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-rw-r--r--src/gui/kernel/qguiapplication.cpp141
-rw-r--r--src/gui/kernel/qguiapplication_p.h11
-rw-r--r--src/gui/rhi/qrhigles2.cpp129
-rw-r--r--src/gui/rhi/qrhigles2_p_p.h11
-rw-r--r--src/gui/rhi/qrhivulkan.cpp157
-rw-r--r--src/gui/rhi/qrhivulkan_p_p.h17
-rw-r--r--src/gui/rhi/qshader.cpp13
-rw-r--r--src/gui/rhi/qshader_p_p.h3
-rw-r--r--src/gui/rhi/qshaderdescription.cpp235
-rw-r--r--src/gui/rhi/qshaderdescription_p.h3
-rw-r--r--src/gui/rhi/qshaderdescription_p_p.h2
11 files changed, 642 insertions, 80 deletions
diff --git a/src/gui/kernel/qguiapplication.cpp b/src/gui/kernel/qguiapplication.cpp
index 6503acaef0..d72cc2df79 100644
--- a/src/gui/kernel/qguiapplication.cpp
+++ b/src/gui/kernel/qguiapplication.cpp
@@ -236,21 +236,6 @@ static bool qt_detectRTLLanguage()
" and Arabic) to get proper widget layout.") == QLatin1String("RTL"));
}
-static void initPalette()
-{
- if (!QGuiApplicationPrivate::app_pal)
- if (const QPalette *themePalette = QGuiApplicationPrivate::platformTheme()->palette())
- QGuiApplicationPrivate::app_pal = new QPalette(*themePalette);
- if (!QGuiApplicationPrivate::app_pal)
- QGuiApplicationPrivate::app_pal = new QPalette(Qt::gray);
-}
-
-static inline void clearPalette()
-{
- delete QGuiApplicationPrivate::app_pal;
- QGuiApplicationPrivate::app_pal = nullptr;
-}
-
static void initFontUnlocked()
{
if (!QGuiApplicationPrivate::app_font) {
@@ -605,8 +590,13 @@ static QWindowGeometrySpecification windowGeometrySpecification = Q_WINDOW_GEOME
The following parameters are available for \c {-platform windows}:
\list
+ \li \c {altgr}, detect the key \c {AltGr} found on some keyboards as
+ Qt::GroupSwitchModifier (since Qt 5.12).
\li \c {dialogs=[xp|none]}, \c xp uses XP-style native dialogs and
\c none disables them.
+
+ \li \c {dpiawareness=[0|1|2} Sets the DPI awareness of the process
+ (see \l{High DPI Displays}, since Qt 5.4).
\li \c {fontengine=freetype}, uses the FreeType font engine.
\li \c {menus=[native|none]}, controls the use of native menus.
@@ -616,10 +606,23 @@ static QWindowGeometrySpecification windowGeometrySpecification = Q_WINDOW_GEOME
provide hover signals. They are mainly intended for Qt Quick.
By default, they will be used if the application is not an
instance of QApplication or for Qt Quick Controls 2
- applications.
+ applications (since Qt 5.10).
- \li \c {altgr}, detect the key \c {AltGr} found on some keyboards as
- Qt::GroupSwitchModifier.
+ \li \c {nocolorfonts} Turn off DirectWrite Color fonts
+ (since Qt 5.8).
+
+ \li \c {nodirectwrite} Turn off DirectWrite fonts (since Qt 5.8).
+
+ \li \c {nomousefromtouch} Ignores mouse events synthesized
+ from touch events by the operating system.
+
+ \li \c {nowmpointer} Switches from Pointer Input Messages handling
+ to legacy mouse handling (since Qt 5.12).
+ \li \c {reverse} Activates Right-to-left mode (experimental).
+ Windows title bars will be shown accordingly in Right-to-left locales
+ (since Qt 5.13).
+ \li \c {tabletabsoluterange=<value>} Sets a value for mouse mode detection
+ of WinTab tablets (Legacy, since Qt 5.3).
\endlist
The following parameter is available for \c {-platform cocoa} (on macOS):
@@ -673,7 +676,7 @@ QGuiApplication::~QGuiApplication()
d->session_manager = nullptr;
#endif //QT_NO_SESSIONMANAGER
- clearPalette();
+ QGuiApplicationPrivate::clearPalette();
QFontDatabase::removeAllApplicationFonts();
#ifndef QT_NO_CURSOR
@@ -1597,7 +1600,7 @@ void QGuiApplicationPrivate::init()
if (platform_integration == nullptr)
createPlatformIntegration();
- initPalette();
+ updatePalette();
QFont::initialize();
initThemeHints();
@@ -3275,46 +3278,97 @@ QClipboard * QGuiApplication::clipboard()
*/
/*!
- Returns the default application palette.
+ Returns the current application palette.
+
+ Roles that have not been explicitly set will reflect the system's platform theme.
\sa setPalette()
*/
QPalette QGuiApplication::palette()
{
- initPalette();
+ if (!QGuiApplicationPrivate::app_pal)
+ QGuiApplicationPrivate::updatePalette();
+
return *QGuiApplicationPrivate::app_pal;
}
+void QGuiApplicationPrivate::updatePalette()
+{
+ if (app_pal) {
+ if (setPalette(*app_pal) && qGuiApp)
+ qGuiApp->d_func()->handlePaletteChanged();
+ } else {
+ setPalette(QPalette());
+ }
+}
+
+void QGuiApplicationPrivate::clearPalette()
+{
+ delete app_pal;
+ app_pal = nullptr;
+}
+
/*!
- Changes the default application palette to \a pal.
+ Changes the application palette to \a pal.
+
+ The color roles from this palette are combined with the system's platform
+ theme to form the application's final palette.
