diff options
Diffstat (limited to 'src/network/socket/qnativesocketengine_winrt.cpp')
-rw-r--r-- | src/network/socket/qnativesocketengine_winrt.cpp | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/src/network/socket/qnativesocketengine_winrt.cpp b/src/network/socket/qnativesocketengine_winrt.cpp index 18f90a8a4e..181c49f200 100644 --- a/src/network/socket/qnativesocketengine_winrt.cpp +++ b/src/network/socket/qnativesocketengine_winrt.cpp @@ -464,17 +464,24 @@ void QNativeSocketEngine::close() } #if _MSC_VER >= 1900 - // To close the connection properly (not with a hard reset) all pending read operation have to - // be finished or cancelled. The API isn't available on Windows 8.1 though. - ComPtr<IStreamSocket3> socket3; - hr = d->tcpSocket()->QueryInterface(IID_PPV_ARGS(&socket3)); - Q_ASSERT_SUCCEEDED(hr); + if (d->socketType == QAbstractSocket::TcpSocket) { + hr = QEventDispatcherWinRT::runOnXamlThread([d]() { + HRESULT hr; + // To close the connection properly (not with a hard reset) all pending read operation have to + // be finished or cancelled. The API isn't available on Windows 8.1 though. + ComPtr<IStreamSocket3> socket3; + hr = d->tcpSocket()->QueryInterface(IID_PPV_ARGS(&socket3)); + Q_ASSERT_SUCCEEDED(hr); - ComPtr<IAsyncAction> action; - hr = socket3->CancelIOAsync(&action); - Q_ASSERT_SUCCEEDED(hr); - hr = QWinRTFunctions::await(action); - Q_ASSERT_SUCCEEDED(hr); + ComPtr<IAsyncAction> action; + hr = socket3->CancelIOAsync(&action); + Q_ASSERT_SUCCEEDED(hr); + hr = QWinRTFunctions::await(action); + Q_ASSERT_SUCCEEDED(hr); + return S_OK; + }); + Q_ASSERT_SUCCEEDED(hr); + } #endif // _MSC_VER >= 1900 if (d->readOp) { @@ -1271,9 +1278,12 @@ void QNativeSocketEnginePrivate::handleConnectionEstablished(IAsyncAction *actio HRESULT QNativeSocketEnginePrivate::handleReadyRead(IAsyncBufferOperation *asyncInfo, AsyncStatus status) { - Q_Q(QNativeSocketEngine); - if (wasDeleted || isDeletingChildren) + if (closingDown || wasDeleted || isDeletingChildren + || socketState == QAbstractSocket::UnconnectedState) { return S_OK; + } + + Q_Q(QNativeSocketEngine); // A read in UnconnectedState will close the socket and return -1 and thus tell the caller, // that the connection was closed. The socket cannot be closed here, as the subsequent read |