summaryrefslogtreecommitdiffstats
path: root/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp')
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp95
1 files changed, 0 insertions, 95 deletions
diff --git a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
deleted file mode 100644
index 461e96e094..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
- static char const colorizeShaderCode[] =
- "uniform lowp vec4 effectColor;\n"
- "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
- " vec4 src = texture2D(imageTexture, textureCoords);\n"
- " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
- " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
- " return vec4(colorize.rgb, src.a);\n"
- "}";
-//! [0]
-
-//! [1]
- class ColorizeEffect : public QGraphicsShaderEffect
- {
- Q_OBJECT
- public:
- ColorizeEffect(QObject *parent = 0)
- : QGraphicsShaderEffect(parent), color(Qt::black)
- {
- setPixelShaderFragment(colorizeShaderCode);
- }
-
- QColor effectColor() const { return color; }
- void setEffectColor(const QColor& c)
- {
- color = c;
- setUniformsDirty();
- }
-
- protected:
- void setUniforms(QGLShaderProgram *program)
- {
- program->setUniformValue("effectColor", color);
- }
-
- private:
- QColor color;
- };
-//! [1]
-
-//! [2]
- lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
- return texture2D(imageTexture, textureCoords);
- }
-//! [2]