\sa palette()
*/
void QGuiApplication::setPalette(const QPalette &pal)
{
- if (!QGuiApplicationPrivate::setPalette(pal))
- return;
-
- QCoreApplication::setAttribute(Qt::AA_SetPalette);
-
- if (qGuiApp)
- qGuiApp->d_func()->sendApplicationPaletteChange();
+ if (QGuiApplicationPrivate::setPalette(pal) && qGuiApp)
+ qGuiApp->d_func()->handlePaletteChanged();
}
bool QGuiApplicationPrivate::setPalette(const QPalette &palette)
{
- if (app_pal && palette.isCopyOf(*app_pal))
+ // Resolve the palette against the theme palette, filling in
+ // any missing roles, while keeping the original resolve mask.
+ QPalette basePalette = qGuiApp ? qGuiApp->d_func()->basePalette() : Qt::gray;
+ basePalette.resolve(0); // The base palette only contributes missing colors roles
+ QPalette resolvedPalette = palette.resolve(basePalette);
+
+ if (app_pal && resolvedPalette == *app_pal && resolvedPalette.resolve() == app_pal->resolve())
return false;
if (!app_pal)
- app_pal = new QPalette(palette);
+ app_pal = new QPalette(resolvedPalette);
else
- *app_pal = palette;
+ *app_pal = resolvedPalette;
+
+ QCoreApplication::setAttribute(Qt::AA_SetPalette, app_pal->resolve() != 0);
return true;
}
+/*
+ Returns the base palette used to fill in missing roles in
+ the current application palette.
+
+ Normally this is the theme palette, but QApplication
+ overrides this for compatibility reasons.
+*/
+QPalette QGuiApplicationPrivate::basePalette() const
+{
+ return platformTheme() ? *platformTheme()->palette() : Qt::gray;
+}
+
+void QGuiApplicationPrivate::handlePaletteChanged(const char *className)
+{
+ if (!className) {
+ Q_ASSERT(app_pal);
+ emit qGuiApp->paletteChanged(*QGuiApplicationPrivate::app_pal);
+ }
+
+ if (is_app_running && !is_app_closing) {
+ QEvent event(QEvent::ApplicationPaletteChange);
+ QGuiApplication::sendEvent(qGuiApp, &event);
+ }
+}
+
void QGuiApplicationPrivate::applyWindowGeometrySpecificationTo(QWindow *window)
{
windowGeometrySpecification.applyTo(window);
@@ -4113,11 +4167,8 @@ QPixmap QGuiApplicationPrivate::getPixmapCursor(Qt::CursorShape cshape)
void QGuiApplicationPrivate::notifyThemeChanged()
{
- if (!testAttribute(Qt::AA_SetPalette)) {
- clearPalette();
- initPalette();
- sendApplicationPaletteChange();
- }
+ updatePalette();
+
if (!(applicationResourceFlags & ApplicationFontExplicitlySet)) {
const auto locker = qt_scoped_lock(applicationFontMutex);
clearFontUnlocked();
@@ -4126,20 +4177,6 @@ void QGuiApplicationPrivate::notifyThemeChanged()
initThemeHints();
}
-void QGuiApplicationPrivate::sendApplicationPaletteChange(bool toAllWidgets, const char *className)
-{
- Q_UNUSED(toAllWidgets)
-
- if (!className)
- emit qGuiApp->paletteChanged(*QGuiApplicationPrivate::app_pal);
-
- if (!is_app_running || is_app_closing)
- return;
-
- QEvent event(QEvent::ApplicationPaletteChange);
- QGuiApplication::sendEvent(QGuiApplication::instance(), &event);
-}
-
#if QT_CONFIG(draganddrop)
void QGuiApplicationPrivate::notifyDragStarted(const QDrag *drag)
{
diff --git a/src/gui/kernel/qguiapplication_p.h b/src/gui/kernel/qguiapplication_p.h
index a8017216d4..dc2963aee7 100644
--- a/src/gui/kernel/qguiapplication_p.h
+++ b/src/gui/kernel/qguiapplication_p.h
@@ -326,17 +326,22 @@ public:
static void resetCachedDevicePixelRatio();
- static bool setPalette(const QPalette &palette);
-
protected:
virtual void notifyThemeChanged();
- virtual void sendApplicationPaletteChange(bool toAllWidgets = false, const char *className = nullptr);
+
+ static bool setPalette(const QPalette &palette);
+ virtual QPalette basePalette() const;
+ virtual void handlePaletteChanged(const char *className = nullptr);
+
bool tryCloseRemainingWindows(QWindowList processedWindows);
#if QT_CONFIG(draganddrop)
virtual void notifyDragStarted(const QDrag *);
#endif // QT_CONFIG(draganddrop)
private:
+ static void clearPalette();
+ static void updatePalette();
+
friend class QDragManager;
static QGuiApplicationPrivate *self;
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index afa3a397e6..ec5e531e14 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -269,6 +269,14 @@ QT_BEGIN_NAMESPACE
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#endif
+#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#endif
+
+#ifndef GL_SHADER_STORAGE_BARRIER_BIT
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#endif
+
#ifndef GL_VERTEX_PROGRAM_POINT_SIZE
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#endif
@@ -1307,6 +1315,21 @@ QRhi::FrameOpResult QRhiGles2::finish()
return QRhi::FrameOpSuccess;
}
+static bool bufferAccessIsWrite(QGles2Buffer::Access access)
+{
+ return access == QGles2Buffer::AccessStorageWrite
+ || access == QGles2Buffer::AccessStorageReadWrite
+ || access == QGles2Buffer::AccessUpdate;
+}
+
+static bool textureAccessIsWrite(QGles2Texture::Access access)
+{
+ return access == QGles2Texture::AccessStorageWrite
+ || access == QGles2Texture::AccessStorageReadWrite
+ || access == QGles2Texture::AccessUpdate
+ || access == QGles2Texture::AccessFramebuffer;
+}
+
void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *bufD, QGles2Buffer::Access access)
{
Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only
@@ -1314,7 +1337,7 @@ void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *buf
if (access == prevAccess)
return;
- if (prevAccess == QGles2Buffer::AccessStorageWrite || prevAccess == QGles2Buffer::AccessStorageReadWrite) {
+ if (bufferAccessIsWrite(prevAccess)) {
// Generating the minimal barrier set is way too complicated to do
// correctly (prevAccess is overwritten so we won't have proper
// tracking across multiple passes) so setting all barrier bits will do
@@ -1335,7 +1358,7 @@ void QRhiGles2::trackedImageBarrier(QGles2CommandBuffer *cbD, QGles2Texture *tex
if (access == prevAccess)
return;
- if (prevAccess == QGles2Texture::AccessStorageWrite || prevAccess == QGles2Texture::AccessStorageReadWrite) {
+ if (textureAccessIsWrite(prevAccess)) {
QGles2CommandBuffer::Command cmd;
cmd.cmd = QGles2CommandBuffer::Command::Barrier;
cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS;
@@ -2273,26 +2296,21 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
// subsequent pass.
