externalFormat = GL_RGBA;
- internalFormat = GL_RGB10_A2;
- targetFormat = image.format();
- }
- break;
- case QImage::Format_RGB444:
- case QImage::Format_RGB555:
- case QImage::Format_RGB16:
- if (isOpenGL12orBetter || context->isOpenGLES()) {
- externalFormat = internalFormat = GL_RGB;
- pixelType = GL_UNSIGNED_SHORT_5_6_5;
- targetFormat = QImage::Format_RGB16;
- }
- break;
- case QImage::Format_RGB666:
- case QImage::Format_RGB888:
- externalFormat = internalFormat = GL_RGB;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = QImage::Format_RGB888;
- break;
- case QImage::Format_BGR888:
- if (isOpenGL12orBetter) {
- externalFormat = GL_BGR;
- internalFormat = GL_RGB;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = QImage::Format_BGR888;
- } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) {
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
- externalFormat = internalFormat = GL_RGB;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = QImage::Format_BGR888;
- }
- break;
- case QImage::Format_RGBX8888:
- case QImage::Format_RGBA8888:
- case QImage::Format_RGBA8888_Premultiplied:
- externalFormat = internalFormat = GL_RGBA;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = image.format();
- break;
- case QImage::Format_RGBX64:
- case QImage::Format_RGBA64:
- case QImage::Format_RGBA64_Premultiplied:
- externalFormat = internalFormat = GL_RGBA;
- if (isOpenGL12orBetter || (context->isOpenGLES() && context->format().majorVersion() >= 3))
- internalFormat = GL_RGBA16;
- pixelType = GL_UNSIGNED_SHORT;
- targetFormat = image.format();
- break;
- case QImage::Format_Indexed8:
- if (sRgbBinding) {
- // Always needs conversion
- break;
- } else if (options & UseRedForAlphaAndLuminanceBindOption) {
- externalFormat = internalFormat = GL_RED;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = image.format();
- }
- break;
- case QImage::Format_Alpha8:
- if (sRgbBinding) {
- // Always needs conversion
- break;
- } else if (options & UseRedForAlphaAndLuminanceBindOption) {
- externalFormat = internalFormat = GL_RED;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = image.format();
- } else if (context->isOpenGLES() || context->format().profile() != QSurfaceFormat::CoreProfile) {
- externalFormat = internalFormat = GL_ALPHA;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = image.format();
- } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) {
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ALPHA);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_ZERO);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ZERO);
- externalFormat = internalFormat = GL_RED;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = image.format();
- }
- break;
- case QImage::Format_Grayscale8:
- if (sRgbBinding) {
- // Always needs conversion
- break;
- } else if (options & UseRedForAlphaAndLuminanceBindOption) {
- externalFormat = internalFormat = GL_RED;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = image.format();
- } else if (context->isOpenGLES() || context->format().profile() != QSurfaceFormat::CoreProfile) {
- externalFormat = internalFormat = GL_LUMINANCE;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = image.format();
- } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) {
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
- externalFormat = internalFormat = GL_RED;
- pixelType = GL_UNSIGNED_BYTE;
- targetFormat = image.format();
- }
- break;
- case QImage::Format_Grayscale16:
- if (sRgbBinding) {
- // Always needs conversion
- break;
- } else if (options & UseRedForAlphaAndLuminanceBindOption) {
- externalFormat = internalFormat = GL_RED;
- pixelType = GL_UNSIGNED_SHORT;
- targetFormat = image.format();
- } else if (context->isOpenGLES() || context->format().profile() != QSurfaceFormat::CoreProfile) {
- externalFormat = internalFormat = GL_LUMINANCE;
- pixelType = GL_UNSIGNED_SHORT;
- targetFormat = image.format();
- } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) {
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
- externalFormat = internalFormat = GL_RED;
- pixelType = GL_UNSIGNED_SHORT;
- targetFormat = image.format();
- }
- break;
- default:
- break;
- }
-
- // If no direct upload was detected above, convert to RGBA8888 and upload that
- if (targetFormat == QImage::Format_Invalid) {
- externalFormat = internalFormat = GL_RGBA;
- pixelType = GL_UNSIGNED_BYTE;
- if (!image.hasAlphaChannel())
- targetFormat = QImage::Format_RGBX8888;
- else
- targetFormat = QImage::Format_RGBA8888;
- }
-
- if (options & PremultipliedAlphaBindOption) {
- if (targetFormat == QImage::Format_ARGB32)
- targetFormat = QImage::Format_ARGB32_Premultiplied;
- else if (targetFormat == QImage::Format_RGBA8888)
- targetFormat = QImage::Format_RGBA8888_Premultiplied;
- else if (targetFormat == QImage::Format_RGBA64)
- targetFormat = QImage::Format_RGBA64_Premultiplied;
- } else {
- if (targetFormat == QImage::Format_ARGB32_Premultiplied)
- targetFormat = QImage::Format_ARGB32;
