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-rw-r--r--src/network/socket/qabstractsocket.cpp38
1 files changed, 8 insertions, 30 deletions
diff --git a/src/network/socket/qabstractsocket.cpp b/src/network/socket/qabstractsocket.cpp
index c7b779d5f9..6d47540b75 100644
--- a/src/network/socket/qabstractsocket.cpp
+++ b/src/network/socket/qabstractsocket.cpp
@@ -565,7 +565,6 @@ QAbstractSocketPrivate::QAbstractSocketPrivate()
isBuffered(false),
hasPendingData(false),
connectTimer(0),
- disconnectTimer(0),
hostLookupId(-1),
socketType(QAbstractSocket::UnknownSocketType),
state(QAbstractSocket::UnconnectedState),
@@ -604,8 +603,6 @@ void QAbstractSocketPrivate::resetSocketLayer()
}
if (connectTimer)
connectTimer->stop();
- if (disconnectTimer)
- disconnectTimer->stop();
}
/*! \internal
@@ -967,13 +964,17 @@ void QAbstractSocketPrivate::startConnectingByName(const QString &host)
emit q->stateChanged(state);
if (cachedSocketDescriptor != -1 || initSocketLayer(QAbstractSocket::UnknownNetworkLayerProtocol)) {
- if (socketEngine->connectToHostByName(host, port) ||
- socketEngine->state() == QAbstractSocket::ConnectingState) {
- cachedSocketDescriptor = socketEngine->socketDescriptor();
-
+ // Try to connect to the host. If it succeeds immediately
+ // (e.g. QSocks5SocketEngine in UDPASSOCIATE mode), emit
+ // connected() and return.
+ if (socketEngine->connectToHostByName(host, port)) {
+ fetchConnectionParameters();
return;
}
+ if (socketEngine->state() == QAbstractSocket::ConnectingState)
+ return;
+
// failed to connect
setError(socketEngine->error(), socketEngine->errorString());
}
@@ -1220,15 +1221,6 @@ void QAbstractSocketPrivate::_q_abortConnectionAttempt()
}
}
-void QAbstractSocketPrivate::_q_forceDisconnect()
-{
- Q_Q(QAbstractSocket);
- if (socketEngine && socketEngine->isValid() && state == QAbstractSocket::ClosingState) {
- socketEngine->close();
- q->disconnectFromHost();
- }
-}
-
/*! \internal
Reads data from the socket layer into the read buffer. Returns
@@ -2770,20 +2762,6 @@ void QAbstractSocket::disconnectFromHost()
// Wait for pending data to be written.
if (d->socketEngine && d->socketEngine->isValid() && (!d->allWriteBuffersEmpty()
|| d->socketEngine->bytesToWrite() > 0)) {
- // hack: when we are waiting for the socket engine to write bytes (only
- // possible when using Socks5 or HTTP socket engine), then close
- // anyway after 2 seconds. This is to prevent a timeout on Mac, where we
- // sometimes just did not get the write notifier from the underlying
- // CFSocket and no progress was made.
- if (d->allWriteBuffersEmpty() && d->socketEngine->bytesToWrite() > 0) {
- if (!d->disconnectTimer) {
- d->disconnectTimer = new QTimer(this);
- connect(d->disconnectTimer, SIGNAL(timeout()), this,
- SLOT(_q_forceDisconnect()), Qt::DirectConnection);
- }
- if (!d->disconnectTimer->isActive())
- d->disconnectTimer->start(2000);
- }
d->socketEngine->setWriteNotificationEnabled(true);
#if defined(QABSTRACTSOCKET_DEBUG)