for (auto it = tracker.cbeginBuffers(), itEnd = tracker.cendBuffers(); it != itEnd; ++it) {
QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(it->stateAtPassBegin.access);
- if (accessBeforePass == QGles2Buffer::AccessStorageWrite
- || accessBeforePass == QGles2Buffer::AccessStorageReadWrite)
- {
+ if (bufferAccessIsWrite(accessBeforePass))
barriers |= GL_ALL_BARRIER_BITS;
- }
}
for (auto it = tracker.cbeginTextures(), itEnd = tracker.cendTextures(); it != itEnd; ++it) {
QGles2Texture::Access accessBeforePass = QGles2Texture::Access(it->stateAtPassBegin.access);
- if (accessBeforePass == QGles2Texture::AccessStorageWrite
- || accessBeforePass == QGles2Texture::AccessStorageReadWrite)
- {
+ if (textureAccessIsWrite(accessBeforePass))
barriers |= GL_ALL_BARRIER_BITS;
- }
}
- if (barriers)
+ if (barriers && caps.compute)
f->glMemoryBarrier(barriers);
}
break;
case QGles2CommandBuffer::Command::Barrier:
- f->glMemoryBarrier(cmd.args.barrier.barriers);
+ if (caps.compute)
+ f->glMemoryBarrier(cmd.args.barrier.barriers);
break;
default:
break;
@@ -2791,6 +2809,8 @@ void QRhiGles2::beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch
cbD->recordingPass = QGles2CommandBuffer::ComputePass;
cbD->resetCachedState();
+
+ cbD->computePassState.reset();
}
void QRhiGles2::endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
@@ -2823,11 +2843,96 @@ void QRhiGles2::setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *p
}
}
+template<typename T>
+inline void qrhigl_accumulateComputeResource(T *writtenResources, QRhiResource *resource,
+ QRhiShaderResourceBinding::Type bindingType,
+ int loadTypeVal, int storeTypeVal, int loadStoreTypeVal)
+{
+ int access = 0;
+ if (bindingType == loadTypeVal) {
+ access = QGles2CommandBuffer::ComputePassState::Read;
+ } else {
+ access = QGles2CommandBuffer::ComputePassState::Write;
+ if (bindingType == loadStoreTypeVal)
+ access |= QGles2CommandBuffer::ComputePassState::Read;
+ }
+ auto it = writtenResources->find(resource);
+ if (it != writtenResources->end())
+ it->first |= access;
+ else if (bindingType == storeTypeVal || bindingType == loadStoreTypeVal)
+ writtenResources->insert(resource, { access, true });
+}
+
void QRhiGles2::dispatch(QRhiCommandBuffer *cb, int x, int y, int z)
{
QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass);
+ if (cbD->currentComputeSrb) {
+ GLbitfield barriers = 0;
+
+ // The key in the writtenResources map indicates that the resource was
+ // written in a previous dispatch, whereas the value accumulates the
+ // access mask in the current one.
+ for (auto &accessAndIsNewFlag : cbD->computePassState.writtenResources)
+ accessAndIsNewFlag = { 0, false };
+
+ QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, cbD->currentComputeSrb);
+ const int bindingCount = srbD->m_bindings.count();
+ for (int i = 0; i < bindingCount; ++i) {
+ const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
+ switch (b->type) {
+ case QRhiShaderResourceBinding::ImageLoad:
+ case QRhiShaderResourceBinding::ImageStore:
+ case QRhiShaderResourceBinding::ImageLoadStore:
+ qrhigl_accumulateComputeResource(&cbD->computePassState.writtenResources,
+ b->u.simage.tex,
+ b->type,
+ QRhiShaderResourceBinding::ImageLoad,
+ QRhiShaderResourceBinding::ImageStore,
+ QRhiShaderResourceBinding::ImageLoadStore);
+ break;
+ case QRhiShaderResourceBinding::BufferLoad:
+ case QRhiShaderResourceBinding::BufferStore:
+ case QRhiShaderResourceBinding::BufferLoadStore:
+ qrhigl_accumulateComputeResource(&cbD->computePassState.writtenResources,
+ b->u.sbuf.buf,
+ b->type,
+ QRhiShaderResourceBinding::BufferLoad,
+ QRhiShaderResourceBinding::BufferStore,
+ QRhiShaderResourceBinding::BufferLoadStore);
+ break;
+ default:
+ break;
+ }
+ }
+
+ for (auto it = cbD->computePassState.writtenResources.begin(); it != cbD->computePassState.writtenResources.end(); ) {
+ const int accessInThisDispatch = it->first;
+ const bool isNewInThisDispatch = it->second;
+ if (accessInThisDispatch && !isNewInThisDispatch) {
+ if (it.key()->resourceType() == QRhiResource::Texture)
+ barriers |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
+ else
+ barriers |= GL_SHADER_STORAGE_BARRIER_BIT;
+ }
+ // Anything that was previously written, but is only read now, can be
+ // removed from the written list (because that previous write got a
+ // corresponding barrier now).