- else if (targetFormat == QImage::Format_RGBA8888_Premultiplied)
- targetFormat = QImage::Format_RGBA8888;
- else if (targetFormat == QImage::Format_RGBA64_Premultiplied)
- targetFormat = QImage::Format_RGBA64;
- }
-
- if (sRgbBinding) {
- Q_ASSERT(internalFormat == GL_RGBA || internalFormat == GL_RGB);
- if (image.hasAlphaChannel())
- internalFormat = GL_SRGB_ALPHA;
- else
- internalFormat = GL_SRGB;
- }
-
- if (image.format() != targetFormat)
- tx = image.convertToFormat(targetFormat);
- else
- tx = image;
-
- QSize newSize = tx.size();
- if (!maxSize.isEmpty())
- newSize = newSize.boundedTo(maxSize);
- if (options & PowerOfTwoBindOption) {
- newSize.setWidth(qNextPowerOfTwo(newSize.width() - 1));
- newSize.setHeight(qNextPowerOfTwo(newSize.height() - 1));
- }
-
- if (newSize != tx.size())
- tx = tx.scaled(newSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
-
- // Handle cases where the QImage is actually a sub image of its image data:
- qsizetype naturalBpl = ((qsizetype(tx.width()) * tx.depth() + 31) >> 5) << 2;
- if (tx.bytesPerLine() != naturalBpl)
- tx = tx.copy(tx.rect());
-
- funcs->glTexImage2D(target, 0, internalFormat, tx.width(), tx.height(), 0, externalFormat, pixelType, tx.constBits());
-
- qsizetype cost = qint64(tx.width()) * tx.height() * tx.depth() / 8;
-
- return cost;
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltextureuploader_p.h b/src/gui/opengl/qopengltextureuploader_p.h
deleted file mode 100644
index 0dcf709d7e..0000000000
--- a/src/gui/opengl/qopengltextureuploader_p.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifndef QOPENGLTEXTUREUPLOADER_P_H
-#define QOPENGLTEXTUREUPLOADER_P_H
-
-#include <QtCore/qsize.h>
-#include <QtGui/private/qtguiglobal_p.h>
-#include <QtGui/private/qopenglcontext_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QImage;
-
-class Q_GUI_EXPORT QOpenGLTextureUploader
-{
-public:
- enum BindOption {
- NoBindOption = 0x0000,
- PremultipliedAlphaBindOption = 0x0001,
- UseRedForAlphaAndLuminanceBindOption = 0x0002,
- SRgbBindOption = 0x0004,
- PowerOfTwoBindOption = 0x0008
- };
- Q_DECLARE_FLAGS(BindOptions, BindOption)
- Q_FLAGS(BindOptions)
-
- static qsizetype textureImage(GLenum target, const QImage &image, BindOptions options, QSize maxSize = QSize());
-
-};
-
-Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTextureUploader::BindOptions)
-
-QT_END_NAMESPACE
-
-#endif
-
diff --git a/src/gui/opengl/qopengltimerquery.cpp b/src/gui/opengl/qopengltimerquery.cpp
deleted file mode 100644
index a4e10b42f7..0000000000
--- a/src/gui/opengl/qopengltimerquery.cpp
+++ /dev/null
@@ -1,880 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopengltimerquery.h"
-
-#include "qopenglqueryhelper_p.h"
-#include <QtCore/private/qobject_p.h>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLFunctions>
-
-QT_BEGIN_NAMESPACE
-
-// Helper class used as fallback if OpenGL <3.3 is being used with EXT_timer_query
-class QExtTimerQueryHelper
-{
-public:
- QExtTimerQueryHelper(QOpenGLContext *context)
- {
- Q_ASSERT(context);
- GetQueryObjectui64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetQueryObjectui64vEXT"));
- GetQueryObjecti64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64EXT *)>(context->getProcAddress("glGetQueryObjecti64vEXT"));
- }
-
- inline void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
- {
- GetQueryObjectui64vEXT(id, pname, params);
- }
-
- inline void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
- {
- GetQueryObjecti64vEXT(id, pname, params);
- }
-
-private:
- void (QOPENGLF_APIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT *params);
- void (QOPENGLF_APIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT *params);
-};
-
-class QOpenGLTimerQueryPrivate : public QObjectPrivate
-{
-public:
- QOpenGLTimerQueryPrivate()
- : QObjectPrivate(),
- context(nullptr),
- ext(nullptr),
- timeInterval(0),
- timer(0)
- {
- }
-
- ~QOpenGLTimerQueryPrivate()
- {
- delete core;
- delete ext;
- }
-
- bool create();
- void destroy();
- void begin();
- void end();
- GLuint64 waitForTimeStamp() const;
- void recordTimestamp();
- bool isResultAvailable() const;
- GLuint64 result() const;
-
- // There are several cases we must handle:
- // OpenGL >=3.3 includes timer queries as a core feature
- // ARB_timer_query has same functionality as above. Requires OpenGL 3.2
- // EXT_timer_query offers limited support. Can be used with OpenGL >=1.5
- //
- // Note that some implementations (OS X) provide OpenGL 3.2 but do not expose the
- // ARB_timer_query extension. In such situations we must also be able to handle
- // using the EXT_timer_query extension with any version of OpenGL.
- //
- // OpenGL 1.5 or above contains the generic query API and OpenGL 3.3 and
- // ARB_timer_query provide the 64-bit query API. These are wrapped by
- // QOpenGLQueryHelper. All we need to handle in addition is the EXT_timer_query
- // case and to take care not to call the Core/ARB functions when we only
- // have EXT_timer_query available.
