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-rw-r--r--src/network/access/qhttpnetworkconnection.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/network/access/qhttpnetworkconnection.cpp b/src/network/access/qhttpnetworkconnection.cpp
index f916ee2981..468a530e7b 100644
--- a/src/network/access/qhttpnetworkconnection.cpp
+++ b/src/network/access/qhttpnetworkconnection.cpp
@@ -640,7 +640,6 @@ QHttpNetworkReply* QHttpNetworkConnectionPrivate::queueRequest(const QHttpNetwor
channels[0].h2RequestsToSend.insert(request.priority(), pair);
}
-#ifndef Q_OS_WINRT
// For Happy Eyeballs the networkLayerState is set to Unknown
// until we have started the first connection attempt. So no
// request will be started until we know if IPv4 or IPv6
@@ -648,13 +647,6 @@ QHttpNetworkReply* QHttpNetworkConnectionPrivate::queueRequest(const QHttpNetwor
if (networkLayerState == Unknown || networkLayerState == HostLookupPending) {
startHostInfoLookup();
} else if ( networkLayerState == IPv4 || networkLayerState == IPv6 ) {
-#else // !Q_OS_WINRT
- {
- // Skip the host lookup part for winrt. Host lookup and proxy handling are done by Windows
- // internally and networkLayerPreference is ignored on this platform. Instead of refactoring
- // the whole approach we just pretend that everything important is known here.
- networkLayerState = IPv4;
-#endif
// this used to be called via invokeMethod and a QueuedConnection
// It is the only place _q_startNextRequest is called directly without going
// through the event loop using a QueuedConnection.