+ if (accessInThisDispatch == QGles2CommandBuffer::ComputePassState::Read)
+ it = cbD->computePassState.writtenResources.erase(it);
+ else
+ ++it;
+ }
+
+ if (barriers) {
+ QGles2CommandBuffer::Command cmd;
+ cmd.cmd = QGles2CommandBuffer::Command::Barrier;
+ cmd.args.barrier.barriers = barriers;
+ cbD->commands.append(cmd);
+ }
+ }
+
QGles2CommandBuffer::Command cmd;
cmd.cmd = QGles2CommandBuffer::Command::Dispatch;
cmd.args.dispatch.x = GLuint(x);
diff --git a/src/gui/rhi/qrhigles2_p_p.h b/src/gui/rhi/qrhigles2_p_p.h
index a9b3022612..679f806004 100644
--- a/src/gui/rhi/qrhigles2_p_p.h
+++ b/src/gui/rhi/qrhigles2_p_p.h
@@ -521,6 +521,17 @@ struct QGles2CommandBuffer : public QRhiCommandBuffer
QRhiShaderResourceBindings *currentComputeSrb;
uint currentSrbGeneration;
+ struct ComputePassState {
+ enum Access {
+ Read = 0x01,
+ Write = 0x02
+ };
+ QHash<QRhiResource *, QPair<int, bool> > writtenResources;
+ void reset() {
+ writtenResources.clear();
+ }
+ } computePassState;
+
QVector<QByteArray> dataRetainPool;
QVector<QImage> imageRetainPool;
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp
index c4f56f2dd2..f4c72d2cca 100644
--- a/src/gui/rhi/qrhivulkan.cpp
+++ b/src/gui/rhi/qrhivulkan.cpp
@@ -2219,6 +2219,8 @@ void QRhiVulkan::beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch
cbD->recordingPass = QVkCommandBuffer::ComputePass;
+ cbD->computePassState.reset();
+
if (cbD->useSecondaryCb)
cbD->secondaryCbs.append(startSecondaryCommandBuffer());
}
@@ -2267,15 +2269,152 @@ void QRhiVulkan::setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *
psD->lastActiveFrameSlot = currentFrameSlot;
}
+template<typename T>
+inline void qrhivk_accumulateComputeResource(T *writtenResources, QRhiResource *resource,
+ QRhiShaderResourceBinding::Type bindingType,
+ int loadTypeVal, int storeTypeVal, int loadStoreTypeVal)
+{
+ VkAccessFlags access = 0;
+ if (bindingType == loadTypeVal) {
+ access = VK_ACCESS_SHADER_READ_BIT;
+ } else {
+ access = VK_ACCESS_SHADER_WRITE_BIT;
+ if (bindingType == loadStoreTypeVal)
+ access |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ auto it = writtenResources->find(resource);
+ if (it != writtenResources->end())
+ it->first |= access;
+ else if (bindingType == storeTypeVal || bindingType == loadStoreTypeVal)
+ writtenResources->insert(resource, { access, true });
+}
+
void QRhiVulkan::dispatch(QRhiCommandBuffer *cb, int x, int y, int z)
{
QVkCommandBuffer *cbD = QRHI_RES(QVkCommandBuffer, cb);
Q_ASSERT(cbD->recordingPass == QVkCommandBuffer::ComputePass);
+ // When there are multiple dispatches, read-after-write and
+ // write-after-write need a barrier.
+ QVarLengthArray<VkImageMemoryBarrier, 8> imageBarriers;
+ QVarLengthArray<VkBufferMemoryBarrier, 8> bufferBarriers;
+ if (cbD->currentComputeSrb) {
+ // The key in the writtenResources map indicates that the resource was
+ // written in a previous dispatch, whereas the value accumulates the
+ // access mask in the current one.
+ for (auto &accessAndIsNewFlag : cbD->computePassState.writtenResources)
+ accessAndIsNewFlag = { 0, false };
+
+ QVkShaderResourceBindings *srbD = QRHI_RES(QVkShaderResourceBindings, cbD->currentComputeSrb);
+ const int bindingCount = srbD->m_bindings.count();
+ for (int i = 0; i < bindingCount; ++i) {
+ const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
+ switch (b->type) {
+ case QRhiShaderResourceBinding::ImageLoad:
+ case QRhiShaderResourceBinding::ImageStore:
+ case QRhiShaderResourceBinding::ImageLoadStore:
+ qrhivk_accumulateComputeResource(&cbD->computePassState.writtenResources,
+ b->u.simage.tex,
+ b->type,
+ QRhiShaderResourceBinding::ImageLoad,
+ QRhiShaderResourceBinding::ImageStore,
+ QRhiShaderResourceBinding::ImageLoadStore);
+ break;
+ case QRhiShaderResourceBinding::BufferLoad:
+ case QRhiShaderResourceBinding::BufferStore:
+ case QRhiShaderResourceBinding::BufferLoadStore:
+ qrhivk_accumulateComputeResource(&cbD->computePassState.writtenResources,
+ b->u.sbuf.buf,
+ b->type,
+ QRhiShaderResourceBinding::BufferLoad,
+ QRhiShaderResourceBinding::BufferStore,
+ QRhiShaderResourceBinding::BufferLoadStore);
+ break;
+ default:
+ break;
+ }
+ }
+
+ for (auto it = cbD->computePassState.writtenResources.begin(); it != cbD->computePassState.writtenResources.end(); ) {
+ const int accessInThisDispatch = it->first;
+ const bool isNewInThisDispatch = it->second;
+ if (accessInThisDispatch && !isNewInThisDispatch) {
+ if (it.key()->resourceType() == QRhiResource::Texture) {
+ QVkTexture *texD = QRHI_RES(QVkTexture, it.key());
+ VkImageMemoryBarrier barrier;
+ memset(&barrier, 0, sizeof(barrier));
+ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ // won't care about subresources, pretend the whole resource was written
+ barrier.subresourceRange.baseMipLevel = 0;
+ barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
+ barrier.subresourceRange.baseArrayLayer = 0;
+ barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
+ barrier.oldLayout = texD->usageState.layout;
+ barrier.newLayout = texD->usageState.layout;
+ barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
+ barrier.dstAccessMask = accessInThisDispatch;
+ barrier.image = texD->image;
+ imageBarriers.append(barrier);
+ } else {
+ QVkBuffer *bufD = QRHI_RES(QVkBuffer, it.key());
+ VkBufferMemoryBarrier barrier;
+ memset(&barrier, 0, sizeof(barrier));
+ barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
+ barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
+ barrier.dstAccessMask = accessInThisDispatch;
+ barrier.buffer = bufD->buffers[bufD->m_type == QRhiBuffer::Dynamic ? currentFrameSlot : 0];
+ barrier.size = VK_WHOLE_SIZE;
+ bufferBarriers.append(barrier);
+ }
+ }
+ // Anything that was previously written, but is only read now, can be
+ // removed from the written list (because that previous write got a
+ // corresponding barrier now).