- QOpenGLContext *context;
- QOpenGLQueryHelper *core;
- QExtTimerQueryHelper *ext;
- mutable GLuint64 timeInterval;
- GLuint timer;
-};
-
-bool QOpenGLTimerQueryPrivate::create()
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
-
- if (timer && context == ctx)
- return true;
-
- context = ctx;
- if (!context) {
- qWarning("A current OpenGL context is required to create timer query objects");
- return false;
- }
-
- if (context->isOpenGLES()) {
- qWarning("QOpenGLTimerQuery: Not supported on OpenGL ES");
- return false;
- }
-
- // Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query
- core = new QOpenGLQueryHelper(context);
-
- // Check to see if we also need to resolve the functions for EXT_timer_query
- QSurfaceFormat f = context->format();
- if (f.version() <= qMakePair<int, int>(3, 2)
- && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
- && context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
- ext = new QExtTimerQueryHelper(context);
- } else if (f.version() <= qMakePair<int, int>(3, 2)
- && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
- && !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
- qWarning("QOpenGLTimerQuery requires one of:\n"
- " OpenGL 3.3 or newer,\n"
- " OpenGL 3.2 and the ARB_timer_query extension\n"
- " or the EXT_timer query extension");
- return false;
- }
-
- core->glGenQueries(1, &timer);
- return (timer != 0);
-}
-
-void QOpenGLTimerQueryPrivate::destroy()
-{
- if (!timer)
- return;
-
- core->glDeleteQueries(1, &timer);
- timer = 0;
- context = nullptr;
-}
-
-// GL_TIME_ELAPSED_EXT is not defined on OS X 10.6
-#if !defined(GL_TIME_ELAPSED_EXT)
-#define GL_TIME_ELAPSED_EXT 0x88BF
-#endif
-
-// GL_TIME_ELAPSED is not defined on OS X 10.7 or 10.8 yet
-#if !defined(GL_TIME_ELAPSED)
-#define GL_TIME_ELAPSED GL_TIME_ELAPSED_EXT
-#endif
-
-void QOpenGLTimerQueryPrivate::begin()
-{
- core->glBeginQuery(GL_TIME_ELAPSED, timer);
-}
-
-void QOpenGLTimerQueryPrivate::end()
-{
- core->glEndQuery(GL_TIME_ELAPSED);
-}
-
-void QOpenGLTimerQueryPrivate::recordTimestamp()
-{
- // Don't call glQueryCounter if we only have EXT_timer_query
-#if defined(GL_TIMESTAMP)
- if (!ext)
- core->glQueryCounter(timer, GL_TIMESTAMP);
- else
- qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
-#else
- qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
-#endif
-}
-
-GLuint64 QOpenGLTimerQueryPrivate::waitForTimeStamp() const
-{
- GLint64 tmp = 0;
-#if defined(GL_TIMESTAMP)
- if (!ext)
- core->glGetInteger64v(GL_TIMESTAMP, &tmp);
- else
- qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
-#else
- qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
-#endif
- GLuint64 timestamp(tmp);
- return timestamp;
-}
-
-bool QOpenGLTimerQueryPrivate::isResultAvailable() const
-{
- GLuint available = GL_FALSE;
- core->glGetQueryObjectuiv(timer, GL_QUERY_RESULT_AVAILABLE, &available);
- return available;
-}
-
-GLuint64 QOpenGLTimerQueryPrivate::result() const
-{
- if (!ext)
- core->glGetQueryObjectui64v(timer, GL_QUERY_RESULT, &timeInterval);
- else
- ext->glGetQueryObjectui64vEXT(timer, GL_QUERY_RESULT, &timeInterval);
- return timeInterval;
-}
-
-/*!
- \class QOpenGLTimerQuery
- \brief The QOpenGLTimerQuery class wraps an OpenGL timer query object.
- \inmodule QtGui
- \since 5.1
- \ingroup painting-3D
-
- OpenGL timer query objects are OpenGL managed resources to measure the
- execution times of sequences of OpenGL commands on the GPU.
-
- OpenGL offers various levels of support for timer queries, depending on
- the version of OpenGL you have and the presence of the ARB_timer_query or
- EXT_timer_query extensions. The support can be summarized as:
-
- \list
- \li OpenGL >=3.3 offers full support for all timer query functionality.
- \li OpenGL 3.2 with the ARB_timer_query extension offers full support
- for all timer query functionality.
- \li OpenGL <=3.2 with the EXT_timer_query extension offers limited support
- in that the timestamp of the GPU cannot be queried. Places where this
- impacts functions provided by Qt classes will be highlighted in the
- function documentation.
- \li OpenGL ES 2 (and OpenGL ES 3) do not provide any support for OpenGL
- timer queries.
- \endlist
-
- OpenGL represents time with a granularity of 1 nanosecond (1e-9 seconds). As a
- consequence of this, 32-bit integers would only give a total possible duration
- of approximately 4 seconds, which would not be difficult to exceed in poorly
- performing or lengthy operations. OpenGL therefore uses 64 bit integer types
- to represent times. A GLuint64 variable has enough width to contain a duration
- of hundreds of years, which is plenty for real-time rendering needs.
-
- As with the other Qt OpenGL classes, QOpenGLTimerQuery has a create()
- function to create the underlying OpenGL object. This is to allow the developer to
- ensure that there is a valid current OpenGL context at the time.
-
- Once created, timer queries can be issued in one of several ways. The simplest
- method is to delimit a block of commands with calls to begin() and end(). This
- instructs OpenGL to measure the time taken from completing all commands issued
- prior to begin() until the completion of all commands issued prior to end().
-
- At the end of a frame we can retrieve the results by calling waitForResult().
- As this function's name implies, it blocks CPU execution until OpenGL notifies
- that the timer query result is available. To avoid blocking, you can check
- if the query result is available by calling isResultAvailable(). Note that
- modern GPUs are deeply pipelined and query results may not become available for
- between 1-5 frames after they were issued.
-
- Note that OpenGL does not permit nesting or interleaving of multiple timer queries
- using begin() and end(). Using multiple timer queries and recordTimestamp() avoids
- this limitation. When using recordTimestamp() the result can be obtained at
- some later time using isResultAvailable() and waitForResult(). Qt provides the
- convenience class QOpenGLTimeMonitor that helps with using multiple query objects.
-
- \sa QOpenGLTimeMonitor
-*/
-
-/*!
- Creates a QOpenGLTimerQuery instance with the given \a parent. You must call create()
- with a valid OpenGL context before using.
-*/
-QOpenGLTimerQuery::QOpenGLTimerQuery(QObject *parent)
- : QObject(*new QOpenGLTimerQueryPrivate, parent)
-{
-}
-
-/*!
- Destroys the QOpenGLTimerQuery and the underlying OpenGL resource.
-*/
-QOpenGLTimerQuery::~QOpenGLTimerQuery()
-{
- QOpenGLContext* ctx = QOpenGLContext::currentContext();
-
- Q_D(QOpenGLTimerQuery);
- QOpenGLContext *oldContext = nullptr;
- if (d->context != ctx) {
- oldContext = ctx;
- if (d->context->makeCurrent(oldContext->surface())) {
- ctx = d->context;
- } else {
- qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to make query objects's context current");
- ctx = nullptr;
- }
- }
-
- if (ctx)
- destroy();
-
- if (oldContext) {
- if (!oldContext->makeCurrent(oldContext->surface()))
- qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to restore current context");
- }
-}
-
-/*!
