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-rw-r--r--src/gui/opengl/qopenglextensions_p.h27
-rw-r--r--src/gui/opengl/qopenglfunctions.cpp99
-rw-r--r--src/gui/opengl/qopengltexturehelper.cpp33
-rw-r--r--src/gui/opengl/qopenglvertexarrayobject.cpp16
4 files changed, 124 insertions, 51 deletions
diff --git a/src/gui/opengl/qopenglextensions_p.h b/src/gui/opengl/qopenglextensions_p.h
index 23cfe16467..f53addaf0e 100644
--- a/src/gui/opengl/qopenglextensions_p.h
+++ b/src/gui/opengl/qopenglextensions_p.h
@@ -46,11 +46,36 @@
//
#include "qopenglfunctions.h"
+#include <QtCore/qlibrary.h>
QT_BEGIN_NAMESPACE
class QOpenGLExtensionsPrivate;
+class QOpenGLES3Helper
+{
+public:
+ QOpenGLES3Helper();
+
+ GLvoid* (QOPENGLF_APIENTRYP MapBufferRange)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr length, GLbitfield access);
+ GLboolean (QOPENGLF_APIENTRYP UnmapBuffer)(GLenum target);
+ void (QOPENGLF_APIENTRYP BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void (QOPENGLF_APIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+
+ void (QOPENGLF_APIENTRYP GenVertexArrays)(GLsizei n, GLuint *arrays);
+ void (QOPENGLF_APIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint *arrays);
+ void (QOPENGLF_APIENTRYP BindVertexArray)(GLuint array);
+ GLboolean (QOPENGLF_APIENTRYP IsVertexArray)(GLuint array);
+
+ void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+
+private:
+ QLibrary m_gl;
+};
+
class Q_GUI_EXPORT QOpenGLExtensions : public QOpenGLFunctions
{
Q_DECLARE_PRIVATE(QOpenGLExtensions)
@@ -102,6 +127,8 @@ public:
void glGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data);
+ QOpenGLES3Helper *gles3Helper();
+
private:
static bool isInitialized(const QOpenGLFunctionsPrivate *d) { return d != 0; }
};
diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp
index 44b56699df..d561e65d8e 100644
--- a/src/gui/opengl/qopenglfunctions.cpp
+++ b/src/gui/opengl/qopenglfunctions.cpp
@@ -3187,65 +3187,105 @@ static void QOPENGLF_APIENTRY qopenglfResolveVertexAttribPointer(GLuint indx, GL
#endif // !QT_OPENGL_ES_2
+// Functions part of the OpenGL ES 3.0+ standard need special handling. These,
+// just like the 2.0 functions, are not guaranteed to be resolvable via
+// eglGetProcAddress or similar. Calling them directly is, unlike the 2.0
+// functions, not feasible because one may build the binaries on a GLES3-capable
+// system and then deploy on a GLES2-only system that does not have these
+// symbols. Until ES3 gets universally available, they have to be dlsym'ed.
+
+Q_GLOBAL_STATIC(QOpenGLES3Helper, qgles3Helper)
+
+QOpenGLES3Helper::QOpenGLES3Helper()
+{
+#ifdef Q_OS_WIN
+#ifdef QT_DEBUG
+ m_gl.setFileName(QStringLiteral("libGLESv2"));
+#else
+ m_gl.setFileName(QStringLiteral("libGLESv2d"));
+#endif
+#else
+ m_gl.setFileName(QStringLiteral("GLESv2"));
+#endif
+ if (m_gl.load()) {
+ MapBufferRange = (GLvoid* (QOPENGLF_APIENTRYP)(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, GLbitfield)) m_gl.resolve("glMapBufferRange");
+ UnmapBuffer = (GLboolean (QOPENGLF_APIENTRYP)(GLenum)) m_gl.resolve("glUnmapBuffer");
+ BlitFramebuffer = (void (QOPENGLF_APIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)) m_gl.resolve("glBlitFramebuffer");
+ RenderbufferStorageMultisample = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) m_gl.resolve("glRenderbufferStorageMultisample");
+
+ GenVertexArrays = (void (QOPENGLF_APIENTRYP)(GLsizei, GLuint *)) m_gl.resolve("glGenVertexArrays");
+ DeleteVertexArrays = (void (QOPENGLF_APIENTRYP)(GLsizei, const GLuint *)) m_gl.resolve("glDeleteVertexArrays");
+ BindVertexArray = (void (QOPENGLF_APIENTRYP)(GLuint)) m_gl.resolve("glBindVertexArray");
