diff options
Diffstat (limited to 'src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp')
-rw-r--r-- | src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp b/src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp new file mode 100644 index 0000000000..de62069fda --- /dev/null +++ b/src/opengl/doc/snippets/code/src_gui_qopenglshaderprogram.cpp @@ -0,0 +1,69 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause +#include <QColor> +#include <QString> +#include <QtOpenGL/QOpenGLShader> + +namespace src_gui_qopenglshaderprogram { +QString code; +QObject *context = nullptr; +QRectF rect() { return QRectF(); } + +void wrapper() { +//! [0] +QOpenGLShader shader(QOpenGLShader::Vertex); +shader.compileSourceCode(code); + +QOpenGLShaderProgram program(context); +program.addShader(&shader); +program.link(); + +program.bind(); +//! [0] + +//! [1] +program.addShaderFromSourceCode(QOpenGLShader::Vertex, + "attribute highp vec4 vertex;\n" + "uniform highp mat4 matrix;\n" + "void main(void)\n" + "{\n" + " gl_Position = matrix * vertex;\n" + "}"); +program.addShaderFromSourceCode(QOpenGLShader::Fragment, + "uniform mediump vec4 color;\n" + "void main(void)\n" + "{\n" + " gl_FragColor = color;\n" + "}"); +program.link(); +program.bind(); + +int vertexLocation = program.attributeLocation("vertex"); +int matrixLocation = program.uniformLocation("matrix"); +int colorLocation = program.uniformLocation("color"); +//! [1] + +//! [2] +static GLfloat const triangleVertices[] = { + 60.0f, 10.0f, 0.0f, + 110.0f, 110.0f, 0.0f, + 10.0f, 110.0f, 0.0f +}; + +QColor color(0, 255, 0, 255); + +QMatrix4x4 pmvMatrix; +pmvMatrix.ortho(rect()); + +program.enableAttributeArray(vertexLocation); +program.setAttributeArray(vertexLocation, triangleVertices, 3); +program.setUniformValue(matrixLocation, pmvMatrix); +program.setUniformValue(colorLocation, color); + +glDrawArrays(GL_TRIANGLES, 0, 3); + +program.disableAttributeArray(vertexLocation); +//! [2] + +} // wrapper +} // src_gui_qopenglshaderprogram |