- Creates the underlying OpenGL timer query object. There must be a valid OpenGL context
- that supports query objects current for this function to succeed.
-
- Returns \c true if the OpenGL timer query object was successfully created.
-*/
-bool QOpenGLTimerQuery::create()
-{
- Q_D(QOpenGLTimerQuery);
- return d->create();
-}
-
-/*!
- Destroys the underlying OpenGL timer query object. The context that was current when
- create() was called must be current when calling this function.
-*/
-void QOpenGLTimerQuery::destroy()
-{
- Q_D(QOpenGLTimerQuery);
- d->destroy();
-}
-
-/*!
- Returns \c true if the underlying OpenGL query object has been created. If this
- returns \c true and the associated OpenGL context is current, then you are able to issue
- queries with this object.
-*/
-bool QOpenGLTimerQuery::isCreated() const
-{
- Q_D(const QOpenGLTimerQuery);
- return (d->timer != 0);
-}
-
-/*!
- Returns the id of the underlying OpenGL query object.
-*/
-GLuint QOpenGLTimerQuery::objectId() const
-{
- Q_D(const QOpenGLTimerQuery);
- return d->timer;
-}
-
-/*!
- Marks the start point in the OpenGL command queue for a sequence of commands to
- be timed by this query object.
-
- This is useful for simple use-cases. Usually it is better to use recordTimestamp().
-
- \sa end(), isResultAvailable(), waitForResult(), recordTimestamp()
-*/
-void QOpenGLTimerQuery::begin()
-{
- Q_D(QOpenGLTimerQuery);
- d->begin();
-}
-
-/*!
- Marks the end point in the OpenGL command queue for a sequence of commands to
- be timed by this query object.
-
- This is useful for simple use-cases. Usually it is better to use recordTimestamp().
-
- \sa begin(), isResultAvailable(), waitForResult(), recordTimestamp()
-*/
-void QOpenGLTimerQuery::end()
-{
- Q_D(QOpenGLTimerQuery);
- d->end();
-}
-
-/*!
- Places a marker in the OpenGL command queue for the GPU to record the timestamp
- when this marker is reached by the GPU. This function is non-blocking and the
- result will become available at some later time.
-
- The availability of the result can be checked with isResultAvailable(). The result
- can be fetched with waitForResult() which will block if the result is not yet
- available.
-
- \sa waitForResult(), isResultAvailable(), begin(), end()
-*/
-void QOpenGLTimerQuery::recordTimestamp()
-{
- Q_D(QOpenGLTimerQuery);
- return d->recordTimestamp();
-}
-
-/*!
- Returns the current timestamp of the GPU when all previously issued OpenGL
- commands have been received but not necessarily executed by the GPU.
-
- This function blocks until the result is returned.
-
- \sa recordTimestamp()
-*/
-GLuint64 QOpenGLTimerQuery::waitForTimestamp() const
-{
- Q_D(const QOpenGLTimerQuery);
- return d->waitForTimeStamp();
-}
-
-/*!
- Returns \c true if the OpenGL timer query result is available.
-
- This function is non-blocking and ideally should be used to check for the
- availability of the query result before calling waitForResult().
-
- \sa waitForResult()
-*/
-bool QOpenGLTimerQuery::isResultAvailable() const
-{
- Q_D(const QOpenGLTimerQuery);
- return d->isResultAvailable();
-}
-
-/*!
- Returns the result of the OpenGL timer query.
-
- This function will block until the result is made available by OpenGL. It is
- recommended to call isResultAvailable() to ensure that the result is available
- to avoid unnecessary blocking and stalling.
-
- \sa isResultAvailable()
-*/
-GLuint64 QOpenGLTimerQuery::waitForResult() const
-{
- Q_D(const QOpenGLTimerQuery);
- return d->result();
-}
-
-
-class QOpenGLTimeMonitorPrivate : public QObjectPrivate
-{
-public:
- QOpenGLTimeMonitorPrivate()
- : QObjectPrivate(),
- timers(),
- timeSamples(),
- context(nullptr),
- core(nullptr),
- ext(nullptr),
- requestedSampleCount(2),
- currentSample(-1),
- timerQueryActive(false)
- {
- }
-
- ~QOpenGLTimeMonitorPrivate()
- {
- delete core;
- delete ext;
- }
-
- bool create();
- void destroy();
- void recordSample();
- bool isResultAvailable() const;
- QVector<GLuint64> samples() const;
- QVector<GLuint64> intervals() const;
- void reset();
-
- QVector<GLuint> timers;
- mutable QVector<GLuint64> timeSamples;
-
- QOpenGLContext *context;
- QOpenGLQueryHelper *core;
- QExtTimerQueryHelper *ext;
-
- int requestedSampleCount;
- int currentSample;
- mutable bool timerQueryActive;
-};
-
-bool QOpenGLTimeMonitorPrivate::create()
-{
- if (!timers.isEmpty() && timers.at(0) != 0 && timers.size() == requestedSampleCount)
- return true;
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (context && context != ctx) {
- qWarning("QTimeMonitor: Attempting to use different OpenGL context to recreate timers.\n"
- "Please call destroy() first or use the same context to previously create");
- return false;
- }
-
- context = ctx;
- if (!context) {
- qWarning("A current OpenGL context is required to create timer query objects");
- return false;
- }
-
- // Resize the vectors that hold the timers and the recorded samples
- timers.resize(requestedSampleCount);
- timeSamples.resize(requestedSampleCount);
-
- // Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query
- core = new QOpenGLQueryHelper(context);
-
- // Check to see if we also need to resolve the functions for EXT_timer_query
- QSurfaceFormat f = context->format();
- if (f.version() <= qMakePair<int, int>(3, 2)
- && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
- && context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
- ext = new QExtTimerQueryHelper(context);
- } else if (f.version() <= qMakePair<int, int>(3, 2)
- && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
- && !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
- qWarning("QOpenGLTimeMonitor requires one of:\n"
- " OpenGL 3.3 or newer,\n"
- " OpenGL 3.2 and the ARB_timer_query extension\n"
- " or the EXT_timer query extension");
- return false;
- }
-
- core->glGenQueries(requestedSampleCount, timers.data());
- return (timers.at(0) != 0);
-}
-
-void QOpenGLTimeMonitorPrivate::destroy()
-{
- if (timers.isEmpty() || timers.at(0) == 0)
- return;
-
- core->glDeleteQueries(timers.size(), timers.data());
- timers.clear();
- delete core;
- core = nullptr;
- delete ext;
- ext = nullptr;
- context = nullptr;
-}
-
-void QOpenGLTimeMonitorPrivate::recordSample()
-{
- // Use glQueryCounter() and GL_TIMESTAMP where available.
