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-rw-r--r--src/gui/rhi/qrhi.cpp104
-rw-r--r--src/gui/rhi/qrhi_p.h21
-rw-r--r--src/gui/rhi/qrhi_p_p.h1
-rw-r--r--src/gui/rhi/qrhid3d11.cpp81
-rw-r--r--src/gui/rhi/qrhid3d11_p_p.h3
-rw-r--r--src/gui/rhi/qrhigles2.cpp132
-rw-r--r--src/gui/rhi/qrhigles2_p_p.h6
-rw-r--r--src/gui/rhi/qrhimetal.mm51
-rw-r--r--src/gui/rhi/qrhimetal_p_p.h3
-rw-r--r--src/gui/rhi/qrhinull.cpp17
-rw-r--r--src/gui/rhi/qrhinull_p_p.h3
-rw-r--r--src/gui/rhi/qrhivulkan.cpp54
-rw-r--r--src/gui/rhi/qrhivulkan_p_p.h3
13 files changed, 367 insertions, 112 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 82a304865e..e6bc19acde 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -680,6 +680,11 @@ Q_LOGGING_CATEGORY(QRHI_LOG_INFO, "qt.rhi.general")
texture is supported. This can be unsupported with Vulkan 1.0 due to
relying on VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT which is a Vulkan 1.1
feature.
+
+ \value TextureArrays Indicates that texture arrays are supported and
+ QRhi::newTextureArray() is functional. Note that even when texture arrays
+ are not supported, arrays of textures are still available as those are two
+ independent features.
*/
/*!
@@ -767,6 +772,10 @@ Q_LOGGING_CATEGORY(QRHI_LOG_INFO, "qt.rhi.general")
\value MaxThreadGroupZ The maximum size of a work/thread group in the Z
dimension. Effectively the maximum value of \c local_size_z in the compute
shader. Typically 64 or 256.
+
+ \value TextureArraySizeMax Maximum texture array size. Typically in range
+ 256 - 2048. Attempting to \l{QRhi::newTextureArray()}{create a texture
+ array} with more elements will likely fail.
*/
/*!
@@ -1503,7 +1512,7 @@ QDebug operator<<(QDebug dbg, const QRhiShaderStage &s)
When targeting a non-multisample texture, the layer() and level() indicate
the targeted layer (face index \c{0-5} for cubemaps) and mip level. For 3D
textures layer() specifies the slice (one 2D image within the 3D texture)
- to render to.
+ to render to. For texture arrays layer() is the array index.
When texture() or renderBuffer() is multisample, resolveTexture() can be
set optionally. When set, samples are resolved automatically into that
@@ -1700,7 +1709,9 @@ QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription
\class QRhiTextureUploadEntry
\internal
\inmodule QtGui
- \brief Describes one layer (face for cubemaps) in a texture upload operation.
+
+ \brief Describes one layer (face for cubemaps, slice for 3D textures,
+ element for texture arrays) in a texture upload operation.
*/
/*!
@@ -1840,12 +1851,12 @@ QRhiTextureUploadDescription::QRhiTextureUploadDescription(std::initializer_list
sourceTopLeft(), and destinationTopLeft() must fit the source and
destination textures, respectively. The behavior is undefined otherwise.
- With cubemap and 3D textures one face or slice can be copied at a time. The
- face or slice is specified by the source and destination layer indices.
- With mipmapped textures one mip level can be copied at a time. The source
- and destination layer and mip level indices can differ, but the size and
- position must be carefully controlled to avoid out of bounds copies, in
- which case the behavior is undefined.
+ With cubemaps, 3D textures, and texture arrays one face or slice can be
+ copied at a time. The face or slice is specified by the source and
+ destination layer indices. With mipmapped textures one mip level can be
+ copied at a time. The source and destination layer and mip level indices can
+ differ, but the size and position must be carefully controlled to avoid out
+ of bounds copies, in which case the behavior is undefined.
*/
/*!
@@ -2440,10 +2451,11 @@ bool QRhiRenderBuffer::createFrom(NativeRenderBuffer src)
\value ThreeDimensional The texture is a 3D texture. Such textures should
be created with the QRhi::newTexture() overload taking a depth in addition
to width and height. A 3D texture can have mipmaps but cannot be
- multisample. When rendering into a 3D texture, the layer specified in the
- render target's color attachment refers to a slice in range [0..depth-1].
- The underlying graphics API may not support 3D textures at run time.
- Support is indicated by the QRhi::ThreeDimensionalTextures feature.
+ multisample. When rendering into, or uploading data to a 3D texture, the \c
+ layer specified in the render target's color attachment or the upload
+ description refers to a single slice in range [0..depth-1]. The underlying
+ graphics API may not support 3D textures at run time. Support is indicated
+ by the QRhi::ThreeDimensionalTextures feature.
\value TextureRectangleGL The texture should use the GL_TEXTURE_RECTANGLE
target with OpenGL. This flag is ignored with other graphics APIs. Just
@@ -2451,6 +2463,14 @@ bool QRhiRenderBuffer::createFrom(NativeRenderBuffer src)
native OpenGL texture objects received from the platform are wrapped in a
QRhiTexture, and the platform can only provide textures for a non-2D
texture target.
+
+ \value TextureArray The texture is a texture array, i.e. a single texture
+ object that is a homogeneous array of 2D textures. Texture arrays are
+ created with QRhi::newTextureArray(). The underlying graphics API may not
+ support texture array objects at run time. Support is indicated by the
+ QRhi::TextureArrays feature. When rendering into, or uploading data to a
+ texture array, the \c layer specified in the render target's color
+ attachment or the upload description selects a single element in the array.
*/
/*!
@@ -2542,9 +2562,10 @@ bool QRhiRenderBuffer::createFrom(NativeRenderBuffer src)
\internal
*/
QRhiTexture::QRhiTexture(QRhiImplementation *rhi, Format format_, const QSize &pixelSize_, int depth_,
- int sampleCount_, Flags flags_)
+ int arraySize_, int sampleCount_, Flags flags_)
: QRhiResource(rhi),
- m_format(format_), m_pixelSize(pixelSize_), m_depth(depth_), m_sampleCount(sampleCount_), m_flags(flags_)
+ m_format(format_), m_pixelSize(pixelSize_), m_depth(depth_),
+ m_arraySize(arraySize_), m_sampleCount(sampleCount_), m_flags(flags_)
{
}
@@ -2599,6 +2620,10 @@ QRhiTexture::NativeTexture QRhiTexture::nativeTexture()
The opposite of this operation, exposing a QRhiTexture-created native
texture object to a foreign engine, is possible via nativeTexture().
+ \note When importing a 3D texture, or a texture array object, or, with
+ OpenGL ES, an external texture, it is then especially important to set the
+ corresponding flags (ThreeDimensional, TextureArray, ExternalOES) via
+ setFlags() before calling this function.
*/
bool QRhiTexture::createFrom(QRhiTexture::NativeTexture src)
{
@@ -3118,8 +3143,9 @@ void QRhiImplementation::updateLayoutDesc(QRhiShaderResourceBindings *srb)
\inmodule QtGui
\brief Describes the shader resource for a single binding point.
- A QRhiShaderResourceBinding cannot be constructed directly. Instead, use
- the static functions uniformBuffer(), sampledTexture() to get an instance.
+ A QRhiShaderResourceBinding cannot be constructed directly. Instead, use the
+ static functions such as uniformBuffer() or sampledTexture() to get an
+ instance.
*/
/*!
@@ -5432,8 +5458,8 @@ void QRhiResourceUpdateBatch::copyTexture(QRhiTexture *dst, QRhiTexture *src, co
QRhi::MaxAsyncReadbackFrames.
A single readback operation copies one mip level of one layer (cubemap face
- or 3D slice) at a time. The level and layer are specified by the respective
- fields in \a rb.
+ or 3D slice or texture array element) at a time. The level and layer are
+ specified by the respective fields in \a rb.
\sa readBackBuffer(), QRhi::resourceLimit()
*/
@@ -6496,7 +6522,7 @@ QRhiRenderBuffer *QRhi::newRenderBuffer(QRhiRenderBuffer::Type type,
}
/*!
