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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [0]
+ static char const colorizeShaderCode[] =
+ "uniform lowp vec4 effectColor;\n"
+ "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
+ " vec4 src = texture2D(imageTexture, textureCoords);\n"
+ " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
+ " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
+ " return vec4(colorize.rgb, src.a);\n"
+ "}";
+//! [0]
+
+//! [1]
+ class ColorizeEffect : public QGraphicsShaderEffect
+ {
+ Q_OBJECT
+ public:
+ ColorizeEffect(QObject *parent = 0)
+ : QGraphicsShaderEffect(parent), color(Qt::black)
+ {
+ setPixelShaderFragment(colorizeShaderCode);
+ }
+
+ QColor effectColor() const { return color; }
+ void setEffectColor(const QColor& c)
+ {
+ color = c;
+ setUniformsDirty();
+ }
+
+ protected:
+ void setUniforms(QGLShaderProgram *program)
+ {
+ program->setUniformValue("effectColor", color);
+ }
+
+ private:
+ QColor color;
+ };
+//! [1]
+
+//! [2]
+ lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
+ return texture2D(imageTexture, textureCoords);
+ }
+//! [2]