- // Otherwise, simulate it with glBeginQuery()/glEndQuery()
- if (!ext) {
-#if defined(GL_TIMESTAMP)
- core->glQueryCounter(timers.at(++currentSample), GL_TIMESTAMP);
-#endif
- } else {
- if (currentSample == -1) {
- core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample));
- timerQueryActive = true;
- } else if (currentSample < timers.size() - 1) {
- core->glEndQuery(GL_TIME_ELAPSED_EXT);
- core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample));
- } else {
- if (timerQueryActive) {
- core->glEndQuery(GL_TIME_ELAPSED_EXT);
- timerQueryActive = false;
- }
- }
- }
-}
-
-bool QOpenGLTimeMonitorPrivate::isResultAvailable() const
-{
- // The OpenGL spec says that if a query result is ready then the results of all queries
- // of the same type issued before it must also be ready. Therefore we only need to check
- // the availability of the result for the last issued query
- GLuint available = GL_FALSE;
- core->glGetQueryObjectuiv(timers.at(currentSample), GL_QUERY_RESULT_AVAILABLE, &available);
- return available;
-}
-
-QVector<GLuint64> QOpenGLTimeMonitorPrivate::samples() const
-{
- // For the Core and ARB options just ask for the timestamp for each timer query.
- // For the EXT implementation we cannot obtain timestamps so we defer any result
- // collection to the intervals() function
- if (!ext) {
- for (int i = 0; i <= currentSample; ++i)
- core->glGetQueryObjectui64v(timers.at(i), GL_QUERY_RESULT, &timeSamples[i]);
- } else {
- qWarning("QOpenGLTimeMonitor::samples() requires OpenGL >=3.3\n"
- "or OpenGL 3.2 and GL_ARB_timer_query");
- }
- return timeSamples;
-}
-
-QVector<GLuint64> QOpenGLTimeMonitorPrivate::intervals() const
-{
- QVector<GLuint64> intervals(timers.size() - 1);
- if (!ext) {
- // Obtain the timestamp samples and calculate the interval durations
- const QVector<GLuint64> timeStamps = samples();
- for (int i = 0; i < intervals.size(); ++i)
- intervals[i] = timeStamps[i+1] - timeStamps[i];
- } else {
- // Stop the last timer if needed
- if (timerQueryActive) {
- core->glEndQuery(GL_TIME_ELAPSED_EXT);
- timerQueryActive = false;
- }
-
- // Obtain the results from all timers apart from the redundant last one. In this
- // case the results actually are the intervals not timestamps
- for (int i = 0; i < currentSample; ++i)
- ext->glGetQueryObjectui64vEXT(timers.at(i), GL_QUERY_RESULT, &intervals[i]);
- }
-
- return intervals;
-}
-
-void QOpenGLTimeMonitorPrivate::reset()
-{
- currentSample = -1;
- timeSamples.fill(0);
-}
-
-
-/*!
- \class QOpenGLTimeMonitor
- \brief The QOpenGLTimeMonitor class wraps a sequence of OpenGL timer query objects.
- \inmodule QtGui
- \since 5.1
- \ingroup painting-3D
-
- The QOpenGLTimeMonitor class is a convenience wrapper around a collection of OpenGL
- timer query objects used to measure intervals of time on the GPU to the level of
- granularity required by your rendering application.
-
- The OpenGL timer queries objects are queried in sequence to record the GPU
- timestamps at positions of interest in your rendering code. Once the results for
- all issues timer queries become available, the results can be fetched and
- QOpenGLTimerMonitor will calculate the recorded time intervals for you.
-
- The typical use case of this class is to either profile your application's rendering
- algorithms or to adjust those algorithms in real-time for dynamic performance/quality
- balancing.
-
- Prior to using QOpenGLTimeMonitor in your rendering function you should set the
- required number of sample points that you wish to record by calling setSamples(). Note
- that measuring N sample points will produce N-1 time intervals. Once you have set the
- number of sample points, call the create() function with a valid current OpenGL context
- to create the necessary query timer objects. These steps are usually performed just
- once in an initialization function.
-
- Use the recordSample() function to delimit blocks of code containing OpenGL commands
- that you wish to time. You can check availability of the resulting time
- samples and time intervals with isResultAvailable(). The calculated time intervals and
- the raw timestamp samples can be retrieved with the blocking waitForIntervals() and
- waitForSamples() functions respectively.
-
- After retrieving the results and before starting a new round of taking samples
- (for example, in the next frame) be sure to call the reset() function which will clear
- the cached results and reset the timer index back to the first timer object.
-
- \sa QOpenGLTimerQuery
-*/
-
-/*!
- Creates a QOpenGLTimeMonitor instance with the given \a parent. You must call create()
- with a valid OpenGL context before using.
-
- \sa setSampleCount(), create()
-*/
-QOpenGLTimeMonitor::QOpenGLTimeMonitor(QObject *parent)
- : QObject(*new QOpenGLTimeMonitorPrivate, parent)
-{
-}
-
-/*!
