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-rw-r--r--src/network/socket/qlocalserver_win.cpp70
1 files changed, 40 insertions, 30 deletions
diff --git a/src/network/socket/qlocalserver_win.cpp b/src/network/socket/qlocalserver_win.cpp
index 265f894972..06ad62f548 100644
--- a/src/network/socket/qlocalserver_win.cpp
+++ b/src/network/socket/qlocalserver_win.cpp
@@ -192,6 +192,9 @@ bool QLocalServerPrivate::addListener()
memset(&listener.overlapped, 0, sizeof(listener.overlapped));
listener.overlapped.hEvent = eventHandle;
+
+ // Beware! ConnectNamedPipe will reset the eventHandle to non-signaled.
+ // Callers of addListener must check all listeners for connections.
if (!ConnectNamedPipe(listener.handle, &listener.overlapped)) {
switch (GetLastError()) {
case ERROR_IO_PENDING:
@@ -199,7 +202,6 @@ bool QLocalServerPrivate::addListener()
break;
case ERROR_PIPE_CONNECTED:
listener.connected = true;
- SetEvent(eventHandle);
break;
default:
CloseHandle(listener.handle);
@@ -251,6 +253,8 @@ bool QLocalServerPrivate::listen(const QString &name)
for (int i = 0; i < SYSTEM_MAX_PENDING_SOCKETS; ++i)
if (!addListener())
return false;
+
+ _q_onNewConnection();
return true;
}
@@ -264,37 +268,43 @@ void QLocalServerPrivate::_q_onNewConnection()
{
Q_Q(QLocalServer);
DWORD dummy;
-
- // Reset first, otherwise we could reset an event which was asserted
- // immediately after we checked the conn status.
- ResetEvent(eventHandle);
-
- // Testing shows that there is indeed absolutely no guarantee which listener gets
- // a client connection first, so there is no way around polling all of them.
- for (int i = 0; i < listeners.size(); ) {
- HANDLE handle = listeners[i].handle;
- if (listeners[i].connected
- || GetOverlappedResult(handle, &listeners[i].overlapped, &dummy, FALSE))
- {
- listeners.removeAt(i);
-
- addListener();
-
- if (pendingConnections.size() > maxPendingConnections)
- connectionEventNotifier->setEnabled(false);
-
- // Make this the last thing so connected slots can wreak the least havoc
- q->incomingConnection((quintptr)handle);
- } else {
- if (GetLastError() != ERROR_IO_INCOMPLETE) {
- q->close();
- setError(QLatin1String("QLocalServerPrivate::_q_onNewConnection"));
- return;
+ bool tryAgain;
+ do {
+ tryAgain = false;
+
+ // Reset first, otherwise we could reset an event which was asserted
+ // immediately after we checked the conn status.
+ ResetEvent(eventHandle);
+
+ // Testing shows that there is indeed absolutely no guarantee which listener gets
+ // a client connection first, so there is no way around polling all of them.
+ for (int i = 0; i < listeners.size(); ) {
+ HANDLE handle = listeners[i].handle;
+ if (listeners[i].connected
+ || GetOverlappedResult(handle, &listeners[i].overlapped, &dummy, FALSE))
+ {
+ listeners.removeAt(i);
+
+ addListener();
+
+ if (pendingConnections.size() > maxPendingConnections)
+ connectionEventNotifier->setEnabled(false);
+ else
+ tryAgain = true;
+
+ // Make this the last thing so connected slots can wreak the least havoc
+ q->incomingConnection((quintptr)handle);
+ } else {
+ if (GetLastError() != ERROR_IO_INCOMPLETE) {
+ q->close();
+ setError(QLatin1String("QLocalServerPrivate::_q_onNewConnection"));
+ return;
+ }
+
+ ++i;
}
-
- ++i;
}
- }
+ } while (tryAgain);
}
void QLocalServerPrivate::closeServer()