- \return a new texture with the specified \a format, \a pixelSize, \a
+ \return a new 2D texture with the specified \a format, \a pixelSize, \a
sampleCount, and \a flags.
\note \a format specifies the requested internal and external format,
@@ -6511,12 +6537,12 @@ QRhiTexture *QRhi::newTexture(QRhiTexture::Format format,
int sampleCount,
QRhiTexture::Flags flags)
{
- return d->createTexture(format, pixelSize, 1, sampleCount, flags);
+ return d->createTexture(format, pixelSize, 1, 0, sampleCount, flags);
}
/*!
- \return a new texture with the specified \a format, \a width, \a height, \a
- depth, \a sampleCount, and \a flags.
+ \return a new 2D or 3D texture with the specified \a format, \a width, \a
+ height, \a depth, \a sampleCount, and \a flags.
This overload is suitable for 3D textures because it allows specifying \a
depth. A 3D texture must have QRhiTexture::ThreeDimensional set in \a
@@ -6524,6 +6550,9 @@ QRhiTexture *QRhi::newTexture(QRhiTexture::Format format,
implicitly whenever \a depth is greater than 0. For 2D and cube textures \a
depth should be set to 0.
+ \note 3D textures are only functional when the ThreeDimensionalTextures
+ feature is reported as supported at run time.
+
\overload
*/
QRhiTexture *QRhi::newTexture(QRhiTexture::Format format,
@@ -6534,7 +6563,36 @@ QRhiTexture *QRhi::newTexture(QRhiTexture::Format format,
if (depth > 0)
flags |= QRhiTexture::ThreeDimensional;
- return d->createTexture(format, QSize(width, height), depth, sampleCount, flags);
+ return d->createTexture(format, QSize(width, height), depth, 0, sampleCount, flags);
+}
+
+/*!
+ \return a new 2D texture array with the specified \a format, \a arraySize,
+ \a pixelSize, \a sampleCount, and \a flags.
+
+ This function implicitly sets QRhiTexture::TextureArray in \a flags.
+
+ \note Do not confuse texture arrays with arrays of textures. A QRhiTexture
+ created by this function is usable with 2D array samplers in the shader, for
+ example: \c{layout(binding = 1) uniform sampler2DArray texArr;}. Arrays of
+ textures refers to a list of textures that are exposed to the shader via
+ QRhiShaderResourceBinding::sampledTextures() and a count > 1, and declared
+ in the shader for example like this: \c{layout(binding = 1) uniform
+ sampler2D textures[4];}
+
+ \note This is only functional when the TextureArrays feature is reported as
+ supported at run time.
+
+ \sa newTexture()
+ */
+QRhiTexture *QRhi::newTextureArray(QRhiTexture::Format format,
+ int arraySize,
+ const QSize &pixelSize,
+ int sampleCount,
+ QRhiTexture::Flags flags)
+{
+ flags |= QRhiTexture::TextureArray;
+ return d->createTexture(format, pixelSize, 1, arraySize, sampleCount, flags);
}
/*!
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h
index 17b170203b..4decdd0c91 100644
--- a/src/gui/rhi/qrhi_p.h
+++ b/src/gui/rhi/qrhi_p.h
@@ -773,7 +773,8 @@ public:
UsedAsCompressedAtlas = 1 << 8,
ExternalOES = 1 << 9,
ThreeDimensional = 1 << 10,
- TextureRectangleGL = 1 << 11
+ TextureRectangleGL = 1 << 11,
+ TextureArray = 1 << 12
};
Q_DECLARE_FLAGS(Flags, Flag)
@@ -842,6 +843,9 @@ public:
int depth() const { return m_depth; }
void setDepth(int depth) { m_depth = depth; }
+ int arraySize() const { return m_arraySize; }
+ void setArraySize(int arraySize) { m_arraySize = arraySize; }
+
Flags flags() const { return m_flags; }
void setFlags(Flags f) { m_flags = f; }
@@ -855,10 +859,11 @@ public:
protected:
QRhiTexture(QRhiImplementation *rhi, Format format_, const QSize &pixelSize_, int depth_,
- int sampleCount_, Flags flags_);
+ int arraySize_, int sampleCount_, Flags flags_);
Format m_format;
QSize m_pixelSize;
int m_depth;
+ int m_arraySize;
int m_sampleCount;
Flags m_flags;
};
@@ -1583,7 +1588,8 @@ public:
ImageDataStride,
RenderBufferImport,
ThreeDimensionalTextures,
- RenderTo3DTextureSlice
+ RenderTo3DTextureSlice,
+ TextureArrays
};
enum BeginFrameFlag {
@@ -1605,7 +1611,8 @@ public:
MaxThreadsPerThreadGroup,
MaxThreadGroupX,
MaxThreadGroupY,
- MaxThreadGroupZ
+ MaxThreadGroupZ,
+ TextureArraySizeMax
};
~QRhi();
@@ -1648,6 +1655,12 @@ public:
int sampleCount = 1,
QRhiTexture::Flags flags = {});
+ QRhiTexture *newTextureArray(QRhiTexture::Format format,
+ int arraySize,
+ const QSize &pixelSize,
+ int sampleCount = 1,
+ QRhiTexture::Flags flags = {});
+
QRhiSampler *newSampler(QRhiSampler::Filter magFilter,
QRhiSampler::Filter minFilter,
QRhiSampler::Filter mipmapMode,
diff --git a/src/gui/rhi/qrhi_p_p.h b/src/gui/rhi/qrhi_p_p.h
index 0dcb8c1f6e..7a3f94846d 100644
--- a/src/gui/rhi/qrhi_p_p.h
+++ b/src/gui/rhi/qrhi_p_p.h
@@ -88,6 +88,7 @@ public:
virtual QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int depth,
+ int arraySize,
int sampleCount,
QRhiTexture::Flags flags) = 0;
virtual QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 8e94d70502..631e7f7adf 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -543,6 +543,8 @@ bool QRhiD3D11::isFeatureSupported(QRhi::Feature feature) const
return true;
case QRhi::RenderTo3DTextureSlice:
return true;
+ case QRhi::TextureArrays:
+ return true;
default:
Q_UNREACHABLE();
return false;
@@ -576,6 +578,8 @@ int QRhiD3D11::resourceLimit(QRhi::ResourceLimit limit) const
return D3D11_CS_THREAD_GROUP_MAX_Y;
case QRhi::MaxThreadGroupZ:
return D3D11_CS_THREAD_GROUP_MAX_Z;
+ case QRhi::TextureArraySizeMax:
+ return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
default:
Q_UNREACHABLE();
return 0;
@@ -631,10 +635,10 @@ QRhiRenderBuffer *QRhiD3D11::createRenderBuffer(QRhiRenderBuffer::Type type, con
}
QRhiTexture *QRhiD3D11::createTexture(QRhiTexture::Format format,
- const QSize &pixelSize, int depth,
+ const QSize &pixelSize, int depth, int arraySize,
int sampleCount, QRhiTexture::Flags flags)
{
- return new QD3D11Texture(this, format, pixelSize, depth, sampleCount, flags);
+ return new QD3D11Texture(this, format, pixelSize, depth, arraySize, sampleCount, flags);
}
QRhiSampler *QRhiD3D11::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
@@ -2907,8 +2911,8 @@ QRhiTexture::Format QD3D11RenderBuffer::backingFormat() const
}
QD3D11Texture::QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags)
- : QRhiTexture(rhi, format, pixelSize, depth, sampleCount, flags)
+ int arraySize, int sampleCount, Flags flags)
+ : QRhiTexture(rhi, format, pixelSize, depth, arraySize, sampleCount, flags)
{
for (int i = 0; i < QRhi::MAX_MIP_LEVELS; ++i)
perLevelViews[i] = nullptr;
@@ -2997,6 +3001,7 @@ bool QD3D11Texture::prepareCreate(QSize *adjustedSize)
const bool isDepth = isDepthTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool hasMipMaps = m_flags.testFlag(MipMapped);