- Destroys the QOpenGLTimeMonitor and any underlying OpenGL resources.
-*/
-QOpenGLTimeMonitor::~QOpenGLTimeMonitor()
-{
- QOpenGLContext* ctx = QOpenGLContext::currentContext();
-
- Q_D(QOpenGLTimeMonitor);
- QOpenGLContext *oldContext = nullptr;
- if (d->context != ctx) {
- oldContext = ctx;
- if (d->context->makeCurrent(oldContext->surface())) {
- ctx = d->context;
- } else {
- qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to make time monitor's context current");
- ctx = nullptr;
- }
- }
-
- if (ctx)
- destroy();
-
- if (oldContext) {
- if (!oldContext->makeCurrent(oldContext->surface()))
- qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to restore current context");
- }
-}
-
-/*!
- Sets the number of sample points to \a sampleCount. After setting the number
- of samples with this function, you must call create() to instantiate the underlying
- OpenGL timer query objects.
-
- The new \a sampleCount must be at least 2.
-
- \sa sampleCount(), create(), recordSample()
-*/
-void QOpenGLTimeMonitor::setSampleCount(int sampleCount)
-{
- // We need at least 2 samples to get an interval
- if (sampleCount < 2)
- return;
- Q_D(QOpenGLTimeMonitor);
- d->requestedSampleCount = sampleCount;
-}
-
-/*!
- Returns the number of sample points that have been requested with
- setSampleCount(). If create was successfully called following setSampleCount(),
- then the value returned will be the actual number of sample points
- that can be used.
-
- The default value for sample count is 2, leading to the measurement of a
- single interval.
-
- \sa setSampleCount()
-*/
-int QOpenGLTimeMonitor::sampleCount() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->requestedSampleCount;
-}
-
-/*!
- Instantiate sampleCount() OpenGL timer query objects that will be used
- to track the amount of time taken to execute OpenGL commands between
- successive calls to recordSample().
-
- Returns \c true if the OpenGL timer query objects could be created.
-
- \sa destroy(), setSampleCount(), recordSample()
-*/
-bool QOpenGLTimeMonitor::create()
-{
- Q_D(QOpenGLTimeMonitor);
- return d->create();
-}
-
-/*!
- Destroys any OpenGL timer query objects used within this instance.
-
- \sa create()
-*/
-void QOpenGLTimeMonitor::destroy()
-{
- Q_D(QOpenGLTimeMonitor);
- d->destroy();
-}
-
-/*!
- Returns \c true if the underlying OpenGL query objects have been created. If this
- returns \c true and the associated OpenGL context is current, then you are able to record
- time samples with this object.
-*/
-bool QOpenGLTimeMonitor::isCreated() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return (!d->timers.isEmpty() && d->timers.at(0) != 0);
-}
-
-/*!
- Returns a QVector containing the object Ids of the OpenGL timer query objects.
-*/
-QVector<GLuint> QOpenGLTimeMonitor::objectIds() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->timers;
-}
-
-/*!
- Issues an OpenGL timer query at this point in the OpenGL command queue. Calling this
- function in a sequence in your application's rendering function, will build up
- details of the GPU time taken to execute the OpenGL commands between successive
- calls to this function.
-
- \sa setSampleCount(), isResultAvailable(), waitForSamples(), waitForIntervals()
-*/
-int QOpenGLTimeMonitor::recordSample()
-{
- Q_D(QOpenGLTimeMonitor);
- d->recordSample();
- return d->currentSample;
-}
-
-/*!
- Returns \c true if the OpenGL timer query results are available.
-
- \sa waitForSamples(), waitForIntervals()
-*/
-bool QOpenGLTimeMonitor::isResultAvailable() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->isResultAvailable();
-}
-
-/*!
- Returns a QVector containing the GPU timestamps taken with recordSample().
-
- This function will block until OpenGL indicates the results are available. It
- is recommended to check the availability of the result prior to calling this
- function with isResultAvailable().
-
- \note This function only works on systems that have OpenGL >=3.3 or the
- ARB_timer_query extension. See QOpenGLTimerQuery for more details.
-
- \sa waitForIntervals(), isResultAvailable()
-*/
-QVector<GLuint64> QOpenGLTimeMonitor::waitForSamples() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->samples();
-}
-
-/*!
- Returns a QVector containing the time intervals delimited by the calls to
- recordSample(). The resulting vector will contain one fewer element as
- this represents the intervening intervals rather than the actual timestamp
- samples.
-
- This function will block until OpenGL indicates the results are available. It
- is recommended to check the availability of the result prior to calling this
- function with isResultAvailable().
-
- \sa waitForSamples(), isResultAvailable()
-*/
-QVector<GLuint64> QOpenGLTimeMonitor::waitForIntervals() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->intervals();
-}
-
-/*!
- Resets the time monitor ready for use in another frame of rendering. Call
- this once you have obtained the previous results and before calling
- recordSample() for the first time on the next frame.
-
- \sa recordSample()
-*/
-void QOpenGLTimeMonitor::reset()
-{
- Q_D(QOpenGLTimeMonitor);
- d->reset();
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/painting/qcolor.cpp b/src/gui/painting/qcolor.cpp
index 917706e8cf..e544fce70e 100644
--- a/src/gui/painting/qcolor.cpp
+++ b/src/gui/painting/qcolor.cpp
@@ -855,18 +855,6 @@ QColor::QColor(Spec spec) noexcept
*/
/*!
- Returns the name of the color in the format "#RRGGBB"; i.e. a "#"
- character followed by three two-digit hexadecimal numbers.
-
- \sa setNamedColor()
-*/
-
-QString QColor::name() const
-{
- return name(HexRgb);
-}
-
-/*!
\since 5.2
Returns the name of the color in the specified \a format.
