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-rw-r--r--src/gui/kernel/qopenglcontext.cpp2
-rw-r--r--src/gui/opengl/qopenglbuffer.cpp44
-rw-r--r--src/gui/opengl/qopenglframebufferobject.cpp22
-rw-r--r--src/gui/opengl/qopenglfunctions.cpp2
-rw-r--r--src/gui/opengl/qopenglpaintdevice.cpp6
5 files changed, 38 insertions, 38 deletions
diff --git a/src/gui/kernel/qopenglcontext.cpp b/src/gui/kernel/qopenglcontext.cpp
index c263a2a84e..f9ebf8820c 100644
--- a/src/gui/kernel/qopenglcontext.cpp
+++ b/src/gui/kernel/qopenglcontext.cpp
@@ -239,7 +239,7 @@ void QOpenGLContext::setShareContext(QOpenGLContext *shareContext)
}
/*!
- Sets the \a screen the GL context should be valid for. You need to call
+ Sets the \a screen the OpenGL context should be valid for. You need to call
create() before it takes effect.
*/
void QOpenGLContext::setScreen(QScreen *screen)
diff --git a/src/gui/opengl/qopenglbuffer.cpp b/src/gui/opengl/qopenglbuffer.cpp
index e6879a9e60..f47f71c121 100644
--- a/src/gui/opengl/qopenglbuffer.cpp
+++ b/src/gui/opengl/qopenglbuffer.cpp
@@ -49,16 +49,16 @@ QT_BEGIN_NAMESPACE
/*!
\class QOpenGLBuffer
- \brief The QOpenGLBuffer class provides functions for creating and managing GL buffer objects.
+ \brief The QOpenGLBuffer class provides functions for creating and managing OpenGL buffer objects.
\since 5.0
\ingroup painting-3D
- Buffer objects are created in the GL server so that the
+ Buffer objects are created in the OpenGL server so that the
client application can avoid uploading vertices, indices,
texture image data, etc every time they are needed.
QOpenGLBuffer objects can be copied around as a reference to the
- underlying GL buffer object:
+ underlying OpenGL buffer object:
\code
QOpenGLBuffer buffer1(QOpenGLBuffer::IndexBuffer);
@@ -74,16 +74,16 @@ QT_BEGIN_NAMESPACE
/*!
\enum QOpenGLBuffer::Type
- This enum defines the type of GL buffer object to create with QOpenGLBuffer.
+ This enum defines the type of OpenGL buffer object to create with QOpenGLBuffer.
\value VertexBuffer Vertex buffer object for use when specifying
vertex arrays.
\value IndexBuffer Index buffer object for use with \c{glDrawElements()}.
\value PixelPackBuffer Pixel pack buffer object for reading pixel
- data from the GL server (for example, with \c{glReadPixels()}).
+ data from the OpenGL server (for example, with \c{glReadPixels()}).
Not supported under OpenGL/ES.
\value PixelUnpackBuffer Pixel unpack buffer object for writing pixel
- data to the GL server (for example, with \c{glTexImage2D()}).
+ data to the OpenGL server (for example, with \c{glTexImage2D()}).
Not supported under OpenGL/ES.
*/
@@ -95,26 +95,26 @@ QT_BEGIN_NAMESPACE
for drawing operations. Under OpenGL/ES 1.1 this is identical
to StaticDraw.
\value StreamRead The data will be set once and used a few times
- for reading data back from the GL server. Not supported
+ for reading data back from the OpenGL server. Not supported
under OpenGL/ES.
\value StreamCopy The data will be set once and used a few times
- for reading data back from the GL server for use in further
+ for reading data back from the OpenGL server for use in further
drawing operations. Not supported under OpenGL/ES.
\value StaticDraw The data will be set once and used many times
for drawing operations.
\value StaticRead The data will be set once and used many times
- for reading data back from the GL server. Not supported
+ for reading data back from the OpenGL server. Not supported
under OpenGL/ES.
\value StaticCopy The data will be set once and used many times
- for reading data back from the GL server for use in further
+ for reading data back from the OpenGL server for use in further
drawing operations. Not supported under OpenGL/ES.
\value DynamicDraw The data will be modified repeatedly and used
many times for drawing operations.