QRHI_RES_RHI(QRhiD3D11);
@@ -3025,11 +3030,24 @@ bool QD3D11Texture::prepareCreate(QSize *adjustedSize)
qWarning("Texture cannot be both cube and 3D");
return false;
}
+ if (isArray && is3D) {
+ qWarning("Texture cannot be both array and 3D");
+ return false;
+ }
m_depth = qMax(1, m_depth);
if (m_depth > 1 && !is3D) {
qWarning("Texture cannot have a depth of %d when it is not 3D", m_depth);
return false;
}
+ m_arraySize = qMax(0, m_arraySize);
+ if (m_arraySize > 0 && !isArray) {
+ qWarning("Texture cannot have an array size of %d when it is not an array", m_arraySize);
+ return false;
+ }
+ if (m_arraySize < 1 && isArray) {
+ qWarning("Texture is an array but array size is %d", m_arraySize);
+ return false;
+ }
if (adjustedSize)
*adjustedSize = size;
@@ -3043,6 +3061,7 @@ bool QD3D11Texture::finishCreate()
const bool isDepth = isDepthTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
+ const bool isArray = m_flags.testFlag(TextureArray);
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
memset(&srvDesc, 0, sizeof(srvDesc));
@@ -3051,14 +3070,27 @@ bool QD3D11Texture::finishCreate()
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
srvDesc.TextureCube.MipLevels = mipLevelCount;
} else {
- if (sampleDesc.Count > 1) {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- } else if (is3D) {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- srvDesc.Texture3D.MipLevels = mipLevelCount;
+ if (isArray) {
+ if (sampleDesc.Count > 1) {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
+ srvDesc.Texture2DMSArray.FirstArraySlice = 0;
+ srvDesc.Texture2DMSArray.ArraySize = UINT(m_arraySize);
+ } else {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MipLevels = mipLevelCount;
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
+ srvDesc.Texture2DArray.ArraySize = UINT(m_arraySize);
+ }
} else {
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MipLevels = mipLevelCount;
+ if (sampleDesc.Count > 1) {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ } else if (is3D) {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ srvDesc.Texture3D.MipLevels = mipLevelCount;
+ } else {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MipLevels = mipLevelCount;
+ }
}
}
@@ -3081,6 +3113,7 @@ bool QD3D11Texture::create()
const bool isDepth = isDepthTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
+ const bool isArray = m_flags.testFlag(TextureArray);
uint bindFlags = D3D11_BIND_SHADER_RESOURCE;
uint miscFlags = isCube ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
@@ -3108,7 +3141,7 @@ bool QD3D11Texture::create()
desc.Width = UINT(size.width());
desc.Height = UINT(size.height());
desc.MipLevels = mipLevelCount;
- desc.ArraySize = isCube ? 6 : 1;
+ desc.ArraySize = isCube ? 6 : (isArray ? UINT(m_arraySize) : 1);
desc.Format = dxgiFormat;
desc.SampleDesc = sampleDesc;
desc.Usage = D3D11_USAGE_DEFAULT;
@@ -3147,7 +3180,7 @@ bool QD3D11Texture::create()
return false;
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, true, int(mipLevelCount), isCube ? 6 : 1, int(sampleDesc.Count)));
+ QRHI_PROF_F(newTexture(this, true, int(mipLevelCount), isCube ? 6 : (isArray ? m_arraySize : 1), int(sampleDesc.Count)));
owns = true;
rhiD->registerResource(this);
@@ -3170,8 +3203,11 @@ bool QD3D11Texture::createFrom(QRhiTexture::NativeTexture src)
if (!finishCreate())
return false;
+ const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
+
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, false, int(mipLevelCount), m_flags.testFlag(CubeMap) ? 6 : 1, int(sampleDesc.Count)));
+ QRHI_PROF_F(newTexture(this, false, int(mipLevelCount), isCube ? 6 : (isArray ? m_arraySize : 1), int(sampleDesc.Count)));
owns = false;
QRHI_RES_RHI(QRhiD3D11);
@@ -3190,6 +3226,7 @@ ID3D11UnorderedAccessView *QD3D11Texture::unorderedAccessViewForLevel(int level)
return perLevelViews[level];
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool is3D = m_flags.testFlag(ThreeDimensional);
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
memset(&desc, 0, sizeof(desc));
@@ -3199,6 +3236,11 @@ ID3D11UnorderedAccessView *QD3D11Texture::unorderedAccessViewForLevel(int level)
desc.Texture2DArray.MipSlice = UINT(level);
desc.Texture2DArray.FirstArraySlice = 0;
desc.Texture2DArray.ArraySize = 6;
+ } else if (isArray) {
+ desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
+ desc.Texture2DArray.MipSlice = UINT(level);
+ desc.Texture2DArray.FirstArraySlice = 0;
+ desc.Texture2DArray.ArraySize = UINT(m_arraySize);
} else if (is3D) {
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
desc.Texture3D.MipSlice = UINT(level);
@@ -3483,6 +3525,17 @@ bool QD3D11TextureRenderTarget::create()
rtvDesc.Texture2DArray.MipSlice = UINT(colorAtt.level());
rtvDesc.Texture2DArray.FirstArraySlice = UINT(colorAtt.layer());
rtvDesc.Texture2DArray.ArraySize = 1;
+ } else if (texD->flags().testFlag(QRhiTexture::TextureArray)) {
+ if (texD->sampleDesc.Count > 1) {
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
+ rtvDesc.Texture2DMSArray.FirstArraySlice = UINT(colorAtt.layer());
+ rtvDesc.Texture2DMSArray.ArraySize = 1;
+ } else {
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = UINT(colorAtt.level());
+ rtvDesc.Texture2DArray.FirstArraySlice = UINT(colorAtt.layer());
+ rtvDesc.Texture2DArray.ArraySize = 1;
+ }
} else if (texD->flags().testFlag(QRhiTexture::ThreeDimensional)) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = UINT(colorAtt.level());
diff --git a/src/gui/rhi/qrhid3d11_p_p.h b/src/gui/rhi/qrhid3d11_p_p.h
index ddeb68a193..3a333fe8a7 100644
--- a/src/gui/rhi/qrhid3d11_p_p.h
+++ b/src/gui/rhi/qrhid3d11_p_p.h
@@ -102,7 +102,7 @@ struct QD3D11RenderBuffer : public QRhiRenderBuffer
struct QD3D11Texture : public QRhiTexture
{
QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags);
+ int arraySize, int sampleCount, Flags flags);
~QD3D11Texture();
void destroy() override;
bool create() override;
@@ -607,6 +607,7 @@ public:
QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int depth,
+ int arraySize,
int sampleCount,
QRhiTexture::Flags flags) override;
QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 1c324cfd3b..5259be270c 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -397,6 +397,14 @@ QT_BEGIN_NAMESPACE
#define GL_TEXTURE_RECTANGLE 0x84F5
#endif
+#ifndef GL_TEXTURE_2D_ARRAY
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#endif
+
+#ifndef GL_MAX_ARRAY_TEXTURE_LAYERS
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#endif
+
/*!
Constructs a new QRhiGles2InitParams.
