diff options
Diffstat (limited to 'src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r-- | src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp b/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp deleted file mode 100644 index 04492499e8..0000000000 --- a/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp +++ /dev/null @@ -1,104 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//! [0] -QGLShader shader(QGLShader::Vertex); -shader.compileSourceCode(code); - -QGLShaderProgram program(context); -program.addShader(shader); -program.link(); - -program.bind(); -//! [0] - -//! [1] -program.addShaderFromSourceCode(QGLShader::Vertex, - "attribute highp vec4 vertex;\n" - "uniform highp mat4 matrix;\n" - "void main(void)\n" - "{\n" - " gl_Position = matrix * vertex;\n" - "}"); -program.addShaderFromSourceCode(QGLShader::Fragment, - "uniform mediump vec4 color;\n" - "void main(void)\n" - "{\n" - " gl_FragColor = color;\n" - "}"); -program.link(); -program.bind(); - -int vertexLocation = program.attributeLocation("vertex"); -int matrixLocation = program.uniformLocation("matrix"); -int colorLocation = program.uniformLocation("color"); -//! [1] - -//! [2] -static GLfloat const triangleVertices[] = { - 60.0f, 10.0f, 0.0f, - 110.0f, 110.0f, 0.0f, - 10.0f, 110.0f, 0.0f -}; - -QColor color(0, 255, 0, 255); - -QMatrix4x4 pmvMatrix; -pmvMatrix.ortho(rect()); - -program.enableAttributeArray(vertexLocation); -program.setAttributeArray(vertexLocation, triangleVertices, 3); -program.setUniformValue(matrixLocation, pmvMatrix); -program.setUniformValue(colorLocation, color); - -glDrawArrays(GL_TRIANGLES, 0, 3); - -program.disableAttributeArray(vertexLocation); -//! [2] |