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-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp104
1 files changed, 0 insertions, 104 deletions
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp b/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp
deleted file mode 100644
index 04492499e8..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-QGLShader shader(QGLShader::Vertex);
-shader.compileSourceCode(code);
-
-QGLShaderProgram program(context);
-program.addShader(shader);
-program.link();
-
-program.bind();
-//! [0]
-
-//! [1]
-program.addShaderFromSourceCode(QGLShader::Vertex,
- "attribute highp vec4 vertex;\n"
- "uniform highp mat4 matrix;\n"
- "void main(void)\n"
- "{\n"
- " gl_Position = matrix * vertex;\n"
- "}");
-program.addShaderFromSourceCode(QGLShader::Fragment,
- "uniform mediump vec4 color;\n"
- "void main(void)\n"
- "{\n"
- " gl_FragColor = color;\n"
- "}");
-program.link();
-program.bind();
-
-int vertexLocation = program.attributeLocation("vertex");
-int matrixLocation = program.uniformLocation("matrix");
-int colorLocation = program.uniformLocation("color");
-//! [1]
-
-//! [2]
-static GLfloat const triangleVertices[] = {
- 60.0f, 10.0f, 0.0f,
- 110.0f, 110.0f, 0.0f,
- 10.0f, 110.0f, 0.0f
-};
-
-QColor color(0, 255, 0, 255);
-
-QMatrix4x4 pmvMatrix;
-pmvMatrix.ortho(rect());
-
-program.enableAttributeArray(vertexLocation);
-program.setAttributeArray(vertexLocation, triangleVertices, 3);
-program.setUniformValue(matrixLocation, pmvMatrix);
-program.setUniformValue(colorLocation, color);
-
-glDrawArrays(GL_TRIANGLES, 0, 3);
-
-program.disableAttributeArray(vertexLocation);
-//! [2]