+ if (accessInThisDispatch == VK_ACCESS_SHADER_READ_BIT)
+ it = cbD->computePassState.writtenResources.erase(it);
+ else
+ ++it;
+ }
+ }
+
if (cbD->useSecondaryCb) {
- df->vkCmdDispatch(cbD->secondaryCbs.last(), uint32_t(x), uint32_t(y), uint32_t(z));
+ VkCommandBuffer secondaryCb = cbD->secondaryCbs.last();
+ if (!imageBarriers.isEmpty()) {
+ df->vkCmdPipelineBarrier(secondaryCb, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ 0, 0, nullptr,
+ 0, nullptr,
+ imageBarriers.count(), imageBarriers.constData());
+ }
+ if (!bufferBarriers.isEmpty()) {
+ df->vkCmdPipelineBarrier(secondaryCb, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ 0, 0, nullptr,
+ bufferBarriers.count(), bufferBarriers.constData(),
+ 0, nullptr);
+ }
+ df->vkCmdDispatch(secondaryCb, uint32_t(x), uint32_t(y), uint32_t(z));
} else {
QVkCommandBuffer::Command cmd;
+ if (!imageBarriers.isEmpty()) {
+ cmd.cmd = QVkCommandBuffer::Command::ImageBarrier;
+ cmd.args.imageBarrier.srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ cmd.args.imageBarrier.dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ cmd.args.imageBarrier.count = imageBarriers.count();
+ cmd.args.imageBarrier.index = cbD->pools.imageBarrier.count();
+ cbD->pools.imageBarrier.append(imageBarriers.constData(), imageBarriers.count());
+ cbD->commands.append(cmd);
+ }
+ if (!bufferBarriers.isEmpty()) {
+ cmd.cmd = QVkCommandBuffer::Command::BufferBarrier;
+ cmd.args.bufferBarrier.srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ cmd.args.bufferBarrier.dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ cmd.args.bufferBarrier.count = bufferBarriers.count();
+ cmd.args.bufferBarrier.index = cbD->pools.bufferBarrier.count();
+ cbD->pools.bufferBarrier.append(bufferBarriers.constData(), bufferBarriers.count());
+ cbD->commands.append(cmd);
+ }
cmd.cmd = QVkCommandBuffer::Command::Dispatch;
cmd.args.dispatch.x = x;
cmd.args.dispatch.y = y;
@@ -2465,7 +2604,9 @@ void QRhiVulkan::trackedBufferBarrier(QVkCommandBuffer *cbD, QVkBuffer *bufD, in
cmd.cmd = QVkCommandBuffer::Command::BufferBarrier;
cmd.args.bufferBarrier.srcStageMask = s.stage;
cmd.args.bufferBarrier.dstStageMask = stage;
- cmd.args.bufferBarrier.desc = bufMemBarrier;
+ cmd.args.bufferBarrier.count = 1;
+ cmd.args.bufferBarrier.index = cbD->pools.bufferBarrier.count();
+ cbD->pools.bufferBarrier.append(bufMemBarrier);
cbD->commands.append(cmd);
s.access = access;
@@ -2507,7 +2648,9 @@ void QRhiVulkan::trackedImageBarrier(QVkCommandBuffer *cbD, QVkTexture *texD,
cmd.cmd = QVkCommandBuffer::Command::ImageBarrier;
cmd.args.imageBarrier.srcStageMask = srcStage;
cmd.args.imageBarrier.dstStageMask = stage;
- cmd.args.imageBarrier.desc = barrier;
+ cmd.args.imageBarrier.count = 1;
+ cmd.args.imageBarrier.index = cbD->pools.imageBarrier.count();
+ cbD->pools.imageBarrier.append(barrier);
cbD->commands.append(cmd);
s.layout = layout;
@@ -2541,7 +2684,9 @@ void QRhiVulkan::subresourceBarrier(QVkCommandBuffer *cbD, VkImage image,
cmd.cmd = QVkCommandBuffer::Command::ImageBarrier;
cmd.args.imageBarrier.srcStageMask = srcStage;
cmd.args.imageBarrier.dstStageMask = dstStage;
- cmd.args.imageBarrier.desc = barrier;
+ cmd.args.imageBarrier.count = 1;
+ cmd.args.imageBarrier.index = cbD->pools.imageBarrier.count();
+ cbD->pools.imageBarrier.append(barrier);
cbD->commands.append(cmd);
}
@@ -3409,12 +3554,12 @@ void QRhiVulkan::recordPrimaryCommandBuffer(QVkCommandBuffer *cbD)
case QVkCommandBuffer::Command::ImageBarrier:
df->vkCmdPipelineBarrier(cbD->cb, cmd.args.imageBarrier.srcStageMask, cmd.args.imageBarrier.dstStageMask,
0, 0, nullptr, 0, nullptr,
- 1, &cmd.args.imageBarrier.desc);
+ cmd.args.imageBarrier.count, cbD->pools.imageBarrier.constData() + cmd.args.imageBarrier.index);
break;
case QVkCommandBuffer::Command::BufferBarrier:
df->vkCmdPipelineBarrier(cbD->cb, cmd.args.bufferBarrier.srcStageMask, cmd.args.bufferBarrier.dstStageMask,
0, 0, nullptr,
- 1, &cmd.args.bufferBarrier.desc,
+ cmd.args.bufferBarrier.count, cbD->pools.bufferBarrier.constData() + cmd.args.bufferBarrier.index,
0, nullptr);
break;
case QVkCommandBuffer::Command::BlitImage:
diff --git a/src/gui/rhi/qrhivulkan_p_p.h b/src/gui/rhi/qrhivulkan_p_p.h
index 9f18d0bf5e..b0e90dae56 100644
--- a/src/gui/rhi/qrhivulkan_p_p.h