\value DynamicRead The data will be modified repeatedly and used
- many times for reading data back from the GL server.
+ many times for reading data back from the OpenGL server.
Not supported under OpenGL/ES.
\value DynamicCopy The data will be modified repeatedly and used
- many times for reading data back from the GL server for
+ many times for reading data back from the OpenGL server for
use in further drawing operations. Not supported under OpenGL/ES.
*/
@@ -152,7 +152,7 @@ public:
Constructs a new buffer object of type QOpenGLBuffer::VertexBuffer.
Note: this constructor just creates the QOpenGLBuffer instance. The actual
- buffer object in the GL server is not created until create() is called.
+ buffer object in the OpenGL server is not created until create() is called.
\sa create()
*/
@@ -165,7 +165,7 @@ QOpenGLBuffer::QOpenGLBuffer()
Constructs a new buffer object of \a type.
Note: this constructor just creates the QOpenGLBuffer instance. The actual
- buffer object in the GL server is not created until create() is called.
+ buffer object in the OpenGL server is not created until create() is called.
\sa create()
*/
@@ -188,7 +188,7 @@ QOpenGLBuffer::QOpenGLBuffer(const QOpenGLBuffer &other)
/*!
Destroys this buffer object, including the storage being
- used in the GL server.
+ used in the OpenGL server.
*/
QOpenGLBuffer::~QOpenGLBuffer()
{
@@ -256,14 +256,14 @@ namespace {
}
/*!
- Creates the buffer object in the GL server. Returns true if
+ Creates the buffer object in the OpenGL server. Returns true if
the object was created; false otherwise.
This function must be called with a current QOpenGLContext.
The buffer will be bound to and can only be used in
that context (or any other context that is shared with it).
- This function will return false if the GL implementation
+ This function will return false if the OpenGL implementation
does not support buffers, or there is no current QOpenGLContext.
\sa isCreated(), allocate(), write(), destroy()
@@ -303,7 +303,7 @@ bool QOpenGLBuffer::isCreated() const
/*!
Destroys this buffer object, including the storage being
- used in the GL server. All references to the buffer will
+ used in the OpenGL server. All references to the buffer will
become invalid.
*/
void QOpenGLBuffer::destroy()
@@ -398,8 +398,8 @@ void QOpenGLBuffer::allocate(const void *data, int count)
/*!
Binds the buffer associated with this object to the current
- GL context. Returns false if binding was not possible, usually because
- type() is not supported on this GL implementation.
+ OpenGL context. Returns false if binding was not possible, usually because
+ type() is not supported on this OpenGL implementation.
The buffer must be bound to the same QOpenGLContext current when create()
was called, or to another QOpenGLContext that is sharing with it.
@@ -431,7 +431,7 @@ bool QOpenGLBuffer::bind()
/*!
Releases the buffer associated with this object from the
- current GL context.
+ current OpenGL context.
This function must be called with the same QOpenGLContext current
as when bind() was called on the buffer.
@@ -470,7 +470,7 @@ void QOpenGLBuffer::release(QOpenGLBuffer::Type type)
}
/*!
- Returns the GL identifier associated with this buffer; zero if
+ Returns the OpenGL identifier associated with this buffer; zero if
the buffer has not been created.
\sa isCreated()
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp
index 0eb264b2d9..a523cd2cf1 100644
--- a/src/gui/opengl/qopenglframebufferobject.cpp
+++ b/src/gui/opengl/qopenglframebufferobject.cpp
@@ -63,7 +63,7 @@ QT_BEGIN_NAMESPACE
{ \
GLenum err = glGetError(); \
if (err != GL_NO_ERROR) { \
- qDebug("[%s line %d] GL Error: %d", \
+ qDebug("[%s line %d] OpenGL Error: %d", \
__FILE__, __LINE__, (int)err); \
} \
}
@@ -649,13 +649,13 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen
The QOpenGLFramebufferObject class encapsulates an OpenGL framebuffer
object, defined by the \c{GL_EXT_framebuffer_object} extension. In
addition it provides a rendering surface that can be painted on
- with a QPainter, rendered to using native GL calls, or both. This
- surface can be bound and used as a regular texture in your own GL
+ with a QPainter, rendered to using native OpenGL calls, or both. This
+ surface can be bound and used as a regular texture in your own OpenGL
drawing code. By default, the QOpenGLFramebufferObject class
- generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target),
+ generates a 2D OpenGL texture (using the \c{GL_TEXTURE_2D} target),
which is used as the internal rendering target.
