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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtNetwork module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//#define QUDPSOCKET_DEBUG
+
+/*! \class QUdpSocket
+
+ \reentrant
+ \brief The QUdpSocket class provides a UDP socket.
+
+ \ingroup network
+ \inmodule QtNetwork
+
+ UDP (User Datagram Protocol) is a lightweight, unreliable,
+ datagram-oriented, connectionless protocol. It can be used when
+ reliability isn't important. QUdpSocket is a subclass of
+ QAbstractSocket that allows you to send and receive UDP
+ datagrams.
+
+ The most common way to use this class is to bind to an address and port
+ using bind(), then call writeDatagram() and readDatagram() to transfer
+ data. If you want to use the standard QIODevice functions read(),
+ readLine(), write(), etc., you must first connect the socket directly to a
+ peer by calling connectToHost().
+
+ The socket emits the bytesWritten() signal every time a datagram
+ is written to the network. If you just want to send datagrams,
+ you don't need to call bind().
+
+ The readyRead() signal is emitted whenever datagrams arrive. In
+ that case, hasPendingDatagrams() returns true. Call
+ pendingDatagramSize() to obtain the size of the first pending
+ datagram, and readDatagram() to read it.
+
+ \note An incoming datagram should be read when you receive the readyRead()
+ signal, otherwise this signal will not be emitted for the next datagram.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_network_socket_qudpsocket.cpp 0
+
+ QUdpSocket also supports UDP multicast. Use joinMulticastGroup() and
+ leaveMulticastGroup() to control group membership, and
+ QAbstractSocket::MulticastTtlOption and
+ QAbstractSocket::MulticastLoopbackOption to set the TTL and loopback socket
+ options. Use setMulticastInterface() to control the outgoing interface for
+ multicast datagrams, and multicastInterface() to query it.
+
+ With QUdpSocket, you can also establish a virtual connection to a
+ UDP server using connectToHost() and then use read() and write()
+ to exchange datagrams without specifying the receiver for each
+ datagram.
+
+ The \l{network/broadcastsender}{Broadcast Sender},
+ \l{network/broadcastreceiver}{Broadcast Receiver},
+ \l{network/multicastsender}{Multicast Sender}, and
+ \l{network/multicastreceiver}{Multicast Receiver} examples illustrate how
+ to use QUdpSocket in applications.
+
+ \section1 Symbian Platform Security Requirements
+
+ On Symbian, processes which use this class must have the
+ \c NetworkServices platform security capability. If the client
+ process lacks this capability, operations will result in a panic.
+
+ Platform security capabilities are added via the
+ \l{qmake-variable-reference.html#target-capability}{TARGET.CAPABILITY}
+ qmake variable.
+
+ \sa QTcpSocket
+*/
+
+/*! \enum QUdpSocket::BindFlag
+ \since 4.1
+
+ This enum describes the different flags you can pass to modify the
+ behavior of QUdpSocket::bind().
+
+ \note On Symbian OS bind flags behaviour depends on process capabilties.
+ If process has NetworkControl capability, the bind attempt with
+ ReuseAddressHint will always succeed even if the address and port is already
+ bound by another socket with any flags. If process does not have
+ NetworkControl capability, the bind attempt to address and port already
+ bound by another socket will always fail.
+
+ \value ShareAddress Allow other services to bind to the same address
+ and port. This is useful when multiple processes share
+ the load of a single service by listening to the same address and port
+ (e.g., a web server with several pre-forked listeners can greatly
+ improve response time). However, because any service is allowed to
+ rebind, this option is subject to certain security considerations.
+ Note that by combining this option with ReuseAddressHint, you will
+ also allow your service to rebind an existing shared address. On
+ Unix, this is equivalent to the SO_REUSEADDR socket option. On Windows,
+ this option is ignored.
+
+ \value DontShareAddress Bind the address and port exclusively, so that
+ no other services are allowed to rebind. By passing this option to
+ QUdpSocket::bind(), you are guaranteed that on successs, your service
+ is the only one that listens to the address and port. No services are
+ allowed to rebind, even if they pass ReuseAddressHint. This option
+ provides more security than ShareAddress, but on certain operating
+ systems, it requires you to run the server with administrator privileges.
+ On Unix and Mac OS X, not sharing is the default behavior for binding
+ an address and port, so this option is ignored. On Windows, this
+ option uses the SO_EXCLUSIVEADDRUSE socket option.
+
+ \value ReuseAddressHint Provides a hint to QUdpSocket that it should try
+ to rebind the service even if the address and port are already bound by
+ another socket. On Windows, this is equivalent to the SO_REUSEADDR
+ socket option. On Unix, this option is ignored.
+
+ \value DefaultForPlatform The default option for the current platform.
+ On Unix and Mac OS X, this is equivalent to (DontShareAddress
+ + ReuseAddressHint), and on Windows, its equivalent to ShareAddress.