+++ b/src/gui/rhi/qrhivulkan_p_p.h
@@ -370,6 +370,13 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
QVarLengthArray<VkCommandBuffer, 4> secondaryCbs;
bool inExternal;
+ struct {
+ QHash<QRhiResource *, QPair<VkAccessFlags, bool> > writtenResources;
+ void reset() {
+ writtenResources.clear();
+ }
+ } computePassState;
+
struct Command {
enum Cmd {
CopyBuffer,
@@ -429,12 +436,14 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
struct {
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
- VkImageMemoryBarrier desc;
+ int count;
+ int index;
} imageBarrier;
struct {
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
- VkBufferMemoryBarrier desc;
+ int count;
+ int index;
} bufferBarrier;
struct {
VkImage src;
@@ -537,6 +546,8 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
pools.vertexBuffer.clear();
pools.vertexBufferOffset.clear();
pools.debugMarkerData.clear();
+ pools.imageBarrier.clear();
+ pools.bufferBarrier.clear();
}
struct {
@@ -546,6 +557,8 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
QVarLengthArray<VkBuffer, 4> vertexBuffer;
QVarLengthArray<VkDeviceSize, 4> vertexBufferOffset;
QVarLengthArray<QByteArray, 4> debugMarkerData;
+ QVarLengthArray<VkImageMemoryBarrier, 8> imageBarrier;
+ QVarLengthArray<VkBufferMemoryBarrier, 8> bufferBarrier;
} pools;
friend class QRhiVulkan;
diff --git a/src/gui/rhi/qshader.cpp b/src/gui/rhi/qshader.cpp
index 9203d63cd2..69f4a68215 100644
--- a/src/gui/rhi/qshader.cpp
+++ b/src/gui/rhi/qshader.cpp
@@ -367,7 +367,7 @@ QByteArray QShader::serialized() const
ds << QShaderPrivate::QSB_VERSION;
ds << int(d->stage);
- ds << d->desc.toCbor();
+ d->desc.serialize(&ds);
ds << d->shaders.count();
for (auto it = d->shaders.cbegin(), itEnd = d->shaders.cend(); it != itEnd; ++it) {
const QShaderKey &k(it.key());
@@ -428,6 +428,7 @@ QShader QShader::fromSerialized(const QByteArray &data)
ds >> intVal;
d->qsbVersion = intVal;
if (d->qsbVersion != QShaderPrivate::QSB_VERSION
+ && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_CBOR
&& d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON
&& d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS)
{
@@ -437,14 +438,18 @@ QShader QShader::fromSerialized(const QByteArray &data)
ds >> intVal;
d->stage = Stage(intVal);
- QByteArray descBin;
- ds >> descBin;
- if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON) {
+ if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_CBOR) {
+ d->desc = QShaderDescription::deserialize(&ds);
+ } else if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON) {
+ QByteArray descBin;
+ ds >> descBin;
d->desc = QShaderDescription::fromCbor(descBin);
} else {
#if QT_CONFIG(binaryjson) && QT_DEPRECATED_SINCE(5, 15)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
+ QByteArray descBin;
+ ds >> descBin;
d->desc = QShaderDescription::fromBinaryJson(descBin);
QT_WARNING_POP
#else
diff --git a/src/gui/rhi/qshader_p_p.h b/src/gui/rhi/qshader_p_p.h
index 8c89f2b45f..66ef18f391 100644
--- a/src/gui/rhi/qshader_p_p.h
+++ b/src/gui/rhi/qshader_p_p.h
@@ -57,7 +57,8 @@ QT_BEGIN_NAMESPACE
struct Q_GUI_EXPORT QShaderPrivate
{
- static const int QSB_VERSION = 3;
+ static const int QSB_VERSION = 4;
+ static const int QSB_VERSION_WITH_CBOR = 3;
static const int QSB_VERSION_WITH_BINARY_JSON = 2;
static const int QSB_VERSION_WITHOUT_BINDINGS = 1;
diff --git a/src/gui/rhi/qshaderdescription.cpp b/src/gui/rhi/qshaderdescription.cpp
index 76c5d0ebef..96c8d082fc 100644
--- a/src/gui/rhi/qshaderdescription.cpp
+++ b/src/gui/rhi/qshaderdescription.cpp
@@ -36,6 +36,7 @@
#include "qshaderdescription_p_p.h"
#include <QDebug>
+#include <QDataStream>
#include <QJsonObject>
#include <QJsonArray>
#include <QCborValue>
@@ -358,6 +359,11 @@ QByteArray QShaderDescription::toJson() const
return d->makeDoc().toJson();
}
+void QShaderDescription::serialize(QDataStream *stream) const
+{
+ d->writeToStream(stream);
+}
+
#if QT_CONFIG(binaryjson) && QT_DEPRECATED_SINCE(5, 15)
/*!
\deprecated
@@ -396,6 +402,13 @@ QShaderDescription QShaderDescription::fromCbor(const QByteArray &data)
return desc;
}
+QShaderDescription QShaderDescription::deserialize(QDataStream *stream)
+{
+ QShaderDescription desc;
+ QShaderDescriptionPrivate::get(&desc)->loadFromStream(stream);
+ return desc;
+}
+
/*!