+ IsVertexArray = (GLboolean (QOPENGLF_APIENTRYP)(GLuint)) m_gl.resolve("glIsVertexArray");
+
+ TexImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) m_gl.resolve("glTexImage3D");
+ TexSubImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) m_gl.resolve("glTexSubImage3D");
+ CompressedTexImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) m_gl.resolve("glCompressedTexImage3D");
+ CompressedTexSubImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) m_gl.resolve("glCompressedTexSubImage3D");
+
+ if (!MapBufferRange || !GenVertexArrays || !TexImage3D)
+ qFatal("OpenGL ES 3.0 entry points not found");
+ } else {
+ qFatal("Failed to load libGLESv2");
+ }
+}
+
+static inline bool isES3()
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ return ctx->isOpenGLES() && ctx->format().majorVersion() >= 3;
+}
+
static GLvoid *QOPENGLF_APIENTRY qopenglfResolveMapBuffer(GLenum target, GLenum access)
{
-#ifdef QT_OPENGL_ES_3
// It is possible that GL_OES_map_buffer is present, but then having to
// differentiate between glUnmapBufferOES and glUnmapBuffer causes extra
// headache. QOpenGLBuffer::map() will handle this automatically, while direct
// calls are better off with migrating to the standard glMapBufferRange.
- if (QOpenGLContext::currentContext()->format().majorVersion() >= 3) {
+ if (isES3()) {
qWarning("QOpenGLFunctions: glMapBuffer is not available in OpenGL ES 3.0 and up. Use glMapBufferRange instead.");
return 0;
- } else
-#endif
- RESOLVE_FUNC(GLvoid *, ResolveOES, MapBuffer)(target, access);
+ } else {
+ RESOLVE_FUNC(GLvoid *, ResolveOES, MapBuffer)(target, access);
+ }
}
static GLvoid *QOPENGLF_APIENTRY qopenglfResolveMapBufferRange(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr length, GLbitfield access)
{
-#ifdef QT_OPENGL_ES_3
- if (QOpenGLContext::currentContext()->format().majorVersion() >= 3)
- return ::glMapBufferRange(target, offset, length, access);
+ if (isES3())
+ return qgles3Helper()->MapBufferRange(target, offset, length, access);
else
-#endif
- RESOLVE_FUNC(GLvoid *, 0, MapBufferRange)(target, offset, length, access);
+ RESOLVE_FUNC(GLvoid *, 0, MapBufferRange)(target, offset, length, access);
}
static GLboolean QOPENGLF_APIENTRY qopenglfResolveUnmapBuffer(GLenum target)
{
-#ifdef QT_OPENGL_ES_3
- if (QOpenGLContext::currentContext()->format().majorVersion() >= 3)
- return ::glUnmapBuffer(target);
+ if (isES3())
+ return qgles3Helper()->UnmapBuffer(target);
else
-#endif
- RESOLVE_FUNC(GLboolean, ResolveOES, UnmapBuffer)(target);
+ RESOLVE_FUNC(GLboolean, ResolveOES, UnmapBuffer)(target);
}
static void QOPENGLF_APIENTRY qopenglfResolveBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
-#ifdef QT_OPENGL_ES_3
- if (QOpenGLContext::currentContext()->format().majorVersion() >= 3)
- ::glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ if (isES3())
+ qgles3Helper()->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
else
-#endif
- RESOLVE_FUNC_VOID(ResolveEXT | ResolveANGLE | ResolveNV, BlitFramebuffer)
- (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ RESOLVE_FUNC_VOID(ResolveEXT | ResolveANGLE | ResolveNV, BlitFramebuffer)
+ (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
static void QOPENGLF_APIENTRY qopenglfResolveRenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLenum internalFormat,
GLsizei width, GLsizei height)
{
-#ifdef QT_OPENGL_ES_3
- if (QOpenGLContext::currentContext()->format().majorVersion() >= 3)
- ::glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+ if (isES3())
+ qgles3Helper()->RenderbufferStorageMultisample(target, samples, internalFormat, width, height);
else
-#endif
- RESOLVE_FUNC_VOID(ResolveEXT | ResolveANGLE | ResolveNV, RenderbufferStorageMultisample)
- (target, samples, internalFormat, width, height);
