diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qglgradientcache.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qglgradientcache.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp index 6160554472..d2b6842a8a 100644 --- a/src/opengl/gl2paintengineex/qglgradientcache.cpp +++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp @@ -89,11 +89,12 @@ void QGL2GradientCache::freeResource(QOpenGLContext *) void QGL2GradientCache::cleanCache() { + QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); QMutexLocker lock(&m_mutex); QGLGradientColorTableHash::const_iterator it = cache.constBegin(); for (; it != cache.constEnd(); ++it) { const CacheInfo &cache_info = it.value(); - glDeleteTextures(1, &cache_info.texId); + funcs->glDeleteTextures(1, &cache_info.texId); } cache.clear(); } @@ -129,6 +130,7 @@ GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity) GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity) { + QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); if (cache.size() == maxCacheSize()) { int elem_to_remove = qrand() % maxCacheSize(); quint64 key = cache.keys()[elem_to_remove]; @@ -136,7 +138,7 @@ GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gra // need to call glDeleteTextures on each removed cache entry: QGLGradientColorTableHash::const_iterator it = cache.constFind(key); do { - glDeleteTextures(1, &it.value().texId); + funcs->glDeleteTextures(1, &it.value().texId); } while (++it != cache.constEnd() && it.key() == key); cache.remove(key); // may remove more than 1, but OK } @@ -144,10 +146,10 @@ GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gra CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode()); uint buffer[1024]; generateGradientColorTable(gradient, buffer, paletteSize(), opacity); - glGenTextures(1, &cache_entry.texId); - glBindTexture(GL_TEXTURE_2D, cache_entry.texId); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1, - 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + funcs->glGenTextures(1, &cache_entry.texId); + funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId); + funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); return cache.insert(hash_val, cache_entry).value().texId; } |