\return the list of input variables. This includes vertex inputs (sometimes
called attributes) for the vertex stage, and inputs for other stages
@@ -867,6 +880,15 @@ static void addDeco(QJsonObject *obj, const QShaderDescription::InOutVariable &v
(*obj)[imageFlagsKey] = int(v.imageFlags);
}
+static void serializeDecorations(QDataStream *stream, const QShaderDescription::InOutVariable &v)
+{
+ (*stream) << v.location;
+ (*stream) << v.binding;
+ (*stream) << v.descriptorSet;
+ (*stream) << int(v.imageFormat);
+ (*stream) << int(v.imageFlags);
+}
+
static QJsonObject inOutObject(const QShaderDescription::InOutVariable &v)
{
QJsonObject obj;
@@ -876,6 +898,13 @@ static QJsonObject inOutObject(const QShaderDescription::InOutVariable &v)
return obj;
}
+static void serializeInOutVar(QDataStream *stream, const QShaderDescription::InOutVariable &v)
+{
+ (*stream) << v.name;
+ (*stream) << int(v.type);
+ serializeDecorations(stream, v);
+}
+
static QJsonObject blockMemberObject(const QShaderDescription::BlockVariable &v)
{
QJsonObject obj;
@@ -904,6 +933,23 @@ static QJsonObject blockMemberObject(const QShaderDescription::BlockVariable &v)
return obj;
}
+static void serializeBlockMemberVar(QDataStream *stream, const QShaderDescription::BlockVariable &v)
+{
+ (*stream) << v.name;
+ (*stream) << int(v.type);
+ (*stream) << v.offset;
+ (*stream) << v.size;
+ (*stream) << v.arrayDims.count();
+ for (int dim : v.arrayDims)
+ (*stream) << dim;
+ (*stream) << v.arrayStride;
+ (*stream) << v.matrixStride;
+ (*stream) << v.matrixIsRowMajor;
+ (*stream) << v.structMembers.count();
+ for (const QShaderDescription::BlockVariable &sv : v.structMembers)
+ serializeBlockMemberVar(stream, sv);
+}
+
QJsonDocument QShaderDescriptionPrivate::makeDoc()
{
QJsonObject root;
@@ -1002,6 +1048,67 @@ QJsonDocument QShaderDescriptionPrivate::makeDoc()
return QJsonDocument(root);
}
+void QShaderDescriptionPrivate::writeToStream(QDataStream *stream)
+{
+ (*stream) << inVars.count();
+ for (const QShaderDescription::InOutVariable &v : qAsConst(inVars))
+ serializeInOutVar(stream, v);
+
+ (*stream) << outVars.count();
+ for (const QShaderDescription::InOutVariable &v : qAsConst(outVars))
+ serializeInOutVar(stream, v);
+
+ (*stream) << uniformBlocks.count();
+ for (const QShaderDescription::UniformBlock &b : uniformBlocks) {
+ (*stream) << b.blockName;
+ (*stream) << b.structName;
+ (*stream) << b.size;
+ (*stream) << b.binding;
+ (*stream) << b.descriptorSet;
+ (*stream) << b.members.count();
+ for (const QShaderDescription::BlockVariable &v : b.members)
+ serializeBlockMemberVar(stream, v);
+ }
+
+ (*stream) << pushConstantBlocks.count();
+ for (const QShaderDescription::PushConstantBlock &b : pushConstantBlocks) {
+ (*stream) << b.name;
+ (*stream) << b.size;
+ (*stream) << b.members.count();
+ for (const QShaderDescription::BlockVariable &v : b.members)
+ serializeBlockMemberVar(stream, v);
+ }
+
+ (*stream) << storageBlocks.count();
+ for (const QShaderDescription::StorageBlock &b : storageBlocks) {
+ (*stream) << b.blockName;
+ (*stream) << b.instanceName;
+ (*stream) << b.knownSize;
+ (*stream) << b.binding;
+ (*stream) << b.descriptorSet;
+ (*stream) << b.members.count();
+ for (const QShaderDescription::BlockVariable &v : b.members)
+ serializeBlockMemberVar(stream, v);
+ }
+
+ (*stream) << combinedImageSamplers.count();
+ for (const QShaderDescription::InOutVariable &v : qAsConst(combinedImageSamplers)) {
+ (*stream) << v.name;
+ (*stream) << int(v.type);
+ serializeDecorations(stream, v);
+ }
+
+ (*stream) << storageImages.count();
+ for (const QShaderDescription::InOutVariable &v : qAsConst(storageImages)) {
+ (*stream) << v.name;
+ (*stream) << int(v.type);
+ serializeDecorations(stream, v);
+ }
+
+ for (size_t i = 0; i < 3; ++i)
+ (*stream) << localSize[i];
+}
+
static QShaderDescription::InOutVariable inOutVar(const QJsonObject &obj)
{
QShaderDescription::InOutVariable var;
@@ -1020,6 +1127,29 @@ static QShaderDescription::InOutVariable inOutVar(const QJsonObject &obj)
return var;
}
+static void deserializeDecorations(QDataStream *stream, QShaderDescription::InOutVariable *v)
+{
+ (*stream) >> v->location;
+ (*stream) >> v->binding;
+ (*stream) >> v->descriptorSet;
+ int f;
+ (*stream) >> f;
+ v->imageFormat = QShaderDescription::ImageFormat(f);
+ (*stream) >> f;
+ v->imageFlags = QShaderDescription::ImageFlags(f);
+}
+
+static QShaderDescription::InOutVariable deserializeInOutVar(QDataStream *stream)
+{
+ QShaderDescription::InOutVariable var;
+ (*stream) >> var.name;
+ int t;
+ (*stream) >> t;
+ var.type = QShaderDescription::VariableType(t);
+ deserializeDecorations(stream, &var);
+ return var;
+}
+
static QShaderDescription::BlockVariable blockVar(const QJsonObject &obj)
{
QShaderDescription::BlockVariable var;
@@ -1046,6 +1176,30 @@ static QShaderDescription::BlockVariable blockVar(const QJsonObject &obj)
return var;
}