@@ -678,6 +686,14 @@ bool QRhiGles2::create(QRhi::Flags flags)
caps.texture3D = caps.ctxMajor >= 3; // 3.0
+ if (caps.ctxMajor >= 3) { // 3.0 or ES 3.0
+ GLint maxArraySize = 0;
+ f->glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArraySize);
+ caps.maxTextureArraySize = maxArraySize;
+ } else {
+ caps.maxTextureArraySize = 0;
+ }
+
if (!caps.gles) {
f->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
f->glEnable(GL_POINT_SPRITE);
@@ -1074,6 +1090,8 @@ bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const
return caps.texture3D;
case QRhi::RenderTo3DTextureSlice:
return caps.texture3D;
+ case QRhi::TextureArrays:
+ return caps.maxTextureArraySize > 0;
default:
Q_UNREACHABLE();
return false;
@@ -1105,6 +1123,8 @@ int QRhiGles2::resourceLimit(QRhi::ResourceLimit limit) const
return caps.maxThreadGroupsY;
case QRhi::MaxThreadGroupZ:
return caps.maxThreadGroupsZ;
+ case QRhi::TextureArraySizeMax:
+ return 2048;
default:
Q_UNREACHABLE();
return 0;
@@ -1291,10 +1311,10 @@ QRhiRenderBuffer *QRhiGles2::createRenderBuffer(QRhiRenderBuffer::Type type, con
}
QRhiTexture *QRhiGles2::createTexture(QRhiTexture::Format format,
- const QSize &pixelSize, int depth,
+ const QSize &pixelSize, int depth, int arraySize,
int sampleCount, QRhiTexture::Flags flags)
{
- return new QGles2Texture(this, format, pixelSize, depth, sampleCount, flags);
+ return new QGles2Texture(this, format, pixelSize, depth, arraySize, sampleCount, flags);
}
QRhiSampler *QRhiGles2::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
@@ -1878,7 +1898,10 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
trackedImageBarrier(cbD, texD, QGles2Texture::AccessUpdate);
const bool isCompressed = isCompressedFormat(texD->m_format);
const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap);
+ const bool is3D = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional);
+ const bool isArray = texD->m_flags.testFlag(QRhiTexture::TextureArray);
const GLenum faceTargetBase = isCubeMap ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target;
+ const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u);
const QPoint dp = subresDesc.destinationTopLeft();
const QByteArray rawData = subresDesc.data();
if (!subresDesc.image().isNull()) {
@@ -1894,11 +1917,11 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
}
cmd.args.subImage.target = texD->target;
cmd.args.subImage.texture = texD->texture;
- cmd.args.subImage.faceTarget = faceTargetBase + uint(layer);
+ cmd.args.subImage.faceTarget = effectiveTarget;
cmd.args.subImage.level = level;
cmd.args.subImage.dx = dp.x();
cmd.args.subImage.dy = dp.y();
- cmd.args.subImage.dz = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional) ? layer : 0;
+ cmd.args.subImage.dz = is3D || isArray ? layer : 0;
cmd.args.subImage.w = size.width();
cmd.args.subImage.h = size.height();
cmd.args.subImage.glformat = texD->glformat;
@@ -1907,8 +1930,7 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
cmd.args.subImage.rowLength = 0;
cmd.args.subImage.data = cbD->retainImage(img);
} else if (!rawData.isEmpty() && isCompressed) {
- const bool is3D = texD->flags().testFlag(QRhiTexture::ThreeDimensional);
- if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D)
+ if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray)
&& !texD->zeroInitialized)
{
// Create on first upload since glCompressedTexImage2D cannot take
@@ -1920,17 +1942,19 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
compressedFormatInfo(texD->m_format, texD->m_pixelSize, nullptr, &byteSize, nullptr);
if (is3D)
byteSize *= texD->m_depth;
+ if (isArray)
+ byteSize *= texD->m_arraySize;
QByteArray zeroBuf(byteSize, 0);
QGles2CommandBuffer::Command &cmd(cbD->commands.get());
cmd.cmd = QGles2CommandBuffer::Command::CompressedImage;
cmd.args.compressedImage.target = texD->target;
cmd.args.compressedImage.texture = texD->texture;
- cmd.args.compressedImage.faceTarget = faceTargetBase + uint(layer);
+ cmd.args.compressedImage.faceTarget = effectiveTarget;
cmd.args.compressedImage.level = level;
cmd.args.compressedImage.glintformat = texD->glintformat;
cmd.args.compressedImage.w = texD->m_pixelSize.width();
cmd.args.compressedImage.h = texD->m_pixelSize.height();
- cmd.args.compressedImage.depth = is3D ? texD->m_depth : 0;
+ cmd.args.compressedImage.depth = is3D ? texD->m_depth : (isArray ? texD->m_arraySize : 0);
cmd.args.compressedImage.size = byteSize;
cmd.args.compressedImage.data = cbD->retainData(zeroBuf);
texD->zeroInitialized = true;
@@ -1943,11 +1967,11 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
cmd.cmd = QGles2CommandBuffer::Command::CompressedSubImage;
cmd.args.compressedSubImage.target = texD->target;
cmd.args.compressedSubImage.texture = texD->texture;
- cmd.args.compressedSubImage.faceTarget = faceTargetBase + uint(layer);
+ cmd.args.compressedSubImage.faceTarget = effectiveTarget;
cmd.args.compressedSubImage.level = level;
cmd.args.compressedSubImage.dx = dp.x();
cmd.args.compressedSubImage.dy = dp.y();
- cmd.args.compressedSubImage.dz = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional) ? layer : 0;
+ cmd.args.compressedSubImage.dz = is3D || isArray ? layer : 0;
cmd.args.compressedSubImage.w = size.width();
cmd.args.compressedSubImage.h = size.height();
cmd.args.compressedSubImage.glintformat = texD->glintformat;
@@ -1958,12 +1982,12 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
cmd.cmd = QGles2CommandBuffer::Command::CompressedImage;
cmd.args.compressedImage.target = texD->target;
cmd.args.compressedImage.texture = texD->texture;
- cmd.args.compressedImage.faceTarget = faceTargetBase + uint(layer);
+ cmd.args.compressedImage.faceTarget = effectiveTarget;
cmd.args.compressedImage.level = level;
cmd.args.compressedImage.glintformat = texD->glintformat;
cmd.args.compressedImage.w = size.width();
cmd.args.compressedImage.h = size.height();
- cmd.args.compressedImage.depth = is3D ? texD->m_depth : 0;
+ cmd.args.compressedImage.depth = is3D ? texD->m_depth : (isArray ? texD->m_arraySize : 0);
cmd.args.compressedImage.size = rawData.size();
cmd.args.compressedImage.data = cbD->retainData(rawData);
}
@@ -1977,11 +2001,11 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
cmd.cmd = QGles2CommandBuffer::Command::SubImage;
cmd.args.subImage.target = texD->target;
cmd.args.subImage.texture = texD->texture;
- cmd.args.subImage.faceTarget = faceTargetBase + uint(layer);
+ cmd.args.subImage.faceTarget = effectiveTarget;
cmd.args.subImage.level = level;
cmd.args.subImage.dx = dp.x();
cmd.args.subImage.dy = dp.y();
- cmd.args.subImage.dz = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional) ? layer : 0;
+ cmd.args.subImage.dz = is3D || isArray ? layer : 0;
cmd.args.subImage.w = size.width();
cmd.args.subImage.h = size.height();
cmd.args.subImage.glformat = texD->glformat;
@@ -2090,21 +2114,24 @@ void QRhiGles2::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
QGles2CommandBuffer::Command &cmd(cbD->commands.get());
cmd.cmd = QGles2CommandBuffer::Command::CopyTex;
+ const bool srcHasZ = srcD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || srcD->m_flags.testFlag(QRhiTexture::TextureArray);
+ const bool dstHasZ = dstD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || dstD->m_flags.testFlag(QRhiTexture::TextureArray);
+
cmd.args.copyTex.srcTarget = srcD->target;
- cmd.args.copyTex.srcFaceTarget = srcFaceTargetBase + uint(u.desc.sourceLayer());
+ cmd.args.copyTex.srcFaceTarget = srcFaceTargetBase + (srcHasZ ? 0u : uint(u.desc.sourceLayer()));
cmd.args.copyTex.srcTexture = srcD->texture;
cmd.args.copyTex.srcLevel = u.desc.sourceLevel();
cmd.args.copyTex.srcX = sp.x();
cmd.args.copyTex.srcY = sp.y();
- cmd.args.copyTex.srcZ = srcD->m_flags.testFlag(QRhiTexture::ThreeDimensional) ? u.desc.sourceLayer() : 0;
+ cmd.args.copyTex.srcZ = srcHasZ ? u.desc.sourceLayer() : 0;
cmd.args.copyTex.dstTarget = dstD->target;
- cmd.args.copyTex.dstFaceTarget = dstFaceTargetBase + uint(u.desc.destinationLayer());
+ cmd.args.copyTex.dstFaceTarget = dstFaceTargetBase + (dstHasZ ? 0u : uint(u.desc.destinationLayer()));
cmd.args.copyTex.dstTexture = dstD->texture;
cmd.args.copyTex.dstLevel = u.desc.destinationLevel();
cmd.args.copyTex.dstX = dp.x();
cmd.args.copyTex.dstY = dp.y();
- cmd.args.copyTex.dstZ = dstD->m_flags.testFlag(QRhiTexture::ThreeDimensional) ? u.desc.destinationLayer() : 0;
+ cmd.args.copyTex.dstZ = dstHasZ ? u.desc.destinationLayer() : 0;
cmd.args.copyTex.w = copySize.width();