+ RESOLVE_FUNC_VOID(ResolveEXT | ResolveANGLE | ResolveNV, RenderbufferStorageMultisample)
+ (target, samples, internalFormat, width, height);
}
static void QOPENGLF_APIENTRY qopenglfResolveGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data)
@@ -3494,4 +3534,9 @@ QOpenGLExtensionsPrivate::QOpenGLExtensionsPrivate(QOpenGLContext *ctx)
GetBufferSubData = qopenglfResolveGetBufferSubData;
}
+QOpenGLES3Helper *QOpenGLExtensions::gles3Helper()
+{
+ return qgles3Helper();
+}
+
QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp
index 29cecf0ea8..e1e3593f4f 100644
--- a/src/gui/opengl/qopengltexturehelper.cpp
+++ b/src/gui/opengl/qopengltexturehelper.cpp
@@ -34,6 +34,7 @@
#include "qopengltexturehelper_p.h"
#include <QOpenGLContext>
+#include <private/qopenglextensions_p.h>
QT_BEGIN_NAMESPACE
@@ -242,21 +243,23 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3DOES")));
CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3DOES")));
} else {
-#ifdef QT_OPENGL_ES_3
- // OpenGL ES 3.0+ has glTexImage3D.
- TexImage3D = ::glTexImage3D;
- TexSubImage3D = ::glTexSubImage3D;
- CompressedTexImage3D = ::glCompressedTexImage3D;
- CompressedTexSubImage3D = ::glCompressedTexSubImage3D;
-#else
- // OpenGL 1.2
- TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage3D")));
- TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3D")));
-
- // OpenGL 1.3
- CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3D")));
- CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3D")));
-#endif
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) {
+ // OpenGL ES 3.0+ has glTexImage3D.
+ QOpenGLES3Helper *es3 = static_cast<QOpenGLExtensions *>(ctx->functions())->gles3Helper();
+ TexImage3D = es3->TexImage3D;
+ TexSubImage3D = es3->TexSubImage3D;
+ CompressedTexImage3D = es3->CompressedTexImage3D;
+ CompressedTexSubImage3D = es3->CompressedTexSubImage3D;
+ } else {
+ // OpenGL 1.2
+ TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage3D")));
+ TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3D")));
+
+ // OpenGL 1.3
+ CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3D")));
+ CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3D")));
+ }
}
#ifndef QT_OPENGL_ES_2
diff --git a/src/gui/opengl/qopenglvertexarrayobject.cpp b/src/gui/opengl/qopenglvertexarrayobject.cpp
index 5520dfed08..d3eadf9ae1 100644
--- a/src/gui/opengl/qopenglvertexarrayobject.cpp
+++ b/src/gui/opengl/qopenglvertexarrayobject.cpp
@@ -35,12 +35,12 @@
#include <QtCore/private/qobject_p.h>
#include <QtGui/qopenglcontext.h>
-#include <QtGui/qopenglfunctions.h>
#include <QtGui/qoffscreensurface.h>
#include <QtGui/qopenglfunctions_3_0.h>
#include <QtGui/qopenglfunctions_3_2_core.h>
+#include <private/qopenglextensions_p.h>
#include <private/qopenglvertexarrayobject_p.h>
QT_BEGIN_NAMESPACE
@@ -56,16 +56,14 @@ void qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper,
bool tryARB = true;
if (context->isOpenGLES()) {
-#ifdef QT_OPENGL_ES_3
if (context->format().majorVersion() >= 3) {
- helper->GenVertexArrays = ::glGenVertexArrays;
- helper->DeleteVertexArrays = ::glDeleteVertexArrays;
- helper->BindVertexArray = ::glBindVertexArray;
- helper->IsVertexArray = ::glIsVertexArray;
+ QOpenGLES3Helper *es3 = static_cast<QOpenGLExtensions *>(context->functions())->gles3Helper();
+ helper->GenVertexArrays = es3->GenVertexArrays;
+ helper->DeleteVertexArrays = es3->DeleteVertexArrays;
+ helper->BindVertexArray = es3->BindVertexArray;
+ helper->IsVertexArray = es3->IsVertexArray;
tryARB = false;
- } else
-#endif
- if (context->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
+ } else if (context->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));