@@ -1086,6 +1074,7 @@ void QColor::setHsvF(qreal h, qreal s, qreal v, qreal a)
|| (v < qreal(0.0) || v > qreal(1.0))
|| (a < qreal(0.0) || a > qreal(1.0))) {
qWarning("QColor::setHsvF: HSV parameters out of range");
+ invalidate();
return;
}
@@ -1198,7 +1187,8 @@ void QColor::setHslF(qreal h, qreal s, qreal l, qreal a)
|| (s < qreal(0.0) || s > qreal(1.0))
|| (l < qreal(0.0) || l > qreal(1.0))
|| (a < qreal(0.0) || a > qreal(1.0))) {
- qWarning("QColor::setHsvF: HSV parameters out of range");
+ qWarning("QColor::setHslF: HSL parameters out of range");
+ invalidate();
return;
}
@@ -1224,7 +1214,7 @@ void QColor::setHslF(qreal h, qreal s, qreal l, qreal a)
void QColor::setHsl(int h, int s, int l, int a)
{
if (h < -1 || (uint)s > 255 || (uint)l > 255 || (uint)a > 255) {
- qWarning("QColor::setHsv: HSV parameters out of range");
+ qWarning("QColor::setHsl: HSL parameters out of range");
invalidate();
return;
}
@@ -2626,16 +2616,6 @@ QColor QColor::fromHslF(qreal h, qreal s, qreal l, qreal a)
}
/*!
- \obsolete
-
- Use the \c const overload instead.
-*/
-void QColor::getCmyk(int *c, int *m, int *y, int *k, int *a)
-{
- const_cast<const QColor *>(this)->getCmyk(c, m, y, k, a);
-}
-
-/*!
Sets the contents pointed to by \a c, \a m, \a y, \a k, and \a a, to the
cyan, magenta, yellow, black, and alpha-channel (transparency) components
of the color's CMYK value.
@@ -2665,16 +2645,6 @@ void QColor::getCmyk(int *c, int *m, int *y, int *k, int *a) const
}
/*!
- \obsolete
-
- Use the \c const overload instead.
-*/
-void QColor::getCmykF(qreal *c, qreal *m, qreal *y, qreal *k, qreal *a)
-{
- const_cast<const QColor *>(this)->getCmykF(c, m, y, k, a);
-}
-
-/*!
Sets the contents pointed to by \a c, \a m, \a y, \a k, and \a a, to the
cyan, magenta, yellow, black, and alpha-channel (transparency) components
of the color's CMYK value.
@@ -2719,6 +2689,7 @@ void QColor::setCmyk(int c, int m, int y, int k, int a)
|| k < 0 || k > 255
|| a < 0 || a > 255) {
qWarning("QColor::setCmyk: CMYK parameters out of range");
+ invalidate();
return;
}
@@ -2748,6 +2719,7 @@ void QColor::setCmykF(qreal c, qreal m, qreal y, qreal k, qreal a)
|| k < qreal(0.0) || k > qreal(1.0)
|| a < qreal(0.0) || a > qreal(1.0)) {
qWarning("QColor::setCmykF: CMYK parameters out of range");
+ invalidate();
return;
}
@@ -2920,18 +2892,6 @@ QColor QColor::dark(int factor) const noexcept
}
#endif
-#if QT_VERSION < QT_VERSION_CHECK(6,0,0)
-/*!
- Assigns a copy of \a color to this color, and returns a reference to it.
-*/
-QColor &QColor::operator=(const QColor &color) noexcept
-{
- cspec = color.cspec;
- ct.argb = color.ct.argb;
- return *this;
-}
-#endif
-
/*! \overload
Assigns a copy of \a color and returns a reference to this color.
*/
diff --git a/src/gui/painting/qcolor.h b/src/gui/painting/qcolor.h
index 0189f4e5f1..ad624e6b60 100644
--- a/src/gui/painting/qcolor.h
+++ b/src/gui/painting/qcolor.h
@@ -46,6 +46,8 @@
#include <QtCore/qstringlist.h>
#include <QtGui/qrgba64.h>
+#include <limits.h>
+
QT_BEGIN_NAMESPACE
@@ -87,24 +89,11 @@ public:
inline QColor(QLatin1String name);
QColor(Spec spec) noexcept;
-#if QT_VERSION < QT_VERSION_CHECK(6,0,0)
- // ### Qt 6: remove all of these, the trivial ones are fine.