cmd.args.copyTex.h = copySize.height();
@@ -2122,7 +2149,9 @@ void QRhiGles2::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
cmd.args.readPixels.w = readImageSize.width();
cmd.args.readPixels.h = readImageSize.height();
cmd.args.readPixels.format = texD->m_format;
- if (texD->m_flags.testFlag(QRhiTexture::ThreeDimensional)) {
+ if (texD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
+ || texD->m_flags.testFlag(QRhiTexture::TextureArray))
+ {
cmd.args.readPixels.readTarget = texD->target;
cmd.args.readPixels.slice3D = u.rb.layer();
} else {
@@ -2843,7 +2872,7 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
GLuint fbo;
f->glGenFramebuffers(1, &fbo);
f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- if (cmd.args.copyTex.srcTarget == GL_TEXTURE_3D) {
+ if (cmd.args.copyTex.srcTarget == GL_TEXTURE_3D || cmd.args.copyTex.srcTarget == GL_TEXTURE_2D_ARRAY) {
f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.copyTex.srcTexture,
cmd.args.copyTex.srcLevel, cmd.args.copyTex.srcZ);
} else {
@@ -2851,7 +2880,7 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel);
}
f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture);
- if (cmd.args.copyTex.dstTarget == GL_TEXTURE_3D) {
+ if (cmd.args.copyTex.dstTarget == GL_TEXTURE_3D || cmd.args.copyTex.dstTarget == GL_TEXTURE_2D_ARRAY) {
f->glCopyTexSubImage3D(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstLevel,
cmd.args.copyTex.dstX, cmd.args.copyTex.dstY, cmd.args.copyTex.dstZ,
cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
@@ -2951,7 +2980,7 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
f->glPixelStorei(GL_UNPACK_ALIGNMENT, cmd.args.subImage.rowStartAlign);
if (cmd.args.subImage.rowLength != 0)
f->glPixelStorei(GL_UNPACK_ROW_LENGTH, cmd.args.subImage.rowLength);
- if (cmd.args.subImage.target == GL_TEXTURE_3D) {
+ if (cmd.args.subImage.target == GL_TEXTURE_3D || cmd.args.subImage.target == GL_TEXTURE_2D_ARRAY) {
f->glTexSubImage3D(cmd.args.subImage.target, cmd.args.subImage.level,
cmd.args.subImage.dx, cmd.args.subImage.dy, cmd.args.subImage.dz,
cmd.args.subImage.w, cmd.args.subImage.h, 1,
@@ -2971,7 +3000,7 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
break;
case QGles2CommandBuffer::Command::CompressedImage:
f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture);
- if (cmd.args.compressedImage.target == GL_TEXTURE_3D) {
+ if (cmd.args.compressedImage.target == GL_TEXTURE_3D || cmd.args.compressedImage.target == GL_TEXTURE_2D_ARRAY) {
f->glCompressedTexImage3D(cmd.args.compressedImage.target, cmd.args.compressedImage.level,
cmd.args.compressedImage.glintformat,
cmd.args.compressedImage.w, cmd.args.compressedImage.h, cmd.args.compressedImage.depth,
@@ -2985,7 +3014,7 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
break;
case QGles2CommandBuffer::Command::CompressedSubImage:
f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture);
- if (cmd.args.compressedSubImage.target == GL_TEXTURE_3D) {
+ if (cmd.args.compressedSubImage.target == GL_TEXTURE_3D || cmd.args.compressedSubImage.target == GL_TEXTURE_2D_ARRAY) {
f->glCompressedTexSubImage3D(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.level,
cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy, cmd.args.compressedSubImage.dz,
cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h, 1,
@@ -3007,9 +3036,13 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, cmd.args.blitFromRb.renderbuffer);
f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo[1]);
-
- f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRb.target,
- cmd.args.blitFromRb.texture, cmd.args.blitFromRb.dstLevel);
+ if (cmd.args.blitFromRb.target == GL_TEXTURE_3D || cmd.args.blitFromRb.target == GL_TEXTURE_2D_ARRAY) {
+ f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ cmd.args.blitFromRb.texture, cmd.args.blitFromRb.dstLevel, cmd.args.blitFromRb.dstLayer);
+ } else {
+ f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRb.target,
+ cmd.args.blitFromRb.texture, cmd.args.blitFromRb.dstLevel);
+ }
f->glBlitFramebuffer(0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h,
0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h,
GL_COLOR_BUFFER_BIT,
@@ -3755,11 +3788,15 @@ void QRhiGles2::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resource
cmd.args.blitFromRb.w = size.width();
cmd.args.blitFromRb.h = size.height();
QGles2Texture *colorTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
- const GLenum faceTargetBase = colorTexD->m_flags.testFlag(QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X
- : colorTexD->target;
- cmd.args.blitFromRb.target = faceTargetBase + uint(colorAtt.resolveLayer());
+ if (colorTexD->m_flags.testFlag(QRhiTexture::CubeMap))
+ cmd.args.blitFromRb.target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + uint(colorAtt.resolveLayer());
+ else
+ cmd.args.blitFromRb.target = colorTexD->target;
cmd.args.blitFromRb.texture = colorTexD->texture;
cmd.args.blitFromRb.dstLevel = colorAtt.resolveLevel();
+ const bool hasZ = colorTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
+ || colorTexD->m_flags.testFlag(QRhiTexture::TextureArray);
+ cmd.args.blitFromRb.dstLayer = hasZ ? colorAtt.resolveLayer() : 0;
}
}
}
@@ -4576,8 +4613,8 @@ QRhiTexture::Format QGles2RenderBuffer::backingFormat() const
}
QGles2Texture::QGles2Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags)
- : QRhiTexture(rhi, format, pixelSize, depth, sampleCount, flags)
+ int arraySize, int sampleCount, Flags flags)
+ : QRhiTexture(rhi, format, pixelSize, depth, arraySize, sampleCount, flags)
{
}
@@ -4622,6 +4659,7 @@ bool QGles2Texture::prepareCreate(QSize *adjustedSize)
const QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize;
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(QRhiTexture::TextureArray);
const bool is3D = m_flags.testFlag(ThreeDimensional);
const bool hasMipMaps = m_flags.testFlag(MipMapped);
const bool isCompressed = rhiD->isCompressedFormat(m_format);
@@ -4634,14 +4672,28 @@ bool QGles2Texture::prepareCreate(QSize *adjustedSize)
qWarning("Texture cannot be both cube and 3D");
return false;
}
+ if (isArray && is3D) {
+ qWarning("Texture cannot be both array and 3D");
+ return false;
+ }
m_depth = qMax(1, m_depth);
if (m_depth > 1 && !is3D) {
qWarning("Texture cannot have a depth of %d when it is not 3D", m_depth);
return false;
}
+ m_arraySize = qMax(0, m_arraySize);
+ if (m_arraySize > 0 && !isArray) {
+ qWarning("Texture cannot have an array size of %d when it is not an array", m_arraySize);
+ return false;
+ }
+ if (m_arraySize < 1 && isArray) {
+ qWarning("Texture is an array but array size is %d", m_arraySize);
+ return false;
+ }
target = isCube ? GL_TEXTURE_CUBE_MAP
- : m_sampleCount > 1 ? GL_TEXTURE_2D_MULTISAMPLE : (is3D ? GL_TEXTURE_3D : GL_TEXTURE_2D);
+ : m_sampleCount > 1 ? GL_TEXTURE_2D_MULTISAMPLE
+ : (is3D ? GL_TEXTURE_3D : (isArray ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D));
if (m_flags.testFlag(ExternalOES))
target = GL_TEXTURE_EXTERNAL_OES;
else if (m_flags.testFlag(TextureRectangleGL))
@@ -4687,21 +4739,23 @@ bool QGles2Texture::create()
rhiD->f->glGenTextures(1, &texture);
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(QRhiTexture::TextureArray);
const bool is3D = m_flags.testFlag(ThreeDimensional);
const bool hasMipMaps = m_flags.testFlag(MipMapped);
const bool isCompressed = rhiD->isCompressedFormat(m_format);
if (!isCompressed) {
rhiD->f->glBindTexture(target, texture);
if (!m_flags.testFlag(UsedWithLoadStore)) {
- if (is3D) {
+ if (is3D || isArray) {
+ const int layerCount = is3D ? m_depth : m_arraySize;
if (hasMipMaps) {
for (int level = 0; level != mipLevelCount; ++level) {
const QSize mipSize = rhiD->q->sizeForMipLevel(level, size);
- rhiD->f->glTexImage3D(target, level, GLint(glintformat), mipSize.width(), mipSize.height(), m_depth,
+ rhiD->f->glTexImage3D(target, level, GLint(glintformat), mipSize.width(), mipSize.height(), layerCount,
0, glformat, gltype, nullptr);
}
} else {
- rhiD->f->glTexImage3D(target, 0, GLint(glintformat), size.width(), size.height(), m_depth,
+ rhiD->f->glTexImage3D(target, 0, GLint(glintformat), size.width(), size.height(), layerCount,
0, glformat, gltype, nullptr);
}
} else if (hasMipMaps || isCube) {
@@ -4722,8 +4776,8 @@ bool QGles2Texture::create()
// Must be specified with immutable storage functions otherwise
// bindImageTexture may fail. Also, the internal format must be a
// sized format here.