+*/
+
+#include "qhostaddress.h"
+#include "qnetworkinterface.h"
+#include "qabstractsocket_p.h"
+#include "qudpsocket.h"
+
+QT_BEGIN_NAMESPACE
+
+#ifndef QT_NO_UDPSOCKET
+
+#define QT_CHECK_BOUND(function, a) do { \
+ if (!isValid()) { \
+ qWarning(function" called on a QUdpSocket when not in QUdpSocket::BoundState"); \
+ return (a); \
+ } } while (0)
+
+class QUdpSocketPrivate : public QAbstractSocketPrivate
+{
+ Q_DECLARE_PUBLIC(QUdpSocket)
+
+ bool doEnsureInitialized(const QHostAddress &bindAddress, quint16 bindPort,
+ const QHostAddress &remoteAddress);
+public:
+ inline bool ensureInitialized(const QHostAddress &bindAddress, quint16 bindPort)
+ { return doEnsureInitialized(bindAddress, bindPort, QHostAddress()); }
+
+ inline bool ensureInitialized(const QHostAddress &remoteAddress)
+ { return doEnsureInitialized(QHostAddress(), 0, remoteAddress); }
+};
+
+bool QUdpSocketPrivate::doEnsureInitialized(const QHostAddress &bindAddress, quint16 bindPort,
+ const QHostAddress &remoteAddress)
+{
+ const QHostAddress *address = &bindAddress;
+ QAbstractSocket::NetworkLayerProtocol proto = address->protocol();
+ if (proto == QUdpSocket::UnknownNetworkLayerProtocol) {
+ address = &remoteAddress;
+ proto = address->protocol();
+ }
+
+#if defined(QT_NO_IPV6)
+ Q_Q(QUdpSocket);
+ if (proto == QUdpSocket::IPv6Protocol) {
+ socketError = QUdpSocket::UnsupportedSocketOperationError;
+ q->setErrorString(QUdpSocket::tr("This platform does not support IPv6"));
+ return false;
+ }
+#endif
+
+ // now check if the socket engine is initialized and to the right type
+ if (!socketEngine || !socketEngine->isValid()) {
+ resolveProxy(remoteAddress.toString(), bindPort);
+ if (!initSocketLayer(address->protocol()))
+ return false;
+ }
+
+ return true;
+}
+
+/*!
+ Creates a QUdpSocket object.
+
+ \a parent is passed to the QObject constructor.
+
+ \sa socketType()
+*/
+QUdpSocket::QUdpSocket(QObject *parent)
+ : QAbstractSocket(UdpSocket, *new QUdpSocketPrivate, parent)
+{
+ d_func()->isBuffered = false;
+}
+
+/*!
+ Destroys the socket, closing the connection if necessary.
+
+ \sa close()
+*/
+QUdpSocket::~QUdpSocket()
+{
+}
+
+/*!
+ Binds this socket to the address \a address and the port \a port.
+ When bound, the signal readyRead() is emitted whenever a UDP
+ datagram arrives on the specified address and port. This function
+ is useful to write UDP servers.
+
+ On success, the functions returns true and the socket enters
+ BoundState; otherwise it returns false.
+
+ The socket is bound using the DefaultForPlatform BindMode.
+
+ \sa readDatagram()
+*/
+bool QUdpSocket::bind(const QHostAddress &address, quint16 port)
+{
+ Q_D(QUdpSocket);
+ if (!d->ensureInitialized(address, port))
+ return false;
+
+ bool result = d_func()->socketEngine->bind(address, port);
+ d->cachedSocketDescriptor = d->socketEngine->socketDescriptor();
+
+ if (!result) {
+ d->socketError = d_func()->socketEngine->error();
+ setErrorString(d_func()->socketEngine->errorString());
+ emit error(d_func()->socketError);
+ return false;
+ }
+
+ d->state = BoundState;
+ d->localAddress = d->socketEngine->localAddress();
+ d->localPort = d->socketEngine->localPort();
+
+ emit stateChanged(d_func()->state);
+ d_func()->socketEngine->setReadNotificationEnabled(true);
+ return true;
+}
+
+/*!
+ \since 4.1
+ \overload
+
+ Binds to \a address on port \a port, using the BindMode \a mode.