+static QShaderDescription::BlockVariable deserializeBlockMemberVar(QDataStream *stream)
+{
+ QShaderDescription::BlockVariable var;
+ (*stream) >> var.name;
+ int t;
+ (*stream) >> t;
+ var.type = QShaderDescription::VariableType(t);
+ (*stream) >> var.offset;
+ (*stream) >> var.size;
+ int count;
+ (*stream) >> count;
+ var.arrayDims.resize(count);
+ for (int i = 0; i < count; ++i)
+ (*stream) >> var.arrayDims[i];
+ (*stream) >> var.arrayStride;
+ (*stream) >> var.matrixStride;
+ (*stream) >> var.matrixIsRowMajor;
+ (*stream) >> count;
+ var.structMembers.resize(count);
+ for (int i = 0; i < count; ++i)
+ var.structMembers[i] = deserializeBlockMemberVar(stream);
+ return var;
+}
+
void QShaderDescriptionPrivate::loadDoc(const QJsonDocument &doc)
{
if (doc.isNull()) {
@@ -1150,6 +1304,87 @@ void QShaderDescriptionPrivate::loadDoc(const QJsonDocument &doc)
}
}
+void QShaderDescriptionPrivate::loadFromStream(QDataStream *stream)
+{
+ Q_ASSERT(ref.loadRelaxed() == 1); // must be detached
+
+ int count;
+ (*stream) >> count;
+ inVars.resize(count);
+ for (int i = 0; i < count; ++i)
+ inVars[i] = deserializeInOutVar(stream);
+
+ (*stream) >> count;
+ outVars.resize(count);
+ for (int i = 0; i < count; ++i)
+ outVars[i] = deserializeInOutVar(stream);
+
+ (*stream) >> count;
+ uniformBlocks.resize(count);
+ for (int i = 0; i < count; ++i) {
+ (*stream) >> uniformBlocks[i].blockName;
+ (*stream) >> uniformBlocks[i].structName;
+ (*stream) >> uniformBlocks[i].size;
+ (*stream) >> uniformBlocks[i].binding;
+ (*stream) >> uniformBlocks[i].descriptorSet;
+ int memberCount;
+ (*stream) >> memberCount;
+ uniformBlocks[i].members.resize(memberCount);
+ for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx)
+ uniformBlocks[i].members[memberIdx] = deserializeBlockMemberVar(stream);
+ }
+
+ (*stream) >> count;
+ pushConstantBlocks.resize(count);
+ for (int i = 0; i < count; ++i) {
+ (*stream) >> pushConstantBlocks[i].name;
+ (*stream) >> pushConstantBlocks[i].size;
+ int memberCount;
+ (*stream) >> memberCount;
+ pushConstantBlocks[i].members.resize(memberCount);
+ for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx)
+ pushConstantBlocks[i].members[memberIdx] = deserializeBlockMemberVar(stream);
+ }
+
+ (*stream) >> count;
+ storageBlocks.resize(count);
+ for (int i = 0; i < count; ++i) {
+ (*stream) >> storageBlocks[i].blockName;
+ (*stream) >> storageBlocks[i].instanceName;
+ (*stream) >> storageBlocks[i].knownSize;
+ (*stream) >> storageBlocks[i].binding;
+ (*stream) >> storageBlocks[i].descriptorSet;
+ int memberCount;
+ (*stream) >> memberCount;
+ storageBlocks[i].members.resize(memberCount);
+ for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx)
+ storageBlocks[i].members[memberIdx] = deserializeBlockMemberVar(stream);
+ }
+
+ (*stream) >> count;
+ combinedImageSamplers.resize(count);
+ for (int i = 0; i < count; ++i) {
+ (*stream) >> combinedImageSamplers[i].name;
+ int t;
+ (*stream) >> t;
+ combinedImageSamplers[i].type = QShaderDescription::VariableType(t);
+ deserializeDecorations(stream, &combinedImageSamplers[i]);
+ }
+
+ (*stream) >> count;
+ storageImages.resize(count);
+ for (int i = 0; i < count; ++i) {
+ (*stream) >> storageImages[i].name;
+ int t;
+ (*stream) >> t;
+ storageImages[i].type = QShaderDescription::VariableType(t);
+ deserializeDecorations(stream, &storageImages[i]);
+ }
+
+ for (size_t i = 0; i < 3; ++i)
+ (*stream) >> localSize[i];
+}
+
/*!
Returns \c true if the two QShaderDescription objects \a lhs and \a rhs are
equal.
diff --git a/src/gui/rhi/qshaderdescription_p.h b/src/gui/rhi/qshaderdescription_p.h
index 872ee8b138..108fc32a56 100644
--- a/src/gui/rhi/qshaderdescription_p.h
+++ b/src/gui/rhi/qshaderdescription_p.h
@@ -56,6 +56,7 @@
QT_BEGIN_NAMESPACE
struct QShaderDescriptionPrivate;
+class QDataStream;
class Q_GUI_EXPORT QShaderDescription
{
@@ -69,6 +70,7 @@ public:
bool isValid() const;
QByteArray toCbor() const;
+ void serialize(QDataStream *stream) const;
QByteArray toJson() const;
#if QT_CONFIG(binaryjson) && QT_DEPRECATED_SINCE(5, 15)
@@ -76,6 +78,7 @@ public:
static QShaderDescription fromBinaryJson(const QByteArray &data);
#endif
static QShaderDescription fromCbor(const QByteArray &data);
+ static QShaderDescription deserialize(QDataStream *stream);
enum VariableType {
Unknown = 0,
diff --git a/src/gui/rhi/qshaderdescription_p_p.h b/src/gui/rhi/qshaderdescription_p_p.h
index 1caee24984..69b6e811a1 100644
--- a/src/gui/rhi/qshaderdescription_p_p.h
+++ b/src/gui/rhi/qshaderdescription_p_p.h
@@ -80,7 +80,9 @@ struct Q_GUI_EXPORT QShaderDescriptionPrivate
static const QShaderDescriptionPrivate *get(const QShaderDescription *desc) { return desc->d; }
QJsonDocument makeDoc();
+ void writeToStream(QDataStream *stream);
void loadDoc(const QJsonDocument &doc);
+ void loadFromStream(QDataStream *stream);
QAtomicInt ref;
QVector<QShaderDescription::InOutVariable> inVars;