- if (is3D)
- rhiD->f->glTexStorage3D(target, mipLevelCount, glsizedintformat, size.width(), size.height(), m_depth);
+ if (is3D || isArray)
+ rhiD->f->glTexStorage3D(target, mipLevelCount, glsizedintformat, size.width(), size.height(), is3D ? m_depth : m_arraySize);
else
rhiD->f->glTexStorage2D(target, mipLevelCount, glsizedintformat, size.width(), size.height());
}
@@ -4942,7 +4996,7 @@ bool QGles2TextureRenderTarget::create()
if (texture) {
QGles2Texture *texD = QRHI_RES(QGles2Texture, texture);
Q_ASSERT(texD->texture && texD->specified);
- if (texD->flags().testFlag(QRhiTexture::ThreeDimensional)) {
+ if (texD->flags().testFlag(QRhiTexture::ThreeDimensional) || texD->flags().testFlag(QRhiTexture::TextureArray)) {
rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
colorAtt.level(), colorAtt.layer());
} else {
diff --git a/src/gui/rhi/qrhigles2_p_p.h b/src/gui/rhi/qrhigles2_p_p.h
index 4d18e9c60f..48f79e3c1d 100644
--- a/src/gui/rhi/qrhigles2_p_p.h
+++ b/src/gui/rhi/qrhigles2_p_p.h
@@ -139,7 +139,7 @@ inline bool operator!=(const QGles2SamplerData &a, const QGles2SamplerData &b)
struct QGles2Texture : public QRhiTexture
{
QGles2Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags);
+ int arraySize, int sampleCount, Flags flags);
~QGles2Texture();
void destroy() override;
bool create() override;
@@ -521,6 +521,7 @@ struct QGles2CommandBuffer : public QRhiCommandBuffer
GLenum target;
GLuint texture;
int dstLevel;
+ int dstLayer;
} blitFromRb;
struct {
GLenum target;
@@ -752,6 +753,7 @@ public:
QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int depth,
+ int arraySize,
int sampleCount,
QRhiTexture::Flags flags) override;
QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
@@ -910,6 +912,7 @@ public:
maxTextureSize(2048),
maxDrawBuffers(4),
maxSamples(16),
+ maxTextureArraySize(0),
maxThreadGroupsPerDimension(0),
maxThreadsPerThreadGroup(0),
maxThreadGroupsX(0),
@@ -951,6 +954,7 @@ public:
int maxTextureSize;
int maxDrawBuffers;
int maxSamples;
+ int maxTextureArraySize;
int maxThreadGroupsPerDimension;
int maxThreadsPerThreadGroup;
int maxThreadGroupsX;
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index d37a130d15..3e4c0e08e2 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -613,6 +613,8 @@ bool QRhiMetal::isFeatureSupported(QRhi::Feature feature) const
return true;
case QRhi::RenderTo3DTextureSlice:
return true;
+ case QRhi::TextureArrays:
+ return true;
default:
Q_UNREACHABLE();
return false;
@@ -646,6 +648,8 @@ int QRhiMetal::resourceLimit(QRhi::ResourceLimit limit) const
#else
return 512;
#endif
+ case QRhi::TextureArraySizeMax:
+ return 2048;
default:
Q_UNREACHABLE();
return 0;
@@ -704,10 +708,10 @@ QRhiRenderBuffer *QRhiMetal::createRenderBuffer(QRhiRenderBuffer::Type type, con
}
QRhiTexture *QRhiMetal::createTexture(QRhiTexture::Format format,
- const QSize &pixelSize, int depth,
+ const QSize &pixelSize, int depth, int arraySize,
int sampleCount, QRhiTexture::Flags flags)
{
- return new QMetalTexture(this, format, pixelSize, depth, sampleCount, flags);
+ return new QMetalTexture(this, format, pixelSize, depth, arraySize, sampleCount, flags);
}
QRhiSampler *QRhiMetal::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
@@ -2617,8 +2621,8 @@ QRhiTexture::Format QMetalRenderBuffer::backingFormat() const
}
QMetalTexture::QMetalTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags)
- : QRhiTexture(rhi, format, pixelSize, depth, sampleCount, flags),
+ int arraySize, int sampleCount, Flags flags)
+ : QRhiTexture(rhi, format, pixelSize, depth, arraySize, sampleCount, flags),
d(new QMetalTextureData(this))
{
for (int i = 0; i < QMTL_FRAMES_IN_FLIGHT; ++i)
@@ -2673,6 +2677,7 @@ bool QMetalTexture::prepareCreate(QSize *adjustedSize)
const QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize;
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool hasMipMaps = m_flags.testFlag(MipMapped);
QRHI_RES_RHI(QRhiMetal);
@@ -2697,11 +2702,24 @@ bool QMetalTexture::prepareCreate(QSize *adjustedSize)
qWarning("Texture cannot be both cube and 3D");
return false;
}
+ if (isArray && is3D) {
+ qWarning("Texture cannot be both array and 3D");
+ return false;
+ }
m_depth = qMax(1, m_depth);
if (m_depth > 1 && !is3D) {
qWarning("Texture cannot have a depth of %d when it is not 3D", m_depth);
return false;
}
+ m_arraySize = qMax(0, m_arraySize);
+ if (m_arraySize > 0 && !isArray) {
+ qWarning("Texture cannot have an array size of %d when it is not an array", m_arraySize);
+ return false;
+ }
+ if (m_arraySize < 1 && isArray) {
+ qWarning("Texture is an array but array size is %d", m_arraySize);
+ return false;
+ }
if (adjustedSize)
*adjustedSize = size;
@@ -2719,12 +2737,24 @@ bool QMetalTexture::create()
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
- if (isCube)
+ const bool isArray = m_flags.testFlag(TextureArray);
+ if (isCube) {
desc.textureType = MTLTextureTypeCube;
- else if (is3D)
+ } else if (is3D) {
desc.textureType = MTLTextureType3D;
- else
+ } else if (isArray) {
+#ifdef Q_OS_IOS
+ if (samples > 1) {
+ // would be available on iOS 14.0+ but cannot test for that with a 13 SDK
+ qWarning("Multisample 2D texture array is not supported on iOS");
+ }
+ desc.textureType = MTLTextureType2DArray;
+#else
+ desc.textureType = samples > 1 ? MTLTextureType2DMultisampleArray : MTLTextureType2DArray;
+#endif
+ } else {
desc.textureType = samples > 1 ? MTLTextureType2DMultisample : MTLTextureType2D;
+ }
desc.pixelFormat = d->format;
desc.width = NSUInteger(size.width());
desc.height = NSUInteger(size.height());
@@ -2732,6 +2762,8 @@ bool QMetalTexture::create()
desc.mipmapLevelCount = NSUInteger(mipLevelCount);
if (samples > 1)
desc.sampleCount = NSUInteger(samples);
+ if (isArray)
+ desc.arrayLength = NSUInteger(m_arraySize);
desc.resourceOptions = MTLResourceStorageModePrivate;
desc.storageMode = MTLStorageModePrivate;
desc.usage = MTLTextureUsageShaderRead;
@@ -2750,7 +2782,7 @@ bool QMetalTexture::create()
d->owns = true;
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, true, mipLevelCount, isCube ? 6 : 1, samples));
+ QRHI_PROF_F(newTexture(this, true, mipLevelCount, isCube ? 6 : (isArray ? m_arraySize : 1), samples));
lastActiveFrameSlot = -1;
generation += 1;
@@ -2794,8 +2826,9 @@ id<MTLTexture> QMetalTextureData::viewForLevel(int level)
const MTLTextureType type = [tex textureType];
const bool isCube = q->m_flags.testFlag(QRhiTexture::CubeMap);