- \bold{It is important to have a current GL context when creating a
+ \bold{It is important to have a current OpenGL context when creating a
QOpenGLFramebufferObject, otherwise initialization will fail.}
When using a QPainter to paint to a QOpenGLFramebufferObject you should take
@@ -708,11 +708,11 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen
/*! \fn QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, GLenum target)
- Constructs an OpenGL framebuffer object and binds a 2D GL texture
+ Constructs an OpenGL framebuffer object and binds a 2D OpenGL texture
to the buffer of the size \a size. The texture is bound to the
\c GL_COLOR_ATTACHMENT0 target in the framebuffer object.
- The \a target parameter is used to specify the GL texture
+ The \a target parameter is used to specify the OpenGL texture
target. The default target is \c GL_TEXTURE_2D. Keep in mind that
\c GL_TEXTURE_2D textures must have a power of 2 width and height
(e.g. 256x512), unless you are using OpenGL 2.0 or higher.
@@ -723,7 +723,7 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen
The default internal texture format is \c GL_RGBA8 for desktop
OpenGL, and \c GL_RGBA for OpenGL/ES.
- It is important that you have a current GL context set when
+ It is important that you have a current OpenGL context set when
creating the QOpenGLFramebufferObject, otherwise the initialization
will fail.
@@ -739,7 +739,7 @@ QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, GLenum tar
/*! \overload
- Constructs an OpenGL framebuffer object and binds a 2D GL texture
+ Constructs an OpenGL framebuffer object and binds a 2D OpenGL texture
to the buffer of the given \a width and \a height.
\sa size(), texture()
@@ -931,7 +931,7 @@ bool QOpenGLFramebufferObject::release()
Returns the texture id for the texture attached as the default
rendering target in this framebuffer object. This texture id can
- be bound as a normal texture in your own GL code.
+ be bound as a normal texture in your own OpenGL code.
If a multisample framebuffer object is used then the value returned
from this function will be invalid.
@@ -1109,7 +1109,7 @@ bool QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()
/*!
\fn GLuint QOpenGLFramebufferObject::handle() const
- Returns the GL framebuffer object handle for this framebuffer
+ Returns the OpenGL framebuffer object handle for this framebuffer
object (returned by the \c{glGenFrameBuffersEXT()} function). This
handle can be used to attach new images or buffers to the
framebuffer. The user is responsible for cleaning up and
diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp
index 13f91e2ad8..c2e177c162 100644
--- a/src/gui/opengl/qopenglfunctions.cpp
+++ b/src/gui/opengl/qopenglfunctions.cpp
@@ -421,7 +421,7 @@ bool QOpenGLExtensions::hasOpenGLExtension(QOpenGLExtensions::OpenGLExtension ex
}
/*!
- Initializes GL function resolution for the current context.
+ Initializes OpenGL function resolution for the current context.
After calling this function, the QOpenGLFunctions object can only be
used with the current context and other contexts that share with it.
diff --git a/src/gui/opengl/qopenglpaintdevice.cpp b/src/gui/opengl/qopenglpaintdevice.cpp
index 118fe63122..32da27a078 100644
--- a/src/gui/opengl/qopenglpaintdevice.cpp
+++ b/src/gui/opengl/qopenglpaintdevice.cpp
@@ -63,10 +63,10 @@ QT_BEGIN_NAMESPACE
\ingroup painting-3D
When painting to a QOpenGLPaintDevice using QPainter, the state of
- the current GL context will be altered by the paint engine to reflect
- its needs. Applications should not rely upon the GL state being reset
+ the current OpenGL context will be altered by the paint engine to reflect
+ its needs. Applications should not rely upon the OpenGL state being reset
to its original conditions, particularly the current shader program,
- GL viewport, texture units, and drawing modes.
+ OpenGL viewport, texture units, and drawing modes.
*/
class QOpenGLPaintDevicePrivate