+*/
+bool QUdpSocket::bind(const QHostAddress &address, quint16 port, BindMode mode)
+{
+ Q_D(QUdpSocket);
+ if (!d->ensureInitialized(address, port))
+ return false;
+
+#ifdef Q_OS_UNIX
+ if ((mode & ShareAddress) || (mode & ReuseAddressHint))
+ d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1);
+ else
+ d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 0);
+#endif
+#ifdef Q_OS_WIN
+ if (mode & ReuseAddressHint)
+ d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1);
+ else
+ d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 0);
+ if (mode & DontShareAddress)
+ d->socketEngine->setOption(QAbstractSocketEngine::BindExclusively, 1);
+ else
+ d->socketEngine->setOption(QAbstractSocketEngine::BindExclusively, 0);
+#endif
+ bool result = d_func()->socketEngine->bind(address, port);
+ d->cachedSocketDescriptor = d->socketEngine->socketDescriptor();
+
+ if (!result) {
+ d->socketError = d_func()->socketEngine->error();
+ setErrorString(d_func()->socketEngine->errorString());
+ emit error(d_func()->socketError);
+ return false;
+ }
+
+ d->state = BoundState;
+ d->localAddress = d->socketEngine->localAddress();
+ d->localPort = d->socketEngine->localPort();
+
+ emit stateChanged(d_func()->state);
+ d_func()->socketEngine->setReadNotificationEnabled(true);
+ return true;
+}
+
+/*! \overload
+
+ Binds to QHostAddress:Any on port \a port.
+*/
+bool QUdpSocket::bind(quint16 port)
+{
+ return bind(QHostAddress::Any, port);
+}
+
+/*!
+ \since 4.1
+ \overload
+
+ Binds to QHostAddress:Any on port \a port, using the BindMode \a mode.
+*/
+bool QUdpSocket::bind(quint16 port, BindMode mode)
+{
+ return bind(QHostAddress::Any, port, mode);
+}
+
+#ifndef QT_NO_NETWORKINTERFACE
+
+/*!
+ \since 4.8
+
+ Joins the the multicast group specified by \a groupAddress on the default
+ interface chosen by the operating system. The socket must be in BoundState,
+ otherwise an error occurs.
+
+ This function returns true if successful; otherwise it returns false
+ and sets the socket error accordingly.
+
+ \sa leaveMulticastGroup()
+*/
+bool QUdpSocket::joinMulticastGroup(const QHostAddress &groupAddress)
+{
+ return joinMulticastGroup(groupAddress, QNetworkInterface());
+}
+
+/*!
+ \since 4.8
+ \overload
+
+ Joins the multicast group address \a groupAddress on the interface \a
+ iface.
+
+ \sa leaveMulticastGroup()
+*/
+bool QUdpSocket::joinMulticastGroup(const QHostAddress &groupAddress,
+ const QNetworkInterface &iface)
+{
+ Q_D(QUdpSocket);
+ QT_CHECK_BOUND("QUdpSocket::joinMulticastGroup()", false);
+ return d->socketEngine->joinMulticastGroup(groupAddress, iface);
+}
+
+/*!
+ \since 4.8
+
+ Leaves the multicast group specified by \a groupAddress on the default
+ interface chosen by the operating system. The socket must be in BoundState,
+ otherwise an error occurs.
+
+ This function returns true if successful; otherwise it returns false and
+ sets the socket error accordingly.
+
+ \sa joinMulticastGroup()
+*/
+bool QUdpSocket::leaveMulticastGroup(const QHostAddress &groupAddress)
+{
+ return leaveMulticastGroup(groupAddress, QNetworkInterface());
+}
+
+/*!
+ \since 4.8
+ \overload
+
+ Leaves the multicast group specified by \a groupAddress on the interface \a
+ iface.
+
+ \sa joinMulticastGroup()
+*/
+bool QUdpSocket::leaveMulticastGroup(const QHostAddress &groupAddress,
+ const QNetworkInterface &iface)
+{
+ QT_CHECK_BOUND("QUdpSocket::leaveMulticastGroup()", false);
+ return d_func()->socketEngine->leaveMulticastGroup(groupAddress, iface);
+}
+
+/*!
+ \since 4.8
+
+ Returns the interface for the outgoing interface for multicast datagrams.
+ This corresponds to the IP_MULTICAST_IF socket option for IPv4 sockets and
+ the IPV6_MULTICAST_IF socket option for IPv6 sockets. If no interface has
+ been previously set, this function returns an invalid QNetworkInterface.
+ The socket must be in BoundState, otherwise an invalid QNetworkInterface is
+ returned.
+
+ \sa setMulticastInterface()
+*/
+QNetworkInterface QUdpSocket::multicastInterface() const
+{
+ Q_D(const QUdpSocket);
+ QT_CHECK_BOUND("QUdpSocket::multicastInterface()", QNetworkInterface());
+ return d->socketEngine->multicastInterface();
+}
+
+/*!
+ \since 4.8
+
+ Sets the outgoing interface for multicast datagrams to the interface \a
+ iface. This corresponds to the IP_MULTICAST_IF socket option for IPv4
+ sockets and the IPV6_MULTICAST_IF socket option for IPv6 sockets. The
+ socket must be in BoundState, otherwise this function does nothing.