+ const bool isArray = q->m_flags.testFlag(QRhiTexture::TextureArray);
id<MTLTexture> view = [tex newTextureViewWithPixelFormat: format textureType: type
- levels: NSMakeRange(NSUInteger(level), 1) slices: NSMakeRange(0, isCube ? 6 : 1)];
+ levels: NSMakeRange(NSUInteger(level), 1) slices: NSMakeRange(0, isCube ? 6 : (isArray ? q->m_arraySize : 1))];
perLevelViews[level] = view;
return view;
diff --git a/src/gui/rhi/qrhimetal_p_p.h b/src/gui/rhi/qrhimetal_p_p.h
index 579a2063ae..f24912a640 100644
--- a/src/gui/rhi/qrhimetal_p_p.h
+++ b/src/gui/rhi/qrhimetal_p_p.h
@@ -103,7 +103,7 @@ struct QMetalTextureData;
struct QMetalTexture : public QRhiTexture
{
QMetalTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags);
+ int arraySize, int sampleCount, Flags flags);
~QMetalTexture();
void destroy() override;
bool create() override;
@@ -366,6 +366,7 @@ public:
QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int depth,
+ int arraySize,
int sampleCount,
QRhiTexture::Flags flags) override;
QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
diff --git a/src/gui/rhi/qrhinull.cpp b/src/gui/rhi/qrhinull.cpp
index 894caf8f35..c160958493 100644
--- a/src/gui/rhi/qrhinull.cpp
+++ b/src/gui/rhi/qrhinull.cpp
@@ -162,6 +162,8 @@ int QRhiNull::resourceLimit(QRhi::ResourceLimit limit) const
return 0;
case QRhi::MaxThreadGroupZ:
return 0;
+ case QRhi::TextureArraySizeMax:
+ return 2048;
default:
Q_UNREACHABLE();
return 0;
@@ -219,10 +221,10 @@ QRhiRenderBuffer *QRhiNull::createRenderBuffer(QRhiRenderBuffer::Type type, cons
}
QRhiTexture *QRhiNull::createTexture(QRhiTexture::Format format,
- const QSize &pixelSize, int depth,
+ const QSize &pixelSize, int depth, int arraySize,
int sampleCount, QRhiTexture::Flags flags)
{
- return new QNullTexture(this, format, pixelSize, depth, sampleCount, flags);
+ return new QNullTexture(this, format, pixelSize, depth, arraySize, sampleCount, flags);
}
QRhiSampler *QRhiNull::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
@@ -671,8 +673,8 @@ QRhiTexture::Format QNullRenderBuffer::backingFormat() const
}
QNullTexture::QNullTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags)
- : QRhiTexture(rhi, format, pixelSize, depth, sampleCount, flags)
+ int arraySize, int sampleCount, Flags flags)
+ : QRhiTexture(rhi, format, pixelSize, depth, arraySize, sampleCount, flags)
{
}
@@ -703,11 +705,13 @@ bool QNullTexture::create()
QRHI_RES_RHI(QRhiNull);
const bool isCube = m_flags.testFlag(CubeMap);
const bool is3D = m_flags.testFlag(ThreeDimensional);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool hasMipMaps = m_flags.testFlag(MipMapped);
QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize;
m_depth = qMax(1, m_depth);
const int mipLevelCount = hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1;
- const int layerCount = is3D ? m_depth : (isCube ? 6 : 1);
+ m_arraySize = qMax(0, m_arraySize);
+ const int layerCount = is3D ? m_depth : (isCube ? 6 : (isArray ? m_arraySize : 1));
if (m_format == RGBA8) {
image.resize(layerCount);
@@ -737,12 +741,13 @@ bool QNullTexture::createFrom(QRhiTexture::NativeTexture src)
QRHI_RES_RHI(QRhiNull);
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool hasMipMaps = m_flags.testFlag(MipMapped);
QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize;
const int mipLevelCount = hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1;
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, false, mipLevelCount, isCube ? 6 : 1, 1));
+ QRHI_PROF_F(newTexture(this, false, mipLevelCount, isCube ? 6 : (isArray ? m_arraySize : 1), 1));
rhiD->registerResource(this);
return true;
diff --git a/src/gui/rhi/qrhinull_p_p.h b/src/gui/rhi/qrhinull_p_p.h
index 24fb426503..4d3c508044 100644
--- a/src/gui/rhi/qrhinull_p_p.h
+++ b/src/gui/rhi/qrhinull_p_p.h
@@ -83,7 +83,7 @@ struct QNullRenderBuffer : public QRhiRenderBuffer
struct QNullTexture : public QRhiTexture
{
QNullTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags);
+ int arraySize, int sampleCount, Flags flags);
~QNullTexture();
void destroy() override;
bool create() override;
@@ -224,6 +224,7 @@ public:
QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int depth,
+ int arraySize,
int sampleCount,
QRhiTexture::Flags flags) override;
QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp
index 42d6f7e6ec..0bd3e6e95d 100644
--- a/src/gui/rhi/qrhivulkan.cpp
+++ b/src/gui/rhi/qrhivulkan.cpp
@@ -3454,6 +3454,7 @@ void QRhiVulkan::enqueueResourceUpdates(QVkCommandBuffer *cbD, QRhiResourceUpdat
QVkTexture *utexD = QRHI_RES(QVkTexture, u.dst);
Q_ASSERT(utexD->m_flags.testFlag(QRhiTexture::UsedWithGenerateMips));
const bool isCube = utexD->m_flags.testFlag(QRhiTexture::CubeMap);
+ const bool isArray = utexD->m_flags.testFlag(QRhiTexture::TextureArray);
const bool is3D = utexD->m_flags.testFlag(QRhiTexture::ThreeDimensional);
VkImageLayout origLayout = utexD->usageState.layout;
@@ -3462,7 +3463,7 @@ void QRhiVulkan::enqueueResourceUpdates(QVkCommandBuffer *cbD, QRhiResourceUpdat
if (!origStage)
origStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
- for (int layer = 0; layer < (isCube ? 6 : 1); ++layer) {
+ for (int layer = 0; layer < (isCube ? 6 : (isArray ? utexD->m_arraySize : 1)); ++layer) {
int w = utexD->m_pixelSize.width();
int h = utexD->m_pixelSize.height();
int depth = is3D ? utexD->m_depth : 1;
@@ -4269,6 +4270,8 @@ bool QRhiVulkan::isFeatureSupported(QRhi::Feature feature) const
return true;
case QRhi::RenderTo3DTextureSlice:
return caps.texture3DSliceAs2D;
+ case QRhi::TextureArrays:
+ return true;
default:
Q_UNREACHABLE();
return false;
@@ -4300,6 +4303,8 @@ int QRhiVulkan::resourceLimit(QRhi::ResourceLimit limit) const
return int(physDevProperties.limits.maxComputeWorkGroupSize[1]);
case QRhi::MaxThreadGroupZ:
return int(physDevProperties.limits.maxComputeWorkGroupSize[2]);
+ case QRhi::TextureArraySizeMax:
+ return int(physDevProperties.limits.maxImageArrayLayers);
default:
Q_UNREACHABLE();
return 0;
@@ -4475,10 +4480,10 @@ QRhiRenderBuffer *QRhiVulkan::createRenderBuffer(QRhiRenderBuffer::Type type, co
}
QRhiTexture *QRhiVulkan::createTexture(QRhiTexture::Format format,
- const QSize &pixelSize, int depth,
+ const QSize &pixelSize, int depth, int arraySize,
int sampleCount, QRhiTexture::Flags flags)
{
- return new QVkTexture(this, format, pixelSize, depth, sampleCount, flags);
+ return new QVkTexture(this, format, pixelSize, depth, arraySize, sampleCount, flags);