- Q_DECL_CONSTEXPR QColor(const QColor &color) noexcept
- : cspec(color.cspec), ct(color.ct)
- {}
- Q_DECL_CONSTEXPR QColor(QColor &&other) noexcept : cspec(other.cspec), ct(other.ct) {}
- QColor &operator=(QColor &&other) noexcept
- { cspec = other.cspec; ct = other.ct; return *this; }
- QColor &operator=(const QColor &) noexcept;
-#endif // Qt < 6
-
QColor &operator=(Qt::GlobalColor color) noexcept;
bool isValid() const noexcept;
- // ### Qt 6: merge overloads
- QString name() const;
- QString name(NameFormat format) const;
+ QString name(NameFormat format = HexRgb) const;
#if QT_STRINGVIEW_LEVEL < 2
void setNamedColor(const QString& name);
@@ -180,11 +169,9 @@ public:
qreal yellowF() const noexcept;
qreal blackF() const noexcept;
- void getCmyk(int *c, int *m, int *y, int *k, int *a = nullptr); // ### Qt 6: remove
void getCmyk(int *c, int *m, int *y, int *k, int *a = nullptr) const;
void setCmyk(int c, int m, int y, int k, int a = 255);
- void getCmykF(qreal *c, qreal *m, qreal *y, qreal *k, qreal *a = nullptr); // ### Qt 6: remove
void getCmykF(qreal *c, qreal *m, qreal *y, qreal *k, qreal *a = nullptr) const;
void setCmykF(qreal c, qreal m, qreal y, qreal k, qreal a = 1.0);
diff --git a/src/gui/painting/qdrawhelper_ssse3.cpp b/src/gui/painting/qdrawhelper_ssse3.cpp
index 14d7047bb6..a175b591dd 100644
--- a/src/gui/painting/qdrawhelper_ssse3.cpp
+++ b/src/gui/painting/qdrawhelper_ssse3.cpp
@@ -197,7 +197,7 @@ void qt_memfill24_ssse3(quint24 *dest, quint24 color, qsizetype count)
quint24 *end = dest + count;
constexpr uchar x = 2, y = 1, z = 0;
- Q_DECL_ALIGN(__m128i) static const uchar
+ alignas(__m128i) static const uchar
shuffleMask[16 + 1] = { x, y, z, x, y, z, x, y, z, x, y, z, x, y, z, x, y };
__m128i mval1 = _mm_shuffle_epi8(m, _mm_load_si128(reinterpret_cast<const __m128i *>(shuffleMask)));
diff --git a/src/gui/painting/qpaintengine_raster_p.h b/src/gui/painting/qpaintengine_raster_p.h
index 089aadc3f7..1244ea6709 100644
--- a/src/gui/painting/qpaintengine_raster_p.h
+++ b/src/gui/painting/qpaintengine_raster_p.h
@@ -434,14 +434,14 @@ public:
QImage::Format prepare(QImage *image);
- uchar *scanLine(int y) { Q_ASSERT(y>=0); Q_ASSERT(y<m_height); return m_buffer + y * qsizetype(bytes_per_line); }
+ uchar *scanLine(int y) { Q_ASSERT(y>=0); Q_ASSERT(y<m_height); return m_buffer + y * bytes_per_line; }
int width() const { return m_width; }
int height() const { return m_height; }
- int bytesPerLine() const { return bytes_per_line; }
+ qsizetype bytesPerLine() const { return bytes_per_line; }
int bytesPerPixel() const { return bytes_per_pixel; }
template<typename T>
- int stride() { return bytes_per_line / sizeof(T); }
+ int stride() { return static_cast<int>(bytes_per_line / sizeof(T)); }
uchar *buffer() const { return m_buffer; }
@@ -456,7 +456,7 @@ public:
private:
int m_width;
int m_height;
- int bytes_per_line;
+ qsizetype bytes_per_line;
int bytes_per_pixel;
uchar *m_buffer;
};
diff --git a/src/gui/text/qfontdatabase.h b/src/gui/text/qfontdatabase.h
index 80b092f177..63e6b48e4f 100644
--- a/src/gui/text/qfontdatabase.h
+++ b/src/gui/text/qfontdatabase.h
@@ -49,7 +49,6 @@ QT_BEGIN_NAMESPACE
class QStringList;
-template <class T> class QList;
struct QFontDef;
class QFontEngine;
diff --git a/src/gui/text/qfontengine_qpf2.cpp b/src/gui/text/qfontengine_qpf2.cpp
index e00f9d058c..d636bca510 100644
--- a/src/gui/text/qfontengine_qpf2.cpp
+++ b/src/gui/text/qfontengine_qpf2.cpp
@@ -168,7 +168,7 @@ const QFontEngineQPF2::Glyph *QFontEngineQPF2::findGlyph(glyph_t g) const
bool QFontEngineQPF2::verifyHeader(const uchar *data, int size)
{
- VERIFY(quintptr(data) % Q_ALIGNOF(Header) == 0);
+ VERIFY(quintptr(data) % alignof(Header) == 0);
VERIFY(size >= int(sizeof(Header)));
const Header *header = reinterpret_cast<const Header *>(data);
if (header->magic[0] != 'Q'
diff --git a/src/gui/text/qtextoption.h b/src/gui/text/qtextoption.h
index 8b57278633..a90d73dc43 100644
--- a/src/gui/text/qtextoption.h
+++ b/src/gui/text/qtextoption.h
@@ -48,8 +48,6 @@
QT_BEGIN_NAMESPACE
-
-template <typename T> class QList;
struct QTextOptionPrivate;
class Q_GUI_EXPORT QTextOption
diff --git a/src/gui/util/qgridlayoutengine.cpp b/src/gui/util/qgridlayoutengine.cpp
index 4af5e47f8f..2b81d34848 100644
--- a/src/gui/util/qgridlayoutengine.cpp
+++ b/src/gui/util/qgridlayoutengine.cpp
@@ -960,7 +960,7 @@ void QGridLayoutEngine::insertItem(QGridLayoutItem *item, int index)
{
maybeExpandGrid(item->lastRow(), item->lastColumn());
- if (index == -1)
+ if (index < 0 || index >= q_items.size())
q_items.append(item);
else
q_items.insert(index, item);
diff --git a/src/gui/util/qtexturefiledata.cpp b/src/gui/util/qtexturefiledata.cpp
index 41cbd1b15a..3c8130c229 100644
--- a/src/gui/util/qtexturefiledata.cpp
+++ b/src/gui/util/qtexturefiledata.cpp
@@ -38,11 +38,7 @@
****************************************************************************/
#include "qtexturefiledata_p.h"
-#include <QMetaEnum>
#include <QSize>
-#if QT_CONFIG(opengl)
-#include <QOpenGLTexture>
-#endif
QT_BEGIN_NAMESPACE
@@ -247,13 +243,7 @@ void QTextureFileData::setLogName(const QByteArray &name)
static QByteArray glFormatName(quint32 fmt)
{
- const char *id = nullptr;
-#if QT_CONFIG(opengl)
- id = QMetaEnum::fromType<QOpenGLTexture::TextureFormat>().valueToKey(fmt);
-#endif
- QByteArray res(id ? id : "(?)");
- res += " [0x" + QByteArray::number(fmt, 16).rightJustified(4, '0') + ']';
- return res;
+ return QByteArray("0x" + QByteArray::number(fmt, 16).rightJustified(4, '0'));
}
QDebug operator<<(QDebug dbg, const QTextureFileData &d)