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-rw-r--r--src/gui/painting/qplatformbackingstore.cpp41
-rw-r--r--src/gui/painting/qplatformbackingstore.h6
2 files changed, 37 insertions, 10 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index e5b06f499c..66a56ac32f 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -80,6 +80,7 @@ public:
#ifndef QT_NO_OPENGL
mutable GLuint textureId;
mutable QSize textureSize;
+ mutable bool needsSwizzle;
QOpenGLTextureBlitter *blitter;
#endif
};
@@ -229,13 +230,16 @@ static QRegion deviceRegion(const QRegion &region, QWindow *window)
void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &region,
const QPoint &offset,
- QPlatformTextureList *textures, QOpenGLContext *context)
+ QPlatformTextureList *textures, QOpenGLContext *context,
+ bool translucentBackground)
{
Q_UNUSED(offset);
context->makeCurrent(window);
QOpenGLFunctions *funcs = context->functions();
funcs->glViewport(0, 0, window->width() * window->devicePixelRatio(), window->height() * window->devicePixelRatio());
+ funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
+ funcs->glClear(GL_COLOR_BUFFER_BIT);
if (!d_ptr->blitter) {
d_ptr->blitter = new QOpenGLTextureBlitter;
@@ -257,15 +261,22 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
funcs->glEnable(GL_BLEND);
funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ // Do not write out alpha. We need blending, but only for RGB. The toplevel may have
+ // alpha enabled in which case blending (writing out < 1.0 alpha values) would lead to
+ // semi-transparency even when it is not wanted.
+ funcs->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
// Backingstore texture with the normal widgets.
- GLuint textureId = toTexture(deviceRegion(region, window), &d_ptr->textureSize);
+ GLuint textureId = toTexture(deviceRegion(region, window), &d_ptr->textureSize, &d_ptr->needsSwizzle);
if (textureId) {
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRect(QPoint(), d_ptr->textureSize), windowRect);
- d_ptr->blitter->setSwizzleRB(true);
+ if (d_ptr->needsSwizzle)
+ d_ptr->blitter->setSwizzleRB(true);
d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
- d_ptr->blitter->setSwizzleRB(false);
+ if (d_ptr->needsSwizzle)
+ d_ptr->blitter->setSwizzleRB(false);
}
+ funcs->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
// Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
for (int i = 0; i < textures->count(); ++i) {
@@ -308,9 +319,15 @@ QImage QPlatformBackingStore::toImage() const
The default implementation returns a cached texture if \a dirtyRegion is
empty and the window has not been resized, otherwise it retrieves the
content using toImage() and performs a texture upload.
- */
-GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize) const
+ If the red and blue components have to swapped, \a needsSwizzle will be set to \c true.
+ This allows creating textures from images in formats like QImage::Format_RGB32 without
+ any further image conversion. Instead, the swizzling will be done in the shaders when
+ performing composition. Other formats, that do not need such swizzling due to being
+ already byte ordered RGBA, for example QImage::Format_RGBA8888, must result in having \a
+ needsSwizzle set to false.
+ */
+GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, bool *needsSwizzle) const
{
QImage image = toImage();
QSize imageSize = image.size();
@@ -321,8 +338,16 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
if (dirtyRegion.isEmpty() && !resized)
return d_ptr->textureId;
- if (image.format() != QImage::Format_RGB32 && image.format() != QImage::Format_RGBA8888)
- image = image.convertToFormat(QImage::Format_RGBA8888);
+ // Fast path for RGB32 and RGBA8888, convert everything else to RGBA8888.
+ if (image.format() == QImage::Format_RGB32) {
+ if (needsSwizzle)
+ *needsSwizzle = true;
+ } else {
+ if (needsSwizzle)
+ *needsSwizzle = false;
+ if (image.format() != QImage::Format_RGBA8888)
+ image = image.convertToFormat(QImage::Format_RGBA8888);
+ }
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
diff --git a/src/gui/painting/qplatformbackingstore.h b/src/gui/painting/qplatformbackingstore.h
index fe0f460ed9..2c183f6d6f 100644
--- a/src/gui/painting/qplatformbackingstore.h
+++ b/src/gui/painting/qplatformbackingstore.h
@@ -110,9 +110,11 @@ public:
// offset is the (child) window's offset in relation to the window surface.
virtual void flush(QWindow *window, const QRegion &region, const QPoint &offset) = 0;
#ifndef QT_NO_OPENGL
- virtual void composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset, QPlatformTextureList *textures, QOpenGLContext *context);
+ virtual void composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset,
+ QPlatformTextureList *textures, QOpenGLContext *context,
+ bool translucentBackground);
virtual QImage toImage() const;
- virtual GLuint toTexture(const QRegion &dirtyRegion, QSize *textureSize) const;
+ virtual GLuint toTexture(const QRegion &dirtyRegion, QSize *textureSize, bool *needsSwizzle) const;
#endif
virtual void resize(const QSize &size, const QRegion &staticContents) = 0;