}
QRhiSampler *QRhiVulkan::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
@@ -5713,6 +5718,7 @@ bool QVkRenderBuffer::create()
backingTexture = QRHI_RES(QVkTexture, rhiD->createTexture(backingFormat(),
m_pixelSize,
1,
+ 0,
m_sampleCount,
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
} else {
@@ -5762,8 +5768,8 @@ QRhiTexture::Format QVkRenderBuffer::backingFormat() const
}
QVkTexture::QVkTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags)
- : QRhiTexture(rhi, format, pixelSize, depth, sampleCount, flags)
+ int arraySize, int sampleCount, Flags flags)
+ : QRhiTexture(rhi, format, pixelSize, depth, arraySize, sampleCount, flags)
{
for (int i = 0; i < QVK_FRAMES_IN_FLIGHT; ++i) {
stagingBuffers[i] = VK_NULL_HANDLE;
@@ -5834,6 +5840,7 @@ bool QVkTexture::prepareCreate(QSize *adjustedSize)
const QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize;
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool is3D = m_flags.testFlag(ThreeDimensional);
const bool hasMipMaps = m_flags.testFlag(MipMapped);
@@ -5862,11 +5869,24 @@ bool QVkTexture::prepareCreate(QSize *adjustedSize)
qWarning("Texture cannot be both cube and 3D");
return false;
}
+ if (isArray && is3D) {
+ qWarning("Texture cannot be both array and 3D");
+ return false;
+ }
m_depth = qMax(1, m_depth);
if (m_depth > 1 && !is3D) {
qWarning("Texture cannot have a depth of %d when it is not 3D", m_depth);
return false;
}
+ m_arraySize = qMax(0, m_arraySize);
+ if (m_arraySize > 0 && !isArray) {
+ qWarning("Texture cannot have an array size of %d when it is not an array", m_arraySize);
+ return false;
+ }
+ if (m_arraySize < 1 && isArray) {
+ qWarning("Texture is an array but array size is %d", m_arraySize);
+ return false;
+ }
usageState.layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
usageState.access = 0;
@@ -5884,13 +5904,16 @@ bool QVkTexture::finishCreate()
const auto aspectMask = aspectMaskForTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool is3D = m_flags.testFlag(ThreeDimensional);
VkImageViewCreateInfo viewInfo;
memset(&viewInfo, 0, sizeof(viewInfo));
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
- viewInfo.viewType = isCube ? VK_IMAGE_VIEW_TYPE_CUBE : (is3D ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D);
+ viewInfo.viewType = isCube ? VK_IMAGE_VIEW_TYPE_CUBE
+ : (is3D ? VK_IMAGE_VIEW_TYPE_3D
+ : (isArray ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D));
viewInfo.format = vkformat;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
@@ -5898,7 +5921,7 @@ bool QVkTexture::finishCreate()
viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
viewInfo.subresourceRange.aspectMask = aspectMask;
viewInfo.subresourceRange.levelCount = mipLevelCount;
- viewInfo.subresourceRange.layerCount = isCube ? 6 : 1;
+ viewInfo.subresourceRange.layerCount = isCube ? 6 : (isArray ? m_arraySize : 1);
VkResult err = rhiD->df->vkCreateImageView(rhiD->dev, &viewInfo, nullptr, &imageView);
if (err != VK_SUCCESS) {
@@ -5922,6 +5945,7 @@ bool QVkTexture::create()
const bool isRenderTarget = m_flags.testFlag(QRhiTexture::RenderTarget);
const bool isDepth = isDepthTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool is3D = m_flags.testFlag(ThreeDimensional);
VkImageCreateInfo imageInfo;
@@ -5952,7 +5976,7 @@ bool QVkTexture::create()
imageInfo.extent.height = uint32_t(size.height());
imageInfo.extent.depth = is3D ? m_depth : 1;
imageInfo.mipLevels = mipLevelCount;
- imageInfo.arrayLayers = isCube ? 6 : 1;
+ imageInfo.arrayLayers = isCube ? 6 : (isArray ? m_arraySize : 1);
imageInfo.samples = samples;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
@@ -5989,7 +6013,7 @@ bool QVkTexture::create()
rhiD->setObjectName(uint64_t(image), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, m_objectName);
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, true, int(mipLevelCount), isCube ? 6 : 1, samples));
+ QRHI_PROF_F(newTexture(this, true, int(mipLevelCount), isCube ? 6 : (isArray ? m_arraySize : 1), samples));
owns = true;
rhiD->registerResource(this);
@@ -6010,8 +6034,11 @@ bool QVkTexture::createFrom(QRhiTexture::NativeTexture src)
if (!finishCreate())
return false;
+ const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
+
QRHI_PROF;
- QRHI_PROF_F(newTexture(this, false, int(mipLevelCount), m_flags.testFlag(CubeMap) ? 6 : 1, samples));
+ QRHI_PROF_F(newTexture(this, false, int(mipLevelCount), isCube ? 6 : (isArray ? m_arraySize : 1), samples));
usageState.layout = VkImageLayout(src.layout);
@@ -6039,13 +6066,16 @@ VkImageView QVkTexture::imageViewForLevel(int level)
const VkImageAspectFlags aspectMask = aspectMaskForTextureFormat(m_format);
const bool isCube = m_flags.testFlag(CubeMap);
+ const bool isArray = m_flags.testFlag(TextureArray);
const bool is3D = m_flags.testFlag(ThreeDimensional);
VkImageViewCreateInfo viewInfo;
memset(&viewInfo, 0, sizeof(viewInfo));
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
- viewInfo.viewType = isCube ? VK_IMAGE_VIEW_TYPE_CUBE : (is3D ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D);
+ viewInfo.viewType = isCube ? VK_IMAGE_VIEW_TYPE_CUBE
+ : (is3D ? VK_IMAGE_VIEW_TYPE_3D
+ : (isArray ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D));
viewInfo.format = vkformat;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
@@ -6055,7 +6085,7 @@ VkImageView QVkTexture::imageViewForLevel(int level)
viewInfo.subresourceRange.baseMipLevel = uint32_t(level);
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
- viewInfo.subresourceRange.layerCount = isCube ? 6 : 1;
+ viewInfo.subresourceRange.layerCount = isCube ? 6 : (isArray ? m_arraySize : 1);
VkImageView v = VK_NULL_HANDLE;
QRHI_RES_RHI(QRhiVulkan);
diff --git a/src/gui/rhi/qrhivulkan_p_p.h b/src/gui/rhi/qrhivulkan_p_p.h
index f2a3a809d3..42ae9aef3b 100644
--- a/src/gui/rhi/qrhivulkan_p_p.h
+++ b/src/gui/rhi/qrhivulkan_p_p.h
@@ -129,7 +129,7 @@ struct QVkRenderBuffer : public QRhiRenderBuffer
struct QVkTexture : public QRhiTexture
{
QVkTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
- int sampleCount, Flags flags);
+ int arraySize, int sampleCount, Flags flags);
~QVkTexture();
void destroy() override;
bool create() override;
@@ -682,6 +682,7 @@ public:
QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int depth,
+ int arraySize,
int sampleCount,
QRhiTexture::Flags flags) override;
QRhiSampler *createSampler(QRhiSampler::Filter magFilter,