+
+ \sa multicastInterface(), joinMulticastGroup(), leaveMulticastGroup()
+*/
+void QUdpSocket::setMulticastInterface(const QNetworkInterface &iface)
+{
+ Q_D(QUdpSocket);
+ if (!isValid()) {
+ qWarning("QUdpSocket::setMulticastInterface() called on a QUdpSocket when not in QUdpSocket::BoundState");
+ return;
+ }
+ d->socketEngine->setMulticastInterface(iface);
+}
+
+#endif // QT_NO_NETWORKINTERFACE
+
+/*!
+ Returns true if at least one datagram is waiting to be read;
+ otherwise returns false.
+
+ \sa pendingDatagramSize(), readDatagram()
+*/
+bool QUdpSocket::hasPendingDatagrams() const
+{
+ QT_CHECK_BOUND("QUdpSocket::hasPendingDatagrams()", false);
+ return d_func()->socketEngine->hasPendingDatagrams();
+}
+
+/*!
+ Returns the size of the first pending UDP datagram. If there is
+ no datagram available, this function returns -1.
+
+ \sa hasPendingDatagrams(), readDatagram()
+*/
+qint64 QUdpSocket::pendingDatagramSize() const
+{
+ QT_CHECK_BOUND("QUdpSocket::pendingDatagramSize()", -1);
+ return d_func()->socketEngine->pendingDatagramSize();
+}
+
+/*!
+ Sends the datagram at \a data of size \a size to the host
+ address \a address at port \a port. Returns the number of
+ bytes sent on success; otherwise returns -1.
+
+ Datagrams are always written as one block. The maximum size of a
+ datagram is highly platform-dependent, but can be as low as 8192
+ bytes. If the datagram is too large, this function will return -1
+ and error() will return DatagramTooLargeError.
+
+ Sending datagrams larger than 512 bytes is in general disadvised,
+ as even if they are sent successfully, they are likely to be
+ fragmented by the IP layer before arriving at their final
+ destination.
+
+ \warning In S60 5.0 and earlier versions, the writeDatagram return
+ value is not reliable for large datagrams.
+
+ \warning Calling this function on a connected UDP socket may
+ result in an error and no packet being sent. If you are using a
+ connected socket, use write() to send datagrams.
+
+ \sa readDatagram(), write()
+*/
+qint64 QUdpSocket::writeDatagram(const char *data, qint64 size, const QHostAddress &address,
+ quint16 port)
+{
+ Q_D(QUdpSocket);
+#if defined QUDPSOCKET_DEBUG
+ qDebug("QUdpSocket::writeDatagram(%p, %llu, \"%s\", %i)", data, size,
+ address.toString().toLatin1().constData(), port);
+#endif
+ if (!d->ensureInitialized(address))
+ return -1;
+
+ qint64 sent = d->socketEngine->writeDatagram(data, size, address, port);
+ d->cachedSocketDescriptor = d->socketEngine->socketDescriptor();
+
+ if (sent >= 0) {
+ emit bytesWritten(sent);
+ } else {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+ emit error(d->socketError);
+ }
+ return sent;
+}
+
+/*!
+ \fn qint64 QUdpSocket::writeDatagram(const QByteArray &datagram,
+ const QHostAddress &host, quint16 port)
+ \overload
+
+ Sends the datagram \a datagram to the host address \a host and at
+ port \a port.
+*/
+
+/*!
+ Receives a datagram no larger than \a maxSize bytes and stores
+ it in \a data. The sender's host address and port is stored in
+ *\a address and *\a port (unless the pointers are 0).
+
+ Returns the size of the datagram on success; otherwise returns
+ -1.
+
+ If \a maxSize is too small, the rest of the datagram will be
+ lost. To avoid loss of data, call pendingDatagramSize() to
+ determine the size of the pending datagram before attempting to
+ read it. If \a maxSize is 0, the datagram will be discarded.
+
+ \sa writeDatagram(), hasPendingDatagrams(), pendingDatagramSize()
+*/
+qint64 QUdpSocket::readDatagram(char *data, qint64 maxSize, QHostAddress *address,
+ quint16 *port)
+{
+ Q_D(QUdpSocket);
+
+#if defined QUDPSOCKET_DEBUG
+ qDebug("QUdpSocket::readDatagram(%p, %llu, %p, %p)", data, maxSize, address, port);
+#endif
+ QT_CHECK_BOUND("QUdpSocket::readDatagram()", -1);
+ qint64 readBytes = d->socketEngine->readDatagram(data, maxSize, address, port);
+ d_func()->socketEngine->setReadNotificationEnabled(true);
+ if (readBytes < 0) {
+ d->socketError = d->socketEngine->error();
+ setErrorString(d->socketEngine->errorString());
+ emit error(d->socketError);
+ }
+ return readBytes;
+}
+#endif // QT_NO_UDPSOCKET
+
+QT_END_NAMESPACE